Cards With No Home: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 2000 Cards Colourless None 0 Thank you to everyone who has contributed to this open-source orphanage of wonderful cards that just weren't fortunate enough to make it into an usual set. 1 1537124631 on 16 Sep 2018 by Froggychum
2 Aetherial Wanderer Colourless Common 1{c} Creature – Cloudwalker 2 1 Aetherial (This permanent arrives on the aetherial battlefield. As long as at least one permanent is on the aetherial battlefield, players choose whether their nonland permanents without aetherial arrive there.) 10 1661274796 on 23 Aug 2022 by Link
3 Anomaly Sire Colourless Mythic 10{10} Legendary Creature – Eldrazi Bat 6 4 Emerge {6}{u}{b}{g}, Flying, Lifelink
When you cast Anomaly Sire, target opponent sacrifices a creature. If they do, create a 3/2 eldrazi horror token.
You may cast creature spells as though they have emerge. The emerge cost is equal to it's mana cost.
9 1495824204 on 26 May 2017 by Izaac
4 Australia Colourless Rare 0 Land {t}: Add {c}.
{x},{t}: For each of X target tapped Cats, destroy that permanent unless its controller pays {1}.
2 1686734825 on 14 Jun 2023 by SecretInfiltrator
5 Battle Titan Colourless Rare 4{4} Creature – Golem 6 6 Trample
When Battle Titan deals combat damage to a player, destroy it
6 1528750073 on 11 Jun 2018 by Froggychum
6 Bearer of Nothingness Colourless Uncommon 2{1}{c} Creature – Eldrazi 3 2 Whenever Bearer of Nothingness attacks, exile the top card of the defending player's library.
Turn a face-up land card in exile face-down: Produce {c}. Activate this ability only once per turn.
1 1565272100 on 08 Aug 2019 by Tahazzar
7 Card127646 Colourless None 1{?} Creature – ? 1 1 Evolve
{2}: ~ gets -1/-1 until end of turn.
0
8 Card128083 Colourless None 0{0} Enchantment – Saga Indestructible
Cycling {2}
CXXVIII--Add {c}.
CCLVI--Tap or untap target permanent.
DXII--Put up to three objects you own from any zones on top of your library, and then you gain 1 life.
MXXIV--Scry 3, and then gain 1 life, and then add {2/w}{2/u}{2/b}{2/r}{2/g} into your mana pool, and then you may draw a card.
MMXLVIII--You win the game.
2 1617653567 on 05 Apr 2021 by SecretInfiltrator
9 Card130873 Colourless None 1{?} Instant All permanents and players gain protection from everything until end of turn. 0
10 Card131626 Colourless None 1{?} Enchantment – Aura Enchant damageable
Whenever damage is dealt to enchanted damageable, target creature gets +X/-X until end of turn, where X is the number of damage dealt in this way.
0
11 Card133374 Colourless None 0 Conspiracy Exile your hand as a state-based action. You can play cards exiled this way as though they are in your hand.
{4}, Pay 3 life: Put all cards exiled this way into your graveyard, and each of those cards that is not a land gains unearth and flashback until end of turn, with their unearth and flashback costs equal to their mana costs. ~ loses all abilities until end of turn.
0
12 Card133852 Colourless None 3{3} Creature – Leech Wizard -3 -2 ~ enters the battlefield tapped.
~ enters the battlefield with a +1/+1 counter per mana spent to cast it.
All spells cost an additional {1} to cast.
Bands with other Leeches and/or Wizards
0
13 Card134834 Colourless None 1{?} Enchantment – Aura Enchant creature
Enchanted creature has last strike and +X/+Y, where X is the number of damage marked on that creature, and Y is one plus the total number of damage marked on all creatures that it is blocking or blocked by.
0
14 Card134911 Colourless None 1{?} Instant Choose one--
- Attach target permanent that is attached to a permanent to target permanent if it has the same controller as what it is currently attached to.
- Move a counter from target object with counters to another target object with counters.
Storm
0
15 Card135091 Colourless None 1{?} Sorcery Flash {2}
Each player creates a legendary Aura enchantment token with "Enchant permanent" and "Enchanted permanent has shroud" and "At the beginning of your upkeep, attach this Aura to target permanent". The tokens have the same name as this spell.
Jump-start
0
16 Card135092 Colourless None 1{?} Creature – Spirit 0 1 Undying
{1}, Exile ~: Return a permanent card that died this turn to the battlefield.
0
17 Card135128 Colourless None 1{?} Enchantment – Aura Enchant creature
Undying
Exploit
Enchanted creature has undying and haste.
0
18 Card135335 Colourless None 1{?} Creature – Beast ? 0 1 When ~ blocks, you may pay {1}. If you do, put a +1/+1 counter on ~.
~ has shroud and reach and defender if there are no +1/+1 counters on it.
{q}, Remove a +1/+1 counter from ~: Add one mana of any color into your mana pool. Use this ability only if ~ is attacking and only once per turn.
0
19 Card135446 Colourless None 1{?} Instant Destroy each permanent that dealt damage this turn. If any permanents you own are destroyed in this way, then you may draw a card.
Foretell {?}
0
20 Card135462 Colourless None 1{?} Instant Choose one or both--
- Put a +1/+1 counter on target creature. That creature gets -2/-2 until end of turn.
- Put a -1/-1 counter on target creature. That creature gets +2/+2 until end of turn.
0
21 Card135463 Colourless None 1{?} Instant Exile all objects that are targets of any objects in the stack. You gain 1 life for each object exiled in this way.
Each player which is the target of any objects in stack loses 2 life.
0
22 Card135499 Colourless None 1{?} Instant Target non-creature permanent is now a 1/1 creature in addition to its other types until end of turn. State-based actions do not apply to that permanent this turn. 0
23 Card135528 Colourless None 1{?} Creature – ? ? ? When an object that targets ~ resolves, ~ gains protection from that player. While this ability is in the stack, no further spells/abilities that target ~ can be played. 0
24 Card135529 Colourless None 1{?} Instant Split second
You control other players who control any spells or activated abilities in stack, while ~ is in the stack.
Scry 2.
0
25 Card135715 Colourless None 1{?} Creature – ? 1 1 When ~ enters the battlefield or dies, put a stun counter on each untapped land.
{2}, {t}, Sacrifice ~: Move a counter from one target permanent to another target permanent.
0
26 Card135769 Colourless None 1{?} Enchantment – Aura Enchant permanent or player
Echo {1}
Counters cannot be put on or removed from enchanted permanent or player.
0
27 Card142064 Colourless None 0 0
28 Card70401 Colourless None 0 0
29 Card73865 Colourless None 1{1} Trample, haste
At the beginning of the end step, sacrifice ~.
Cycling 3R
0
30 Catalysite Colourless Uncommon 0{0} Creature – Insect 2 3 Mutate {0}
This creature gets -2/-2
1 1588114903 on 28 Apr 2020 by Izaac
31 Cover of Winter Colourless None 3{s}{s}{s} Snow Enchantment Snow creatures you control get +1/+1.
Whenever a Snow creature you control becomes the target of a spell or ability, counter that spell or ability unless its controller pays {2/r}.
2 1418882429 on 18 Dec 2014 by dude1818
32 Creeping Expanse Colourless Uncommon 0 Land Creeping Expanse enters the battlefield tapped.
{t}, Sacrifice Creeping Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Whenever a land you control adds colorless mana, you may pay {2}. If you do, return Creeping Expanse from your graveyard to the battlefield.
1 1647708892 on 19 Mar 2022 by dude1818
33 Degrade Colourless Uncommon 3{2}{c} Sorcery Target player sacrifices two nonland permanents. 0
34 Disincorporate Colourless Uncommon 3{2}{c} Sorcery Exile target permanent that's one or more colors. 0
35 Distorting Ripple Colourless Common 2{u}{u} Instant Devoid
Counter target spell unless its controller pays {1}{c}.
10 1452617317 on 12 Jan 2016 by Vitenka
36 Dreamwalker (Realm of Dreams) Colourless None 3 {e}{e}{e} Creature – Other Psion
‑‑‑‑
Land – Mindspace
3 2 Flying
‑‑‑‑
{t}: You gain {e} (an energy coutner.)
1 1599756988 on 10 Sep 2020 by Link
37 Eldritch Moon (Emrakul, the Crawling Chaos) Colourless Mythic 13 {13} Legendary Enchantment
‑‑‑‑
Legendary Creature – Eldrazi
15 15 Eldritch Moon costs {1} less to cast for each transformed permanent you control.
At the beginning of each upkeep, transform all other permanents.
{x}:Transform target permanent with converted mana cost X. Activate this ability only when you could cast a sorcery.
‑‑‑‑
Flying, protection from colored spells and from colored non-planeswalker permanents
When this permanent transforms into Emrakul, the Crawling Chaos, exile all graveyards and the top 15 cards of each library. For each permanent card that can transform that was exiled this way, put that card onto the battlefield transformed under your control.
3 1454961009 on 08 Feb 2016 by Link
38 Empty Mirror Colourless Rare 3{2}{c} Enchantment Enchant permanent
Enchanted permanent is a Waste land with "{t}: Add {c} to your mana pool."
2 1553696341 on 27 Mar 2019 by dude1818
39 Entangling Wall Colourless Uncommon 5{5} Creature – Wall 0 2 Defender
Whenever a creature becomes blocked, put a +1/+1 counter on Entangling Wall.
Remove two +1/+1 counters from Entangling Wall: Entangling Wall can block any number of creatures until end of turn.
4 1352813796 on 13 Nov 2012 by UncleIstvan
40 Esper Colourless None 0 Subplane (Whenever a creature attacks and isn't blocked, it's controller may remove all subplanes from the command zone, then may put a subplane from their sideboard into the command zone)
Artifact creatures you control get +1/+1
4 1522492806 on 31 Mar 2018 by Jack V
41 Every Move Planned Colourless None 0 Plot (A plot may be played instead of playing a land on your turn).
• Draw four cards during a single turn.
• Have ten cards in your hand.
• Counter five spells or abilities in a single turn using spells you cast or the abilities of permanents you control.
• Cast three spells during an opponent's turn.
• At the beginning of the endstep of an opponent's turn, have twice as many cards in your hand as the opponent whose turn is ending.
3 1577708985 on 30 Dec 2019 by Sorrow
42 Fledgling Psion (Thought Cloud) Colourless Common 1 {e} Creature – Other Psion
‑‑‑‑
Land – Mindspace
2 1 Hexproof
‑‑‑‑
{t}: You gain {e} (an energy counter).
6 1599756413 on 10 Sep 2020 by Link
43 Form of the Colossus Colourless None 11{11} Enchantment At the beginning of each end step your life total becomes 11.
At the beginning of your upkeep, Form of the Colossus you may have Form of the Colossus deal 11 damage to target creature.
1 1517571165 on 02 Feb 2018 by Jack V
44 Form of the Masticore Colourless None 4{4} Enchantment Discard a card: The next time you would lose the game this turn, your life total becomes 4 instead.
{4}, Discard a card: Deal 4 damage to target creature or player.
At the beginning of your upkeep, you lose the game.
1 1517568262 on 02 Feb 2018 by Jack V
45 Greyfolk Elder Colourless None 1{c} Creature – Merfolk 1 2 Whenever Greyfolk Elder becomes revealed from your hand or library, you may pay {1}. If you do, draw a card. 0
46 Guide to the Eternities Colourless Uncommon 2{1}{c} Creature – Human Shaman 2 2 You may ignore any effect that tells you to shuffle your library 9 1549634345 on 08 Feb 2019 by Izaac
47 Hot Star Colourless None 0 Star Orbits targeting Hot Star cost {2} more.
Add {r}{w} to your mana pool at the beginning of each phase. Whenever mana would be added to your mana pool this way Hot Star deals 2 damage to you. You may tap one of Hot Star orbiting bodies to prevent this damage.
1 1432705093 on 27 May 2015 by Sorrow
48 Ice Age Colourless Rare 5{2}{s}{s}{s} Sorcery Put onto the battlefield a 0/1 white Human creature token, a 1/1 green Sloth creature token, a 2/2 red Cat creature token, and a 3/3 white Elephant creature token. 0
49 Iona the Twisted Wings Colourless Mythic 11{3}|{c}{c}{c}|{c}{c}{c} Legendary Creature – Eldrazi Angel 7 7 Flying
Players can't spend colored mana to pay generic mana costs.
0
50 Ixil the Inexorable Colourless Mythic 4{4} Planeswalker – Ixil 1 0: Put a loyalty counter on Ixil the Inexorable.
-10: You win the game.
6 1387260851 on 17 Dec 2013 by movezig5
51 Koson, Focused Collector (Koson's Domain) Colourless Rare 4 {4} Legendary Creature – Cloudwalker Wizard
‑‑‑‑
Legendary Land
2 4 As Koson, Focused Collector arrives, choose a card type.
Whenever you cast a spell of the chosen type, investigate.
{1}, Discard a card of the chosen type: Counter target spell or ability that targets Koson.
‑‑‑‑
As Koson's Domain arrives, choose a card type.
{t}: Add {c}.
{t}: Add {w}, {u}, {b}, {r}, or {g}. Spend this mana only to cast spells of the chosen type.
{5}, Exile Koson's Domain: Return target card of the chosen type from your graveyard to your hand.
3 1618687487 on 17 Apr 2021 by Link
52 Lekwuhl, Sudden Oblivion Colourless None 9{7}{c}{c} Legendary Creature – Elder Eldrazi 9 9 You may cast Lekwuhl, Sudden Oblivion from outside the game.

When Lekwuhl enters the battlefield, exile up to three cards from your hand. Then,for each card exiled select a colorless card from outside the game and add it to your hand,.
6 1555014514 on 11 Apr 2019 by Link
53 Live to Fight Colourless None 0 Target c 1 1484928054 on 20 Jan 2017 by Vitenka
54 Malleable Lattice Colourless Rare 2{1}{u} Creature – Eldrazi 0 0 Devoid
You may have Malleable Lattice enter the battlefield as a copy of any colorless creature on the battlefield.
2 1444045264 on 05 Oct 2015 by Jack V
55 Mental Exploration Colourless Common 3{{t}{u}}{{t}{u}}{{t}{u}} Sorcery ({{t}{u}} is paid by tapping an untapped blue permanent you control.)
Draw two cards.
3 1421384108 on 16 Jan 2015 by Link
56 Muscled Tactics Colourless Common 0 Event (Events aren't spells. You may reveal an Event in your hand during any upkeep and put it into exile.)
If Muscled Tactics is in exile, at the beginning of combat, if two or more players have creatures with power 5 or greater, each player draws a card. Then, put Muscled Tactics into your graveyard.
2 1597687887 on 17 Aug 2020 by Sorrow
57 Only Hope Colourless Mythic 0{0} Instant As an additional cost to cast Only Hope, your life total becomes 1.

Choose a permanent. Exile that permanent.
4 1308082042 on 14 Jun 2011 by Calus Drakin
58 Phasemonger Colourless None 1{?} Creature – Illusion Monger 2 2 Shroud
{2}: Phase out target permanent. Any player can use this ability.
0
59 Primal Lightning Colourless None 1{c} Sorcery – Ancient Ancient {r} (This spell costs an additional {r} if you have a card with the same name in your graveyard.)
Deal 3 damage to any target. If a target would be put into your graveyard this way, exile it instead.
1 1555004452 on 11 Apr 2019 by Sorrow
60 Primitive Ooze Colourless Common 3{2}{c} Creature – Ooze 4 1 Creatures blocking or blocked by Primitive Ooze lose first strike, double strike and trample. 1 1548742876 on 29 Jan 2019 by jmgariepy
61 Prismatic Rite Colourless Mythic 0{x}{x} Sorcery If {w} was spent to cast Prismatic Rite, gain X life.
If {u} was spent to cast Prismatic Rite, draw X cards.
If {b} was spent to cast Prismatic Rite, target creature gets -X/-X until end of turn.
If {r} was spent to cast Prismatic Rite, it deals X damage to each opponent.
If {g} was spent to cast Prismatic Rite, add X mana in any combination of colors to your mana pool.
1 1458853782 on 24 Mar 2016 by Adak
62 Ravnica Consortium Colourless Uncommon 4{4} Plane – Ravnica 5 Gold spells cost {1} less to cast.
When a planeswalker enters the battlefield, put a loyalty counter on it and on this.
3 1395367033 on 21 Mar 2014 by Link
63 Reality Displacement Colourless None 12{12} Sorcery Each player reveals every card they own not in exile. Each permanent is randomly put onto the battlefield under its owner's control, to its owner's hand, into its owner's library, or into its owner's graveyard at random. Each instant or sorcery is put into its owner's hand, owner's library, or owner's graveyard at random. Each player shuffles their library afterward. 1 1541759416 on 09 Nov 2018 by Vitenka
64 Seasonal Cycle Colourless Rare 4{4} Enchantment Periodic (This enters play with a period counter on 0th period. During your untap step, move the counter to the next period, or restart from the 0th period if it was at the final period.)

0 {2/g}{2/g}: Return target permanent card in your graveyard to your hand.

[1] {2/r}{2/r}: Target creature gets +2/+0 and haste until end of turn.

[2] {2/u}{2/u}: Draw two cards, then discard two cards.

[3] {2/b}{2/b}: Target creature gets -2/-2 until end of turn.
1 1543650827 on 01 Dec 2018 by amuseum
65 Silver-Scaled Greyfolk Colourless Uncommon 3{2}{c} Creature – Merfolk 3 2 Hexproof
You may cast Silver-Scaled Greyfolk as it becomes revealed from your hand or library. If you do, it costs {2} less to cast.
6 1569133349 on 22 Sep 2019 by Link
66 Swan's Death Himn Colourless Mythic 0 Instant If you would lose the game, you may instead reveal Swan's Death Himn from your hand. If you do, you may pay {0} to cast it.

Swan's Death Himn can't be countered.

As long as Swan's Death Himn is on the stack, you may cast spells without paying their mana costs, you may cast spells as though they had flash, and you can't lose the game.

When Swan's Death Himn is removed from the stack, you lose the game.
6 1635533939 on 29 Oct 2021 by Ombra
67 The Consumption of Zendikar Colourless None 7{7} Enchantment – Saga +1Create three 1/1 eldrazi scion tokens

+2Choose X target lands you don't control where X is the number of eldrazi creatures you control. Put a depletion counter on those lands. Those lands lose all types, names and abilities and become wastes
+3Search your library for an eldrazi card and exile it. You may cast it this turn and it costs {1} less to cast
8 1614149938 on 24 Feb 2021 by Izaac
68 Thranic Runes Colourless Uncommon 2{1}{c} Enchantment – Aura Enchant permanent
Flash
When Thranic Runes enters the battlefield, draw a card.
Enchanted permanent is colorless.
3 1548651384 on 28 Jan 2019 by jmgariepy
69 Unconceiver of Kozilek Colourless Rare 9{9} Creature – Eldrazi 7 8 Menace
If Unconceiver of Kozilek would be countered you may add an eldrazi with a converted mana cost of 9 or less from your sideboard to your hand, then put Unconceiver of Kozilek in your sideboard.
1 1451520757 on 31 Dec 2015 by Sorrow
70 Visions in the Steam Colourless Rare 2{x}{c}{c} Instant Look at the top X cards of your library. You may put a colorless card with converted mana cost X or less from among them onto the battlefield. Put the rest back in any order. 0
71 Wall of Life Colourless None 1{?} Creature – Wall 0 6 Defender
Lifelink
{w}, {t}: Prevent the next 1 damage to target damageable this turn.
{1}{g}, {t}: Target creature gets +1/+1 until end of turn.
{3}{b}, {t}: Regenerate target blocking creature. Can be used only if Wall of Life is blocking.
0
72 Wall of Prevention Colourless None 1{?} Creature – Wall 0 5 Defender
{1}, {t}: Prevent the next 3 combat damage that would be dealt to you this turn from one attacking creature. Cannot be used if Wall of Prevention is engaged in combat.
0
73 Yellow Star Colourless None 0 Star At the beginning of each phase add {1} to your mana pool. Whenever mana is added this way to your mana pool during an opponent's turn Yellow Star deals 1 damage to you. 1 1432704926 on 27 May 2015 by Sorrow
74 363 Tonic White Rare 2{1}{w} Sorcery Choose one--You gain 3 life; or you gain 6 life and target opponent gains 3 life. 5 1383973200 on 09 Nov 2013 by amuseum
75 Acolyte of Eternity White None 2{1}{w} Creature – Human Priest 2 1 Artifact Creature Enchantment Lands you control get +20/+20 and have indestructible and trample. 3 1458929080 on 25 Mar 2016 by Jack V
76 Aether Glitch White None 2{1}{w} Instant You may cast X cards from your hand without paying their mana costs, where X is the number of cards returned to your hand this turn by effects opponents control. 6 1511776580 on 27 Nov 2017 by Vitenka
77 Aetherbind White Uncommon 2{1}{w} Sorcery Exile target creature you don't control until target creature you control leaves the battlefield. (That creature returns under its owner's control.) 2 1404716164 on 07 Jul 2014 by Alex
78 Afterlife White None 4{3}{w} Enchantment Whenever a creature dies, return it to the battlefield. Creatures returned to the battlefield with Afterlife can only block other creatures returned to the battlefield with Afterlife, and if they would deal combat damage to a player, they deal 1 damage instead. 5 1522493131 on 31 Mar 2018 by Jack V
79 Allies' Indifference White Rare 4{3}{w} Enchantment Planeswalkers with four or more loyalty counters on them can't activate loyalty abilities. 2 1617325741 on 02 Apr 2021 by Sorrow
80 Ana Amari White None 3{2}{w} Legendary Creature – Human Sniper 2 2 First Strike, lifelink
◯◯◯
3→: If target player would gain life this turn, they gain twice that much life instead.
{r}, 2→: Target player can't gain life this turn.
◯◯◯◯
2→, {r}: Target creature gets +X/X until end of turn, where X is its power.
1 1600646293 on 20 Sep 2020 by Link
81 Anazen Mage White None 2{w}{w} Creature – Cloudwalker Wizard 2 4 Defender
Whenever a creature you control is dealt damage, if that creature is still on the battlefield, remove that damage. You gain life equal to the damage removed this way.
2 1561283364 on 23 Jun 2019 by SecretInfiltrator
82 Ancestral Song White Uncommon 2{1}{w} Instant Create a 1/1 white Spirit creature token with flying.
Overlearn {5}{w} ({5}{w}: Exile this from your graveyard. It becomes learned for as long as it's exiled. Once per turn, you may cast a copy of a learned card you own.)
3 1504810043 on 07 Sep 2017 by Link
83 Angel of Mending White Rare 0 Creature – Angel 4 4 Flying, vigilance, lifelink
Cycling {1}{w}
When you cycle Angel of Mending, you gain a prayer counter, then you gain life equal to the number of prayer counters you have. Put Angel of Mending onto the bottom of your library. If you gained four or more life this way, put it onto the battlefield instead.
1 1643107172 on 25 Jan 2022 by SecretInfiltrator
84 Angelic Dreamstrider White Rare 5{4}{w} Creature — Human Soldier 2 2 Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Whenever a creature you control with dreamwalk attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat. 2 1433401002 on 04 Jun 2015 by Doombringer
85 Apocalyse White Mythic 4{3}{w} Sorcery Destroy all lands. For each land destroyed this way, it's controller creates a plains token (The token has {t}: Add {w}) 1 1718514862 on 16 Jun 2024 by Izaac
86 Apoidean Hive-Guard White Uncommon 2{1}{w} Creature – Insect Archer 1 2 Flying
Whenever one or more creatures attack you, Apoidean Hive-Guard deals 1 damage to their controller and each planeswalker he or she controls.
1 1571071254 on 14 Oct 2019 by Link
87 Apoidean Matron White Rare 2{1}{w} Creature – Insect Noble 3 2 Flying, vigilance
When Apoidean Matron arrives, create two 1/1 white Insect creature tokens with flying.
Apoidean Matron can't attack unless you tap two other untapped Insect creatures you control.
1 1571071399 on 14 Oct 2019 by Link
88 Apoidean Queen White Mythic 3{2}{w} Creature – Insect Noble 1 4 Defender, flying
Other Insects you control get +1/+1 and have vigilance.
{t}, Tap an untapped nontoken Insect you control: Create a 1/1 white Insect creature token with flying.
2 1571431889 on 18 Oct 2019 by Link
89 Apoidean Warrior White Common 1{w} Creature – Insect Warrior 2 2 Flying
Apoidean Warrior can't attack unless you have been dealt damage since your last combat.
0
90 Apostle of the Light White Common 1{w} Creature – Human Cleric 1 1 When Apostle of the Light enters the battlefield, search your library for up to three cards named Apostle of the Light and, reveal them, and put them into your hand. Then shuffle your library.
{1}{w}, Sacrifice four creatures named Apostle of the Light: Search your library for an Angel creature card and put it onto the battlefield. Then shuffle your library.
5 1407865697 on 12 Aug 2014 by Link
91 Archon of Preservation White Rare 5{4}{w} Creature – Archon 4 4 Flying
If a card you own would be exiled from a zone other than your library, you may put that card on the bottom of your library instead.
0
92 Arcus, Light of the Sun White Mythic 6{3}{w}{w}{w} Legendary Creature – Avatar 5 5 When Arcus, Light of the Sun enters the battlefield, destroy all other creatures.
Vigilance
Evoke {1}{w}{w}{w}
4 1370360407 on 04 Jun 2013 by Link
93 Ardent Arms White Uncommon 2{w}{w} Sorcery Enchantment Put a 1/1 white Soldier creature token onto the battlefield.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
Soldier and Knight creatures you control get +1/+1.
3 1420926659 on 10 Jan 2015 by Link
94 Arisi, Guiding Spirit (Arisi, Guiding Blade) White Rare 1 {w} Legendary Creature – Spirit
‑‑‑‑
Legendary Artifact – Equipment
2 1 Flying
{1}{u}, {t}: Arisi, Guiding Spirit and another target creature gain shroud until end of turn. Transform Arisi and attach it to that creature.
‑‑‑‑
Equipped creature gets +2/+1 and has flying.
If equipped creature would deal damage, Arisi, Guiding Blade deals that damage instead.
{1}{w}: Tap equipped creature. Unattach Arisi and transform it.
2 1569820767 on 30 Sep 2019 by Link
95 Armor of Moonlight (Moonlit Knight) White Uncommon 2 {w}{w} Enchantment – Aura
‑‑‑‑
Creature – Spirit Knight
2 2 Enchant creature.
Enchanted creature gets +2/+2 and has protection from black.
When enchanted creature dies, return Armor of Moonlight to the battlefield transformed.
‑‑‑‑
Protection from black
{w}{w}: Transform Moonlit Knight and attach it to target creature.
0
96 Arms Master White Uncommon 2{1}{w} Creature – Kor Soldier 0 3 When Arms Master enters the battlefield or at the beginning of your upkeep, attach target equipment you control to Arms Master.
Equipment attached to Arms Master has equip {0}.
2 1429998514 on 25 Apr 2015 by Alex
97 Army Veteran White Common 3{2}{w} Creature – Human Soldier 2 2 Legacy (When this creature dies, exile it and put an Equipment artifact token onto the battlefield with Equip {3} and "Equipped creature gets +2/+2" onto the battlefield.) 3 1431977704 on 18 May 2015 by Link
98 Arrogant Lord White Rare 2{w}{w} Creature – Human Noble Knight 2 2 Vigilance
Whenever a creature blocks or becomes blocked by Arrogant Lord, it loses all abilities and becomes a Coward creature with base power and toughness 1/1 until end of turn.
4 1554595288 on 07 Apr 2019 by dude1818
99 Assault Automaton White None 3{2}{w} Creature – Golem 2 2 Forerunner (If this card is in your opening hand, you may begin the game with it on the battlefield. If you do, it can't attack until your third turn.)

Assault Automaton has first strike as long as it's attacking.
1 1466997296 on 27 Jun 2016 by Volvary
100 Astral Prison White Uncommon 3{2}{w} Enchantment Other permanents you control can't be targeted by spells or abilities your opponents control unless that player pays an additional {2} for each spell or ability that targets another permanent you control. 3 1476931859 on 20 Oct 2016 by Brainpolice
101 Atine, Sculptress of Dreams White Mythic 4{2}{w}{w} Planeswalker – Atine 3 +2: Look at the top card of your library. If it's an enchantment card, you may reveal it and put it into your hand.
-3: Search your library for up to four enchantment cards, shuffle your library, then reveal those cards and put them on top of it in any order.
-6: You get an emblem with "{0}: Target enchantment becomes a 4/4 enchantment creature until end of turn."
2 1345563542 on 21 Aug 2012 by Alex
102 Aufden, Steelkin Inquisitor White None 3{2}{w} Legendary Creature – Elemental Advisor 2 4 Whenever an Aura or Equipment becomes attached to a permanent, investigate.
{2}, {t}: Attach target Aura or Equipment which you own or which is attached to a permanent you own to another target permanent.
8 1569438114 on 25 Sep 2019 by Link
103 Aural Renewal White Rare 7{5}{w}{w} Sorcery Return target creature card from your graveyard to the battlefield. Then return any number of Aura cards from your graveyard to the battlefield and attach them to that creature. 0
104 Austere Ascetic White Common 1{w} Creature – Human Cleric 1 1 Whenever a counter is removed from a permanent you control, you gain 1 life. 10 1546961647 on 08 Jan 2019 by Froggychum
105 Austerity White Rare 4{2}{w}{w} Creature – Incarnation 3 5 When Austerity enters the battlefield, choose artifact, enchantment, legendary, or planeswalker. Exile any number of target permanents with the chosen type until Austerity leaves the battlefield. 1 1475868035 on 07 Oct 2016 by Link
106 Avacyn's Decree White Rare 3{1}{w}{w} Instant Creatures you control gain protection from the color of your choice until end of turn. If Avacyn's Decree was cast from a graveyard, it deals 4 damage to each creature instead.
Flashback {3}{r}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
4 1457648698 on 10 Mar 2016 by Link
107 Axiomancer's Spellforme White Rare 1{w} Instant Choose one —
• Create a 1/1 white Soldier creature token.
• Put a stun counter on target creature.
When you activate an ability of a blue permanent, unlock Axiomancer's Spellforme.
[LOCKED]
When Axiomancer's Spellforme becomes unlocked, counter up to one target spell unless its controller pays {2}.
3 1661610521 on 27 Aug 2022 by Link
108 Axiomancer's Will White Uncommon 2{1}{w} Instant Choose one —
• Untap target creature. It gets +2/2 until end of turn.
• Target creature can't take action this turn. (It can't attack, activate abilities, or be tapped or untapped as part of paying a cost.)
0
109 Azorius Skyspeaker White None 2{1}{w} Creature – Vedalkin Scout 1 1 Interdict (Players can't attack you unless they pay {1}) 3 1528379957 on 07 Jun 2018 by Jack V
110 Battalion Trooper White None 3{2}{w} Creature – Human Soldier 2 3 When Battalion Trooper enters the battlefield, you may search your library for a card named Battalion Trooper, reveal it put it in your hand, then shuffle your library. If you do, cards named Battalion Trooper cost {1} less to cast this turn. 1 1449138426 on 03 Dec 2015 by Alex
111 Battle Vigor White Uncommon 4{2}{w}{w} Enchantment — Aura Enchant creature
Enchanted creature has double strike.
Trance — Whenever enchanted creature attacks, its gets +1/+1 for each tapped creature you control.
5 1433401002 on 04 Jun 2015 by Doombringer
112 Beg Pardon White Common 2{1}{w} Instant Counter target spell unless its controller pays {2}. If that spell is countered this way, its controller draws a card. 7 1486995262 on 13 Feb 2017 by Alex
113 Bellycrawl White None 1{w} Enchantment – Aura Enchant Creature
Enchanted creature can't attack or block unless its controller pays {x} where X is its toughness.
1 1497221507 on 11 Jun 2017 by Jack V
114 Bestow Legacy White Rare 4{2}{w}{w} Enchantment Each creature that enters the battlefield under your control enters with an additional +1/+1.

If a creature you control with counters on it would die, you may move those counters to another creature before that creature leaves the battlefield.
1 1551230747 on 27 Feb 2019 by Sorrow
115 Birb Champion (Snek Champion) White None 3 {2}{w}
‑‑‑‑
{2}{g}
Creature – Bird Warrior
‑‑‑‑
Creature – Snake Warrior
2
‑‑‑‑
2
2
‑‑‑‑
2
Flying, Vigilance
{b}: Transform Birb Champion
‑‑‑‑
Vigilance, Deathtouch
{u}: Transform Snek Champion
1 1617833752 on 07 Apr 2021 by continuumg
116 Bladedancer Prodigy White Uncommon 1{w} Creature – Human Soldier 1 1 When Bladedancer Prodigy attacks, it gains double strike until end of turn. 4 1339622294 on 13 Jun 2012 by Alex
117 Blessed Chronocat White Uncommon 2{1}{w} Creature – Cat 2 2 Wrath (When this dies, exile it and create an Aura Curse enchantment token attached to target opponent.)
As long as Blessed Chronocat is exiled, enchanted opponents can't cast spells during other players' turns.
1 1499724653 on 10 Jul 2017 by Link
118 Blessed Rays White Common 3{2}{w} Sorcery You gain 8 life.
Resurrect {4}{w} ({4}{w}, Discard this card: Return a creature that costs less than this from your graveyard to the battlefield tapped. Resurrect only as a sorcery.)
When you resurrect a creature with Blessed Rays, you gain life equal to that creature's toughness.
0
119 Blind Imperator White Rare 2{w}{w} Creature – Insect Cleric 2 2 Flying
If a spell or triggered ability would cause a player to look at the top card or cards of a library, instead counter that spell or ability.
8 1421737075 on 20 Jan 2015 by Alex
120 Blinkety Blink White Uncommon 2{1}{w} Instant Exile target creature, then return it to the battlefield. Until end of turn, it gains "{1}{w}: Exile this creature, then return it to the battlefield under its owner's control. It gains this ability until end of turn." 5 1365382242 on 08 Apr 2013 by Alex
121 Bliss White None 3{2}{w} Enchantment – Aura Enchant Creature
At the beginning of your end step, put a +1/+1 counter on enchanted creature and gain 1 life.
0
122 Borderland Protector White Common 1{w} Creature – Human Soldier 1 2 Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Borderland Protector is paired with a Forest or an Island, both permanents have hexproof.
1 1461957802 on 29 Apr 2016 by Link
123 Bravery of the Small White Uncommon 2{1}{w} Enchantment Creatures you control with converted mana cost 1 or less get +1/+1. 0
124 Break White Rare 2{1}{w} Instant Prevent all damage a source of your choice would deal this turn. If more than 4 damage is prevented this way, that source's controller can't cast spells this turn. 0
125 Breeding Program White Common 4{3}{w} Sorcery Create two 1/1 Human creature tokens, then you may propagate. (Tap two untapped creatures you control that share a type to create a token that's a copy of one of them.) 3 1487146425 on 15 Feb 2017 by Gustostückerl
126 Bury in Dust White Uncommon 1{w} Instant Tap target creature.
Scrounge {1}{w}{w} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.)
If Bury in Dust's scrounge cost was paid, you may exile target creature if it's tapped.
1 1452820339 on 15 Jan 2016 by Link
127 Calcify White Uncommon 3{2}{w} Sorcery Exile target creature. Its controller creates a 0/4 Golem artifact creature with Defender. 5 1578925063 on 13 Jan 2020 by continuumg
128 Call to Allegiance White Rare 5{3}{w}{w} Instant Choose One:
-Search your Library for an Ally card reveal it, and put it into your hand. Shuffle your Library afterwards.
-Put three 1/1 White Kor Ally Creature tokens onto the battlefield.
1 1450054788 on 14 Dec 2015 by Adak
129 Calm White None 6{3}{w}{w}{w} Creature – Elemental Incarnation 0 8 Indestructible.
Prevent all damage dealt to and dealt by Calm
If Calm is put into a graveyard from anywhere, shuffle it into its owner's library.
0
130 Cam's Archer White Rare 4{2}{w}{w} Legendary Creature – Centaur Archer 3 3 Whenever a noncreature permanent enters the battlefield under your control, you may pay {w}. If you do, Cam's Archer deals 3 damage to target nonwhite creature. 1 1457531933 on 09 Mar 2016 by Link
131 Canonization White Rare 4{3}{w} Enchantment Whenever a legendary creature or planeswalker dies, create a relic artifact token with "Sacrifice this artifact: Choose 1
• Target creature gains indestructible until end of turn
• Target creature gets +2/+2 until end of turn.
• Target creature gains hexproof until end of turn.
0
132 Card135516 White None 3{2}{w} Creature – ? 1 1 Banding
Echo {2}
When ~ attacks, you may pay {x}{b/g}, where X is the number of other creatures attacking in the same band with ~. If you do, then regenerate ~, and ~ gets +1/+1 until end of turn.
When ~ blocks, you may pay {x}{2/w}{b/g}, where X is the number of other creatures blocking the any attacking creatures that ~ is blocking. If you do, then regenerate ~, and ~ gets +1/+1 until end of turn.
0
133 Card67753 White None 2{1}{w} Sorcery Choose one -
- Tap target Creature.
- Destroy target tapped creature.
Entwine {1}{b}
0
134 Card73711 White Uncommon 3{2}{w} Instant Exile target tapped creature. 1 1476842705 on 19 Oct 2016 by Brainpolice
135 Card73983 White Rare 1{w} Instant Target player can't cast spells this turn.
Cycling {3}{w}
When you cycle ~, target player can't cast spells this turn and creatures can't attack this turn.
0
136 Card74236 White Rare 1{w} Creature 1 1 Lands you control are plains in addition to their other types. 0
137 Card74317 (Card74316) White Rare 2 {1}{w} Enchantment
‑‑‑‑
Creature
3 3 Whenever a creature with toughness 3 or less enters the battlefield under your control, put a +1/+1 counter on it.

{2}{w}{w}: Transform ~. You may only activate this ability if you control three or more creatures with +1/+1 counters.
‑‑‑‑
Flying
Other creatures you control gain +1/+1.
1 1478159565 on 03 Nov 2016 by Brainpolice
138 Card74435 White Uncommon 2{1}{w} Enchantment – Aura Enchant enchantment
Put five +1/+1 counters on enchanted enchantment. It becomes a 0/0 elemental creature. It's still an enchantment.
1 1478508073 on 07 Nov 2016 by Brainpolice
139 Cask of Familiarity White Rare 2{1}{w} Artifact {1},{t}: Exile target card from a graveyard
{1},{t}, Turn a face up exiled card face down: You may play a card that shares a name with the card you turned face down from exile.
0
140 Cast a Wide Net White Common 1{w} Instant Up to one target creature you control can block an additional creature this turn.
Up to one target creature an opponent controls loses, and can't have or gain menace until end of turn.
1 1549539850 on 07 Feb 2019 by jmgariepy
141 Castle White None 3{2}{w} Instant Exchange two creatures you control (For each which is attacking, targeted by a spell, or blocked or blocking a creature, now the other is instead.)
Draw a card.
1 1496694253 on 05 Jun 2017 by Jack V
142 Catalyst Sliver White Rare 3{w}{2} Creature – Sliver 2 1 Sliver spells you cast cost {1} less to cast.

Non-Sliver spells cost {1} more to cast.
0
143 Cavalry Charger White None 1{w} Creature – Horse 3 1 Trained 1 (Cavalry Charger can't attack or block unless you tap an untapped creature you control with power 1 or more.)
First strike
1 1484340278 on 13 Jan 2017 by Jack V
144 Charge Giver White None 2{w}{w} Creature – Elemental Shaman 2 2 Whenever an activated ability of a creature you control resolves for the third time this turn, you may put a +1/+1 counter on that creature. 0
145 Chronotrooper White Uncommon 0 Creature – Human Soldier 1 3 Teleport – {1}{w}: Put Chronotrooper from your hand onto the battlefield. 3 1312540223 on 05 Aug 2011 by Alex
146 Cleansing Wrath (Necromancy's Temptation) White Rare 6 {3}{w}{w}{w} Sorcery
‑‑‑‑
Sorcery
Destroy all creatures. Then, if {b}{b}{b} was spent to cast Cleansing Wrath, transfrom it. Otherwise, exile all cards from all graveyards afterward.
‑‑‑‑
Return target creature or planeswalker from each player's graveyard to the battlefield.
4 1582533050 on 24 Feb 2020 by Alex
147 Collapsible Wall White None 1{w} Creature – Wall 0 3 Defender
{t}, sacrifice Collapsible Wall: Collapsible Wall deals 3 damage to target creature blocked by it.
1 1496267441 on 31 May 2017 by Alex
148 Collective Counselling White Rare 4{3}{w} Sorcery Look at the top 6 cards of your library. You may put up to two enchantment cards from among them onto the battlefield under your control. Put the remaining cards onto the bottom of your library in a random order. 0
149 Collector of Spurns White Rare 2{1}{w} Creature – Something Cleric 2 2 Whenever a spell is countered, return that card to it's owner's hand 3 1581959293 on 17 Feb 2020 by Izaac
150 Concordant Ambassador White Common 1{w} Creature – Human Advisor 1 1 Your concord includes "You gain 1 life." (Whenever a creature arrives under your control, trigger your concord.) 4 1575995101 on 10 Dec 2019 by Link
151 Contemplative Wanderer White Rare 4{2}{w}{w} Creature – Rhino Monk 1 4 When Contemplative Wanderer enters the battlefield, each player skips his or her next untap step. 2 1422854591 on 02 Feb 2015 by Link
152 Crystalline Prison White Uncommon 3{2}{w} Enchantment – Aura Enchant creature or planeswalker
Enchanted permanent can't take action. (It can't attack, block, activate abilities, or be tapped or untapped as part of paying a cost. Triggered abilities of that permanent don't trigger.)
1 1618259663 on 12 Apr 2021 by Link
153 Crystalline Sculptor White None 3{2}{w} Creature – Human Cleric 1 1 {2},{t}: Target creature becomes an enchantment. Its controller may pay {3} to end this effect. 0
154 Cultivator of Possibilities White Rare 2{w}{w} Creature – Kithkin Cleric 1 1 Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
Spells you cast that share a card type with the invested card cost {1} less to cast.
Spells your opponents cast that share a card type with the invested card cost {1} more to cast.
1 1448648632 on 27 Nov 2015 by Link
155 Dalen, Empyrial Vanguard White Rare 5{3}{w}{w} Legendary Creature – Bird Soldier 4 4 Ward {2}
Flying, Vigilance
Whenever an opponent pays the Ward cost for a permanent you control, you may draw two cards.
1 1617500103 on 04 Apr 2021 by Adak
156 Dawnling White Rare 5{3}{w}{w} Creature – Shapeshifter 3 3 {w}: Dawnling gains first strike until end of turn.
{w}: Dawnling gains vigilance until end of turn.
{w}: The next time a source would deal damage to Dawnling this turn, prevent that damage.
{w}: Dawnling gets +1/-1 until end of turn.
{w}: Dawnling gets -1/+1 until end of turn.
1 1409432449 on 30 Aug 2014 by movezig5
157 Dayblade Scout White Common 2{1}{w} Creature — Human Scout 3 1 5 1433401002 on 04 Jun 2015 by Doombringer
158 Daylight’s Emissary White Common 2{1}{w} Creature — Human Cleric 1 3 Daylight’s Emissary has flying as long as it has a +1/+1 counter on it. 2 1433401002 on 04 Jun 2015 by Doombringer
159 Deconscription White Common 3{2}{w} Enchantment – Aura Flash
Enchant Creature
When CW-11 enters the battlefield, remove enchanted creature from combat
Enchanted creature can’t attack or block
1 1471634176 on 19 Aug 2016 by Abyssien
160 Decree of Light White Common 5{4}{w} Instant Exile target attacking creature, blocking creature, or enchantment. 4 1433401702 on 04 Jun 2015 by Doombringer
161 Denaru, High Arbiter White Mythic 2{1}{w} Legendary Creature – Human Advisor * *+1 Vigilance
Whenever Denaru, High Arbiter blocks a creature, you may pay {2}{w}. If you do, exile that creature until Denaru leaves the battlefield.
Denaru's power is equal to the number of creatures exiled with it and its toughness is equal to that number plus 1.
0
162 Desperate Defense White Mythic 0 Instant (Spells without mana costs cannot be played)
{x}{x}{w}, Reveal Desperate Defense From your hand: Put X 1/1 white Human creature tokens with defender onto the battlefield. Only activate this ability at the end of your turn and only if Desperate Defense is in your hand.
3 1412335050 on 03 Oct 2014 by Acilper
163 Determined Guardian White Uncommon 2 {1}{w}
‑‑‑‑
{w}
Creature – Faerie Knight
‑‑‑‑
Creature – Instant
0 1 Flash, flying
When Determined Guardian arrives, return a creature you own to your hand.
‑‑‑‑
Target creature gains projection from spells until end of turn.
2 1569301248 on 24 Sep 2019 by continuumg
164 Determined Preservationist White Rare 2{1}{w} Creature – Human Noble 1 3 Permanents can't be sacrificed. 3 1549006325 on 01 Feb 2019 by SecretInfiltrator
165 Devoted Exorcist White Rare 3{1}{w}{w} Creature – Human Cleric 1 2 {w}, {t}: Exile target creature card in a graveyard or Zombie, Skeleton, or Vampire on the battlefield. 1 1346948641 on 06 Sep 2012 by Alex
166 Diamond Vanguard White Uncommon 2{1}{w} Creature – Shard Knight 2 1 Vigilance
Shardmind (Creatures you control with shardmind share a single cumulative toughness.)
13 1462651482 on 07 May 2016 by Jack V
167 Dispersing Wall White Uncommon 2{1}{w} Creature – Wall 0 2 Defender
Whenever Dispersing Wall blocks, it becomes an enchantment with "Creatures you control get +0/+2" until end of turn.
3 1572441912 on 30 Oct 2019 by Link
168 Divine Blessing White Mythic 4{2}{w}{w} Sorcery If each opponent controls more creatures than you, you may search your library for a creature card with converted mana cost X or less, where X is the highest converted mana cost among creatures your opponents control, and put it onto the battlefield. You may repeat this process for each other permanent type. Then shuffle your library. 4 1419880462 on 29 Dec 2014 by Vitenka
169 Dog Domesticator White None 1{w} Creature – Human 1 2 {w},{t}: Target wolf becomes a 1/1 white hound. (This effect lasts indefinitely.) 1 1490380416 on 24 Mar 2017 by Sorrow
170 Domestic Abuse Hotline White Rare 1{w} Enchantment – Aura Enchant creature
Enchanted creature gains protection from its controller. This effect doesn't remove Domestic Abuse Hotline.
2 1397279964 on 12 Apr 2014 by movezig5
171 Doomed Soulmage White Rare 3{2}{w} Creature – Kithkin Wizard 2 3 When Doomed Soulmage dies, return it to the battlefield as a copy of target enchantment card in your graveyard with converted mana cost 3 or less. 0
172 Draconian Tribunal White Rare 4{3}{w} Creature – Human Advisor 2 4 Other Advisors you control get +1/+1.
{10}, {t}: Exile target creature. This ability costs {1} less to activate for each other Advisor you control.
6 1617138495 on 30 Mar 2021 by Adak
173 Driving Bureaucrat White Uncommon 3{2}{w} Creature – Human Advisor 2 1 First Strike
Whenever Driving Bureaucrat attacks, shuffle target creature card with power 1 or less from your graveyard into your gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.)
1 1569864154 on 30 Sep 2019 by Link
174 Dutytouched Knight White Uncommon 3{2}{w} Creature — Human Knight 2 2 When Dutytouched Knight enters the battlefield, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has first strike. 1 1433401702 on 04 Jun 2015 by Doombringer
175 Earned Reprieve White Uncommon 1{w} Instant Each player that dealt damage to you this turn, can't cast spells this turn. 1 1555569534 on 18 Apr 2019 by Izaac
176 Echoes of the Trumpet White Uncommon 2{1}{w} Sorcery Create two 1/1 white Soldier creature tokens.
Whenever a player creates a token, you may cast Echoes of the Trumpet from your graveyard, then exile it.
8 1503661474 on 25 Aug 2017 by Jack V
177 Em Kazir, Barrier Paladin White Rare 4{2}{w}{w} Creature – Kor Cleric Soldier 2 4 Em Kazir, Barrier Paladin can block an additional creature each combat.
No more than two creatures can attack you or permanents you control each combat.
0
178 Enhancing Enchantment White None 3{2}{w} Enchantment Enhance an Enchantment (When this enters the battlefield, sacrifice it unless you exile another Enchantment you control. When this leaves the battlefield, that card returns to the battlefield.)
Creatures you control get +3/+3
4 1360335900 on 08 Feb 2013 by cmeister2
179 Enspirit White None 1{w} Instant Target creature becomes an enchantment until end of turn. (It's no longer a creature.) 2 1465984871 on 15 Jun 2016 by Jack V
180 Eradicate Imperfection White Uncommon 3{2}{w} Sorcery Exile target creature with power unequal to its toughness. 0
181 Esh, the Mornsire White Mythic 2{1}{w} Legendary Creature – God 3 4 Indestructible
+ Whenever this attacks, the owner of the creature that sired it gains 1 life.
Sire (As another creature arrives, you may tap one creature you control with sire. If you do, that creature arrives as the tapped creature's kindred and gains its + abilities.)
Esh, the Mornsire can't attack or block unless you control three or more of its kindred.
6 1505887793 on 20 Sep 2017 by Link
182 Established Routine White Rare 2{w}{w} Enchantment Turns and phases can't be skipped.
Extra turns and phases can't be taken.
5 1423614707 on 11 Feb 2015 by jmgariepy
183 Eternal Servitor White Uncommon 3{2}{w} Creature – Spirit Soldier 2 3 If Eternal Servitor would die, it becomes a shield instead. (Put it into your command zone face down. If you would be damaged, instead break one of your shields and put it into your hand.) 1 1506216091 on 24 Sep 2017 by Link
184 Eternal Soul White Rare 1{w} Creature – Spirit 1 1 Flying
When Eternal Soul dies, you gain 2 life.
Whenever a non-Spirit creature you control dies, you may return Eternal Soul from your graveyard to your hand.
0
185 Ethereal Terrain White Rare 4{2}{w}{w} Enchantment Creatures can't attack you or permanents you control unless their controller discards a land card for each of those creatures.
At the beginning of each player's upkeep, that player may return a land card from his or her graveyard to his or her hand.
1 1400679945 on 21 May 2014 by Vitenka
186 Ethnic Cleansing White None 4{w}{w}{w}{w} Sorcery Choose a creature type. Search target player's library and exile all creatures of the chosen type from that player's library. 0
187 Evasion White Rare 5{4}{w} Enchantment As Evasion enters the battlefield, roll 3d6 and note the total.
If a source would deal damage to you, instead that source's controller rolls a d20. If that player rolls lower than the total you noted, prevent that damage.
0
188 Experienced Command White Rare 2{1}{w} Sorcery You gain an experience counter.
Put a 1/1 white Soldier creature onto the battlefield for each experience counter you have.
1 1445041641 on 17 Oct 2015 by Link
189 Eye of Norn White Rare 2{1}{w} Creature – Advisor 1 3 Vigilance
Players can't cast spells from graveyards, from libraries, or from exile.
3 1507187009 on 05 Oct 2017 by Vitenka
190 Faiths Force cleric White Rare 3{1}{w}{w} Creature – Leonin Cleric At the beginning of target opponents turn you may reveal a creature card from your hand, Faith force gains all the keyword abilities of the revealed card, if the revealed card is a cleric, Faith force cleric gains all the revealed cards activated abilities. 0
191 Fatigue's Paladin White Uncommon 1{w} Creature – Human Cleric Knight 2 1 {g/u}{g/u}, {q}: Draw a card. Activate this ability only if Fatigue's Paladin dealt combat damage this turn. 2 1488172069 on 27 Feb 2017 by dude1818
192 Favourite Warhorse White None 3{2}{w} Creature – Mount +2 +2 Mount {3} ({3}: Attach this to target creature which has +2/+2. This can't attack, block or tap as long as its attached. Mount only as a sorcery.) 6 1493995979 on 05 May 2017 by Jack V
193 Fear of the Unknown White Rare 4{3}{w} Enchantment If a player would cast a spell from somewhere other than his or her hand, exile it instead. 7 1429897401 on 24 Apr 2015 by Acilper
194 Felinus of The Plains White None 3{2}{w} Legendary Creature – Kithkin Knight 2 3 Whenever an opponent attacks you with a creature with power 4 or greater, prevent all combat damage that would be dealt this turn 7 1655272480 on 15 Jun 2022 by SecretInfiltrator
195 Ferg, Combat Judge White Rare 3{1}{w}{w} Legendary Creature – Kor Advisor 2 2 Ferg, Combat Judge can't attack, block, or fight.

Spells can't be cast and abilities can't be activated during combat phase, except mana abilities.

Creatures with different masses can't fight each other. (Creature's mass = its total power and toughness.)
3 1596138588 on 30 Jul 2020 by amuseum
196 Field Promotion White Uncommon 4{3}{w} Tribal Enchantment – Soldier Aura Enchant creature
When Field Promotion enters the battlefield, put two 1/1 white Soldier tokens on the battlefield.
Enchanted creature gets +1/+1 and has first strike.
4 1449973218 on 13 Dec 2015 by Jebediah
197 Fields of Valor White None 3{3} Enchantment Enchant Plains
Creatures you control get +1/+1.
0
198 Final Shielding White None 1{w} Instant Until end of turn end of turn target opponent can't lose the game. You lose the game. 2 1426645986 on 18 Mar 2015 by Sorrow
199 Flittering Existence White Uncommon 4{3}{w} Enchantment When Flittering Existence enters the battlefield, exile target nonland permanent until Flittering Existence leaves the battlefield. 3W: Return Flittering Existence to its owner’s hand. 0
200 Force of Expulsion White Rare 4{3}{w} Enchantment Flash
You may exile a card from your hand rather than pay Force of Expulsion's mana cost, until Force of Expulsion would leave the battlefield
When Force of Expulsion enters the battlefield, exile target non-land permanent until Force of Expulsion leaves the battlefield
3 1555569745 on 18 Apr 2019 by Izaac
201 Foretold Heroics White Uncommon 4{3}{w} Instant Creatures you control get +2/+2 until end of turn.
Premonition 3—W (Rather than cast this card from your hand, you may pay W and put this card into your library face up just beneath the top three cards. As it reaches the top, cast it without paying its mana cost.)
4 1433401702 on 04 Jun 2015 by Doombringer
202 Form of the Albatross White None 5{4}{w} Enchantment If you would lose the game, first the opponent whose turn it is loses 10 life. 1 1517862477 on 05 Feb 2018 by Jack V
203 Founder of the Guard' White Uncommon 2{w}{w} Creature – Human Warrior 2 2 Vigilance
Ancestry' (As another creature enters the battlefield under your control, you may exile this from your graveyard. If you do, that creature gets +1/+1.)
Founder of the Guard''s descendant has vigilance.
1 1421177863 on 13 Jan 2015 by Link
204 Frugal Housekeeper White Rare 1{w} Creature – Human Peasant Advisor 1 2 Protection from red and from black
Players can't discard or exile cards to pay the costs of spells or activated abilities.
0
205 Gathered Anecdotes White Rare 2{1}{w} Enchantment Whenever a creature token enters the battlefield, if it's name hasn't been noted, note it's name then put a wisdom counter on Gathered Anecdotes and draw a card.
At the beginning of your upkeep, if Gathered Anecdotes has 10 or more wisdom counters on it, you win the game
2 1673208123 on 08 Jan 2023 by SecretInfiltrator
206 Getaway Driver White Common 1{w} Creature – Fox Rogue Pilot 1 2 Whenever Getaway Driver crews a vehicle during an opponent's turn, that vehicle gets +0/+3 until end of turn. 1 1648618928 on 30 Mar 2022 by SecretInfiltrator
207 Ghost Writer White Common 1{w} Creature – Human Wizard 1 1 When Ghost Writer dies, you may pay {1}{w}. If you do, add "Create a 1/1 white Spirit token with vigilance" to your program, then run your program. 5 1575999521 on 10 Dec 2019 by Link
208 Gideon, Master of Arms White Mythic 4{3}{w} Planeswalker – Gideon 4 +2 Add {2} to your mana pool. Spend this mana only on casting Equipment spells and paying equip costs.
-2 Search your library for an equipment card, reveal it, and put it into your hand. Shuffle your library.
-8 Put all equipment cards in all graveyards onto the battlefield under your control, then put a 1/1 Soldier creature token onto the battlefield for each equipment you control. Equip costs of equipment you control equal 0 until end of turn.
11 1338158999 on 27 May 2012 by Alex
209 Good Bookkeeping White None 2{1}{w} White spells you cast with two or more to white mana symbols in their mana cost cost {w} less to cast. 0
210 Goodwill Missionaries White Common 2{1}{w} Creature – Human Cleric 1 1 Patronage {1} (As you cast this, each opponent may pay {1}. If they do, that player becomes your patron until end of turn.)
When Goodwill Missionaries enters the battlefield, you and each of your patrons gain 4 life.
2 1512859005 on 09 Dec 2017 by Mal
211 Great Defender Emerged White None 3{1}{w}{w} Instant Cast Great Defender Emerged only during the declare blockers step.
Gain 3 life and put a white creature with a converted mana cost of 3 or less from your hand onto the battlefield. That creature must block this turn is able.
1 1463692515 on 19 May 2016 by Sorrow
212 Gripwhose White Rare 3{1}{w}{w} Enchantment – Aura Enchant permanent
Counters can't be removed from enchanted permanent.
3 1389960291 on 17 Jan 2014 by Alex
213 Grondil Effervise White Rare 1{w} Legendary Creature – Gnome Artificer 1 1 Follower (You may have one creature with follower as an additional commander.)
Flying
Legendary creatures you control have lifelink.
5 1590773034 on 29 May 2020 by Sorrow
214 Guard of the Glades White Uncommon 2{1}{w} Creature – Rhino Cleric 1 2 Alliance- Whenever another creature enters the battlefield, Guard of the Glades gains protection from creatures and you gain 1 life 0
215 Guildpact's Decree White Mythic 6{3}{w}{w}{w} Enchantment As Guildpact's Decree enters the battlefield and at the beginning of your upkeep, choose a card name
Players cannot cast cards with the chosen names. Prevent all damage that would be dealt to you and permanents you control by any sources with the chosen name
Players can't activate abilities from sources with any of the chosen names
8 1575358428 on 03 Dec 2019 by Izaac
216 Guilt-Ridden Ronin White None 3{1}{w}{w} Legendary Creature – Samurai 2 3 First Strike, Disarm (This deals damage to creatures in the form of -1/-0 counters.)

When Guilt-Ridden Ronin attacks, creatures with power 0 can't block until end of turn.
3 1462797556 on 09 May 2016 by Link
217 Hahahaha, NOTHING White None 1{w} Enchantment – Aura Flash
Enchanted instant or sorcery
Enchanted instant or sorcery replaces "Destroy" with "Exile" instead.
1 1607888891 on 13 Dec 2020 by Sorrow
218 Halt! White Mythic 5{3}{w}{w} Sorcery Target player can't take action next turn. (That player can't attack or block with creatures. They can't activate abilities, and triggered abilities of sources they control don't trigger. They can't tap or untap permanents in order to pay costs.)
Exile Halt!.
3 1618259932 on 12 Apr 2021 by Link
219 Hashmal White Rare 5{3}{w}{w} Creature – Angel 7 8 Incomprehensible (This card begins the game in your sideboard.)
Flying, vigilance, Domain (This card can attack and block as if it were o the battlefield as long as it's revealed.)
At the beginning of your endstep, if a player has less than zero life, you may put target creature you control into your sideboard. If you do, put Hashmal onto the battlefield.
5 1602783290 on 15 Oct 2020 by SecretInfiltrator
220 Healing Charm White Common 1{w} Instant Choose one —
• Prevent the next 3 damage to target creature.
• Prevent the next 3 damage to target player.
• Gain 3 life.
10 1522817367 on 04 Apr 2018 by jmgariepy
221 Healing Visionary White Common 1{w} Creature — Human Shaman 1 1 1W, T: You gain 3 life. Activate this ability only any time you could cast a sorcery. 3 1433401702 on 04 Jun 2015 by Doombringer
222 Heavenly Ideal White Rare 3{2}{w} Enchantment Creature – Avatar 2 2 Heavenly Ideal isn't a creature unless it has a +1/+1 counter on it.
Players can't cast spells that share a card type with a permanent they control.
Undying (When this dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 1428880327 on 12 Apr 2015 by Link
223 Heliod, the Sun God White Mythic 4{3}{w} Legendary Enchanment Creature – God 5 6 Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each {w} in the mana costs of permanents you control counts toward your devotion to white.)
Artifacts, creatures, and lands your opponents control enter tapped.
{2}{w}: Tap or untap target artifact or creature.
1 1542527645 on 18 Nov 2018 by amuseum
224 Helmsman Conjurer White None 2{w}{w} Creature – Human Knight 1 3 Conjur (Tap this creature and any other number of creatures with conjur that you control: create a 0/0 colorless spirit token).

When Helmsman Conjurer participates in a conjuring, the conjured creature gain 2 toughness.
0
225 Hero's Tale White Uncommon 2{1}{w} Sorcery – Thread Weave (You may either gain or spend a thread counter as you cast this.)
Create a 1/1 white Soldier creature token. If you spent a thread counter, you gain 2 life.
Whenever you cast a Thread spell, return Hero's Tale to your hand from your graveyard.
1 1496810947 on 07 Jun 2017 by Link
226 Hex Lag White Common 2{1}{w} Instant Target permanent enters the battlefield. (It can't attack unless it has haste. If it would enter the battlefield tapped, tap it.) 9 1538449699 on 02 Oct 2018 by jmgariepy
227 High Council White Uncommon 1{w} Organization (When this card enters the battlefield, and at the beginning of your upkeep, you may exile a creature you control as its leader, returning the previous leader to the battlefield. This organization has all abilities of its leader’s power or less.)

0 Creatures you control have Vigilance

+3 Creatures you control get +1/+1
7 1570920317 on 12 Oct 2019 by continuumg
228 Hold the Pass White Rare 4{2}{w}{w} Enchantment Creatures you control get +1/+1
Each creature you control can block an additional creature each combat.
3 1466744239 on 24 Jun 2016 by Link
229 Honored Descendant White Uncommon 2{w}{w} Creature – Kithkin Shaman 1 1 Whenever a player attacks with three or more creatures, untap Honored Descendant.
As long as Honored Descendant is blocking, it's a Spirit creature with base power and toughness 4/4 and "Prevent all combat damage that would be dealt to this creature."
5 1579010909 on 14 Jan 2020 by continuumg
230 Horizon Seer White Uncommon 2{1}{w} Creature – Human Mystic 2 2 {t}: Reveal the top card of your library. If it's a Plains card, exile that card. You gain 1 life. You may play that card for as long as it remains exiled. 0
231 Humble Farmer White Rare 3{1}{w}{w} Creature – Human Citizen 1 3 {t}: Create a 0/1 green Plant token.

Sacrifice 3 plants: Create a colorless artifact token named Gold.
6 1536380579 on 08 Sep 2018 by Sorrow
232 Humble Sliver White Mythic 2{1}{w} Creature – Human Sliver 0 1 When Humble Sliver enters the battlefield, target player gains control of it.
Other slivers you control lose all abilities and are 0/1.
2 1368345192 on 12 May 2013 by Alex
233 Humble Soldier White None 1 {w}
‑‑‑‑
{1}{w}
Creature – Human Soldier
‑‑‑‑
Instant – Aspiration
1 1 (Cast this only from your graveyard.)
Create a 2/2 white Knight creature token with vigilance.
3 1621292651 on 17 May 2021 by Link
234 Hymn of Servitude White Rare 2{1}{w} Enchantment Creatures you control with converted mana cost 1 or less get +1/+1.
{2}{w}: Return target creature with converted mana cost 1 or less from your graveyard to the battlefield. If that creature would die, put in on the bottom of your library instead.
2 1399096552 on 03 May 2014 by Alex
235 Impassive Angel White Rare 5{2}{w}{w}{w} Creature – Angel 4 6 Flying, protection from red, protection from black 4 1346948817 on 06 Sep 2012 by Alex
236 Impending Collapse White Uncommon 4{3}{pw} Enchantment All enchantments have a Cumulative Upkeep cost of {1}. 0
237 Imperator's Vanguard White Common 1{w} Creature – Cloudwalker Warrior 0 1 Flying
When Imperator's Vanguard enters the battlefield, target opponent creates a colorless Cloud enchantment token.
As long as Imperator's Vanguard is attacking, it gets +1/+2 for each Cloud the defending player controls.
1 1505685030 on 17 Sep 2017 by Link
238 Imperial Bastion White Rare 3{2}{w} Creature – Wall 1 4 Defender
Your life total can't change except as a result of combat damage.
0
239 Imposing Barricade White Common 2{1}{w} Creature – Wall 1 4 Defender, wither, lifelink 0
240 Incarnation Sliver White None 6{4}{w}{w} Creature – Sliver Avatar * * Incarnation Sliver's base power and toughness are equal to your life total.
You can't lose the game.
9 1517862619 on 05 Feb 2018 by Jack V
241 Indenture White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature is a Serf.
Activated abilities of Serf creatures can't be activated.
1 1501767993 on 03 Aug 2017 by Link
242 Innocent Youth White Common 1{w} Creature – Human 0 2 When Innocent Youth dies, each player investigates. 0
243 Kald, Heir of the Bask White None 4{3}{w} Planeswalker – Kald 4 +1Put a 0/2 white Ward enchantment creature token into play.
-2Exile target creature with power 3 or greater.
-6You get an emblem with “Whenever a creature deals combat damage to you or a planeswalker you control, exile that creature.”
1 1435878296 on 02 Jul 2015 by movezig5
244 Kavu Sentinel White Uncommon 3{1}{w}{w} Creature – Kavu 2 3 Kavu Sentinel gets +2/+1 and has first strike as long as a Dominaria scene is on the battlefield. 0
245 Kellast, God of Equality (Kellast's Wake) White Mythic 3 {2}{w} Legendary Creature – God
‑‑‑‑
Land – Domain
3 3 Dominion (When you cast this, search your library for another card with dominion and put it onto the battlefield tapped and transformed, then shuffle.)
If Kellast, God of Equality would leave the battlefield, transform it instead.
If a player would draw one or more cards, each player draws that many cards instead.
If a player would create one or more tokens, each player creates a 1/1 white Citizen token instead.
‑‑‑‑
{t}: Add {w}.
{2}{w}, {t}: Target nonland, non-Aura permanent loses all types and abilities until end of turn.
{2}{w}, {t}: Transform Kellast's Wake.
0
246 Kestrel High Guard White Common 1{w} Creature – Cloudwalker Scout 2 1 Flying
When Kestrel High Guard arrives, target opponent creates a colorless Cloud enchantment token.
Kestrel High Guard can't attack unless the defending player controls a Cloud.
1 1505674871 on 17 Sep 2017 by Link
247 Kithkin Disguise Master White Uncommon 1{w} Creature – Kithkin Rogue 1 2 Morph — Reveal a Plains from your hand
When Kithkin Disguise Master is turned face up, put a 1/1 white Kithkin Creature Token onto the battlefield.
0
248 Knight White None 2{1}{w} Creature – Human Knight 3 1 Knight can't be blocked by creatures with odd power, and can't block creatures with even toughness. 1 1496695228 on 05 Jun 2017 by Jack V
249 Knight of the Noble Path White Rare 2{w}{w} Creature – Human Knight 2 2 Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
As long as Knight of the Noble Path is invested with a legendary card, Knight of the Noble Path has flying, first strike, and vigilance.
3 1448377334 on 24 Nov 2015 by Link
250 Knight of the Open Mirror White Uncommon 1{w} Creature – Human Knight 2 1 You may pay {w}{u}{b}{r}{g} rather than pay Knight of the Open Mirror's mana cost.
If Knight of the Open Mirror's mana cost wasn't paid, it arrives with three +1/+1 counters on it and has first strike and vigilance.
0
251 Knight's Familiar White None 1{w} Creature – Cat 1 1 Teamwork (Creatures with teamwork may attack in pairs.)
Lifelink
Creatures paired with Knight's Familiar get +1/+1 and have lifelink.
0
252 Kor Recruiter White Rare 4{2}{w}{w} Creature – Kor Soldier 3 4 {t}: Attach target equipment you control to target creature or planeswalker. If you attach an equipment to a planeswalker this way, it becomes a creature with power and toughness each equal to the number of loyalty counters on it for as long as it remains equipped. 2 1428816041 on 12 Apr 2015 by Link
253 Labour Tithe White Rare 2{x}{1}{w} Instant Counter target spell unless it's controller taps X untapped creatures they control 0
254 Lance of Light White Rare 4{3}{w} Artifact – Equipment When Lance of Light arrives, exile another target nonland permanent an opponent controls until Lance of Light leaves the battlefield.
Equipped creature gets +X/+X, where X is the exiled permanent's converted mana cost.
Equip {3}
7 1576533058 on 16 Dec 2019 by continuumg
255 Layers of Bureaucracy White Common 2{1}{w} Sorcery Shuffle target nonland permanent into its owner's gambits. (Players cast their top gambit without paying its mana cost at the beginning of each of their upkeeps. If they can't, put it on the bottom of their gambits.) 1 1537878987 on 25 Sep 2018 by Link
256 Lesson in Recruitment White Uncommon 2{1}{w} Sorcery You gain an experience counter.
Put a 1/1 white Soldier creature token onto the battlefield for each experience counter you have.
1 1445046079 on 17 Oct 2015 by Link
257 Level the Field White Rare 4{3}{w} Sorcery Destroy all lands. Those lands controllers may search their libraries for up to an equal number of basic lands, put them onto the battle tapped, then shuffle their libraries. 6 1419240532 on 22 Dec 2014 by jmgariepy
258 Levelheaded General White Rare 3{1}{w}{w} Creature – Human Soldier 2 3 First strike
Creatures attacking don't cause abilities to trigger.
Creatures dying don't cause abilities to trigger.
1 1405683770 on 18 Jul 2014 by Link
259 Liliana, Why are you White White None 5{3}{w}{w} Planeswalker – Liliana 4 +1: Exile up to one creature from a graveyard and create a 2/2 white zombie token.
-3: Destroy target creature with power 4 or greater.
-7: You gain an emblem with "At the beginning of your upkeep return a creature from your graveyard to the battlefield."
2 1493386849 on 28 Apr 2017 by Link
260 Little Flyer White Common 2{1}{w} Creature – Bird 1 1 Flying
Reincarnate {w} (When this dies, you may pay {w}. If you do it, put it on the bottom of its owner's library.)
When Little Flyer reincarnates, create a 1/1 white Bird creature token with flying.
1 1565353626 on 09 Aug 2019 by SecretInfiltrator
261 Lizzie White None 1{w} Creature – Human 1 1 Lizzie can't die from damage dealt by goblins.

When Lizzie enters the battlefield each opponent who controls a goblin gets a gold token. Whenever Lizzie is dealt damage by a goblin you get a gold token.
1 1460120238 on 08 Apr 2016 by Sorrow
262 Lode Extractor White Common 3{2}{w} Creature – Dwarf Artificer 2 2 When Lode Extractor enters the battlefield, excavate. (Exile a card from your graveyard. Create a Relic token based on the exiled card's type.) 1 1514004085 on 23 Dec 2017 by Mal
263 Longgrass Snake White None 2{1}{w} Creature – Snake 2 1 Reveal a plains card from your hand: Longgrass Snake can block this turn as though it was untapped. 1 1497263999 on 12 Jun 2017 by Jack V
264 Lord's Command White Rare 1{x}{x}{w} Sorcery Choose two —
• Create X 0/1 white Peasant creature tokens.
• Put a +1/+1 Counter on up to X target creatures.
• Create X food tokens.
• Search your library for up to X equipment cards, reveal them, put them in your hand, then shuffle.
0
265 Lorith, High Prophet White Rare 3{1}{w}{w} Legendary Creature – Human Cleric 1 3 Non-creature spells you cast have Convoke.
You can't spend mana to cast non-creature spells.
{w}{w}: Untap target white creature.
5 1606245326 on 24 Nov 2020 by dude1818
266 Loyal Guard White Common 1{w} Creature – Hound Soldier 1 1 Boost (You may tap this as you cast a creature spell to pay for {1} or {w} of that spell's cost.)
Loyal Guard can't attack alone.
2 1422417257 on 28 Jan 2015 by Link
267 Lucidity Guardian White Rare 3{2}{w} Creature — Griffin 2 1 Flash Flying If a spell would resolve, if it wasn’t cast from its owner’s hand, exile it instead. 1 1433401702 on 04 Jun 2015 by Doombringer
268 Lunar Lion White Common 3{2}{w} Creature – Cat 2 2 Flash
Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
If you were the target of a spell or ability this turn, Lunar Lion costs {2} less to cast.
0
269 Man the Ramparts White Uncommon 3{2}{w} Instant Put a 1/1 white Soldier creature token and a 0/3 colorless Wall creature token with defender onto the battlefield. 1 1440010446 on 19 Aug 2015 by Link
270 Man's Best Friend White Common 2{1}{w} Creature – Hound 1 1 Banding (When this creature attacks or blocks, you may group it with up to two other attacking or blocking creatures. You choose how combat damage is divided amongst them.)
Creatures grouped with Man's Best Friend, get +1/+1 until end of turn.
1 1420932239 on 10 Jan 2015 by LivesByProxy
271 Mantle of Life White Rare 4{3}{w} Enchantment – Mandate Empowered permanent has [absorb 1].

When empowered permanent activates an ability the first time this turn, you gain 2 life.

[Empower {3}] (Sorcerous, {3}: Attach this to target planeswalker or scene you control.)
0
272 Mark for New Life White Uncommon 4{3}{w} Instant Mark for New Life can't be countered.
If target creature is no longer on the battlefield, return it to the battlefield.
7 1313967067 on 21 Aug 2011 by Alex
273 Martial Trainer White Uncommon 2{1}{w} Creature – Human Warrior 2 2 Mentor
If you would lose the game and your life total is greater than 0, put a +1/+1 counter on a creature you control instead
{1}{w}: Martial Trainer gets +1/+0 until end of turn
4 1637937665 on 26 Nov 2021 by Izaac
274 Mate in Two White None 6{5}{w} Enchantment When at least one creature you control deals combat damage to an opponent the turn Mate in Two enters the battlefield and your following turn, you win the game. 1 1496740300 on 06 Jun 2017 by Jack V
275 Maverick Major White None 4{3}{w} Creature – Rhox Soldier 3 3 Ignore all targeting restrictions 5 1539112375 on 09 Oct 2018 by Jack V
276 Medical Aid Facility White Common 1{w} Construction 1 Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.)
{A}: You gain 1 life.
1 1479233421 on 15 Nov 2016 by Link
277 Memories of the land White Uncommon 2{1}{w} Enchantment At the beginning of your end step, if an opponent controls more lands than you, and you had no lands enter the battlefield under your control this turn, you may create a colourless land token with "{t}: Add one mana of any color", tapped under your control. 1 1678660895 on 12 Mar 2023 by Sorrow
278 Meowling Lifecat White None 1{w} Creature – Cat 1 1 When Meowling Lifecat enters the battlefield, you gain 1 life.
Repeat (Whenever creature enters the battlefield under your control, you may trigger a triggered ability of another creature you control with Repeat.)
1 1575997559 on 10 Dec 2019 by continuumg
279 Merchateau Bannerman White Uncommon 2{w}{w} Creature – Human Knight 2 2 Vigilance
Green creatures you control get +1/+1.
Blue creatures you control get +1/+1.
0
280 Mercy White None 2{1}{w} Legendary Creature – Human Cleric 0 2 Flying

1→: Target creature gets +1/+2 until end of turn.
◯◯◯
3→: Return target creature that died this turn from your graveyard to the battlefield.
1 1600705639 on 21 Sep 2020 by Link
281 Migratory Visionary White None 4{2}{w}{w} Creature – Human Nomad 2 3 Other Nomads you control get +1/+1.
Once per turn when a Nomad you control deals combat damage to a player, you may sacrifice a basic land. If you do, you may search your library for a non-basic land and put it onto the battlefield. Shuffle your library afterward.
0
282 Mingyun, Aerial Commander White Mythic 5{3}{w}{w} Creature – Bird Soldier Rebel 4 4 Legendary, flying, first strike
Other flying creatures you control get +2/+1 and first strike.
1 1478250306 on 04 Nov 2016 by amuseum
283 Mipha's Grace White Rare 4{3}{w} Enchantment – Aura Enchant creature
If enchanted creature would die, instead remove all damage from it, put four +1/+1 counters on it, and exile Mipha's Grace with four time counters on it. Mipha's Grace gains suspend.
5 1489748592 on 17 Mar 2017 by Alex
284 Miserable Stasis White Rare 1{w} Enchantment – Aura Curse Enchant Player
If that player or a permanent that player controls would gain a counter when that player or permanent has a number of counters equal to or greater than the enchanted player's life total, no counters are added or gained instead.
4 1674235274 on 20 Jan 2023 by HarrisonY
285 Mute White Common 2{1}{w} Instant Creatures target player controls have disability until end of turn. (Their abilities can't be activated or triggered.)
Scry 1.
3 1481215305 on 08 Dec 2016 by Alex
286 My Lady of the Pale Birds White None 6{4}{w}{w} Creature – Human Wizard 2 2 When My Lady of the Pale Birds enters the battlefield, exile all other creatures. Each player puts a 1/1 white bird creature token with flying onto the battlefield for each creature they controlled exiled this way. 3 1424456743 on 20 Feb 2015 by Jack V
287 Mysterious Portal White Rare 4{2}{w}{w} Enchantment When Mysterious Portal arrives, all creatures phase out until Mysterious Portal leaves the battlefield. 0
288 Never-Ending Glory White Rare 5{3}{w}{w} Enchantment Creature – Persona 3 3 Other creatures you control get +1/+1.

When Never-Ending Glory dies, return to your hand each other creature card put into your graveyard from the battlefield this turn.
1 1463000441 on 11 May 2016 by amuseum
289 Night Descends White None 5{3}{w}{w} Sorcery Until end of turn, creatures dying don't cause abilities to trigger.
Destroy all creatures.
4 1414435805 on 27 Oct 2014 by Alex
290 Nightbane Slayer White Uncommon 2{w}{w} Creature – Human Soldier 1 1 Whenever a +1/+1 counter is put on a red or black creature you don't control put that many +1/+1 counters on Nightbane Slayer. 1 1391219810 on 01 Feb 2014 by Sorrow
291 Nimbus Guide White Common 4{3}{w} Creature — Elemental Elk 2 2 When Nimbus Guide enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. (Shuffling turns all face up cards in that library face down.) 4 1433401702 on 04 Jun 2015 by Doombringer
292 Ninia, Holder of Titans White Rare 3{2}{w} Legendary Creature – Human Soldier 2 3 Whenever an attacking creature is blocked by one or more creature tokens you control, that creature loses trample until end of turn and you draw a card.

{2}{w}{w}: Create a 1/1 human soldier creature token
3 1605636363 on 17 Nov 2020 by Adak
293 No Place Like Home White Rare 3{1}{w}{w} Enchantment Your lands have hexproof.
When No Place Like Home enters the battlefield, draw a card.
2 1338370549 on 30 May 2012 by Alex
294 Nobleman's Dealmaking White Rare 4{2}{w}{w} Sorcery Draw three cards.
Each opponent may sacrifice a permanent. Each player that does draws a card.
Each opponent may pay {2}. Each player that does draws a card.
Each opponent may have you create two Treasure tokens. Each player that does draws a card.
3 1617393960 on 02 Apr 2021 by SecretInfiltrator
295 Norn's Devoted White Uncommon 1{pw} Artifact Creature – Soldier 1 1 As long as your devotion to Phyrexia is two or greater, Norn's Devoted gets +1/+1. (Each Φ in the mana costs of permanents you control counts toward your devotion to Phyrexia.)
As long as your devotion to Phyrexia is four or greater, Norn's Devoted gets +1/+1 and has vigilance.
6 1418218746 on 10 Dec 2014 by Link
296 Norn's Purifier White Common 2{1}{pw} Artifact Creature – Golem 2 2 When Norn's Purifier arrives, return a creature or an artifact you own to your hand. 0
297 Numerological Happenstance White Rare 4{2}{w}{w} Enchantment As Numerological Happenstance enters the battlefield, choose a converted mana cost.
Spells with the chosen converted mana cost can't be cast.
4 1428673838 on 10 Apr 2015 by Alex
298 Oath of Ajani White Rare 6{5}{w} Legendary Enchantment You have Hexproof.
Planeswalkers you control have Hexproof.
0
299 Oglind, Shield of the Chorus White Rare 5{3}{w}{w} Legendary Creature – Elephant Knight 3 4 Flash
Convoke
Tapped permanents you control have Indestructible.
1 1604821728 on 08 Nov 2020 by Alex
300 On the Take White None 3{2}{w} Enchantment Whenever a player attacks, if you're the defending player, that player may pay {1}. If that player pays, create a Treasure token. Otherwise, create a Clue token. 2 1588359167 on 01 May 2020 by dude1818
301 Opal Warrior White Common 1{w} Creature – Shard Warrior 1 1 Shardmind (Creatures you control with shardmind share a single cumulative toughness.) 3 1408920266 on 24 Aug 2014 by Alex
302 Orzhov Mausoleum Tender White None 2{1}{w} Creature – Ghoul Priest 2 2 Vigilance
Spook (When this creature dies you may exile it haunting target creature. That creature gets +1/+1 if you control it, else -1/-1.)
If you control haunted creature, it has vigilance.
1 1528540191 on 09 Jun 2018 by Jack V
303 Overwatch Eagle White Common 6{5}{w} Creature — Bird 3 6 Defender, flying//2W: Put a +1/+1 counter on target creature you control. Activate this ability only any time you could cast a sorcery. 3 1433401702 on 04 Jun 2015 by Doombringer
304 Overworked Nurse White Common 2{1}{w} Creature – Human Citizen 2 1 Reborn in Another World- {2}{w} (If this creature would die, you may pay {2}{w} and exile it and all Auras attached to it. Whenever a creature enters under your control during a later turn, you may have it enter with all keywords, ability words, activated, and triggered abilities this creature has, then attach all auras attached to this creature to that creature. Then put this creature into your graveyard and planeswalk.)

Lifelink, vigilance
0
305 Owlin Benefactor White Mythic 3{2}{w} Creature – Bird Noble 2 3 Flying
At the beginning of your draw step, draw an additional card.
Whenever you draw a card, each opponent may pay {1}. Each opponent who pays draws a card.
1 1617371000 on 02 Apr 2021 by Link
306 Pacific Alseid White Common 1{w} Enchantment Creature – Nymph 0 2 Bestow {1}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Defender
Enchanted creature gets +0/+2 and has defender.
0
307 Panopoly White Rare 3{w}{w}{w} Artifact If a source would deal damage to you, prevent 1 of that damage. 1 1387972036 on 25 Dec 2013 by DrugsForRobots
308 Paperwing Flitters White None 4{3}{w} Sorcery Put three 1/1 white construct creature tokens with flying onto the battlefield. 1 1421061528 on 12 Jan 2015 by Jack V
309 Pastamancer White None 4{3}{w} Creature – Human Chef 3 4 When Pastamancer enters the battlefield, create three linguine tokens (They're artifact tokens with {w}{u},{t}: Tap up to one target creature and gain 4 life.") 3 1593215963 on 26 Jun 2020 by Sorrow
310 Pasture Fence White Uncommon 2{1}{w} Creature – Wall 0 4 Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Whenever the land paired with Pasture Fence becomes tapped, you gain 1 life.
0
311 Patrol the Borderwall White Rare 3{1}{w}{w} Sorcery Rapid Response (Whenever a creature attacks you or a planeswalker you control, you may cast this spell as if it had Flash)
Put two 1/1 white soldier creature tokens onto the battlefield.
Dominion — If you you control six or more lands, put two 2/2 white knight creature tokens onto the battlefield instead.
2 1461386492 on 23 Apr 2016 by Adak
312 Peace Aspirant White Uncommon 4{3}{w} Creature — Human Cleric 2 3 Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.)
Whenever Peace Aspirant becomes tapped, put a 1/1 white Hound creature token with lifelink onto the battlefield.
4 1433401702 on 04 Jun 2015 by Doombringer
313 Peaceful Truce White Common 3{2}{w} Enchantment Untapped creatures have protection from all colors.

Vanishing 3
1 1299599972 on 08 Mar 2011 by suprflcn
314 Peculiar Annihilation White Rare 5{2}{w}{w}{w} Instant Choose one —
• Creatures you control gain indestructible until end of turn.
• Destroy all creatures.
Entwine {b}{b} (Choose both if you pay the entwine cost.)
3 1407839640 on 12 Aug 2014 by Alex
315 Peculiar Blinking White None 1{w} Sorcery Choose one:
• Exile target creature until the beginning of the next end step.
• Put an exiled card an opponent controls into their graveyard.
Entwine {2}{b} (Choose both if you pay the entwine cost.)
2 1484060780 on 10 Jan 2017 by Jack V
316 Peculiar Chanting White None 1{w} Instant Choose one:
• Target creature becomes an enchantment in addition to its other types until end of turn.
• Target player sacrifices an enchantment.
Entwine {1}{b}
3 1465983471 on 15 Jun 2016 by Jack V
317 Peculiar Chantment White Common 1{x}{w} Sorcery Choose one: destroy target enchantment with converted mana cost X or less, or search your library for an enchantment card with converted mana cost X or less and put it onto the battlefield.
Entwine {u} (Choose both if you pay the entwine cost.)
4 1311087564 on 19 Jul 2011 by Jack V
318 Peculiar Control White None 3{2}{w} Enchantment – Aura You control enchanted creature.
Enchanted creature can't attack or block unless you pay {2}{u}.
2 1446221500 on 30 Oct 2015 by Jack V
319 Peculiar Direction White None 2{1}{w} Instant Choose one:
• The next 3 damage that would be dealt to target creature this turn is dealt to another target creature instead.
• Peculiar Direction deals 3 damage to target attacking or blocking creature.
Entwine {r}
1 1465923970 on 14 Jun 2016 by Jack V
320 Peculiar Exile White None 2{1}{w} Instant Choose one:
• The next time a creature would enter the battlefield without being cast this turn, exile it instead.
• Exile target creature and return it to the battlefield.
Entwine {1}{b}
1 1491340446 on 04 Apr 2017 by Jack V
321 Peculiar Hardiness White Rare 1{w} Instant Kicker {2}{b}{b}{b}
Creatures you control gain indestructible until end of turn.
If Peculiar Hardiness was kicked, destroy all creatures.
3 1407865407 on 12 Aug 2014 by Link
322 Peculiar Meekness White None 2{1}{w} Sorcery Choose one:
• Whenever you create a token with power 1 or less this turn, draw a card.
• Create two 1/1 white soldier creature tokens.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
3 1484056119 on 10 Jan 2017 by Jack V
323 Peculiar Path White None 2{1}{w} Instant Choose one -
• Opponents can't search library this turn.
• Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Entwine {2}{b}
5 1484267309 on 13 Jan 2017 by Jack V
324 Peculiar Righteousness White Uncommon 2{1}{w} Instant Choose one —
• Target creature gets +3/+0 until end of turn.
• Destroy target creature if its power is 4 or greater.
Entwine {b} (Choose both if you pay the entwine cost.)
1 1343647234 on 30 Jul 2012 by Alex
325 Peculiar Strength White Common 1{w} Instant Choose one—
• Target creature gets +1/+2 until end of turn.
• Target creature gets +2/+1 until end of turn.
Entwine {g} (Choose both if you pay the entwine cost.)
3 1311076816 on 19 Jul 2011 by Alex
326 Phyrexian March White Uncommon 3{pw}{pw}{pw} Instant Creatures you control get +1/+1 until end of turn for each mana spent to cast this spell. 1 1550176026 on 14 Feb 2019 by Devon
327 Phyrexian Pallisade White Rare 3{1}{w}{w} Artefact Creatures you control get +1/+0.
Creatures you don't control get -1/-0.
1 1467903194 on 07 Jul 2016 by KeresAcheron
328 Pit Vipers White None 3{2}{w} Instant Create three 1/1 green snake creature tokens. 1 1496954083 on 08 Jun 2017 by Jack V
329 Planar Guardian White Rare 2{w}{w} Creature – Unicorn 2 2 Hexproof from planeswalkers

Activated abilities of planeswalkers your opponents control cost {2} more to activate.
0
330 Podrick Payne White Uncommon 2{1}{w} Creature – Human 1 1 When Podrick Payne enter the battlefield draw a card. 1 1364295692 on 26 Mar 2013 by Alex
331 Power Tax White Common 3{2}{w} Instant Counter target creature spell unless its controller pays {x}, where X is its power minus two. 2 1515461394 on 09 Jan 2018 by Mal
332 Prejudice White Rare 2{1}{w} Enchantment As Prejudice enters the battlefield, choose a creature type
Players can't create tokens with the chosen creature type
If a creature token with the chosen type would deal damage to you or a permanent you control, prevent that damage
5 1571882461 on 24 Oct 2019 by Izaac
333 Presenting the Lord's Gift White Rare 4{2}{w}{w} Sorcery Put an Equipment card from your hand onto the battlefield and attach it to target creature. 0
334 Preserved Life White Uncommon 2{1}{w} Instant You gain 5 preserved life until end of turn. (This life can't be lost or spent. You can't lose the game from 0 or less life while you have preserved life.)

You draw a card.
7 1597680628 on 17 Aug 2020 by amuseum
335 Profiteer's Accord White Uncommon 2{1}{w} Enchantment Whenever a source another player controls deals damage to you or a permanent you control, create a Weapon token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: It deals 1 damage to target player or permanent.") 1 1592849933 on 22 Jun 2020 by Link
336 Protective Pacifist White None 2{1}{w} Creature – Human Monk 0 4 Defender
Whenever a creature blocks, you gain 1 life.
As long as your life total is at least half again as much your starting life total, prevent all damage that would be dealt to creatures you control.
0
337 Protective Rallying White None 3{2}{w} Enchantment If you control one or more creatures, you can't lose life or be dealt damage.
The player attacking you chooses how you block.
5 1511421077 on 23 Nov 2017 by Mal
338 Protector of the Young White Rare 4{3}{w} Creature – Angel Cleric 2 4 Flying
{g/u}{w}, {t}: Return target creature spell you own to your hand. You may cast a creature card from your hand without paying its mana cost.
6 1419814226 on 29 Dec 2014 by Alex
339 Purger of the Sinful White Uncommon 2{w}{w} Creature – Human Cleric 2 2 Whenever Purger of the Sinful blocks or becomes blocked by a creature with deathtouch or menace, destroy that creature. 1 1469022831 on 20 Jul 2016 by Link
340 Purifying Bolt White None 1{w} Instant You gain 2 charge. (You can hold up to 10 charge. You lose half your charge, rounded up, during your untap step.)
Exile target creature if it has power or toughness less than your charge.
0
341 Pwns-Kor Hunter White Uncommon 2{w}{w} Creature – Kor Soldier 2 2 First strike, protection from planeswalkers 4 1387535137 on 20 Dec 2013 by Alex
342 Rattletail Warning White None 1{w} Instant The next time a creature an opponent controls attacks this turn, you may deal 5 damage to one of them. 16 1497221596 on 11 Jun 2017 by Jack V
343 Reclamation White Rare 2{1}{w} Enchantment When Reclamation enters the battlefield, exile target permanent card from your graveyard.
Whenever a creature you control deals damage to an opponent, put a spirit counter on Reclamation
Remove X spirit counters from Reclamation where X is the converted mana cost of the exiled card: Sacrifice Reclamation. Return the exiled card to the battlefield under your control.
2 1612118675 on 31 Jan 2021 by Izaac
344 Recovery Specialist White None 3{2}{w} Creature – Human Cleric 2 4 Flash
When Recovery Specialist enters the battlefield, if you lost life this turn, you gain that much life. If cards entered your graveyard from your library, shuffle that many cards from your graveyard into your library. If a source an opponent controlled caused you to discard cards, draw that many cards.
0
345 Recruitment Center White Uncommon 2{1}{w} Construction 1 Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.)
{A}, {1}: Create a 1/1 white Soldier creature token.
1 1479304387 on 16 Nov 2016 by Link
346 Reformed Assassin White Rare 2{w}{w} Creature – Human Assassin 2 1 Vigilance, protection from tapped creatures
{w}, {t}: Destroy target Assassin.
1 1441974502 on 11 Sep 2015 by Alex
347 Rejuvenation Field White Rare 4{2}{w}{w} Enchantment Remove all damage from all creatures at the end of each phase and each step. 3 1409431772 on 30 Aug 2014 by Link
348 Renatau's Experiment White Uncommon 2{1}{w} Instant Put a barrier counter on target player or permanent. (If a player or permanent with one or more barrier counters on it would be dealt damage, remove one of those counters instead.)
Draw a card.
1 1597960851 on 20 Aug 2020 by Link
349 Restorative Shield White Common 2{1}{w} Instant Until end of turn, the next time a source would deal damage to target player or permanent, you gain that much life instead. 2 1406284266 on 25 Jul 2014 by fauh
350 Reverent Genealogist (Ancestor's Boon) White None 1 {w} Creature – Human Wizard
‑‑‑‑
Enchantment – Aura
1 1 When Reverent Genealogist dies, you gain 1 life for each enchantment you control.
[Disturb {1}{w}]
‑‑‑‑
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
If Ancestor's Boon would leave the battlefield, put it onto the bottom of your library instead.
0
351 Righteous Ancestor White Common 2{1}{w} Creature — Spirit 1 1 Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
4 1433401702 on 04 Jun 2015 by Doombringer
352 Rousing Skymarshal White Rare 5{3}{w}{w} Creature – Human Soldier 4 4 Flying
Whenever a nontoken creature with flying enters the battlefield under your control, put a 1/1 white Soldier creature token onto the battlefield.
At the beginning of your upkeep, return a creature you control to its owner's hand.
1 1381535324 on 11 Oct 2013 by Alex
353 Roving Pathway White None 4{3}{w} Creature – Elemental 0 0 Vigilance
Roving Pathway gets +1/+1 for each creature you control.
When Roving Pathway enters the battlefield, return target creature or planeswalker card from your graveyard to the battlefield if it has converted mana cost less than Roving Pathway's power.
2 1569439765 on 25 Sep 2019 by Froggychum
354 Royal Accountant White Rare 1{w} Creature – Bird Advisor 1 1 Flying
Whenever an opponent casts a spell, if it isn't that player's turn, choose one —
• Investigate.
• Create a Treasure token.
3 1622214211 on 28 May 2021 by dude1818
355 Salvation's Emissary White Mythic 5{w}{w}{w}{w}{w} Creature – Angel 4 4 Flying
At the beginning of your upkeep, choose an opponent. If you control fewer creatures than that opponent, create a number of 4/4 white Angel creature tokens with flying equal to the difference.
1 1538026688 on 27 Sep 2018 by Mal
356 Savvy Sergeant White Common 1{w} Creature – Human Soldier 1 1 At the beginning of each upkeep, predict. (Guess a colour and converted mana cost.)
Whenever an opponent casts a spell with the last predicted colour and converted mana cost, put a +1/+1 counter on Savvy Sergeant.
2 1443174969 on 25 Sep 2015 by Alex
357 Savvy Soldier White Common 1{w} Creature – Human Soldier 1 1 Predict (If an opponent would cast a spell, first guess that spell's color and converted mana cost.)
Whenever you predict correctly, put a +1/+1 counter on Savvy Soldier.
3 1411068146 on 18 Sep 2014 by Link
358 School of Heroism White Rare 3{1}{w}{w} Enchantment Human creatures you control have vigilance.
Soldier creatures you control get +1/+0 and have first strike.
Cleric creatures you control get +0/+1 and have lifelink.
1 1450062437 on 14 Dec 2015 by Link
359 Scion of the Watcher White Rare 2{1}{w} Enchantment Creature – Eye 1 2 Creatures you control have vigilance.
If Scion of the Watcher would be destroyed, instead it stops being a creature and loses this ability.
4 1505413393 on 14 Sep 2017 by WOM Devign Team
360 Scullery Maid (Lady of the Midnight Ball) White Common 1 {w} Creature – Human
‑‑‑‑
Creature – Human Noble
1
‑‑‑‑
2
1
‑‑‑‑
3
Whenever you cast an enchantment spell, wish. If your wish was granted, transform Scullery Maid. (To wish, name a card type, then reveal the top card of your library. If it's the named type, draw it and your wish is granted.)
‑‑‑‑
Lifelink
5 1509511974 on 01 Nov 2017 by Mal
361 Seal in Crystal White Common 4{2}{w}{w} Enchantment – Aura Enchant Creature or Planeswalker
Enchanted permanent can't attack or block, and its abilities can't be activated.
2 1574302534 on 21 Nov 2019 by continuumg
362 Secondary Recruitment White Common 1{w} Sorcery Create a 1/1 white Soldier creature token.
Contingency — A creature you control dies. (If you cast this from your hand, exile it as it resolves. Cast its bottom half from exile without paying its mana cost when its condition occurs.)
Create a 1/1 white Soldier creature token.
2 1590165388 on 22 May 2020 by dude1818
363 Security Checkpoint White Common 3{2}{w} Construction 2 Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.)
{A}: Tap target creature.
1 1479235152 on 15 Nov 2016 by Link
364 Self Protection White Uncommon 2{w}{w} Enchantment – Aura Enchant permanent or player

Enchanted permanent or player can't target or deal damage to itself.

When Self Protection enters the battlefield, scry 2.
3 1583169559 on 02 Mar 2020 by Alex
365 Sentence White None 1{w} Enchantment At the beginning of your upkeep, you may pay {1}. If you don't, sacrifice Sentence
When Sentence enters the battlefield, exile target creature or planeswalker until Sentence leaves the battlefield
18 1589541388 on 15 May 2020 by Izaac
366 Shackles of Pacifism White None 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack, block, or fight.
0
367 Sharecropper White Uncommon 2{w}{w} Creature – Human Nomad 2 2 Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you gain 1 life and put a 0/1 white Goat creature token onto the battlefield. 2 1439671286 on 15 Aug 2015 by Jack V
368 Shefet Camel White Uncommon 1{w} 1 1 Desertwalk
Protection from Deserts
6 1662889446 on 11 Sep 2022 by Camruth
369 Shield White Common 1{w} Instant The top card of your library becomes a barrier. (Put it in your command zone face down. One source that would damage you breaks it instead. Put it into its owner's hand when it breaks.) 7 1419525798 on 25 Dec 2014 by Link
370 Shield of Eyes White Common 2{1}{w} Artifact Creature – Equipment Golem 1 2 Submit (This isn't a creature while it's attached to a permanent.)
Vigilance
Equipped creature has vigilance.
Equip {1}{w}
1 1573574670 on 12 Nov 2019 by Link
371 Shielded Faithful White Common 2{1}{w} Creature – Human Cleric 2 1 Shielded Faithful arrives with a barrier counter on it. (If a permanent with a barrier counter would be dealt damage, remove that counter instead.) 4 1597961202 on 20 Aug 2020 by Sorrow
372 Shifting Phases White Uncommon 3{2}{w} Enchantment When Shifting Phases enters the battlefield, you may exile target creature until Shifting Phases leaves the battlefield.
{3}{u}, Return Shifting Phases to your hand: Draw a card.
0
373 Side Quest Giver White Uncommon 2{1}{w} Creature – Goat Employee 2 2 If a player 'may' take an action, they must take that action if possible 2 1675289546 on 01 Feb 2023 by Izaac
374 Silk Merchant White Common 1{w} Creature – Human Merchant 1 1 {t}, Source a white card from your hand: Tap target artifact or creature. (To source a card, exile it until the beginning of your next turn.) 0
375 Simple Farmhand (Honored Protector) White Common 1 {w} Creature – Human
‑‑‑‑
Creature – Human Knight
1
‑‑‑‑
2
1
‑‑‑‑
4
Lifelink
Glorify {3}{w}{w} (You may cast this for {3}{w}{w}. If you do, it enters the battlefield transformed.)
‑‑‑‑
First strike, vigilance, lifelink
5 1515927842 on 14 Jan 2018 by Tahazzar
376 Skilled Grappler White Uncommon 2{1}{w} Creature – Kithkin Monk 1 2 Lifelink
Mirror (While blocked or blocking by a creature with greater power, this assigns combat damage equal to that creature's power rather than its own.)
1 1465134139 on 05 Jun 2016 by Link
377 Skin Polisher White Rare 2{1}{w} Creature – Kithkin Cleric 1 2 Prevent all noncombat damage that would be dealt to creatures you control. 1 1453690981 on 25 Jan 2016 by Link
378 Skyfall White Mythic 7{w}{w}|{w}{w}{w}{w} Sorcery Skyfall costs {w} less to cast for each nonland permanent on the battlefield with converted mana cost 2 or less.
Destroy each permanent with converted mana cost 3 or greater. You gain 1 life for each permanent destroyed this way.
2 1571754167 on 22 Oct 2019 by Link
379 Soldier of Light White Common 1{w} Creature – Human 1 1 [RD] 2 1484253017 on 12 Jan 2017 by Vitenka
380 Soul Charger White None 3{2}{w} Creature – Human Cleric 2 2 {1}{w}: You gain 1 life. If this ability has resolved three or more times this turn, put a 1/1 white Spirit creature token with flying onto the battlefield. 0
381 Spearbearer White Common 1{w} Creature – Human Soldier 1 1 When Spearbearer dies, you may return any number of target permanents attached to it to their owner's hand. 1 1494721412 on 14 May 2017 by Adak
382 Spectrum Ward White Uncommon 1{w} Instant If you control no lands, you may reveal a Plains card from your hand rather than pay Spectrum Ward's mana cost.
You gain protection from the color of your choice until end of turn.
2 1421157265 on 13 Jan 2015 by Alex
383 Standard Opening White None 1{w} Instant Put a 1/1 white soldier creature token onto the battlefield.
If it's your first or second turn, return Standard Opening to your hand.
1 1496694896 on 05 Jun 2017 by Jack V
384 Starlite, The Warrior Princess White Mythic 6{4}{w}{w} Planeswalker – Starlite [4] +2 creatures you control get +1/+1 and first strike and vigilance until end of turn
-X put {x} 1/1 human warrior soldiers out onto the battlefield
-8 target opponent can not block with creatures this turn
1 1344144931 on 05 Aug 2012 by dude1818
385 Steadfast Commander White Rare 3{1}{w}{w} Creature – Human Knight 2 2 Formation (As a creature arrives under your control, you may assign it to an empty position around this.)
Front: Damage that would be dealt to Steadfast Commander is dealt to the front creature instead.
Right: Steadfast Commander and the right creature get +0/+2.
Back: Prevent all damage that would be dealt to the back creature.
Left: Steadfast Commander and the left creature get +2/+0.
9 1592460946 on 18 Jun 2020 by Link
386 Still White Mythic 3{2}{w} Instant Life totals can't change this turn.
Cards can't leave graveyards or libraries this turn.
Tokens can't be created this turn.
Exile Still.
0
387 Stoic Defender White Rare 4{2}{w}{w} Creature – Soldier 3 3 Protection from tapped creatures.

Stoic Defender can block an additional creature.
3 1298227100 on 20 Feb 2011 by cmeister2
388 Strategic Withdrawal White Uncommon 1{w} Instant Remove target attacking or blocking creature you control or target planeswalker you control from combat.
Draw a card.
7 1424219541 on 18 Feb 2015 by dude1818
389 Strong Heart White None 7{5}{w}{w} Adjustment Adjustment (You can only have one copy of Strong Heart in your deck or sideboard. After Strong Heart resolves, remove Strong Heart from your deck and/or sideboard for the remainder of the match. You can only.)

The match is played best out of five games instead best out of the three.

Your starting lifetotal for games is 24.
4 1508066259 on 15 Oct 2017 by SecretInfiltrator
390 Student of the Steady Palm White Uncommon 1{w} Creature – Human Monk 1 1 Slow 2 (Tapped creatures deal 2 less damage to this creature. Combat damage dealt by this creature is dealt at the beginning of the endstep). 0
391 Sudden Retreat! White None 2{1}{w} Instant Return up to three creatures you control to their owner's hand. 2 1604228115 on 01 Nov 2020 by Jack V
392 Sun Priest White Common 2{1}{w} Creature – Human Cleric 2 2 When Sun Priest arrives, you may swear an oath to white. If you do, you gain 2 life. 1 1505009325 on 10 Sep 2017 by Link
393 Sun Stomper White None 6{4}{w}{w} Creature – Giant Beast 4 5 Vigilance.
{2}, put the top card of your library into your graveyard: Sun Stomper gets +X/+X until end of turn, where X is that card's converted mana cost.
1 1366277000 on 18 Apr 2013 by Jack V
394 Sunsail Galleon White Uncommon 3{1}{w}{w} Vehicle – Ship 5 Creatures riding Sunsail Galleon get +1/+1 and have lifelink. 1 1365938935 on 14 Apr 2013 by Alex
395 Sunward Ascendant White Rare 1{w} Creature – Bird 1 1 Flying
{x}{b}{r}: Return Sunward Ascendant and another target creature card with power X from your graveyard to the battlefield. They gain haste, flying, and lifelink, and become Phoenixes in addition to their other types. At the beginning of the next end step, put both creatures onto the bottom of your library in any order.
4 1588576064 on 04 May 2020 by SecretInfiltrator
396 Sun’s Anger White Rare 4{2}{w}{w} Sorcery Sun’s Anger deals 4 damage to target tapped creature and 2 damage to that creature’s controller. 7 1612957021 on 10 Feb 2021 by Izaac
397 Tabula Rasa White Rare 3{1}{w}{w} Enchantment – Aura Enchant creature

Enchanted creature loses all abilities except those granted by permanents attached to it.

Enchanted creature has "Aura spells you cast that target this creature cost {2} less to cast" and "Equip abilities you activate that target this creature cost {2} less to activate."
0
398 Tax White Rare 6{4}{w}{w} Enchantment Whenever an opponent casts a spell with a converted mana cost of six or greater, you may create a colorless treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color." unless an opponent pays {1}. 4 1577227828 on 24 Dec 2019 by Sorrow
399 Tayu the Nomad White Mythic 2{1}{w} Planeswalker – Tayu 3 +1 Put a path counter on target land. It becomes a Plains in addition to its other types.
0 Tayu the Nomad becomes a 3/3 Human Monk creature with plainswalk until end of turn.
-7 You gain an emblem with "Whenever a player casts a spell, if that player spent mana from a Plains to cast it, create a 0/1 white Goat creature token."
6 1506948096 on 02 Oct 2017 by Vitenka
400 Teyo's Grasp White Common 1{w} Enchantment – Aura Enchant Creature or Planeswalker
Enchanted permanent has Ward {4}.
When enchanted permanent's Ward cost is paid, return Teyo's Grasp to its owner's hand.
1 1627508438 on 28 Jul 2021 by SecretInfiltrator
401 Timeline Revisal White Uncommon 4{3}{w} Enchantment Exile target creature until Timeline Revisal leaves the battlefield.
Destine {2}{w} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.)
0
402 Timely Ally White Uncommon 2{1}{w} Instant Create a 1/1 Ally Soldier creature token. Target creature gains indestructible until end of turn. 3 1550641043 on 20 Feb 2019 by Izaac
403 Tithing Sovereign White Rare 4{2}{w}{w} Creature – Angel Noble 4 4 Flying
When Tithing Sovereign arrives, draw a card for each opponent with a greater number of cards in hand than you.
Your opponents can't draw cards during your turn.
3 1565203181 on 07 Aug 2019 by Link
404 Town Protector White None 2{1}{w} Creature – Human Soldier 2 4 Defender, Disarm (This deals damage to creatures in the form of -1/-0 counters.) 1 1462768200 on 09 May 2016 by Volvary
405 Trained Warhorse White None 2{1}{w} Creature – Horse 2 2 Escort (See comments — help me decide which mechanic to submit for the Goblin Artisans weekend design challenge) 7 1527943123 on 02 Jun 2018 by Jack V
406 Trap. Neuter. Release White Rare 3{2}{w} Enchantment Creature tokens can't be created if a nontoken creature sharing a type is on the battlefield. 5 1591634250 on 08 Jun 2020 by Sorrow
407 Trio of Jailers White Uncommon 4{3}{w} Instant Put three 1/1 white Spirit creature tokens with flying onto the battlefield. Exile target nontoken creature until each of those tokens has left the battlefield. 4 1440069424 on 20 Aug 2015 by Alex
408 Ugin's Aid White Uncommon 2{1}{w} Instant Target creature gets +1/+1 until end of turn.
Manifest Ugin's Aid. It gains "{1}{u}, {t}: Return this to its owner's hand." (To manifest a card, put it onto the battlefield face down as a 2/2 creature.)
0
409 Uncompromising Earl White Rare 2{1}{w} Creature – Human Noble 2 2 Vigilance
Players can't untap permanents they own except during their own untap step.
3 1454086883 on 29 Jan 2016 by Alex
410 Uncurse White None 1{w} Tribal Instant – Cleric Destroy target Curse.

If you control a Cleric, gain 3 life.
0
411 Uneven Tradewinds White None 2{1}{w} Instant Manifest target spell unless its controller pays {2}. 5 1600619642 on 20 Sep 2020 by Link
412 Valiant Protector White Uncommon 3{1}{w}{w} Creature – Spirit Knight 2 2 Vigilance
Undying (When this dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever Valiant Protector enters the battlefield or dies, you gain 1 life.
2 1463008431 on 11 May 2016 by jameschanlee
413 Vengeful Dead White Rare 2{1}{w} Creature – Spirit 2 1 Whenever Vengeful Dead blocks a creature, create a white Aura Curse enchantment token attached to that creature's controller. It has "Spells enchanted player casts cost {1} more to cast." 3 1588597214 on 04 May 2020 by SecretInfiltrator
414 Visage of Valor White Uncommon 5{3}{w}{w} Creature – Angel 4 4 Ascend {2}{w} (If a creature control would die, you may pay {2}{w} and put this onto the battlefield from your hand. If you do, instead exile that creature until this leaves the battlefield.)
Flying, vigilance
1 1600719726 on 21 Sep 2020 by Link
415 Vizier of Suppression White Rare 3{2}{w} Creature – Cleric 2 2 Vigilance
{t}: Counter target triggered ability.
0
416 Wake of Glory White None 5{3}{w}{w} Sorcery Choose one —
• Creatures you control get +2/+2 and gain Indestructible until end of turn.
• Destroy all creatures.
Entwine {2}{b}{b}{b}
8 1450140093 on 15 Dec 2015 by Jebediah
417 Wakening Guide White Mythic 4{2}{w}{w} Creature – Angel 2 4 Flying, vigilance
Once per turn, you may cast a white creature card from your graveyard. When you cast a creature card this way, it enters your hand instead of the battlefield as it resolves.
2 1569336204 on 24 Sep 2019 by Deleted
418 Walada Bird Flock White None 0 Creature – Bird 0 0 Flying
Walada Bird Flock enters the battlefield with 15 +0/+1 counters on it.
If damage would be dealt to Walada Bird Flock, prevent that damage, remove that many +0/+1 counters from Walada Bird Flock, and put that many 0/1 white Bird creature tokens with flying onto the battlefield.
9 1429983896 on 25 Apr 2015 by Acilper
419 Wall of Crystal White Uncommon 2{1}{w} Creature – Shard Wall 0 3 Defender
Shardmind (Creatures you control with shardmind share a single cumulative toughness.)
Whenever your shardmind is dealt damage, you gain 1 life.
0
420 Warden of the East White Rare 2{1}{w} Creature – Bird Wizard 1 2 Flying
Cards can't move from exile into other zones.
9 1414146126 on 24 Oct 2014 by Alex
421 Warden of the South White Rare 2{1}{w} Creature – Kithkin Cleric 2 2 Lifelink
Cards can't move from graveyards into other zones.
1 1465505815 on 09 Jun 2016 by Link
422 Warden of the West White Rare 2{1}{w} Creature – Human Knight 1 3 Vigilance
Cards can't enter the battlefield from libraries.
1 1465505707 on 09 Jun 2016 by Link
423 Warden's Antithemancy White Uncommon 2{1}{w} Instant You may sacrifice a black creature rather than pay Warden's Antithemancy's mana cost.
Exile target tapped creature.
7 1587876786 on 26 Apr 2020 by Link
424 Warrior's Light (Corona of Honor) White Uncommon 1 {w} Enchantment – Aura
‑‑‑‑
Enchantment
Enchant creature
Enchanted creature gets +1/+1.
Disperse (When enchanted creature dies, return this to the battlefield transformed.)
‑‑‑‑
Creatures you control get +1/+1.
2 1420405252 on 04 Jan 2015 by Link
425 Watchful Spirit (Restful Sanctuary) White Uncommon 1 {w} Creature – Spirit
‑‑‑‑
Land – Plains
1 1 Vigilance
Possibility (You can play either side of this card.)
‑‑‑‑
({t}: Produce {w}.)
Restful Sanctuary arrives tapped.
5 1593360040 on 28 Jun 2020 by Link
426 Watchtower Vanguard White Rare 2{w}{w} Creature – Human Soldier 2 2 Vigilance
Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Whenever mana from a land paired with Watchtower Vanguard is spent to cast a creature spell, put a 1/1 white Soldier creature token onto the battlefield.
0
427 Weaver's Puzzleknot White Uncommon 2{1}{w} Enchantment Creatures you control have vigilance.
Whenever three or more creatures attack, unlock Weaver's Puzzleknot until your next turn.
[LOCKED]:
Creatures you control get +1/+1.
1 1517277589 on 30 Jan 2018 by Link
428 Welfare Plan White Common 2{1}{w} Instant You gain 1 life and create a 1/1 white Spirit creature token with flying.
If an opponent has more life or controls more creatures than you, shuffle Welfare Plan into your gambits.
5 1569949516 on 01 Oct 2019 by Froggychum
429 White Bind White Common 1{w} Enchantment – Binding Enchant creature and creature

If an enchanted creature would be dealt combat damage, prevent it. White Bind deals that much damage to the other enchanted creature.
1 1314308235 on 25 Aug 2011 by cmeister2
430 White Creature Name idk White Mythic 3{2}{w} Legendary Creature – Types {2}: Note White Creature Name idk's power and toughness. Exile White Creature Name idk and return it to the battlefield. It's power and toughness perpetually become the noted numbers. Activate only as a sorcery. 1 1662747527 on 09 Sep 2022 by Izaac
431 White Horse Cavalry White Uncommon 3{2}{w} Creature – Horse 2 2 Ride {1} ({1}: Exile a creature you control as long as White Horse Cavalry is in play and put a level counter on it. Pay {2} at any time to undo this effect.)
First strike if any rider is white.
Level 1-2: 3/3.
Level 3+: 4/3. Trample.
1 1386749688 on 11 Dec 2013 by amuseum
432 White Queen White None 5{4}{w} Creature – Human Soldier 5 5 {t}: White Queen fights target attacking or blocking creature. 6 1496695323 on 05 Jun 2017 by Jack V
433 Whitewash White Uncommon 3{2}{w} Enchantment – Aura Enchant nonland permanent
Enchanted permanent loses all types and abilities.
9 1448816274 on 29 Nov 2015 by dude1818
434 Wisened Restoration White Rare 1{x}{w} Sorcery When Wisened Restoration enters the battlefield, put X charge counters on it and gain twice X life.
Whenever you lose life, remove a charge counter from Wisened Restoration. When the last is removed, return it to its owner's hand.
5 1572903786 on 04 Nov 2019 by continuumg
435 Woodland Pathfinder White None 1{w} Creature – Human Scout 1 1 Whenever a Forest enters the battlefield, your gain 1 life. 1 1497814173 on 18 Jun 2017 by Link
436 Zenyatta White Rare 2{1}{w} Legendary Creature – Human Monk 2 2 Vigilance
{t}: Prevent the next 2 damage that would be dealt to target permanent this turn.
{r}, {t}: If a source would deal damage to target permanent this turn, it deals double that damage to that permanent instead.
4 1496999942 on 09 Jun 2017 by amuseum
437 363 Geyser Blue Rare 6{3}{u}{u}{u} Sorcery Choose one--You draw three cards; or you draw six cards and target opponent draws three cards. 1 1383972794 on 09 Nov 2013 by amuseum
438 Abaia Blue Rare 5{3}{u}{u} Creature – Giant Eel 1 3 Whenever a creature you control is targeted by a spell or ability controlled by an opponent, you may play {x}{x}{u}. If you do, tap X target creatures that opponent controls and they do not untap during their controller's next untap step. 1 1450026938 on 13 Dec 2015 by Acilper
439 Adaz, Nordeh Rednirg Blue None 3{2}{u} Creature – Human Shaman 2 2 Whenever you cast an instant or sorcery spell that targets only Adaz, copy it twice. 1 1458644962 on 22 Mar 2016 by Jack V
440 Advanced Inductor Blue Rare 3{2}{u} Artifact {2}{u}, {t}: Exile target instant or sorcery card from your graveyard. Search your library for an instant or sorcery card with converted mana cost equal to 1 plus the exiled card's converted mana cost, and cast it without paying its mana cost. Shuffle your library. 0
441 Aeons Drifter Blue Uncommon 1{u} Creature – Spirit 0 3 You have no maximum hand size. 9 1535133137 on 24 Aug 2018 by Froggychum
442 Aether Bolt Blue Uncommon 1{u} Instant Aether Bolt deals 2 damage to target creature. If that creature would die this turn, put it on top of its owner’s library, instead. 4 1613159813 on 12 Feb 2021 by continuumg
443 Aether Displacement Blue Rare 4{1}{u}{u}{u} Instant Counter target spell. You may cast a card with converted mana cost less than X from your hand, where X is that spell's converted mana cost. 0
444 Aether Distortion Blue Common 6{4}{u}{u} Sorcery Put target creature on top of it's owners library. Then manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 1 1516618632 on 22 Jan 2018 by KeresAcheron
445 Aether Fragment Blue Uncommon 2{1}{u} Creature – Illusion 1 1 Aether Fragment is unblockable.
{3}: Put a +1/+1 counter on Aether Fragment.
5 1390056478 on 18 Jan 2014 by Alex
446 Aetheric Multiflux Blue Rare 1{u} Instant Choose One –
- Tap target creature you don't control.
- Untap target creature you control.
Overload {3}{u}{u}
0
447 Allied Knowledge Blue Uncommon 5{4}{u} Sorcery If you have one or more teammates, you and each of those players draw two cards. Otherwise, you draw three cards. 0
448 Aloof Cloudwhale Blue Rare 5{3}{u}{u} Creature – Whale 5 4 Flying
Whenever Aloof Cloudwhale arrives or attacks, create a colorless Cloud enchantment token with "Sacrifice any number of Clouds: Counter target spell unless its controller pays {1} for each Cloud sacrificed this way."
0
449 Amoebic Coating Blue Common 2{1}{u} Creature – Symbiotic Ooze 1 1 Rely on a creature
Hexproof
Relied upon creature has hexproof.
8 1573415555 on 10 Nov 2019 by Link
450 Antemorph Blue None 3{2}{u} Instant Remove Antemorph from your deck before playing if you're not playing for ante.

Target creature's controller antes it. If e does, e searches er library for a creature card and deploys that card, then e shuffles er library.
0
451 Antiquities Blue Mythic 5{3}{u}{u} Enchantment Artifact spells you cast cost {2} less to cast.
Activated abilities of artifacts you control cost {2} less to activate.
Sacrifice Antiquities: Return all artifact cards in your graveyard to the battlefield.
1 1397280575 on 12 Apr 2014 by movezig5
452 Apex of Crashing Falls Blue Rare 4{2}{u}{u} Creature – Beast 3 5 Haste
When Apex of Crashing Falls deals combat damage to a creature, return that creature to it's owners hand
When Apex of Crashing Falls deals combat damage to an opponent, that player puts a card from their hand on top of their library
8 1613725725 on 19 Feb 2021 by Izaac
453 Arcanis Unbound Blue Rare 5{2}{u}{u}{u} Legendary Creature – Wizard 2 2 Instant and sorcery spells your opponents cast have "Target opponent draws a card."
Instant and sorcery spells you cast have "Return target nonland permanent to its owner's hand."
Signature spell — You may choose a sorcery card as an additional commander. You can't cast that card from the command zone unless you control Arcanis Unbound.
3 1653822365 on 29 May 2022 by Sorrow
454 Arcanist's Flight Blue None 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature has flying.
Aura Trade {1}{u} ({1}{u}: Exchange this Aura with an Aura card in your hand with converted mana cost equal or less to this card.)
1 1469580618 on 27 Jul 2016 by Volvary
455 Artisan's Talent Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature has "{1}{u},{t}: Return an artifact from your graveyard to your hand."
Identity (When Artisan's Talent would be put into a graveyard from the battlefield, exile Artisan's Talent instead. If Artisan's Talent was exiled this way, you may pay Artisan's Talent's mana cost during your upkeep to attach it to a creature.)
3 1598119167 on 22 Aug 2020 by Sorrow
456 Astral Swimmer Blue Common 1{u} Astral Creature – Merfolk 1 2 (This enters the astral battlefield.) 6 1464580937 on 30 May 2016 by Link
457 Audit Blue Uncommon 1{u} Instant Counter target spell if its controller spent more or less than its converted mana cost to cast it. 4 1504467459 on 03 Sep 2017 by Link
458 Auto Mechanic Blue Uncommon 2{1}{u} Creature – Human Artificer 1 2 When Auto Mechanic enters the battlefield, you get {e} (An energy counter.)
Pay {e}: Target Vehicle becomes an artifact creature until end of turn.
0
459 Azorius Fatesealer Blue None 3{1}{u}{u} Creature – Vedalken Wizard 2 2 When Azorius Fatesealer enters the battlefield, Scry 2.
Precedent (When another creature entering the battlefield would cause a triggered ability of a source you control to trigger, you may trigger a triggered ability of this creature instead.)
1 1575992886 on 10 Dec 2019 by continuumg
460 Backdoor Coder Blue Rare 1{u} Creature – Human Artificer 1 2 Protection abilities of permanents you control don't protect from sources you control. 2 1488415260 on 02 Mar 2017 by Alex
461 Balloon Licid Blue Uncommon 2{1}{u} Enchantment Creature – Licid 1 2 Submit (This isn't a creature while it's attached to a permanent.)
Flying
Enchanted creature has flying.
{2}{u}: Balloon Licid becomes an Aura until target creature leaves the battlefield. Attach it to that creature. As that creature leaves the battlefield, unattach Balloon Licid.
1 1573588999 on 12 Nov 2019 by Link
462 Blah Test Card Blue None 1{u} Sorcery You almost win the game.
Cycling {u}{u}
If you cycle Blah Test Card, you win the game.
0
463 Blue Bind Blue Common 1{u} Enchantment – Binding Enchant permanent and permanent

Whenever an enchanted permanent is tapped, tap the other enchanted permanent
1 1314307911 on 25 Aug 2011 by cmeister2
464 Book of Hands Blue Uncommon 2{1}{u} Artifact Creature – Equipment Golem 1 1 Submit (This isn't a creature while it's attached to a permanent.)
Whenever Book of Hands or equipped creature is put into a graveyard from the battlefield, draw a card.
Equip {u}
5 1573574869 on 12 Nov 2019 by continuumg
465 Bounce Back Blue Common 2{1}{u} Instant Synchronize (As you cast this spell, you may choose another spell on the stack. This spell and that spell share the same place on the stack.)
Return target nonland permanent to its owner's hand.
9 1592538460 on 19 Jun 2020 by Sorrow
466 Buy Time Blue Rare 2{1}{u} Sorcery Create a Treasure token.

Take an extra turn after this one. During that turn, skip your untap step. You can't cast spells sharing a name with a card you own on the battlefield, graveyard, or in exile.
0
467 Bō Dancer Blue Uncommon 2{1}{u} Creature – Djinn Monk 1 4 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Bō Dancer has base power and toughness 4/1.
1 1433440355 on 04 Jun 2015 by Link
468 Café Blue Uncommon 2{1}{u} Construction 2 Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.)
{A}: Untap target creature.
1 1480184070 on 26 Nov 2016 by Link
469 Calculating Lawmage Blue Uncommon 2{1}{u} Creature – Vedalken Advisor 1 2 When Calculating Lawmage enters the battlefield, you may Judge target creature. (Create a Judgment Aura enchantment with Enchant Creature attached to it.)
Each creature your opponents control get -1/-0 for each Judgement attached to it.
1 1572647974 on 01 Nov 2019 by continuumg
470 Callous Deceits Blue Common 2{u}{u} Instant Counter target noncreature spell unless its controller pays {2}.
Trapcycling {2}{u} ({2}{u}, Discard this card: Search your library for a Trap card, reveal it, put that card into your hand, then shuffle your library.)
0
471 Callous Disposal Blue Uncommon 2{1}{u} Sorcery Target opponent puts the top four cards of his or her library into his or her graveyard.
Scrounge — Put the top four cards of your library into your graveyard. (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.)
1 1462822059 on 09 May 2016 by Link
472 Camouflage Expert Blue Rare 1{u} Artifact Enhcantment Ward {4}

Camouflage Expert is a 2/1 Ninja in addition to its other types with "Whenever this creature deals combat damage to a player or planeswalker, draw a cad" as long as no other creatures are on the battlefield.
0
473 Captivating Braggart Blue Uncommon 3{2}{u} Creature – Merfolk Bard 2 2 Whenever you cast a spell, if you didn't cast it from your hand, draw a card. 5 1515959841 on 14 Jan 2018 by dude1818
474 Card108769 // Card108768 Blue None 2 {1}{u} // {2}{u} Instant // Instant Counter target spell unless its controller pays {1}. If that player does, ~ gains rebound. // Scry 2, then draw a card. 0
475 Card73850 Blue Common 0 0
476 Card73851 Blue Common 0 0
477 Card73871 Blue Uncommon 2{1}{u} Creature 1 3 When ~ enters the battlefield, look at the top three cards of your library. You may put an instant or sorcery revealed this way into your hand, then put the rest on top of your library in any order. 6 1477291634 on 24 Oct 2016 by TRicher
478 Card74235 Blue Rare 1{u} Creature 1 1 Lands you control are Islands in addition to their other types. 0
479 Card83322 Blue Uncommon 2{1}{u} Creature 2 1 {3}{u}: Enlighten ~. (An enlightened creature can't attack or block.)
{u}, {t}: Draw a card, then discard a card unless ~ is enlightened.
1 1500078265 on 15 Jul 2017 by Link
480 Careful Categorization Blue Uncommon 3{2}{u} Instant Choose one —
• Counter target spell unless its controller pays {2}.
• Surveil 2.
Scrounge {1}{u} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.)
1 1680146840 on 30 Mar 2023 by Link
481 Carrier Falcon Blue Common 4{3}{u} Creature – Bird 2 2 Teamwork (Creatures with teamwork may attack in pairs.)
Flying
Creatures paired with Carrier Falcon get +2/+2 and have flying.
1 1414882096 on 01 Nov 2014 by Link
482 Casually Racist Old Man Blue Rare 2{u}{u} Creature – Human Wizard 1 3 As Casually Racist Old Man enters the battlefield, choose a creature type.
Creatures your opponents control and creature spells your opponents own are the chosen type. (They lose all other creature types.)
0
483 Center for Career Studies Blue Rare 4{3}{u} Construction 1 Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.)
Whenever you assign a worker to another construction, put a charge counter on Center for Career Studies.
{A}: Remove all charge counters from Center for Career Studies. Draw a card for each counter removed this way.
1 1479304604 on 16 Nov 2016 by Link
484 Center the Minds Blue Uncommon 2{1}{u} Instant Whenever an opponent draws a card this turn, you may pay {1}. If you do, draw a card.
Each player draws a card.
0
485 Chakra Flow Blue Uncommon 2{1}{u} Enchantment Creatures you control with meditate get +1/+1.
At the beginning of your upkeep, if your gate is open, close it, then draw a card.
1 1433454988 on 04 Jun 2015 by Link
486 Chessmaster's Move Blue Mythic 7{4}{u}{u}{u} Sorcery Take an extra turn after this one. If you would draw a card that turn, draw two cards instead.
Subvert {2}{u} (You may cast this for its subvert cost and as though it has flash if an opponent cast a spell with a higher converted mana cost this turn.)
4 1470800934 on 10 Aug 2016 by Link
487 Chronological Benediction Blue Mythic 6{4}{u}{u} Enchantment – Aura Enchant creature

Whenever enchanted creature dies, you may take an extra turn after this one and put Chronological Benediction on the bottom of it's owner's library.
1 1537560718 on 21 Sep 2018 by Izaac
488 City Slueth Blue None 2{1}{u} Creature – Human Wizard 2 2 {t}: Target player puts the top two cards of his or her library into his or her graveyard. 0
489 Cloud-Style Master Blue Uncommon 2{1}{u} Creature – Bird Wizard Monk 1 2 Flying
{u}, {t}: Exile target spell. Its controller casts that card without paying its mana cost.
3 1425679144 on 06 Mar 2015 by Link
490 Cloudfang Blue Uncommon 6{3}{u}{u}{u} Creature – Drake 3 3 Flying
Immortalize- Three creatures you control aren't blocked. (When Cloudfang becomes immortalized, Cloudfang becomes an Emblem).
As long as Cloudfang is immortalized, creatures you control with a power of three or less have flying.
5 1591848217 on 11 Jun 2020 by Sorrow
491 Cloudfang [Suggestion] Blue Uncommon 4{3}{u} Creature – Drake 2 3 Flying
Whenever Cloudfang [Suggestion] and at least two other creatures you control attack and aren't blocked, you may immortalize Cloudfang [Suggestion]. (Exile it. It becomes immortalized.)
________
Creatures you control have flying.
2 1591910571 on 11 Jun 2020 by Link
492 Cloudskipper Catamaran Blue Uncommon 1{u} Vehicle – Ship 1 Creatures riding Cloudskipper Catamaran have flying. 1 1365724008 on 11 Apr 2013 by Link
493 Coastal Caravel Blue Uncommon 4{3}{u} Vehicle – Ship 3 Whenever a creature riding Coastal Caravel deals combat damage to a player or vehicle, draw a card. 0
494 Collective Defiance Blue Uncommon 2{x}{u}{u} Instant Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Counter target spell unless it's controller pays {x}.
2 1424220641 on 18 Feb 2015 by movezig5
495 Confuse Blue Uncommon 1{u} Instant Target creature gets -2/-0 until end of turn. Damage dealt to that creature this turn is dealt as though its source has faze. (That damage is marked on that creature's power rather than its toughness.) 1 1428171135 on 04 Apr 2015 by Link
496 Constant Setbacks Blue Uncommon 4{3}{u} Instant Double Dip when an opponent cast their second spell in a turn (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Counter target spell, unless it's controller pays {3}.
2 1384392090 on 14 Nov 2013 by jmgariepy
497 Contemplation Zone Blue Rare 2{1}{u} Enchantment Activated abilities cost {t} less and {1} more to activate unless they are mana abilities. 2 1572370122 on 29 Oct 2019 by Link
498 Copy Ninja Blue None 2{1}{u} Creature – Human Rogue 2 1 When Copy Ninja attacks and isn't blocked, you may have it become a copy of any other creature you control. 1 1458093796 on 16 Mar 2016 by Sorrow
499 Core Memory Blue Rare 4{3}{u} Instant Suspend 3-{u}{u}{u} (Rather than cast this card from your hand, pay {u}{u}{u} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.

Whenever a time counter is removed from Core Memory, target player draws three cards.
4 1678088513 on 06 Mar 2023 by dude1818
500 Correction (Ongoing Explanation) Blue Uncommon 4 {2}{u}{u} Instant
‑‑‑‑
Enchantment
Counter target spell.
Put Correction onto the battlefield transformed.
‑‑‑‑
{3}{u}: Draw a card.
7 1482489726 on 23 Dec 2016 by Link
501 Cosmic Entity Blue Mythic 10{7}{u}{u}{u} Legendary Creature – Avatar * * Cosmic Entity's power and toughness are each equal to the total number of cards in all libraries
When Cosmic Entity enters the battlefield, if you cast it from your hand, each player shuffles all cards they own into their libraries
3 1528816887 on 12 Jun 2018 by wurms
502 Council's Selection Blue Rare 2{x}{u}{u} Sorcery Target opponent reveals his or her library. Starting with you, each other player chooses a permanent card from that player's library with converted mana cost X or less and puts it onto the battlefield. Then that player shuffles his or her library. 0
503 CounterWhat Blue Rare 0{0} Sorcery CounterWhat is blue.
Counter target spell.
2 1322620233 on 30 Nov 2011 by dude1818
504 Counterplan Blue Uncommon 3{1}{u}{u} Instant Counter target spell.
Spellmorph {2}{u}{u}(You may cast this card face down as a 2/2 creature. While it's a creature you may pay its Spellmorph cost to exile it, then cast it from exile without paying it's mana cost.)
2 1506469998 on 26 Sep 2017 by Murlly
505 Court Summon Blue Common 2{1}{u} Instant Put target creature on top of its owner's library. At the beginning of that player's next upkeep, they draw a card. 3 1395119279 on 18 Mar 2014 by amuseum
506 Cranial Stimulation Blue Common 2{1}{u} Sorcery Draw a card. You gain {e}.
Flashback — Pay {e}{e}.
1 1591138858 on 02 Jun 2020 by Link
507 Craver of Knowledge Blue Mythic 6{4}{u}{u} Creature – Demon 6 6 Flying
When Craver of Knowledge enters the battlefield, you get an emblem with, "At the beginning of your end step, draw fifteen cards."
8 1527207174 on 25 May 2018 by Mal
508 Cryptic Dismissal Blue Rare 4{2}{u}{u} Instant Choose One:
•Counter target spell.
•Draw 2 cards.

Entwine {1}{u} (Choose both if you pay the entwine cost.)
0
509 Curse of Openness Blue Uncommon 1{u} Enchantment – Aura Curse Enchant player
Enchanted player plays with his or her hand revealed.
1 1363973055 on 22 Mar 2013 by cmeister2
510 Dack's Last Theft Blue Rare 3{1}{u}{u} Instant Until end of turn, if target player would gain an emblem, another target player gains that emblem instead. 4 1594567002 on 12 Jul 2020 by Froggychum
511 Dalna of the Planar Clique Blue None 6{4}{u}{u} Planeswalker – Dalna 3 +1:Until your next turn, whenever a player casts a spell or activates an ability that targets you or a Planeswalker you control for the first time that turn, counter it.
-2:Put a 1/1 Blue Fairy Creature Token onto the battlefield. It has Flying and "{u}{u}, sacrifice this creature: Counter target spell unless its controller pays {1}."
-7:Choose a card type. You gain an emblem with "Whenever a player casts a spell of the chosen type, you may counter it."
1 1450234617 on 16 Dec 2015 by Adak
512 Dawdle Blue Common 1{u} Sorcery Look at the top card and the bottom card of your library. You may exchange those cards for one another.
Draw a card.
5 1409012770 on 26 Aug 2014 by Alex
513 Dazi the Enlightened Blue Mythic 3{1}{u}{u} Planeswalker – Dazi 2 +1 Scry 2.
-1 Draw a card.
-5 Exile the top 5 cards of your library. This turn, you may cast any non-land cards exiled this way without paying their mana costs.
6 1381296736 on 09 Oct 2013 by movezig5
514 Deceitful Spellforme Blue Uncommon 3{u}{u}{u} Instant You may exile a blue spell you control rather than pay Deceitful Spellforme's mana cost.
Counter target spell.
1 1588865887 on 07 May 2020 by Froggychum
515 Deceptive Diplomat Blue Uncommon 2 {1}{u}
‑‑‑‑
{1}{w}
Creature – Human Advisor
‑‑‑‑
Sorcery – Adventure
1 2 Ward {1}
Deceptive Diplomat can't be blocked by creatures with defender.
‑‑‑‑
Put a defender counter on target creature.
0
516 Decimate Time Blue Mythic 5{4}{u} Instant Put target nonland permanent you don't control on top of its owner's library.
Overload {8}{u}{u} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
3 1382687564 on 25 Oct 2013 by Alex
517 Declination Blue Uncommon 5{3}{u}{u} Instant Counter target spell.
Arcana (This card costs {1} less to cast for each spell cast before it this turn.)
0
518 Desperate Conjuration Blue None 1{u} Creature – Illusion 2 1 Whenever Desperate Conjuration attacks reveal the top card of your library and exile it unless an instant or sorcery was revealed this way. 1 1434631470 on 18 Jun 2015 by Sorrow
519 Desperate Conjuration Blue Uncommon 1{u} Creature – Illusion 2 1 Whenever Desperate Conjuration attacks, reveal the top card of your library and mill it, unless an instant or sorcery was revealed this way. 1 1595877178 on 27 Jul 2020 by Sorrow
520 Dire Prediction Blue Rare 1{u} Enchantment Omen (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a charge counter on it.)
{1}{u}, Remove a charge counter from Dire Prediction: Counter target spell if it shares a card type with the exiled card. Draw a card.
{1}, Sacrifice Dire Prediction: Draw a card.
1 1448594773 on 27 Nov 2015 by Link
521 Disarming Specialist Blue Uncommon 3{2}{u} Creature – Human Wizard 0 2 {u}{t}: Tap target creature. That creature doesn't untap during its controller's next untap step.
Cycling {1}{b}
When Disarming Specialist is cycled, put one -1/-1 counter on target creature.
0
522 Discovery Blue Rare 3{1}{u}{u} Creature – Incarnation 2 4 Flying
If you would perform a search, perform that search twice instead. (Perform an additional search with the same parameters.)
2 1601785741 on 04 Oct 2020 by Link
523 Disharmony Generator Blue Rare 2{1}{u} Artifact Creature – Disruptor Golem 0 4 Whenever an opponent casts a spell, if it's your turn or if that player has cast at least two other spells this turn, create a Disruptor token. (It's an Artifact with "{t}, Sacrifice this: Counter target spell unless its owner pays {1}.)
{t}, Sacrifice Disharmony Generator: Counter target spell unless its owner pays {1}.
0
524 Disruption Blue Uncommon 3{1}{u}{u} Instant Shuffle up to two target spells into their controllers' gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) 1 1537846274 on 25 Sep 2018 by Link
525 Dolphin Guards Blue None 2{1}{u} Creature – Merfolk Warrior 2 1 Escort (When this attacks, choose another attacking creature. That creature can't be blocked unless Dolphin Guards is also blocked.) 3 1465469473 on 09 Jun 2016 by Jack V
526 Downgrade Blue Uncommon 2{1}{u} Instant Put a 1/1 blue Frog creature token onto the battlefield under target opponent's control. Exile another target creature that player controls until that token leaves the battlefield. 0
527 Drain Potential Blue Uncommon 7{6}{u} Instant Counter target spell. This spell costs {x} less to cast where X is that spells power or loyalty. 3 1628593874 on 10 Aug 2021 by Izaac
528 Dream Thief Blue Uncommon 3{2}{u} Creature – Spirit Rogue 1 3 Dream Thief can't be blocked as long as the defending player controls a tapped creature.
Whenever Dream Thief deals combat damage to a player or a planeswalker, draw a card.
0
529 Dreambreak Blue Common 3{1}{u}{u} Instant Counter target spell.
Dream (Create a colorless Vision enchantment token. It has "Sacrifice X visions: Scry X.").
1 1571951300 on 24 Oct 2019 by Link
530 Dreambreaker Blue Rare 2{1}{u} Creature – Spirit 1 1 Dreambreaker can't be blocked.
{w/b}{w/b}, {q}: Return target creature card with power equal to or less than the amount of life lost by your opponents this turn from your graveyard to the battlefield.
1 1488164459 on 27 Feb 2017 by Link
531 Dreammite Blue Common 1{u} Creature – Fairie Scout 0 3 Flying
Whenever Dreammite deals combat damage to a player, you may look at that players hand
{u}: Dreammite gets +1/-1 until end of turn
3 1557849448 on 14 May 2019 by dude1818
532 Dreamtouched Sprite Blue Uncommon 4{3}{u} Creature – Faerie Wizard 3 1 Flying, [Unbound]
When Dreamtouched Sprite enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
0
533 Drifting Mistling Blue Uncommon 2{1}{u} Creature – Faerie 1 1 Flying
Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Drifting Mistling is paired with a Plains or a Swamp, Drifting Mistling gets +1/+0 and has lifelink.
0
534 Duck Blue Common 1{u} Creature – Bird 1 1 Flying, protection from Insects 0
535 Echoes of the Harp Blue Uncommon 2{1}{u} Sorcery Scry 2, then draw a card.
Whenever a player scries, you may cast Echoes of the Harp from your graveyard, then exile it.
2 1503628241 on 25 Aug 2017 by Link
536 Electrophantastic Starfish Blue Common 2{1}{u} Creature – Starfish 0 4 When you cast Electrophantastic Starfish, you gain 2 charge. (You can hold up to 10 charge. You lose 1 charge during your untap step.)
When Electrophantastic Starfish arrives, scry X, where X is your charge.
1 1561385578 on 24 Jun 2019 by Link
537 Ellara, Lucid Dreamer Blue None 4{1}{u}{u}{u} Legendary Creature – Human Shaman 3 4 When Ellara enters the battlefield, Dream.
{x},{t}, Sacrifice X Visions: Draw X cards.
1 1571957946 on 24 Oct 2019 by continuumg
538 Embrace the Real Blue Uncommon 3{1}{u}{u} Instant For each player, counter up to one target spell that player controls. If a spell you control is countered this way, draw two cards. 0
539 Enlightened Rebuke Blue Uncommon 3{1}{u}{u} Instant If your gate is open, Enlightened Rebuke costs {1} less to cast.
Counter target spell.
1 1453930060 on 27 Jan 2016 by Link
540 Enticing Python Blue None 2{1}{u} Creature – Snake 1 1 {t}: Target creature gets -1/-0 and attacks or blocks this turn if able. 2 1497017717 on 09 Jun 2017 by Jack V
541 Everyman Blue Rare 3{1}{u}{u} Creature 0 0 You may have Everyman enter the battlefield as a copy of any planeswalker or legendary creature on the battlefield, except it's name is still Everyman and it has no subtypes. 0
542 Examine the Evidence Blue Common 2{1}{u} Sorcery Look at the top four cards of your library. Put any number into your graveyard and put the rest back in any order.
Investigate
1 1478859900 on 11 Nov 2016 by KeresAcheron
543 Exfiltration Specialist Blue Rare 4{2}{u}{u} Creature – Human Ninja 2 3 Exfiltration Specialist can't be blocked except by creatures with ward.
Whenever Exfiltration Specialist deals combat damage to a player, choose one —
• Add "Exile the top two cards of your library" to that player's program, then that player runs their program.
• Add "Scry 2" to your program, then run your program.
2 1629860761 on 25 Aug 2021 by Link
544 Explore the Mind Blue None 0{0} Sorcery As an additional cost to cast Explore the Mind, tap three untapped blue permanents you control.
Draw two cards.
1 1421409956 on 16 Jan 2015 by Alex
545 Explosion of Chakra Blue None 2{1}{u} Instant Counter target spell unless its controller pays {2}.
Burst — If your gate is open, instead counter that spell, then close your gate.
1 1433454734 on 04 Jun 2015 by Link
546 Eye of Chaos Blue Rare 2{1}{u} Enchantment If a player would draw a card, exile the top card of that player's library face up instead.
Any player may cast cards exiled with Eye of Chaos.
3 1398236452 on 23 Apr 2014 by amuseum
547 Farwalker Blue Uncommon 2{1}{u} Creature – Cloudwalker Scout 1 2 When Farwalker arrives, target opponent creatures a colorless Cloud enchantment token.
Farwalker can't be blocked as long as the defending player controls a Cloud.
2 1505672799 on 17 Sep 2017 by SecretInfiltrator
548 Fickle Sprite Blue Uncommon 1{u} Creature – Faerie 1 1 Fickle Sprite costs {u} less to cast if you control an island.

Flying
4 1308541216 on 20 Jun 2011 by Blakemeister
549 Final Gift Blue None 1{u} Instant Target player draws 3 cards. You lose the game. 1 1426645834 on 18 Mar 2015 by Sorrow
550 Fizzing Fog Blue Rare 2{1}{u} Enchantment {r}{g}: Choose a creature at random. Fizzing Fog becomes a copy of that creature until end of turn, except it has hexproof. Put a +1/+1 counter on Fizzing Fog. 2 1407753588 on 11 Aug 2014 by Alex
551 Fizzle Blue Uncommon 2{u}{u} Instant Counter target spell that has no targets. 2 1462560112 on 06 May 2016 by Jack V
552 Flat Refusal Blue Uncommon 2{u}{u} Instant Counter target monocolored spell. 1 1451957563 on 05 Jan 2016 by movezig5
553 Flexibility Training Blue Rare 1{u} Enchantment Instants, sorceries, and abilities you control that could target one or more types of permanent can target any type of permanent instead. 5 1453772324 on 26 Jan 2016 by Link
554 Flexible Scheduling Blue Uncommon 2{1}{u} Instant Scry 2, then draw a card.
Elastic (You may pay {1} less or {1} more to cast this for a different effect.)
Less: Scry 2.
More: Scry 3, then draw a card.
1 1452860729 on 15 Jan 2016 by Link
555 Flight Experimenter Blue Common 3{2}{u} Creature – Human Pilot 2 3 Algebriac (When you cast this, increase or decrease A or B by 1. A and B start at 1 and cannot be negative.)
As long as A is greater than B, Flight Experimenter has flying.
3 1523565928 on 12 Apr 2018 by Mal
556 Flitting Ephemera Blue Uncommon 1{u} Creature – Faerie Illusion 0 0 Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
Flying
When Flitting Ephemera dies, you may draw a card.
0
557 Flood Sage Blue None 2{1}{u} Creature – Merfolk Wizard 1 2 {t}: Reveal the top card of target player's library. If a land was revealed this way exile it, and put a token island onto the battlefield under that player's control. Activate this ability only if you control another untapped merfolk. 5 1494405614 on 10 May 2017 by Alex
558 Floodtide (Uncovered Shores) Blue Rare 4 {2}{u}{u} Instant
‑‑‑‑
Land
Tap all creatures without flying.
Germinate (You may play this card from your graveyard transformed as your land play.)
‑‑‑‑
{t}: Add {u} to your mana pool.
{u}{u}, {t}: Return three target lands you control to their owners' hands.
6 1521012056 on 14 Mar 2018 by Mal
559 Fluttering Thought Blue Uncommon 1{u} Creature – Illusion 1 1 Flying
As you draw Fluttering Thought, if you drew another card this turn, you may reveal Fluttering Thought and put it onto the battlefield.
0
560 Foilmage's Promise Blue Uncommon 3{1}{u}{u} Instant If you have an oath sworn to blue, Foilmage's Promise costs {1} less to cast.
Counter target spell.
{2}, Reveal this from your hand: Swear an oath to blue. (This replaces all other oaths you had sworn.)
1 1504983589 on 09 Sep 2017 by Link
561 Fool's Fear Blue Common 2{1}{u} Creature – Illusion 3 1 Whenever an opponent draws a card, if that player drew another card this turn, sacrifice Fool's Fear. 3 1438091874 on 28 Jul 2015 by Alex
562 Force of Resolve Blue Rare 5{3}{u}{u} Instant You may pay {u} and exile an enchantment card from your hand rather than pay Force of Resolve's cost.

Counter target spell.
2 1453942720 on 28 Jan 2016 by Link
563 Forethought Blue Rare 5{3}{u}{u} Creature – Incarnation 3 4 Hexproof
{1}{u}: Scry 2.
Cards in your hand have cycling {1}{u}.
If you would discard a card, instead put it onto the bottom of your library.
Cycling {1}{u}
0
564 Forethought Elemental Blue None 3{1}{u}{u} Creature – Elemental 1 1 Flash, flying
When Forethought Elemental enters the battlefield, draw a card.
Unearth {3}{u}
2 1381465821 on 11 Oct 2013 by movezig5
565 Form Study Blue Rare 6{4}{u}{u} Sorcery Manifest your hand, then draw that many cards. 6 1425430762 on 04 Mar 2015 by jmgariepy
566 Form of the Living Tome Blue None 6{4}{u}{u} Enchantment If you would be dealt damage, instead put twice that many cards from the top of your library into your graveyard.
The first time you draw a card each turn, you may cast it without paying its mana cost. You can't cast other cards.
1 1518092062 on 08 Feb 2018 by Jack V
567 Form of the Morphling Blue None 6{4}{u}{u} Enchantment {1}, put the top three cards from your library into your graveyard: gain 1 life.
{1}, pay 1 life: Shuffle three cards from your graveyard into your library.
{3}{u}: You gain hexproof until end of turn.
2 1517426587 on 31 Jan 2018 by Jack V
568 Form of the Octopus Blue None 8{6}{u}{u} Enchantment You can only be attacked by eight or more creatures at once.
8: Form of the Octopus deals 1 damage to each of eight target creatures or players.
1 1517522733 on 01 Feb 2018 by Jack V
569 Fragile Cerulian Blue Uncommon 1{u} Creature – Symbiotic Wisp 3 2 Rely on an artifact (Target an artifact as you cast this. This arrives attached to that artifact and dies if that artifact leaves the battlefield.)
Flying
1 1573516917 on 12 Nov 2019 by Link
570 Frankenstein's Creation Blue None 4{3}{u} Legendary Creature – Zombie {1}{u}{u}: Frankenstein's Creation gains all triggered and activated abilities of target human.

{1}{r}{g}: Frankenstein's Creation gets +2/+2 until end of turn.
0
571 Fridgeraider Blue Common 2{1}{u} Creature – Merfolk Pirate 2 1 Flash
When Fridgeraider enters the battlefield, detain target creature or artifact.
1 1377534740 on 26 Aug 2013 by Alex
572 Frightful Faerie Blue Uncommon 3{2}{u} Creature – Faerie 1 3 Flash, flying
Whenever an opponent casts a spell, return Frightful Faerie to your hand. Then you may draw a card unless that player pays {2}.
0
573 Frozen Solid Blue None 2{1}{u} Instant Tap target creature. Until end of turn, any damage dealt to that creature is considered lethal. 1 1520408723 on 07 Mar 2018 by amuseum
574 Gamer Master Race Blue Uncommon 2{1}{u} Creature – Teenage Rebel 1 2 Wizardry (Whenever you cast a spell that matches this creature's color, it gets a level counter.)
[Level 1-2] 2/3
[Level 3+] 3/4 At the beginning of your end step, draw a card.
0
575 Generic but Stun Blue None 3{1}{u}{u} Enchantment – Aura Enchant creature
When Generic but Stun enters the battlefield, tap enchanted creature.
At the beginning of your endstep, enchanted creature gains a stun counter.
0
576 Gentle Manatee Blue Common 1{u} Creature – Manatee 0 3 Defender 3 1592316384 on 16 Jun 2020 by dude1818
577 Get a Hold of Yourself! Blue Mythic 1{u} Instant You control yourself during your next turn. 2 1381217683 on 08 Oct 2013 by Visitor
578 Ghostbinding Magus Blue None 4{2}{u}{u} Creature – Vedalken Wizard 2 4 Conjure (Tap this creature and any other number of creatures with conjure that you control: create a 0/0 colorless spirit token).

Whenever Ghostbinding Magus conjures a creature, create a token 2/2 blue spirit token with flying.
1 1526270901 on 14 May 2018 by Sorrow
579 Gift Substance Blue Rare 4{3}{u} Enchantment If a token would enter the battlefield under your control, instead you may put a permanent card from your hand onto the battlefield as a copy of that token. 4 1337161085 on 16 May 2012 by Jack V
580 Gimmick Trader Blue None 2{1}{u} Creature – Human Rogue 1 1 {t}, put a +1/+1 counter on a creature an opponent controls without a +1/+1 counter on it: Draw a card. 1 1429886425 on 24 Apr 2015 by Jack V
581 Gluttonous Raptor (Tri-beak Gorger) Blue Uncommon 3 {2}{u} Creature – Bird
‑‑‑‑
Creature – Mutant Bird
3
‑‑‑‑
5
3
‑‑‑‑
5
Consequence 3 (When you cast this spell, an opponent may choose to exile it, transformed, with 3 time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Flying
‑‑‑‑
Haste, trample
When Tri-beak Gorger deals combat damage to an opponent, you may draw a card, then discard a card.
1 1546437967 on 02 Jan 2019 by jmgariepy
582 Goatnapping Blue Uncommon 1{u} Enchantment At the beginning of your upkeep, gain control of target Goat you don't own.
At any time, if a player other than you owns a goat that you control, they may have you create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color."). If that players does, they gain control of the Goat they own.
1 1599542951 on 08 Sep 2020 by Sorrow
583 Goomazoan Blue None 4{2}{u}{u} Legendary Creature – Jellyfish 2 4 Whenever a permanent would be returned to its owner's hand, instead its owner puts it on top of his or her library, then he or she may Scry 1. 0
584 Grand Detective Blue Uncommon 2{1}{u} Creature – Human Rogue 1 2 {1}, {t}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") 0
585 Great Teacher Sakashima Blue Mythic 6{3}{u}{u}{u} Legendary Creature – Shapeshifter 0 0 You may have Great Teacher Sakashima enter the battlefield as a copy of any creature on the battlefield, except its name is still Great Teacher Sakashima, it's legendary in addition to its other types, and it gains "Other creatures you control that are copies get +2/+2 and have Hexproof." 1 1471624212 on 19 Aug 2016 by Adak
586 Groupthink Blue Uncommon 5{4}{u} Sorcery Patronage (Starting from your left, each player may help pay for this spell. Opponents that do become your patron until end of turn.)
You and each of your patrons draw three cards.
5 1512806957 on 09 Dec 2017 by Mal
587 Handwave Blue Common 3{1}{u}{u} Instant Precedent — If you control a blue permanent, Handwave's mana cost is {3}.
Counter target spell.
7 1428460232 on 08 Apr 2015 by Link
588 Hidden Voidbinder Blue Uncommon 1{u} Creature – Merfolk Wizard 0 1 Morph — Reval an Island from your hand
When Hidden Voidbinder is turned face-up, counter target activated ability.
1 1449165485 on 03 Dec 2015 by Adak
589 Hidden-Leaf Chameleon Blue Uncommon 2{1}{u} Creature – Merfolk Ninja 2 1 Islandwalk
{1}{g}: Hidden-Leaf Chameleon becomes a green Wall creature with hexproof and base power and toughness 0/4 until end of turn.
1 1408468598 on 19 Aug 2014 by Link
590 Hired Needle Blue Common 1{u} Creature – Faerie Rogue 1 1 Flying
{u}: Put Hired Needle on the bottom of your gambits. (Cast your top gambit without paying its mana cost at the beginning of each of your upkeeps. If you can't, exile it.)
1 1538143782 on 28 Sep 2018 by Link
591 Hyet, the Maze-Minded Blue Mythic 2{1}{u} Legendary Creature – God 3 3 Flying, indestructible
+ {u}, {t}: Scry 2.
+ {2}{u}, {q}: Draw a card.
Sire (As another creature arrives, you may tap one creature you control with sire. If you do, that creature arrives as the tapped creature's kindred and gains its + abilities.)
Hyet, the Maze-Minded can't attack or block unless you control three or more of its kindred.
1 1505969867 on 21 Sep 2017 by Link
592 Hypnotic Python Blue None 2{1}{u} Creature – Snake 1 1 Whenever Hypnotic Python attacks, spells defending player cast cost {1} more until the end of their next turn. 1 1496954191 on 08 Jun 2017 by Jack V
593 Imnamon, Copycat Blue Mythic 4{3}{u} Planeswalker – Imnamon 0 You may have Imnamon, Copycat enters the battlefield as a copy of any planeswalker on the battlefield, except his name is still Imnamon, Copycat and his subtype is still Imnamon. 3 1372658165 on 01 Jul 2013 by Link
594 Impede Blue Uncommon 2{1}{u} Instant Counter target white or black spell. 3 1424342298 on 19 Feb 2015 by Alex
595 Inexperienced Explorer Blue Common 1{u} Creature – Human 1 1 {t}: Put an exploration counter on target land you control. Then, if that land has exactly two exploration counters on it, scry 2. 3 1515639602 on 11 Jan 2018 by Link
596 Innovative Homimancer // Doppleganger Blue None 2 {1}{u} Creature – Vedalken Wizard // Shadow – Shapeshifter 1 2 Spells and abilities you control that target Innovative Homimancer cost {1} less. // Twin {2}{u}{u} 1/2 ({2}{u}{u}: This becomes a creature with a power of 1 and a toughness of 2 and is no longer a shadow).

As long as Doppleganger is a creature, all spells and abilities that apply to its original apply to Doppleganger.
0
597 Inscrutable Spellforme Blue Common 1{u} Instant Draw a card.
When you cast another spell, unlock Inscrutable Spellforme.
[LOCKED]:
Draw a card.
1 1517438125 on 31 Jan 2018 by Link
598 Insistent Lecturer Blue Mythic 4{1}{u}{u}{u} Creature – Sphinx Advisor 4 4 Flying
Active (This untaps during each player's untap step.)
Each player's minimum hand size is increased by three. (Players draw up to their minimum hand size before discarding to their maximum hand size during the cleanup step.)
7 1590684401 on 28 May 2020 by dude1818
599 Intellectual Rigor (Collegiate Library) Blue None 2 {1}{u} Sorcery
‑‑‑‑
Land
Scry 1, then you may have any number of players each mill one card.
Draw a card.
‑‑‑‑
Collegiate Library arrives tapped.
{t}: Produce {u}.
2 1599802373 on 11 Sep 2020 by SecretInfiltrator
600 Interference Blue Uncommon 2{u}{u} Instant As an additional cost to cast Interference, return an artifact you control to its owner's hand or pay {2}.
Counter target spell. If you control an artifact, draw a card.
0
601 Investigation Bureau Blue Uncommon 3{2}{u} Construction 1 Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.)
{A}: Investigate.
1 1479235266 on 15 Nov 2016 by Link
602 Isolated Sage Blue Uncommon 2{1}{u} Creature – Vedalken 1 3 {1}: Draw a card. Any player may activate this ability, but only once. 4 1527687727 on 30 May 2018 by Vitenka
603 Izzet Ingenuity Blue None 2{1}{u} Sorcery Chain reaction (When you cast this, flip a coin. If you win the flip, put a copy of this spell onto the stack and repeat the process.)
Draw a card.
7 1528406787 on 07 Jun 2018 by Jack V
604 Jaded Freebird Blue Uncommon 2{1}{u} Creature – Bird 2 2 Flying, protection from green
Creatures lose reach and trample.
9 1367431968 on 01 May 2013 by amuseum
605 James, Solitary Scholar Blue Rare 2{1}{u} Legendary Creature – Wizard 2 0 Flying
Creature spells cost an additional {1}.
0
606 Keep Still Blue None 2{1}{u} Instant Counter target creature or vehicle spell. 1 1642013196 on 12 Jan 2022 by SecretInfiltrator
607 Knowledge Overload Blue Rare 6{3}{u}{u}{u} Enchantment Knowledge Overload enters the battlefield with a thought counter on it.
At the beginning of your upkeep, double the number of thought counters on Knowledge Overload, then draw cards equal to the number of thought counters on it.
1 1519549864 on 25 Feb 2018 by Tahazzar
608 Knowledge Pump Blue Uncommon 2{1}{u} Creature – Wall 0 3 When Knowledge Pump arrives, you gain a well. (Wells have, "Drain this: Produce {c}.")
Drain two of your wells: Draw a card.
6 1565288029 on 08 Aug 2019 by Link
609 Lavishness Blue None 6{3}{u}{u}{u} Creature – Elemental Incarnation 4 4 Flying
Each creature you control has the activated abilities of each other creature you control.
{4}, {t}: Untap target creature.
When Lavishness is put into a graveyard from anywhere, shuffle it into its owner's library.
2 1508615564 on 21 Oct 2017 by Izaac
610 Legiana (Shattercryst) Blue Rare 5 {3}{u}{u} Creature – Drake
‑‑‑‑
Artifact – Equipment
3 3 Flying
Whenever Legiana attacks, tap target creature you don't control. It doesn't untap during its controller's next untap step.
Carve {4}{u} ({4}{u}, Tap an untapped creature you control: Return this from your graveyard to the battlefield transformed and attached to the tapped creature.)
‑‑‑‑
Whenever Shattercryst would leave the battlefield, exile it instead.
Equipped creature gets +3/+0.
When equipped creature attacks, tap target creature you don't control. It doesn't untap during its controller's next untap step.
Equip {4}
3 1518222849 on 10 Feb 2018 by Mal
611 Lesson Plan Blue Uncommon 3{1}{u}{u} Sorcery Draw two cards.
{x}{u}: Reveal Lesson Plan and another blue card with converted mana cost X from your hand and shuffle both into your gambits. (Cast your top gambit without paying its mana cost if able at the beginning your upkeep. If you can't, put it on the bottom of your gambits.)
1 1537968539 on 26 Sep 2018 by Link
612 Lesson Plans Blue Uncommon 1{u} Sorcery Target player draw a card, then reveals his or her hand. You choose a nonbasic card from it. That player puts that card on the bottom of his or her library.
Flashback {2}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
613 Lesson in Denial Blue Uncommon 2{1}{u} Instant You gain an experience counter.
Counter target spell unless its controller pays {1} for each experience counter you have.
7 1444917690 on 15 Oct 2015 by Link
614 Librarian's Desk Blue Common 2{1}{u} Construction Staff (As this arrives, create a worker and assign it to one of this card's action spaces. Assign each worker to a new space once per turn as a sorcery.)
[A]: Scry 1.
[A]: Untap target artifact.
12 1662646632 on 08 Sep 2022 by Link
615 Library Blue Common 1{u} Construction 2 Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.)
{A}: Scry 1.
1 1479234804 on 15 Nov 2016 by Link
616 Liminal Vortex Blue Mythic 4{u}{u}{u}{u} Instant Liminal Vortex costs {u} less to cast for each spell on the stack.
Exile target spell and each spell that shares a name with it. As long as that card remains exiled, players can't cast spells that share a name with it.
4 1571452463 on 19 Oct 2019 by Link
617 Long-Term Analysis Blue Common 2{1}{u} Instant Draw a card. Then, if you cast this from your hand, shuffle it into your gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) 5 1537543961 on 21 Sep 2018 by Link
618 Lord of Dreams Blue Rare 5{u}{u}{u}{u}{u} Creature – Spirit 5 5 If Lord of Dreams would become tapped, tap another target untapped creature instead. If there are no other untapped creatures, shuffle Lord of Dreams into its controller's library. 3 1299429782 on 06 Mar 2011 by Alex
619 Mad Sculptor Blue Rare 4{3}{u} Creature – Human Wizard 2 2 {u}{u}, {t}: Another target creature you control loses all types and becomes your choice of a land, artifact, or enchantment. 2 1317124434 on 27 Sep 2011 by cmeister2
620 Mage of Evos Isle Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 1 1 Flash, flying
When Mage of Evos Isle enters the battlefield, counter target spell unless its controller pays {x}, where X is the number of creatures with flying you control.
1 1393921611 on 04 Mar 2014 by movezig5
621 Mage of the Open Mirror Blue Uncommon 1{u} Creature – Faerie Wizard 1 1 Flying
You may pay {w}{u}{b}{r}{g} rather than pay `'s mana cost.
When Mage of the Open Mirror arrives, if its mana cost wasn't paid, put a +1/+1 counter on it, scry 2, and draw a card.
1 1571950180 on 24 Oct 2019 by Link
622 Mage of the Open Mirror Blue Uncommon 1{u} Creature – Faerie Wizard 1 1 Flying
You may pay {w}{u}{b}{r}{g} rather than pay `'s mana cost.
When Mage of the Open Mirror arrives, if its mana cost wasn't paid, put two +1/+1 counters on it, scry 2, and draw a card.
1 1571950194 on 24 Oct 2019 by Link
623 Magical Muddling Blue Mythic 3{1}{u}{u} Instant Cast Magical Muddling only if you control a blue planeswalker.

Until end of turn, whenever an opponent would gain an emblem, you gain that emblem instead.
3 1481508897 on 12 Dec 2016 by Link
624 Maintain Control Blue Rare 2{1}{u} Instant Choose one –
• Return target creature you own to your hand.
• Until end of turn, if you would lose control of a creature, tap it instead.
0
625 Mana Pause Blue None 4{2}{u}{u} Enchantment – Rare Mana doesn't empty until the end of the phase after the phase it was added.

Mana can't be used during the phase it's added.
4 1539864589 on 18 Oct 2018 by Sorrow
626 Mana Tap Blue Uncommon 3{1}{u}{u} Instant Counter target spell. At the beginning of your next main phase, add {c} to your mana pool. 0
627 Mana-soaked Djinn Blue None 9{8}{u} Creature – Djinn 2 2 Cascade, cascade
Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost)
2 1464194951 on 25 May 2016 by cmeister2
628 Manaplague Blue Rare 0 Enchantment – Aura Enchant land
When mana created by enchanted land is used to cast a spell, counter that spell unless that spells controller pays {1}.
4 1600275587 on 16 Sep 2020 by Jack Frank
629 Many in Sudden Blue None 2{u}{u} Enchantment – Aura Flash
Enchant instant or sorcery
Copy enchanted instant or sorcery for each aura attached to it.
2 1607889031 on 13 Dec 2020 by Sorrow
630 Marshy Ground Blue None 1{u} Terrain (When one or more creatures attack you, one must attack in Marshy Ground if possible.)
When a creature attacks in Marshy Ground, it gets -1/-0 until end of turn.
1 1496098285 on 29 May 2017 by Jack V
631 Master of Adaptation Blue Rare 1{x}{u} Creature – Shapeshifter 0 0 You may have Master of Adaptation enter the battlefield as a copy of any creature card you own outside the game with converted mana cost X. 1 1453773287 on 26 Jan 2016 by Link
632 Master of Inertia Blue Uncommon 3{2}{u} Create – Djinn Monk 1 3 Flying
Creatures being blocked by Master of Inertia lose temple and can't have or gain trample.
1 1418575145 on 14 Dec 2014 by Alex
633 Master of Telekinesis Blue Uncommon 2{1}{u} Creature – Vedalken Psion 2 1 Psionic (This arrives with a Ψ counter on it. You can move each Ψ counter you control to a permanent you control once per turn whenever you could cast a sorcery.)
|Ψ|— Master of Telekinesis has flying.
|Ψ||Ψ| — Master of Telekinesis gets +1/+1.
1 1592518758 on 18 Jun 2020 by Link
634 Mechanical Engineer Blue None 3{2}{u} Creature – Wizard Rigger 1 3 {t}: Draw a card, then discard a card. Assemble a contraption. 1 1359547357 on 30 Jan 2013 by Jack V
635 Meditative Sphinx Blue Rare 5{3}{u}{u} Creature – Sphinx 4 5 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
Flying
At the beginning of your upkeep, if your gate is closed, scry 2.
At the beginning of your end step, if your gate is open, draw a card.
1 1453950374 on 28 Jan 2016 by Link
636 Memorial Blade Blue Rare 2{1}{u} Instant Target creature becomes a colorless Equipment artifact with "Equipped creature gets +X/+Y," where X was that creature's power and Y was its toughness, and "Equip {x}," where X is that permanent's converted mana cost. 2 1428160779 on 04 Apr 2015 by dude1818
637 Mental Misstep -- Fixed Blue Common 1{pu} Instant Counter target instant or sorcery spell with converted mana cost 1. 2 1338454473 on 31 May 2012 by Cymerdown
638 Mental Preparation Blue None 4{3}{u} Instant Ready {3}{u} ({2}: Exile this from your hand facedown. You may look at it and cast it for its Ready cost as long as it remains exiled. Ready only as a sorcery.)
Draw three cards, then discard a card unless Mental Preparation was readied.
2 1574130951 on 19 Nov 2019 by Link
639 Mentorship Blue Uncommon 4{2}{u}{u} Instant Scry 2, then draw two cards.
Each of your teammates scries 1, then draws a card.
1 1447171106 on 10 Nov 2015 by Link
640 Merfolk Explorer Blue Common 1{u} Creature – Merfolk Nomad 1 1