Cards With No Home: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 2000 Cards Colourless None 0 Thank you to everyone who has contributed to this open-source orphanage of wonderful cards that just weren't fortunate enough to make it into an usual set. 1 1537124631 on 16 Sep 2018 by Froggychum
2 Aetherial Wanderer Colourless Common 1{c} Creature – Cloudwalker 2 1 Aetherial (This permanent arrives on the aetherial battlefield. As long as at least one permanent is on the aetherial battlefield, players choose whether their nonland permanents without aetherial arrive there.) 10 1661274796 on 23 Aug 2022 by Link
3 Anomaly Sire Colourless Mythic 10{10} Legendary Creature – Eldrazi Bat 6 4 Emerge {6}{u}{b}{g}, Flying, Lifelink
When you cast Anomaly Sire, target opponent sacrifices a creature. If they do, create a 3/2 eldrazi horror token.
You may cast creature spells as though they have emerge. The emerge cost is equal to it's mana cost.
9 1495824204 on 26 May 2017 by Izaac
4 Australia Colourless Rare 0 Land {t}: Add {c}.
{x},{t}: For each of X target tapped Cats, destroy that permanent unless its controller pays {1}.
2 1686734825 on 14 Jun 2023 by SecretInfiltrator
5 Battle Titan Colourless Rare 4{4} Creature – Golem 6 6 Trample
When Battle Titan deals combat damage to a player, destroy it
6 1528750073 on 11 Jun 2018 by Froggychum
6 Bearer of Nothingness Colourless Uncommon 2{1}{c} Creature – Eldrazi 3 2 Whenever Bearer of Nothingness attacks, exile the top card of the defending player's library.
Turn a face-up land card in exile face-down: Produce {c}. Activate this ability only once per turn.
1 1565272100 on 08 Aug 2019 by Tahazzar
7 Card127646 Colourless None 1{?} Creature – ? 1 1 Evolve
{2}: ~ gets -1/-1 until end of turn.
0
8 Card128083 Colourless None 0{0} Enchantment – Saga Indestructible
Cycling {2}
CXXVIII--Add {c}.
CCLVI--Tap or untap target permanent.
DXII--Put up to three objects you own from any zones on top of your library, and then you gain 1 life.
MXXIV--Scry 3, and then gain 1 life, and then add {2/w}{2/u}{2/b}{2/r}{2/g} into your mana pool, and then you may draw a card.
MMXLVIII--You win the game.
2 1617653567 on 05 Apr 2021 by SecretInfiltrator
9 Card130873 Colourless None 1{?} Instant All permanents and players gain protection from everything until end of turn. 0
10 Card131626 Colourless None 1{?} Enchantment – Aura Enchant damageable
Whenever damage is dealt to enchanted damageable, target creature gets +X/-X until end of turn, where X is the number of damage dealt in this way.
0
11 Card133374 Colourless None 0 Conspiracy Exile your hand as a state-based action. You can play cards exiled this way as though they are in your hand.
{4}, Pay 3 life: Put all cards exiled this way into your graveyard, and each of those cards that is not a land gains unearth and flashback until end of turn, with their unearth and flashback costs equal to their mana costs. ~ loses all abilities until end of turn.
0
12 Card133852 Colourless None 3{3} Creature – Leech Wizard -3 -2 ~ enters the battlefield tapped.
~ enters the battlefield with a +1/+1 counter per mana spent to cast it.
All spells cost an additional {1} to cast.
Bands with other Leeches and/or Wizards
0
13 Card134834 Colourless None 1{?} Enchantment – Aura Enchant creature
Enchanted creature has last strike and +X/+Y, where X is the number of damage marked on that creature, and Y is one plus the total number of damage marked on all creatures that it is blocking or blocked by.
0
14 Card134911 Colourless None 1{?} Instant Choose one--
- Attach target permanent that is attached to a permanent to target permanent if it has the same controller as what it is currently attached to.
- Move a counter from target object with counters to another target object with counters.
Storm
0
15 Card135091 Colourless None 1{?} Sorcery Flash {2}
Each player creates a legendary Aura enchantment token with "Enchant permanent" and "Enchanted permanent has shroud" and "At the beginning of your upkeep, attach this Aura to target permanent". The tokens have the same name as this spell.
Jump-start
0
16 Card135092 Colourless None 1{?} Creature – Spirit 0 1 Undying
{1}, Exile ~: Return a permanent card that died this turn to the battlefield.
0
17 Card135128 Colourless None 1{?} Enchantment – Aura Enchant creature
Undying
Exploit
Enchanted creature has undying and haste.
0
18 Card135335 Colourless None 1{?} Creature – Beast ? 0 1 When ~ blocks, you may pay {1}. If you do, put a +1/+1 counter on ~.
~ has shroud and reach and defender if there are no +1/+1 counters on it.
{q}, Remove a +1/+1 counter from ~: Add one mana of any color into your mana pool. Use this ability only if ~ is attacking and only once per turn.
0
19 Card135446 Colourless None 1{?} Instant Destroy each permanent that dealt damage this turn. If any permanents you own are destroyed in this way, then you may draw a card.
Foretell {?}
0
20 Card135462 Colourless None 1{?} Instant Choose one or both--
- Put a +1/+1 counter on target creature. That creature gets -2/-2 until end of turn.
- Put a -1/-1 counter on target creature. That creature gets +2/+2 until end of turn.
0
21 Card135463 Colourless None 1{?} Instant Exile all objects that are targets of any objects in the stack. You gain 1 life for each object exiled in this way.
Each player which is the target of any objects in stack loses 2 life.
0
22 Card135499 Colourless None 1{?} Instant Target non-creature permanent is now a 1/1 creature in addition to its other types until end of turn. State-based actions do not apply to that permanent this turn. 0
23 Card135528 Colourless None 1{?} Creature – ? ? ? When an object that targets ~ resolves, ~ gains protection from that player. While this ability is in the stack, no further spells/abilities that target ~ can be played. 0
24 Card135529 Colourless None 1{?} Instant Split second
You control other players who control any spells or activated abilities in stack, while ~ is in the stack.
Scry 2.
0
25 Card135715 Colourless None 1{?} Creature – ? 1 1 When ~ enters the battlefield or dies, put a stun counter on each untapped land.
{2}, {t}, Sacrifice ~: Move a counter from one target permanent to another target permanent.
0
26 Card135769 Colourless None 1{?} Enchantment – Aura Enchant permanent or player
Echo {1}
Counters cannot be put on or removed from enchanted permanent or player.
0
27 Card142064 Colourless None 0 0
28 Card70401 Colourless None 0 0
29 Card73865 Colourless None 1{1} Trample, haste
At the beginning of the end step, sacrifice ~.
Cycling 3R
0
30 Catalysite Colourless Uncommon 0{0} Creature – Insect 2 3 Mutate {0}
This creature gets -2/-2
1 1588114903 on 28 Apr 2020 by Izaac
31 Cover of Winter Colourless None 3{s}{s}{s} Snow Enchantment Snow creatures you control get +1/+1.
Whenever a Snow creature you control becomes the target of a spell or ability, counter that spell or ability unless its controller pays {2/r}.
2 1418882429 on 18 Dec 2014 by dude1818
32 Creeping Expanse Colourless Uncommon 0 Land Creeping Expanse enters the battlefield tapped.
{t}, Sacrifice Creeping Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Whenever a land you control adds colorless mana, you may pay {2}. If you do, return Creeping Expanse from your graveyard to the battlefield.
1 1647708892 on 19 Mar 2022 by dude1818
33 Degrade Colourless Uncommon 3{2}{c} Sorcery Target player sacrifices two nonland permanents. 0
34 Disincorporate Colourless Uncommon 3{2}{c} Sorcery Exile target permanent that's one or more colors. 0
35 Distorting Ripple Colourless Common 2{u}{u} Instant Devoid
Counter target spell unless its controller pays {1}{c}.
10 1452617317 on 12 Jan 2016 by Vitenka
36 Dreamwalker (Realm of Dreams) Colourless None 3 {e}{e}{e} Creature – Other Psion
‑‑‑‑
Land – Mindspace
3 2 Flying
‑‑‑‑
{t}: You gain {e} (an energy coutner.)
1 1599756988 on 10 Sep 2020 by Link
37 Eldritch Moon (Emrakul, the Crawling Chaos) Colourless Mythic 13 {13} Legendary Enchantment
‑‑‑‑
Legendary Creature – Eldrazi
15 15 Eldritch Moon costs {1} less to cast for each transformed permanent you control.
At the beginning of each upkeep, transform all other permanents.
{x}:Transform target permanent with converted mana cost X. Activate this ability only when you could cast a sorcery.
‑‑‑‑
Flying, protection from colored spells and from colored non-planeswalker permanents
When this permanent transforms into Emrakul, the Crawling Chaos, exile all graveyards and the top 15 cards of each library. For each permanent card that can transform that was exiled this way, put that card onto the battlefield transformed under your control.
3 1454961009 on 08 Feb 2016 by Link
38 Empty Mirror Colourless Rare 3{2}{c} Enchantment Enchant permanent
Enchanted permanent is a Waste land with "{t}: Add {c} to your mana pool."
2 1553696341 on 27 Mar 2019 by dude1818
39 Entangling Wall Colourless Uncommon 5{5} Creature – Wall 0 2 Defender
Whenever a creature becomes blocked, put a +1/+1 counter on Entangling Wall.
Remove two +1/+1 counters from Entangling Wall: Entangling Wall can block any number of creatures until end of turn.
4 1352813796 on 13 Nov 2012 by UncleIstvan
40 Esper Colourless None 0 Subplane (Whenever a creature attacks and isn't blocked, it's controller may remove all subplanes from the command zone, then may put a subplane from their sideboard into the command zone)
Artifact creatures you control get +1/+1
4 1522492806 on 31 Mar 2018 by Jack V
41 Every Move Planned Colourless None 0 Plot (A plot may be played instead of playing a land on your turn).
• Draw four cards during a single turn.
• Have ten cards in your hand.
• Counter five spells or abilities in a single turn using spells you cast or the abilities of permanents you control.
• Cast three spells during an opponent's turn.
• At the beginning of the endstep of an opponent's turn, have twice as many cards in your hand as the opponent whose turn is ending.
3 1577708985 on 30 Dec 2019 by Sorrow
42 Fledgling Psion (Thought Cloud) Colourless Common 1 {e} Creature – Other Psion
‑‑‑‑
Land – Mindspace
2 1 Hexproof
‑‑‑‑
{t}: You gain {e} (an energy counter).
6 1599756413 on 10 Sep 2020 by Link
43 Form of the Colossus Colourless None 11{11} Enchantment At the beginning of each end step your life total becomes 11.
At the beginning of your upkeep, Form of the Colossus you may have Form of the Colossus deal 11 damage to target creature.
1 1517571165 on 02 Feb 2018 by Jack V
44 Form of the Masticore Colourless None 4{4} Enchantment Discard a card: The next time you would lose the game this turn, your life total becomes 4 instead.
{4}, Discard a card: Deal 4 damage to target creature or player.
At the beginning of your upkeep, you lose the game.
1 1517568262 on 02 Feb 2018 by Jack V
45 Greyfolk Elder Colourless None 1{c} Creature – Merfolk 1 2 Whenever Greyfolk Elder becomes revealed from your hand or library, you may pay {1}. If you do, draw a card. 0
46 Guide to the Eternities Colourless Uncommon 2{1}{c} Creature – Human Shaman 2 2 You may ignore any effect that tells you to shuffle your library 9 1549634345 on 08 Feb 2019 by Izaac
47 Hot Star Colourless None 0 Star Orbits targeting Hot Star cost {2} more.
Add {r}{w} to your mana pool at the beginning of each phase. Whenever mana would be added to your mana pool this way Hot Star deals 2 damage to you. You may tap one of Hot Star orbiting bodies to prevent this damage.
1 1432705093 on 27 May 2015 by Sorrow
48 Ice Age Colourless Rare 5{2}{s}{s}{s} Sorcery Put onto the battlefield a 0/1 white Human creature token, a 1/1 green Sloth creature token, a 2/2 red Cat creature token, and a 3/3 white Elephant creature token. 0
49 Iona the Twisted Wings Colourless Mythic 11{3}|{c}{c}{c}|{c}{c}{c} Legendary Creature – Eldrazi Angel 7 7 Flying
Players can't spend colored mana to pay generic mana costs.
0
50 Ixil the Inexorable Colourless Mythic 4{4} Planeswalker – Ixil 1 0: Put a loyalty counter on Ixil the Inexorable.
-10: You win the game.
6 1387260851 on 17 Dec 2013 by movezig5
51 Koson, Focused Collector (Koson's Domain) Colourless Rare 4 {4} Legendary Creature – Cloudwalker Wizard
‑‑‑‑
Legendary Land
2 4 As Koson, Focused Collector arrives, choose a card type.
Whenever you cast a spell of the chosen type, investigate.
{1}, Discard a card of the chosen type: Counter target spell or ability that targets Koson.
‑‑‑‑
As Koson's Domain arrives, choose a card type.
{t}: Add {c}.
{t}: Add {w}, {u}, {b}, {r}, or {g}. Spend this mana only to cast spells of the chosen type.
{5}, Exile Koson's Domain: Return target card of the chosen type from your graveyard to your hand.
3 1618687487 on 17 Apr 2021 by Link
52 Lekwuhl, Sudden Oblivion Colourless None 9{7}{c}{c} Legendary Creature – Elder Eldrazi 9 9 You may cast Lekwuhl, Sudden Oblivion from outside the game.

When Lekwuhl enters the battlefield, exile up to three cards from your hand. Then,for each card exiled select a colorless card from outside the game and add it to your hand,.
6 1555014514 on 11 Apr 2019 by Link
53 Live to Fight Colourless None 0 Target c 1 1484928054 on 20 Jan 2017 by Vitenka
54 Malleable Lattice Colourless Rare 2{1}{u} Creature – Eldrazi 0 0 Devoid
You may have Malleable Lattice enter the battlefield as a copy of any colorless creature on the battlefield.
2 1444045264 on 05 Oct 2015 by Jack V
55 Mental Exploration Colourless Common 3{{t}{u}}{{t}{u}}{{t}{u}} Sorcery ({{t}{u}} is paid by tapping an untapped blue permanent you control.)
Draw two cards.
3 1421384108 on 16 Jan 2015 by Link
56 Muscled Tactics Colourless Common 0 Event (Events aren't spells. You may reveal an Event in your hand during any upkeep and put it into exile.)
If Muscled Tactics is in exile, at the beginning of combat, if two or more players have creatures with power 5 or greater, each player draws a card. Then, put Muscled Tactics into your graveyard.
2 1597687887 on 17 Aug 2020 by Sorrow
57 Only Hope Colourless Mythic 0{0} Instant As an additional cost to cast Only Hope, your life total becomes 1.

Choose a permanent. Exile that permanent.
4 1308082042 on 14 Jun 2011 by Calus Drakin
58 Phasemonger Colourless None 1{?} Creature – Illusion Monger 2 2 Shroud
{2}: Phase out target permanent. Any player can use this ability.
0
59 Primal Lightning Colourless None 1{c} Sorcery – Ancient Ancient {r} (This spell costs an additional {r} if you have a card with the same name in your graveyard.)
Deal 3 damage to any target. If a target would be put into your graveyard this way, exile it instead.
1 1555004452 on 11 Apr 2019 by Sorrow
60 Primitive Ooze Colourless Common 3{2}{c} Creature – Ooze 4 1 Creatures blocking or blocked by Primitive Ooze lose first strike, double strike and trample. 1 1548742876 on 29 Jan 2019 by jmgariepy
61 Prismatic Rite Colourless Mythic 0{x}{x} Sorcery If {w} was spent to cast Prismatic Rite, gain X life.
If {u} was spent to cast Prismatic Rite, draw X cards.
If {b} was spent to cast Prismatic Rite, target creature gets -X/-X until end of turn.
If {r} was spent to cast Prismatic Rite, it deals X damage to each opponent.
If {g} was spent to cast Prismatic Rite, add X mana in any combination of colors to your mana pool.
1 1458853782 on 24 Mar 2016 by Adak
62 Ravnica Consortium Colourless Uncommon 4{4} Plane – Ravnica 5 Gold spells cost {1} less to cast.
When a planeswalker enters the battlefield, put a loyalty counter on it and on this.
3 1395367033 on 21 Mar 2014 by Link
63 Reality Displacement Colourless None 12{12} Sorcery Each player reveals every card they own not in exile. Each permanent is randomly put onto the battlefield under its owner's control, to its owner's hand, into its owner's library, or into its owner's graveyard at random. Each instant or sorcery is put into its owner's hand, owner's library, or owner's graveyard at random. Each player shuffles their library afterward. 1 1541759416 on 09 Nov 2018 by Vitenka
64 Seasonal Cycle Colourless Rare 4{4} Enchantment Periodic (This enters play with a period counter on 0th period. During your untap step, move the counter to the next period, or restart from the 0th period if it was at the final period.)

0 {2/g}{2/g}: Return target permanent card in your graveyard to your hand.

[1] {2/r}{2/r}: Target creature gets +2/+0 and haste until end of turn.

[2] {2/u}{2/u}: Draw two cards, then discard two cards.

[3] {2/b}{2/b}: Target creature gets -2/-2 until end of turn.
1 1543650827 on 01 Dec 2018 by amuseum
65 Silver-Scaled Greyfolk Colourless Uncommon 3{2}{c} Creature – Merfolk 3 2 Hexproof
You may cast Silver-Scaled Greyfolk as it becomes revealed from your hand or library. If you do, it costs {2} less to cast.
6 1569133349 on 22 Sep 2019 by Link
66 Swan's Death Himn Colourless Mythic 0 Instant If you would lose the game, you may instead reveal Swan's Death Himn from your hand. If you do, you may pay {0} to cast it.

Swan's Death Himn can't be countered.

As long as Swan's Death Himn is on the stack, you may cast spells without paying their mana costs, you may cast spells as though they had flash, and you can't lose the game.

When Swan's Death Himn is removed from the stack, you lose the game.
6 1635533939 on 29 Oct 2021 by Ombra
67 The Consumption of Zendikar Colourless None 7{7} Enchantment – Saga +1Create three 1/1 eldrazi scion tokens

+2Choose X target lands you don't control where X is the number of eldrazi creatures you control. Put a depletion counter on those lands. Those lands lose all types, names and abilities and become wastes
+3Search your library for an eldrazi card and exile it. You may cast it this turn and it costs {1} less to cast
8 1614149938 on 24 Feb 2021 by Izaac
68 Thranic Runes Colourless Uncommon 2{1}{c} Enchantment – Aura Enchant permanent
Flash
When Thranic Runes enters the battlefield, draw a card.
Enchanted permanent is colorless.
3 1548651384 on 28 Jan 2019 by jmgariepy
69 Unconceiver of Kozilek Colourless Rare 9{9} Creature – Eldrazi 7 8 Menace
If Unconceiver of Kozilek would be countered you may add an eldrazi with a converted mana cost of 9 or less from your sideboard to your hand, then put Unconceiver of Kozilek in your sideboard.
1 1451520757 on 31 Dec 2015 by Sorrow
70 Visions in the Steam Colourless Rare 2{x}{c}{c} Instant Look at the top X cards of your library. You may put a colorless card with converted mana cost X or less from among them onto the battlefield. Put the rest back in any order. 0
71 Wall of Life Colourless None 1{?} Creature – Wall 0 6 Defender
Lifelink
{w}, {t}: Prevent the next 1 damage to target damageable this turn.
{1}{g}, {t}: Target creature gets +1/+1 until end of turn.
{3}{b}, {t}: Regenerate target blocking creature. Can be used only if Wall of Life is blocking.
0
72 Wall of Prevention Colourless None 1{?} Creature – Wall 0 5 Defender
{1}, {t}: Prevent the next 3 combat damage that would be dealt to you this turn from one attacking creature. Cannot be used if Wall of Prevention is engaged in combat.
0
73 Yellow Star Colourless None 0 Star At the beginning of each phase add {1} to your mana pool. Whenever mana is added this way to your mana pool during an opponent's turn Yellow Star deals 1 damage to you. 1 1432704926 on 27 May 2015 by Sorrow
74 363 Tonic White Rare 2{1}{w} Sorcery Choose one--You gain 3 life; or you gain 6 life and target opponent gains 3 life. 5 1383973200 on 09 Nov 2013 by amuseum
75 Acolyte of Eternity White None 2{1}{w} Creature – Human Priest 2 1 Artifact Creature Enchantment Lands you control get +20/+20 and have indestructible and trample. 3 1458929080 on 25 Mar 2016 by Jack V
76 Aether Glitch White None 2{1}{w} Instant You may cast X cards from your hand without paying their mana costs, where X is the number of cards returned to your hand this turn by effects opponents control. 6 1511776580 on 27 Nov 2017 by Vitenka
77 Aetherbind White Uncommon 2{1}{w} Sorcery Exile target creature you don't control until target creature you control leaves the battlefield. (That creature returns under its owner's control.) 2 1404716164 on 07 Jul 2014 by Alex
78 Afterlife White None 4{3}{w} Enchantment Whenever a creature dies, return it to the battlefield. Creatures returned to the battlefield with Afterlife can only block other creatures returned to the battlefield with Afterlife, and if they would deal combat damage to a player, they deal 1 damage instead. 5 1522493131 on 31 Mar 2018 by Jack V
79 Allies' Indifference White Rare 4{3}{w} Enchantment Planeswalkers with four or more loyalty counters on them can't activate loyalty abilities. 2 1617325741 on 02 Apr 2021 by Sorrow
80 Ana Amari White None 3{2}{w} Legendary Creature – Human Sniper 2 2 First Strike, lifelink
◯◯◯
3→: If target player would gain life this turn, they gain twice that much life instead.
{r}, 2→: Target player can't gain life this turn.
◯◯◯◯
2→, {r}: Target creature gets +X/X until end of turn, where X is its power.
1 1600646293 on 20 Sep 2020 by Link
81 Anazen Mage White None 2{w}{w} Creature – Cloudwalker Wizard 2 4 Defender
Whenever a creature you control is dealt damage, if that creature is still on the battlefield, remove that damage. You gain life equal to the damage removed this way.
2 1561283364 on 23 Jun 2019 by SecretInfiltrator
82 Ancestral Song White Uncommon 2{1}{w} Instant Create a 1/1 white Spirit creature token with flying.
Overlearn {5}{w} ({5}{w}: Exile this from your graveyard. It becomes learned for as long as it's exiled. Once per turn, you may cast a copy of a learned card you own.)
3 1504810043 on 07 Sep 2017 by Link
83 Angel of Mending White Rare 0 Creature – Angel 4 4 Flying, vigilance, lifelink
Cycling {1}{w}
When you cycle Angel of Mending, you gain a prayer counter, then you gain life equal to the number of prayer counters you have. Put Angel of Mending onto the bottom of your library. If you gained four or more life this way, put it onto the battlefield instead.
1 1643107172 on 25 Jan 2022 by SecretInfiltrator
84 Angelic Dreamstrider White Rare 5{4}{w} Creature — Human Soldier 2 2 Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Whenever a creature you control with dreamwalk attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat. 2 1433401002 on 04 Jun 2015 by Doombringer
85 Apoidean Hive-Guard White Uncommon 2{1}{w} Creature – Insect Archer 1 2 Flying
Whenever one or more creatures attack you, Apoidean Hive-Guard deals 1 damage to their controller and each planeswalker he or she controls.
1 1571071254 on 14 Oct 2019 by Link
86 Apoidean Matron White Rare 2{1}{w} Creature – Insect Noble 3 2 Flying, vigilance
When Apoidean Matron arrives, create two 1/1 white Insect creature tokens with flying.
Apoidean Matron can't attack unless you tap two other untapped Insect creatures you control.
1 1571071399 on 14 Oct 2019 by Link
87 Apoidean Queen White Mythic 3{2}{w} Creature – Insect Noble 1 4 Defender, flying
Other Insects you control get +1/+1 and have vigilance.
{t}, Tap an untapped nontoken Insect you control: Create a 1/1 white Insect creature token with flying.
2 1571431889 on 18 Oct 2019 by Link
88 Apoidean Warrior White Common 1{w} Creature – Insect Warrior 2 2 Flying
Apoidean Warrior can't attack unless you have been dealt damage since your last combat.
0
89 Apostle of the Light White Common 1{w} Creature – Human Cleric 1 1 When Apostle of the Light enters the battlefield, search your library for up to three cards named Apostle of the Light and, reveal them, and put them into your hand. Then shuffle your library.
{1}{w}, Sacrifice four creatures named Apostle of the Light: Search your library for an Angel creature card and put it onto the battlefield. Then shuffle your library.
5 1407865697 on 12 Aug 2014 by Link
90 Archon of Preservation White Rare 5{4}{w} Creature – Archon 4 4 Flying
If a card you own would be exiled from a zone other than your library, you may put that card on the bottom of your library instead.
0
91 Arcus, Light of the Sun White Mythic 6{3}{w}{w}{w} Legendary Creature – Avatar 5 5 When Arcus, Light of the Sun enters the battlefield, destroy all other creatures.
Vigilance
Evoke {1}{w}{w}{w}
4 1370360407 on 04 Jun 2013 by Link
92 Ardent Arms White Uncommon 2{w}{w} Sorcery Enchantment Put a 1/1 white Soldier creature token onto the battlefield.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
Soldier and Knight creatures you control get +1/+1.
3 1420926659 on 10 Jan 2015 by Link
93 Arisi, Guiding Spirit (Arisi, Guiding Blade) White Rare 1 {w} Legendary Creature – Spirit
‑‑‑‑
Legendary Artifact – Equipment
2 1 Flying
{1}{u}, {t}: Arisi, Guiding Spirit and another target creature gain shroud until end of turn. Transform Arisi and attach it to that creature.
‑‑‑‑
Equipped creature gets +2/+1 and has flying.
If equipped creature would deal damage, Arisi, Guiding Blade deals that damage instead.
{1}{w}: Tap equipped creature. Unattach Arisi and transform it.
2 1569820767 on 30 Sep 2019 by Link
94 Armor of Moonlight (Moonlit Knight) White Uncommon 2 {w}{w} Enchantment – Aura
‑‑‑‑
Creature – Spirit Knight
2 2 Enchant creature.
Enchanted creature gets +2/+2 and has protection from black.
When enchanted creature dies, return Armor of Moonlight to the battlefield transformed.
‑‑‑‑
Protection from black
{w}{w}: Transform Moonlit Knight and attach it to target creature.
0
95 Arms Master White Uncommon 2{1}{w} Creature – Kor Soldier 0 3 When Arms Master enters the battlefield or at the beginning of your upkeep, attach target equipment you control to Arms Master.
Equipment attached to Arms Master has equip {0}.
2 1429998514 on 25 Apr 2015 by Alex
96 Army Veteran White Common 3{2}{w} Creature – Human Soldier 2 2 Legacy (When this creature dies, exile it and put an Equipment artifact token onto the battlefield with Equip {3} and "Equipped creature gets +2/+2" onto the battlefield.) 3 1431977704 on 18 May 2015 by Link
97 Arrogant Lord White Rare 2{w}{w} Creature – Human Noble Knight 2 2 Vigilance
Whenever a creature blocks or becomes blocked by Arrogant Lord, it loses all abilities and becomes a Coward creature with base power and toughness 1/1 until end of turn.
4 1554595288 on 07 Apr 2019 by dude1818
98 Assault Automaton White None 3{2}{w} Creature – Golem 2 2 Forerunner (If this card is in your opening hand, you may begin the game with it on the battlefield. If you do, it can't attack until your third turn.)

Assault Automaton has first strike as long as it's attacking.
1 1466997296 on 27 Jun 2016 by Volvary
99 Astral Prison White Uncommon 3{2}{w} Enchantment Other permanents you control can't be targeted by spells or abilities your opponents control unless that player pays an additional {2} for each spell or ability that targets another permanent you control. 3 1476931859 on 20 Oct 2016 by Brainpolice
100 Atine, Sculptress of Dreams White Mythic 4{2}{w}{w} Planeswalker – Atine 3 +2: Look at the top card of your library. If it's an enchantment card, you may reveal it and put it into your hand.
-3: Search your library for up to four enchantment cards, shuffle your library, then reveal those cards and put them on top of it in any order.
-6: You get an emblem with "{0}: Target enchantment becomes a 4/4 enchantment creature until end of turn."
2 1345563542 on 21 Aug 2012 by Alex
101 Aufden, Steelkin Inquisitor White None 3{2}{w} Legendary Creature – Elemental Advisor 2 4 Whenever an Aura or Equipment becomes attached to a permanent, investigate.
{2}, {t}: Attach target Aura or Equipment which you own or which is attached to a permanent you own to another target permanent.
8 1569438114 on 25 Sep 2019 by Link
102 Aural Renewal White Rare 7{5}{w}{w} Sorcery Return target creature card from your graveyard to the battlefield. Then return any number of Aura cards from your graveyard to the battlefield and attach them to that creature. 0
103 Austere Ascetic White Common 1{w} Creature – Human Cleric 1 1 Whenever a counter is removed from a permanent you control, you gain 1 life. 10 1546961647 on 08 Jan 2019 by Froggychum
104 Austerity White Rare 4{2}{w}{w} Creature – Incarnation 3 5 When Austerity enters the battlefield, choose artifact, enchantment, legendary, or planeswalker. Exile any number of target permanents with the chosen type until Austerity leaves the battlefield. 1 1475868035 on 07 Oct 2016 by Link
105 Avacyn's Decree White Rare 3{1}{w}{w} Instant Creatures you control gain protection from the color of your choice until end of turn. If Avacyn's Decree was cast from a graveyard, it deals 4 damage to each creature instead.
Flashback {3}{r}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
4 1457648698 on 10 Mar 2016 by Link
106 Axiomancer's Spellforme White Rare 1{w} Instant Choose one —
• Create a 1/1 white Soldier creature token.
• Put a stun counter on target creature.
When you activate an ability of a blue permanent, unlock Axiomancer's Spellforme.
[LOCKED]
When Axiomancer's Spellforme becomes unlocked, counter up to one target spell unless its controller pays {2}.
3 1661610521 on 27 Aug 2022 by Link
107 Axiomancer's Will White Uncommon 2{1}{w} Instant Choose one —
• Untap target creature. It gets +2/2 until end of turn.
• Target creature can't take action this turn. (It can't attack, activate abilities, or be tapped or untapped as part of paying a cost.)
0
108 Azorius Skyspeaker White None 2{1}{w} Creature – Vedalkin Scout 1 1 Interdict (Players can't attack you unless they pay {1}) 3 1528379957 on 07 Jun 2018 by Jack V
109 Battalion Trooper White None 3{2}{w} Creature – Human Soldier 2 3 When Battalion Trooper enters the battlefield, you may search your library for a card named Battalion Trooper, reveal it put it in your hand, then shuffle your library. If you do, cards named Battalion Trooper cost {1} less to cast this turn. 1 1449138426 on 03 Dec 2015 by Alex
110 Battle Vigor White Uncommon 4{2}{w}{w} Enchantment — Aura Enchant creature
Enchanted creature has double strike.
Trance — Whenever enchanted creature attacks, its gets +1/+1 for each tapped creature you control.
5 1433401002 on 04 Jun 2015 by Doombringer
111 Beg Pardon White Common 2{1}{w} Instant Counter target spell unless its controller pays {2}. If that spell is countered this way, its controller draws a card. 7 1486995262 on 13 Feb 2017 by Alex
112 Bellycrawl White None 1{w} Enchantment – Aura Enchant Creature
Enchanted creature can't attack or block unless its controller pays {x} where X is its toughness.
1 1497221507 on 11 Jun 2017 by Jack V
113 Bestow Legacy White Rare 4{2}{w}{w} Enchantment Each creature that enters the battlefield under your control enters with an additional +1/+1.

If a creature you control with counters on it would die, you may move those counters to another creature before that creature leaves the battlefield.
1 1551230747 on 27 Feb 2019 by Sorrow
114 Birb Champion (Snek Champion) White None 3 {2}{w}
‑‑‑‑
{2}{g}
Creature – Bird Warrior
‑‑‑‑
Creature – Snake Warrior
2
‑‑‑‑
2
2
‑‑‑‑
2
Flying, Vigilance
{b}: Transform Birb Champion
‑‑‑‑
Vigilance, Deathtouch
{u}: Transform Snek Champion
1 1617833752 on 07 Apr 2021 by continuumg
115 Bladedancer Prodigy White Uncommon 1{w} Creature – Human Soldier 1 1 When Bladedancer Prodigy attacks, it gains double strike until end of turn. 4 1339622294 on 13 Jun 2012 by Alex
116 Blessed Chronocat White Uncommon 2{1}{w} Creature – Cat 2 2 Wrath (When this dies, exile it and create an Aura Curse enchantment token attached to target opponent.)
As long as Blessed Chronocat is exiled, enchanted opponents can't cast spells during other players' turns.
1 1499724653 on 10 Jul 2017 by Link
117 Blessed Rays White Common 3{2}{w} Sorcery You gain 8 life.
Resurrect {4}{w} ({4}{w}, Discard this card: Return a creature that costs less than this from your graveyard to the battlefield tapped. Resurrect only as a sorcery.)
When you resurrect a creature with Blessed Rays, you gain life equal to that creature's toughness.
0
118 Blind Imperator White Rare 2{w}{w} Creature – Insect Cleric 2 2 Flying
If a spell or triggered ability would cause a player to look at the top card or cards of a library, instead counter that spell or ability.
8 1421737075 on 20 Jan 2015 by Alex
119 Blinkety Blink White Uncommon 2{1}{w} Instant Exile target creature, then return it to the battlefield. Until end of turn, it gains "{1}{w}: Exile this creature, then return it to the battlefield under its owner's control. It gains this ability until end of turn." 5 1365382242 on 08 Apr 2013 by Alex
120 Bliss White None 3{2}{w} Enchantment – Aura Enchant Creature
At the beginning of your end step, put a +1/+1 counter on enchanted creature and gain 1 life.
0
121 Borderland Protector White Common 1{w} Creature – Human Soldier 1 2 Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Borderland Protector is paired with a Forest or an Island, both permanents have hexproof.
1 1461957802 on 29 Apr 2016 by Link
122 Bravery of the Small White Uncommon 2{1}{w} Enchantment Creatures you control with converted mana cost 1 or less get +1/+1. 0
123 Break White Rare 2{1}{w} Instant Prevent all damage a source of your choice would deal this turn. If more than 4 damage is prevented this way, that source's controller can't cast spells this turn. 0
124 Breeding Program White Common 4{3}{w} Sorcery Create two 1/1 Human creature tokens, then you may propagate. (Tap two untapped creatures you control that share a type to create a token that's a copy of one of them.) 3 1487146425 on 15 Feb 2017 by Gustostückerl
125 Bury in Dust White Uncommon 1{w} Instant Tap target creature.
Scrounge {1}{w}{w} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.)
If Bury in Dust's scrounge cost was paid, you may exile target creature if it's tapped.
1 1452820339 on 15 Jan 2016 by Link
126 Calcify White Uncommon 3{2}{w} Sorcery Exile target creature. Its controller creates a 0/4 Golem artifact creature with Defender. 5 1578925063 on 13 Jan 2020 by continuumg
127 Call to Allegiance White Rare 5{3}{w}{w} Instant Choose One:
-Search your Library for an Ally card reveal it, and put it into your hand. Shuffle your Library afterwards.
-Put three 1/1 White Kor Ally Creature tokens onto the battlefield.
1 1450054788 on 14 Dec 2015 by Adak
128 Calm White None 6{3}{w}{w}{w} Creature – Elemental Incarnation 0 8 Indestructible.
Prevent all damage dealt to and dealt by Calm
If Calm is put into a graveyard from anywhere, shuffle it into its owner's library.
0
129 Cam's Archer White Rare 4{2}{w}{w} Legendary Creature – Centaur Archer 3 3 Whenever a noncreature permanent enters the battlefield under your control, you may pay {w}. If you do, Cam's Archer deals 3 damage to target nonwhite creature. 1 1457531933 on 09 Mar 2016 by Link
130 Canonization White Rare 4{3}{w} Enchantment Whenever a legendary creature or planeswalker dies, create a relic artifact token with "Sacrifice this artifact: Choose 1
• Target creature gains indestructible until end of turn
• Target creature gets +2/+2 until end of turn.
• Target creature gains hexproof until end of turn.
0
131 Card135516 White None 3{2}{w} Creature – ? 1 1 Banding
Echo {2}
When ~ attacks, you may pay {x}{b/g}, where X is the number of other creatures attacking in the same band with ~. If you do, then regenerate ~, and ~ gets +1/+1 until end of turn.
When ~ blocks, you may pay {x}{2/w}{b/g}, where X is the number of other creatures blocking the any attacking creatures that ~ is blocking. If you do, then regenerate ~, and ~ gets +1/+1 until end of turn.
0
132 Card67753 White None 2{1}{w} Sorcery Choose one -
- Tap target Creature.
- Destroy target tapped creature.
Entwine {1}{b}
0
133 Card73711 White Uncommon 3{2}{w} Instant Exile target tapped creature. 1 1476842705 on 19 Oct 2016 by Brainpolice
134 Card73983 White Rare 1{w} Instant Target player can't cast spells this turn.
Cycling {3}{w}
When you cycle ~, target player can't cast spells this turn and creatures can't attack this turn.
0
135 Card74236 White Rare 1{w} Creature 1 1 Lands you control are plains in addition to their other types. 0
136 Card74317 (Card74316) White Rare 2 {1}{w} Enchantment
‑‑‑‑
Creature
3 3 Whenever a creature with toughness 3 or less enters the battlefield under your control, put a +1/+1 counter on it.

{2}{w}{w}: Transform ~. You may only activate this ability if you control three or more creatures with +1/+1 counters.
‑‑‑‑
Flying
Other creatures you control gain +1/+1.
1 1478159565 on 03 Nov 2016 by Brainpolice
137 Card74435 White Uncommon 2{1}{w} Enchantment – Aura Enchant enchantment
Put five +1/+1 counters on enchanted enchantment. It becomes a 0/0 elemental creature. It's still an enchantment.
1 1478508073 on 07 Nov 2016 by Brainpolice
138 Cask of Familiarity White Rare 2{1}{w} Artifact {1},{t}: Exile target card from a graveyard
{1},{t}, Turn a face up exiled card face down: You may play a card that shares a name with the card you turned face down from exile.
0
139 Cast a Wide Net White Common 1{w} Instant Up to one target creature you control can block an additional creature this turn.
Up to one target creature an opponent controls loses, and can't have or gain menace until end of turn.
1 1549539850 on 07 Feb 2019 by jmgariepy
140 Castle White None 3{2}{w} Instant Exchange two creatures you control (For each which is attacking, targeted by a spell, or blocked or blocking a creature, now the other is instead.)
Draw a card.
1 1496694253 on 05 Jun 2017 by Jack V
141 Catalyst Sliver White Rare 3{w}{2} Creature – Sliver 2 1 Sliver spells you cast cost {1} less to cast.

Non-Sliver spells cost {1} more to cast.
0
142 Cavalry Charger White None 1{w} Creature – Horse 3 1 Trained 1 (Cavalry Charger can't attack or block unless you tap an untapped creature you control with power 1 or more.)
First strike
1 1484340278 on 13 Jan 2017 by Jack V
143 Charge Giver White None 2{w}{w} Creature – Elemental Shaman 2 2 Whenever an activated ability of a creature you control resolves for the third time this turn, you may put a +1/+1 counter on that creature. 0
144 Chronotrooper White Uncommon 0 Creature – Human Soldier 1 3 Teleport – {1}{w}: Put Chronotrooper from your hand onto the battlefield. 3 1312540223 on 05 Aug 2011 by Alex
145 Cleansing Wrath (Necromancy's Temptation) White Rare 6 {3}{w}{w}{w} Sorcery
‑‑‑‑
Sorcery
Destroy all creatures. Then, if {b}{b}{b} was spent to cast Cleansing Wrath, transfrom it. Otherwise, exile all cards from all graveyards afterward.
‑‑‑‑
Return target creature or planeswalker from each player's graveyard to the battlefield.
4 1582533050 on 24 Feb 2020 by Alex
146 Collapsible Wall White None 1{w} Creature – Wall 0 3 Defender
{t}, sacrifice Collapsible Wall: Collapsible Wall deals 3 damage to target creature blocked by it.
1 1496267441 on 31 May 2017 by Alex
147 Collective Counselling White Rare 4{3}{w} Sorcery Look at the top 6 cards of your library. You may put up to two enchantment cards from among them onto the battlefield under your control. Put the remaining cards onto the bottom of your library in a random order. 0
148 Collector of Spurns White Rare 2{1}{w} Creature – Something Cleric 2 2 Whenever a spell is countered, return that card to it's owner's hand 3 1581959293 on 17 Feb 2020 by Izaac
149 Concordant Ambassador White Common 1{w} Creature – Human Advisor 1 1 Your concord includes "You gain 1 life." (Whenever a creature arrives under your control, trigger your concord.) 4 1575995101 on 10 Dec 2019 by Link
150 Contemplative Wanderer White Rare 4{2}{w}{w} Creature – Rhino Monk 1 4 When Contemplative Wanderer enters the battlefield, each player skips his or her next untap step. 2 1422854591 on 02 Feb 2015 by Link
151 Crystalline Prison White Uncommon 3{2}{w} Enchantment – Aura Enchant creature or planeswalker
Enchanted permanent can't take action. (It can't attack, block, activate abilities, or be tapped or untapped as part of paying a cost. Triggered abilities of that permanent don't trigger.)
1 1618259663 on 12 Apr 2021 by Link
152 Crystalline Sculptor White None 3{2}{w} Creature – Human Cleric 1 1 {2},{t}: Target creature becomes an enchantment. Its controller may pay {3} to end this effect. 0
153 Cultivator of Possibilities White Rare 2{w}{w} Creature – Kithkin Cleric 1 1 Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
Spells you cast that share a card type with the invested card cost {1} less to cast.
Spells your opponents cast that share a card type with the invested card cost {1} more to cast.
1 1448648632 on 27 Nov 2015 by Link
154 Dalen, Empyrial Vanguard White Rare 5{3}{w}{w} Legendary Creature – Bird Soldier 4 4 Ward {2}
Flying, Vigilance
Whenever an opponent pays the Ward cost for a permanent you control, you may draw two cards.
1 1617500103 on 04 Apr 2021 by Adak
155 Dawnling White Rare 5{3}{w}{w} Creature – Shapeshifter 3 3 {w}: Dawnling gains first strike until end of turn.
{w}: Dawnling gains vigilance until end of turn.
{w}: The next time a source would deal damage to Dawnling this turn, prevent that damage.
{w}: Dawnling gets +1/-1 until end of turn.
{w}: Dawnling gets -1/+1 until end of turn.
1 1409432449 on 30 Aug 2014 by movezig5
156 Dayblade Scout White Common 2{1}{w} Creature — Human Scout 3 1 5 1433401002 on 04 Jun 2015 by Doombringer
157 Daylight’s Emissary White Common 2{1}{w} Creature — Human Cleric 1 3 Daylight’s Emissary has flying as long as it has a +1/+1 counter on it. 2 1433401002 on 04 Jun 2015 by Doombringer
158 Deconscription White Common 3{2}{w} Enchantment – Aura Flash
Enchant Creature
When CW-11 enters the battlefield, remove enchanted creature from combat
Enchanted creature can’t attack or block
1 1471634176 on 19 Aug 2016 by Abyssien
159 Decree of Light White Common 5{4}{w} Instant Exile target attacking creature, blocking creature, or enchantment. 4 1433401702 on 04 Jun 2015 by Doombringer
160 Denaru, High Arbiter White Mythic 2{1}{w} Legendary Creature – Human Advisor * *+1 Vigilance
Whenever Denaru, High Arbiter blocks a creature, you may pay {2}{w}. If you do, exile that creature until Denaru leaves the battlefield.
Denaru's power is equal to the number of creatures exiled with it and its toughness is equal to that number plus 1.
0
161 Desperate Defense White Mythic 0 Instant (Spells without mana costs cannot be played)
{x}{x}{w}, Reveal Desperate Defense From your hand: Put X 1/1 white Human creature tokens with defender onto the battlefield. Only activate this ability at the end of your turn and only if Desperate Defense is in your hand.
3 1412335050 on 03 Oct 2014 by Acilper
162 Determined Guardian White Uncommon 2 {1}{w}
‑‑‑‑
{w}
Creature – Faerie Knight
‑‑‑‑
Creature – Instant
0 1 Flash, flying
When Determined Guardian arrives, return a creature you own to your hand.
‑‑‑‑
Target creature gains projection from spells until end of turn.
2 1569301248 on 24 Sep 2019 by continuumg
163 Determined Preservationist White Rare 2{1}{w} Creature – Human Noble 1 3 Permanents can't be sacrificed. 3 1549006325 on 01 Feb 2019 by SecretInfiltrator
164 Devoted Exorcist White Rare 3{1}{w}{w} Creature – Human Cleric 1 2 {w}, {t}: Exile target creature card in a graveyard or Zombie, Skeleton, or Vampire on the battlefield. 1 1346948641 on 06 Sep 2012 by Alex
165 Diamond Vanguard White Uncommon 2{1}{w} Creature – Shard Knight 2 1 Vigilance
Shardmind (Creatures you control with shardmind share a single cumulative toughness.)
13 1462651482 on 07 May 2016 by Jack V
166 Dispersing Wall White Uncommon 2{1}{w} Creature – Wall 0 2 Defender
Whenever Dispersing Wall blocks, it becomes an enchantment with "Creatures you control get +0/+2" until end of turn.
3 1572441912 on 30 Oct 2019 by Link
167 Divine Blessing White Mythic 4{2}{w}{w} Sorcery If each opponent controls more creatures than you, you may search your library for a creature card with converted mana cost X or less, where X is the highest converted mana cost among creatures your opponents control, and put it onto the battlefield. You may repeat this process for each other permanent type. Then shuffle your library. 4 1419880462 on 29 Dec 2014 by Vitenka
168 Dog Domesticator White None 1{w} Creature – Human 1 2 {w},{t}: Target wolf becomes a 1/1 white hound. (This effect lasts indefinitely.) 1 1490380416 on 24 Mar 2017 by Sorrow
169 Domestic Abuse Hotline White Rare 1{w} Enchantment – Aura Enchant creature
Enchanted creature gains protection from its controller. This effect doesn't remove Domestic Abuse Hotline.
2 1397279964 on 12 Apr 2014 by movezig5
170 Doomed Soulmage White Rare 3{2}{w} Creature – Kithkin Wizard 2 3 When Doomed Soulmage dies, return it to the battlefield as a copy of target enchantment card in your graveyard with converted mana cost 3 or less. 0
171 Draconian Tribunal White Rare 4{3}{w} Creature – Human Advisor 2 4 Other Advisors you control get +1/+1.
{10}, {t}: Exile target creature. This ability costs {1} less to activate for each other Advisor you control.
6 1617138495 on 30 Mar 2021 by Adak
172 Driving Bureaucrat White Uncommon 3{2}{w} Creature – Human Advisor 2 1 First Strike
Whenever Driving Bureaucrat attacks, shuffle target creature card with power 1 or less from your graveyard into your gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.)
1 1569864154 on 30 Sep 2019 by Link
173 Dutytouched Knight White Uncommon 3{2}{w} Creature — Human Knight 2 2 When Dutytouched Knight enters the battlefield, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has first strike. 1 1433401702 on 04 Jun 2015 by Doombringer
174 Earned Reprieve White Uncommon 1{w} Instant Each player that dealt damage to you this turn, can't cast spells this turn. 1 1555569534 on 18 Apr 2019 by Izaac
175 Echoes of the Trumpet White Uncommon 2{1}{w} Sorcery Create two 1/1 white Soldier creature tokens.
Whenever a player creates a token, you may cast Echoes of the Trumpet from your graveyard, then exile it.
8 1503661474 on 25 Aug 2017 by Jack V
176 Em Kazir, Barrier Paladin White Rare 4{2}{w}{w} Creature – Kor Cleric Soldier 2 4 Em Kazir, Barrier Paladin can block an additional creature each combat.
No more than two creatures can attack you or permanents you control each combat.
0
177 Enhancing Enchantment White None 3{2}{w} Enchantment Enhance an Enchantment (When this enters the battlefield, sacrifice it unless you exile another Enchantment you control. When this leaves the battlefield, that card returns to the battlefield.)
Creatures you control get +3/+3
4 1360335900 on 08 Feb 2013 by cmeister2
178 Enspirit White None 1{w} Instant Target creature becomes an enchantment until end of turn. (It's no longer a creature.) 2 1465984871 on 15 Jun 2016 by Jack V
179 Eradicate Imperfection White Uncommon 3{2}{w} Sorcery Exile target creature with power unequal to its toughness. 0
180 Esh, the Mornsire White Mythic 2{1}{w} Legendary Creature – God 3 4 Indestructible
+ Whenever this attacks, the owner of the creature that sired it gains 1 life.
Sire (As another creature arrives, you may tap one creature you control with sire. If you do, that creature arrives as the tapped creature's kindred and gains its + abilities.)
Esh, the Mornsire can't attack or block unless you control three or more of its kindred.
6 1505887793 on 20 Sep 2017 by Link
181 Established Routine White Rare 2{w}{w} Enchantment Turns and phases can't be skipped.
Extra turns and phases can't be taken.
5 1423614707 on 11 Feb 2015 by jmgariepy
182 Eternal Servitor White Uncommon 3{2}{w} Creature – Spirit Soldier 2 3 If Eternal Servitor would die, it becomes a shield instead. (Put it into your command zone face down. If you would be damaged, instead break one of your shields and put it into your hand.) 1 1506216091 on 24 Sep 2017 by Link
183 Eternal Soul White Rare 1{w} Creature – Spirit 1 1 Flying
When Eternal Soul dies, you gain 2 life.
Whenever a non-Spirit creature you control dies, you may return Eternal Soul from your graveyard to your hand.
0
184 Ethereal Terrain White Rare 4{2}{w}{w} Enchantment Creatures can't attack you or permanents you control unless their controller discards a land card for each of those creatures.
At the beginning of each player's upkeep, that player may return a land card from his or her graveyard to his or her hand.
1 1400679945 on 21 May 2014 by Vitenka
185 Ethnic Cleansing White None 4{w}{w}{w}{w} Sorcery Choose a creature type. Search target player's library and exile all creatures of the chosen type from that player's library. 0
186 Evasion White Rare 5{4}{w} Enchantment As Evasion enters the battlefield, roll 3d6 and note the total.
If a source would deal damage to you, instead that source's controller rolls a d20. If that player rolls lower than the total you noted, prevent that damage.
0
187 Experienced Command White Rare 2{1}{w} Sorcery You gain an experience counter.
Put a 1/1 white Soldier creature onto the battlefield for each experience counter you have.
1 1445041641 on 17 Oct 2015 by Link
188 Eye of Norn White Rare 2{1}{w} Creature – Advisor 1 3 Vigilance
Players can't cast spells from graveyards, from libraries, or from exile.
3 1507187009 on 05 Oct 2017 by Vitenka
189 Faiths Force cleric White Rare 3{1}{w}{w} Creature – Leonin Cleric At the beginning of target opponents turn you may reveal a creature card from your hand, Faith force gains all the keyword abilities of the revealed card, if the revealed card is a cleric, Faith force cleric gains all the revealed cards activated abilities. 0
190 Fatigue's Paladin White Uncommon 1{w} Creature – Human Cleric Knight 2 1 {g/u}{g/u}, {q}: Draw a card. Activate this ability only if Fatigue's Paladin dealt combat damage this turn. 2 1488172069 on 27 Feb 2017 by dude1818
191 Favourite Warhorse White None 3{2}{w} Creature – Mount +2 +2 Mount {3} ({3}: Attach this to target creature which has +2/+2. This can't attack, block or tap as long as its attached. Mount only as a sorcery.) 6 1493995979 on 05 May 2017 by Jack V
192 Fear of the Unknown White Rare 4{3}{w} Enchantment If a player would cast a spell from somewhere other than his or her hand, exile it instead. 7 1429897401 on 24 Apr 2015 by Acilper
193 Felinus of The Plains White None 3{2}{w} Legendary Creature – Kithkin Knight 2 3 Whenever an opponent attacks you with a creature with power 4 or greater, prevent all combat damage that would be dealt this turn 7 1655272480 on 15 Jun 2022 by SecretInfiltrator
194 Ferg, Combat Judge White Rare 3{1}{w}{w} Legendary Creature – Kor Advisor 2 2 Ferg, Combat Judge can't attack, block, or fight.

Spells can't be cast and abilities can't be activated during combat phase, except mana abilities.

Creatures with different masses can't fight each other. (Creature's mass = its total power and toughness.)
3 1596138588 on 30 Jul 2020 by amuseum
195 Field Promotion White Uncommon 4{3}{w} Tribal Enchantment – Soldier Aura Enchant creature
When Field Promotion enters the battlefield, put two 1/1 white Soldier tokens on the battlefield.
Enchanted creature gets +1/+1 and has first strike.
4 1449973218 on 13 Dec 2015 by Jebediah
196 Fields of Valor White None 3{3} Enchantment Enchant Plains
Creatures you control get +1/+1.
0
197 Final Shielding White None 1{w} Instant Until end of turn end of turn target opponent can't lose the game. You lose the game. 2 1426645986 on 18 Mar 2015 by Sorrow
198 Flittering Existence White Uncommon 4{3}{w} Enchantment When Flittering Existence enters the battlefield, exile target nonland permanent until Flittering Existence leaves the battlefield. 3W: Return Flittering Existence to its owner’s hand. 0
199 Force of Expulsion White Rare 4{3}{w} Enchantment Flash
You may exile a card from your hand rather than pay Force of Expulsion's mana cost, until Force of Expulsion would leave the battlefield
When Force of Expulsion enters the battlefield, exile target non-land permanent until Force of Expulsion leaves the battlefield
3 1555569745 on 18 Apr 2019 by Izaac
200 Foretold Heroics White Uncommon 4{3}{w} Instant Creatures you control get +2/+2 until end of turn.
Premonition 3—W (Rather than cast this card from your hand, you may pay W and put this card into your library face up just beneath the top three cards. As it reaches the top, cast it without paying its mana cost.)
4 1433401702 on 04 Jun 2015 by Doombringer
201 Form of the Albatross White None 5{4}{w} Enchantment If you would lose the game, first the opponent whose turn it is loses 10 life. 1 1517862477 on 05 Feb 2018 by Jack V
202 Founder of the Guard' White Uncommon 2{w}{w} Creature – Human Warrior 2 2 Vigilance
Ancestry' (As another creature enters the battlefield under your control, you may exile this from your graveyard. If you do, that creature gets +1/+1.)
Founder of the Guard''s descendant has vigilance.
1 1421177863 on 13 Jan 2015 by Link
203 Frugal Housekeeper White Rare 1{w} Creature – Human Peasant Advisor 1 2 Protection from red and from black
Players can't discard or exile cards to pay the costs of spells or activated abilities.
0
204 Gathered Anecdotes White Rare 2{1}{w} Enchantment Whenever a creature token enters the battlefield, if it's name hasn't been noted, note it's name then put a wisdom counter on Gathered Anecdotes and draw a card.
At the beginning of your upkeep, if Gathered Anecdotes has 10 or more wisdom counters on it, you win the game
2 1673208123 on 08 Jan 2023 by SecretInfiltrator
205 Getaway Driver White Common 1{w} Creature – Fox Rogue Pilot 1 2 Whenever Getaway Driver crews a vehicle during an opponent's turn, that vehicle gets +0/+3 until end of turn. 1 1648618928 on 30 Mar 2022 by SecretInfiltrator
206 Ghost Writer White Common 1{w} Creature – Human Wizard 1 1 When Ghost Writer dies, you may pay {1}{w}. If you do, add "Create a 1/1 white Spirit token with vigilance" to your program, then run your program. 5 1575999521 on 10 Dec 2019 by Link
207 Gideon, Master of Arms White Mythic 4{3}{w} Planeswalker – Gideon 4 +2 Add {2} to your mana pool. Spend this mana only on casting Equipment spells and paying equip costs.
-2 Search your library for an equipment card, reveal it, and put it into your hand. Shuffle your library.
-8 Put all equipment cards in all graveyards onto the battlefield under your control, then put a 1/1 Soldier creature token onto the battlefield for each equipment you control. Equip costs of equipment you control equal 0 until end of turn.
11 1338158999 on 27 May 2012 by Alex
208 Good Bookkeeping White None 2{1}{w} White spells you cast with two or more to white mana symbols in their mana cost cost {w} less to cast. 0
209 Goodwill Missionaries White Common 2{1}{w} Creature – Human Cleric 1 1 Patronage {1} (As you cast this, each opponent may pay {1}. If they do, that player becomes your patron until end of turn.)
When Goodwill Missionaries enters the battlefield, you and each of your patrons gain 4 life.
2 1512859005 on 09 Dec 2017 by Mal
210 Great Defender Emerged White None 3{1}{w}{w} Instant Cast Great Defender Emerged only during the declare blockers step.
Gain 3 life and put a white creature with a converted mana cost of 3 or less from your hand onto the battlefield. That creature must block this turn is able.
1 1463692515 on 19 May 2016 by Sorrow
211 Gripwhose White Rare 3{1}{w}{w} Enchantment – Aura Enchant permanent
Counters can't be removed from enchanted permanent.
3 1389960291 on 17 Jan 2014 by Alex
212 Grondil Effervise White Rare 1{w} Legendary Creature – Gnome Artificer 1 1 Follower (You may have one creature with follower as an additional commander.)
Flying
Legendary creatures you control have lifelink.
5 1590773034 on 29 May 2020 by Sorrow
213 Guard of the Glades White Uncommon 2{1}{w} Creature – Rhino Cleric 1 2 Alliance- Whenever another creature enters the battlefield, Guard of the Glades gains protection from creatures and you gain 1 life 0
214 Guildpact's Decree White Mythic 6{3}{w}{w}{w} Enchantment As Guildpact's Decree enters the battlefield and at the beginning of your upkeep, choose a card name
Players cannot cast cards with the chosen names. Prevent all damage that would be dealt to you and permanents you control by any sources with the chosen name
Players can't activate abilities from sources with any of the chosen names
8 1575358428 on 03 Dec 2019 by Izaac
215 Guilt-Ridden Ronin White None 3{1}{w}{w} Legendary Creature – Samurai 2 3 First Strike, Disarm (This deals damage to creatures in the form of -1/-0 counters.)

When Guilt-Ridden Ronin attacks, creatures with power 0 can't block until end of turn.
3 1462797556 on 09 May 2016 by Link
216 Hahahaha, NOTHING White None 1{w} Enchantment – Aura Flash
Enchanted instant or sorcery
Enchanted instant or sorcery replaces "Destroy" with "Exile" instead.
1 1607888891 on 13 Dec 2020 by Sorrow
217 Halt! White Mythic 5{3}{w}{w} Sorcery Target player can't take action next turn. (That player can't attack or block with creatures. They can't activate abilities, and triggered abilities of sources they control don't trigger. They can't tap or untap permanents in order to pay costs.)
Exile Halt!.
3 1618259932 on 12 Apr 2021 by Link
218 Hashmal White Rare 5{3}{w}{w} Creature – Angel 7 8 Incomprehensible (This card begins the game in your sideboard.)
Flying, vigilance, Domain (This card can attack and block as if it were o the battlefield as long as it's revealed.)
At the beginning of your endstep, if a player has less than zero life, you may put target creature you control into your sideboard. If you do, put Hashmal onto the battlefield.
5 1602783290 on 15 Oct 2020 by SecretInfiltrator
219 Healing Charm White Common 1{w} Instant Choose one —
• Prevent the next 3 damage to target creature.
• Prevent the next 3 damage to target player.
• Gain 3 life.
10 1522817367 on 04 Apr 2018 by jmgariepy
220 Healing Visionary White Common 1{w} Creature — Human Shaman 1 1 1W, T: You gain 3 life. Activate this ability only any time you could cast a sorcery. 3 1433401702 on 04 Jun 2015 by Doombringer
221 Heavenly Ideal White Rare 3{2}{w} Enchantment Creature – Avatar 2 2 Heavenly Ideal isn't a creature unless it has a +1/+1 counter on it.
Players can't cast spells that share a card type with a permanent they control.
Undying (When this dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 1428880327 on 12 Apr 2015 by Link
222 Heliod, the Sun God White Mythic 4{3}{w} Legendary Enchanment Creature – God 5 6 Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each {w} in the mana costs of permanents you control counts toward your devotion to white.)
Artifacts, creatures, and lands your opponents control enter tapped.
{2}{w}: Tap or untap target artifact or creature.
1 1542527645 on 18 Nov 2018 by amuseum
223 Helmsman Conjurer White None 2{w}{w} Creature – Human Knight 1 3 Conjur (Tap this creature and any other number of creatures with conjur that you control: create a 0/0 colorless spirit token).

When Helmsman Conjurer participates in a conjuring, the conjured creature gain 2 toughness.
0
224 Hero's Tale White Uncommon 2{1}{w} Sorcery – Thread Weave (You may either gain or spend a thread counter as you cast this.)
Create a 1/1 white Soldier creature token. If you spent a thread counter, you gain 2 life.
Whenever you cast a Thread spell, return Hero's Tale to your hand from your graveyard.
1 1496810947 on 07 Jun 2017 by Link
225 Hex Lag White Common 2{1}{w} Instant Target permanent enters the battlefield. (It can't attack unless it has haste. If it would enter the battlefield tapped, tap it.) 9 1538449699 on 02 Oct 2018 by jmgariepy
226 High Council White Uncommon 1{w} Organization (When this card enters the battlefield, and at the beginning of your upkeep, you may exile a creature you control as its leader, returning the previous leader to the battlefield. This organization has all abilities of its leader’s power or less.)

0 Creatures you control have Vigilance

+3 Creatures you control get +1/+1
7 1570920317 on 12 Oct 2019 by continuumg
227 Hold the Pass White Rare 4{2}{w}{w} Enchantment Creatures you control get +1/+1
Each creature you control can block an additional creature each combat.
3 1466744239 on 24 Jun 2016 by Link
228 Honored Descendant White Uncommon 2{w}{w} Creature – Kithkin Shaman 1 1 Whenever a player attacks with three or more creatures, untap Honored Descendant.
As long as Honored Descendant is blocking, it's a Spirit creature with base power and toughness 4/4 and "Prevent all combat damage that would be dealt to this creature."
5 1579010909 on 14 Jan 2020 by continuumg
229 Horizon Seer White Uncommon 2{1}{w} Creature – Human Mystic 2 2 {t}: Reveal the top card of your library. If it's a Plains card, exile that card. You gain 1 life. You may play that card for as long as it remains exiled. 0
230 Humble Farmer White Rare 3{1}{w}{w} Creature – Human Citizen 1 3 {t}: Create a 0/1 green Plant token.

Sacrifice 3 plants: Create a colorless artifact token named Gold.
6 1536380579 on 08 Sep 2018 by Sorrow
231 Humble Sliver White Mythic 2{1}{w} Creature – Human Sliver 0 1 When Humble Sliver enters the battlefield, target player gains control of it.
Other slivers you control lose all abilities and are 0/1.
2 1368345192 on 12 May 2013 by Alex
232 Humble Soldier White None 1 {w}
‑‑‑‑
{1}{w}
Creature – Human Soldier
‑‑‑‑
Instant – Aspiration
1 1 (Cast this only from your graveyard.)
Create a 2/2 white Knight creature token with vigilance.
3 1621292651 on 17 May 2021 by Link
233 Hymn of Servitude White Rare 2{1}{w} Enchantment Creatures you control with converted mana cost 1 or less get +1/+1.
{2}{w}: Return target creature with converted mana cost 1 or less from your graveyard to the battlefield. If that creature would die, put in on the bottom of your library instead.
2 1399096552 on 03 May 2014 by Alex
234 Impassive Angel White Rare 5{2}{w}{w}{w} Creature – Angel 4 6 Flying, protection from red, protection from black 4 1346948817 on 06 Sep 2012 by Alex
235 Impending Collapse White Uncommon 4{3}{pw} Enchantment All enchantments have a Cumulative Upkeep cost of {1}. 0
236 Imperator's Vanguard White Common 1{w} Creature – Cloudwalker Warrior 0 1 Flying
When Imperator's Vanguard enters the battlefield, target opponent creates a colorless Cloud enchantment token.
As long as Imperator's Vanguard is attacking, it gets +1/+2 for each Cloud the defending player controls.
1 1505685030 on 17 Sep 2017 by Link
237 Imperial Bastion White Rare 3{2}{w} Creature – Wall 1 4 Defender
Your life total can't change except as a result of combat damage.
0
238 Imposing Barricade White Common 2{1}{w} Creature – Wall 1 4 Defender, wither, lifelink 0
239 Incarnation Sliver White None 6{4}{w}{w} Creature – Sliver Avatar * * Incarnation Sliver's base power and toughness are equal to your life total.
You can't lose the game.
9 1517862619 on 05 Feb 2018 by Jack V
240 Indenture White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature is a Serf.
Activated abilities of Serf creatures can't be activated.
1 1501767993 on 03 Aug 2017 by Link
241 Innocent Youth White Common 1{w} Creature – Human 0 2 When Innocent Youth dies, each player investigates. 0
242 Kald, Heir of the Bask White None 4{3}{w} Planeswalker – Kald 4 +1Put a 0/2 white Ward enchantment creature token into play.
-2Exile target creature with power 3 or greater.
-6You get an emblem with “Whenever a creature deals combat damage to you or a planeswalker you control, exile that creature.”
1 1435878296 on 02 Jul 2015 by movezig5
243 Kavu Sentinel White Uncommon 3{1}{w}{w} Creature – Kavu 2 3 Kavu Sentinel gets +2/+1 and has first strike as long as a Dominaria scene is on the battlefield. 0
244 Kellast, God of Equality (Kellast's Wake) White Mythic 3 {2}{w} Legendary Creature – God
‑‑‑‑
Land – Domain
3 3 Dominion (When you cast this, search your library for another card with dominion and put it onto the battlefield tapped and transformed, then shuffle.)
If Kellast, God of Equality would leave the battlefield, transform it instead.
If a player would draw one or more cards, each player draws that many cards instead.
If a player would create one or more tokens, each player creates a 1/1 white Citizen token instead.
‑‑‑‑
{t}: Add {w}.
{2}{w}, {t}: Target nonland, non-Aura permanent loses all types and abilities until end of turn.
{2}{w}, {t}: Transform Kellast's Wake.
0
245 Kestrel High Guard White Common 1{w} Creature – Cloudwalker Scout 2 1 Flying
When Kestrel High Guard arrives, target opponent creates a colorless Cloud enchantment token.
Kestrel High Guard can't attack unless the defending player controls a Cloud.
1 1505674871 on 17 Sep 2017 by Link
246 Kithkin Disguise Master White Uncommon 1{w} Creature – Kithkin Rogue 1 2 Morph — Reveal a Plains from your hand
When Kithkin Disguise Master is turned face up, put a 1/1 white Kithkin Creature Token onto the battlefield.
0
247 Knight White None 2{1}{w} Creature – Human Knight 3 1 Knight can't be blocked by creatures with odd power, and can't block creatures with even toughness. 1 1496695228 on 05 Jun 2017 by Jack V
248 Knight of the Noble Path White Rare 2{w}{w} Creature – Human Knight 2 2 Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
As long as Knight of the Noble Path is invested with a legendary card, Knight of the Noble Path has flying, first strike, and vigilance.
3 1448377334 on 24 Nov 2015 by Link
249 Knight of the Open Mirror White Uncommon 1{w} Creature – Human Knight 2 1 You may pay {w}{u}{b}{r}{g} rather than pay Knight of the Open Mirror's mana cost.
If Knight of the Open Mirror's mana cost wasn't paid, it arrives with three +1/+1 counters on it and has first strike and vigilance.
0
250 Knight's Familiar White None 1{w} Creature – Cat 1 1 Teamwork (Creatures with teamwork may attack in pairs.)
Lifelink
Creatures paired with Knight's Familiar get +1/+1 and have lifelink.
0
251 Kor Recruiter White Rare 4{2}{w}{w} Creature – Kor Soldier 3 4 {t}: Attach target equipment you control to target creature or planeswalker. If you attach an equipment to a planeswalker this way, it becomes a creature with power and toughness each equal to the number of loyalty counters on it for as long as it remains equipped. 2 1428816041 on 12 Apr 2015 by Link
252 Labour Tithe White Rare 2{x}{1}{w} Instant Counter target spell unless it's controller taps X untapped creatures they control 0
253 Lance of Light White Rare 4{3}{w} Artifact – Equipment When Lance of Light arrives, exile another target nonland permanent an opponent controls until Lance of Light leaves the battlefield.
Equipped creature gets +X/+X, where X is the exiled permanent's converted mana cost.
Equip {3}
7 1576533058 on 16 Dec 2019 by continuumg
254 Layers of Bureaucracy White Common 2{1}{w} Sorcery Shuffle target nonland permanent into its owner's gambits. (Players cast their top gambit without paying its mana cost at the beginning of each of their upkeeps. If they can't, put it on the bottom of their gambits.) 1 1537878987 on 25 Sep 2018 by Link
255 Lesson in Recruitment White Uncommon 2{1}{w} Sorcery You gain an experience counter.
Put a 1/1 white Soldier creature token onto the battlefield for each experience counter you have.
1 1445046079 on 17 Oct 2015 by Link
256 Level the Field White Rare 4{3}{w} Sorcery Destroy all lands. Those lands controllers may search their libraries for up to an equal number of basic lands, put them onto the battle tapped, then shuffle their libraries. 6 1419240532 on 22 Dec 2014 by jmgariepy
257 Levelheaded General White Rare 3{1}{w}{w} Creature – Human Soldier 2 3 First strike
Creatures attacking don't cause abilities to trigger.
Creatures dying don't cause abilities to trigger.
1 1405683770 on 18 Jul 2014 by Link
258 Liliana, Why are you White White None 5{3}{w}{w} Planeswalker – Liliana 4 +1: Exile up to one creature from a graveyard and create a 2/2 white zombie token.
-3: Destroy target creature with power 4 or greater.
-7: You gain an emblem with "At the beginning of your upkeep return a creature from your graveyard to the battlefield."
2 1493386849 on 28 Apr 2017 by Link
259 Little Flyer White Common 2{1}{w} Creature – Bird 1 1 Flying
Reincarnate {w} (When this dies, you may pay {w}. If you do it, put it on the bottom of its owner's library.)
When Little Flyer reincarnates, create a 1/1 white Bird creature token with flying.
1 1565353626 on 09 Aug 2019 by SecretInfiltrator
260 Lizzie White None 1{w} Creature – Human 1 1 Lizzie can't die from damage dealt by goblins.

When Lizzie enters the battlefield each opponent who controls a goblin gets a gold token. Whenever Lizzie is dealt damage by a goblin you get a gold token.
1 1460120238 on 08 Apr 2016 by Sorrow
261 Lode Extractor White Common 3{2}{w} Creature – Dwarf Artificer 2 2 When Lode Extractor enters the battlefield, excavate. (Exile a card from your graveyard. Create a Relic token based on the exiled card's type.) 1 1514004085 on 23 Dec 2017 by Mal
262 Longgrass Snake White None 2{1}{w} Creature – Snake 2 1 Reveal a plains card from your hand: Longgrass Snake can block this turn as though it was untapped. 1 1497263999 on 12 Jun 2017 by Jack V
263 Lord's Command White Rare 1{x}{x}{w} Sorcery Choose two —
• Create X 0/1 white Peasant creature tokens.
• Put a +1/+1 Counter on up to X target creatures.
• Create X food tokens.
• Search your library for up to X equipment cards, reveal them, put them in your hand, then shuffle.
0
264 Lorith, High Prophet White Rare 3{1}{w}{w} Legendary Creature – Human Cleric 1 3 Non-creature spells you cast have Convoke.
You can't spend mana to cast non-creature spells.
{w}{w}: Untap target white creature.
5 1606245326 on 24 Nov 2020 by dude1818
265 Loyal Guard White Common 1{w} Creature – Hound Soldier 1 1 Boost (You may tap this as you cast a creature spell to pay for {1} or {w} of that spell's cost.)
Loyal Guard can't attack alone.
2 1422417257 on 28 Jan 2015 by Link
266 Lucidity Guardian White Rare 3{2}{w} Creature — Griffin 2 1 Flash Flying If a spell would resolve, if it wasn’t cast from its owner’s hand, exile it instead. 1 1433401702 on 04 Jun 2015 by Doombringer
267 Lunar Lion White Common 3{2}{w} Creature – Cat 2 2 Flash
Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
If you were the target of a spell or ability this turn, Lunar Lion costs {2} less to cast.
0
268 Man the Ramparts White Uncommon 3{2}{w} Instant Put a 1/1 white Soldier creature token and a 0/3 colorless Wall creature token with defender onto the battlefield. 1 1440010446 on 19 Aug 2015 by Link
269 Man's Best Friend White Common 2{1}{w} Creature – Hound 1 1 Banding (When this creature attacks or blocks, you may group it with up to two other attacking or blocking creatures. You choose how combat damage is divided amongst them.)
Creatures grouped with Man's Best Friend, get +1/+1 until end of turn.
1 1420932239 on 10 Jan 2015 by LivesByProxy
270 Mantle of Life White Rare 4{3}{w} Enchantment – Mandate Empowered permanent has [absorb 1].

When empowered permanent activates an ability the first time this turn, you gain 2 life.

[Empower {3}] (Sorcerous, {3}: Attach this to target planeswalker or scene you control.)
0
271 Mark for New Life White Uncommon 4{3}{w} Instant Mark for New Life can't be countered.
If target creature is no longer on the battlefield, return it to the battlefield.
7 1313967067 on 21 Aug 2011 by Alex
272 Martial Trainer White Uncommon 2{1}{w} Creature – Human Warrior 2 2 Mentor
If you would lose the game and your life total is greater than 0, put a +1/+1 counter on a creature you control instead
{1}{w}: Martial Trainer gets +1/+0 until end of turn
4 1637937665 on 26 Nov 2021 by Izaac
273 Mate in Two White None 6{5}{w} Enchantment When at least one creature you control deals combat damage to an opponent the turn Mate in Two enters the battlefield and your following turn, you win the game. 1 1496740300 on 06 Jun 2017 by Jack V
274 Maverick Major White None 4{3}{w} Creature – Rhox Soldier 3 3 Ignore all targeting restrictions 5 1539112375 on 09 Oct 2018 by Jack V
275 Medical Aid Facility White Common 1{w} Construction 1 Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.)
{A}: You gain 1 life.
1 1479233421 on 15 Nov 2016 by Link
276 Memories of the land White Uncommon 2{1}{w} Enchantment At the beginning of your end step, if an opponent controls more lands than you, and you had no lands enter the battlefield under your control this turn, you may create a colourless land token with "{t}: Add one mana of any color", tapped under your control. 1 1678660895 on 12 Mar 2023 by Sorrow
277 Meowling Lifecat White None 1{w} Creature – Cat 1 1 When Meowling Lifecat enters the battlefield, you gain 1 life.
Repeat (Whenever creature enters the battlefield under your control, you may trigger a triggered ability of another creature you control with Repeat.)
1 1575997559 on 10 Dec 2019 by continuumg
278 Merchateau Bannerman White Uncommon 2{w}{w} Creature – Human Knight 2 2 Vigilance
Green creatures you control get +1/+1.
Blue creatures you control get +1/+1.
0
279 Mercy White None 2{1}{w} Legendary Creature – Human Cleric 0 2 Flying

1→: Target creature gets +1/+2 until end of turn.
◯◯◯
3→: Return target creature that died this turn from your graveyard to the battlefield.
1 1600705639 on 21 Sep 2020 by Link
280 Migratory Visionary White None 4{2}{w}{w} Creature – Human Nomad 2 3 Other Nomads you control get +1/+1.
Once per turn when a Nomad you control deals combat damage to a player, you may sacrifice a basic land. If you do, you may search your library for a non-basic land and put it onto the battlefield. Shuffle your library afterward.
0
281 Mingyun, Aerial Commander White Mythic 5{3}{w}{w} Creature – Bird Soldier Rebel 4 4 Legendary, flying, first strike
Other flying creatures you control get +2/+1 and first strike.
1 1478250306 on 04 Nov 2016 by amuseum
282 Mipha's Grace White Rare 4{3}{w} Enchantment – Aura Enchant creature
If enchanted creature would die, instead remove all damage from it, put four +1/+1 counters on it, and exile Mipha's Grace with four time counters on it. Mipha's Grace gains suspend.
5 1489748592 on 17 Mar 2017 by Alex
283 Miserable Stasis White Rare 1{w} Enchantment – Aura Curse Enchant Player
If that player or a permanent that player controls would gain a counter when that player or permanent has a number of counters equal to or greater than the enchanted player's life total, no counters are added or gained instead.
4 1674235274 on 20 Jan 2023 by HarrisonY
284 Mute White Common 2{1}{w} Instant Creatures target player controls have disability until end of turn. (Their abilities can't be activated or triggered.)
Scry 1.
3 1481215305 on 08 Dec 2016 by Alex
285 My Lady of the Pale Birds White None 6{4}{w}{w} Creature – Human Wizard 2 2 When My Lady of the Pale Birds enters the battlefield, exile all other creatures. Each player puts a 1/1 white bird creature token with flying onto the battlefield for each creature they controlled exiled this way. 3 1424456743 on 20 Feb 2015 by Jack V
286 Mysterious Portal White Rare 4{2}{w}{w} Enchantment When Mysterious Portal arrives, all creatures phase out until Mysterious Portal leaves the battlefield. 0
287 Never-Ending Glory White Rare 5{3}{w}{w} Enchantment Creature – Persona 3 3 Other creatures you control get +1/+1.

When Never-Ending Glory dies, return to your hand each other creature card put into your graveyard from the battlefield this turn.
1 1463000441 on 11 May 2016 by amuseum
288 Night Descends White None 5{3}{w}{w} Sorcery Until end of turn, creatures dying don't cause abilities to trigger.
Destroy all creatures.
4 1414435805 on 27 Oct 2014 by Alex
289 Nightbane Slayer White Uncommon 2{w}{w} Creature – Human Soldier 1 1 Whenever a +1/+1 counter is put on a red or black creature you don't control put that many +1/+1 counters on Nightbane Slayer. 1 1391219810 on 01 Feb 2014 by Sorrow
290 Nimbus Guide White Common 4{3}{w} Creature — Elemental Elk 2 2 When Nimbus Guide enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. (Shuffling turns all face up cards in that library face down.) 4 1433401702 on 04 Jun 2015 by Doombringer
291 Ninia, Holder of Titans White Rare 3{2}{w} Legendary Creature – Human Soldier 2 3 Whenever an attacking creature is blocked by one or more creature tokens you control, that creature loses trample until end of turn and you draw a card.

{2}{w}{w}: Create a 1/1 human soldier creature token
3 1605636363 on 17 Nov 2020 by Adak
292 No Place Like Home White Rare 3{1}{w}{w} Enchantment Your lands have hexproof.
When No Place Like Home enters the battlefield, draw a card.
2 1338370549 on 30 May 2012 by Alex
293 Nobleman's Dealmaking White Rare 4{2}{w}{w} Sorcery Draw three cards.
Each opponent may sacrifice a permanent. Each player that does draws a card.
Each opponent may pay {2}. Each player that does draws a card.
Each opponent may have you create two Treasure tokens. Each player that does draws a card.
3 1617393960 on 02 Apr 2021 by SecretInfiltrator
294 Norn's Devoted White Uncommon 1{pw} Artifact Creature – Soldier 1 1 As long as your devotion to Phyrexia is two or greater, Norn's Devoted gets +1/+1. (Each Φ in the mana costs of permanents you control counts toward your devotion to Phyrexia.)
As long as your devotion to Phyrexia is four or greater, Norn's Devoted gets +1/+1 and has vigilance.
6 1418218746 on 10 Dec 2014 by Link
295 Norn's Purifier White Common 2{1}{pw} Artifact Creature – Golem 2 2 When Norn's Purifier arrives, return a creature or an artifact you own to your hand. 0
296 Numerological Happenstance White Rare 4{2}{w}{w} Enchantment As Numerological Happenstance enters the battlefield, choose a converted mana cost.
Spells with the chosen converted mana cost can't be cast.
4 1428673838 on 10 Apr 2015 by Alex
297 Oath of Ajani White Rare 6{5}{w} Legendary Enchantment You have Hexproof.
Planeswalkers you control have Hexproof.
0
298 Oglind, Shield of the Chorus White Rare 5{3}{w}{w} Legendary Creature – Elephant Knight 3 4 Flash
Convoke
Tapped permanents you control have Indestructible.
1 1604821728 on 08 Nov 2020 by Alex
299 On the Take White None 3{2}{w} Enchantment Whenever a player attacks, if you're the defending player, that player may pay {1}. If that player pays, create a Treasure token. Otherwise, create a Clue token. 2 1588359167 on 01 May 2020 by dude1818
300 Opal Warrior White Common 1{w} Creature – Shard Warrior 1 1 Shardmind (Creatures you control with shardmind share a single cumulative toughness.) 3 1408920266 on 24 Aug 2014 by Alex
301 Orzhov Mausoleum Tender White None 2{1}{w} Creature – Ghoul Priest 2 2 Vigilance
Spook (When this creature dies you may exile it haunting target creature. That creature gets +1/+1 if you control it, else -1/-1.)
If you control haunted creature, it has vigilance.
1 1528540191 on 09 Jun 2018 by Jack V
302 Overwatch Eagle White Common 6{5}{w} Creature — Bird 3 6 Defender, flying//2W: Put a +1/+1 counter on target creature you control. Activate this ability only any time you could cast a sorcery. 3 1433401702 on 04 Jun 2015 by Doombringer
303 Owlin Benefactor White Mythic 3{2}{w} Creature – Bird Noble 2 3 Flying
At the beginning of your draw step, draw an additional card.
Whenever you draw a card, each opponent may pay {1}. Each opponent who pays draws a card.
1 1617371000 on 02 Apr 2021 by Link
304 Pacific Alseid White Common 1{w} Enchantment Creature – Nymph 0 2 Bestow {1}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Defender
Enchanted creature gets +0/+2 and has defender.
0
305 Panopoly White Rare 3{w}{w}{w} Artifact If a source would deal damage to you, prevent 1 of that damage. 1 1387972036 on 25 Dec 2013 by DrugsForRobots
306 Paperwing Flitters White None 4{3}{w} Sorcery Put three 1/1 white construct creature tokens with flying onto the battlefield. 1 1421061528 on 12 Jan 2015 by Jack V
307 Pastamancer White None 4{3}{w} Creature – Human Chef 3 4 When Pastamancer enters the battlefield, create three linguine tokens (They're artifact tokens with {w}{u},{t}: Tap up to one target creature and gain 4 life.") 3 1593215963 on 26 Jun 2020 by Sorrow
308 Pasture Fence White Uncommon 2{1}{w} Creature – Wall 0 4 Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Whenever the land paired with Pasture Fence becomes tapped, you gain 1 life.
0
309 Patrol the Borderwall White Rare 3{1}{w}{w} Sorcery Rapid Response (Whenever a creature attacks you or a planeswalker you control, you may cast this spell as if it had Flash)
Put two 1/1 white soldier creature tokens onto the battlefield.
Dominion — If you you control six or more lands, put two 2/2 white knight creature tokens onto the battlefield instead.
2 1461386492 on 23 Apr 2016 by Adak
310 Peace Aspirant White Uncommon 4{3}{w} Creature — Human Cleric 2 3 Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.)
Whenever Peace Aspirant becomes tapped, put a 1/1 white Hound creature token with lifelink onto the battlefield.
4 1433401702 on 04 Jun 2015 by Doombringer
311 Peaceful Truce White Common 3{2}{w} Enchantment Untapped creatures have protection from all colors.

Vanishing 3
1 1299599972 on 08 Mar 2011 by suprflcn
312 Peculiar Annihilation White Rare 5{2}{w}{w}{w} Instant Choose one —
• Creatures you control gain indestructible until end of turn.
• Destroy all creatures.
Entwine {b}{b} (Choose both if you pay the entwine cost.)
3 1407839640 on 12 Aug 2014 by Alex
313 Peculiar Blinking White None 1{w} Sorcery Choose one:
• Exile target creature until the beginning of the next end step.
• Put an exiled card an opponent controls into their graveyard.
Entwine {2}{b} (Choose both if you pay the entwine cost.)
2 1484060780 on 10 Jan 2017 by Jack V
314 Peculiar Chanting White None 1{w} Instant Choose one:
• Target creature becomes an enchantment in addition to its other types until end of turn.
• Target player sacrifices an enchantment.
Entwine {1}{b}
3 1465983471 on 15 Jun 2016 by Jack V
315 Peculiar Chantment White Common 1{x}{w} Sorcery Choose one: destroy target enchantment with converted mana cost X or less, or search your library for an enchantment card with converted mana cost X or less and put it onto the battlefield.
Entwine {u} (Choose both if you pay the entwine cost.)
4 1311087564 on 19 Jul 2011 by Jack V
316 Peculiar Control White None 3{2}{w} Enchantment – Aura You control enchanted creature.
Enchanted creature can't attack or block unless you pay {2}{u}.
2 1446221500 on 30 Oct 2015 by Jack V
317 Peculiar Direction White None 2{1}{w} Instant Choose one:
• The next 3 damage that would be dealt to target creature this turn is dealt to another target creature instead.
• Peculiar Direction deals 3 damage to target attacking or blocking creature.
Entwine {r}
1 1465923970 on 14 Jun 2016 by Jack V
318 Peculiar Exile White None 2{1}{w} Instant Choose one:
• The next time a creature would enter the battlefield without being cast this turn, exile it instead.
• Exile target creature and return it to the battlefield.
Entwine {1}{b}
1 1491340446 on 04 Apr 2017 by Jack V
319 Peculiar Hardiness White Rare 1{w} Instant Kicker {2}{b}{b}{b}
Creatures you control gain indestructible until end of turn.
If Peculiar Hardiness was kicked, destroy all creatures.
3 1407865407 on 12 Aug 2014 by Link
320 Peculiar Meekness White None 2{1}{w} Sorcery Choose one:
• Whenever you create a token with power 1 or less this turn, draw a card.
• Create two 1/1 white soldier creature tokens.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
3 1484056119 on 10 Jan 2017 by Jack V
321 Peculiar Path White None 2{1}{w} Instant Choose one -
• Opponents can't search library this turn.
• Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Entwine {2}{b}
5 1484267309 on 13 Jan 2017 by Jack V
322 Peculiar Righteousness White Uncommon 2{1}{w} Instant Choose one —
• Target creature gets +3/+0 until end of turn.
• Destroy target creature if its power is 4 or greater.
Entwine {b} (Choose both if you pay the entwine cost.)
1 1343647234 on 30 Jul 2012 by Alex
323 Peculiar Strength White Common 1{w} Instant Choose one—
• Target creature gets +1/+2 until end of turn.
• Target creature gets +2/+1 until end of turn.
Entwine {g} (Choose both if you pay the entwine cost.)
3 1311076816 on 19 Jul 2011 by Alex
324 Phyrexian March White Uncommon 3{pw}{pw}{pw} Instant Creatures you control get +1/+1 until end of turn for each mana spent to cast this spell. 1 1550176026 on 14 Feb 2019 by Devon
325 Phyrexian Pallisade White Rare 3{1}{w}{w} Artefact Creatures you control get +1/+0.
Creatures you don't control get -1/-0.
1 1467903194 on 07 Jul 2016 by KeresAcheron
326 Pit Vipers White None 3{2}{w} Instant Create three 1/1 green snake creature tokens. 1 1496954083 on 08 Jun 2017 by Jack V
327 Planar Guardian White Rare 2{w}{w} Creature – Unicorn 2 2 Hexproof from planeswalkers

Activated abilities of planeswalkers your opponents control cost {2} more to activate.
0
328 Podrick Payne White Uncommon 2{1}{w} Creature – Human 1 1 When Podrick Payne enter the battlefield draw a card. 1 1364295692 on 26 Mar 2013 by Alex
329 Power Tax White Common 3{2}{w} Instant Counter target creature spell unless its controller pays {x}, where X is its power minus two. 2 1515461394 on 09 Jan 2018 by Mal
330 Prejudice White Rare 2{1}{w} Enchantment As Prejudice enters the battlefield, choose a creature type
Players can't create tokens with the chosen creature type
If a creature token with the chosen type would deal damage to you or a permanent you control, prevent that damage
5 1571882461 on 24 Oct 2019 by Izaac
331 Presenting the Lord's Gift White Rare 4{2}{w}{w} Sorcery Put an Equipment card from your hand onto the battlefield and attach it to target creature. 0
332 Preserved Life White Uncommon 2{1}{w} Instant You gain 5 preserved life until end of turn. (This life can't be lost or spent. You can't lose the game from 0 or less life while you have preserved life.)

You draw a card.
7 1597680628 on 17 Aug 2020 by amuseum
333 Profiteer's Accord White Uncommon 2{1}{w} Enchantment Whenever a source another player controls deals damage to you or a permanent you control, create a Weapon token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: It deals 1 damage to target player or permanent.") 1 1592849933 on 22 Jun 2020 by Link
334 Protective Pacifist White None 2{1}{w} Creature – Human Monk 0 4 Defender
Whenever a creature blocks, you gain 1 life.
As long as your life total is at least half again as much your starting life total, prevent all damage that would be dealt to creatures you control.
0
335 Protective Rallying White None 3{2}{w} Enchantment If you control one or more creatures, you can't lose life or be dealt damage.
The player attacking you chooses how you block.
5 1511421077 on 23 Nov 2017 by Mal
336 Protector of the Young White Rare 4{3}{w} Creature – Angel Cleric 2 4 Flying
{g/u}{w}, {t}: Return target creature spell you own to your hand. You may cast a creature card from your hand without paying its mana cost.
6 1419814226 on 29 Dec 2014 by Alex
337 Purger of the Sinful White Uncommon 2{w}{w} Creature – Human Cleric 2 2 Whenever Purger of the Sinful blocks or becomes blocked by a creature with deathtouch or menace, destroy that creature. 1 1469022831 on 20 Jul 2016 by Link
338 Purifying Bolt White None 1{w} Instant You gain 2 charge. (You can hold up to 10 charge. You lose half your charge, rounded up, during your untap step.)
Exile target creature if it has power or toughness less than your charge.
0
339 Pwns-Kor Hunter White Uncommon 2{w}{w} Creature – Kor Soldier 2 2 First strike, protection from planeswalkers 4 1387535137 on 20 Dec 2013 by Alex
340 Rattletail Warning White None 1{w} Instant The next time a creature an opponent controls attacks this turn, you may deal 5 damage to one of them. 16 1497221596 on 11 Jun 2017 by Jack V
341 Reclamation White Rare 2{1}{w} Enchantment When Reclamation enters the battlefield, exile target permanent card from your graveyard.
Whenever a creature you control deals damage to an opponent, put a spirit counter on Reclamation
Remove X spirit counters from Reclamation where X is the converted mana cost of the exiled card: Sacrifice Reclamation. Return the exiled card to the battlefield under your control.
2 1612118675 on 31 Jan 2021 by Izaac
342 Recovery Specialist White None 3{2}{w} Creature – Human Cleric 2 4 Flash
When Recovery Specialist enters the battlefield, if you lost life this turn, you gain that much life. If cards entered your graveyard from your library, shuffle that many cards from your graveyard into your library. If a source an opponent controlled caused you to discard cards, draw that many cards.
0
343 Recruitment Center White Uncommon 2{1}{w} Construction 1 Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.)
{A}, {1}: Create a 1/1 white Soldier creature token.
1 1479304387 on 16 Nov 2016 by Link
344 Reformed Assassin White Rare 2{w}{w} Creature – Human Assassin 2 1 Vigilance, protection from tapped creatures
{w}, {t}: Destroy target Assassin.
1 1441974502 on 11 Sep 2015 by Alex
345 Rejuvenation Field White Rare 4{2}{w}{w} Enchantment Remove all damage from all creatures at the end of each phase and each step. 3 1409431772 on 30 Aug 2014 by Link
346 Renatau's Experiment White Uncommon 2{1}{w} Instant Put a barrier counter on target player or permanent. (If a player or permanent with one or more barrier counters on it would be dealt damage, remove one of those counters instead.)
Draw a card.
1 1597960851 on 20 Aug 2020 by Link
347 Restorative Shield White Common 2{1}{w} Instant Until end of turn, the next time a source would deal damage to target player or permanent, you gain that much life instead. 2 1406284266 on 25 Jul 2014 by fauh
348 Reverent Genealogist (Ancestor's Boon) White None 1 {w} Creature – Human Wizard
‑‑‑‑
Enchantment – Aura
1 1 When Reverent Genealogist dies, you gain 1 life for each enchantment you control.
[Disturb {1}{w}]
‑‑‑‑
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
If Ancestor's Boon would leave the battlefield, put it onto the bottom of your library instead.
0
349 Righteous Ancestor White Common 2{1}{w} Creature — Spirit 1 1 Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
4 1433401702 on 04 Jun 2015 by Doombringer
350 Rousing Skymarshal White Rare 5{3}{w}{w} Creature – Human Soldier 4 4 Flying
Whenever a nontoken creature with flying enters the battlefield under your control, put a 1/1 white Soldier creature token onto the battlefield.
At the beginning of your upkeep, return a creature you control to its owner's hand.
1 1381535324 on 11 Oct 2013 by Alex
351 Roving Pathway White None 4{3}{w} Creature – Elemental 0 0 Vigilance
Roving Pathway gets +1/+1 for each creature you control.
When Roving Pathway enters the battlefield, return target creature or planeswalker card from your graveyard to the battlefield if it has converted mana cost less than Roving Pathway's power.
2 1569439765 on 25 Sep 2019 by Froggychum
352 Royal Accountant White Rare 1{w} Creature – Bird Advisor 1 1 Flying
Whenever an opponent casts a spell, if it isn't that player's turn, choose one —
• Investigate.
• Create a Treasure token.
3 1622214211 on 28 May 2021 by dude1818
353 Salvation's Emissary White Mythic 5{w}{w}{w}{w}{w} Creature – Angel 4 4 Flying
At the beginning of your upkeep, choose an opponent. If you control fewer creatures than that opponent, create a number of 4/4 white Angel creature tokens with flying equal to the difference.
1 1538026688 on 27 Sep 2018 by Mal
354 Savvy Sergeant White Common 1{w} Creature – Human Soldier 1 1 At the beginning of each upkeep, predict. (Guess a colour and converted mana cost.)
Whenever an opponent casts a spell with the last predicted colour and converted mana cost, put a +1/+1 counter on Savvy Sergeant.
2 1443174969 on 25 Sep 2015 by Alex
355 Savvy Soldier White Common 1{w} Creature – Human Soldier 1 1 Predict (If an opponent would cast a spell, first guess that spell's color and converted mana cost.)
Whenever you predict correctly, put a +1/+1 counter on Savvy Soldier.
3 1411068146 on 18 Sep 2014 by Link
356 School of Heroism White Rare 3{1}{w}{w} Enchantment Human creatures you control have vigilance.
Soldier creatures you control get +1/+0 and have first strike.
Cleric creatures you control get +0/+1 and have lifelink.
1 1450062437 on 14 Dec 2015 by Link
357 Scion of the Watcher White Rare 2{1}{w} Enchantment Creature – Eye 1 2 Creatures you control have vigilance.
If Scion of the Watcher would be destroyed, instead it stops being a creature and loses this ability.
4 1505413393 on 14 Sep 2017 by WOM Devign Team
358 Scullery Maid (Lady of the Midnight Ball) White Common 1 {w} Creature – Human
‑‑‑‑
Creature – Human Noble
1
‑‑‑‑
2
1
‑‑‑‑
3
Whenever you cast an enchantment spell, wish. If your wish was granted, transform Scullery Maid. (To wish, name a card type, then reveal the top card of your library. If it's the named type, draw it and your wish is granted.)
‑‑‑‑
Lifelink
5 1509511974 on 01 Nov 2017 by Mal
359 Seal in Crystal White Common 4{2}{w}{w} Enchantment – Aura Enchant Creature or Planeswalker
Enchanted permanent can't attack or block, and its abilities can't be activated.
2 1574302534 on 21 Nov 2019 by continuumg
360 Secondary Recruitment White Common 1{w} Sorcery Create a 1/1 white Soldier creature token.
Contingency — A creature you control dies. (If you cast this from your hand, exile it as it resolves. Cast its bottom half from exile without paying its mana cost when its condition occurs.)
Create a 1/1 white Soldier creature token.
2 1590165388 on 22 May 2020 by dude1818
361 Security Checkpoint White Common 3{2}{w} Construction 2 Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.)
{A}: Tap target creature.
1 1479235152 on 15 Nov 2016 by Link
362 Self Protection White Uncommon 2{w}{w} Enchantment – Aura Enchant permanent or player

Enchanted permanent or player can't target or deal damage to itself.

When Self Protection enters the battlefield, scry 2.
3 1583169559 on 02 Mar 2020 by Alex
363 Sentence White None 1{w} Enchantment At the beginning of your upkeep, you may pay {1}. If you don't, sacrifice Sentence
When Sentence enters the battlefield, exile target creature or planeswalker until Sentence leaves the battlefield
18 1589541388 on 15 May 2020 by Izaac
364 Shackles of Pacifism White None 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack, block, or fight.
0
365 Sharecropper White Uncommon 2{w}{w} Creature – Human Nomad 2 2 Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you gain 1 life and put a 0/1 white Goat creature token onto the battlefield. 2 1439671286 on 15 Aug 2015 by Jack V
366 Shefet Camel White Uncommon 1{w} 1 1 Desertwalk
Protection from Deserts
6 1662889446 on 11 Sep 2022 by Camruth
367 Shield White Common 1{w} Instant The top card of your library becomes a barrier. (Put it in your command zone face down. One source that would damage you breaks it instead. Put it into its owner's hand when it breaks.) 7 1419525798 on 25 Dec 2014 by Link
368 Shield of Eyes White Common 2{1}{w} Artifact Creature – Equipment Golem 1 2 Submit (This isn't a creature while it's attached to a permanent.)
Vigilance
Equipped creature has vigilance.
Equip {1}{w}
1 1573574670 on 12 Nov 2019 by Link
369 Shielded Faithful White Common 2{1}{w} Creature – Human Cleric 2 1 Shielded Faithful arrives with a barrier counter on it. (If a permanent with a barrier counter would be dealt damage, remove that counter instead.) 4 1597961202 on 20 Aug 2020 by Sorrow
370 Shifting Phases White Uncommon 3{2}{w} Enchantment When Shifting Phases enters the battlefield, you may exile target creature until Shifting Phases leaves the battlefield.
{3}{u}, Return Shifting Phases to your hand: Draw a card.
0
371 Side Quest Giver White Uncommon 2{1}{w} Creature – Goat Employee 2 2 If a player 'may' take an action, they must take that action if possible 2 1675289546 on 01 Feb 2023 by Izaac
372 Silk Merchant White Common 1{w} Creature – Human Merchant 1 1 {t}, Source a white card from your hand: Tap target artifact or creature. (To source a card, exile it until the beginning of your next turn.) 0
373 Simple Farmhand (Honored Protector) White Common 1 {w} Creature – Human
‑‑‑‑
Creature – Human Knight
1
‑‑‑‑
2
1
‑‑‑‑
4
Lifelink
Glorify {3}{w}{w} (You may cast this for {3}{w}{w}. If you do, it enters the battlefield transformed.)
‑‑‑‑
First strike, vigilance, lifelink
5 1515927842 on 14 Jan 2018 by Tahazzar
374 Skilled Grappler White Uncommon 2{1}{w} Creature – Kithkin Monk 1 2 Lifelink
Mirror (While blocked or blocking by a creature with greater power, this assigns combat damage equal to that creature's power rather than its own.)
1 1465134139 on 05 Jun 2016 by Link
375 Skin Polisher White Rare 2{1}{w} Creature – Kithkin Cleric 1 2 Prevent all noncombat damage that would be dealt to creatures you control. 1 1453690981 on 25 Jan 2016 by Link
376 Skyfall White Mythic 7{w}{w}|{w}{w}{w}{w} Sorcery Skyfall costs {w} less to cast for each nonland permanent on the battlefield with converted mana cost 2 or less.
Destroy each permanent with converted mana cost 3 or greater. You gain 1 life for each permanent destroyed this way.
2 1571754167 on 22 Oct 2019 by Link
377 Soldier of Light White Common 1{w} Creature – Human 1 1 [RD] 2 1484253017 on 12 Jan 2017 by Vitenka
378 Soul Charger White None 3{2}{w} Creature – Human Cleric 2 2 {1}{w}: You gain 1 life. If this ability has resolved three or more times this turn, put a 1/1 white Spirit creature token with flying onto the battlefield. 0
379 Spearbearer White Common 1{w} Creature – Human Soldier 1 1 When Spearbearer dies, you may return any number of target permanents attached to it to their owner's hand. 1 1494721412 on 14 May 2017 by Adak
380 Spectrum Ward White Uncommon 1{w} Instant If you control no lands, you may reveal a Plains card from your hand rather than pay Spectrum Ward's mana cost.
You gain protection from the color of your choice until end of turn.
2 1421157265 on 13 Jan 2015 by Alex
381 Standard Opening White None 1{w} Instant Put a 1/1 white soldier creature token onto the battlefield.
If it's your first or second turn, return Standard Opening to your hand.
1 1496694896 on 05 Jun 2017 by Jack V
382 Starlite, The Warrior Princess White Mythic 6{4}{w}{w} Planeswalker – Starlite [4] +2 creatures you control get +1/+1 and first strike and vigilance until end of turn
-X put {x} 1/1 human warrior soldiers out onto the battlefield
-8 target opponent can not block with creatures this turn
1 1344144931 on 05 Aug 2012 by dude1818
383 Steadfast Commander White Rare 3{1}{w}{w} Creature – Human Knight 2 2 Formation (As a creature arrives under your control, you may assign it to an empty position around this.)
Front: Damage that would be dealt to Steadfast Commander is dealt to the front creature instead.
Right: Steadfast Commander and the right creature get +0/+2.
Back: Prevent all damage that would be dealt to the back creature.
Left: Steadfast Commander and the left creature get +2/+0.
9 1592460946 on 18 Jun 2020 by Link
384 Still White Mythic 3{2}{w} Instant Life totals can't change this turn.
Cards can't leave graveyards or libraries this turn.
Tokens can't be created this turn.
Exile Still.
0
385 Stoic Defender White Rare 4{2}{w}{w} Creature – Soldier 3 3 Protection from tapped creatures.

Stoic Defender can block an additional creature.
3 1298227100 on 20 Feb 2011 by cmeister2
386 Strategic Withdrawal White Uncommon 1{w} Instant Remove target attacking or blocking creature you control or target planeswalker you control from combat.
Draw a card.
7 1424219541 on 18 Feb 2015 by dude1818
387 Strong Heart White None 7{5}{w}{w} Adjustment Adjustment (You can only have one copy of Strong Heart in your deck or sideboard. After Strong Heart resolves, remove Strong Heart from your deck and/or sideboard for the remainder of the match. You can only.)

The match is played best out of five games instead best out of the three.

Your starting lifetotal for games is 24.
4 1508066259 on 15 Oct 2017 by SecretInfiltrator
388 Student of the Steady Palm White Uncommon 1{w} Creature – Human Monk 1 1 Slow 2 (Tapped creatures deal 2 less damage to this creature. Combat damage dealt by this creature is dealt at the beginning of the endstep). 0
389 Sudden Retreat! White None 2{1}{w} Instant Return up to three creatures you control to their owner's hand. 2 1604228115 on 01 Nov 2020 by Jack V
390 Sun Priest White Common 2{1}{w} Creature – Human Cleric 2 2 When Sun Priest arrives, you may swear an oath to white. If you do, you gain 2 life. 1 1505009325 on 10 Sep 2017 by Link
391 Sun Stomper White None 6{4}{w}{w} Creature – Giant Beast 4 5 Vigilance.
{2}, put the top card of your library into your graveyard: Sun Stomper gets +X/+X until end of turn, where X is that card's converted mana cost.
1 1366277000 on 18 Apr 2013 by Jack V
392 Sunsail Galleon White Uncommon 3{1}{w}{w} Vehicle – Ship 5 Creatures riding Sunsail Galleon get +1/+1 and have lifelink. 1 1365938935 on 14 Apr 2013 by Alex
393 Sunward Ascendant White Rare 1{w} Creature – Bird 1 1 Flying
{x}{b}{r}: Return Sunward Ascendant and another target creature card with power X from your graveyard to the battlefield. They gain haste, flying, and lifelink, and become Phoenixes in addition to their other types. At the beginning of the next end step, put both creatures onto the bottom of your library in any order.
4 1588576064 on 04 May 2020 by SecretInfiltrator
394 Sun’s Anger White Rare 4{2}{w}{w} Sorcery Sun’s Anger deals 4 damage to target tapped creature and 2 damage to that creature’s controller. 7 1612957021 on 10 Feb 2021 by Izaac
395 Tabula Rasa White Rare 3{1}{w}{w} Enchantment – Aura Enchant creature

Enchanted creature loses all abilities except those granted by permanents attached to it.

Enchanted creature has "Aura spells you cast that target this creature cost {2} less to cast" and "Equip abilities you activate that target this creature cost {2} less to activate."
0
396 Tax White Rare 6{4}{w}{w} Enchantment Whenever an opponent casts a spell with a converted mana cost of six or greater, you may create a colorless treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color." unless an opponent pays {1}. 4 1577227828 on 24 Dec 2019 by Sorrow
397 Tayu the Nomad White Mythic 2{1}{w} Planeswalker – Tayu 3 +1 Put a path counter on target land. It becomes a Plains in addition to its other types.
0 Tayu the Nomad becomes a 3/3 Human Monk creature with plainswalk until end of turn.
-7 You gain an emblem with "Whenever a player casts a spell, if that player spent mana from a Plains to cast it, create a 0/1 white Goat creature token."
6 1506948096 on 02 Oct 2017 by Vitenka
398 Teyo's Grasp White Common 1{w} Enchantment – Aura Enchant Creature or Planeswalker
Enchanted permanent has Ward {4}.
When enchanted permanent's Ward cost is paid, return Teyo's Grasp to its owner's hand.
1 1627508438 on 28 Jul 2021 by SecretInfiltrator
399 Timeline Revisal White Uncommon 4{3}{w} Enchantment Exile target creature until Timeline Revisal leaves the battlefield.
Destine {2}{w} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.)
0
400 Timely Ally White Uncommon 2{1}{w} Instant Create a 1/1 Ally Soldier creature token. Target creature gains indestructible until end of turn. 3 1550641043 on 20 Feb 2019 by Izaac
401 Tithing Sovereign White Rare 4{2}{w}{w} Creature – Angel Noble 4 4 Flying
When Tithing Sovereign arrives, draw a card for each opponent with a greater number of cards in hand than you.
Your opponents can't draw cards during your turn.
3 1565203181 on 07 Aug 2019 by Link
402 Town Protector White None 2{1}{w} Creature – Human Soldier 2 4 Defender, Disarm (This deals damage to creatures in the form of -1/-0 counters.) 1 1462768200 on 09 May 2016 by Volvary
403 Trained Warhorse White None 2{1}{w} Creature – Horse 2 2 Escort (See comments — help me decide which mechanic to submit for the Goblin Artisans weekend design challenge) 7 1527943123 on 02 Jun 2018 by Jack V
404 Trap. Neuter. Release White Rare 3{2}{w} Enchantment Creature tokens can't be created if a nontoken creature sharing a type is on the battlefield. 5 1591634250 on 08 Jun 2020 by Sorrow
405 Trio of Jailers White Uncommon 4{3}{w} Instant Put three 1/1 white Spirit creature tokens with flying onto the battlefield. Exile target nontoken creature until each of those tokens has left the battlefield. 4 1440069424 on 20 Aug 2015 by Alex
406 Ugin's Aid White Uncommon 2{1}{w} Instant Target creature gets +1/+1 until end of turn.
Manifest Ugin's Aid. It gains "{1}{u}, {t}: Return this to its owner's hand." (To manifest a card, put it onto the battlefield face down as a 2/2 creature.)
0
407 Uncompromising Earl White Rare 2{1}{w} Creature – Human Noble 2 2 Vigilance
Players can't untap permanents they own except during their own untap step.
3 1454086883 on 29 Jan 2016 by Alex
408 Uncurse White None 1{w} Tribal Instant – Cleric Destroy target Curse.

If you control a Cleric, gain 3 life.
0
409 Uneven Tradewinds White None 2{1}{w} Instant Manifest target spell unless its controller pays {2}. 5 1600619642 on 20 Sep 2020 by Link
410 Valiant Protector White Uncommon 3{1}{w}{w} Creature – Spirit Knight 2 2 Vigilance
Undying (When this dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever Valiant Protector enters the battlefield or dies, you gain 1 life.
2 1463008431 on 11 May 2016 by jameschanlee
411 Vengeful Dead White Rare 2{1}{w} Creature – Spirit 2 1 Whenever Vengeful Dead blocks a creature, create a white Aura Curse enchantment token attached to that creature's controller. It has "Spells enchanted player casts cost {1} more to cast." 3 1588597214 on 04 May 2020 by SecretInfiltrator
412 Visage of Valor White Uncommon 5{3}{w}{w} Creature – Angel 4 4 Ascend {2}{w} (If a creature control would die, you may pay {2}{w} and put this onto the battlefield from your hand. If you do, instead exile that creature until this leaves the battlefield.)
Flying, vigilance
1 1600719726 on 21 Sep 2020 by Link
413 Vizier of Suppression White Rare 3{2}{w} Creature – Cleric 2 2 Vigilance
{t}: Counter target triggered ability.
0
414 Wake of Glory White None 5{3}{w}{w} Sorcery Choose one —
• Creatures you control get +2/+2 and gain Indestructible until end of turn.
• Destroy all creatures.
Entwine {2}{b}{b}{b}
8 1450140093 on 15 Dec 2015 by Jebediah
415 Wakening Guide White Mythic 4{2}{w}{w} Creature – Angel 2 4 Flying, vigilance
Once per turn, you may cast a white creature card from your graveyard. When you cast a creature card this way, it enters your hand instead of the battlefield as it resolves.
2 1569336204 on 24 Sep 2019 by Deleted
416 Walada Bird Flock White None 0 Creature – Bird 0 0 Flying
Walada Bird Flock enters the battlefield with 15 +0/+1 counters on it.
If damage would be dealt to Walada Bird Flock, prevent that damage, remove that many +0/+1 counters from Walada Bird Flock, and put that many 0/1 white Bird creature tokens with flying onto the battlefield.
9 1429983896 on 25 Apr 2015 by Acilper
417 Wall of Crystal White Uncommon 2{1}{w} Creature – Shard Wall 0 3 Defender
Shardmind (Creatures you control with shardmind share a single cumulative toughness.)
Whenever your shardmind is dealt damage, you gain 1 life.
0
418 Warden of the East White Rare 2{1}{w} Creature – Bird Wizard 1 2 Flying
Cards can't move from exile into other zones.
9 1414146126 on 24 Oct 2014 by Alex
419 Warden of the South White Rare 2{1}{w} Creature – Kithkin Cleric 2 2 Lifelink
Cards can't move from graveyards into other zones.
1 1465505815 on 09 Jun 2016 by Link
420 Warden of the West White Rare 2{1}{w} Creature – Human Knight 1 3 Vigilance
Cards can't enter the battlefield from libraries.
1 1465505707 on 09 Jun 2016 by Link
421 Warden's Antithemancy White Uncommon 2{1}{w} Instant You may sacrifice a black creature rather than pay Warden's Antithemancy's mana cost.
Exile target tapped creature.
7 1587876786 on 26 Apr 2020 by Link
422 Warrior's Light (Corona of Honor) White Uncommon 1 {w} Enchantment – Aura
‑‑‑‑
Enchantment
Enchant creature
Enchanted creature gets +1/+1.
Disperse (When enchanted creature dies, return this to the battlefield transformed.)
‑‑‑‑
Creatures you control get +1/+1.
2 1420405252 on 04 Jan 2015 by Link
423 Watchful Spirit (Restful Sanctuary) White Uncommon 1 {w} Creature – Spirit
‑‑‑‑
Land – Plains
1 1 Vigilance
Possibility (You can play either side of this card.)
‑‑‑‑
({t}: Produce {w}.)
Restful Sanctuary arrives tapped.
5 1593360040 on 28 Jun 2020 by Link
424 Watchtower Vanguard White Rare 2{w}{w} Creature – Human Soldier 2 2 Vigilance
Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Whenever mana from a land paired with Watchtower Vanguard is spent to cast a creature spell, put a 1/1 white Soldier creature token onto the battlefield.
0
425 Weaver's Puzzleknot White Uncommon 2{1}{w} Enchantment Creatures you control have vigilance.
Whenever three or more creatures attack, unlock Weaver's Puzzleknot until your next turn.
[LOCKED]:
Creatures you control get +1/+1.
1 1517277589 on 30 Jan 2018 by Link
426 Welfare Plan White Common 2{1}{w} Instant You gain 1 life and create a 1/1 white Spirit creature token with flying.
If an opponent has more life or controls more creatures than you, shuffle Welfare Plan into your gambits.
5 1569949516 on 01 Oct 2019 by Froggychum
427 White Bind White Common 1{w} Enchantment – Binding Enchant creature and creature

If an enchanted creature would be dealt combat damage, prevent it. White Bind deals that much damage to the other enchanted creature.
1 1314308235 on 25 Aug 2011 by cmeister2
428 White Creature Name idk White Mythic 3{2}{w} Legendary Creature – Types {2}: Note White Creature Name idk's power and toughness. Exile White Creature Name idk and return it to the battlefield. It's power and toughness perpetually become the noted numbers. Activate only as a sorcery. 1 1662747527 on 09 Sep 2022 by Izaac
429 White Horse Cavalry White Uncommon 3{2}{w} Creature – Horse 2 2 Ride {1} ({1}: Exile a creature you control as long as White Horse Cavalry is in play and put a level counter on it. Pay {2} at any time to undo this effect.)
First strike if any rider is white.
Level 1-2: 3/3.
Level 3+: 4/3. Trample.
1 1386749688 on 11 Dec 2013 by amuseum
430 White Queen White None 5{4}{w} Creature – Human Soldier 5 5 {t}: White Queen fights target attacking or blocking creature. 6 1496695323 on 05 Jun 2017 by Jack V
431 Whitewash White Uncommon 3{2}{w} Enchantment – Aura Enchant nonland permanent
Enchanted permanent loses all types and abilities.
9 1448816274 on 29 Nov 2015 by dude1818
432 Wisened Restoration White Rare 1{x}{w} Sorcery When Wisened Restoration enters the battlefield, put X charge counters on it and gain twice X life.
Whenever you lose life, remove a charge counter from Wisened Restoration. When the last is removed, return it to its owner's hand.
5 1572903786 on 04 Nov 2019 by continuumg
433 Woodland Pathfinder White None 1{w} Creature – Human Scout 1 1 Whenever a Forest enters the battlefield, your gain 1 life. 1 1497814173 on 18 Jun 2017 by Link
434 Zenyatta White Rare 2{1}{w} Legendary Creature – Human Monk 2 2 Vigilance
{t}: Prevent the next 2 damage that would be dealt to target permanent this turn.
{r}, {t}: If a source would deal damage to target permanent this turn, it deals double that damage to that permanent instead.
4 1496999942 on 09 Jun 2017 by amuseum
435 363 Geyser Blue Rare 6{3}{u}{u}{u} Sorcery Choose one--You draw three cards; or you draw six cards and target opponent draws three cards. 1 1383972794 on 09 Nov 2013 by amuseum
436 Abaia Blue Rare 5{3}{u}{u} Creature – Giant Eel 1 3 Whenever a creature you control is targeted by a spell or ability controlled by an opponent, you may play {x}{x}{u}. If you do, tap X target creatures that opponent controls and they do not untap during their controller's next untap step. 1 1450026938 on 13 Dec 2015 by Acilper
437 Adaz, Nordeh Rednirg Blue None 3{2}{u} Creature – Human Shaman 2 2 Whenever you cast an instant or sorcery spell that targets only Adaz, copy it twice. 1 1458644962 on 22 Mar 2016 by Jack V
438 Advanced Inductor Blue Rare 3{2}{u} Artifact {2}{u}, {t}: Exile target instant or sorcery card from your graveyard. Search your library for an instant or sorcery card with converted mana cost equal to 1 plus the exiled card's converted mana cost, and cast it without paying its mana cost. Shuffle your library. 0
439 Aeons Drifter Blue Uncommon 1{u} Creature – Spirit 0 3 You have no maximum hand size. 9 1535133137 on 24 Aug 2018 by Froggychum
440 Aether Bolt Blue Uncommon 1{u} Instant Aether Bolt deals 2 damage to target creature. If that creature would die this turn, put it on top of its owner’s library, instead. 4 1613159813 on 12 Feb 2021 by continuumg
441 Aether Displacement Blue Rare 4{1}{u}{u}{u} Instant Counter target spell. You may cast a card with converted mana cost less than X from your hand, where X is that spell's converted mana cost. 0
442 Aether Distortion Blue Common 6{4}{u}{u} Sorcery Put target creature on top of it's owners library. Then manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 1 1516618632 on 22 Jan 2018 by KeresAcheron
443 Aether Fragment Blue Uncommon 2{1}{u} Creature – Illusion 1 1 Aether Fragment is unblockable.
{3}: Put a +1/+1 counter on Aether Fragment.
5 1390056478 on 18 Jan 2014 by Alex
444 Aetheric Multiflux Blue Rare 1{u} Instant Choose One –
- Tap target creature you don't control.
- Untap target creature you control.
Overload {3}{u}{u}
0
445 Allied Knowledge Blue Uncommon 5{4}{u} Sorcery If you have one or more teammates, you and each of those players draw two cards. Otherwise, you draw three cards. 0
446 Aloof Cloudwhale Blue Rare 5{3}{u}{u} Creature – Whale 5 4 Flying
Whenever Aloof Cloudwhale arrives or attacks, create a colorless Cloud enchantment token with "Sacrifice any number of Clouds: Counter target spell unless its controller pays {1} for each Cloud sacrificed this way."
0
447 Amoebic Coating Blue Common 2{1}{u} Creature – Symbiotic Ooze 1 1 Rely on a creature
Hexproof
Relied upon creature has hexproof.
8 1573415555 on 10 Nov 2019 by Link
448 Antemorph Blue None 3{2}{u} Instant Remove Antemorph from your deck before playing if you're not playing for ante.

Target creature's controller antes it. If e does, e searches er library for a creature card and deploys that card, then e shuffles er library.
0
449 Antiquities Blue Mythic 5{3}{u}{u} Enchantment Artifact spells you cast cost {2} less to cast.
Activated abilities of artifacts you control cost {2} less to activate.
Sacrifice Antiquities: Return all artifact cards in your graveyard to the battlefield.
1 1397280575 on 12 Apr 2014 by movezig5
450 Apex of Crashing Falls Blue Rare 4{2}{u}{u} Creature – Beast 3 5 Haste
When Apex of Crashing Falls deals combat damage to a creature, return that creature to it's owners hand
When Apex of Crashing Falls deals combat damage to an opponent, that player puts a card from their hand on top of their library
8 1613725725 on 19 Feb 2021 by Izaac
451 Arcanis Unbound Blue Rare 5{2}{u}{u}{u} Legendary Creature – Wizard 2 2 Instant and sorcery spells your opponents cast have "Target opponent draws a card."
Instant and sorcery spells you cast have "Return target nonland permanent to its owner's hand."
Signature spell — You may choose a sorcery card as an additional commander. You can't cast that card from the command zone unless you control Arcanis Unbound.
3 1653822365 on 29 May 2022 by Sorrow
452 Arcanist's Flight Blue None 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature has flying.
Aura Trade {1}{u} ({1}{u}: Exchange this Aura with an Aura card in your hand with converted mana cost equal or less to this card.)
1 1469580618 on 27 Jul 2016 by Volvary
453 Artisan's Talent Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature has "{1}{u},{t}: Return an artifact from your graveyard to your hand."
Identity (When Artisan's Talent would be put into a graveyard from the battlefield, exile Artisan's Talent instead. If Artisan's Talent was exiled this way, you may pay Artisan's Talent's mana cost during your upkeep to attach it to a creature.)
3 1598119167 on 22 Aug 2020 by Sorrow
454 Astral Swimmer Blue Common 1{u} Astral Creature – Merfolk 1 2 (This enters the astral battlefield.) 6 1464580937 on 30 May 2016 by Link
455 Audit Blue Uncommon 1{u} Instant Counter target spell if its controller spent more or less than its converted mana cost to cast it. 4 1504467459 on 03 Sep 2017 by Link
456 Auto Mechanic Blue Uncommon 2{1}{u} Creature – Human Artificer 1 2 When Auto Mechanic enters the battlefield, you get {e} (An energy counter.)
Pay {e}: Target Vehicle becomes an artifact creature until end of turn.
0
457 Azorius Fatesealer Blue None 3{1}{u}{u} Creature – Vedalken Wizard 2 2 When Azorius Fatesealer enters the battlefield, Scry 2.
Precedent (When another creature entering the battlefield would cause a triggered ability of a source you control to trigger, you may trigger a triggered ability of this creature instead.)
1 1575992886 on 10 Dec 2019 by continuumg
458 Backdoor Coder Blue Rare 1{u} Creature – Human Artificer 1 2 Protection abilities of permanents you control don't protect from sources you control. 2 1488415260 on 02 Mar 2017 by Alex
459 Balloon Licid Blue Uncommon 2{1}{u} Enchantment Creature – Licid 1 2 Submit (This isn't a creature while it's attached to a permanent.)
Flying
Enchanted creature has flying.
{2}{u}: Balloon Licid becomes an Aura until target creature leaves the battlefield. Attach it to that creature. As that creature leaves the battlefield, unattach Balloon Licid.
1 1573588999 on 12 Nov 2019 by Link
460 Blah Test Card Blue None 1{u} Sorcery You almost win the game.
Cycling {u}{u}
If you cycle Blah Test Card, you win the game.
0
461 Blue Bind Blue Common 1{u} Enchantment – Binding Enchant permanent and permanent

Whenever an enchanted permanent is tapped, tap the other enchanted permanent
1 1314307911 on 25 Aug 2011 by cmeister2
462 Book of Hands Blue Uncommon 2{1}{u} Artifact Creature – Equipment Golem 1 1 Submit (This isn't a creature while it's attached to a permanent.)
Whenever Book of Hands or equipped creature is put into a graveyard from the battlefield, draw a card.
Equip {u}
5 1573574869 on 12 Nov 2019 by continuumg
463 Bounce Back Blue Common 2{1}{u} Instant Synchronize (As you cast this spell, you may choose another spell on the stack. This spell and that spell share the same place on the stack.)
Return target nonland permanent to its owner's hand.
9 1592538460 on 19 Jun 2020 by Sorrow
464 Buy Time Blue Rare 2{1}{u} Sorcery Create a Treasure token.

Take an extra turn after this one. During that turn, skip your untap step. You can't cast spells sharing a name with a card you own on the battlefield, graveyard, or in exile.
0
465 Bō Dancer Blue Uncommon 2{1}{u} Creature – Djinn Monk 1 4 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Bō Dancer has base power and toughness 4/1.
1 1433440355 on 04 Jun 2015 by Link
466 Café Blue Uncommon 2{1}{u} Construction 2 Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.)
{A}: Untap target creature.
1 1480184070 on 26 Nov 2016 by Link
467 Calculating Lawmage Blue Uncommon 2{1}{u} Creature – Vedalken Advisor 1 2 When Calculating Lawmage enters the battlefield, you may Judge target creature. (Create a Judgment Aura enchantment with Enchant Creature attached to it.)
Each creature your opponents control get -1/-0 for each Judgement attached to it.
1 1572647974 on 01 Nov 2019 by continuumg
468 Callous Deceits Blue Common 2{u}{u} Instant Counter target noncreature spell unless its controller pays {2}.
Trapcycling {2}{u} ({2}{u}, Discard this card: Search your library for a Trap card, reveal it, put that card into your hand, then shuffle your library.)
0
469 Callous Disposal Blue Uncommon 2{1}{u} Sorcery Target opponent puts the top four cards of his or her library into his or her graveyard.
Scrounge — Put the top four cards of your library into your graveyard. (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.)
1 1462822059 on 09 May 2016 by Link
470 Camouflage Expert Blue Rare 1{u} Artifact Enhcantment Ward {4}

Camouflage Expert is a 2/1 Ninja in addition to its other types with "Whenever this creature deals combat damage to a player or planeswalker, draw a cad" as long as no other creatures are on the battlefield.
0
471 Captivating Braggart Blue Uncommon 3{2}{u} Creature – Merfolk Bard 2 2 Whenever you cast a spell, if you didn't cast it from your hand, draw a card. 5 1515959841 on 14 Jan 2018 by dude1818
472 Card108769 // Card108768 Blue None 2 {1}{u} // {2}{u} Instant // Instant Counter target spell unless its controller pays {1}. If that player does, ~ gains rebound. // Scry 2, then draw a card. 0
473 Card73850 Blue Common 0 0
474 Card73851 Blue Common 0 0
475 Card73871 Blue Uncommon 2{1}{u} Creature 1 3 When ~ enters the battlefield, look at the top three cards of your library. You may put an instant or sorcery revealed this way into your hand, then put the rest on top of your library in any order. 6 1477291634 on 24 Oct 2016 by TRicher
476 Card74235 Blue Rare 1{u} Creature 1 1 Lands you control are Islands in addition to their other types. 0
477 Card83322 Blue Uncommon 2{1}{u} Creature 2 1 {3}{u}: Enlighten ~. (An enlightened creature can't attack or block.)
{u}, {t}: Draw a card, then discard a card unless ~ is enlightened.
1 1500078265 on 15 Jul 2017 by Link
478 Careful Categorization Blue Uncommon 3{2}{u} Instant Choose one —
• Counter target spell unless its controller pays {2}.
• Surveil 2.
Scrounge {1}{u} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.)
1 1680146840 on 30 Mar 2023 by Link
479 Carrier Falcon Blue Common 4{3}{u} Creature – Bird 2 2 Teamwork (Creatures with teamwork may attack in pairs.)
Flying
Creatures paired with Carrier Falcon get +2/+2 and have flying.
1 1414882096 on 01 Nov 2014 by Link
480 Casually Racist Old Man Blue Rare 2{u}{u} Creature – Human Wizard 1 3 As Casually Racist Old Man enters the battlefield, choose a creature type.
Creatures your opponents control and creature spells your opponents own are the chosen type. (They lose all other creature types.)
0
481 Center for Career Studies Blue Rare 4{3}{u} Construction 1 Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.)
Whenever you assign a worker to another construction, put a charge counter on Center for Career Studies.
{A}: Remove all charge counters from Center for Career Studies. Draw a card for each counter removed this way.
1 1479304604 on 16 Nov 2016 by Link
482 Center the Minds Blue Uncommon 2{1}{u} Instant Whenever an opponent draws a card this turn, you may pay {1}. If you do, draw a card.
Each player draws a card.
0
483 Chakra Flow Blue Uncommon 2{1}{u} Enchantment Creatures you control with meditate get +1/+1.
At the beginning of your upkeep, if your gate is open, close it, then draw a card.
1 1433454988 on 04 Jun 2015 by Link
484 Chessmaster's Move Blue Mythic 7{4}{u}{u}{u} Sorcery Take an extra turn after this one. If you would draw a card that turn, draw two cards instead.
Subvert {2}{u} (You may cast this for its subvert cost and as though it has flash if an opponent cast a spell with a higher converted mana cost this turn.)
4 1470800934 on 10 Aug 2016 by Link
485 Chronological Benediction Blue Mythic 6{4}{u}{u} Enchantment – Aura Enchant creature

Whenever enchanted creature dies, you may take an extra turn after this one and put Chronological Benediction on the bottom of it's owner's library.
1 1537560718 on 21 Sep 2018 by Izaac
486 City Slueth Blue None 2{1}{u} Creature – Human Wizard 2 2 {t}: Target player puts the top two cards of his or her library into his or her graveyard. 0
487 Cloud-Style Master Blue Uncommon 2{1}{u} Creature – Bird Wizard Monk 1 2 Flying
{u}, {t}: Exile target spell. Its controller casts that card without paying its mana cost.
3 1425679144 on 06 Mar 2015 by Link
488 Cloudfang Blue Uncommon 6{3}{u}{u}{u} Creature – Drake 3 3 Flying
Immortalize- Three creatures you control aren't blocked. (When Cloudfang becomes immortalized, Cloudfang becomes an Emblem).
As long as Cloudfang is immortalized, creatures you control with a power of three or less have flying.
5 1591848217 on 11 Jun 2020 by Sorrow
489 Cloudfang [Suggestion] Blue Uncommon 4{3}{u} Creature – Drake 2 3 Flying
Whenever Cloudfang [Suggestion] and at least two other creatures you control attack and aren't blocked, you may immortalize Cloudfang [Suggestion]. (Exile it. It becomes immortalized.)
________
Creatures you control have flying.
2 1591910571 on 11 Jun 2020 by Link
490 Cloudskipper Catamaran Blue Uncommon 1{u} Vehicle – Ship 1 Creatures riding Cloudskipper Catamaran have flying. 1 1365724008 on 11 Apr 2013 by Link
491 Coastal Caravel Blue Uncommon 4{3}{u} Vehicle – Ship 3 Whenever a creature riding Coastal Caravel deals combat damage to a player or vehicle, draw a card. 0
492 Collective Defiance Blue Uncommon 2{x}{u}{u} Instant Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Counter target spell unless it's controller pays {x}.
2 1424220641 on 18 Feb 2015 by movezig5
493 Confuse Blue Uncommon 1{u} Instant Target creature gets -2/-0 until end of turn. Damage dealt to that creature this turn is dealt as though its source has faze. (That damage is marked on that creature's power rather than its toughness.) 1 1428171135 on 04 Apr 2015 by Link
494 Constant Setbacks Blue Uncommon 4{3}{u} Instant Double Dip when an opponent cast their second spell in a turn (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Counter target spell, unless it's controller pays {3}.
2 1384392090 on 14 Nov 2013 by jmgariepy
495 Contemplation Zone Blue Rare 2{1}{u} Enchantment Activated abilities cost {t} less and {1} more to activate unless they are mana abilities. 2 1572370122 on 29 Oct 2019 by Link
496 Copy Ninja Blue None 2{1}{u} Creature – Human Rogue 2 1 When Copy Ninja attacks and isn't blocked, you may have it become a copy of any other creature you control. 1 1458093796 on 16 Mar 2016 by Sorrow
497 Core Memory Blue Rare 4{3}{u} Instant Suspend 3-{u}{u}{u} (Rather than cast this card from your hand, pay {u}{u}{u} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.

Whenever a time counter is removed from Core Memory, target player draws three cards.
4 1678088513 on 06 Mar 2023 by dude1818
498 Correction (Ongoing Explanation) Blue Uncommon 4 {2}{u}{u} Instant
‑‑‑‑
Enchantment
Counter target spell.
Put Correction onto the battlefield transformed.
‑‑‑‑
{3}{u}: Draw a card.
7 1482489726 on 23 Dec 2016 by Link
499 Cosmic Entity Blue Mythic 10{7}{u}{u}{u} Legendary Creature – Avatar * * Cosmic Entity's power and toughness are each equal to the total number of cards in all libraries
When Cosmic Entity enters the battlefield, if you cast it from your hand, each player shuffles all cards they own into their libraries
3 1528816887 on 12 Jun 2018 by wurms
500 Council's Selection Blue Rare 2{x}{u}{u} Sorcery Target opponent reveals his or her library. Starting with you, each other player chooses a permanent card from that player's library with converted mana cost X or less and puts it onto the battlefield. Then that player shuffles his or her library. 0
501 CounterWhat Blue Rare 0{0} Sorcery CounterWhat is blue.
Counter target spell.
2 1322620233 on 30 Nov 2011 by dude1818
502 Counterplan Blue Uncommon 3{1}{u}{u} Instant Counter target spell.
Spellmorph {2}{u}{u}(You may cast this card face down as a 2/2 creature. While it's a creature you may pay its Spellmorph cost to exile it, then cast it from exile without paying it's mana cost.)
2 1506469998 on 26 Sep 2017 by Murlly
503 Court Summon Blue Common 2{1}{u} Instant Put target creature on top of its owner's library. At the beginning of that player's next upkeep, they draw a card. 3 1395119279 on 18 Mar 2014 by amuseum
504 Cranial Stimulation Blue Common 2{1}{u} Sorcery Draw a card. You gain {e}.
Flashback — Pay {e}{e}.
1 1591138858 on 02 Jun 2020 by Link
505 Craver of Knowledge Blue Mythic 6{4}{u}{u} Creature – Demon 6 6 Flying
When Craver of Knowledge enters the battlefield, you get an emblem with, "At the beginning of your end step, draw fifteen cards."
8 1527207174 on 25 May 2018 by Mal
506 Cryptic Dismissal Blue Rare 4{2}{u}{u} Instant Choose One:
•Counter target spell.
•Draw 2 cards.

Entwine {1}{u} (Choose both if you pay the entwine cost.)
0
507 Curse of Openness Blue Uncommon 1{u} Enchantment – Aura Curse Enchant player
Enchanted player plays with his or her hand revealed.
1 1363973055 on 22 Mar 2013 by cmeister2
508 Dack's Last Theft Blue Rare 3{1}{u}{u} Instant Until end of turn, if target player would gain an emblem, another target player gains that emblem instead. 4 1594567002 on 12 Jul 2020 by Froggychum
509 Dalna of the Planar Clique Blue None 6{4}{u}{u} Planeswalker – Dalna 3 +1:Until your next turn, whenever a player casts a spell or activates an ability that targets you or a Planeswalker you control for the first time that turn, counter it.
-2:Put a 1/1 Blue Fairy Creature Token onto the battlefield. It has Flying and "{u}{u}, sacrifice this creature: Counter target spell unless its controller pays {1}."
-7:Choose a card type. You gain an emblem with "Whenever a player casts a spell of the chosen type, you may counter it."
1 1450234617 on 16 Dec 2015 by Adak
510 Dawdle Blue Common 1{u} Sorcery Look at the top card and the bottom card of your library. You may exchange those cards for one another.
Draw a card.
5 1409012770 on 26 Aug 2014 by Alex
511 Dazi the Enlightened Blue Mythic 3{1}{u}{u} Planeswalker – Dazi 2 +1 Scry 2.
-1 Draw a card.
-5 Exile the top 5 cards of your library. This turn, you may cast any non-land cards exiled this way without paying their mana costs.
6 1381296736 on 09 Oct 2013 by movezig5
512 Deceitful Spellforme Blue Uncommon 3{u}{u}{u} Instant You may exile a blue spell you control rather than pay Deceitful Spellforme's mana cost.
Counter target spell.
1 1588865887 on 07 May 2020 by Froggychum
513 Deceptive Diplomat Blue Uncommon 2 {1}{u}
‑‑‑‑
{1}{w}
Creature – Human Advisor
‑‑‑‑
Sorcery – Adventure
1 2 Ward {1}
Deceptive Diplomat can't be blocked by creatures with defender.
‑‑‑‑
Put a defender counter on target creature.
0
514 Decimate Time Blue Mythic 5{4}{u} Instant Put target nonland permanent you don't control on top of its owner's library.
Overload {8}{u}{u} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
3 1382687564 on 25 Oct 2013 by Alex
515 Declination Blue Uncommon 5{3}{u}{u} Instant Counter target spell.
Arcana (This card costs {1} less to cast for each spell cast before it this turn.)
0
516 Desperate Conjuration Blue None 1{u} Creature – Illusion 2 1 Whenever Desperate Conjuration attacks reveal the top card of your library and exile it unless an instant or sorcery was revealed this way. 1 1434631470 on 18 Jun 2015 by Sorrow
517 Desperate Conjuration Blue Uncommon 1{u} Creature – Illusion 2 1 Whenever Desperate Conjuration attacks, reveal the top card of your library and mill it, unless an instant or sorcery was revealed this way. 1 1595877178 on 27 Jul 2020 by Sorrow
518 Dire Prediction Blue Rare 1{u} Enchantment Omen (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a charge counter on it.)
{1}{u}, Remove a charge counter from Dire Prediction: Counter target spell if it shares a card type with the exiled card. Draw a card.
{1}, Sacrifice Dire Prediction: Draw a card.
1 1448594773 on 27 Nov 2015 by Link
519 Disarming Specialist Blue Uncommon 3{2}{u} Creature – Human Wizard 0 2 {u}{t}: Tap target creature. That creature doesn't untap during its controller's next untap step.
Cycling {1}{b}
When Disarming Specialist is cycled, put one -1/-1 counter on target creature.
0
520 Discovery Blue Rare 3{1}{u}{u} Creature – Incarnation 2 4 Flying
If you would perform a search, perform that search twice instead. (Perform an additional search with the same parameters.)
2 1601785741 on 04 Oct 2020 by Link
521 Disharmony Generator Blue Rare 2{1}{u} Artifact Creature – Disruptor Golem 0 4 Whenever an opponent casts a spell, if it's your turn or if that player has cast at least two other spells this turn, create a Disruptor token. (It's an Artifact with "{t}, Sacrifice this: Counter target spell unless its owner pays {1}.)
{t}, Sacrifice Disharmony Generator: Counter target spell unless its owner pays {1}.
0
522 Disruption Blue Uncommon 3{1}{u}{u} Instant Shuffle up to two target spells into their controllers' gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) 1 1537846274 on 25 Sep 2018 by Link
523 Dolphin Guards Blue None 2{1}{u} Creature – Merfolk Warrior 2 1 Escort (When this attacks, choose another attacking creature. That creature can't be blocked unless Dolphin Guards is also blocked.) 3 1465469473 on 09 Jun 2016 by Jack V
524 Downgrade Blue Uncommon 2{1}{u} Instant Put a 1/1 blue Frog creature token onto the battlefield under target opponent's control. Exile another target creature that player controls until that token leaves the battlefield. 0
525 Drain Potential Blue Uncommon 7{6}{u} Instant Counter target spell. This spell costs {x} less to cast where X is that spells power or loyalty. 3 1628593874 on 10 Aug 2021 by Izaac
526 Dream Thief Blue Uncommon 3{2}{u} Creature – Spirit Rogue 1 3 Dream Thief can't be blocked as long as the defending player controls a tapped creature.
Whenever Dream Thief deals combat damage to a player or a planeswalker, draw a card.
0
527 Dreambreak Blue Common 3{1}{u}{u} Instant Counter target spell.
Dream (Create a colorless Vision enchantment token. It has "Sacrifice X visions: Scry X.").
1 1571951300 on 24 Oct 2019 by Link
528 Dreambreaker Blue Rare 2{1}{u} Creature – Spirit 1 1 Dreambreaker can't be blocked.
{w/b}{w/b}, {q}: Return target creature card with power equal to or less than the amount of life lost by your opponents this turn from your graveyard to the battlefield.
1 1488164459 on 27 Feb 2017 by Link
529 Dreammite Blue Common 1{u} Creature – Fairie Scout 0 3 Flying
Whenever Dreammite deals combat damage to a player, you may look at that players hand
{u}: Dreammite gets +1/-1 until end of turn
3 1557849448 on 14 May 2019 by dude1818
530 Dreamtouched Sprite Blue Uncommon 4{3}{u} Creature – Faerie Wizard 3 1 Flying, [Unbound]
When Dreamtouched Sprite enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
0
531 Drifting Mistling Blue Uncommon 2{1}{u} Creature – Faerie 1 1 Flying
Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Drifting Mistling is paired with a Plains or a Swamp, Drifting Mistling gets +1/+0 and has lifelink.
0
532 Duck Blue Common 1{u} Creature – Bird 1 1 Flying, protection from Insects 0
533 Echoes of the Harp Blue Uncommon 2{1}{u} Sorcery Scry 2, then draw a card.
Whenever a player scries, you may cast Echoes of the Harp from your graveyard, then exile it.
2 1503628241 on 25 Aug 2017 by Link
534 Electrophantastic Starfish Blue Common 2{1}{u} Creature – Starfish 0 4 When you cast Electrophantastic Starfish, you gain 2 charge. (You can hold up to 10 charge. You lose 1 charge during your untap step.)
When Electrophantastic Starfish arrives, scry X, where X is your charge.
1 1561385578 on 24 Jun 2019 by Link
535 Ellara, Lucid Dreamer Blue None 4{1}{u}{u}{u} Legendary Creature – Human Shaman 3 4 When Ellara enters the battlefield, Dream.
{x},{t}, Sacrifice X Visions: Draw X cards.
1 1571957946 on 24 Oct 2019 by continuumg
536 Embrace the Real Blue Uncommon 3{1}{u}{u} Instant For each player, counter up to one target spell that player controls. If a spell you control is countered this way, draw two cards. 0
537 Enlightened Rebuke Blue Uncommon 3{1}{u}{u} Instant If your gate is open, Enlightened Rebuke costs {1} less to cast.
Counter target spell.
1 1453930060 on 27 Jan 2016 by Link
538 Enticing Python Blue None 2{1}{u} Creature – Snake 1 1 {t}: Target creature gets -1/-0 and attacks or blocks this turn if able. 2 1497017717 on 09 Jun 2017 by Jack V
539 Everyman Blue Rare 3{1}{u}{u} Creature 0 0 You may have Everyman enter the battlefield as a copy of any planeswalker or legendary creature on the battlefield, except it's name is still Everyman and it has no subtypes. 0
540 Examine the Evidence Blue Common 2{1}{u} Sorcery Look at the top four cards of your library. Put any number into your graveyard and put the rest back in any order.
Investigate
1 1478859900 on 11 Nov 2016 by KeresAcheron
541 Exfiltration Specialist Blue Rare 4{2}{u}{u} Creature – Human Ninja 2 3 Exfiltration Specialist can't be blocked except by creatures with ward.
Whenever Exfiltration Specialist deals combat damage to a player, choose one —
• Add "Exile the top two cards of your library" to that player's program, then that player runs their program.
• Add "Scry 2" to your program, then run your program.
2 1629860761 on 25 Aug 2021 by Link
542 Explore the Mind Blue None 0{0} Sorcery As an additional cost to cast Explore the Mind, tap three untapped blue permanents you control.
Draw two cards.
1 1421409956 on 16 Jan 2015 by Alex
543 Explosion of Chakra Blue None 2{1}{u} Instant Counter target spell unless its controller pays {2}.
Burst — If your gate is open, instead counter that spell, then close your gate.
1 1433454734 on 04 Jun 2015 by Link
544 Eye of Chaos Blue Rare 2{1}{u} Enchantment If a player would draw a card, exile the top card of that player's library face up instead.
Any player may cast cards exiled with Eye of Chaos.
3 1398236452 on 23 Apr 2014 by amuseum
545 Farwalker Blue Uncommon 2{1}{u} Creature – Cloudwalker Scout 1 2 When Farwalker arrives, target opponent creatures a colorless Cloud enchantment token.
Farwalker can't be blocked as long as the defending player controls a Cloud.
2 1505672799 on 17 Sep 2017 by SecretInfiltrator
546 Fickle Sprite Blue Uncommon 1{u} Creature – Faerie 1 1 Fickle Sprite costs {u} less to cast if you control an island.

Flying
4 1308541216 on 20 Jun 2011 by Blakemeister
547 Final Gift Blue None 1{u} Instant Target player draws 3 cards. You lose the game. 1 1426645834 on 18 Mar 2015 by Sorrow
548 Fizzing Fog Blue Rare 2{1}{u} Enchantment {r}{g}: Choose a creature at random. Fizzing Fog becomes a copy of that creature until end of turn, except it has hexproof. Put a +1/+1 counter on Fizzing Fog. 2 1407753588 on 11 Aug 2014 by Alex
549 Fizzle Blue Uncommon 2{u}{u} Instant Counter target spell that has no targets. 2 1462560112 on 06 May 2016 by Jack V
550 Flat Refusal Blue Uncommon 2{u}{u} Instant Counter target monocolored spell. 1 1451957563 on 05 Jan 2016 by movezig5
551 Flexibility Training Blue Rare 1{u} Enchantment Instants, sorceries, and abilities you control that could target one or more types of permanent can target any type of permanent instead. 5 1453772324 on 26 Jan 2016 by Link
552 Flexible Scheduling Blue Uncommon 2{1}{u} Instant Scry 2, then draw a card.
Elastic (You may pay {1} less or {1} more to cast this for a different effect.)
Less: Scry 2.
More: Scry 3, then draw a card.
1 1452860729 on 15 Jan 2016 by Link
553 Flight Experimenter Blue Common 3{2}{u} Creature – Human Pilot 2 3 Algebriac (When you cast this, increase or decrease A or B by 1. A and B start at 1 and cannot be negative.)
As long as A is greater than B, Flight Experimenter has flying.
3 1523565928 on 12 Apr 2018 by Mal
554 Flitting Ephemera Blue Uncommon 1{u} Creature – Faerie Illusion 0 0 Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
Flying
When Flitting Ephemera dies, you may draw a card.
0
555 Flood Sage Blue None 2{1}{u} Creature – Merfolk Wizard 1 2 {t}: Reveal the top card of target player's library. If a land was revealed this way exile it, and put a token island onto the battlefield under that player's control. Activate this ability only if you control another untapped merfolk. 5 1494405614 on 10 May 2017 by Alex
556 Floodtide (Uncovered Shores) Blue Rare 4 {2}{u}{u} Instant
‑‑‑‑
Land
Tap all creatures without flying.
Germinate (You may play this card from your graveyard transformed as your land play.)
‑‑‑‑
{t}: Add {u} to your mana pool.
{u}{u}, {t}: Return three target lands you control to their owners' hands.
6 1521012056 on 14 Mar 2018 by Mal
557 Fluttering Thought Blue Uncommon 1{u} Creature – Illusion 1 1 Flying
As you draw Fluttering Thought, if you drew another card this turn, you may reveal Fluttering Thought and put it onto the battlefield.
0
558 Foilmage's Promise Blue Uncommon 3{1}{u}{u} Instant If you have an oath sworn to blue, Foilmage's Promise costs {1} less to cast.
Counter target spell.
{2}, Reveal this from your hand: Swear an oath to blue. (This replaces all other oaths you had sworn.)
1 1504983589 on 09 Sep 2017 by Link
559 Fool's Fear Blue Common 2{1}{u} Creature – Illusion 3 1 Whenever an opponent draws a card, if that player drew another card this turn, sacrifice Fool's Fear. 3 1438091874 on 28 Jul 2015 by Alex
560 Force of Resolve Blue Rare 5{3}{u}{u} Instant You may pay {u} and exile an enchantment card from your hand rather than pay Force of Resolve's cost.

Counter target spell.
2 1453942720 on 28 Jan 2016 by Link
561 Forethought Blue Rare 5{3}{u}{u} Creature – Incarnation 3 4 Hexproof
{1}{u}: Scry 2.
Cards in your hand have cycling {1}{u}.
If you would discard a card, instead put it onto the bottom of your library.
Cycling {1}{u}
0
562 Forethought Elemental Blue None 3{1}{u}{u} Creature – Elemental 1 1 Flash, flying
When Forethought Elemental enters the battlefield, draw a card.
Unearth {3}{u}
2 1381465821 on 11 Oct 2013 by movezig5
563 Form Study Blue Rare 6{4}{u}{u} Sorcery Manifest your hand, then draw that many cards. 6 1425430762 on 04 Mar 2015 by jmgariepy
564 Form of the Living Tome Blue None 6{4}{u}{u} Enchantment If you would be dealt damage, instead put twice that many cards from the top of your library into your graveyard.
The first time you draw a card each turn, you may cast it without paying its mana cost. You can't cast other cards.
1 1518092062 on 08 Feb 2018 by Jack V
565 Form of the Morphling Blue None 6{4}{u}{u} Enchantment {1}, put the top three cards from your library into your graveyard: gain 1 life.
{1}, pay 1 life: Shuffle three cards from your graveyard into your library.
{3}{u}: You gain hexproof until end of turn.
2 1517426587 on 31 Jan 2018 by Jack V
566 Form of the Octopus Blue None 8{6}{u}{u} Enchantment You can only be attacked by eight or more creatures at once.
8: Form of the Octopus deals 1 damage to each of eight target creatures or players.
1 1517522733 on 01 Feb 2018 by Jack V
567 Fragile Cerulian Blue Uncommon 1{u} Creature – Symbiotic Wisp 3 2 Rely on an artifact (Target an artifact as you cast this. This arrives attached to that artifact and dies if that artifact leaves the battlefield.)
Flying
1 1573516917 on 12 Nov 2019 by Link
568 Frankenstein's Creation Blue None 4{3}{u} Legendary Creature – Zombie {1}{u}{u}: Frankenstein's Creation gains all triggered and activated abilities of target human.

{1}{r}{g}: Frankenstein's Creation gets +2/+2 until end of turn.
0
569 Fridgeraider Blue Common 2{1}{u} Creature – Merfolk Pirate 2 1 Flash
When Fridgeraider enters the battlefield, detain target creature or artifact.
1 1377534740 on 26 Aug 2013 by Alex
570 Frightful Faerie Blue Uncommon 3{2}{u} Creature – Faerie 1 3 Flash, flying
Whenever an opponent casts a spell, return Frightful Faerie to your hand. Then you may draw a card unless that player pays {2}.
0
571 Frozen Solid Blue None 2{1}{u} Instant Tap target creature. Until end of turn, any damage dealt to that creature is considered lethal. 1 1520408723 on 07 Mar 2018 by amuseum
572 Gamer Master Race Blue Uncommon 2{1}{u} Creature – Teenage Rebel 1 2 Wizardry (Whenever you cast a spell that matches this creature's color, it gets a level counter.)
[Level 1-2] 2/3
[Level 3+] 3/4 At the beginning of your end step, draw a card.
0
573 Generic but Stun Blue None 3{1}{u}{u} Enchantment – Aura Enchant creature
When Generic but Stun enters the battlefield, tap enchanted creature.
At the beginning of your endstep, enchanted creature gains a stun counter.
0
574 Gentle Manatee Blue Common 1{u} Creature – Manatee 0 3 Defender 3 1592316384 on 16 Jun 2020 by dude1818
575 Get a Hold of Yourself! Blue Mythic 1{u} Instant You control yourself during your next turn. 2 1381217683 on 08 Oct 2013 by Visitor
576 Ghostbinding Magus Blue None 4{2}{u}{u} Creature – Vedalken Wizard 2 4 Conjure (Tap this creature and any other number of creatures with conjure that you control: create a 0/0 colorless spirit token).

Whenever Ghostbinding Magus conjures a creature, create a token 2/2 blue spirit token with flying.
1 1526270901 on 14 May 2018 by Sorrow
577 Gift Substance Blue Rare 4{3}{u} Enchantment If a token would enter the battlefield under your control, instead you may put a permanent card from your hand onto the battlefield as a copy of that token. 4 1337161085 on 16 May 2012 by Jack V
578 Gimmick Trader Blue None 2{1}{u} Creature – Human Rogue 1 1 {t}, put a +1/+1 counter on a creature an opponent controls without a +1/+1 counter on it: Draw a card. 1 1429886425 on 24 Apr 2015 by Jack V
579 Gluttonous Raptor (Tri-beak Gorger) Blue Uncommon 3 {2}{u} Creature – Bird
‑‑‑‑
Creature – Mutant Bird
3
‑‑‑‑
5
3
‑‑‑‑
5
Consequence 3 (When you cast this spell, an opponent may choose to exile it, transformed, with 3 time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Flying
‑‑‑‑
Haste, trample
When Tri-beak Gorger deals combat damage to an opponent, you may draw a card, then discard a card.
1 1546437967 on 02 Jan 2019 by jmgariepy
580 Goatnapping Blue Uncommon 1{u} Enchantment At the beginning of your upkeep, gain control of target Goat you don't own.
At any time, if a player other than you owns a goat that you control, they may have you create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color."). If that players does, they gain control of the Goat they own.
1 1599542951 on 08 Sep 2020 by Sorrow
581 Goomazoan Blue None 4{2}{u}{u} Legendary Creature – Jellyfish 2 4 Whenever a permanent would be returned to its owner's hand, instead its owner puts it on top of his or her library, then he or she may Scry 1. 0
582 Grand Detective Blue Uncommon 2{1}{u} Creature – Human Rogue 1 2 {1}, {t}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") 0
583 Great Teacher Sakashima Blue Mythic 6{3}{u}{u}{u} Legendary Creature – Shapeshifter 0 0 You may have Great Teacher Sakashima enter the battlefield as a copy of any creature on the battlefield, except its name is still Great Teacher Sakashima, it's legendary in addition to its other types, and it gains "Other creatures you control that are copies get +2/+2 and have Hexproof." 1 1471624212 on 19 Aug 2016 by Adak
584 Groupthink Blue Uncommon 5{4}{u} Sorcery Patronage (Starting from your left, each player may help pay for this spell. Opponents that do become your patron until end of turn.)
You and each of your patrons draw three cards.
5 1512806957 on 09 Dec 2017 by Mal
585 Handwave Blue Common 3{1}{u}{u} Instant Precedent — If you control a blue permanent, Handwave's mana cost is {3}.
Counter target spell.
7 1428460232 on 08 Apr 2015 by Link
586 Hidden Voidbinder Blue Uncommon 1{u} Creature – Merfolk Wizard 0 1 Morph — Reval an Island from your hand
When Hidden Voidbinder is turned face-up, counter target activated ability.
1 1449165485 on 03 Dec 2015 by Adak
587 Hidden-Leaf Chameleon Blue Uncommon 2{1}{u} Creature – Merfolk Ninja 2 1 Islandwalk
{1}{g}: Hidden-Leaf Chameleon becomes a green Wall creature with hexproof and base power and toughness 0/4 until end of turn.
1 1408468598 on 19 Aug 2014 by Link
588 Hired Needle Blue Common 1{u} Creature – Faerie Rogue 1 1 Flying
{u}: Put Hired Needle on the bottom of your gambits. (Cast your top gambit without paying its mana cost at the beginning of each of your upkeeps. If you can't, exile it.)
1 1538143782 on 28 Sep 2018 by Link
589 Hyet, the Maze-Minded Blue Mythic 2{1}{u} Legendary Creature – God 3 3 Flying, indestructible
+ {u}, {t}: Scry 2.
+ {2}{u}, {q}: Draw a card.
Sire (As another creature arrives, you may tap one creature you control with sire. If you do, that creature arrives as the tapped creature's kindred and gains its + abilities.)
Hyet, the Maze-Minded can't attack or block unless you control three or more of its kindred.
1 1505969867 on 21 Sep 2017 by Link
590 Hypnotic Python Blue None 2{1}{u} Creature – Snake 1 1 Whenever Hypnotic Python attacks, spells defending player cast cost {1} more until the end of their next turn. 1 1496954191 on 08 Jun 2017 by Jack V
591 Imnamon, Copycat Blue Mythic 4{3}{u} Planeswalker – Imnamon 0 You may have Imnamon, Copycat enters the battlefield as a copy of any planeswalker on the battlefield, except his name is still Imnamon, Copycat and his subtype is still Imnamon. 3 1372658165 on 01 Jul 2013 by Link
592 Impede Blue Uncommon 2{1}{u} Instant Counter target white or black spell. 3 1424342298 on 19 Feb 2015 by Alex
593 Inexperienced Explorer Blue Common 1{u} Creature – Human 1 1 {t}: Put an exploration counter on target land you control. Then, if that land has exactly two exploration counters on it, scry 2. 3 1515639602 on 11 Jan 2018 by Link
594 Innovative Homimancer // Doppleganger Blue None 2 {1}{u} Creature – Vedalken Wizard // Shadow – Shapeshifter 1 2 Spells and abilities you control that target Innovative Homimancer cost {1} less. // Twin {2}{u}{u} 1/2 ({2}{u}{u}: This becomes a creature with a power of 1 and a toughness of 2 and is no longer a shadow).

As long as Doppleganger is a creature, all spells and abilities that apply to its original apply to Doppleganger.
0
595 Inscrutable Spellforme Blue Common 1{u} Instant Draw a card.
When you cast another spell, unlock Inscrutable Spellforme.
[LOCKED]:
Draw a card.
1 1517438125 on 31 Jan 2018 by Link
596 Insistent Lecturer Blue Mythic 4{1}{u}{u}{u} Creature – Sphinx Advisor 4 4 Flying
Active (This untaps during each player's untap step.)
Each player's minimum hand size is increased by three. (Players draw up to their minimum hand size before discarding to their maximum hand size during the cleanup step.)
7 1590684401 on 28 May 2020 by dude1818
597 Intellectual Rigor (Collegiate Library) Blue None 2 {1}{u} Sorcery
‑‑‑‑
Land
Scry 1, then you may have any number of players each mill one card.
Draw a card.
‑‑‑‑
Collegiate Library arrives tapped.
{t}: Produce {u}.
2 1599802373 on 11 Sep 2020 by SecretInfiltrator
598 Interference Blue Uncommon 2{u}{u} Instant As an additional cost to cast Interference, return an artifact you control to its owner's hand or pay {2}.
Counter target spell. If you control an artifact, draw a card.
0
599 Investigation Bureau Blue Uncommon 3{2}{u} Construction 1 Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.)
{A}: Investigate.
1 1479235266 on 15 Nov 2016 by Link
600 Isolated Sage Blue Uncommon 2{1}{u} Creature – Vedalken 1 3 {1}: Draw a card. Any player may activate this ability, but only once. 4 1527687727 on 30 May 2018 by Vitenka
601 Izzet Ingenuity Blue None 2{1}{u} Sorcery Chain reaction (When you cast this, flip a coin. If you win the flip, put a copy of this spell onto the stack and repeat the process.)
Draw a card.
7 1528406787 on 07 Jun 2018 by Jack V
602 Jaded Freebird Blue Uncommon 2{1}{u} Creature – Bird 2 2 Flying, protection from green
Creatures lose reach and trample.
9 1367431968 on 01 May 2013 by amuseum
603 James, Solitary Scholar Blue Rare 2{1}{u} Legendary Creature – Wizard 2 0 Flying
Creature spells cost an additional {1}.
0
604 Keep Still Blue None 2{1}{u} Instant Counter target creature or vehicle spell. 1 1642013196 on 12 Jan 2022 by SecretInfiltrator
605 Knowledge Overload Blue Rare 6{3}{u}{u}{u} Enchantment Knowledge Overload enters the battlefield with a thought counter on it.
At the beginning of your upkeep, double the number of thought counters on Knowledge Overload, then draw cards equal to the number of thought counters on it.
1 1519549864 on 25 Feb 2018 by Tahazzar
606 Knowledge Pump Blue Uncommon 2{1}{u} Creature – Wall 0 3 When Knowledge Pump arrives, you gain a well. (Wells have, "Drain this: Produce {c}.")
Drain two of your wells: Draw a card.
6 1565288029 on 08 Aug 2019 by Link
607 Lavishness Blue None 6{3}{u}{u}{u} Creature – Elemental Incarnation 4 4 Flying
Each creature you control has the activated abilities of each other creature you control.
{4}, {t}: Untap target creature.
When Lavishness is put into a graveyard from anywhere, shuffle it into its owner's library.
2 1508615564 on 21 Oct 2017 by Izaac
608 Legiana (Shattercryst) Blue Rare 5 {3}{u}{u} Creature – Drake
‑‑‑‑
Artifact – Equipment
3 3 Flying
Whenever Legiana attacks, tap target creature you don't control. It doesn't untap during its controller's next untap step.
Carve {4}{u} ({4}{u}, Tap an untapped creature you control: Return this from your graveyard to the battlefield transformed and attached to the tapped creature.)
‑‑‑‑
Whenever Shattercryst would leave the battlefield, exile it instead.
Equipped creature gets +3/+0.
When equipped creature attacks, tap target creature you don't control. It doesn't untap during its controller's next untap step.
Equip {4}
3 1518222849 on 10 Feb 2018 by Mal
609 Lesson Plan Blue Uncommon 3{1}{u}{u} Sorcery Draw two cards.
{x}{u}: Reveal Lesson Plan and another blue card with converted mana cost X from your hand and shuffle both into your gambits. (Cast your top gambit without paying its mana cost if able at the beginning your upkeep. If you can't, put it on the bottom of your gambits.)
1 1537968539 on 26 Sep 2018 by Link
610 Lesson Plans Blue Uncommon 1{u} Sorcery Target player draw a card, then reveals his or her hand. You choose a nonbasic card from it. That player puts that card on the bottom of his or her library.
Flashback {2}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
611 Lesson in Denial Blue Uncommon 2{1}{u} Instant You gain an experience counter.
Counter target spell unless its controller pays {1} for each experience counter you have.
7 1444917690 on 15 Oct 2015 by Link
612 Librarian's Desk Blue Common 2{1}{u} Construction Staff (As this arrives, create a worker and assign it to one of this card's action spaces. Assign each worker to a new space once per turn as a sorcery.)
[A]: Scry 1.
[A]: Untap target artifact.
12 1662646632 on 08 Sep 2022 by Link
613 Library Blue Common 1{u} Construction 2 Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.)
{A}: Scry 1.
1 1479234804 on 15 Nov 2016 by Link
614 Liminal Vortex Blue Mythic 4{u}{u}{u}{u} Instant Liminal Vortex costs {u} less to cast for each spell on the stack.
Exile target spell and each spell that shares a name with it. As long as that card remains exiled, players can't cast spells that share a name with it.
4 1571452463 on 19 Oct 2019 by Link
615 Long-Term Analysis Blue Common 2{1}{u} Instant Draw a card. Then, if you cast this from your hand, shuffle it into your gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) 5 1537543961 on 21 Sep 2018 by Link
616 Lord of Dreams Blue Rare 5{u}{u}{u}{u}{u} Creature – Spirit 5 5 If Lord of Dreams would become tapped, tap another target untapped creature instead. If there are no other untapped creatures, shuffle Lord of Dreams into its controller's library. 3 1299429782 on 06 Mar 2011 by Alex
617 Mad Sculptor Blue Rare 4{3}{u} Creature – Human Wizard 2 2 {u}{u}, {t}: Another target creature you control loses all types and becomes your choice of a land, artifact, or enchantment. 2 1317124434 on 27 Sep 2011 by cmeister2
618 Mage of Evos Isle Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 1 1 Flash, flying
When Mage of Evos Isle enters the battlefield, counter target spell unless its controller pays {x}, where X is the number of creatures with flying you control.
1 1393921611 on 04 Mar 2014 by movezig5
619 Mage of the Open Mirror Blue Uncommon 1{u} Creature – Faerie Wizard 1 1 Flying
You may pay {w}{u}{b}{r}{g} rather than pay `'s mana cost.
When Mage of the Open Mirror arrives, if its mana cost wasn't paid, put a +1/+1 counter on it, scry 2, and draw a card.
1 1571950180 on 24 Oct 2019 by Link
620 Mage of the Open Mirror Blue Uncommon 1{u} Creature – Faerie Wizard 1 1 Flying
You may pay {w}{u}{b}{r}{g} rather than pay `'s mana cost.
When Mage of the Open Mirror arrives, if its mana cost wasn't paid, put two +1/+1 counters on it, scry 2, and draw a card.
1 1571950194 on 24 Oct 2019 by Link
621 Magical Muddling Blue Mythic 3{1}{u}{u} Instant Cast Magical Muddling only if you control a blue planeswalker.

Until end of turn, whenever an opponent would gain an emblem, you gain that emblem instead.
3 1481508897 on 12 Dec 2016 by Link
622 Maintain Control Blue Rare 2{1}{u} Instant Choose one –
• Return target creature you own to your hand.
• Until end of turn, if you would lose control of a creature, tap it instead.
0
623 Mana Pause Blue None 4{2}{u}{u} Enchantment – Rare Mana doesn't empty until the end of the phase after the phase it was added.

Mana can't be used during the phase it's added.
4 1539864589 on 18 Oct 2018 by Sorrow
624 Mana Tap Blue Uncommon 3{1}{u}{u} Instant Counter target spell. At the beginning of your next main phase, add {c} to your mana pool. 0
625 Mana-soaked Djinn Blue None 9{8}{u} Creature – Djinn 2 2 Cascade, cascade
Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost)
2 1464194951 on 25 May 2016 by cmeister2
626 Manaplague Blue Rare 0 Enchantment – Aura Enchant land
When mana created by enchanted land is used to cast a spell, counter that spell unless that spells controller pays {1}.
4 1600275587 on 16 Sep 2020 by Jack Frank
627 Many in Sudden Blue None 2{u}{u} Enchantment – Aura Flash
Enchant instant or sorcery
Copy enchanted instant or sorcery for each aura attached to it.
2 1607889031 on 13 Dec 2020 by Sorrow
628 Marshy Ground Blue None 1{u} Terrain (When one or more creatures attack you, one must attack in Marshy Ground if possible.)
When a creature attacks in Marshy Ground, it gets -1/-0 until end of turn.
1 1496098285 on 29 May 2017 by Jack V
629 Master of Adaptation Blue Rare 1{x}{u} Creature – Shapeshifter 0 0 You may have Master of Adaptation enter the battlefield as a copy of any creature card you own outside the game with converted mana cost X. 1 1453773287 on 26 Jan 2016 by Link
630 Master of Inertia Blue Uncommon 3{2}{u} Create – Djinn Monk 1 3 Flying
Creatures being blocked by Master of Inertia lose temple and can't have or gain trample.
1 1418575145 on 14 Dec 2014 by Alex
631 Master of Telekinesis Blue Uncommon 2{1}{u} Creature – Vedalken Psion 2 1 Psionic (This arrives with a Ψ counter on it. You can move each Ψ counter you control to a permanent you control once per turn whenever you could cast a sorcery.)
|Ψ|— Master of Telekinesis has flying.
|Ψ||Ψ| — Master of Telekinesis gets +1/+1.
1 1592518758 on 18 Jun 2020 by Link
632 Mechanical Engineer Blue None 3{2}{u} Creature – Wizard Rigger 1 3 {t}: Draw a card, then discard a card. Assemble a contraption. 1 1359547357 on 30 Jan 2013 by Jack V
633 Meditative Sphinx Blue Rare 5{3}{u}{u} Creature – Sphinx 4 5 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
Flying
At the beginning of your upkeep, if your gate is closed, scry 2.
At the beginning of your end step, if your gate is open, draw a card.
1 1453950374 on 28 Jan 2016 by Link
634 Memorial Blade Blue Rare 2{1}{u} Instant Target creature becomes a colorless Equipment artifact with "Equipped creature gets +X/+Y," where X was that creature's power and Y was its toughness, and "Equip {x}," where X is that permanent's converted mana cost. 2 1428160779 on 04 Apr 2015 by dude1818
635 Mental Misstep -- Fixed Blue Common 1{pu} Instant Counter target instant or sorcery spell with converted mana cost 1. 2 1338454473 on 31 May 2012 by Cymerdown
636 Mental Preparation Blue None 4{3}{u} Instant Ready {3}{u} ({2}: Exile this from your hand facedown. You may look at it and cast it for its Ready cost as long as it remains exiled. Ready only as a sorcery.)
Draw three cards, then discard a card unless Mental Preparation was readied.
2 1574130951 on 19 Nov 2019 by Link
637 Mentorship Blue Uncommon 4{2}{u}{u} Instant Scry 2, then draw two cards.
Each of your teammates scries 1, then draws a card.
1 1447171106 on 10 Nov 2015 by Link
638 Merfolk Explorer Blue Common 1{u} Creature – Merfolk Nomad 1 1 Whenever Merfolk Explorer attacks, put an exploration counter on target land you control. Then, if that land has exactly three exploration counters on it, draw a card. 1 1515622739 on 10 Jan 2018 by ChalkdustOnline
639 MetaSliver Blue Rare 1{u} Creature – Sliver Shapeshifter 1 1 Whenever another Sliver enters the battlefield, MetaSliver becomes a copy of it until end of turn. 11 1340269513 on 21 Jun 2012 by Jack V
640 Mind Swap Blue Rare 5{3}{u}{u} Sorcery You control target player's next turn.
That player controls your next turn.
6 1338453243 on 31 May 2012 by Cymerdown
641 Mind Your Elders Blue None 2{1}{u} Instant Return target creature to its owner's hand.
If you control an Elder creature, draw a card.
0
642 Mindgate Of Mnemosyn Blue None 5{2}{u}{u}{u} Legendary Enchantment – Aura Enchant Creature with converted mana cost 2 or less
Whenever you would draw a card, you may instead put a token onto the battlefield that's a copy of the enchanted creature.
0
643 Miniaturization Field Blue Uncommon 3{2}{u} Enchantment Attacking creatures are 1/1. 4 1360849430 on 14 Feb 2013 by cmeister2
644 Mirror Master Blue Mythic 6{4}{u}{u} Creature – Human Wizard 4 4 Whenever a creature enters the battlefield under an opponent's control, you may pay {1}{u}. If you do, put a token that's a copy of that creature onto the battlefield under your control. 4 1328055152 on 01 Feb 2012 by GreenOpal
645 Mist Drifter Blue Uncommon 5{3}{u}{u} Creature – Illlusion 4 2 Countdown 2 (This enters the battlefield with two time counters on it. At the beginning of your upkeep, remove one.)
Flying
Mist Drifter has hexproof as long as it has a time counter on it.
4 1510026342 on 07 Nov 2017 by Mal
646 Monastery Slowspear Blue Uncommon 1{u} Creature – Human Monk 0 4 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 0
647 Myth of the Hidden Lagoon Blue None 4{3}{u} Creature – Serpent 2 4 Hexproof
If Myth of the Hidden Lagoon is corrupted Myth of the Hidden Lagoon gains reach and "put a +1/+1 counter on this creature at the beginning of your upkeep"

Corrupt {1}{g}{g} ({g}: If Myth of the Hidden Lagoon is uncorrupted, Myth of the Hidden Lagoon becomes corrupted and and becomes green in addition to its other colors).
1 1492595214 on 19 Apr 2017 by Tahazzar
648 Nen, Pattern-Weaver Blue None 2{1}{u} Legendary Artifact Creature – Vedalken Artificer 0 3 Whenever a Wall arrives or dies, you may pay {w/b}{u}. If you do, draw a card.
{2}{w}, {t}: Create a 0/3 colorless Wall artifact creature token.
{2}{b}, {q}: Each opponent loses 1 life for each Wall you control.
1 1566491935 on 22 Aug 2019 by SecretInfiltrator
649 Nephalia Villager (Amphibious Lurker) Blue Uncommon 2 {1}{u} Creature – Human Mutant
‑‑‑‑
Creature – Salamander
1
‑‑‑‑
*
1
‑‑‑‑
2
At the beginning of your upkeep, if you control four or more islands, transform Nephalia Villager
‑‑‑‑
Amphibious Lurker has Hexproof as long as it's not attacking.
Amphibious Lurker's power is equal to the number of islands you control.
1 1457377053 on 07 Mar 2016 by Adak
650 Nesting Sphinx Blue Rare 5{3}{u}{u} Creature – Sphinx 4 4 Flying, prowess
Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Whether mana produced by the land paired with Nesting Sphinx is used to cast a noncreature spell, draw a card.
0
651 Nevermind Blue Rare 0 2 1496447958 on 02 Jun 2017 by amuseum
652 Nightmare Lurker Blue None 2{1}{u} Creature – Horror 2 1 Nightmare (When Nightmare Lurker attacks, if defending player has 4 or more cards in their graveyard, Nightmare Lurker can't be blocked. They may exile up to 4 cards from their graveyard.) 6 1464735336 on 31 May 2016 by Jack V
653 Nine-Armed Starfish Blue Common 2{1}{u} Creature – Starfish 0 3 {t}: Look at the bottom card of your library. You may put that card on top of your library. 6 1554966824 on 11 Apr 2019 by SecretInfiltrator
654 No Show Blue Common 5{4}{u} Instant Spelltrap {u} (You may exile this card face down for {2} with a trap counter on it. Cast it from exile at any time for its Spelltrap cost.)
Counter target creature spell.
11 1525062932 on 30 Apr 2018 by jmgariepy
655 Norn's Rhystician Blue None 2{1}{u} Creature – Wizard 1 2 Whenever a nontoken creature arrives under an opponents control, unless that player pays {1}, create a token that's a copy of that creature, except that token has base power and toughness 1/1. 2 1558907444 on 26 May 2019 by Link
656 Nose Boop Blue None 1{u} Instant Tap target creature. If you control a snake, draw a card. 1 1497116541 on 10 Jun 2017 by Jack V
657 Nose to the Mindstone Blue Rare 1{x}{x}{u} Sorcery Target player reveals cards from the top of their library until they reveal a card with converted mana cost X. If they do, they put the revealed cards into their graveyard. If they don't, they shuffle their library. 7 1329773622 on 20 Feb 2012 by Jack V
658 Obvious Opposition Blue None 3{1}{u}{u} Instant Counter target spell.
Announce {u}{u} (At the beginning of your first upkeep, you may exile this card from your hand. You may cast this card from exile for {u}{u}.)
0
659 Ojutai's Dismissal Blue Uncommon 4{2}{u}{u} Instant If you control a Dragon, Ojutai's Dismissal costs {2} less to cast.
Counter target spell. You and that spell's controller each draw a card.
0
660 Omnipotent Vision Blue None 6{4}{u}{u} Enchantment Play with the top card of your library revealed. You may play cards from the top of your library.

{1}{u}{u}: Draw a card.
1 1551230992 on 27 Feb 2019 by Sorrow
661 Open // Shut Blue Common 2 {1}{u} // {1}{u} Sorcery // Instant Scry 3.
Open your gate. // As an additional cost to cast Shut, close your gate.
Counter target spell.
1 1485843528 on 31 Jan 2017 by Link
662 Orb of Ideals Blue Mythic 3{1}{u}{u} Creature – Shapeshifter Eye 2 2 Flying
As long as a player controls a white permanent, Orb of Ideals has vigilance. The same is true for black permanents and deathtouch, red permanents and haste, and green permanents and trample.
1 1425306094 on 02 Mar 2015 by Link
663 Overflow Blue Mythic 4{3}{u} Enchantment Activated abilities of nonland permanents you control with {t} in their costs cost {t} less to activate and {2} more to activate. 2 1465686349 on 11 Jun 2016 by Jack V
664 Overload the System Blue None 2{1}{u} Instant Overload the System can't be countered.
Target spell can't be countered.
If three or more spells can't be countered, return all spells to their owner's hand.
3 1594303589 on 09 Jul 2020 by Vitenka
665 Overturn (Sustained Ruling) Blue Uncommon 1 {u} Instant
‑‑‑‑
Enchantment
Counter target spell that targets you.
If it's a player's first turn, draw a card, then put Overturn onto the battlefield transformed.
‑‑‑‑
Whenever an opponent casts a spell that targets you, counter that spell.
3 1484410266 on 14 Jan 2017 by Vitenka
666 Overwhelming Flood Blue Mythic 4{3}{u} Enchantment At the beginning of your upkeep, put a rain counter to Overwhelming Flood.

Creatures without flying can't attack or block unless their controller pays {1} for each rain counter on Overwhelming Flood.

As long as their are five or more rain counters on Overwhelming Flood, lands you control are Islands in addition to their other types.
4 1573162473 on 07 Nov 2019 by Epic Gamer
667 Pale-Eyed Observer Blue None 2{1}{u} Creature – Bird 1 2 Flying
When Pale-Eyed Observer arrives, dream (Create a colorless Vision enchantment token. It has "Sacrifice X visions: Scry X.")
3 1571957638 on 24 Oct 2019 by continuumg
668 Pansophy Blue Uncommon 1{u} Sorcery Precognify 2 (At the beginning of the game, before you shuffle, you may reveal any number of cards with precognify in your deck. If you do, for each of them, choose a card name other than a basic land card name)
As an additional cost to cast this spell, reveal the chosen card from your hand or pay {2}.
Draw 2 cards
6 1548523992 on 26 Jan 2019 by Izaac
669 Pantry Raider Blue Common 1{u} Creature – Human Rogue 1 1 {t}: Target player mills 1. If a land was milled this way, create a linguine token (They're artifact tokens with {w}{u},{t}: Tap up to one target creature and gain 4 life."). 2 1593216067 on 27 Jun 2020 by Sorrow
670 Paradox Shower Blue None 4{2}{u}{u} Instant After the current phase, there are an additional two phases of the same type. 7 1421795351 on 20 Jan 2015 by Jack V
671 Peculiar Aping Blue None 1{u} Sorcery Choose one:
• Destroy target creature. Its controller creates a 3/3 green Ape creature token.
• Exile all Apes target player controls, then return them to the battlefield.
Entwine {2}{b} (Choose both if you pay the entwine cost.)
2 1484061053 on 10 Jan 2017 by Jack V
672 Peculiar Barrenness Blue Common 2{1}{u} Sorcery Choose one:
• Tap two target lands.
• Two target lands don't untap during their controller's next untap step.
Entwine {1}{r} (Choose both if you pay the entwine cost.)
1 1483963782 on 09 Jan 2017 by Alex
673 Peculiar Counterblink Blue None 2{1}{u} Instant Choose one -
• Exile target creature. Return it to the battlefield at the beginning of the next end step.
• Counter target triggered ability.
Flashback {3}{b}
1 1484160746 on 11 Jan 2017 by Jack V
674 Peculiar Distortion Blue Uncommon 1{u} Instant Choose one —
• Target creature gets -4/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine {b} (Choose both if you pay the entwine cost.)
14 1311076421 on 19 Jul 2011 by Alex
675 Peculiar Grasp Blue None 4{3}{u} Sorcery Choose one:
• Put target creature on top of its owner's library
• Target player puts the top six cards of his or her library into his or herr graveyard.
Entwine {b}
4 1466071213 on 16 Jun 2016 by Jack V
676 Peculiar Illusion Blue None 2{1}{u} Until end of turn, target creature is an illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it".
Flashback {1}{b}
1 1465648024 on 11 Jun 2016 by Jack V
677 Peculiar Mindsifting Blue Uncommon 3{2}{u} Instant Choose one:
• If target player would draw a card this turn, you draw a card instead.
• Target player draws two cards then discards two cards.
Entwine {b}{b} (Choose both if you pay the entwine cost.)
1 1483963535 on 09 Jan 2017 by Alex
678 Phasing Specter Blue Uncommon 3{1}{u}{u} Creature – Spirit 2 1 Evade ∞ (Whenever Phasing Specter attacks, any number of target creatures the defending player controls can't block it this turn.) 3 1399904732 on 12 May 2014 by Link
679 Philosopher's Banter Blue None 2{1}{u} Instant Excess cards in hand (if the number of cards in hand is greater than an opponents' you have excess)

Draw a card. If you have excess draw two cards instead.
0
680 Phyrexia's Will Blue Uncommon 1{pu} Instant As an additional cost to casting Phyrexia's Will, exile a blue card in your hand with converted mana cost X. Counter target spell with converted mana cost X or less. 3 1338496098 on 31 May 2012 by dude1818
681 Phyrexian Chalice Blue Rare 3{pu}{pu}{pu} Artifact Phyrexian Chalice enters the battlefield with a number of charge counters on it equal to the amound of mana spent to cast it.
{t}:Counter target spell with converted mana cost equal to the number of charge counters on phyrexian chalice, then remove a charge counter from it.
1 1550175651 on 14 Feb 2019 by Devon
682 Placid Turtle (Angry Turtle) Blue Uncommon 3 {1}{u}{u} Creature – Turtle
‑‑‑‑
Creature – Turtle
1
‑‑‑‑
4
4
‑‑‑‑
1
Whenever a player plays a spell or activates a non-mana ability, flip Placid Turtle.
‑‑‑‑
Whenever a player plays a spell or activates a non-mana ability, flip Angry Turtle.
2 1330006519 on 23 Feb 2012 by Jack V
683 Plans Askew Blue Rare 4{2}{u}{u} Sorcery Shuffle all nonland permanents into their owners' gambits. (A player casts their top gambit without paying its mana cost at the beginning of each of their upkeeps. If they can't, they exile it.) 1 1538143951 on 28 Sep 2018 by Link
684 Plotting Legate Blue Rare 2{u}{u} Creature – Vedalken Wizard 2 3 Your opponents play with the top cards of their libraries revealed.
Your opponents may play the top cards of their libraries.
Whenever an opponent plays a card from somewhere other than his or her hand, draw up to two cards.
1 1430128838 on 27 Apr 2015 by Alex
685 Plunder the Heap Blue Uncommon 4{3}{u} Instant Return target sorcery card from your graveyard you your hand.
Scrounge {1}{u} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.)
1 1452788764 on 14 Jan 2016 by Link
686 Political Trickster Blue None 1{u} Creature – Human Wizard 1 1 Sacrifice Political Trickster: Until end of turn, if you would lose the game, you win the game instead. You may activate this ability only during an opponent's upkeep. 4 1505634454 on 17 Sep 2017 by Vitenka
687 Portal to the Known Blue None 1{u} Enchantment When Portal to the Known arrives, create a Key. (It's a colorless artifact.)
Tap X untapped Keys you control: Scry X.
1 1573862095 on 15 Nov 2019 by Link
688 Portend Blue Uncommon 4{3}{u} Sorcery As Portend becomes revealed from your hand or library as part of a cost or by the effect of a spell it ability, you may cast it. If you cast it this way, it costs {3} less to cast.
Scry 2, then draw two cards.
5 1496552175 on 04 Jun 2017 by SecretInfiltrator
689 Poth, Insidious Infiltrator Blue Mythic 3{1}{u}{u} Legendary Creature – Shapeshifter Assassin 1 4 {u}{u}, {t}: Exile target creature or planeswalker. Its controller creates a token that's a copy of it.
At the beginning of each opponent's end step, if the total converted mana cost of tokens they control is greater than the total converted mana cost of non-token permanents they control, they lose the game.
13 1560825450 on 18 Jun 2019 by Adak
690 Practice and Perfection Blue Rare 4{2}{u}{u} Instant Counter target spell. If a spell would be countered this way, exile it instead of putting it on its owner's graveyard.
Practice and Perfection costs {2} less if it targets a spell with the same name as a card its controller owns in exile.
0
691 Practiced Naysayer Blue Rare 2{1}{u} Creature – Vedalken Wizard 2 1 Flash
If a permanent would enter the battlefield from a library, put that card into its owner's hand instead.
9 1411878863 on 28 Sep 2014 by Alex
692 Praxis Blue Mythic 6{3}{u}{u}{u} Creature – Ideation 5 5 Prowess
If an instant or sorcery spell would be put into your graveyard, manifest it instead. (Put it face down onto the battlefield as a 2/2 creature.) It gains "When this dies, you may put it on top of your library."
0
693 Prescient Sphinx Blue Rare 5{3}{u}{u} Creature – Sphinx 4 5 If you would draw Prescient Sphinx, you may reveal it and draw the next card of your library instead.
Flying
Whenever Prescient Sphinx becomes the target of a spell or ability you don't control, scry 4.
1 1572578697 on 01 Nov 2019 by Link
694 Proof of Concept Blue Rare 2{1}{u} Sorcery You may put an artifact card from your hand onto the battlefield.
At the beginning of your end step, put that card onto the bottom of its owner's library.
11 1583871172 on 10 Mar 2020 by SecretInfiltrator
695 Psionic Seer Blue Uncommon 2{1}{u} Creature – Human Psion 1 2 Psionic (Controlling this creature contributes a d6 psionic energy die to your pool. Regain exhausted dice during your untap step.)
{3}{u}, Exhaust one of your psionic energy dice: Roll the die, then scry X, where X is the result.
5 1662067154 on 01 Sep 2022 by dude1818
696 Pteranodon Blue None 4{3}{u} Creature – Bird Lizard 3 1 Flying
Pteranodon can only be blocked by primal creatures (creatures with power equal or more than their converted mana cost).
2 1496334713 on 01 Jun 2017 by Jack V
697 Pupal Sliver Blue Common 2{1}{u} Creature – Sliver 1 1 Morph {3}{u}
Sliver creature cards in your hand and on the battlefield have morph {3}{u} (You may cast that creature face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
13 1357102508 on 02 Jan 2013 by jmgariepy
698 Raincheck Blue None 4{2}{u}{u} Enchantment If an instant or sorcery you control would be countered, instead return it to its owners hand. 1 1395254265 on 19 Mar 2014 by Link
699 Raincloud Jelly Blue None 3{u}{u}{u} Creature – Jellyfish Elemental 0 2 Islandwalk
{u}{u},{t}: Put a flood counter on target land.
Lands with a flood counter on them are islands in addition to their other types.
2 1419262109 on 22 Dec 2014 by Link
700 Reader's Rebuke Blue Rare 3{1}{u}{u} Instant When you cast Reader's Rebuke, you may pay {1}. If you do, draw a card.

Counter target spell.
1 1491293910 on 04 Apr 2017 by Tahazzar
701 Reduce Blue Uncommon 2{1}{u} Instant Target instant or sorcery spell loses all effects and gains "draw a card."
Draw a card.
0
702 Rei, the Shapestealer Blue None 4{3}{u} Planeswalker – Rei 1 +1: Rei becomes a copy of target planeswalker. You may pay {u} to end this effect.
+1: Rei becomes a copy of target creature until end of turn.
-4: Rei gains all activated abilities of all permanents.
3 1388483764 on 31 Dec 2013 by Vitenka
703 Rejection of the Real Blue None 2{1}{u} Instant Kicker {1}{w} and/or {1}{b}
Counter target permanent spell unless its controller pays {2}.
If you paid the {1}{w} kicker cost, you gain a barrier counter.
If you paid the {1}{b} kicker cost, that spell's controller sacrifices a permanent.
3 1599675517 on 09 Sep 2020 by Link
704 Rescue Blue Common 1{u} Instant Return target creature you own to your hand. You may put that creature card from your hand onto the battlefield. 1 1404716789 on 07 Jul 2014 by Alex
705 Reshape Reality Blue Mythic 2{x}{u}{u} Sorcery Exile X target permanents you control, then reveal the top X cards of your library. Put all permanents revealed in this way onto the battlefield, then put the rest in your graveyard. 4 1339612614 on 13 Jun 2012 by dude1818
706 Revised Edition Blue Rare 1{u} Instant Change the text of target spell or permanent by replacing all instances of one card type with another. 0
707 Rewrite the Sands Blue None 4{2}{u}{u} Sorcery After this phase there is an extra beginning phase and then another main phase. (The beginning phase consists of the untap phase, upkeep phase and the draw phase) 5 1517320877 on 30 Jan 2018 by Izaac
708 Rhythm of the Storm Blue Common 2{1}{u} Instant Scry 1, then draw a card.
Awaken 2 — {2}{r}, Discard a land card
0
709 Riding Drake Blue None 3{2}{u} Creature – Drake 2 2 Flying
Mount (Whenever Riding Drake attacks or blocks, you may attach another attacking or blocking creature to it until end of turn. The rider blocks and is blocked together with Riding Drake, regardless of its abilities. Creatures assign combat damage to the mount before the rider.)
2 1528111032 on 04 Jun 2018 by Jack V
710 Riku, Replication Master Blue Rare 3{2}{u} Legendary Creature – Human Wizard 2 2 {w}: Until end of turn, if one or more tokens would be put onto the battlefield under your control, twice that many of those tokens are put onto the battlefield instead.
{g}: Until end of turn, if one or more counters would be placed on a creature you control, twice that many counters are placed on that creature instead.
1 1416621405 on 22 Nov 2014 by Alex
711 Rising Tide Blue Rare 1{u} Enchantment Cumulative upkeep {u}
Each creature can't attack you unless its controller pays {1} for each charge counter on Rising Tide.
0
712 River God Blue Uncommon 4{3}{u} Creature – God 4 3 During your upkeep you may pay {u} or sacrifice a creature. If you paid either cost, draw an additional card during your draw step this turn. If you didn't pay, skip your draw step. 3 1626875072 on 21 Jul 2021 by Sorrow
713 River Vessel Blue None 0 10 15 0
714 River Vessel Blue None 0 10 15 0
715 River Vessel Blue None 0 Boat – Light 10 15 Heavy Machine Gun-2d6-Machine Gun Damage.
3cm Gun-1d6-Shell Damage.
0
716 River Vessel Blue None 0 Boat – Light 10 15 Heavy Machine Gun-2d6-Machine Gun Damage.
3cm Gun-1d6-Shell Damage.
0
717 River Vessel Blue None 0 Boat – Light 10 15 Heavy Machine Gun-2d6-Machine Gun Damage.
3cm Gun-1d6-Shell Damage.
0
718 River Vessel Blue None 9{4} {w}A{t}{e}{r} Boat – Light 10 15 Heavy Machine Gun-2d6-Machine Gun Damage.
3cm Gun-1d6-Shell Damage.
0
719 River Vessel Blue None 3{u}{u}{u} Boat – Light 10 25 Heavy Machine Gun-2d6-Machine Gun Damage.
3cm Gun-1d6-Shell Damage.
0
720 River's Retribution Blue None 5{2}{u}{u}{u} Sorcery Each player returns X nonbasic land they control to their owner's hand where X is the number of basic islands you control. 1 1589898410 on 19 May 2020 by Sorrow
721 Rook Blue None 2{1}{u} Creature – Elephant Soldier 2 2 {t}: Target creature becomes X/X until end of turn where X is its power or toughness. 1 1496695144 on 05 Jun 2017 by Jack V
722 Roosting Kestrel Blue Common 3{2}{u} Creature – Bird 1 3 Flying
Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Roosting Kestrel is paired with a Plains, Roosting Kestrel has vigilance.
1 1461814582 on 28 Apr 2016 by Link
723 Rootsapper Blue Common 2{1}{u} Creature – Snail 1 3 Hexproof
When Rootsapper blocks, remove it from combat.
Whenever an opponent plays a red or green spell, draw a card.
Cycling {2}
6 1370943388 on 11 Jun 2013 by Alex
724 Rote Learning Blue Uncommon 1{u} Instant Exile target card from a graveyard, then draw a card. If the exiled card shared a card type with Rote Learning, scry 2. If it shared a name with Rote Learning, you may return Rote Learning to your hand. 2 1573481054 on 11 Nov 2019 by Vitenka
725 Rote Learning Blue Common 2{1}{u} Sorcery Choose one —
• Scry 2
• Draw a card.
Overlearn {2}{u} (You may cast this for its overlearn cost. If you do, exile it as it resolves. While this card is exiled, as you cast an instant or sorcery spell, you may pay this card's overlearn cost to add its effects to that spell.)
1 1650832593 on 24 Apr 2022 by Link
726 Ruined Plans Blue Uncommon 3{1}{u}{u} Instant Counter target spell.
Subvert {u}{u} (You may cast this for its subvert cost if an opponent cast a spell with a higher converted mana cost this turn.)
1 1470534934 on 07 Aug 2016 by Link
727 Ruminate Blue Rare 3{u}{u}{u} Instant Look at the top twenty cards of your library minus X, where X is your life total. Choose one of them and put it into your hand. Then shuffle your library. 1 1387972114 on 25 Dec 2013 by DrugsForRobots
728 Sakashima Ascended Blue Rare 4{2}{u}{u} Planeswalker – Sakashima You may have Sakashima Ascended enter the battlefield as a copy of any planeswalker on the battlefield, except his name is still Sakashima Ascended and his type is still Sakashima. 8 1407065947 on 03 Aug 2014 by Alex
729 Sakashima the Compleated Blue None 2{1}{pu} Legendary Creature – Shapeshifter Rogue 1 1 {2}{pu}{pu}: Sakashima the Compleated becomes a copy of target creature it gains this ability and is still named Sakashima the Compleated. 6 1415629759 on 10 Nov 2014 by Sorrow
730 Sapphire Bastion Blue Uncommon 3{1}{u}{u} Creature – Shard Wall 0 3 Defender
Shardmind (Creatures you control with shardmind share a single cumulative toughness.)
Whenever your shardmind is dealt combat damage, draw a card.
4 1408930603 on 25 Aug 2014 by Link
731 Savant's Wisdom Blue None 2{1}{u} Enchantment {1}{u}, Lose an experience counter: Draw a card. 1 1445196907 on 18 Oct 2015 by Link
732 Scheming Manipulator Blue Rare 3{1}{u}{u} Creature – Human Wizard 2 3 Whenever you goad a creature, that creature can't attack you until your next turn. 0
733 Scholarly Ideal Blue Rare 2{1}{u} Enchantment Creature – Avatar 0 4 Scholarly Ideal isn't a creature unless it has a +1/+1 counter on it.
At the beginning of each player's end step, that player draws a card.
Undying (When this dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5 1428879479 on 12 Apr 2015 by Alex
734 School of Secrecy Blue Rare 3{2}{u} Enchantment Merfolk creatures you control have hexproof.
Wizard creatures you control get +0/+1 and have flying.
Rogue creatures you control get +1/+0 and have faze. (Creatures marked with faze damage use their power rather than toughness when determining lethal damage.)
1 1450062286 on 14 Dec 2015 by Link
735 Scrutinise the Unseen Blue Uncommon 2{1}{u} Sorcery Choose two —
• Buyback {1}{u}
• Replicate {1}{u}
• Convoke
• Rebound
Scry 2.
6 1425923840 on 09 Mar 2015 by Alex
736 Search Algorithm Blue Uncommon 3{2}{u} Sorcery Add "Draw a card" to your program, then run your program. 1 1575998942 on 10 Dec 2019 by Link
737 Search for Clues Blue Common 2{1}{u} Sorcery Scry 2
Investigate twice.
1 1478859965 on 11 Nov 2016 by KeresAcheron
738 Secretive Accountant Blue Uncommon 1{u} Creature – Merfolk Advisor 1 2 Hexproof
{q}, Pay {e}{e}: Put a counter on target permanent of a type already there, then move that counter to another target permanent that shares a type with the first.
5 1553870248 on 29 Mar 2019 by Link
739 Security Measures Blue Common 2{u}{u} Sorcery Choose an opponent, then reveal the top two cards of your library. That opponent may choose to make you put those cards in your graveyard.
Draw two cards.
2 1337926427 on 25 May 2012 by jmgariepy
740 Seer of the Clouded Eye Blue Rare 4{3}{u} Creature – Cloudwalker Wizard 2 4 Flying
Whenever you cast a spell, if it has converted mana cost greater than the number of Clouds on the battlefield, each opponent creates a colorless Cloud enchantment token.
Whenever an opponent casts a spell, draw a card unless that player pays {1} for each Cloud he or she controls.
1 1505667383 on 17 Sep 2017 by Link
741 Serene Monk Blue Uncommon 2{1}{u} Creature – Merfolk Monk 2 1 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Serene Monk has flying.
Whenever your gate closes, draw a card.
1 1454029266 on 29 Jan 2016 by Link
742 Shadow Clone Blue Uncommon 2{1}{u} Creature – Illusion 1 1 Fragile (Any amount of damage dealt to this is enough to destroy it.)

Hexposed (When this becomes the target of a spell or ability, sacrifice it.)

You have hexproof.
13 1529062062 on 15 Jun 2018 by Alex
743 Shadow Summoner Blue Mythic 4{3}{u} Creature – Human Wizard 1 2 At the beginning of your upkeep, you may reveal a creature card from your hand and pay that card's mana cost. If you do, put a token onto the battlefield that's a copy of that creature. 5 1363084580 on 12 Mar 2013 by Vitenka
744 Shaper of Possibilities Blue Rare 4{2}{u}{u} Creature – Sphinx 3 4 Flying
At the beginning of your end step, shuffle the top three cards of your library into your gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.)
1 1537846968 on 25 Sep 2018 by Link
745 Shared Insight Blue Common 1{u} Sorcery Each player may scry 3, then you draw a card. 0
746 Shut the Door Blue Uncommon 2{1}{u} Instant As an additional cost to cast Shut the Door, shut your gate. (Your gate must be open to shut it.)
Counter target spell.
1 1433440721 on 04 Jun 2015 by Link
747 Sigma Blue None 4{2}{u}{u} Legendary Creature – Human Scientist 4 4 Flying
◯◯
2→: Tap target creature. It doesn't untap during its controller's next untap step.
◯◯◯
{w}, 3→: Prevent all damage that would be dealt this turn.
6 1600649676 on 21 Sep 2020 by Vitenka
748 Sigma 2 Blue Rare 4{2}{u}{u} Legendary Creature – Human Wizard 4 4 Capacity 1-1 (This arrives with one six-sided capacity marker set to 1. Use it to pay costs only once per turn. Reduce its value by 1 during your untap step.)
2↑: Tap target creature.
3↑, {w}: Prevent all damage a source of your choice would deal this turn.
5↓, {w}{u}: Creatures target player controls lose flying and have base power and toughness 1/1 until end of turn. Sigma 2 gains flying until end of turn.
2 1600695714 on 21 Sep 2020 by Link
749 Silent Riddle Blue Uncommon 3{2}{u} Sorcery Scry 2, then return Silent Riddle to your hand unless target opponent has you draw two cards. 7 1452435479 on 10 Jan 2016 by Alex
750 Sincere Flattery Blue Rare 5{3}{u}{u} Sorcery For each opponent, if that player controls any creatures, put a token onto the battlefield that's a copy of target creature that player controls. 1 1410362926 on 10 Sep 2014 by Alex
751 Skadyr Uplifter Blue None 2{1}{u} Creature – Human Wizard 1 2 {u}: Target creature gains flying until end of turn. If this ability has resolved three or more times this turn, untap that creature. 0
752 Smiling Predictor Blue Rare 3{2}{u} Creature – Human Wizard 2 2 Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
{1}{u}, {t}: If Smiling Predictor is invested with an instant or sorcery card, you may cast that card without paying its mana cost.
2 1448377055 on 24 Nov 2015 by Link
753 Smithy Underling Blue Uncommon 2{1}{u} Creature – Human 1 1 At the beginning of your upkeep, put a token onto the battlefield that's a copy of target Equipment. Exile it at the beginning of the next end step. 0
754 Snail Curse Blue None 2{u}{u} Instant Counter target instant.If that instant is countered this way exile it instead of putting it into its owner's graveyard. For the remainder of the game spells sharing a name as the exiled instant can only be cast whenever a sorcery could be cast. 0
755 Snake Charmer Blue None 1{u} Creature – Human Shaman 1 1 {u}: Snake Charmer becomes a snake creature until end of turn.
{u}: Tap or untap target snake.
{u}: Target snake gets -1/+1 until end of turn.
1 1496953805 on 08 Jun 2017 by Jack V
756 Snow Elemental Blue Rare 2{1}{u} Snow Creature – Elemental 4 4 {1}{s}: Put an ice counter on target land. It becomes snow for as long as it has an ice counter on it.
Snow Elemental can't attack unless the defending player controls two or more snow lands.
Snow Elemental can't be blocked as long as the defending player controls four or more snow lands.
7 1548271478 on 23 Jan 2019 by dude1818
757 Solidify Blue Uncommon 2{u}{u} Instant Counter target spell. If that spell is countered this way, its controller manifests it instead of putting it into his or her graveyard. (He or she puts it onto the battlefield face down as a 2/2 creature and may turn it face up any time for its mana cost if it's a creature card.) 9 1422114626 on 24 Jan 2015 by movezig5
758 Soratami Mirror Sage Blue Rare 4{2}{u}{u} Creature – Moonfolk 2 3 Flying
{t}: Trigger all triggered abilities of target permanent.
1 1455221840 on 11 Feb 2016 by Link
759 Soul Thwart Blue Uncommon 1{u} Instant Counter target creature spell unless its controller pays {1}.

As long as Soul Thwart is in your graveyard, creature spells you cast cost an additional {1}.
4 1656258034 on 26 Jun 2022 by Izaac
760 Spectral Glamer Blue Uncommon 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature has hexproof and can’t be blocked.
When there are two or more permanents attached to enchanted creature, sacrifice Spectral Glamer.
0
761 Spell Splicer Blue None 2{1}{u} Creature – Human Wizard 1 2 Instant and sorcery spells you control are Arcane in addition to their other types. 2 1394798710 on 14 Mar 2014 by cmeister2
762 Spellspread Familiar Blue Uncommon 2{1}{u} Creature – Sable 1 2 You may select an additional target for spells you cast with exactly one target. 2 1412973841 on 10 Oct 2014 by Alex
763 Spelltweak Blue Rare 4{2}{u}{u} Instant Change the target of target spell with a single target.
Splice onto Instant – {3}{r} (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
0
764 Sphinx's Collaboration Blue Uncommon 2{1}{u} Sorcery Draw a card, then return Sphinx's Collaboration to your hand unless an opponent pays {1}. If a player pays, draw a card. 0
765 Sphinx's Game Blue Mythic 4{2}{u}{u} Sorcery Reveal your library. Target opponent chooses two nonland cards with different names revealed this way and exiles them. Shuffle your library. You may cast those cards without paying their mana costs. 0
766 Spine Control Blue Uncommon 2{1}{u} Enchantment – Aura Enchant creature with converted mana cost 1 or 2.
You control enchanted creature.
4 1336692266 on 10 May 2012 by Jack V
767 Split Allegiances Blue None 6{4}{u}{u} Enchantment Whenever one or more tokens enter the battlefield under an opponent's control, gain control of half that number, rounded up. 2 1404376140 on 03 Jul 2014 by cmeister2
768 Spock Blue None 3{2}{u} Creature – Elf Warrior 2 2 At the beginning of each opponent's combat phase, you may pay {2}{u}. If you do, tap target creature they control. 2 1421060738 on 12 Jan 2015 by Jack V
769 Springing Amberjack Blue Common 4{3}{u} Creature – Fish 2 2 Flash
Sashimi- If this creature would die, exile it instead. If you do, activated abilities of target artifact cost {1} until end of turn.
2 1593216642 on 27 Jun 2020 by Sorrow
770 Spying School Blue Uncommon 2{pu}{pu} Artifact Creature – Fish Drone 0 3 Flying
{pu}, {t}, Return Spying School and another blue creature you own to your hand: Draw a card.
1 1418223618 on 10 Dec 2014 by Link
771 Startling Discovery Blue Rare 1{x}{x}{u} Instant Draw X cards.
Miracle {x}{u} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
7 1339153436 on 08 Jun 2012 by Cymerdown
772 Static Hum Blue Common 2{1}{u} Instant You gain 2 charge. (You can hold up to 10 charge. You lose half your charge, rounded up, during your uptap step.)
Counter target spell if it has converted mana cost equal to or less than your charge.
5 1561668790 on 27 Jun 2019 by Link
773 Stealth Contract Blue Uncommon 2{1}{u} Enchantment – Contract When Stealth Contract arrives, you gain an assistant. (Assign each assistant you control to a permanent up to once each turn during your main phase. When you do, untap that permanent.)
Assisted permanents you own have hexproof.
1 1590873812 on 30 May 2020 by Link
774 Stealth Jet Sliver Blue None 4{2}{u}{u} Creature – Sliver Vehicle 2 2 Slivers you and your teammates control have flying and shroud. 1 1367993505 on 08 May 2013 by amuseum
775 Steamboat Gambler Blue None 3{2}{u} Creature – Human Rogue 1 1 {t}: Showdown with an opponent. If you win, return the discard card to your hand. (You each draw a card, then discard a card. You win if you discard the nonland card with the lowest converted mana cost.) 1 1362179661 on 01 Mar 2013 by Jack V
776 Stroke of Midnight Blue Common 3{2}{u} Instant Transform target creature.
Draw a card.
1 1509597370 on 02 Nov 2017 by Mal
777 Student's Research Blue Common 2{1}{u} Sorcery Scry 1, then draw a card.
Overlearn {5}{u} ({5}{u}: Exile this from your graveyard. It becomes learned for as long as it's exiled. Once per turn, you may cast a copy of a learned card you own.)
0
778 Study of the Imperfect Blue Uncommon 2{1}{u} Instant Counter target spell unless its controller pays {2}.
Contingency — A spell you don't control is countered. (If you cast this from your hand, exile it as it resolves. Cast its bottom half from exile without paying its mana cost when its condition occurs.)
Draw a card.
5 1590166805 on 22 May 2020 by Link
779 Subtle Shimmer Blue Uncommon 1{u} Sorcery Create a copy of target creature with converted mana cost 3 or less 1 1584945617 on 23 Mar 2020 by Izaac
780 Subzero Sculpting Blue Common 3{2}{u} Instant Enchantment – Aura Tap target creature.
Linger (This card enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its instant type.)
Enchant creature
Enchant creature doesn't untap during its controller's untap step.
3 1454097753 on 29 Jan 2016 by dude1818
781 Sudden Dissapearance Blue Common 3{2}{u} Instant Return target creature to its owner's hand. Forebode 1. (Look at the top card of your library. You may put that card into your graveyard.) 1 1602554277 on 13 Oct 2020 by Sorrow
782 Sudden Realization Blue Uncommon 4{3}{u} Sorcery Target player draws two cards.
Overload {1}{u} (You may cast this spell for its overload cost. If you do, change its text by repacing all instances of "target" with "each.")
6 1382170592 on 19 Oct 2013 by movezig5
783 Suiton: Water Prison Technique Blue Uncommon 3{1}{u}{u} Instant Commitment to Islands — Tap up to X target creatures, where X is the number of Islands you control.

OR

Tap up to X target creatures, where X is your commitment to Islands. (Each Island you control increases your commitment to Islands.)
5 1378309222 on 04 Sep 2013 by amuseum
784 Supersede Blue Rare 3{1}{u}{u} Sorcery Activate an ability of target permanent an opponent controls without paying its costs and as though you control that permanent (You control that ability). 6 1481590362 on 13 Dec 2016 by Link
785 Surprising Promotion Blue Rare 4{2}{u}{u} Sorcery Put target legendary creature that's not a commander into your command zone. It becomes your commander in addition to your other commanders. 3 1617999982 on 09 Apr 2021 by Link
786 Suspicious Sabotage Blue Uncommon 2{1}{u} Instant Counter target spell. Its controller investigates twice. 1 1571957737 on 24 Oct 2019 by continuumg
787 Swelling Disruption Blue Uncommon 2{1}{u} Instant Escalate {u}
Choose one or more —
• Counter target activated ability.
• Counter target triggered ability.
• Counter target spell unless its controller pays {1} for each mode chosen.
5 1467895785 on 07 Jul 2016 by KeresAcheron
788 Swindle Blue None 2{1}{u} Instant Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Add mana to your mana pool equal to its mana cost.
0
789 Sylph Mentalist Blue None 5{3}{u}{u} Creature – Faerie Wizard 2 2 Flying
Sagacity 1 (Whenever you draw a card, this creature gets +1/+1 until end of turn.)
4 1436725653 on 12 Jul 2015 by movezig5
790 Synchronic Bounce Blue Uncommon 2{1}{u} Sorcery Return target nonland permanent to its owner's hand.
Synchronize {u} ({u}, Discard this card: Add its text to target instant or sorcery you control.)
1 1592581421 on 19 Jun 2020 by Link
791 Synergiser Blue None 2{1}{u} Creature – Human Wizard 2 1 Whenever you draw two or more cards, you may draw an additional card. 4 1453582388 on 23 Jan 2016 by Jack V
792 Tamiyo's Analysis Blue Rare 4{3}{u} Sorcery Draw a card for each unique mana cost among permanents you control. 3 1537932397 on 26 Sep 2018 by jmgariepy
793 Tamiyo, Mystery Seeker Blue Mythic 4{3}{u} Planeswalker – Tamiyo 3 +1 Investigate.
-1 Up to two target creatures don't untap during their controller's next untap step.
-6 You get an emblem with "Whenever a player casts a spell, investigate twice."
3 1469885193 on 30 Jul 2016 by KeresAcheron
794 Tapestry of Fate Blue Common 2{1}{u} Instant – Thread Weave (You may either gain or spend a thread counter as you cast this.)
Scry 1, then draw a card. If you spent a thread counter, return Tapestry of Fate to your hand.
1 1496810749 on 07 Jun 2017 by Link
795 Tempest Rider Blue Uncommon 3{1}{u}{u} Creature – Merfolk Wizard 2 2 Flash
Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Tempest Rider arrives, if it's invested with an instant or sorcery card with converted mana cost 2 or less, you may copy that card. You may cast that copy without paying its mana cost.
2 1593713719 on 02 Jul 2020 by Link
796 Temporal Assertion Blue Uncommon 3{1}{u}{u} Instant If it's your turn, you may pay {u} rather than play Temporal Assertion's mana cost.
Counter target spell.
0
797 Temporal Calculation Blue Rare 5{3}{u}{u} Enchantment Whenever you cast a spell from your hand, you may exile it. (It won't resolve.)
You may cast cards exiled with Temporal Calculation without paying their mana costs.
4 1529031020 on 15 Jun 2018 by Henry
798 Temporal End Blue Mythic 5{3}{u}{u} Sorcery A library can have no more than one card called Temporal End in it.

Restart the game. Exile Temporal End.
5 1342512972 on 17 Jul 2012 by Alex
799 Temporal Inversion Blue Rare 2{1}{u} Enchantment Sorcery cards you cast can be cast as if they had flash.
You can only cast instants any time you can could cast a sorcery.
2 1322785790 on 02 Dec 2011 by Alex
800 Terror from the Depths Blue None 14{10}{PLM{u}}{PLM{u}}{PLM{u}}{PLM{u}} Giant Creature – Leviathan 16 16 plm{u}: Terror from the Depths gains hexproof until end of turn. Activate this ability only if you control a giant land that can produce {u}. 2 1520482811 on 08 Mar 2018 by Sorrow
801 The Blue Test for a UR Evergreen Blue None 2{1}{u} Creature – Choose something fun and flavorful 1 1 Uncover (Whenever this creature deals combat damage to a player, exile the top card of your library. Add that card to your hand at the beginning of your next upkeep). 0
802 The Neverending Story Blue None 3{2}{u} Enchantment – Saga I — Scry 3.
II — Reveal the top card of your library and put it into your hand. If it was a nonland card, remove a lore counter from The Neverending Story.
III — Put target permanent on top of its owner's library, then scry 2.
7 1522209239 on 28 Mar 2018 by jmgariepy
803 Theft of Time Blue Mythic 10{8}{u}{u} Instant Take another turn after this one. End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 6 1443041778 on 23 Sep 2015 by phoenixrising211
804 Thinking Thoughts Blue Uncommon 3{1}{u}{u} Sorcery Creature – Elemental 1 3 Draw a card.
Linger (Put this onto the battlefield add it resolves. As this enters the battlefield from anywhere, it loses its sorcery type.)
Whenever Thinking Thoughts deals combat damage to a player, you may draw a card.
1 1420832238 on 09 Jan 2015 by Link
805 Thoughtwisp Blue Common 2{1}{u} Creature – Illusion 0 0 Flying
Thoughtwisp isn't put into a graveyard for having 0 toughness or less. (Any positive amount of damage destroys it.)
6 1296583371 on 01 Feb 2011 by Jack V
806 Thousand-Armed Starfish Blue Rare 2{u}{u} Creature – Starfish 1 3 If you would look at the top card or cards of your library, you may look at the bottom card or cards instead.
{t}: Scry 1.
1 1554986378 on 11 Apr 2019 by Link
807 Thylian Infiltrator Blue Common 2{1}{u} Creature – Human Rogue 1 1 Hexproof
{u}: Until end of turn, Thylian Infiltrator loses hexproof and can't be blocked this turn.
1 1415358966 on 07 Nov 2014 by Alex
808 Tidal Chronosphinx Blue Mythic 5{3}{u}{u} Creature – Sphinx 4 5 Flying
Each opponent's beginning phase takes place before his or her end phase rather than at the start of his or her turn.
2 1508438674 on 19 Oct 2017 by WOM Devign Team
809 Time Lock Blue Uncommon 3{1}{u}{u} Enchantment – Aura Enchant permanent
Enchanted permanent has disability and can't untap. (It's abilities can't be activated or triggered.)
2 1481277961 on 09 Dec 2016 by amuseum
810 Time Skip Blue Rare 4{2}{u}{u} Sorcery Target opponent may draw a card, then put a land card from their hand onto the battlefield, then untap each land they control
Take an extra turn after this one
1 1601465999 on 30 Sep 2020 by Izaac
811 Time Stretch Blue None 5{3}{u}{u} Sorcery Before each player's ending phase, that player takes an additional beginning phase (including untap, upkeep and draw steps), main phase, combat phase, and main phase. 1 1590872871 on 30 May 2020 by Jack V
812 Timely Prevention Blue Uncommon 3{1}{u}{u} Instant If you would draw Timely Prevention, you may reveal it and draw the next card of your library instead.
Counter target spell.
5 1572555950 on 31 Oct 2019 by Link
813 Tiny Miscalculation Blue None 1{u} Instant When you cast Tiny Miscalculation, create a copy of Tiny Miscalculation as an additional cost.

Counter target giant spell.
2 1520482642 on 08 Mar 2018 by Sorrow
814 Tongue Twister Blue Uncommon 2{1}{u} Sorcery Counter the next spell target player casts.
Draw a card.
0
815 Training Guide Blue Uncommon 1{u} Creature – Human Wizard 1 1 {t}: Add {c}{c} to your mana pool. You can't spend this mana to cast spells. 7 1496144215 on 30 May 2017 by Link
816 Tricky Dealer Blue None 2{1}{u} Creature – Rat Rogue 1 1 {t}: The next time you draw a card this turn, you may look at the top card of your library, and then may draw the bottom card of your library instead. 0
817 Trinket Refiner Blue Uncommon 2{1}{u} Creature – Vedalken Artificer Activated abilities of artifact tokens you control cost {1} less to activate 1 1578234978 on 05 Jan 2020 by continuumg
818 Turbulent Drowner Blue Common 2{1}{u} Creature – Elemental 2 1 Stifle 1 (Whenever this creature becomes blocked, each creature blocking it gets -1/-0 until end of turn.) 0
819 Twiddle-de-diddle Blue Common 2{1}{u} Instant Tap target permanent. Untap another target permanent. 2 1311463871 on 23 Jul 2011 by Alex
820 Twincrush Kraken Blue Mythic 4{2}{u}{u} Creature – Kraken 0 6 When Twincrush Kraken enters the battlefield, put two 3/0 blue Tentacle creature tokens onto the battlefield. They share a single cumulative toughness with Twincrush Kraken 0
821 Twisted Storks Blue None 4{3}{u} Creature – Bird 2 2 Flying
Whenever Twisted Storks attacks and isn't blocked, create a tapped 1/1 shapeshifter creature token.
1 1496244057 on 31 May 2017 by Jack V
822 Underhanded Ploy Blue Uncommon 3{2}{u} Instant Quick (This resolves before spells and abilities without quick.)
Counter target spell unless its controller exiles a spell they control.
1 1588717301 on 05 May 2020 by Link
823 Utareth the Slow Blue Rare 3{2}{u} Creature – Whale 8 8 Utareth the Slow enters with three defender counters.

When Utareth the Slow blocks, it loses a defender counter.
3 1597605794 on 16 Aug 2020 by amuseum
824 Vanquishing Void Blue Uncommon 3{1}{u}{u} Sorcery Creature – Illusion 2 2 Each player returns a creature he or she owns to his or her hand.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
Flying
0
825 Venser, Aether Bender Blue Mythic 4{2}{u}{u} Planeswalker – Venser 4 Flash
You may activate Venser, Aether Bender's abilities any time you could cast an instant if he is untapped. Using one of these abilities causes him to tap.
+2 The next non-land card you would cast this turn has flash.
-2 Return target non-land permanent to its owner's hand.
-7 Take an extra turn after this one.
9 1338240753 on 28 May 2012 by Link
826 Vhax, the Aether Void Blue Mythic 3{1}{u}{u} Legendary Creature – Elemental 3 3 Hexproof
Whenever you draw a card with the same name as Vhax, you may reveal it. If you do, choose one –
– Draw a card, then put the revealed card on top of your library.
– Sacrifice Vhax. Counter target spell.
– Add {c}. You don’t lose this mana until end of turn.
1 1572576552 on 01 Nov 2019 by continuumg
827 Vorpal Blade Blue None 3{2}{u} Artifact – Armament Wielding player is blue, in addition to his or her other colors.
{1}{u}: Target attacking creature gets -1/-0 until end of turn, and wielding player gets +1/0 until end of turn. Activate this ability only if Vorpal Blade is wielded.
Wield {2} ({2}: Attach this card to target player on your team. Wield only as a sorcery.)
1 1361431035 on 21 Feb 2013 by ttt3142
828 Walking Words Blue Common 2{1}{u} Sorcery Creature – Illusion 1 1 Draw a card.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
3 1420832014 on 09 Jan 2015 by Link
829 Wall of Pages Blue Uncommon 2{1}{u} Creature – Wall 0 4 Defender
When Wall of Pages enters the battlefield, draw a card.
0
830 Wandering Peacekeeper Blue Uncommon 2{1}{u} Creature – Human Wizard 1 2 {u}{t}: tap target creature and that creature does not untap during it's controller's next untap step. The target creature's controller can untap that creature by paying {3}. 0
831 War Plan Blue Uncommon 2{1}{u} Enhantment – Aura Enchant Creature
When enchanted creature deals damage to a player, its controller sacrifices it; then they may fetch a creature costing exactly {2} more to the battlefield. If they do, attach War Plan to it.
1 1416679711 on 22 Nov 2014 by Vitenka
832 Warding Psion Blue Common 1{u} Creature – Vedalken Psion 1 1 Psionic (This arrives with a Ψ counter on it. You can move each Ψ counter you control to a permanent you control once per turn whenever you could cast a sorcery.)
Permanents you control with Ψ counters on them have hexproof.
4 1592525792 on 19 Jun 2020 by Froggychum
833 Whiff Blue Uncommon 3{2}{u} Instant Each spell target player controls becomes a colorless Sorcery spell with "Draw a card, then discard a card." 5 1569509672 on 26 Sep 2019 by continuumg
834 Whisper Campaign Blue None 1{u} Instant Scheme {2} ({2}: Exile this card face down and add it anywhere in your scheme deck, then draw a card. At the beginning of your first main step each turn, cast the top card of your scheme deck or put it into your graveyard.)
Target creature gets -2/-0.
9 1537451514 on 20 Sep 2018 by Jack V
835 Willful Memory Blue None 1{u} Instant Resurgence {3} (If this entered your graveyard this turn, you may cast it for its resurgence cost.)
Draw a card.
10 1592154668 on 14 Jun 2020 by dude1818
836 Windcaller Blue Uncommon 1{u} Creature – Human Shaman 1 3 Whenever Windcaller attacks, you may pay {1}, untap it, and remove it from combat. If you do, create a 3/1 blue Elemental create token with flying that's tapped and attacking. 0
837 Windscour Blue Common 1{u} Instant Return target land to its owner's hand. 3 1325888410 on 06 Jan 2012 by Jack V
838 Wisened Repulsion Blue Mythic 1{x}{u} Enchantment When Wisened Repulsion enters the battlefield, return X target creatures to their owner's hands and put X charge counters on Wisened Repulsion.
When a creature enters the battlefield under your opponent's control, remove a charge counter from Wisened Repulsion.
At the beginning of your upkeep, if Wisened Repulsion has no counter's on it, you may return it to your hand.
4 1572783993 on 03 Nov 2019 by Izaac
839 Wish-wash Blue Rare 2{1}{u} Instant Counter target spell unless its controller pays {2}.

Transmute {1}{u}{u} ({1}{u}{u}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Flashback {2}{u}{u}
1 1402423530 on 10 Jun 2014 by amuseum
840 Wishful Thinker Blue Mythic 4{2}{u}{u} Creature – Shapeshifter 0 0 You may have Wishful Thinker as a copy of a creature card you own outside the game with converted mana cost 4 or less. 5 1407912444 on 13 Aug 2014 by Vitenka
841 Wrap Space Blue Uncommon 2{1}{u} Instant Attach target permanent to another target permanent, if it is able to be attached. 12 1511242551 on 21 Nov 2017 by Izaac
842 Xanatos Gambit Blue Uncommon 4{2}{u}{u} Instant Escalate {2}{u} (Pay this cost for each mode chosen beyond the first.)
Choose one or both:
- Counter target spell.
- Draw 2 cards.
0
843 Yahzur, Diligent Librarian Blue Mythic 0 Legendary Creature – Human Wizard 0 1 (Spells without mana costs cannot be cast)
When you draw Yahzur, Diligent Librarian, reveal it and put it on the top of your library face up.
{x}{x}{u}: Look at the top X cards of your library (exuding Yahzur). Choose one and put it into your hand. Turn Yahzur back face down and shuffle your library. Activate this ability only if Yahzur is the top card of your library and only any time you could cast a sorcery.
3 1412345675 on 03 Oct 2014 by Acilper
844 bad idea Blue None 1{u} Target player reveals their hand.

Heighten (As this spell resolves you may pay the heighten costs in order. If you do, add those effects to this spell).
1-{3}{u}{u}: Create a token copy of target creature revealed this way.
2-{b}: That player discards a creature that you created a copy of.
1 1495075681 on 18 May 2017 by Izaac
845 Æthershaper Blue Uncommon 4{3}{u} Creature – Aven Wizard 2 2 Flying
When Æthershaper enters the battlefield, materialize (Reveal cards from the top of your library until you reveal a card with the same converted mana cost as this card and put it into your hand. Shuffle the rest back into your library.)
1 1461020142 on 18 Apr 2016 by jameschanlee
846 363 Analysect Black Rare 6{4}{b}{b} Sorcery Choose one--Target player discards three cards; or target player discards six cards and you discard three cards. 1 1383972953 on 09 Nov 2013 by amuseum
847 Abyssal Wanderer Black Uncommon 3{1}{b}{b} Creature – Horror 3 2 When Abyssal Wanderer enters the battlefield, each player skips his or her next draw step. 0
848 Agent of Set Black None 3{2}{b} Creature – Beast 2 3 Lifelink, haste

Whenever you cast a spell from your hand put the top card of your library into your graveyard.
1 1458446845 on 20 Mar 2016 by Sorrow
849 Agent of the Soul-Knife Black Rare 2{1}{b} Creature – Vedalken Assassin 2 1 First Strike
As Agent of the Soul-Knife arrives, name a creature card or a creature on the battlefield.
Creatures with the chosen name get -2/-2.
0
850 Albus the Realist. Black Mythic 4{2}{b}{b} Planeswalker – Albus 2 When Albus has exactly one loyalty counter on him, target opponent gains control of him and put a loyalty counter on him.
+1 Destroy target creature. It can't be regenerated.
1 1329927436 on 22 Feb 2012 by GreenOpal
851 Ambush Thrull Black Uncommon 1{b} Creature – Thrull Assassin 1 1 Morph — Reveal a Swamp from your hand
When Ambush Thrull is turned face-up, target creature gets -2/-2 until end of turn.
1 1449165567 on 03 Dec 2015 by Adak
852 Ankle Biters Black Uncommon 3{1}{b}{b} Creature – Rat 1 1 Creatures you control with power 1 have deathtouch. 1 1328611978 on 07 Feb 2012 by cmeister2
853 Answers from the Abyss Black Rare 2{x}{b}{b} Sorcery Search target player's library for X cards and add them to that player's hand. That player shuffles their library afterward. Then, if the targeted player was not an opponent, he or she discards his or her hand. 0
854 Apprentice Embalmer Black None 1{b} Creature – Human Citizen 0 1 Discard a creature, {t}: add {b} to your mana pool. 1 1458446618 on 20 Mar 2016 by Sorrow
855 Archdemon of the Pit Black Rare 6{3}{b}{b}{b} Creature – Demon 6 6 Flying, Trample.
At the beginning of your upkeep, target player sacrifices a creature with power two or less. If they can't, tap Archdemon of the Pit and it deals 9 damage to you.
3 1327867442 on 29 Jan 2012 by Jack V
856 Arise Black Rare 3{2}{b} Sorcery Replicate {w}
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
0
857 Ashen Animist Black Rare 2{b}{b} Creature – Human Shaman 2 2 Permanent cards in all graveyards are creatures in addition to their other types. 2 1373275765 on 08 Jul 2013 by Alex
858 Ashuga's Song Black Uncommon 2{1}{b} Enchantment Whenever a creature you control attacks, the defending player loses 1 life and you gain 1 life. 0
859 Assassin Twins Black Uncommon 3{1}{b}{b} Creature – Human Assassin 3 2 Whenever a creature dealt damage by Assassin Twins dies, its controller sacrifices each other creature with the same name. 0
860 Balance of Blood Black Mythic 4{3}{b} Instant Escalate – {b}{b}, Pay 10 life
Choose one or both:
• Gain life equal to the life you lost this turn.
• Each opponent loses life equal to the life you gained this turn.
0
861 Baleful Mist Black Rare 3{2}{b} Sorcery Each counter on permanents your opponents control becomes a -1/-1 counter. 1 1572903437 on 04 Nov 2019 by continuumg
862 Banestorm Black Rare 5{2}{b}{b}{b} Instant Any number of target creatures get -2/-2 until end of turn. 0
863 Bend Before the Inevitable Black Common 1{b} Instant Put X -1/-1 counters on target creature, where X is equal to your devotion to Phyrexia. (Each Phyrexian mana symbol in the mana costs of permanents you control counts toward your devotion to Phyrexia.) 2 1549449614 on 06 Feb 2019 by jmgariepy
864 Biting Insult (Undeniable Refute) Black Common 1 {b}
‑‑‑‑
{1}{b}{b}
Sorcery – Lesson
‑‑‑‑
Instant – Lesson
Destroy target creature with a power of 2 or less.
‑‑‑‑
Cast Undeniable Refute only if you've cast a spell named Biting Insult this game.

Exile target creature or planeswalker.
4 1675390254 on 03 Feb 2023 by Sorrow
865 Black Dog Black None 4{2}{b}{b} Creature – Hound Spirit 3 2 Menace
When Black Dog enters the battlefield put an omen counter on target creature. (Creatures controller's must sacrifice creatures that have 3 or more omen counters on them.
2 1446308409 on 31 Oct 2015 by dude1818
866 Black King Black None 1{b} Creature – Human Soldier 1 1 If Black King dies, you lose the game. 1 1496695050 on 05 Jun 2017 by Jack V
867 Bleeding Wound Black None 1{b} Enchantment – Aura Enchant creature
At the beginning of your end step, Bleeding Wound deals 1 damage to enchanted creature and you gain 1 life.
0
868 Blood Scriber Black Uncommon 3{2}{b} Creature – Vampire 2 1 {b}, {t}, Pay 1 life: Draw two cards, then discard a card. 2 1313968482 on 21 Aug 2011 by Shiny_Umbreon
869 Blood-Fruit Gardener Black Uncommon 2{1}{b} Creature – Vampire 1 1 Deathtouch
Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Whenever a land paired with Blood-Fruit Gardener is tapped for mana, each opponent loses 1 life and you gain 1 life.
2 1461897666 on 29 Apr 2016 by jmgariepy
870 Bloodletting Ritual Black None 3{2}{b} Sorcery Choose one —
• Target player loses 2 life and you gain 2 life.
• Target player loses 2 life and draws two cards.
Entwine {1}{b} (Choose both if you pay the entwine cost.)
0
871 Blossom Shower Black Rare 4{2}{b}{b} Sorcery As an additional cost for Blossom Shower, sacrifice X colorless plant tokens you control.
Deal X damage to your opponent or target planeswalker, where X is equal to the number of colorless plant tokens sacrificed.
1 1403751263 on 26 Jun 2014 by Acilper
872 Bollix Black Uncommon 1{b} Sorcery Choose a nonbasic land card name. You may search each opponents library and from each of them, exile up to one card with that name. For each card exiled this way, you may draw a card. 10 1545995648 on 28 Dec 2018 by Tahazzar
873 Bosk Constrictor Black None 4{3}{b} Creature – Snake 3 2 Whenever a creature dealt damage by Bosk Constrictor this turn dies, its controller discards a card. 0
874 Brainpick Black Uncommon 2{1}{b} Sorcery You may cast this card as though it had flash if you cast it during an end step.
Target opponent reveals their hand. You choose a non-land card from it. That player discards that card.
0
875 Break the Beads of Memories Black Uncommon 4{3}{b} Enchantment {b}{b}: Target player discards a card. Activate this ability only any time you could cast a sorcery. 6 1467674583 on 04 Jul 2016 by Link
876 Broken Mirror Black None 1{b} Sorcery Target player reveals their hand. Choose a non-land card sharing a name with a card on the battlefield or either player's graveyard. That player discards that card.
Put an omen counter on up to one target creature (Creatures controller's must sacrifice creatures that have 3 or more omen counters on them.).
2 1446305270 on 31 Oct 2015 by Sorrow
877 Build Back Better Black Rare 5{3}{b}{b} Sorcery Return target creature card from a graveyard to the battlefield. If that card can be transformed, you may transform it. 0
878 CB10 Black Common 3{2}{b} Enchantment – Aura Enchant creature
Whenever enchanted creature untaps, its controller loses 2 life.
6 1477078786 on 21 Oct 2016 by Brainpolice
879 Card73872 Black Uncommon 2{1}{b} Instant Choose one:
- Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
- Target opponent loses 3 life.
3 1477274827 on 24 Oct 2016 by Brainpolice
880 Card74237 Black Rare 1{b} Creature 1 1 Lands you control are swamps in addition to their other types. 0
881 Charlotte Abigail Lux Black Uncommon 4{b}{b}{b}{b} Sorcery Tap target creature. This creature does not untap during its next untap step. 0
882 Chess clock Black None 2{1}{b} Enchantment At the beginning of each player's upkeep, they lose 1 life. 2 1496740113 on 06 Jun 2017 by Jack V
883 Choice Denial Black None 3{2}{b} Instant Target player sacrifices a spell.

Retort (Discard a card: Put this spell at the top of the stack. Any player may activate this ability)
4 1579874004 on 24 Jan 2020 by Izaac
884 Circle of Life Black Uncommon 4{2}{b}{b} Sorcery As an additional cost to cast Circle of Life, sacrifice a creature.
Return target creature from your graveyard to the battlefield.
Buyback {1}{g}{w}
0
885 Claimed By The Sea Black None 4{3}{b} Instant Destroy target creature.
If you control an Island, Claimed By The Sea costs {2} less.
4 1498578242 on 27 Jun 2017 by Jack V
886 Coercive Tutor Black Rare 1{b} Sorcery Reveal your hand. An opponent chooses a card from your hand. Discard that card. If you do, search your library for a card and put it into your hand, then shuffle your library. 12 1574650020 on 25 Nov 2019 by continuumg
887 Concerted Malice Black Uncommon 4{3}{b} Sorcery Target player reveals his or her hand. Each player chooses a nonland card from it. That player discards those cards. 3 1594830556 on 15 Jul 2020 by dude1818
888 Confiscation Black None 1{b} Enchantment When Confiscation enters the battlefield, target opponent reveals his hand. You choose a non-land card from it and exile it until Confiscation leaves the battlefield

{3}: You may play the exiled card. Confiscation loses this ability (This effect last indefinitely). Any player may activate this ability.
11 1540115023 on 21 Oct 2018 by Izaac
889 Conflicted Assassin Black None 3{1}{b}{b} Creature – Horror 1 1 First Strike, Deathtouch
Whenever a creature dies, you lose 2 life.
0
890 Consuming Hate Black Common 1{x}{b} Sorcery As an additional cost to cast Consuming Hate, sacrifice X permanents.

Target player loses X life. You gain X life.
0
891 Contingency Black Rare 3{b}{b}{b} Enchantment If you would lose the game, you may exile six cards from your graveyard, or six cards from the top of your library, or six permanents you control instead. If you do, your life total becomes 1. 6 1387972126 on 25 Dec 2013 by DrugsForRobots
892 Contract From Below Black Mythic 1{b} Sorcery Draw six cards. Exile your library and graveyard. At the beginning of your next end step, you lose the game. 13 1521509953 on 20 Mar 2018 by dude1818
893 Council's Accord Black Uncommon 2{1}{b} Sorcery Each opponent reveals their hand and the top card of their library. You may put one of the revealed cards into it's owner's graveyard, X times where X is the amount of opponents in the game. 3 1646545382 on 06 Mar 2022 by Izaac
894 Counterintelligence Black Rare 1{b} Sorcery Target opponent reveals their hand. You may choose a creature card from it. If you do, that player discards that card. Otherwise, draw a card. 2 1577629457 on 29 Dec 2019 by SecretInfiltrator
895 Cowardly Hire Black Common 2{1}{b} Creature – Human Mercenary 3 2 Whenever another creature you own dies, sacrifice Cowardly Hire. 1 1439924994 on 18 Aug 2015 by Alex
896 Cower Black None 2{1}{b} Instant Destroy target creature that could have blocked this turn but didn't. 2 1432887074 on 29 May 2015 by Jack V
897 Crush Dreams Black Uncommon 2{b}{b} Instant When you cast Crush Dreams, any player may sacrifice a creature. If a player does, counter Crush Dreams.

Counter target spell.
0
898 Cull the Useless Black Common 1{b} Instant Destroy target creature if it has no abilities. 0
899 Curse of Frailty Black None 3{1}{b}{b} Enchantment – Aura Curse Enchant player

Enchanted player's life total is viewed as being 4 less than what it actually is for each Curse of Frailty enchanting that player.
7 1487626644 on 20 Feb 2017 by Sorrow
900 Cypress, Dark Avatar Black None 4{2}{b}{b} Planeswalker – Cypress X Cypress, Dark Avatar enters the battlefield with X loyalty counters where X is your life total. You then gain an emblem with "You have Shroud and can't be attacked." and "You lose the game if you do not control a permanent named Cypress, Dark Avatar".

Cypress has Shroud and can't be sacrificed.

-1: Draw a card
6 1464404000 on 28 May 2016 by Link
901 Dark Conspirator Black Rare 2{b}{b} Creature – Demon 4 5 Creatures your opponents control get +1/+1. 1 1339211241 on 09 Jun 2012 by Cymerdown
902 Dark Corrupted Black Uncommon 1{b} Creature – Spirit 1 1 Whenever Dark Corrupted attacks, target player swears an oath to black. (This replaces all other oaths that player has sworn.)
Dark Corrupted gets +1/+1 for each player sworn to black.
1 1504987259 on 09 Sep 2017 by Link
903 Dark Wave Black Rare 3{1}{b}{b} Instant Choose one--

- Counter target white spell.

- All white creatures get -1/-1 until end of turn.
0
904 Database Degradation Black Uncommon 3{1}{b}{b} Sorcery Add "Targer player discards a card" to your program. (If this causes your program to have more than five variables, delete all but five at the end of this turn.)
Run your program twice.
2 1629911187 on 25 Aug 2021 by Link
905 Davriel's Inquisition Black Rare 1{b} Legendary Instant Target player reveals their hand. You choose a nonland card from it. That player discards that card. 9 1606560893 on 28 Nov 2020 by Izaac
906 Dayne, Arcane Trickster Black Rare 2{1}{b} Legendary Creature – Human Rogue 2 1 Skulk
Whenever Dayne, Arcane Trickster deals combat damage to a player, each player exiles the top of his or her library.
{u}{r}: Cast an instant or sorcery card exiled with Dayne without paying its mana cost.
0
907 Deadly Psion Black None 3{2}{b} Creature – Human Psion 2 2 Psionic (This arrives with a Ψ counter on it. You can move each Ψ counter you control to a permanent you control once per turn whenever you could cast a sorcery.)
Deathtouch
Whenever you move a Ψ counter you control to a creature an opponent controls, if that creature has four or more Ψ counters on it, move those counters to Deadly Psion, then destroy that creature.
1 1599756611 on 10 Sep 2020 by Link
908 Death Grasper Black Rare 2{1}{b} Creature – Imp 2 1 Flying
Opponent's cant win the game unless they pay 2 life.
2 1679366008 on 21 Mar 2023 by Sorrow
909 Death of Kin Black Uncommon 5{3}{b}{b} Sorcery Destroy two target creatures that share a creature type. 3 1339491435 on 12 Jun 2012 by Vitenka
910 Deathbed Prophecies Black Uncommon 2{1}{b} Enchantment At the beginning of each opponent's endstep, if your life total is less than 10, you may shuffle a card with Esoteric from your sideboard into your library. 1 1594590598 on 12 Jul 2020 by Sorrow
911 Deathshift Assault Black Common 3{2}{b} Instant As an additional cost to cast Deathshift Assault, sacrifice an attacking creature.
Return another target creature card from your graveyard to the battlefield tapped and attacking.
0
912 Defiled Defiance Black Mythic 7{b}{b}|{b}{b}{b}{b} Sorcery Defiled Defiance costs {b} less to cast for each creature that died this turn.
Return target creature card from a graveyard to the battlefield under your control. Each opponent loses life equal to that creature's power.
3 1571520008 on 19 Oct 2019 by Link
913 Demonic Mentor Black Uncommon 4{2}{b}{b} Creature – Demon 3 3 {t}, Discard a card: Draw a card.

Pay 2 life: Untap Demonic Mentor.
0
914 Demoralization Black Rare 5{3}{b}{b} Enchantment Whenever a creature an opponent controls dies, other creatures that player controls get -1/-1 until end of turn and you gain 1 life. 3 1410903846 on 16 Sep 2014 by Link
915 Desdemona's Demise Black None 2{b}{b} Sorcery Target tapped creature gets -3/-3 until end of turn. 0
916 Desire Black Rare 3{2}{b} Sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Until end of turn, you may spend mana as though it were mana of any color to cast that spell. 1 1551230517 on 27 Feb 2019 by Sorrow
917 Desolation Demon Black Mythic 4{2}{b}{b} Creature – Demon 7 7 Flying, haste, trample
At the beginning of your upkeep, sacrifice all other permanents you control.
4 1450783235 on 22 Dec 2015 by Jack V
918 Desperate Researcher Black Rare 2{1}{b} Creature – Vedalken Wizard 1 2 {u}{r}, {t}, Sacrifice a Permanent: Draw a card. If sacrificing that permanent causes an ability to trigger, you may copy that ability. You may choose new targets for the copy. 2 1572706706 on 02 Nov 2019 by dude1818
919 Devoted of Erebos Black Rare 2{1}{b} Creature – Human Cleric 1 3 Black mana symbols in the mana costs of permanent cards in your graveyard count toward your devotion to black. 2 1468159784 on 10 Jul 2016 by dude1818
920 Dimir Confidant Black None 1{b} Creature – Human Rogue 1 1 Blackmail (Dimir Confidant can't be blocked or targeted unless a player discards a card to do so) 2 1528362169 on 07 Jun 2018 by Jack V
921 Doom Black Uncommon 1{b} Instant Exile target creature. You lose life equal to its power. 2 1308541089 on 20 Jun 2011 by Blakemeister
922 Drag Into Despair Black Mythic 6{3}{b}{b}{b} Sorcery Your life total becomes 0. At the beginning of your next upkeep, each other player's life total becomes 0. 3 1455768756 on 18 Feb 2016 by Adak
923 Dragon's Antagonism Black Rare 3{1}{b}{b} Instant Draconic {4}{b}{b} (You may cast this card for it's Draconic cost. If you do, create a 4/4 Dragon token with this spell's colors. The token has haste and "At the beginning of your endstep or whenever this creature deals combat damage to a player, sacrifice it and cast a copy of Dragon's Antagonism without paying its mana cost."

Destroy target enchantment you don't control, creature, or planeswalker.
1 1624584669 on 25 Jun 2021 by Sorrow
924 Drana, Guul Draz General Black Rare 4{2}{b}{b} Legendary Creature – Vampire Shaman Ally 4 3 Flying
{3}{b}{b}: Target creature gets -0/-X until end of turn, where X is the number of creatures you control. Each creature you control gets +1/+0 until end of turn.
1 1442501944 on 17 Sep 2015 by phoenixrising211
925 Draugr Black Rare 4{2}{b}{b} Creature – Zombie Warrior 2 1 Indestructible
Draugr can't block.
{t}, Sacrifice another creature: Put a number of +1/+1 counters on Draugr equal to the sacrificed creature’s toughness.
2 1392224301 on 12 Feb 2014 by yangfiretiger121
926 Dread Black Rare 5{2}{b}{b}{b} Creature – Incarnation 0 0 When you cast Dread, you may search target player's library for a creature card and exile it. If you do, Dread enters the battlefield as a copy of that creature. 2 1427663184 on 29 Mar 2015 by LivesByProxy
927 Dreadful Wretch Black Common 3{2}{b} Creature – Zombie Horror 2 2 Dread 2 (Whenever this creature attacks, exile 2 cards from among defending players' graveyards. This gets +1/+1 for each card exiled.) 2 1465126701 on 05 Jun 2016 by SecretInfiltrator
928 Dream Crush Black Uncommon 1{b} Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card unless he or she pays 4 life. 0
929 Drown Black Common 2{1}{b} Instant Destroy target nonblue creature 2 1547436797 on 14 Jan 2019 by amuseum
930 Dunegape Shark Black Uncommon 5{3}{b}{b} Creature – Sand Fish 5 4 Dunegape Shark can't be blocked unless defending player sacrifices a creature. 0
931 Duskling Black Rare 5{3}{b}{b} Creature – Shapeshifter 3 3 {b}: Regenerate Duskling.
{b}: Duskling gains deathtouch until end of turn.
{b}: Duskling gains intimidate until end of turn.
{1}: Duskling gets +1/-1 until end of turn.
{1}: Duskling gets -1/+1 until end of turn.
1 1409432118 on 30 Aug 2014 by movezig5
932 Ebony Demon Black None 4{2}{b}{b} Creature – Shard Demon 6 -2 Flying, Menace
Shardmind (Creatures you control with shardmind share a single cumulative toughness.)
3 1462660877 on 07 May 2016 by Link
933 Echoes of the Bells Black Uncommon 2{1}{b} Sorcery Each player sacrifices a tapped creature.
Whenever a creature dies, you may cast Echoes of the Bells from your graveyard, then exile it.
1 1503628339 on 25 Aug 2017 by Link
934 Embalming Expertise Black None 1{b} Instant Until end of turn whenever a creature enters the battlefield from a graveyard put a +1/+1 counter on that creature. 1 1458446326 on 20 Mar 2016 by Sorrow
935 Endless Shambler Black None 2{1}{b} Creature – Zombie 2 1 Resilient 3 (If this dies after being dealt less than 3 damage, put it into your hand instead of your graveyard.) 1 1457481188 on 08 Mar 2016 by Jack V
936 Endless Undeath Black Rare 6{4}{b}{b} Enchantment – Aura Enchant creature card on the battlefield or the graveyard
At the beginning of each end step, if enchanted creature card is in the graveyard, you may put it into the battlefield
8 1563213089 on 15 Jul 2019 by Vitenka
937 Engineered Contagion Black Rare 3{1}{b}{b} Enchantment When Engineered Contagion enters the battlefield, put a -1/-1 counter on target creature.
Whenever a creature with a -1/-1 counter on it dies, put a -1/-1 counter on each creature that creature’s controller controls.
1 1461116076 on 20 Apr 2016 by Bakeyz
938 Erebos's Inquisitor Black Rare 2{1}{b} Enchantment Creature – Zombie Cleric 1 2 Deathtouch
If an opponent would search his or her library, instead you search that player's library for a card and exile it. Then that player completes his or her search and shuffles his or her library.
5 1570091918 on 03 Oct 2019 by Vitenka
939 Erzith of Orms-by-Gore Black Mythic 9{6}{b}{b}{b} Legendary Creature – Zombie Wizard 0 6 When Erzith of Orms-by-Gore enters the battlefield, put two 3/3 black Eye Creature tokens onto the battlefield. They have deathtouch and "non-eye creatures can't attack."
{t}, sacrifice an Eye: destroy or regenerate target creature, then Scry 2.
0
940 Estates Maintenance Lawyer Black Rare 2{b}{b} Creature – Vampire Noble 2 2 Whenever a land enters the battlefield under an opponent's control, if it isn't first land that entered the battlefield this turn under that player's control, its controller sacrifices a permanent. 1 1430398801 on 30 Apr 2015 by SadisticMystic
941 Fake Immortality Black Rare 6{4}{b}{b} Enchantment Whenever you're dealt combat damage by one or more creatures, you may draw a card and add that much {b} to your mana pool. 0
942 Famine, Apocalypse Rider Black None 5{3}{b}{b} Legendary Creature – Zombie Horseman 4 4 Famine, Apocalypse Rider counts as a card named "Apocalypse Rider".

Other creatures get -0/-2.
2 1566847268 on 26 Aug 2019 by Volvary
943 Fear Given Strength Black None 1{b} Creature – Nightmare 0 0 Fear Given Strength enters the battlefield with 6 +1/+1 counters.

As Fear Given Strength enters the battlefield any player may pay 2 life. If that player does, Fear Given Strength enters the battlefield with one less +1/+1 counter. Players may pay life this way multiple times.
1 1507051127 on 03 Oct 2017 by Sorrow
944 Fell The Guilty Black None 2{1}{b} Sorcery Destroy up to two creatures with power 1 or less. 1 1462767893 on 09 May 2016 by Volvary
945 Festering Dragon Black Rare 5{2}{b}{b}{b} Creature – Dragon Skeleton 6 1 Flying, infect

When Festering Dragon is put into a graveyard from the battlefield, each creature gets -2/-2 until end of turn.
0
946 Field of Decay Black Rare 4{2}{b}{b} Enchantment Damage is not removed from creatures during the cleanup step. 3 1409582722 on 01 Sep 2014 by movezig5
947 Final Shot Black None 1{b} Instant Destroy target creature. You lost the game. 0
948 Flesh to Armor Black Rare 1{x}{b} Sorcery As part of the cost of casting Flesh to Armor, exile X creature cards from your graveyard. Distribute X +1/+1 counters among creatures you control.
Flashback {x}{b}{b}{b}
0
949 Flip the Board Black None 6{4}{b}{b} Sorcery Exile all creatures.
Each player discards their hand.
1 1496743827 on 06 Jun 2017 by Jack V
950 Fork Manouver Black None 2{1}{b} Instant Choose two target creatures controlled by the same player. That player sacrifices one of them. 1 1496694156 on 05 Jun 2017 by Jack V
951 Fork Tactic Black None 2{1}{b} Instant Choose two target creatures controlled by the same player. That player sacrifices one of them. 2 1432887150 on 29 May 2015 by Jack V
952 Freddy Krueger Black Rare 5{3}{b}{b} Legendary Creature – Nightmare Demon 5 5 Ward- Discard a card

At the beginning of each opponent's endstep, if that player has six or fewer cards in their hand, that loses 2 life. If that player has three or fewer cards in hand, that player sacrifices a permanent they control. If that player has no cards in their hand, search that player's library for a card, exile it. Then, that player shuffles.
1 1667265057 on 01 Nov 2022 by Sorrow
953 Frightmare Black Rare 6{5}{b} Creature – Nightmare Horse * * Intimidate

Frightmare's power and toughness are each equal to the number of Swamps you control
2 1308540528 on 20 Jun 2011 by Blakemeister
954 From Whence They Came Black Mythic 0 Enchantment (Spells without mana costs cannot be played)
{b}{b}{b}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only if From Whence They Came is in your graveyard and only any time you could cast a sorcery.
5 1412112625 on 30 Sep 2014 by Acilper
955 From the Gates of Hell Black None 3{x}{b}{b}{b} Sorcery Put any number of creature cards with converted mana cost X or less from your graveyard onto the battlefield. They gain haste. Sacrifice them at the beginning of the next end step. 1 1477732680 on 29 Oct 2016 by Jack V
956 Fume Factory Black Common 1{b} Construction 1 Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.)
{A}: Each opponent loses 1 life.
1 1479235012 on 15 Nov 2016 by Link
957 Funeral Director Black Rare 4{3}{b} Creature – Human 3 3 Whenever a creature dies its controller may choose to exile it instead of putting it into a graveyard. If it is placed into a graveyard draw a card. 2 1363855960 on 21 Mar 2013 by Vitenka
958 Germ Warlord Black Rare 2{1}{b} Creature – Germ 1 1 Equipment you control have living weapon.
Other Germ creatures you control get +1/+1.
2 1355981710 on 20 Dec 2012 by jmgariepy
959 Goblin Mobsters Black Uncommon 5{4}{b} Creature – Goblin 3 3 Patronage (Starting from your left, each player may help pay for this spell. Opponents that do become your patron until end of turn.)
When Goblin Mobsters enters the battlefield, each opponent who isn't your patron discards two cards and loses 2 life.
2 1512807158 on 09 Dec 2017 by Mal
960 Graceful Dhalia Black Mythic 3{b}{b}{b} Legendary Artifact – Equipment Equipped creature gains +2/+2 and Deathtouch.
Equipped creature gains "{b}{b}{t}: Place one 1/1 colorless Plant token with Deathtouch onto the battlefield".
Equip {2}{b}
1 1403751258 on 26 Jun 2014 by Acilper
961 Grave Danger Black Rare 3{x}{b}{b}{b} Sorcery Put X 2/2 black zombies onto the battlefield.
Miracle {x}{b} (You may cast this spell for its miracle cost when you draw it if it's the first spell you drew this turn.)
2 1339153715 on 08 Jun 2012 by Cymerdown
962 Great Old One Black Rare 5{b}{b}{b}{b}{b} Legendary Creature – Ooze Horror 10 10 Intimidate, Lifelink, Deathtouch
As an additional cost to cast Great Old One, discard your hand.
At the start of your upkeep, sacrifice a non-token creature other than Great Old One or tap it and lose two life for each card less than four in your hand.
2 1312088424 on 31 Jul 2011 by Darkheart
963 Grim Spectator Black Rare 2{1}{b} Creature – Horror 3 1 Your opponents discard cards into exile rather than into their graveyards.
{u}, {t}: You may cast target card an opponent discarded this turn.
2 1566846317 on 26 Aug 2019 by Link
964 Grisly Demon Black Rare 8{5}{b}{b}{b} Creature – Demon 7 7 When Grisly Demon enters the battlefield, target player loses 7 life and you gain 7 life.

Transmute {1}{b}{b} ({1}{b}{b}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Unearth {b}{b}{b}, Pay 3 life, Discard 3 cards
1 1402423867 on 10 Jun 2014 by amuseum
965 Harmless Looking Hermit Black Rare 3{2}{b} Creature – Human Witch 0 3 Whenever a creature deals X damage to Harmless Looking Hermit, you may search your library for an aura card with converted mana cost X and put it onto the battlefield attached to that creature. 3 1373293230 on 08 Jul 2013 by Jack V
966 Havos, Desolate Lord Black Mythic 6{3}{b}{b}{b} Legendary Creature – Demon 5 5 Flying, Trample
Players don't lose the game for having 0 or less life.
Havos, Desolate Lord gets +10/+10 for each player with 0 or less life.
At the beginning of your upkeep, if no player has a positive life total, you win the game.
2 1450732744 on 21 Dec 2015 by Jebediah
967 Heel-biter Asp Black None 2{1}{b} Creature – Snake 2 1 If Heel-biter Asp would deal X damage to a creature, that creature gets -X/-X until end of turn instead. 1 1496960875 on 08 Jun 2017 by Jack V
968 Hell Train Black Rare 3{1}{b}{b} Artifact – Vehicle 5 4 Whenever a creature crews Hell Train, exile that creature.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 1571882189 on 24 Oct 2019 by Izaac
969 Hexing Shaman Black Uncommon 3{1}{b}{b} Creature – Human Shaman When Hexing Shaman enters the battlefield, create a Hex token. (An Aura enchantment)
Enchanted creatures your opponents control get -1/-1 and lose Lifelink.
0
970 Hidden Soul Black Uncommon 3{2}{b} Sorcery Manifest target creature card from a graveyard. (To manifest a card, put it face-down onto the battlefield as a 2/2 creature. Turn it face-up any time for its mana cost if it's a creature card.) 1 1420809838 on 09 Jan 2015 by Link
971 Horrific Insights Black Uncommon 2{x}{b}{b} Instant Forebode X. You lose life equal to the number of cards put into your graveyard this way. (Look at the top X cards of your library. Put any amount of them into your graveyard and the rest on top of your library in any order.) 0
972 Howling Rune Black Rare 2{1}{b} Enchantment At the beginning of your upkeep, put a -1/-1 counter on target creature you control, then draw a card. 1 1420831230 on 09 Jan 2015 by Link
973 Hunting Mongoose Black None 2{1}{b} Creature – Mongoose 2 1 Sacrifice a snake: Hunting Mongoose gets +2/+2 until end of turn. 1 1497263672 on 12 Jun 2017 by Jack V
974 Hypnotic Shade Black Rare 3{1}{b}{b} Creature – Shade Specter 0 1 Flying
Whenever Hypnotic Shade deals combat damage to a player, that player discards that many cards.
{2}{b}: Hypnotic Shade gets +1/+1 until end of turn.
5 1405368873 on 14 Jul 2014 by movezig5
975 Incorporate Black Uncommon 3{1}{b}{b} Sorcery Destroy target non-Shard creature. Put a 1/1 colorless Shard creature token with Shardmind onto the battlefield. (Creatures you control with shardmind share a single cumulative toughness.) 8 1409069157 on 26 Aug 2014 by Link
976 Infested Weaponry Black Rare 4{2}{b}{b} Enchantment Whenever an Equipment enters the battlefield under your control, put a 0/0 black Germ token onto the battlefield and attach that Equipment to it. 6 1379113306 on 13 Sep 2013 by Alex
977 Instill Vengeance Black Uncommon 2{1}{b} Sorcery Destroy target creature. Its controller creates two Weapon tokens. (They are artifacts with "{2}, {t}, Sacrifice this artifact: It deals 1 damage to target player or permanent.") 1 1592850709 on 22 Jun 2020 by Link
978 Jackal Zombie Black Common 1{b} Creature – Zombie Hound 2 2 Substitute {2}{b}{b} (You may cast this spell for its substitute cost. If you do, change its text by replacing the first instance of "you" with "target player" and other instances of "you" with "that player".)
When Jackal Zombie enters the battlefield, you lose 2 life.
1 1387680711 on 22 Dec 2013 by DrugsForRobots
979 Jealous Dead Black Uncommon 2{1}{b} Creature – Zombie 2 1 Whenever an opponent gains a counter or a counter is placed on a permanent an opponent controls, that player loses 1 life. 0
980 Jebediah, Expert Assassin Black None 4{2}{b}{b} Legendary Creature – Human Assassin 4 4 Flash, deathtouch
Ward costs of permanents you don't control are "Ward- Add {b}."

If a card you don't own would be put into a graveyard from anywhere, exile it instead.
0
981 Judge Justly Black None 1{b} Sorcery Will of the Councils: Target player reveals their hand. Starting with you, each player votes for a card in that person's hand. That player discards the card with the most votes or tied for most votes. 4 1635793374 on 01 Nov 2021 by dude1818
982 Keeper of Contracts Black None 3{1}{b}{b} Creature – Demon Advisor 2 4 Defender
Enchantments you control have Indestructible and cannot be the target of spells or abilities you control.
0
983 Keil, Demon Born Black Rare 3{1}{b}{b} Creature – Demon 3 3 [Revoke Sacrfice a creature or pay {2}]

Keil, Demon Born comes into play with a +1/+1 counter for each creature that went into your graveyard this turn.
2 1330577442 on 01 Mar 2012 by dude1818
984 Killer in the Dark Black Rare 3{2}{b} Creature – Human 1 3 {b}{b}, {t}: Destroy target creature with power 4 or less. Its controller Investigates.
{2}, Sacrifice 3 Clues: Destroy Killer in the Dark. Any player may activate this ability.
1 1457500536 on 09 Mar 2016 by Adak
985 King Hamlet Black Rare 2{1}{b} Legendary Creature – Human Lord 2 1 If a creature deals lethal damage to King Hamlet put a curse counter on that creature.

Sacrifice a creature you control: Destroy target creature with a curse counter on it. Activate this ability on if King Hamlet is in your graveyard.
4 1416528624 on 21 Nov 2014 by Sorrow
986 Laced with Poison Black Common 4{2}{b}{b} Instant – Trap If an Aura or Equipment entered the battlefield under an opponent's control this turn, you may pay {1}{b} rather than pay Laced with Poison's casting cost.
Target creature's controller sacrifices it.
0
987 Leeching Bog Black Uncommon 2{1}{b} Sorcery Swamps you control have "{t}: Target player loses 1 life and you gain 1 life" until end of turn. 1 1298492439 on 23 Feb 2011 by cmeister2
988 Lich's Dominion Black Rare 3{2}{b} Enchantment As long as your life total is above 0, Lich's Dominion loses all abilities.
Whenever you tap a land for mana, add {b}. At the beginning of your draw step, draw a card.
6 1671646404 on 21 Dec 2022 by SecretInfiltrator
989 Life and Death Decision Black Common 2{1}{b} Sorcery Choose two creatures target player controls. That player sacrifices one of them. 1 1338718189 on 03 Jun 2012 by Cymerdown
990 Life, the Living Sacrifice Black None 5{3}{b}{b} Legendary Creature – Elemental 0 7 Whenever Life, the Living Sacrifice is sacrificed its controller gains an experience counter.

At the beginning of each endstep, if Life was sacrificed and is in a graveyard, return Life to the battlefield under its owner's control with a +1/+1 counter on it for each experience counter you have.
0
991 Liliana's Command Black None 6{2}{b}{b}{b}{b} Sorcery Liliana's Command costs {2} less if you control a Liliana planeswalker.

Choose two:

•Return target creature from your graveyard to your hand.
•Search your library for a card and put that card into your hand. Then shuffle your library.
•Target player discards two cards.
•Create 2 2/2 black Zombie tokens.
2 1503982240 on 29 Aug 2017 by Mal
992 Liliana's Guessing Game Black Uncommon 1{b} Sorcery Target opponent names a card. Reveal your hand, then discard all copies of the named card.
Name a card. The targeted opponent reveals their hand, then discards all copies of the card you named.
Draw a card.
1 1339458723 on 11 Jun 2012 by Cymerdown
993 Liliana, Keeper of the Crypt Black Mythic 3{1}{b}{b} Planeswalker – Liliana 3 +1 Target player puts the top two cards of his or her library into his or her graveyard.
-1 Return target creature card from your graveyard to your hand.
-7 Put target creature card from a graveyard onto the battlefield under your control. It deals damage equal to its converted mana cost to target creature or player.
6 1338159138 on 27 May 2012 by Alex
994 Lord of Isolation Black None 5{3}{b}{b} Creature – Demon 5 5 Flying
If another creature would enter the battlefield under you control, exile it until Lord of Isolation leaves the battlefield and put a +1/+1 counter on Lord of Isolation.
0
995 Malicious Ending Black Rare 3{1}{b}{b} Sorcery Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or both:
- Destroy target Creature
- Destroy target Planeswalker
0
996 Man Forgets Black Uncommon 3{1}{b}{b} Enchantment Whenever a spell or ability causes you to mill one or more cards, if you control a Human, you may destroy target Elf, Halfling, Orc, or Treefolk. 0
997 Mana Crush Black Common 2{1}{b} Instant Destroy target creature unless its controller pays {3}. 4 1452040276 on 06 Jan 2016 by Adak
998 Marluxia, Graceful Assassin Black Mythic 5{3}{b}{b} Planeswalker – Maluxia 3 +2 Put 2 1/1 colorless Plant tokens with Deathtouch onto the battlefield.
-3 Sacrifice a Plant token: destroy target creature.
-11 Marluxia becomes a creature with X/X where X is the number of colorless Plant tokens on the battlefield and gains Deathtouch.
2 1403751253 on 26 Jun 2014 by Acilper
999 Mind-Sapping Demon Black Rare 3{1}{b}{b} Creature – Demon 4 4 Flying
When Mind-Sapping Demon deals combat damage to a player, discard a card.
0
1000 Mindgrind Black Rare 1{x}{b} Sorcery Target opponent puts the top X cards from his or her library into his or her graveyard. If that player put a card with a converted mana cost of X into their library that way, they lose 7 life. 5 1329970534 on 23 Feb 2012 by jmgariepy
1001 Misanthropy Black Rare 5{2}{b}{b}{b} Enchantment If an opponent would lose life, that player loses twice that much life instead. (Damage causes loss of life.) 5 1434388183 on 15 Jun 2015 by movezig5
1002 Miserly Crafter Black Uncommon 2{1}{b} Creature – Human Artificer 2 1 If a cost would require you to discard a card, you may exile a card from your graveyard instead. 0
1003 Modus Operandi Black Uncommon 3{2}{b} Sorcery Gambit (You may risk a creature you control as you cast this.)
You draw two cards and you lose 2 life.
If you risked a creature, instead an opponent chooses one —
• You sacrifice the risked creature, draw a card, and return Modus Operandi to your hand.
• You draw 3 cards and that player loses 3 life.
5 1569900036 on 01 Oct 2019 by Link
1004 Morbin' Time Black Uncommon 2{b}{b} Enchantment – Aura Enchant creature
Whenever you lose life, enchanted creature becomes a 4/4 black Vampire until end of turn.
0
1005 Mourner's Pall Black Uncommon 2{1}{b} Enchantment – Aura Enchant Creature

Enchanted creature gets -1/-1 for each card in its controller's graveyard.
8 1318286617 on 10 Oct 2011 by SFletcher
1006 Murderer's Ignition Black Rare 3{1}{b}{b} Enchantment – Aura Enchant black creature
Put three loyalty counters on enchanted creature and it becomes a legendary planeswalker in addition to its other types with"
+1: Exile up to one target creature from a graveyard, draw a card, and lose 1 life."
-2: Each player sacrifices a creature."
-6: Each opponent gains an emblem with "Whenever a creature you control dies, discard a card unless you pay 3 life."
2 1654650590 on 08 Jun 2022 by Sorrow
1007 Nascent Usher Black Mythic 4{2}{b}{b} Creature – Demon 4 4 Flying
Whenever a creature enters the battlefield under a player's control, creatures that player controls get -1/-1 until end of turn.
0
1008 Nightmare Devourer Black Uncommon 3{1}{b}{b} Creature – Spirit 2 2 Haste, intimidate
When Nightmare Devourer enters the battlefield, it gains lifelink until end of turn.
0
1009 Nim Experiment #037 Black Rare 4{3}{b} Legendary Creature – Zombie 0 3 Nim Experiment #037 gets +1/+0 for each artifact you control.
You may activate equip costs from the graveyard. When you do, put that equipment onto the battlefield, attached to Nim Experiment #037.
6 1355827218 on 18 Dec 2012 by jmgariepy
1010 No Luck Black Rare 6{4}{b}{b} Sorcery Search each opponents library for all cards with a converted mana cost of seven, power of 7, or toughness of 7. Exile those cards. Each opponent shuffles their library afterwardl 7 1591407093 on 06 Jun 2020 by Froggychum
1011 Notoriety Black Rare 3{2}{b} Instant Target non-land permanent and all permanents with the same name are Legendary until end of turn. 4 1297761485 on 15 Feb 2011 by Chris
1012 Nuragh's Deathroller Black Rare 4{2}{b}{b} Creature – Crocodile 3 3 Deathtouch
When Nuragh's Deathroller enters the battlefield exile each opponent's graveyard.

If you control a creature named Nuragh, the Unbeatable Breaker, Nuragh gains deathtouch and "Whenever Nuragh attacks, destroy target creature."
1 1532662863 on 27 Jul 2018 by Sorrow
1013 O.P. Aludrakrala Black Mythic 5{3}{b}{b} Legendary Creature – Vampire 5 5 Flying, Hexproof
Whenever a creature dealt damage by O.P. Aludrakrala this turn dies, put a +1/+1 counter on O.P. Aludrakrala.
Other vampires you control have +1/+1 for each +1/+1 counter on O.P. Aludrakrala.
7 1400237082 on 16 May 2014 by Vitenka
1014 Obsidian Prowler Black Uncommon 1{b} Creature – Shard 2 0 If you haven't cast another spell from your graveyard this turn, you may cast Obsidian Prowler from your graveyard. 1 1552401471 on 12 Mar 2019 by Link
1015 Oceanic Acidification Black Uncommon 3{b}{b}{b} Sorcery – Extinction Tapped creatures you don't control get -1/-1 until end of turn. 2 1616931688 on 28 Mar 2021 by Sorrow
1016 Oltac Apprentice Black Uncommon 3{2}{b} Creature – Human Wizard 2 2 When Oltac Apprentice enters the battlefield, you may search your library for a card and put it into your graveyard, then shuffle your library. 4 1476228820 on 11 Oct 2016 by Brainpolice
1017 Oneiromancer Black Uncommon 3{2}{b} Creature – Vampire Wizard 2 3 Menace
{u/r}{u/r}, {q}: Exile the top card of target player's library. You may play that card this turn.
1 1488492240 on 02 Mar 2017 by Link
1018 Ongoing Inquisition Black None 1{b} Sorcery Target opponent may have you investigate twice.
If that player doesn't, look at that player's hand and choose a nonland card from it. That player discards that card.
If that player does, he or she discards a card of his or her choice, then you put Ongoing Inquisition into your library third from the top.
0
1019 Origin of Evil Black None 5{4}{b} Enchantment – Aura Enchant creature
Origin of Evil costs {3} less to cast if it targets a creature dealt damage by a snake this turn.
Enchanted creature and other creatures controlled by the same player get -1/-1.
When Origin of Evil is put into the graveyard from the battlefield, you may return it to the battlefield attached to a creature controlled by the same player.
1 1497116403 on 10 Jun 2017 by Jack V
1020 Overfilled Graves Black None 2{b}{b} Sorcery Excess cards in graveyard (You have excess if you have more cards in your graveyard than an opponent)

Return target creature from your graveyard to your hand. If you have excess you may return that creature to the battlefield with a -1/-1 counter on it instead.
1 1454001127 on 28 Jan 2016 by Sorrow
1021 Pain Taxation Black None 4{3}{b} Sorcery Excess life (If you have more life than an opponent you have excess)

Each opponent loses 3 life and you gain that much life. If you have excess life each opponent loses 3 life and discards a card instead.
4 1453993902 on 28 Jan 2016 by Sorrow
1022 Painful Culling Black Rare 4{2}{b}{b} Sorcery Each player chooses a creature, then sacrifices the other creatures they control. 9 1313516667 on 16 Aug 2011 by Jack V
1023 Patient Zero Black None 6{4}{b}{b} Creature – Zombie 4 3 Whenever a non-zombie creature dies, if it was dealt damage by a zombie you control this turn, return it to the battlefield under your control. It's a black zombie in addition to its other colors and types. 5 1501773453 on 03 Aug 2017 by Jack V
1024 Peculiar Annihilation Black None 9{7}{b}{b} Sorcery Destroy all creatures target player controls.
Overload {3}{w}.
2 1465902262 on 14 Jun 2016 by Jack V
1025 Peculiar Damage Black None 2{1}{b} Sorcery Choose one:
• Peculiar Damage deals 2 damage to target creature. Gain 2 life.
• Each player loses 2 life.
Entwine {r}
3 1466071639 on 16 Jun 2016 by Jack V
1026 Peculiar Discount Black None 4{3}{b} Sorcery Choose target player, then choose one:
• Destroy target creature that player controls
• That player creates a 3/3 black zombie creature token.
Entwine — Add {3} to your mana pool.
6 1484065545 on 10 Jan 2017 by Jack V
1027 Peculiar Looter Black None 2{1}{b} Creature – Zombie Merfolk 1 1 {t}, pay 4 life: Draw a card.
{t}, discard a card: Gain 4 life.
{2}{u}: Untap Peculiar Looter.
3 1597776822 on 18 Aug 2020 by Jack V
1028 Peculiar Manhandling Black Common 3{2}{b} Instant Choose one —
• Destroy target nonblack creature.
• Return target creature card in a graveyard to its owner's hand.
Entwine {u} (Choose both if you pay the entwine cost.)
4 1329306922 on 15 Feb 2012 by Alex
1029 Peculiar Portent Black Common 1{b} Sorcery Choose one:
• Discard a card, then create a 3/2 black Horror creature token.
• Sacrifice a creature. If you do, draw two cards.
Entwine {r} (Choose both if you pay the entwine cost.)
9 1554541492 on 06 Apr 2019 by Alex
1030 Peculiar Sacrifice Black None 3{2}{b} Sorcery Destroy target creature.
Overload {2}{w}{w}.
1 1465901636 on 14 Jun 2016 by Jack V
1031 Peculiar Soulwrangling Black Uncommon 5{3}{b}{b} Sorcery Choose one —
• Destroy target creature
• Return a creature card from target player's graveyard to the battlefield under your control.
Entwine {u} (Choose both if you pay the entwine cost.)
2 1311671290 on 26 Jul 2011 by Alex
1032 Peculiar Stunting Black Common 4{2}{b}{b} Sorcery Kicker {1}{g}.
Target player puts two cards from their hand on top of their library.
If the kicker cost was paid, they put an additional card from their hand on top of their library.
2 1311086168 on 19 Jul 2011 by Jack V
1033 Persistent Dead Black Uncommon 2{1}{b} Creature – Zombie 2 0 Undeath (This creature doesn't die from having toughness 0 or less. It can still be destroyed as a result of damage.) 4 1435527219 on 28 Jun 2015 by movezig5
1034 Phantom Limb Black Common 3{1}{b}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-2 and has disability. (Its abilities can't be activated or triggered.)
1 1481278196 on 09 Dec 2016 by amuseum
1035 Pharaoh's Curse Black Uncommon 2{1}{b} Enchantent Whenever you cast a creature spell from your graveyard you may have target creature get -1/-1 until end of turn. 1 1458445870 on 20 Mar 2016 by Sorrow
1036 Phyrexian Erasure Black Uncommon 3{pb}{pb}{pb} Sorcery As you cast this spell, choose a color for each mana spent to cast it.
Target opponent reveals their hand. You choose a card that is one or more of the colors you chose. That player exiles the chosen card.
6 1550176520 on 14 Feb 2019 by Devon
1037 Phyrexian Obligator Black Rare 4{pb}{pb}{pb}{pb} Artifact Creature – Horror 5 5 Intimidate
Phyrexian Obligator enters the battlefield with a -1/-1 counter on it for each 2 life spent to cast it.
When Phyrexian Obligator dies, you draw a card and you lose 1 life for each counter on it.
7 1418350610 on 12 Dec 2014 by Link
1038 Phyrexian Plague Black Rare 1{x}{x}{b} Sorcery Infect
Phyrexian Plague deals X damage distributed however you choose among any number of target creatures and/or players. If X is 3 or more, Phyrexian Plague is uncounterable.
3 1338877987 on 05 Jun 2012 by Cymerdown
1039 Pin Black None 1{b} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks or blocks, its controlled sacrifices a creature.
0
1040 Plague of Gnats Black Uncommon 3{2}{b} Instant Plague of Gnats deals 1 damage to each creature.
Prevent all combat damage that would be dealt this turn.
1 1331240457 on 08 Mar 2012 by Jack V
1041 Plaguecrafter Black Uncommon 3{2}{b} Creature – Human Shaman 3 2 When Plaguecrafter enters the battlefield, each player sacrifices a creature or a planeswalker. Each player who can't discards a card. 5 1586633980 on 11 Apr 2020 by SecretInfiltrator
1042 Planned Disaster Black Uncommon 4{2}{b}{b} Sorcery Destroy target creature.
Gambit (Then, if you cast this from your hand, shuffle it and the top card of your library into your gambits. At the end of your draw step, reveal your top gambit. You may cast that card. If you don't, put it on the bottom of your gambits.)
9 1537845856 on 25 Sep 2018 by Link
1043 Please Help Black Rare 1{b} Enchantment At the beginning of each upkeep, lose six life unless an opponent discards a card. 1 1595877529 on 27 Jul 2020 by Sorrow
1044 Potent Underling Black Uncommon 3{2}{b} Creature – Ogre Warlock 2 2 Demon spells you cast cost {2} less and 2 life more to cast 4 1636963350 on 15 Nov 2021 by zzo38
1045 Predictable Black None 1{b} Sorcery Target opponent secretly chooses a card name, then reveals their hand. You may choose a non-land card from it. If you do, that player discards that card. If shares a name with the chosen card, that opponent draws a card as well. 4 1560316799 on 12 Jun 2019 by jmgariepy
1046 Prideful Ideal Black Rare 3{1}{b}{b} Enchantment Creature – Avatar 3 2 Prideful Ideal isn't a creature unless it has a +1/+1 counter on it.
Whenever a creature you control dies, each opponent sacrifices a creature unless he or she pays 2 life.
Undying (When this dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 1428899329 on 13 Apr 2015 by Link
1047 Procuring Fetch Black Rare 3{1}{b}{b} Creature – Thrull 0 0 When Procuring Fetch enters the battlefield, put 2 +1/+1 counters on it, then search your library for a card and exile it face down. Shuffle your library afterwards.
At the beginning of your upkeep, remove a +1/+1 counter from Procuring Fetch. Then, if there are no counters on Procuring Fetch, put the exiled card in your hand.
5 1448112761 on 21 Nov 2015 by Link
1048 Pull from the Heap Black Uncommon 5{4}{b} Sorcery Return target creature from your graveyard to the battlefield. It gains haste until end of turn.
Scrounge {2}{b} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.)
4 1452741818 on 14 Jan 2016 by Link
1049 Push // Pull Black Common 2 {1}{b} // {b} Instant // Instant Return target creature card from your graveyard to your hand.
Open your gate. // As an additional cost to cast Pull, close your gate.
Destroy target creature.
1 1485844076 on 31 Jan 2017 by Link
1050 Reckless Hatred Black Rare 1{b} Sorcery Any number of target creatures get -2/-2 until end of turn. Whenever a creature dies this way, you lose 2 life. 1 1460586645 on 13 Apr 2016 by Jebediah
1051 Reckless Reanimator Black Rare 3{1}{b}{b} Creature – Human Wizard 1 2 {b}, {t}: Put target creature card from a graveyard onto the battlefield under your control. It fights Reckless Reanimator. 1 1460956161 on 18 Apr 2016 by Adak
1052 Regretful Descendent Black Common 2{1}{b} Creature – Human Cleric 1 1 Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.)
When Regretful Descendent dies, you may return its ancestor to your hand.
0
1053 Resurrection Bind Black Common 1{b} Enchantment – Binding Enchant creature and creature card in a graveyard.
When enchanted creature dies, put the other enchanted creature card onto the battlefield under your control.
2 1314308731 on 25 Aug 2011 by cmeister2
1054 Rite of Preparation Black Common 1{b} Instant Exile target card from a graveyard. If it was a creature card, you gain 2 life.
Contingency — A creature card leaves a graveyard. (If you cast this from your hand, exile it as it resolves. Cast its bottom half from exile without paying its mana cost when its condition occurs.)
Create a 2/2 black Zombie creature token.
4 1590184374 on 22 May 2020 by Link
1055 Rites of the Misbegotten Black Rare 2{1}{b} Enchantment Whenever you cast a sorcery spell, you may counter that spell. If you do, return target creature card with a mana value equal to one plus that of the countered spell or less from your graveyard to the battlefield. 0
1056 Ritual Killing Black None 5=={b}{b}{b} Sorcery Each creature you sacrifice while casting this reduces its cost by one mana of any of that creature's colours.

Destroy target creature.
3 1427585385 on 28 Mar 2015 by Sorrow
1057 Role Reversal Black Mythic 6{4}{b}{b} Legendary Enchantment – Curse Enchant opponent
Vanishing 5
You control enchanted opponent's turns. Enchanted opponent controls your turns.
When Role Reversal leaves the battlefield, if it had no time counters on it, the player with the lowest life total wins the game.
3 1338456128 on 31 May 2012 by Cymerdown
1058 Rumoire Specter Black Rare 4{2}{b}{b} Creature – Specter 2 2 Flying

Whenever Rumoire Specter deals combat damage to a player, that player discards a card.
Rumor mill (Whenever an opponent discards one or more cards, one or more of their spells are countered, or they mill one or more cards, put a +1/+1 counter on this creature.)
4 1376645199 on 16 Aug 2013 by Alex
1059 Russian Roulette Black None 6{5}{b} Sorcery Name a card, then target player discards a card at random. If it's the named card, they lose the game. 2 1496415641 on 02 Jun 2017 by Alex
1060 Sadism Black None 6{3}{b}{b}{b} Creature – Elemental Incarnation 3 5 Deathtouch.
Whenever an opponent loses life, you gain that much life. (damage caused loss of life)
When Sadism is put into a graveyard from anywhere, shuffle it into its owner's library.
0
1061 Scabby Rat Black None 1{b} Creature – Rat 1 1 Haste, ward- Half your life total rounded up 2 1689556014 on 17 Jul 2023 by Sorrow
1062 Scharken Predator Black Uncommon 4{2}{b}{b} Creature – Vampire Warrior 2 2 Soultether (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
As long Scharken Predator is paired, it gets +2/+0 and the paired creature gets -2/-0.
1 1394847221 on 15 Mar 2014 by amuseum
1063 Scissor-Claw Scorpions Black None 3{2}{b} Sorcery Put two 1/1 black scorpion creature tokens with deathtouch onto the battlefield. 1 1421060842 on 12 Jan 2015 by Jack V
1064 Scourged Marsh Black Rare 4{2}{b}{b} Enchantment Whenever a creature is tapped, put a -1/-1 counter on that creature. 4 1436347801 on 08 Jul 2015 by jmgariepy
1065 Scrapyard Dealings Black Rare 3{1}{b}{b} Enchantment At the beginning of your upkeep, choose one;
- Return a card at random from your graveyard to your hand. You lose 1 life.
- Return target card from your graveyard to your hand. You lose life equal to it's converted mana cost
3 1700721367 on 23 Nov 2023 by SecretInfiltrator
1066 Scythe Demon Black Uncommon 2{1}{b} Creature – Demon 1 1 [Impale 1] 7 1484207798 on 12 Jan 2017 by Vitenka
1067 Serial Killer Black Rare 4{2}{b}{b} Creature – Human Rogue 0 3 Hexproof
{2}{b}{b}, {t}: Serial Killer loses hexproof until end of turn. Destroy target creature. It can't be regenerated.
0
1068 Shadelord Black Rare 4{2}{b}{b} Creature – Shade 1 1 Whenever you activate an ability of a Shade creature, each other Shade creature you control gets +1/+1 until end of turn.
{1}{b}: Shade creatures you control get +1/+1 until end of turn.
11 1420645398 on 07 Jan 2015 by movezig5
1069 Shadow Demon Black Mythic 4{2}{b}{b} Creature – Demon 5 4 Flying,Trample
You cannot play Shadow demon unless there is a card named shadow demon in your grave yard.
When Shadow Demon Attacks destroy target creature.
At the begining of your turn if there are no creatures in your grave yard called Shadow demon, Sacrifice shadow demon.
0
1070 Shadow of Self Black None 1{b} Creature – Shade 1 1 When Shadow of Self arrives, target opponent reveals his or her hand. You choose a creature or a planeswalker card from it and exile that card.
{1}{b}: Shadow of Self gets +1/+1 until end of turn. Then, if it's power is greater than the converted mana cost of the exiled card, you may cast that card without paying its mana cost.
2 1558949547 on 27 May 2019 by Izaac
1071 Shattering Demon Black Rare 4{2}{b}{b} Creature – Demon 3 3 At the beginning of your upkeep, destroy an untapped land of your choice. 2 1298227616 on 20 Feb 2011 by cmeister2
1072 Shylock's Bond Black Rare 5{2}{b}{b}{b} Enchantment – Curse Enchant Player

Enchanted player pays X life. If enchanted player doesn't win the game in X turns that player discards a card and sacrifices a permanent at the beginning of each upkeep.
0
1073 Singular Might Black Rare 4{3}{b} Sorcery Each player draws cards equal to the greatest power among creatures they control, then each player discards cards equal to the number of creatures they control. 18 1532611480 on 26 Jul 2018 by Henry
1074 Slither In Black Uncommon 2{1}{b} Sorcery Put a 1/1 black Snake creature token with deathtouch onto the battlefield, then each opponent loses 1 life for each Snake you control. 0
1075 Smokeform Black None 3{1}{b}{b} Enchantment When Smokeform enters the battlefield, it becomes an Aura with enchant creature. Manifest target creature card from your graveyard and attach Smokeform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature is a black Spirit and has intimidate.
6 1422080989 on 24 Jan 2015 by Alex
1076 Snake Bite Black Common 1{b} Instant Snake Bite deals 1 damage to target creature or player. 6 1494906776 on 16 May 2017 by amuseum
1077 Snow Demon Black Rare 5{3}{b}{b} Snow Creature – Demon Yeti 5 5 Trample
At the beginning of your upkeep, you may pay {s}. If you don't, sacrifice a non-snow creature and Snow Demon does 1 damage to you
{b}{s}{t}: Destroy target creature who's toughness is less than the number of snow permanents you control
4 1560757506 on 17 Jun 2019 by Izaac
1078 Society or Wilds Black None 3{b}{b}{b} Enchantment As Society or Wilds enters the battlefield, each player chooses People or Monsters.
Att the beginning of each player's upkeep, players who chose people may destroy target non-elf, non-human, non-dwarf, non-merfolk, non-kor, non-vedalken, non-azra, non-kithkin, non-faerie, non-giant, or non-vampire creature. Players who chose Monsters may destroy any target creature from the first group.
2 1617766709 on 07 Apr 2021 by Sorrow
1079 Solving a Murder Black None 2{b}{b} Sorcery As an additional cost to cast Solving a Murder, put a perpetrator counter on a creature you control.

Destroy target creature.

{3}, exile Solving a Murder from the graveyard: Exile target creature with a perpetrator counter on it. Any player may activate this ability from the graveyard.
5 1529012421 on 14 Jun 2018 by SecretInfiltrator
1080 Soul-Cage Skeleton Black Uncommon 2{1}{b} Creature – Skeleton Wizard 2 1 When Soul-Cage Skeleton dies, you may shuffle another creature you own into your gambits. If you do, shuffle Soul-Cage Skeleton into your gambits. (Cast your top gambit without paying its mana cost if able at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) 1 1537846024 on 25 Sep 2018 by Link
1081 Soulchewing Succubus Black Mythic 1{b} Creature – Demon 4 3 Soulchewing Succubus can't block.
When Soulchewing Succubus attacks, defending player takes the control of your turn.(He sees all the cards that you can see and makes all the choices for you)
8 1425223803 on 01 Mar 2015 by Vitenka
1082 Specter's Cloak Black Rare 5{4}{b} Enchantment – Aura Enchant creature
Invert 3(When enchanted creature dies, return Specter's Cloak to the battlefield as a 1/1 enchantment creature and the creature that died as an aura that has "Enchanted creature gets +3/+3).
Enchanted creature has "whenever this creature deals combat damage to a player, that player loses 3 life and discards a card."
1 1599273195 on 05 Sep 2020 by Sorrow
1083 Spirit of the Pact Black Uncommon 1{b} Creature – Spirit 0 0 As Spirit of the Pact arrives, swear an oath to black. (This replaces all other oaths you have sworn.)
As long as you are sworn to black, Spirit of the Pact gets +2/+2 and arrives tapped.
1 1504984413 on 09 Sep 2017 by Link
1084 Splice to Unlife Black None 2{x}{b}{b} Sorcery Return X target creatures from graveyards to the battlefield, then exile them. 6 1519785041 on 28 Feb 2018 by Sorrow
1085 Steadfast Skeleton Black Common 1{b} Creature – Skeleton 1 1 {1}{b}: Rejuvenate Steadfast Skeleton. (If Steadfast Skeleton died this turn, return it from your graveyard to the battlefield tapped.) 0
1086 Stealth Black Rare 1{b} Sorcery Target creature gets +1/+0, becomes black, and gains hexproof and shadow until end of turn. 1 1514616919 on 30 Dec 2017 by DrugsForRobots
1087 Stitched Sibsig Black Rare 9{8}{b} Creature – Zombie 0 0 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Stitched Sibsig enters the battlefield with a +1/+1 counter on it for each creature card exiled with its delve ability.
1 1445369020 on 20 Oct 2015 by movezig5
1088 Stumble Black Uncommon 3{2}{b} Instant Target creature gets -1/-1 until end of turn.
Landfall – Whenever a land enters the battlefield under your control, you may return Stumble from your graveyard to your hand.
0
1089 Suffering Corpse Black Uncommon 2{1}{b} Creature – Zombie 3 3 Damage cannot be removed from Suffering Corpse. 3 1410235436 on 09 Sep 2014 by movezig5
1090 Suicidal Bloodcaster Black Rare 3{1}{b}{b} Creature – Faerie Warlock 2 1 Each player with six or more life controls Suicidal Bloodcaster.

Menace, flying
Whenever a creature you control enters the battlefield, each player loses 1 life.
3 1664843353 on 04 Oct 2022 by Sorrow
1091 Sun Devourer Black None 6{4}{b}{b} Legendary Creature – Wolf 4 4 Awe {2} (This creature can't be dealt damage by a source or targeted by a spell or ability unless their controller pays {2})
Ragnarok (When you play your seventh land, return Sun Devourer from your graveyard to the battlefield)
When you play your seventh land, each opponent discards their hand.
9 1513158901 on 13 Dec 2017 by Jack V
1092 Sunnydale Slasher Black None 3{2}{b} Creature – Vampire Warrior 2 2 Bloodsucking 2 (If this dealt lethal damage to a creature this turn, it has +2/+2.) 5 1494887903 on 15 May 2017 by Jack V
1093 The Black Pearl Black Rare 6{4}{b}{b} Legendary Vehicle – Ship 2 Whenever a creature riding The Black Pearl dies, at end of turn, return it to the battlefield tapped riding The Black Pearl. 6 1365723670 on 11 Apr 2013 by Link
1094 The Dark Black Mythic 3{b}{b}{b} Enchantment All lands are Swamps.
All permanents, spells, and cards in all zones are black.
Any player may spend black mana as though it were mana of any color. Any player may spend other mana only as though it were colorless mana.
8 1396283062 on 31 Mar 2014 by Vitenka
1095 The Growing Tide Black None 1{b} Legendary Creature – Rat Army 1 1 As you Amass, you may create a 0/0 Rat Army token

At the beginning of your end step and whenever a non-rat creature dies, Amass Rats 1
1 1694003167 on 06 Sep 2023 by Izaac
1096 Thrift Digging Black Rare 1{b} Sorcery Return two random creatures from your graveyard to your hand. 1 1595877625 on 27 Jul 2020 by Sorrow
1097 Transfosaur (Deathagomizer) Black Uncommon 4 {2}{b}{b} Creature – Dinosaur
‑‑‑‑
Creature – Dinosaur Horror
4
‑‑‑‑
7
5
‑‑‑‑
7
Whenever a creature blocks Deathagomizer, that creature gets -1/-1 until end of turn and its controller loses 2 life. 1 1684801612 on 23 May 2023 by Sorrow
1098 Treatise of the Damned Black Uncommon 5{3}{b}{b} Sorcery Esoteric (This card must start the game in your sideboard)
Search your library for a card, then put that card into your hand. Then, if your hand has less than seven cards in it, draw a card and lose 1 life.
1 1594590528 on 12 Jul 2020 by Sorrow
1099 Trey, Kingslayer Black Rare 3{1}{b}{b} Legendary Creature – Gorgon Rogue 2 3 Protection from Nobles and legendary

When a Noble or legendary permanent dies, put two +1/+1 counters on Trey, Kingslayer.

{2}{b}{b}, {t}: Destroy target Noble or legendary creature.
0
1100 Tutor Ultimatum Black Rare 2{b}{b} Sorcery Search for library for 4 cards with the same name and reveal them. If you do, put one of them into your hand and exile the rest. 4 1506198108 on 23 Sep 2017 by WOM Devign Team
1101 Unending Nightmare Black None 7{5}{b}{b} 1 1622739502 on 03 Jun 2021 by Adak
1102 Unfair Justice Black Uncommon 4{3}{b} Sorcery Choose one —
• Destroy target tapped creature
• Destroy target untapped creature.
Entwine {2}{w} (Choose both if you pay the entwine cost.)
3 1468717447 on 17 Jul 2016 by KeresAcheron
1103 Unfettered Assassin Black Uncommon 2{1}{b} Creature – Skeleton Ninja 2 1 Grave jutsu {b} ({b}, Sacrifice an unblocked attacker: Return this card from the graveyard to the battlefield tapped and attacking.)
Whenever Unfettered Assassin deals combat damage to a player, remove up to one counter from target permanent.
1 1535217351 on 25 Aug 2018 by SecretInfiltrator
1104 Universal Blight Black Rare 4{3}{b} Enchantment At the beginning of each player's upkeep, put a -1/-1 counter on each creature they control. When there are no creatures on the battlefield, sacrifice Universal Blight. 1 1333031746 on 29 Mar 2012 by Jack V
1105 Unlimited Rats Black Common 3{1}{b}{b} Basic Creature – Rat * * (A deck may have an unlimited number of Unlimited Rats.)
Unlimited Rats's power and toughness are each equal to the number of Rats on the battlefield.
1 1395930465 on 27 Mar 2014 by Link
1106 Unsealed Terror (Makeshift Seal) Black Rare 4 {2}{b}{b} Creature – Demon
‑‑‑‑
Enchantment
6 6 Flying, Trample
{2}, discard a card: Put a charge counter on Unsealed Terror. Then, if Unsealed Terror has 3 or more charge counters on it, transform it. Any player may activate this ability.
‑‑‑‑
{b}{b}, Sacrifice a creature: Remove a charge counter from Makeshift Seal. Then, if there are no charge counters on Makeshift Seal, transform it.
0
1107 Vampiric Medallion Black Uncommon 2{1}{b} Artifact – Equipment Equipped creature has "{1}: Another target creature you control gets -1/-1 until end of turn. Equipped creature gets +1/+1

Equip {1}
0
1108 Vampirism Black Rare 3{1}{b}{b} Enchantement Whenever an opponent draws a card, draw a card unless that player pays 1 life. 2 1487781525 on 22 Feb 2017 by Vitenka
1109 Vicarious Bond Black Rare 3{1}{b}{b} Enchantment Whenever another player would gain life, instead you gain twice that much life. 6 1453688596 on 25 Jan 2016 by Link
1110 Violet Orb Black Common 3{2}{b} Creature – Eye 2 2 Menace
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
6 1485875514 on 31 Jan 2017 by Link
1111 What a Horrible Night to Have a Curse Black Uncommon 4{2}{b}{b} Sorcery Suspend 3--{1}{g}
All creatures get +1/+2 until end of turn.
Transform all creatures with a converted mana cost of one or more. At the beginning of the end step, transform all creatures, then exile What a Horrible Night to Have a Curse with three time counters on it.
11 1506422719 on 26 Sep 2017 by Alex
1112 Whirlwind to the Void Black Rare 6{4}{b}{b} Instant Target opponent exiles their entire hand, unless they exile a number of permanents they control equal to the number of cards in their hand. 1 1403751266 on 26 Jun 2014 by Acilper
1113 Winged Whisperer Black Uncommon 5{3}{b}{b} Sorcery Creature – Demon 3 3 Target player draws two cards and loses 2 life.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
Flying
1 1420831721 on 09 Jan 2015 by Link
1114 Witch Hunt Black Rare 3{1}{b}{b} Sorcery Choose a nonland card name. Search target opponent's hand and library for any number of cards with that name and put them into his or her graveyard. For each card put into a graveyard this way from the opponent's hand, each player may draw a card. 1 1513192483 on 13 Dec 2017 by Izaac
1115 Witching Hour Black Mythic 5{b}{b}{b}{b}{b} Enchantment You may pay {b} rather than pay {2} in the mana cost of black spells you cast. 8 1514628946 on 30 Dec 2017 by DrugsForRobots
1116 Wizened Massacre Black Rare 1{x}{b} Enchantment When Wizened Massacre enters the battlefield, put X charge counters on it and each player sacrifices X creatures.
Whenever a creature card leaves your graveyard, remove a charge counter from Wizened Massacre. When the last is removed, return it to its owner's hand.
2 1572904148 on 04 Nov 2019 by continuumg
1117 Wrathful Mummy Black Common 3{1},{b} Creature – Zombie 1 1 Wrath (When this dies, exile it and create an Aura Curse enchantment token attached to target opponent.)
At the beginning of each enchanted opponent's upkeep, if Wrathful Mummy is exiled, that player loses 1 life.
4 1499780231 on 11 Jul 2017 by dude1818
1118 Yawgmoth Black Mythic 9{4}{b}{b}{b}{b}{b} Planeswalker – Yawgmoth 9 +3 Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard this turn, exile it instead.
0 Pay X life, then draw X cards.
-2 Yawgmoth deals damage equal to the number of Swamps you control to target creature or player. You gain that much life.
-15 Destroy all permanents you don't control.
8 1338882155 on 05 Jun 2012 by Cymerdown
1119 Young Yawgmoth Black Mythic 4{2}{b}{b} Legendary Creature – Human Cleric 2 5 Compleated
Other compleated creatures you control get +1/+1.
At the beginning of your upkeep, put a -1/-1 counter on target non-Compleated creature at random.
{1}{b}{b}: Target creature has compleated. Remove all -1/-1 counters from it.
2 1490797127 on 29 Mar 2017 by amuseum
1120 Ythmos, the Avenger Black Rare 5{3}{b}{b} Legendary Creature – Zombie Warrior 5 5 Whenever two or more creatures you control die you may pay 5 life and return Ythmos, the Avenger from your graveyard to the battlefield. 2 1415358762 on 07 Nov 2014 by Alex
1121 Zarx, Lich Tyrant Black Rare 6{b}{b}{b}{b}{b}{b} Legendary Creature – Zombie Wizard 5 0 When Zarx, Lich Tyrant enters the battlefield, until end of turn all creatures have undying and are Zombies in addition to their other types.

When Zarx is put into a graveyard from anywhere, its owner may put it onto the battlefield under his or her control.

{b}, {t}: destroy all other zombies you control.

{b}{b}{b}, {t}, sacrifice a Zombie: move all counters from permanents you control onto Zarx
0
1122 Zugzwang Black None 6{5}{b} Enchantment – Aura Enchant player
Whenever enchanted player casts a spell, they sacrifice a creature.
1 1496694309 on 05 Jun 2017 by Jack V
1123 Éminence Grise Black Mythic 6{4}{b}{b} Enchantment When Éminence Grise enters the battlefield, choose a player. That player controls you. At the beginning of their upkeep, that player loses 7 life. 1 1496427710 on 02 Jun 2017 by Alex
1124 -BounceKill- Red Uncommon 3{2}{r} Creature – Viashino Wizard 2 2 When -BounceKill- is returned to its owner's hand, -BounceKill- deals 5 damage to target creature. 1 1324055085 on 16 Dec 2011 by cmeister2
1125 363 Ark Red Rare 3{2}{r} Sorcery Choose one--Target creature gets +3/+0 until end of turn; or target creature gets +6/-3 until end of turn. 1 1383972984 on 09 Nov 2013 by amuseum
1126 A Friendly Push Red None 3{2}{r} Instant Target creature deals damage equal to its power to target creature controlled by the same player. 1 1496266956 on 31 May 2017 by dude1818
1127 Adamant Cudgel-Bearer Red Uncommon 1{r} Creature – Goblin Barbarian 1 1 Haste
Whenever Adamant Cudgel-Bearer deals combat damage to a player, you gain ▲ (a feat counter).
Overcome ▲▲▲ (You may cast Adamant Cudgel-Bearer from your hand or graveyard for its overcome cost. If you do, it can't be countered.)
0
1128 Adrenaline Junkie Red Common 1{r} Creature – Goblin Pilot 1 1 Racer (This creature can’t be blocked except by creatures with Haste.)
Vehicles crewed by Adrenaline Junkie gain Racer until end of turn.
1 1572639755 on 01 Nov 2019 by continuumg
1129 Aetherflame Red Uncommon 2{1}{r} Instant Aetherflame deals 4 damage to target creature or 2 damage to target player. 0
1130 Aftershock Hellion Red Rare 4{2}{r}{r} Creature – Hellion 4 4 Whenever Aftershock Hellion or another Hellion enters the battlefield under your control, it deals damage equal to its power to each creature and to each player.
{1}: Whenever a Hellion would deal damage to target creature or player this turn, prevent that damage.
0
1131 Agony Viper Red None 1{r} Creature – Snake 1 1 {1}{r}: Agony Viper gets +1/+0 until end of turn for each snake you control. 1 1496953417 on 08 Jun 2017 by Jack V
1132 Alacrity Red Rare 3{r}{r}{r} Sorcery Gain control of target creature that entered the battlefield last turn. Untap it. It gains haste and vigilance until end of turn. Return that permanent to its owner's control at the beginning of their next end step. 1 1387972121 on 25 Dec 2013 by DrugsForRobots
1133 Allegience Red None 6{3}{r}{r}{r} Creature – Elemental Incarnation 3 5 Double Strike.
Players other than Allegience's owner can't control it. (If this creature would enter the battlefield under another player's control, it instead enters the battlefield under its owner's control.)
When Allegience is put into a graveyard from anywhere, shuffle it into its owner's library.
0
1134 Amorous Dragon Red Rare 5{3}{r}{r} Creature – Dragon 4 4 + Flying, Haste
+ {r}: This gets +1/+0 until end of turn.
Sire (As another creature arrives, you may tap one untapped creature you control with sire. If you do, that creature arrives as the tapped creature's kindred and gains its + abilities.)
1 1574877952 on 27 Nov 2019 by Link
1135 Ancient Storm Red Rare 5{3}{r}{r} Instant Deal 4 damage to each creature that didn't enter the battlefield this turn. 1 1595877233 on 27 Jul 2020 by Sorrow
1136 Angry Mob Red Uncommon 2{1}{r} Instant Each creature you control deals 1 damage to target creature or planeswalker an opponent controls. 1 1422564204 on 29 Jan 2015 by Link
1137 Another Cousin Red Rare 3{2}{{r}{ Enchantment At the beginning of your upkeep, put a token copy of a random goblin in your graveyard onto the battlefield. It gains haste and "sacrifice this creature at the beginning of the next endstep." 3 1493116077 on 25 Apr 2017 by Vitenka
1138 Anton, Duke of Emsin Red Rare 3{2}{r} Legendary Creature – Human Noble 3 2 Anton can only be blocked by X or more creatures, where X is the number of Advisors you control.
Whenever Anton deals combat damage to a player, create a treasure token.
{u}{w}, sacrifice a treasure: Search your library for an advisor, reveal it, then shuffle and put that card on top.
2 1617315342 on 01 Apr 2021 by Adak
1139 Areka, Augur of Flames Red Mythic 4{3}{r} Planeswalker – Areka 3 +1: Scry 1. Areka deals 1 damage to target player.
-1: Scry 2. Then exile the top card of your library. You may play it this turn.
-5: You get an emblem with "Whenever you cast a spell, scry 1" and "Whenever you scry, this deals 1 damage to target creature or player."
1 1381969401 on 17 Oct 2013 by Alex
1140 Arson Red Rare 4{2}{r}{r} Sorcery Destroy all artifacts and constructions target player controls. Arson deals 1 damage to that player for each permanent destroyed this way. 1 1577105686 on 23 Dec 2019 by SecretInfiltrator
1141 Arson Red Rare 0 Sorcery If Arson is put into your graveyard from your library, deal 5 damage to target creature and destroy target land. 1 1595877461 on 27 Jul 2020 by Sorrow
1142 Artisan's Antithemancy Red Rare 4{2}{r}{r} Sorcery You may untap three tapped white permanents you control rather than pay Artisan's Antithemancy's mana cost.
Return target artifact card from your graveyard to the battlefield. If it's a creature, it can activate abilities this turn as though it has haste.
1 1588108169 on 28 Apr 2020 by Link
1143 Ascended Sparkmage Red Token 0 Planeswalker 2 +1: This token deals 1 damage to target player.
-1: This token deals 1 damage to target creature.
5 1410971432 on 17 Sep 2014 by Alex
1144 Ashna Cultist (Solar Incarnation) Red Uncommon 2 {1}{r} Creature – Human Shaman
‑‑‑‑
Creature – Elemental
1
‑‑‑‑
3
3
‑‑‑‑
1
{t}: Add {r} to your mana pool. Ashna Cultist deals 1 damage to you.
Whenever you cycle a card, you may Transform Ashna Cultist.
‑‑‑‑
When this creature transforms into Solar Incarnation, add {r}{r}{r} to your mana pool.
8 1476014406 on 09 Oct 2016 by DJK3654
1145 Atomic Bull Red Common 4{3}{r} Creature – Elemental Ox 4 1 Haste, trample
When Atomic Bull deals combat damage to a player, shuffle an Esoteric card from your sideboard into your library.
1 1594591042 on 12 Jul 2020 by Sorrow
1146 Autonomous Tendons Red Common 1{r} Artifact Creature – Equipment Golem 1 1 Submit (This isn't a creature while it's attached to a permanent.)
Haste
Equipped creature has haste.
Equip {1}{r}
1 1573573359 on 12 Nov 2019 by Link
1147 Avashira's Devoted Red Rare 2{r}{r} Creature – Elemental Shaman 2 2 First strike
All creatures lose protection and hexproof and can't have or gain protection or hexproof.
1 1404412577 on 03 Jul 2014 by Link
1148 Backseat Blatherer Red Rare 3{1}{r}{r} Creature – Goblin Advisor 0 3 Flash
Haste
{t}: The owner of target spell chooses new targets for it if able.
2 1607025098 on 03 Dec 2020 by Adak
1149 Bait and Switch Red Rare 2{r}{r} Instant Copy target instant or sorcery spell you own, then shuffle it into your gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) 1 1569900232 on 01 Oct 2019 by Link
1150 Barbecue Vendor Red None 4{2}{r}{r} Creature – Dragon Merchant 2 4 Flying
Whenever a creature is dealt at least two more damage than its toughness, you may exile the top card of your library. You may cast that card this turn.
6 1468423406 on 13 Jul 2016 by Link
1151 Battle Haze Red Rare 3{1}{r}{r} Enchantment – Aura Enchant Creature
Enchanted creature gets +2/+0.
Whenever attacking would cause an ability of enchanted creature to trigger, it triggers an additional time.
0
1152 Berserk Brownie Baker Red None 4{3}{r} Creature – Goblin Baker 3 4 Sugar Rush {1}{r}{r} (You may cast this creature during your declare attackers step for its Sugar Rush cost. If you do, put it tapped and attacking onto the battlefield and it gets +2/+0 until end of turn) 4 1593216849 on 27 Jun 2020 by Sorrow
1153 Big Bully Red Uncommon 3{2}{r} Creature – Ogre 5 2 Whenever Big Bully is blocked, it gets -X/-0, where X is equal to the power of target creature blocking Big Bully. 6 1452300796 on 09 Jan 2016 by Adak
1154 Bimbop, Stink-Seer Red Rare 1{r} Legendary Creature – Goblin 1 1 {t}: Exile the top two cards of your library.
{t}: Until end of turn, you may play cards exiled with Bimbop, Stink-Seer.
1 1496809494 on 07 Jun 2017 by Link
1155 Birth in Fire Red Uncommon 1{r} Sorcery The next creature spell you play this turn costs {r}{r}{r} less. 12 1333032494 on 29 Mar 2012 by Jack V
1156 Blast-Bomb Brigadier Red Uncommon 1{r} Creature – Goblin Artificer 1 0 Morph — Reveal a mountain from your hand
When Blast-Bomb Brigadier is turned face-up, it deals 3 damage to target creature or player.
1 1449165650 on 03 Dec 2015 by Adak
1157 Blindcast Red Uncommon 2{r}{r} Sorcery Exile the top two cards of your library. You may cast spells exiled this way this turn, and they cost {r} less to cast. This effect only reduces the amount of colored mana you pay. 2 1511843021 on 28 Nov 2017 by DrugsForRobots
1158 Blinding Flare Red Rare 2{r}{r} Sorcery Target opponent exiles all cards from his or her hand face down. At the beginning of his or her next upkeep, that player returns up to seven of those cards at random to his or her hand. 2 1410846207 on 16 Sep 2014 by Alex
1159 Blizzard Raiders Red None 4{3}{r} Snow Creature – Ship 3 3 As long as you control another snow creature, Blizzard Raiders has +1/+0 and has menace. 1 1513159291 on 13 Dec 2017 by Jack V
1160 Bloodcrazed Inciter Red Rare 3{1}{r}{r} Creature – Giant Warrior 7 2 Haste
Creatures you control attack each turn if able.
At the beginning of the end step, choose an opponent at random. That player gains control of Bloodcrazed Inciter.
6 1320677478 on 07 Nov 2011 by cmeister2
1161 Bloodfire Synthesis Red Rare 3{2}{r} Sorcery Search your library for an instant or sorcery with a mana value of X and reveal it and cast it, and shuffle where X is the amount of combat damage dealt to an opponent this turn, 0
1162 Boltrager Red Mythic 4{2}{r}{r} Creature – Dragon 4 4 Flying, Haste
You can't play Boltrager unless an opponent was dealt 3 or more damage this turn.

{r}: Boltrager gets +1/+0 until end of turn.
0
1163 Bone Grinder Red Uncommon 1{r} Creature – Goblin Warrior 1 1 Haste
{1}{g/b}, {q}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Bone Grinder.
1 1488491430 on 02 Mar 2017 by Link
1164 Book-Burner Red None 2{1}{r} Creature – Goblin 2 1 Haste
Whenever a source deals damage to an opponent, that player exiles that many cards from his or her graveyard.
0
1165 Boros Brightbeam Red None 2{1}{r} Instant Boros Brightbeam deals 2 damage to any target.
Legion — If you control three or more creatures, it deals 4 damage to that target instead.
2 1528539636 on 09 Jun 2018 by Jack V
1166 Brian the Avalanche Mage Red Rare 1{r} Legendary Creature – Celt Shaman 1 1 {1}, Discard a land card: Brian the Avalanche Mage deals 1 damage to each creature without flying.
{r}{r}: Prevent all damage Brian the Avalanche Mage would deal to itself this turn.
![gold](http://i1159.photobucket.com/albums/p621/SecretInfiltrator/MTGSymbols/msezmana_zpsrrqwn6ru.png)
1 1490172573 on 22 Mar 2017 by SecretInfiltrator
1167 Burgeoning Somaticist Red Common 2{1}{r} Creature – Goblin Wizard 2 1 Willpower (Consider this creature's power rather than toughness when determining whether it has been marked with lethal damage.) 2 1637594562 on 22 Nov 2021 by Link
1168 Burn Through Red Common 1{r} Sorcery Esoteric (This card must start the game in your sideboard)
Deal 3 damage to any target. If damage dealt to a permanent this way would cause that permanent to be put into a graveyard, that permanent's controller takes 2 damage.
1 1594590949 on 12 Jul 2020 by Sorrow
1169 Burning Spear Red Uncommon 1{r} Instant Deal 3 damage to target creature or planeswalker.

As long as you control a Mountain, you pay 2 life. If you do, you may cast Burning Spear without paying its mana cost. If you cast Burning Spear this way, it must target a creature or planeswalker that was dealt damage this turn.
1 1622767263 on 04 Jun 2021 by Sorrow
1170 Buzz Red Common 1{r} Sorcery Add "You deal 1 damage to up to one target player or planeswalker" to your program. (If this causes your program to have more than five variables, delete all but five at the end of this turn.)
Run your program.
1 1575998746 on 10 Dec 2019 by Link
1171 Card73491 Red Rare 3{2}{r} Enchantment Whenever a land enters the battlefield, CARDNAME deals 2 damage to that land's controller if that land has the same name as another land that player controls. 3 1476234212 on 12 Oct 2016 by Brainpolice
1172 Card73875 Red Common 3{2}{r} Creature – Elemental 2 2 Whenever your Discovery increases, you may put a 1/1 red elemental creature token with haste onto the battlefield. Sacrifice that token at end of turn. (Your discovery is equal to the number of lands you control with different names.) 2 1477304194 on 24 Oct 2016 by Brainpolice
1173 Card74072 Red Rare 2{1}{r} Enchantment Whenever you cycle an instant or sorcery, add {r}{r} to your mana pool.

Whenever you cycle a nonland permanent, ~ deals 2 damage to target creature or player.
6 1477573036 on 27 Oct 2016 by Brainpolice
1174 Card74225 Red Rare 1{r} Creature 1 1 Lands you control are Mountains in addition to their other types. 1 1477974914 on 01 Nov 2016 by Brainpolice
1175 Cataclysmic Shifting Red None 5{3}{r}{r} Sorcery When Cataclysmic Shifting is cast each player may sacrifice any number of nonbasic lands they control.

Cataclysmic Shifting deals 2 damage to each player for each nonbasic land they control, Then, each player creates X mountain land tokens, where X is the number of lands they sacrificed when Cataclysmic Shifting was cast.
0
1176 Chakra Master Red Rare 2{1}{r} Creature – Efreet Monk 1 3 {r}, {t}, Open a player's gate: Chakra Master deals 1 damage to that player.
{1}{r}, {t}, Close a player's gate: Chakra Master deals 2 damage to that player.
1 1453999664 on 28 Jan 2016 by Link
1177 Chakra Overflow Red Uncommon 1{r} Instant If target opponent's gate is closed, open it and Chakra Overflow deals 4 damage to that player. Otherwise, Chakra Overflow deals 1 damage to that player. 1 1433456629 on 04 Jun 2015 by Link
1178 Chandra Burning Red Mythic 6{3}{r}{r}{r} Planeswalker – Chandra 4 +2:Chandra Burning deals 3 damage to target creature. If you have ten or less life, Chandra Burning deals 13 damage to that creature instead.
-3:Chandra Burning deals damage to each player equal to half that player's life total, rounded up.
-10:You get an emblem with "Whenever you are dealt damage, this emblem deals that much damage to each other player."
0
1179 Chandra, Channeler of Rage Red Mythic 3{1}{r}{r} Planeswalker – Chandra 3 +1 Creatures you control get +1/+0 and up to 1 target creature can't block until end of turn.
-1 Sacrifice a creature. Chandra, Channeler of Rage deals damage equal to the sacrificed creature's power to target creature or player.
-8 Chandra, Channeler of Rage deals damage equal to the total power of the creatures you control distributed however you choose among any number of target creatures and/or players.
2 1338159367 on 27 May 2012 by Alex
1180 Chaos Fragment Red None 2{1}{r} Creature – Shard Berserker 3 -1 Haste
Shardmind (Creatures you control with shardmind share a single cumulative toughness.)
0
1181 Chel, Unpredictable Alchemist Red None 3{1}{r}{r} Legendary Creature – Human Wizard 3 2 Sacrifice an artifact and discard an instant or sorcery card,{t}: Exile cards from the top of your library until you reveal a nonland card. Until end of turn, you may play that card without paying it's mana cost. 0
1182 Chimeric Flames Red Common 3{2}{r} Sorcery Option (When you cast this spell, reveal the top card of your library. If that card is a spell with a converted mana cost of 3 or less, you may exile this spell and cast that card instead.)
Deal 3 damage to target creature or player.
1 1455163234 on 11 Feb 2016 by jmgariepy
1183 Clever Girl Red None 4{3}{r} Creature – Dromaeosaur 3 3 Hunt (Tap this creature during a player's mainphase. At the beginning of the next endstep deal 1 damage to target creature or player for each creature that's hunting).

As long as 3 or more Dromaeosaurs you control go hunting, hunting damage can't be prevented.
5 1496623699 on 05 Jun 2017 by Sorrow
1184 Clusterfuck Red None 6{5}{r} Instant Cast Clusterfuck only before blockers are declared. All creatures attacking you are attacking attacking player instead. All creatures that player controls block this turn if able. 3 1483539137 on 04 Jan 2017 by Vitenka
1185 Coal-Warmed Meditant Red Uncommon 2{1}{r} Creature – Efreet 0 3 Defender
{2}{r}, {t}: Put the top card of your library into your graveyard. You may play that card this turn.
2 1565213015 on 07 Aug 2019 by SecretInfiltrator
1186 Concerted Ire Red Rare 4{2}{r}{r} Sorcery Choose target player. Each player chooses a creature or a planeswalker that player controls. Concerted Ire deals 3 damage to each permanent chosen this way for each player that chose it. 1 1594842919 on 15 Jul 2020 by Link
1187 Cowardly Lion Red None 1{r} Creature – Cat 3 2 Other creatures have protection from Cowardly Lion. 8 1549799986 on 10 Feb 2019 by SecretInfiltrator
1188 Crackling Boomerang Red Uncommon 1{r} Sorcery Crackling Boomerang deals 1 damage to target player or permanent. If you cast it from your hand, shuffle Crackling Boomerang into your gambits. If you cast it from your gambits, Crackling Boomerang deals 2 damage instead. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) 2 1569899376 on 01 Oct 2019 by Link
1189 Crackling Spores Red Common 1{r} Creature – Symbiotic Fungus 2 1 Rely upon a creature
Haste
Relied upon creature has haste.
3 1573444545 on 11 Nov 2019 by Link
1190 Crackling Thunderbird Red Rare 3{2}{r} Creature – Phoenix 1 3 Flying, haste
Crackling Thunderbird gets +1/+0 for each energy counter you have.
Whenever Crackling Thunderbird attacks, you gain {e}.
Pay {e}{e}{e}{e}: Return Crackling Thunderbird from your graveyard to the battlefield.
2 1591214503 on 03 Jun 2020 by Link
1191 Crimson Clairvoyant Red Common 3{1}{r}{r} Creature – Efreet 2 2 Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Crimson Clairvoyant enters the battlefield, if it's invested, draw a card.
1 1448595180 on 27 Nov 2015 by Link
1192 Crushmonger Red Uncommon 3{2}{r} Creature – Orc Berserker 2 3 Trample
Crushmonger gets +1/-1 for each +1/+1 counter on it.
0
1193 Cure for the Common Ping Red Common 4{2}{r}{r} Creature – Human Wizard 0 1 {t}: Deal 1 damage to target creature. 8 1380948810 on 05 Oct 2013 by jmgariepy
1194 Daundig, Goblin Armsmaster Red Mythic 4{3}{r} Legendary Creature – Goblin Warrior 0 5 When Daundig, Goblin Armsmaster enters the battlefield, attach target equipment you control to it.
When Daundig leaves the battlefield, attach all permanents attached to it to target creature you control.
Dash {3}{r}{w}
0
1195 Daunting Blow Red Common 1{r} Instant Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
Daunting Blow deals 2 damage to target creature or player.
3 1428292666 on 06 Apr 2015 by Link
1196 Deep Warrens Red None 2{1}{r} Enchantment Discard a land: Put a 1/1 red goblin onto the battlefield. Activate this ability only if you control 7 or more lands. 6 1495578972 on 23 May 2017 by Sorrow
1197 Defiant Phoenix Red Rare 3{2}{r} Creature – Phoenix 2 2 Flying
Whenever a source an opponent destroys, exiles, or causes you to sacrifice Defiant Phoenix, if that source caused another creature you controlled to be destroyed, exiled, or sacrificed this turn, return both cards to your hand at end of turn.
0
1198 Deformed Furytusk Red Basic 4{2}{r}{r} Creature – Beast Mutant 4 3 Mutate {3}{r} ({3}{r}: Exchange this card in your hand with a creature that shares a creature type with it.)
When a creature mutates into Deformed Furytusk, it gains Trample until end of turn.
2 1569980325 on 02 Oct 2019 by Link
1199 Deft Illusionist Red Rare 1{r} Creature – Human Artist 1 1 Spells you cast from exile cost {1} less to cast.
{r}, {t}: Look at the top two cards of your library. Exile one of them.
{2}{r}: Until end of turn, you may play cards exiled with Deft Illusionist.
2 1570857210 on 12 Oct 2019 by continuumg
1200 Delayed Impactor Red None 4{3}{r} Creature – Sloth Warrior 1 6 Prevent all damage that would be dealt to and dealt by Delayed Impactor until the beginning of the next endstep.

Triple all damage dealt by Delayed Impactor.
3 1562875022 on 11 Jul 2019 by Sorrow
1201 Delerim of the Haze Red Mythic 3{1}{r}{r} Planeswalker – Delerim 3 +1:Put a 3/1 red elemental creature token onto the battlefield. It has trample, haste and "At the beginning of the end step, sacrifice this permanent."
-3:Put a token onto the battlefield that's a copy of target creature you control. That token has haste and "At the beginning of the end step, sacrifice this permanent."
-6:You gain an emblem with "Whenever a creature enters the battlefield under your control, you may have it deal damage equal to its power to target creature or player."
2 1452878764 on 15 Jan 2016 by Link
1202 Demanding Audience Red Rare 1{r} Creature – Human 0 1 When Demanding Audience enter the battlefield, target opponent reveals their hand. You may choose a non-land card from it. That player casts that card without paying its mana cost and as though it had flash if able. 0
1203 Desolating Tyrant Red Mythic 7{5}{r}{r} Legendary Creature – Dragon 5 5 Flying
Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.)
{2}{r}{r}: Desolating Tyrant deals 3 damage to target creature or player. If Desolating Tyrant is overcharged, destroy target artifact or land.
1 1415586740 on 10 Nov 2014 by UncleIstvan
1204 Desolating Tyrant Red Mythic 7{5}{r}{r} Creature – Dragon 5 5 Flying
{2}{r}{r}: Desolating Tyrant deals 3 damage to target creature or player. If this ability has resolved three or more times this turn, destroy target artifact or land.
1 1415674493 on 11 Nov 2014 by crimsonreaper
1205 Destructive Spellforme Red Uncommon 1{r} Sorcery Destructive Spellforme deals 2 damage to target creature.
When you cast another spell, unlock Destructive Spellforme.
[LOCKED]:
Destructive Spellforme deals 4 damage to each opponent.
5 1517516553 on 01 Feb 2018 by Link
1206 Dig for Treasure Red Common 3{1}{r}{r} Enchantment Sacrifice a Land: Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." 5 1449117451 on 03 Dec 2015 by Adak
1207 Disgruntled Worker Red Uncommon 3{2}{r} Creature – Human 2 2 Brutal – Whenever Disgruntled Worker deals damage, exile the top card of your library. You may play it this turn. 1 1450142048 on 15 Dec 2015 by Jebediah
1208 Distractable Dragonette Red None 4{3}{r} Creature – Cat Dragon 3 3 Flying
At the beginning of your upkeep, mill 1. If an artifact card was milled this way, put it into your hand, add {r} and tap Distractable Dragonette.
2 1617476932 on 03 Apr 2021 by Jack V
1209 Dockside Network Red None 2{1}{r} Enchantment Whenever an artifact or enchanted permanent you don’t control adds mana, create a Treasure token. 1 1654367786 on 04 Jun 2022 by dude1818
1210 Dodgy Duelist Red Common 1{r} Creature – Human Knight 1 1 Evade 1 (Whenever Dodgy Duelist attacks, target creature the defending player controls can't block it this turn.) 6 1399906441 on 12 May 2014 by Link
1211 Douse in Plasma Red Common 5{3}{r}{r} Sorcery Douse in Plasma deals 3 damage to target creature or player.
Draw a card.
1 1411403025 on 22 Sep 2014 by Alex
1212 Dragon Technomancer Red Rare 5{3}{r}{r} Creature – Dragon Wizard 4 4 Flying, haste
Whenever Dragon Technomancer attacks, add "You deal 1 damage to target opponent" to your program, then run your program.
1 1575999055 on 10 Dec 2019 by Link
1213 Dragonfire Blade Red Rare 2{1}{r} Artifact – Equipment Whenever a Dragon would exit the battlefield, you may exile it with Dragonfire Blade.

Equipped creature gets +2/+1 and has all activated and triggered abilities of Dragons exile by Dragonfire Blade.
Equip {r}
0
1214 Drunken Rage Red Uncommon 1{r} Enchantment – Aura Enchant Creature
Enchanted Creature gets -2/-0 and has Double Strike.
0
1215 Dualshock Red Uncommon 3{1}{r}{r} Sorcery Dualshock deals 2 damage to each of two target creatures. 0
1216 Duantless Screamer Red None 1{r} Creature – Goblin Berserker 1 1 Dauntless (After your second main phase, there's an additional combat phase and additional main phase. If Duantless Screamer attacked during the first combat phase, you may untap it but it must attack if able.) 2 1448192882 on 22 Nov 2015 by Jack V
1217 Dune Migration Red None 1{r} Sorcery Each player creates a colorless Desert land token with "{t}: Produce {c}."
Dune Migration deals damage to target player or permanent equal to the number of Deserts on the battlefield.
3 1565877330 on 15 Aug 2019 by Link
1218 Dung Defender Red Rare 2{r}{r} Creature – Insect Knight 1 1 {r}, {t}: Dung Defender deals 1 damage to target player. Create a colorless artifact token named Dung Ball with "Whenever a creature named Dung Defender attacks, sacrifice this and put a +1/+1 counter on that creature." 2 1513031971 on 11 Dec 2017 by Mal
1219 Echoes of the Drum Red Uncommon 2{1}{r} Sorcery Echoes of the Drum deals 2 damage to target creature or planeswalker.
Whenever a source deals noncombat damage, you may cast Echoes of the Drum from your graveyard, then exile it.
1 1503627868 on 25 Aug 2017 by Link
1220 Electrically-Grilled Auroch Red Uncommon 5{4}{r} Creature – Elemental Aurochs 4 1 Haste, trample
When Electrically-Grilled Auroch dies Create a Steak token (It's an artifact token with: "Sacrifice this permanent: Put a +1/+1 counter on target creature.)
2 1593216461 on 27 Jun 2020 by Sorrow
1221 Electrozephyr Red Uncommon 2{1}{r} Instant 1 1 Electrozephyr deals 2 damage to target creature or player.
Cooldown 4 (Then exile this spell card with four time counters on it. At the beginning of each upkeep, remove a time counter. When the last is removed, return it to your hand.)
0
1222 Energizing Bolt Red Common 1{r} Instant You gain 2 charge, then Energizing Bolt damage to any target equal to your charge. (You can hold up to 10 charge. You lose 1 charge during your untap step.) 2 1561236961 on 22 Jun 2019 by Link
1223 Escalating Fire Red None 1{r} Instant Escalate (As an additional cost to cast Escalating Fire, reveal cards from the top of your library until you choose to stop or reveal one that costs less than the one before. Put them on the bottom of your library in any order.)
If you chose to stop, deal damage to target creature equal to the number of revealed cards. Else, draw a card.
1 1490996149 on 31 Mar 2017 by Jack V
1224 Explosive Elemental Red Uncommon 3{2}{r} Creature – Elemental 2 1 When Explosive Elemental is put into a graveyard from the battlefield, it deals 2 damage to each creature. 0
1225 Faithful Guidance Red Uncommon 1{r} Sorcery Draw two cards then put two cards from your hand on the bottom of your library.

Flashback {2}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1566913682 on 27 Aug 2019 by Volvary
1226 Faithful Looting Red Uncommon 1{r} Sorcery Draw two cards, then exile two cards from your hand.

Flashback {2}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
2 1566913162 on 27 Aug 2019 by Volvary
1227 Faithless Rummaging Red None 1{r} Discard up to two cards then draw that many cards.

Flashback {1}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1566913446 on 27 Aug 2019 by Volvary
1228 Fast Goblin Red None 2{1}{r} Creature – Goblin Your Choice 2 1 Fast1 (Counter the first spell to target this creature).
(hmm, that doesn't work)
Fast2 (Fast Goblin can't be targeted while creatures without fast are on the battlefield).
1 1590877564 on 30 May 2020 by Sorrow
1229 Fearful Latecomer Red Uncommon 1{r} Creature – Goblin Warrior 2 1 As long as you control another nonland permanent, Fearful Latecomer has haste. 0
1230 Feel the Burn Red Uncommon 2{1}{r} Sorcery Double Dip when an opponent gains life. (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Deal 3 damage to target player.
2 1384391639 on 14 Nov 2013 by jmgariepy
1231 Ferd the Forgotten Red Mythic 5{4}{r} Legendary Creature – Human Noble 3 5 Double all damage that would be dealt to tapped creatures you don't control.
At the beginning of each endstep, gain a gold token as along an opponent controls an artifact.
2 1592398739 on 17 Jun 2020 by Link
1232 Fervor Stoker Red Rare 4{2}{r}{r} Creature – Human Shaman 3 2 Whenever you activate an ability of a Shaman you control, you may copy that ability and choose new targets for the copy.
{t}, Discard a card: Draw a card.
5 1382896203 on 27 Oct 2013 by Alex
1233 Fighting Bolt Red Common 1{r} Instant Deal 3 damage to any target. Your opponent may block this damage as if it were an attack if you target them or a planeswalker they control. 14 1616152000 on 19 Mar 2021 by Vitenka
1234 Filigreed Dragon Red Mythic 1{r} Artifact Creature – Dragon 5 5 Filigreed Dragon isn't a creature unless its unlocked.
Whenever you cast an instant or sorcery spell, create a Key. (It's a colorless artifact token.)
Tap five untapped keys you control: Lock or unlock Filigreed Dragon.
[LOCKED]
Flying
{r}, Tap an untapped Key you control: Filigreed Dragon deals 1 damage to target player or planeswalker.
3 1592536854 on 19 Jun 2020 by Link
1235 Final Explosion Red None 1{r} Instant Destroy target land. You lose the game. 6 1426645942 on 18 Mar 2015 by Sorrow
1236 Fire Shaping Red Common 2{1}{r} Instant Fire Shaping deals 2 damage to target creature or player.
Lingering {2} (Then, put Fire Shaping face down on the battlefield as a 2/2 creature if you paid the Lingering cost.)
1 1506723191 on 29 Sep 2017 by Murlly
1237 Firzak the Broad-Shouldered Red Rare 4{2}{r}{r} Legendary Creature – Giant Soldier 4 4 Haste
Whenever Firzak the Broad-Shouldered attacks, you may put a creature card with converted mana cost 3 or less from your hand onto the battlefield tapped and attacking. Return that card to your hand at end of combat.
1 1464136460 on 25 May 2016 by Link
1238 Fitness Maniac Red Rare 4{2}{r}{r} Creature – Viashino Warrior 5 1 Lethal damage to creatures is determined by their power rather than their toughness. 4 1421881216 on 21 Jan 2015 by LivesByProxy
1239 Flailing Flames Red Common 3{2}{r} Sorcery Creature – Elemental 2 1 Flailing Flames deals 2 damage to target creature.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
1 1420831881 on 09 Jan 2015 by Link
1240 Flame Purist Red Rare 2{r}{r} Creature – Elemental Shaman 1 3 Red spells cost you {2} less and {r} more to cast.
{r}: Flame Purist gets +1/+0 until end of turn.
4 1468067928 on 09 Jul 2016 by Link
1241 Flame of Rebirth Red Rare 3{2}{r} Enchantment Whenever you cast a Phoenix spell, you may return Flame of Rebirth from your graveyard to the battlefield.
Phoenix creatures you control get +1/+1 and have haste.
0
1242 Flamedancer Morell Red Mythic 4{2}{r}{r} Legendary Creature – Human Shaman 0 4 {r},{t}: Put a 1/1 red elemental creature token onto the battlefield. Flamedancer Morell gets +1/+0 until end of turn.
{r}, {q}: Each opponent may put a 1/1 red elemental creature token onto the battlefield. Flamedancer Morell gets +1/+0 until end of turn.
0
1243 Flaming Arrow Volley Red Rare 4{2}{r}{r} Enchantment – Curse Enchant player
When Flaming Arrow Volley enters the battlefield, it deals 3 damage to target creature or player.
During enchanted player's upkeep, Flaming Arrow Volley deals 1 damage to him or her.
3 1339619868 on 13 Jun 2012 by Cymerdown
1244 Flow of Combat Red Rare 2{1}{r} Enchantment After each declare blockers step on your turn, if you control an attacking creature, there is an additional declare attackers step followed by an additional declare blockers step. Blocking creatures can't block during that step.
Creatures you control have haste during additional steps.
1 1427779066 on 31 Mar 2015 by Link
1245 Flowstone Armor (Flowstone Blade) Red Rare 1 {r} Enchantment – Aura
‑‑‑‑
Artifact – Equipment
Enchant Creature
Enchanted creature gets +0/+3 and has Trample.
{1}: Transform Flowstone Armor.
‑‑‑‑
Equipped creature gets +1/+0 and has First Strike.
Equip {2}
{1}: Transform Flowstone Blade.
0
1246 Forked Blast Red None 1{r} Instant Choose one —
• Forked Blast deals 2 damage to target creature.
• Forked Blast deals 2 damage to target player.
Entwine {4} (Choose both if you pay the entwine cost.)
2 1476015240 on 09 Oct 2016 by KeresAcheron
1247 Form of the Lightning Red None 6{4}{r}{r} Enchantment Creatures you control have haste, double strike, and trample.
Whenever you're dealt damage, you lose the game.
1 1517788508 on 04 Feb 2018 by Jack V
1248 Form of the Phoenix Red None 5{3}{r}{r} Enchantment At the beginning of your beginning of combat step, Form of the Phoenix deals 4 damage to target opponent.
If you would lose the game, you may instead pay {3}{r}{r}. If you do, your life total becomes 4, and exile all permanents you control until the beginning of your next end step.
1 1517522337 on 01 Feb 2018 by Jack V
1249 Frantic Sesquipede Red Uncommon 8{7}{r} Creature – Giant Artist 6 4 Trample, haste
Frantic Sesquipede costs {1} less to cast for each different name among permanents you control.
4 1555901516 on 22 Apr 2019 by jmgariepy
1250 Frustrating Maneuver Red Common 3{1}{r}{r} Instant Frustrating Maneuver deals 4 damage to target creature or player.
Subvert {r} (You may cast this card for its subvert cost if an opponent cast a spell with a higher converted mana cost this turn.)
1 1470934519 on 11 Aug 2016 by Link
1251 Fume Splitter Red Uncommon 2{1}{r} Sorcery Put a token that's a copy of target creature onto the battlefield. It has haste until end of turn. Sacrifice it at end of turn. 3 1317939122 on 06 Oct 2011 by Jack V
1252 Furrow Glider Red Rare 2{r}{r} Creature – Elemental 2 2 Haste
Whenever Furrow Glider deals damage, if it's attacking, tap up to one target nonbasic land. That land doesn't untap during its controller's next untap step.
1 1468010064 on 08 Jul 2016 by Link
1253 Gaseel, Crafty Grenadier Red Rare 3{1}{r}{r} Legendary Creature – Vedalken Artificer 1 3 Haste
Whenever Gaseel, Crafty Grenadier deals combat damage to a player, you may pay discard a card. If you do, deal 3 damage to any target.
{u},{t}: Up to two target creatures get -3/-0 until end of turn. Activate this ability only if you control an isntant.
2 1699737532 on 11 Nov 2023 by SecretInfiltrator
1254 Geistbreath Dragon Red Mythic 5{3}{r}{r} Creature – Dragon 4 4 Flying
{1}{w}: Put a 1/1 white spirit creature token with flying onto the battlefield tapped and attacking. Exile it at the end of combat. Activate this ability only if Geistbreath Dragon is attacking, before blockers are declared.
3 1449177748 on 03 Dec 2015 by Adak
1255 Glaring Equalist Red Rare 1{r} Creature – Human Noble 2 1 If Glaring Equalist would deal damage to a player, it deals that much damage to each player instead. 1 1399374079 on 06 May 2014 by Alex
1256 Goadin, Wasteland Pariah Red Mythic 4{2}{r}{r} Legendary Creature – Human Nomad 2 3 When Goadin, Wasteland Pariah attacks, it gets +1/+0 until end of turn for each non-basic land defending player controls.
Whenever a non-basic land is put into an opponent's graveyard from the battlefield, put a +1/+1 Counter on Goadin and Goadin gains Trample until end of turn.
0
1257 Goblin Alliance Leader Red None 3{2}{r} Creature – Goblin Warrior 2 1 Other goblin creatures and goblin allied creatures get +1/+1 and have haste. (Non-goblin creatures you control are goblin allied if they all share a creature type.) 7 1438523880 on 02 Aug 2015 by Jack V
1258 Goblin Burrowdriller Red Rare 1{r} Creature – Goblin 2 2 Goblin Burrowdriller can't block.
Goblin Burrowdriller can't be blocked by creatures with flying.
19 1339306911 on 10 Jun 2012 by Cymerdown
1259 Goblin Cloaking Device Red Common 1{r} Instant Goblin Cloaking Device deals 2 damage to target creature. Until end of turn that creature gains hexproof. 5 1417294950 on 29 Nov 2014 by dude1818
1260 Goblin Gamblers Red None 4{3}{r} Creature – Goblin Rogue 2 4 {t}: Each player rolls a d20. If exactly one player's life total is less than their roll, they lose the game. 1 1485682967 on 29 Jan 2017 by Vitenka
1261 Goblin Opportunist Red Uncommon 1{r} Creature – Goblin Coward 2 2 Haste
Whenever Goblin Opportunist becomes blocked, put it on the bottom of your gambits.
3 1569940580 on 01 Oct 2019 by Link
1262 Goblin Ridge-Dweller Red Uncommon 2{1}{r} Creature – Goblin 2 1 Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
Tap a land paired with Goblin Ridge-Dweller: Goblin Ridge-Dweller gets +1/+0 until end of turn and deals one damage to target player.
1 1461815061 on 28 Apr 2016 by Link
1263 Goblin Rocketeer Red Rare 1{r} Creature – Goblin 0 1 Haste
Whenever Goblin Rocketeer becomes tapped, it deals 2 damage to each player.
1 1454159136 on 30 Jan 2016 by Link
1264 Goblin Sightseer Red Rare 1{r} Creature – Goblin 2 1 Haste
At the beginning of your upkeep, exile the top card if your library. Goblin Sightseer deals damage to itself equal to that card's converted mana cost. You may play that card this turn.
3 1428865438 on 12 Apr 2015 by Alex
1265 Goblin Warhound Red None 2{1}{r} Creature – Hound 1 1 {r},{t}: Target Goblin Mounts Goblin Warhound. (A creature mounting this creature gains power and toughness equal to this card's base Power and Toughness. A creature is mounted as long as it is tapped, and you may choose not to untap it during your untap step.)
Goblin Warhound and creature mounting Goblin Warhound has Mountainwalk.
2 1411738600 on 26 Sep 2014 by Acilper
1266 Golbin Halberdier Red Rare 2{1}{r} Creature – Goblin Warrior 2 1 Attacking creatures with no creatures blocking them are unblocked. 8 1313054273 on 11 Aug 2011 by Jack V
1267 Grand Finale Red Rare 6{4}{r}{r} Enchantment Spells and permanents you control have dazzle X, where X is their converted mana cost.
At the beginning of your end step, sacrifice Grand Finale.
1 1518232684 on 10 Feb 2018 by Link
1268 Greedy Varimancer Red Rare 2{r}{r} Creature – Human Shaman 2 2 Spells and abilities you control with the text "Choose one —" have the text "Choose two —" instead. 2 1359380169 on 28 Jan 2013 by Alex
1269 Gruul Spearleader Red None 3{2}{r} Creature – Goblin Berserker 3 1 Challenge (Creatures can't block other attacking creatures with lower power if they could block Gruul Spearleader instead.) 1 1528372358 on 07 Jun 2018 by Jack V
1270 Gut Red None 4{3}{r} Instant Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
Gut deals damage to target creature equal to its toughness.
0
1271 Hannoji the Ascending Red Rare 3{2}{r} Legendary Creature – Human Monk 0 4 Prowess
Whenever you cast a non-creature spell, you may exile the top card of your library face-down. You may look at cards exiled with Hannoji the Ascending.
At the beginning of the end step, if Hannoji’s power is 10 or greater, you may add any number of cards exiled with it to their owner’s hand.
0
1272 Haze Runner Red Rare 3{1}{r}{r} Creature – Viashino Scout 0 2 When Haze Runner attacks, defending player reveals the top card of his or her library. Haze Runner gets +X/+0 until end of turn, where X is the revealed card's converted mana cost. 1 1469070431 on 21 Jul 2016 by Link
1273 Heart of the Storm Red Uncommon 3{2}{r} Enchantment Whenever you cycle a card, Heart of the Storm deals 2 damage to target creature or player. 2 1476993279 on 20 Oct 2016 by Brainpolice
1274 Heartbreaker Red Rare 2{r}{r} Creature – Human Assassin 2 2 First strike
Ignore modifications to each creature's base power and toughness when determining whether that creature has been dealt lethal damage.
1 1407852413 on 12 Aug 2014 by Link
1275 Hunger Red Mythic 6{4}{r}{r} Creature – Incarnation 5 4 If you control two or more Mountains, you may play with Hunger revealed in your hand.
Haste
While Hunger is on the battlefield or revealed in your hand, creatures you control have haste.
3 1506471958 on 27 Sep 2017 by Link
1276 Ignition Red None 1{r} Sorcery Put a flame counter on target permanent. That counter has "At the beginning of each upkeep, this deals 2 damage to the permanent it's on" and "{1}{r}: Move this counter onto target permanent." 1 1586590187 on 11 Apr 2020 by SecretInfiltrator
1277 Impact Rager Red Rare 5{3}{r}{r} Creature – Ogre Berserker 4 4 Whenever Impact Rager deals combat damage to a blocking creature, you may have it deal that much damage divided as you choose among any number of other target creatures with the same controller. 3 1452826469 on 15 Jan 2016 by Link
1278 Impatience Channeller Red Rare 3{1}{r}{r} Creature – Viashino Warrior 2 2 You may activate activated abilities of permanents you control any time you could cast an instant.
You may activate activated abilities of cards you own that aren't on the battlefield any time you could cast an instant.
7 1349626669 on 07 Oct 2012 by Alex
1279 Inspiring Battlesong Red Rare 2{1}{r} Enchantment At the beginning of your second main phase, untap each create you control with an activated ability if that creature attacked this turn. 0
1280 Internet Celebrity Red Rare 1{r} Creature – Human Citizen 1 1 When Internet Celebrity enters the battlefield, it gains +6/+0 until end of turn. 4 1422329818 on 27 Jan 2015 by Link
1281 Into the Heap Red Mythic 2{x}{r}{r} Sorcery Search your library for up to X artifact cards and put them into your graveyard. Add {r} to your mana pool for each Artifact put into a graveyard this way. Shuffle your library afterward. 2 1466564990 on 22 Jun 2016 by Link
1282 Ironclaw Commander Red Rare 4{3}{r} Creature – Orc Warrior 3 3 Other Orcs you control get +1/+1.
Orcs you control can't be blocked by creatures with power 2 or greater.
0
1283 Irradiated Rage Red None 7{r}{r}{r}{r}{r}{r}{r} Instant Irradiated Rage costs {r} less to cast for each time a source you controlled dealt damage to an opponent this turn.
Irradiated Rage deals 7 damage to each of up to 7 targets.
2 1571600527 on 20 Oct 2019 by continuumg
1284 Jealous Cut Red Uncommon 1{r} Instant Choose one —
• Jealous Cut deals 2 damage to target player. If that player gained life this turn, Jealous Cut does 6 damage instead.
• Jealous Cut deals 2 damage to target creature. If that creature's power and/or toughness does not equal its base value, Jealous Cut deals 6 damage to that creature instead.
0
1285 Jealous Knockoff Red None 4{3}{r} Creature – Shapeshifter 0 0 You may have Jealous Knockoff enter the battlefield as a copy of any creature on the battlefield.
When Jealous Knockoff enters the battlefield, it fights target creature its a copy of.
1 1496267502 on 31 May 2017 by Alex
1286 Jump Scare Red None 4{3}{r} Instant 3 3 Put a 3/3 red elemental creature token onto the battlefield tapped. You may have it fight target creature. 1 1604227555 on 01 Nov 2020 by Jack V
1287 Keldon Pillagers Red Rare 4{2}{r}{r} Creature 2 2 When Keldon Pillagers enters the battlefield, destroy target land. Its controller reveals cards from the top of their library until a land card is revealed. Keldon Pillagers deals damage to that player equal to the number of cards revealed this way. That player puts the land card onto the battlefield, then shuffles all other cards revealed this way into their library. 4 1477917883 on 31 Oct 2016 by amuseum
1288 Lesson in Pyromancy Red Uncommon 1{r} Instant You gain an experience counter.
Lesson in Pyromancy deals 1 damage to target creature or player for each experience counter you have.
1 1445047037 on 17 Oct 2015 by Link
1289 Level 3 Flare Red None 6{5}{r} Sorcery Until end of turn, each player and permanent that isn't a class has a level equal to the number of counters on it.

Level 3 Flare deals 3d6 damage to each player, creature and planeswalker whose level is a multiple of three (zero is a multiple of three).
0
1290 Lightning Champion Emerged Red None 3{1}{r}{r} Instant Cast Lightning Champion Emerged only during your declare attackers step.
Deal 3 damage to target creature or player and put a red creatures with a converted mana cost of 3 or less from your hand onto the battlefield tapped and attacking.
1 1464056264 on 24 May 2016 by Link
1291 Loyal Goblin Red Common 1{r} Creature – Goblin 1 1 As Loyal Goblin enters the battlefield, you may swear an oath to red. (This replaces all other oaths you have sworn.)
Haste
As long as you have an oath sworn to red, Loyal Goblin gets +1/+0.
5 1504983778 on 09 Sep 2017 by Link
1292 Lunar Replication Red Rare 2{1}{r} Enchantment If an artifact is tapped for mana, it produces {r} instead of any other type. 2 1656439564 on 28 Jun 2022 by Sorrow
1293 Lyza, the Living Lightning Red None 4{2}{r}{r} Legendary Creature – Elemental Shaman 3 4 Whenever an instant or sorcery spell you cast deals damage to an opponent, create a 1/1 red elemental token.

Sacrifice an elemental: Deal 3 damage to any target.
4 1511650950 on 25 Nov 2017 by Sorrow
1294 Magma Jetter (Volcanic Remnants) Red Uncommon 4 {2}{r}{r} Creature – Elemental
‑‑‑‑
Land
5 1 Haste
At the beginning of your end step, sacrifice Magma Jetter.
Germinate (You may play this card from your graveyard transformed as your land play.)
‑‑‑‑
{t}, Exile Volcanic Remnants: Add {r}{r} to your mana pool.
{t}, Exile Volcanic Remnants: Volcanic Remnants deals 2 damage to target player or planeswalker.
2 1521011918 on 14 Mar 2018 by Mal
1295 Magnetic Gauntlet Red Rare 3{2}{r} Artifact – Equipment Equipped creature gets +2/+0 and can't be blocked except by X or more creatures, where X is the number of equipments attached to it.
When Magnetic Gauntlet becomes attached to a creature, you may attach another target equipment to it.
Equip {5}
1 1632931952 on 29 Sep 2021 by Adak
1296 Manaveil Mage Red Uncommon 2{1}{r} Creature – Nantuko Shaman 2 1 You may cast spells facedown. If you do, turn them face up as they leave the stack. (They're colorless spells with no card type. Announce targets and what you paid but not what cost it was for.) 2 1474927336 on 26 Sep 2016 by Jack V
1297 Manic Archivist Red Rare 2{r}{r} Creature – Human Wizard 2 2 Play with the top card of your library revealed.
Whenever you cast a noncreature spell, you may exile the top card of your library.
0
1298 Mass Ascendance Red Mythic 5{3}{r}{r} Sorcery Put three red planeswalker tokens named Ascended Sparkmage onto the battlefield with 2 loyalty,
"+1: This token deals 1 damage to target player" and
"-1: This token deals 1 damage to target creature".
4 1319108013 on 20 Oct 2011 by Alex
1299 Master Rigger Red None 3{2}{r} Creature – Goblin Rigger 2 2 Whenever Master Rigger assembles a contraption, if it's a creature, you may put a +1/+1 counter on it. 1 1359547144 on 30 Jan 2013 by Jack V
1300 Master of the Art Red Uncommon 2{r}{r} Creature – Human Monk 2 2 First strike
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
0
1301 Maw, Scourge of Planes Red Mythic 6{4}{r}{r} Planeswalker – Maw 7 0 Until end of turn, Maw becomes a legendary 5/5 Dinosaur creature with trample and haste. (It does not lose loyalty while it's not a planeswalker.)
-2 Maw deals 3 damage to target creature or player.
-3 Destroy target artifact or land.
15 1507070930 on 03 Oct 2017 by Murlly
1302 Mega Meteorite Red Common 6{4}{PLM{r}}{PLM{r}} Giant Sorcery (Giant spells can target giant permanents normally.)

Deal 6 damage to target creature. If that creature isn't giant, Mega Meteorite also deals 3 damage to that creature's controller.
2 1520482336 on 08 Mar 2018 by Sorrow
1303 Megalodon Red None 4{3}{r} Creature – Fish 4 2 Resilient {1]{r} (If this would die, you may pay {1}{r}. If you do, return it to your hand instead.) 5 1496401521 on 02 Jun 2017 by Jack V
1304 Messenger Hawk Red None 2{1}{r} Creature – Bird 1 1 Flying
When Messenger Hawk enter the battlefield, exile the top card of your library. You may cast it this turn.
1 1430005855 on 25 Apr 2015 by Link
1305 Metal's Mettle Red None 3{2}{r} Sorcery Choose one —
• Target creature gets +3/+0 and becomes an artifact in addition to its other types until end of turn.
• Exile target artifact.
Entwine {w}{w} (Choose both if you pay the entwine cost.)
3 1450140097 on 15 Dec 2015 by Adak
1306 Molten Blast Red None 2{1}{r} Sorcery Molten Blast deals 3 damage to target creature.
Pummel (This spell can deal excess damage to a target’s controller or a planeswalker that player controls.)
0
1307 Molten Shower Red Common 1{r} Instant A deck may contain any number of cards named Molten Shower.
Molten Shower deals 1 damage to target creature or player.
7 1400118641 on 15 May 2014 by jmgariepy
1308 Mother Cobra Red None 1{r} Creature – Snake 1 1 Whenever another snake enters the battlefield under your control, Mother Cobra gets +2/+0 until end of turn. 1 1496953235 on 08 Jun 2017 by Jack V
1309 Motile Rust Red Common 1{r} Creature – Elemental 1 1 Artifact Breaker (Any damage this would deal to an artifact destroys that artifact instead. If an ability of this card would target an artifact, destroy that artifact instead.) 6 1531776945 on 16 Jul 2018 by SecretInfiltrator
1310 Mutagenic Instability Red None 1{r} Enchantment – Aura When Mutagenic Instability enters the battlefield, put 3 +1/+1 counters on enchanted creature.
At the beginning of your upkeep,sacrifice enchanted creature unless you remove a +1/+1 counter from it.
1 1460061758 on 07 Apr 2016 by Adak
1311 Mystic Fire Red Uncommon 2{1}{r} Enchantment – Aura Enchant creature

Whenever enchanted creature attacks it deals X damage to target creature, where X is the number of enchantments attached to enchanted creature.
3 1535587848 on 30 Aug 2018 by Sorrow
1312 New Land Elemental Red None 5{3}{r}{r} Creature – Elemental 5 4 First strike, trample

Donate a land: New Land Elemental is countered unless the player casting it pays {1}. Any player may activate this ability.
1 1496689814 on 05 Jun 2017 by Sorrow
1313 No Return Red Uncommon 1{r} Instant Exiled cards can't leave exile this turn.
Draw a card.
1 1359382757 on 28 Jan 2013 by Alex
1314 Nuragh's Club Red Rare 3{1}{r}{r} Artifact – Equipment Equipped creature gets +2/+0 and doublestrike.

If the equipped creature is legendary, whenever the equipped creature attacks you may exile target artifact.

Equip {3}{r}
1 1532662540 on 27 Jul 2018 by Sorrow
1315 One Last Favour Red Rare 2{1}{r} Sorcery Return target creature or planeswalker card from your graveyard to the battlefield. If it's a creature, you may activate its abilities as though it had haste. Exile it at end of turn. 7 1486737207 on 10 Feb 2017 by Alex
1316 One-Time Rager Red Common 6{5}{r} Creature – Giant Warrior 4 4 Abiltyname- Mountain (This creature enters the battlefield with haste. If this creature attacks the turn it entered the battlefield it becomes a mountain at the beginning of the next endstep.) 1 1557227879 on 07 May 2019 by Izaac
1317 Ouch, Worse than Blood Moon Red None 7{4}{r}{r}{r} Enchantment All non-basic lands are 1/1 red goblins. They're not lands. 0
1318 Outfitter Red Common 1{r} Construction 3 Staff 3 (When this enters the battlefield, if you have less than 3 workers, you gain a worker.)
{A}: Target creature gains haste until end of turn.
1 1479234407 on 15 Nov 2016 by Link
1319 Overeager Apprentice Red None 1{r} Creature – Goblin Rigger 0 2 Haste 1 1359547054 on 30 Jan 2013 by Jack V
1320 Overenthusiasm Red None 1{r} Enchantment – Aura Enchant creature
Enchanted creature's base power becomes 1.
Enchanted creature gains double strike.
2 1454363384 on 01 Feb 2016 by Jack V
1321 Overload Technician Red Rare 6{4}{r}{r} Creature – Orc Artificer 1 5 Loadout 5 (This creature enters the battlefield with a colorless artifact equipment token attached to it. That token has "Equipped creature gets +5/+0.")
{r}{r}, {t}, Exile an equipment attached to Overload Technician: Overload Technician deals 5 damage to target creature. If that creature would die this turn, exile it instead.
0
1322 Peculiar Arcgift Red None 2{1}{r} Creature 1 1 When Peculiar Arcgift enters the battlefield, choose one:
• It gains "at the beginning of your upkeep, exile all cards in your library"
• Target opponent gains control of target creature you control.
Entwine {6}{u}.
1 1484156034 on 11 Jan 2017 by Jack V
1323 Peculiar Donation Red None 2{1}{r} Instant Target opponent gains control of target spell you control. If the targets are illegal, they choose new targets.
Replicate {4}{u}
1 1484132875 on 11 Jan 2017 by Jack V
1324 Peculiar Elf Red None 2{1}{r} Creature – Elf Shaman 1 1 Echo {1}{g}
{t}: Add {c}{c} to your mana pool.
3 1465895304 on 14 Jun 2016 by Jack V
1325 Peculiar Infiltration Red Common 1{r} Sorcery Choose one—
• Target creature can't be blocked by creatures with flying this turn.
• Target creature can't be blocked by creatures without flying this turn.
Entwine {u} (Choose both if you pay the entwine cost.)
2 1311076586 on 19 Jul 2011 by Alex
1326 Peculiar Melting Red None 2{1}{r} Sorcery Discard a card, then draw a card, then scry 1.
Moonwalk {u} (You may pay an additional {u} as you cast this spell. If you do, resolve it in reverse order.)
2 1554905674 on 10 Apr 2019 by Jack V
1327 Peculiar Smastment Red None 1{r} Creature – Goblin 1 1 When Peculiar Smastment enters the battlefield you may pay {r}. If you do, add one mana of any colour to mana pool.
When Peculiar Smastment enters the battlefield, you may pay {w}. If you do, destroy target enchantment.
2 1484176234 on 11 Jan 2017 by Jack V
1328 Peculiar Ultimatum Red Rare 4{2}{r}{r} Instant Choose one —
• Until end of turn, you gain control of target permanent and it gains haste.
• For each player, you may have that player sacrifice a permanent.
Entwine {w/g}{b} (Choose both if you pay the entwine cost.)
5 1349880332 on 10 Oct 2012 by Alex
1329 Permian Desertification Red Rare 3{1}{r}{r} Enchantment Lands with desertification counters on them are Deserts with "{t}: Add {c}," and lose all other abilities."

Whenever a land adds colored mana, put a desertification counter on it.
Whenever a land adds {c}, if it has a desert counter on it, remove that counter.
2 1587399256 on 20 Apr 2020 by Sorrow
1330 Phyrexian Anger Red Uncommon 3{pr}{pr}{pr} Sorcery Phyrexian Anger deals damage to each creature equal to the amount of mana spent to cast it. 3 1550176319 on 14 Feb 2019 by Devon
1331 Planar Catastrophe Red Rare 3{r}{r}{r} Sorcery Planar Catastrophe deals an amount of damage to each creature equal to your [Discovery]. 0
1332 Poke-poke Berserker Red Uncommon 1{r} Creature – Goblin Barbarian 2 1 Haste
Whenever Poke-poke Berserker deals combat damage, shuffle it into your gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.)
1 1537846705 on 25 Sep 2018 by Link
1333 Power Station Red Common 2{1}{r} Construction 2 Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.)
{A}: You gain {e}.
1 1479235205 on 15 Nov 2016 by Link
1334 Power Through It Red Common 1{r} Instant Target creature gets +1/+0 until end of turn. Damage dealt to that creature this turn is dealt as though its source has faze. 0
1335 Provocative Dare Red Uncommon 2{r}{r} Sorcery The next time a player casts an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. 3 1529763195 on 23 Jun 2018 by Link
1336 Puck's Mischief Red None 2{1}{r} Instant Target creature with Soulbond becomes unbonded from the creature its bonded to and becomes bonded to the creature of your choice. 0
1337 Pyrofligate Red Common 3{2}{r} Creature – Human Rogue 1 2 Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.)
{1}{r}: Pyrofligate gets +1/+0 until end of turn. If Pyrofligate is overcharged, it gets +2/+0 until end of turn instead.
0
1338 Quickened Flare Red Common 2{1}{r} Instant Quick (This resolves before spells and abilities without quick.)
Quickened Flare deals 3 damage to target player or permanent.
12 1588702879 on 05 May 2020 by dude1818
1339 Raging Wanderer Red Rare 2{r}{r} Creature – Goblin Barbarian 2 1 Haste
When Raging Wanderer enters the battlefield, during each players next turn, that player skips each of his or her main phases.
2 1422854830 on 02 Feb 2015 by Link
1340 Rai, the Stormfather Red Mythic 3{2}{r} Legendary Creature – God 5 5 Flying, indestructible
+ Rai, the Stormfather must be blocked each turn if able.
Sire (As another creature arrives, you may tap one creature you control with sire. If you do, that creature arrives as the tapped creature's kindred and gains its + abilities.)
Rai can't attack or block unless you control three or more of its kindred.
0
1341 Raise Hell Red None 1{r} Instant Destroy an artifact at random.
If Raise Hell is perverted destroy a creature at random as well.

Pervert {1}{b} (As you cast this spell you may pay its pervert cost. If you do Raise Hell becomes perverted and black in addition to its other colors)
1 1458073091 on 15 Mar 2016 by Sorrow
1342 Rakdos Torchmonger Red None 2{1}{r} Creature – Goblin Berserker 2 1 Nihilism – when Rakdos Torchmonger dies, it deals 1 damage to target opponent for each creature you control that died this turn. 4 1528476475 on 08 Jun 2018 by Jack V
1343 Rampart Breaker Red Uncommon 5{3}{r}{r} Creature – Human Berserker 3 2 Double Strike
Whenever a creature dealt damage by Rampart Breaker this turn dies, Rampart Breaker gains Trample until end of turn.
4 1448334646 on 24 Nov 2015 by Orb-warded-kor-warlord
1344 Raptor Attack Red None 1{x}{r} Sorcery Create X 1/1 red lizard creature tokens with haste. Choose target creature. Each token deals damage equal to its power to that creature. It deals damage equal to its power divided how its controller chooses between those tokens. 2 1496227220 on 31 May 2017 by SecretInfiltrator
1345 Rash Duel Red None 1{r} Instant Target creature you don't control gets +1/+1. It fights target creature you control. 0
1346 Rebounding Rebound Red None 2{1}{r} Sorcery The next sorcery spell you cast this turn has Rebound.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the begging of your next upkeep, you may cast this card form exile without paying its mana cost.)
1 1455703926 on 17 Feb 2016 by Alex
1347 Reckless Recruitment Red Mythic 0 Sorcery (Spells with no mana cost cannot be cast.)
Forecast — {x}{x}{r}, reveal Reckless Recruitment from your hand: Put X 1/1 red Goblin creature tokens with Haste onto the battlefield. Destroy them at the end of your turn. (Activate this ability only during your upkeep and only once each turn.)
6 1412167953 on 01 Oct 2014 by Acilper
1348 Reckless Strike Red Uncommon 1{r} Sorcery Flip a coin. If you win, Reckless Strike deals 3 damage to target creature or player.
You may cast Reckless Strike from your graveyard, but only if you haven't cast a spell named Reckless Strike this turn.
14 1452737272 on 14 Jan 2016 by Jebediah
1349 Red Overrun Red Uncommon 4{2}{r}{r} Sorcery Creatures you control get +3/+0 and gain Menace until end of turn. 0
1350 Red String of Fate Red Rare 4{3}{r} Sorcery Choose One:
• Target creature you control and target creature you don't control get +3/+0 and gain double strike until end of turn.
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Entwine {1}{r}{r} (Choose both if you pay the entwine cost.)
2 1452560998 on 12 Jan 2016 by Adak
1351 Redwalker who isn't Chandra Red Mythic 5{3}{r}{r} Planeswalker – Not-Chandra 5 +1:Tap up to two target non-basic lands. They don't untap during their controller's next untap step.
-2:Destroy target artifact.
-9:Each opponent sacrifices six permanents at random and discards three cards at random.
5 1470710098 on 09 Aug 2016 by Adak
1352 Relentless Vanguard Red None 1{r} Creature – Goblin Warrior 1 1 When Relentless Vanguard attacks for the first time each turn, untap it. There's an additional combat phase after this phase. 0
1353 Rellavaina's Flame Red Uncommon 3{2}{r} Instant Exile all cards from target player's graveyard. You may play one of those cards this turn. 2 1406394808 on 26 Jul 2014 by Link
1354 Resonance Residue Red Rare 2{1}{r} Sorcery Artifact Copy the next instant or sorcery spell a player casts this turn.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
{4}, Exile Resonance Residue: Return target instant or sorcery card from your graveyard to your hand.
2 1420932054 on 10 Jan 2015 by Link
1355 Retribution Bind Red Common 1{r} Enchantment – Binding Enchant creature and creature
Whenever a source deals damage to an enchanted creature, the other enchanted creature deals that much damage to the source's controller.
1 1314308376 on 25 Aug 2011 by cmeister2
1356 Rhos the Insufferable Red None 2{1}{r} Legendary Creature – Human Bard 2 2 Haste
Rhos the Insufferable is a member of your party.
At the beginning each opponent's upkeep, Rhos the Insufferable deals damage to that player equal to the number of creatures in your party.
4 1599483061 on 07 Sep 2020 by Alex
1357 Ribbon of Sand Red Rare 1{x}{r} Instant Ribbon of Sand deals X damage to target player.
Hydrate — If you spent {u} to cast Ribbon of Sand, counter each spell that player controls with converted mana cost X.
0
1358 Risky Venture Red Uncommon 1{r} Instant Exile the top 6 cards of your library. You may play one of those cards this turn. 0
1359 Rivers of Blood Red Uncommon 1{r} Instant All plains and islands become mountains until end of turn. 1 1331246614 on 08 Mar 2012 by Jack V
1360 Robin, Blade of Fate (Robin, Death's Deliverer) Red Mythic 2 {1}{r} Legendary Creature – Dwarf Berserker
‑‑‑‑
Planeswalker – Robin
2 1
‑‑‑‑
4
Haste
When Robin,Blade of Fate enters the battlefield, he gets +2/+2 until end of turn.
Whenever a creature dealt damage by Robin this turn dies, put a +1/+1 counter on Robin, Blade of Fate.
If there are two or more +1/+1 counters on Robin, exile Robin, then return him to the battlefield transformed under his owner's control.
‑‑‑‑
+2: Each player discards two cards.
-3: Return target creature card from your graveyard to the battlefield. If it would leave the battlefield, exile it instead of putting it anywhere else.
-6: Destroy all creatures you don’t control.
0
1361 Rock-Sniper Hero Red Common 2{1}{r} Creature – Goblin Warrior 1 1 Immortalize- Deal combat damage to a player. (When Rock-Sniper Hero becomes immortalized, Rock-Sniper Hero becomes an Emblem).

Rock-Sniper Hero deals 1 damage to each opponent at the beginning of your upkeep as long as Rock-Sniper Hero is immortalized.
0
1362 Rock-Thrower Goblin Red None 2{1}{r} Creature – Goblin Warrior 1 1 {r},{t}: Rock-Thrower Goblin deals 1 damage to target creature. 1 1421061161 on 12 Jan 2015 by Jack V
1363 Rockfall (Crumbling Edifice) Red None 2 {1}{r} Instant
‑‑‑‑
Land
Kicker {1}{g}
Rockfall deals 3 damage to target player or planeswalker. If Rockfall was kicked, put it onto the battlefield transformed.
‑‑‑‑
{t}: Produce {r} or {g}.
0
1364 Rocky Mountain Red Common 3{1}{r}{r} Creature – Terrain 2 6 Mountainwalk
Creatures attacking with Rocky Mountain have mountainwalk.
3 1386762022 on 11 Dec 2013 by Alex
1365 Rotten Luck Red Rare 2{1}{r} Enchantment – Aura Curse Enchant player
Whenever enchanted player could be chosen at random due to a spell or ability, choose enchanted player.
2 1502291596 on 09 Aug 2017 by Mal
1366 Roulette Red Rare 3{1}{r}{r} Sorcery Starting with you, each player may discard any number of cards, then draws that many cards. Repeat this process until a player discards no cards. 0
1367 Rummage Rigger Red Common 3{2}{r} Creature – Goblin Rigger 1 1 Contraptions you control have "{t}: Discard a card, then draw a card."
Assemble {1} ({1}, {t}: Put a Contraption artifact token into play. Contraptions are artifacts with no abilities.)
1 1448814862 on 29 Nov 2015 by Jebediah
1368 Rushing Flamekin Red Uncommon 1{r} Creature – Elemental Warrior 0 1 Haste
Whenever Rushing Flamekin attacks, you gain 1 charge. (You can hold up to 10 charge. You lose half your charge, rounded up, during your untap step.)
Rushing Flamekin gets +X/+0, where X is your charge.
9 1561237413 on 22 Jun 2019 by Link
1369 Salamander Spellweaver Red Uncommon 3{r}{r}{r} Creature – Salamander 3 3 Manacycling {1}{r} ({1}{r}, Discard this card: Add this card's mana cost to your mana pool. Mana cost includes color.) 2 1437085224 on 16 Jul 2015 by movezig5
1370 Sandfall Silly Red None 3{2}{r} Creautre – Minotaur Shaman 1 3 Landfall/Sandfall- Whenever a land enters the battlefield under you control, deal 1 damage to target creature. If a Desert entered the battlefield, you may deal 1 damage to any target instead. 0
1371 Scrap Barrage Red Common 1{r} Sorcery Scrap Barrage deals 2 damage to target creature or player.
Scrounge {1}{r} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.)
6 1452741337 on 14 Jan 2016 by Link
1372 Scrapyard Tinkerer Red Uncommon 3{2}{r} Creature – Human Rigger 2 3 When Scrapyard Tinkerer enters the battlefield, salvage. (Put a colourless Component artifact token onto the battlefield with "Sacrifice this artifact: Regenerate target artifact.")
{t}, Sacrifice X Components: Scrapyard Tinkerer assembles a Contraption of X complexity. (Put a Contraption from your command zone onto the battlefield with complexity X.)
3 1465025518 on 04 Jun 2016 by keflexxx
1373 Scroll of Fire Red Common 1{r} Sorcery Scroll of Fire deals 2 damage to target player.
Overlearn {4}{r} ({4}{r}: Exile this from your graveyard. It becomes learned for as long as it's exiled. Once per turn, you may cast a copy of a learned card you own.)
3 1504805499 on 07 Sep 2017 by Link
1374 Seismic Throes Red Rare 4{2}{r}{r} Enchantment Cumulative Upkeep: {1}{r}
At the beginning of your upkeep, each player sacrifices a land. Seismic Throes deals damage equal to the number of age counters on it to each creature and each player.
2 1338411551 on 30 May 2012 by Cymerdown
1375 Serpent's Fang Red None 1{r} Instant Target creature gets +2/+0 until end of turn. If it's green or black, it gains deathtouch until end of turn. 1 1497219433 on 11 Jun 2017 by Jack V
1376 Serve the lightning Red None 3{2}{r} Instant Any number of target creatures you control each become X/1 until end of turn where X is its converted mana cost. 0
1377 Sexy Dance Troop Red None 3{2}{r} Creature – Human Rogue 3 2 {t}: X target creatures attack this turn if able, where X is the number of snakes you control. 1 1497123326 on 10 Jun 2017 by Jack V
1378 Shashet, Whose Passion Aches Red Mythic 4{2}{r}{r} Legendary Creature – Efreet 4 5 Trample, haste
{r}, Sacrifice Shashet, Whose Passion Aches: Put a token onto the battlefield that's a copy of target nonlegendary creature. It gains haste and menace. Sacrifice it at end of turn. If Shashet dealt damage to a player this turn and you activated this ability during your combat phase, after this phase, there is an additional combat phase.
0
1379 Shocking Soldier Red Common 4{3}{r} Creature – Human Soldier 2 2 When Shocking Soldier enters the battlefield, it deals 2 damage to target creature or player. 3 1306931385 on 01 Jun 2011 by Alex
1380 Sidewinder Red None 2{1}{r} Creature – Snake 2 1 You may cast Sidewinder after blockers are declared on your turn. If you do it enters the battlefield tapped and attacking. 1 1497263912 on 12 Jun 2017 by Jack V
1381 Skirk Channeler Red Uncommon 2{1}{r} Creature – Goblin Shaman 1 2 {t}, Sacrifice Skirk Channeler: Untap all Mountains you control. 5 1359478234 on 29 Jan 2013 by Alex
1382 Slagwake Wanderer Red None 2{1}{r} Creature – Human Nomad 1 1 Whenever a land you control is put into a graveyard, put a +1/+1 Counter on Slagwake Wanderer.
Sacrifice a Land: Slagwake Wanderer deals 1 damage to target creature or player.
1 1449164774 on 03 Dec 2015 by Adak
1383 Slickshot Red Uncommon 1{r} Creature – Human Mercenary 1 1 When Slickshot enters the battlefield, duel with an opponent. (Each of you secretly chooses a number between 1 and 5, then reveals it.)
If you revealed the higher number, put a +1/+1 counter on Slickshot. If you revealed the lower number, Slickshot gets +1/+0 and gains haste until end of turn. If you reveal the same number, do both.
3 1512751806 on 08 Dec 2017 by SecretInfiltrator
1384 Solar Burst Red Rare 1{r} Instant All creatures lose protection and hexproof until end of turn.
Creatures can't gain protection or hexproof this turn.
Draw a card.
4 1404377676 on 03 Jul 2014 by Alex
1385 Spark-Totem Shaman Red Uncommon 3{2}{r} Creature – Goblin Shaman 1 1 Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
{t}: Spark-Totem Shaman deals 1 damage to target creature or player.
1 1428274176 on 05 Apr 2015 by Link
1386 Sparking Tapestry Red Common 1{r} Sorcery – Thread Weave (You may either gain or spend a thread counter as you cast this.)
Sparking Tapestry deals 2 damage to target creature or player. If you spent a thread counter, it deals 4 damage to that creature or player instead.
8 1496810246 on 07 Jun 2017 by Link
1387 Sparkmage's Lightning Red Common 4{3}{r} Instant You may pay {r} and tap an untapped creature you control instead of paying Sparkmage's Lightning's casting cost.
Sparkmage's Lightning deals 4 damage to target creature or player.
2 1338504737 on 31 May 2012 by Alex
1388 Spell Ignition Red Rare 2{r}{r} Instant Change the text of target instant or sorcery spell to "Destroy target non-basic land." Its controller may choose new targets for the spell. 5 1448335056 on 24 Nov 2015 by Orb-warded-kor-warlord
1389 Spellbreath Dragon Red Rare 5{3}{r}{r} Creature – Dragon 5 4 Flying
Whenever a spell you cast deals damage to a player or permanent, you may pay {r}. If you do, copy that spell. You may choose new targets for the copy.
0
1390 Spiraling Hellkite Red Mythic 6{4}{r}{r} Creature – Dragon 5 5 Flying, Haste
Creatures with power less than Spiraling Hellkite's can't block it unless at least two other creatures also block.
{r}: Spiraling Hellkite gets +1/+0 until end of turn.
0
1391 Spitefire Dragon Red Rare 7{4}{r}{r}{r} Creature – Dragon 6 5 Flying

{r}: Spitefire Dragon deals 1 damage to each creature and each player.
0
1392 Spitting Embers Red Uncommon 1{r} Sorcery Spitting Embers deals 1 damage to each creature. 4 1460418457 on 11 Apr 2016 by Jebediah
1393 Spitting Viper Red None 2{1}{r} Creature – Snake 1 1 {t}: Spitting Viper deals 1 damage to target creature or player. It doesn't untap during your next untap step. 1 1496952732 on 08 Jun 2017 by Jack V
1394 Stalactite Conjurer Red None 3{2}{r} Creature – Orc Shaman 3 1 Conjure (Tap this creature and any other number of creatures with conjure that you control: create a 0/0 colorless spirit token).

Creatures conjured by Stalactite Conjurer deal 2 damage to any target when they enter the battlefield.
6 1526270700 on 14 May 2018 by Sorrow
1395 Static Discharge Red Common 2{1}{r} Instant Static Discharge deals 2 damage to target creature or planeswalker. You gain {e}.
Flashback — Pay {e}{e}{e}.
1 1591288278 on 04 Jun 2020 by Link
1396 Steadfast Retaliation Red Uncommon 1{r} Instant Until end of turn, whenever target creature you control is dealt damage, it deals that much damage to another target creature.
Flashback {2}{w}
1 1448334725 on 24 Nov 2015 by Adak
1397 Stealer of Moments Red Rare 2{r}{r} Creature – Human Rogue Sorcerer 2 2 Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If an opponent would take an extra turn, you take an extra turn instead.
3 1507052145 on 03 Oct 2017 by SadisticMystic
1398 Stoke the Flame Red None 3{1}{r}{r} Instant Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Add {r}{r}{r}{r} to your mana pool.
1 1410795357 on 15 Sep 2014 by Link
1399 Stone Dragon Red None 3{1}{r}{r} Sorcery Destroy target land.

That lander's controller creates a 4/4 red dragon token with flying.
0
1400 Striking Cobra Red None 2{1}{r} Creature – Snake 2 1 Whenever Striking Cobra blocks or becomes blocked by a creature, it deals 1 damage to that creature. 1 1496960500 on 08 Jun 2017 by Jack V
1401 Sunwing the Ignitor Red Rare 4{2}{r}{r} Legendary Creature – Phoenix 4 4 Flying, haste
Whenever a Bird creature dies, return it to the battlefield under your control with a +1/+1 counter on it. It gains haste and becomes a red Phoenix.
8 1549046592 on 01 Feb 2019 by Izaac
1402 Supporting Samurai Red Uncommon 3{2}{r} Creature – Human Samurai 3 2 Whenever a Samurai or Warrior you control attacks alone, Supporting Samurai deals 2 damage to up to one target creature. 2 1648309227 on 26 Mar 2022 by Izaac
1403 Swift Mugging Red None 2{1}{r} Instant Swift Mugging deals 1 damage to target creature an opponent controls. Exile the top card of that player's library. You may play that card this turn spending mana as though it were any color to do so. 1 1496267749 on 31 May 2017 by Alex
1404 Swift Raptor Red None 3{2}{r} Creature – Lizard 2 2 Feeding Frenzy (This costs 1 less for each creature an opponent controls that was dealt damage this turn.) 0
1405 Test of Strength Red Common 1{r} Instant Destroy target creature with power 0 or less. 2 1506198742 on 23 Sep 2017 by Link
1406 The Flash Red None 3{1}{r}{r} Legendary Creature – Human Superhero 2 2 Haste, first strike
Whenever three or more creatures you control attack, if none of them have haste or first strike you may search your library for The Flash and put it onto the battlefield tapped and attacking.
8 1487388972 on 18 Feb 2017 by Link
1407 The Great Train Heist Red Rare 3{2}{r} Legendary Enchantment – Quest Calling Card (This enters the battlefield under an opponent's control.)
Whenever a creature deals combat damage to you, put a quest counter on The Great Train Heist. Then, if The Great Train Heist has three or more quest counters on it, sacrifice it. If you do, sacrifice three artifacts and/or lands.
1 1509511720 on 01 Nov 2017 by Mal
1408 Thunder God Red None 4{3}{r} Creature – God 4 4 Trample
Whenever Thunder God attacks, if you control no goats, create two 1/1 white goat creature tokens.
When Thunder God enter the battlefield, create an equipment artifact token with "Equip 4" and "Equipped creature gets +4/+4"
2 1513159235 on 13 Dec 2017 by Jack V
1409 Tibalt the Inciter Red Mythic 3{1}{r}{r} Planeswalker – Tibalt 3 +1:Until your next turn, target creature gets +1/-1 and must attack or block each combat if able.
-3:Choose two target creatures with different controllers. Those creatures fight.
-7:Gain control of all creatures until end of turn. Untap those creatures. They get +2/-2 and gain haste until end of turn.
0
1410 Tibalt's Doorman Red Uncommon 2{r}{r} Creature – Devil 2 2 Whenever a Planeswalker enters the battlefield or activates an ability, Tibalt's Doorman deals 1 damage to it. 0
1411 Tibalt's Restrainer Red Rare 2{1}{r} Creature – Devil 2 1 Menace
Whenever a card enters a player's hand, if that card wasn't drawn, that player discards a card at random, then draws a card.
3 1454009254 on 28 Jan 2016 by Link
1412 Tibalt, the One-Drop Red Mythic 1{r} Planeswalker – Tibalt 2 +3 Tibalt deals 3 damage to a planeswalker you control chosen at random unless you discard a card.
-2 Tibalt deals 2 damage to target creature or player.
-5 Discard any number of cards, then draw that many cards. Tibalt deals that much damage to each creature and each opponent.
0
1413 Tilgat, Vitality of Sooqnuk Red None 6{4}{r}{r} Legendary Creature – Phoenix Flying

Sacrifice 3 lands: Return Tilgat, Vitality of Sooqnuk and each creature that entered your graveyard this turn from your graveyard to the battlefield.
{r}{r}{r}: Creatures you control get +1/+0 for each land in your graveyard.
5 1538626177 on 04 Oct 2018 by Sorrow
1414 Titanic Dragon Red None 10{7}{r}{r}{r} Creature – Dragon Giant 10 10 Flying, menace

{r}: Titanic Dragon gets +2/+0 until end of turn.
0
1415 To Blaive Red Common 2{1}{r} Instant Subterfuge (You may cast this spell as a face down colorless Instant for {0}. On resolution, turn this card face up, pay its casting costs and target, or To Blaive is countered.)
Destroy target artifact.
2 1408580986 on 21 Aug 2014 by jmgariepy
1416 Topsy-Turvy Torment Red Mythic 4{2}{r}{r} Sorcery Choose target player. For each creature that player controls, switch its power and toughness, and Topsy-Turvy Torment deals 3 damage to it. 1 1504061686 on 30 Aug 2017 by Link
1417 Torrefying Tempest Red Uncommon 2{1}{r} Sorcery Creature – Elemental 1 1 Faze
Torrefying Tempest deals 1 damage to each creature.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
If Torrefying Tempest would deal damage to a blocking creature, it deals that much damage to each blocking creature instead.
2 1429998397 on 25 Apr 2015 by Alex
1418 Trick or Treat Red None 2{1}{r} Sorcery Each player reveals the top card of their library. If it's a creature card, it deals damage to them equal to its power. Else, they put it into their hand. 0
1419 Trio of Tal Terig Red Mythic 5{3}{r}{r} Legendary Creature – Human Ally 4 3 Haste
{x}{x}{w}{u}, {t}: Exile up to X target Ally creatures, then return them to the battlefield under their owner's control.
{x}{x}{b}{g}, {t}: Return up to X target Ally cards from your graveyard to your hand.
5 1449982430 on 13 Dec 2015 by Adak
1420 Truce-Breaker Red None 2{1}{r} Creature – Snake 1 1 Sacrifice Truce-Breaker: each player must attack with all creatures they control during their next combat phase. 1 1496960745 on 08 Jun 2017 by Jack V
1421 Twinfist Titan Red None 8{6}{r}{r} Creature – Giant 5 10 Double Strike
If no creatures are left blocking Twinfist Titan, you may have it assign combat damage to defending player.
5 1385488122 on 26 Nov 2013 by Jack V
1422 Twist Red None 1{r} Instant Switch target creature's power and toughness until end of turn.
Melody (Choose one: gain a melody counter, or spend a melody counter and return this to your hand as it resolves.)
2 1496775639 on 06 Jun 2017 by Jack V
1423 Ugin's Ire Red Uncommon 2{r}{r} Sorcery Ugin's Ire deals 1 damage to each opponent.
Manifest Ugin's Ire. It gains "{1}{u}, {q}: Return this to its owner's hand." (To manifest a card, put it face down onto the battlefield as a 2/2 creature.)
1 1424380391 on 19 Feb 2015 by Link
1424 Unrestrained Fury Red Uncommon 1{r} Instant Detach all permanents attached to target creature. It gains Haste until end of turn and gets +2/+0 until end of turn for each permanent detached this way. 0
1425 Unroused Chieftain Red None 1{r} Creature – Orc Warrior 3 3 Doublestrike
Unroused Chieftain can only attack or block during additional combat phases or during additional turns.
8 1493598899 on 01 May 2017 by Alex
1426 Unstable Charge Red Uncommon 4{3}{r} Creature – Elemental 5 2 When Unstable Charge is put into a graveyard from anywhere other than the battlefield, you may pay {r}. If you do, Unstable Charge deals 3 damage to target creature or player. 6 1362396561 on 04 Mar 2013 by cmeister2
1427 Unwanted Energy Red Rare 4{3}{r} Instant Target opponent gains control of target spell you control. You may choose new targets for it.

Draw a card.
1 1536162619 on 05 Sep 2018 by Izaac
1428 Violent Commerce Red Uncommon 1{r} Instant Each player draws a card.
Violent Commerce deals 1 damage to target creature or player for each card drawn this turn.
1 1421252656 on 14 Jan 2015 by Link
1429 Virulent Bolt Red Uncommon 3{1}{r}{r} Sorcery Infect (This deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Virulent Bolt deals 3 damage to target creature or player.
5 1409710481 on 03 Sep 2014 by movezig5
1430 Voice on the Shoulder Red Rare 2{1}{r} Creature – Devil 2 1 At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
Whenever you cast a spell from your hand, Voice on the Shoulder deals damage to you equal to that spell's converted mana cost.
5 1504805900 on 07 Sep 2017 by Mal
1431 Volcanic Doom Red Rare 5{2}{r}{r}{r} Sorcery As part of the cost of casting Volcanic Doom, you may sacrifice up to 3 mountains. Each mountain sacrificed in this way lowers the cost of casting Volcanic Doom by {r}.
Volcanic Doom deals 5 damage to target player.
1 1339307187 on 10 Jun 2012 by Cymerdown
1432 War, Apocalypse Rider Red None 4{2}{r}{r} Legendary Creature – Elemental Horseman 4 3 War, Apocalypse Rider counts as a card named "Apocalypse Rider".

First Strike, Trample
1 1566914179 on 27 Aug 2019 by Volvary
1433 Warmest Welcome Red Mythic 5{r}{r}{r}{r}{r} Sorcery Each player discards their hand, then draws seven cards. Then you may put a Dragon card from your hand onto the battlefield. When you do, it gains haste. Sacrifice it at the beginning of the next end step. 1 1538026638 on 27 Sep 2018 by Mal
1434 Weapons Demonstration Red Common 1{r} Instant Weapons Demonstration deals 2 damage to target player or permanent.
Create a Weapon token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: It deals 1 damage to target player or permanent.")
2 1642363938 on 16 Jan 2022 by SecretInfiltrator
1435 Wheel of Slightly Less Fortune Red Mythic 3{2}{r} Instant Discard your hand, then exile the top seven cards of your library. Until the end of your next turn, you may cast those cards from exile. 1 1517042054 on 27 Jan 2018 by Mal
1436 Why Isn't This a Thing? Red Uncommon 3{2}{r} Enchantment Whenever you cast a spell for its madness cost, Why Isn't This a Thing? deals 2 damage to target creature or player. 2 1501679723 on 02 Aug 2017 by movezig5
1437 Wildfire Animist Red Uncommon 3{2}{r} Creature – Goblin Shaman 1 3 {1}, {t}, Sacrifice a land: Create a 1/1 red goblin creature token with haste.
Whenever you sacrifice a Plains, put a +1/+1 counter on each creature you control.
3 1499472819 on 08 Jul 2017 by Adak
1438 Wizened Evocation Red Rare 1{x}{r} Enchantment When Wizened Evocation enters the battlefield, put X charge counters on it and it deals X damage to any target.
Whenever another source you control deals noncombat damage, remove a charge counter from Wizened Evocation. When the last is removed, return it to its owner's hand.
2 1572903998 on 04 Nov 2019 by continuumg
1439 World Snake Red None 7{6}{r} Creature – Snake 9 9 Trample
World Snake can't attack or block unless you sacrifice three lands you control.
Sacrifice a land you control: World Snake gains indestructible until end of turn.
{t}: Return a land card from your graveyard to the battlefield.
1 1496960399 on 08 Jun 2017 by Jack V
1440 363 Founding Green Rare 4{2}{g}{g} Sorcery Choose one--Search your library for up to three basic lands, put them into your hand, then shuffle your library; or search your library for up to six basic lands, put them into your hand, shuffle your library, then socrifice three lands. 1 1383973082 on 09 Nov 2013 by amuseum
1441 Adaptive Slime Green Common 1{g} Creature – Ooze 1 1 Adaptive Slime gets +1/+1 for each ability counter with a different name on it. 1 1619650220 on 28 Apr 2021 by Sorrow
1442 Aether Harvester Green Uncommon 1{g} Creature – Elf {t}: You get {e} (an energy counter).
{t}, Pay {e}: Add one mana of any color to your mana pool.
0
1443 Aggroderm Green Uncommon 1{x}{g} Creature – Beast 2 2 Haste
Fading
Aggroderm enters the battlefield with X +1/+1 fade counters on it.
0
1444 Alpha Tyrannosaurus Green Rare 7{5}{g}{g} Creature – Theropod 7 5 When Alpha Tyrannosaurus enters the battlefield Alpha Tyrannosaurus fights target creature.

Apex- If Alpha Tyrannosaurus is the creature with the greatest power on the battlefield, Alpha Tyrannosaurus fights target creature at the beginning of your endstep. Then, put a +1/+1 counter on Alpha Tyrannosaurus.
2 1496623287 on 05 Jun 2017 by Sorrow
1445 Amoebic Biocar Green Uncommon 2{1}{g} Artifact – Vehicle 0 1 Trample
Crew X (Tap any number of creatures you control with total power X or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever a creature crews Amoebic Biocar, Amoebic Biocar gets +2/+2 until end of turn.
0
1446 Animist Enchantress Green None 3{2}{g} Creature – Insect Druit 2 3 Enchanted lands you control are 2/2 colorless elemental creatures. They're still lands. 0
1447 Anticipatory Ambush Green None 3{g}{g}{g} Sorcery Target reveals the top 3 cards and adds them to their hand. For each creature revealed this way you may search your library for a green creature with a converted mana cost of 3 or less and put it onto the battlefield. 1 1473785453 on 13 Sep 2016 by Sorrow
1448 Apex Predator Green None 5{4}{g} Creature – Lizard 5 5 When Apex Predator enters the battlefield you may have it fight target creature.
Whenever a creature you control is the sole survivor of a fight, you may put a +1/+1 counter on it.
1 1496427431 on 02 Jun 2017 by Alex
1449 Arachnitunist Green Uncommon 3{2}{g} Creature – Spider 2 6 As an additional cost to cast Arachnitunist, untap three tapped lands an opponent controls.
Flash, reach
3 1357801807 on 10 Jan 2013 by jmgariepy
1450 Bait and Snare Green Common 3{2}{g} Instant Choose One – Destroy target creature with flying; or target creature without flying is indestructible until end of turn. 2 1354089377 on 28 Nov 2012 by jmgariepy
1451 Basking Grounds Green None 2{1}{g} Enchantment At the beginning of your upkeep, create a tapped 1/1 green Snake creature token.
Snake tokens you control don't untap during your untap step.
Whenever you're attacked by a creature, you may untap a snake creature token you control.
1 1497135255 on 10 Jun 2017 by Jack V
1452 Bestial Prowl Green Uncommon 4{2}{g}{g} Enchantment – Aura Enchant creature
Enchaned creature gets +2/+2 and has trample and vigilance.
Exile a creature from your graveyard: Until end of turn, you may cast Bestial Prowl from your graveyard.
4 1629716217 on 23 Aug 2021 by Sorrow
1453 Big Err'Thang Green None 3{2}{g} Sorcery Target creature gets +3/+3 until end of turn. Then, if that creature has the greastest power of creatures on the battlefield, you may draw a card.

Shatter {g}- You may cast this spell for {g}. If you do, target creature gets +3/+3 until end of turn instead.
3 1564534527 on 31 Jul 2019 by Sorrow
1454 Bird-Eater Spider Green None 3{2}{g} Creature – Spider 1 3 Reach
Deathtouch against Birds (Any amount of damage this deals to a Bird is enough to destroy it.)
0
1455 Blade of Unity Green Rare 2{1}{g} Creature – Elf Warrior 2 2 Trample
Invest, invest (As this enters the battlefield, you may exile up to two cards from your hand until this leaves the battlefield. If you do, this enters the battlefield with that many +1/+1 counters.)
As long as Blade of Unity has multiple nongreen invested cards and those cards share no colors, Blade of Unity has indestructible.
0
1456 Blandfall Biter Green None 3{1}{g}{g} Creature – Wolf 2 2 Landfall/Blandfall- Whenever a land enters the battlefield under your control, Blandfall Biter gets +1/+1 until end of turn. If that land is a basic land, put a +1/+1 counter on Blandfall Biter and it gains trample until end of turn instead. 1 1652752540 on 17 May 2022 by Sorrow
1457 Bloom-Step Druid Green Common 2{1}{g} Creature – Elf Druid 1 2 Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
If Bloom-Step Druid is invested with a land card, you may put it onto the battlefield instead of returning it to your hand as Bloom-Step Druid leaves the battlefield.
1 1448458039 on 25 Nov 2015 by Link
1458 Bold Troll on a Roll Green None 5{4}{g} Creature – Troll 4 3 Hexproof
{g}{g}: Bold Troll on a Roll gains indestructible until end of turn.
1 1448640890 on 27 Nov 2015 by Sorrow
1459 Boons of Diversity Green None 3{2}{g} Sorcery Put a +1/+1 counter on each creature you control that shares no creature type with any other creature you control, then draw a card for each of those creatures. 1 1600077892 on 14 Sep 2020 by Vitenka
1460 Bounty of the Land Green None 3{2}{g} Sorcery Reveal any number of land cards from your hand. Draw that many cards. 2 1395949794 on 27 Mar 2014 by Jack V
1461 Broodtide Hydra Green Rare 2{x}{g}{g} Creature – Hydra 0 0 Broodtide Hydra enters the battlefield with X +1/+1 Counters on it.
Hydra spells you cast cost {g} less for each +1/+1 counter on Broodtide Hydra.
0
1462 Brutal Packmate Green Rare 4{2}{g}{g} Creature 0 0 Brutal Packmate enters the battlefield as a copy of the creature you control that dealt the most combat damage to a player this turn. 2 1529863269 on 24 Jun 2018 by Sorrow
1463 Budding Manabulb Green Uncommon 2{g}{g} Creature – Plant 0 2 Boost (You may tap this as you cast a creature spell to pay for {1} or {g} of that spell's cost.)
Whenever you tap Budding Manabulb to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
1 1422416769 on 28 Jan 2015 by Link
1464 Caliban Green Uncommon 3{2}{g} Legendary Creature – Human 3 3 Islandwalk
Whenever an opponent draws a cart outside of his or her drawstep tap Caliban.
0
1465 Candor Green None 6{3}{g}{g}{g} Creature – Elemental Incarnation 5 3 Hexproof, Trample
Candor and creature spells you cast cannot be countered.
When Candor is put into a graveyard from anywhere, shuffle it into its owner's library.
0
1466 Carapace Beetle Green None 3{1}{g}{g} Creature – Insect 2 2 Hexproof
{2}{g}: Until end of turn, Carapace Beetle loses hexproof and gets +2/+2 and gains trample. Activate this ability only once each turn.
0
1467 Carboniferous Boom Green None 3{1}{g}{g} Enchantment Sources that would add {c} add {g} instead. 0
1468 Card70428 Green None 3{2}{g} Enchantment Whenever you would draw a card, you may instead put a land from your hand onto the battlefield tapped. 0
1469 Card73863 Green Common 2{1}{g} Sorcery Target creature gets +X/+X and gains trample until end of turn, where X is equal to your [Discovery]. 3 1477270176 on 24 Oct 2016 by TRicher
1470 Card74189 Green Uncommon 3{2}{g} Creature – Elf Druid 1 2 [Unbound]
{t}: Add one mana of any color to your mana pool.
3 1477841772 on 30 Oct 2016 by Brainpolice
1471 Card74199 Green Rare 1{g} Creature 1 1 Lands you control are Forests in addition to their other types. 5 1477908758 on 31 Oct 2016 by Brainpolice
1472 Care for the Past Green Uncommon 3{1}{g}{g} Enchantment When Care for the Past enters the battlefield, return target card from your graveyard to your hand

When a card is exiled from your graveyard, return Care for the Past to it's owner's hand.
1 1611242414 on 21 Jan 2021 by SecretInfiltrator
1473 Channel Biomass Green Uncommon 4{2}{g}{g} Sorcery Channel Biomass deals damage equal to the total toughness of creatures you control to target creature.
Pummel (This spell can deal excess damage to a target’s controller or a planeswalker that player controls.)
1 1572641834 on 01 Nov 2019 by continuumg
1474 Charging Tyrannosaur Green None 6{4}{g}{g} Creature – Lizard 6 4 Trample
Whenever Charging Tyrannosaur attacks, terrify 2 (target player chooses two un-terrified creatures they control. Those creatures can't block this turn.)
0
1475 Chart the Destruction Green Uncommon 2{g}{c} Sorcery Create two colourless land tokens
(The lands have no abilities and cannot tap for mana by default)
2 1602775432 on 15 Oct 2020 by SecretInfiltrator
1476 Clinging Fibers Green Common 1{g} Sorcery Double Dip when a creature you control dies. (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Put a +1/+1 counter on target creature.
1 1384391912 on 14 Nov 2013 by jmgariepy
1477 Compost Beetles Green None 4{2}{g}{g} Creature – Insect 2 3 Flash
When Compost Beetles enters the battlefield gain 1 life for each permanent that entered your graveyard from the battlfield this turn.
0
1478 Creation Glade Green Rare 1{g} Enchantment Whenever a creature you control dies, put a growth counter on Creation Glade.
Sacrifice Creation Glade: Search your library for a creature card with converted mana cost equal to the number of growth counters on Creation Glade and put it onto the battlefield.
0
1479 Crownsworn Green Uncommon 3{2}{g} Creature – Human Knight 4 5 Vigilance, Haste
When Crownsworn enters the battlefield, if a player is the Monarch, he or she gains control of it.
Whenever a player becomes the Monarch, he or she gains control of Crownsworn.
3 1469595982 on 27 Jul 2016 by Adak
1480 Cultivator Green Common 1{g} Creature – Human Citizen 1 1 Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
The land paired with Cultivator has "{t}: Add one mana of any color to your mana pool."
1 1461814069 on 28 Apr 2016 by Link
1481 Custodian of History Green Uncommon 3{2}{g} Creature – Human Druid 2 2 Spells and abilities that target cards in your graveyard cost {2} less to play. 1 1493994070 on 05 May 2017 by Alex
1482 DNA Structure Green None 4{1}{g}{g}{g} Enchantment All non-token creatures gain the legendary supertype. 2 1434630961 on 18 Jun 2015 by Sorrow
1483 Darkwater Boa Green Uncommon 3{1}{g}{g} Creature – Snake 3 1 Islandwalk, swampwalk
{g}: Regenerate Darkwater Boa.
0
1484 Deadman's Charge Green None 1{g} Enchantment – Aura Enchant creature

Whenever enchanted creature would be blocked by a creature with deathtouch, enchanted creature gains trample and gets +3/+3 until end of turn.
2 1506441231 on 26 Sep 2017 by Mal
1485 Dedicated Farmer Green Common 2{1}{g} Creature – Human Citizen 2 2 Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Dedicated Farmer is paired with a Forest, both have active. (Untap them during each other player's untap step.)
1 1461814354 on 28 Apr 2016 by Link
1486 Deku Green Mythic 3{g}{g}{g} Creature – Human Warrior 4 4 Trample

Whenever Deku attacks, you may exert him. If you do, double his power until end of turn.
4 1608307318 on 18 Dec 2020 by Sorrow
1487 Desperate Defense (Respite) Green Common 2 {1}{g} Instant
‑‑‑‑
Instant
Prevent all combat damage that would be dealt this turn.
Mourning {w} (When this is put into a graveyard from anywhere, you may pay its mourning cost. If you do, cast the other side of this card without paying its mana cost at the beginning of the next end step.)
‑‑‑‑
You gain 3 life.
1 1426561890 on 17 Mar 2015 by Link
1488 Determined Ancient (Restful Ancient) Green Uncommon 4 {2}{g}{g} Creature – Treefolk
‑‑‑‑
Land – Forest
3 4 Trample
You may play Determined Ancient flipped.
‑‑‑‑
({t}: Add {g} to your mana pool.)
Restful Ancient enters the battlefield tapped.
17 1504276267 on 01 Sep 2017 by Vitenka
1489 Digestive System Green Rare 5{3}{g}{g} Enchantment Whenever you gain life add that much {g} mana to your mana pool instead. 1 1434631044 on 18 Jun 2015 by Sorrow
1490 Dinner Plate Green Uncommon 4{3}{g} Enchantment When Dinner Plate enters the battlefield, create a Potato token for each Plains you control (They're artifact tokens with {w}{g},{t}: Prevent the next 3 damage that would be dealt to target creature and that creature gets +2/+2 until end of turn")
Aurochs you control are also Steaks (Sacrifice this permanent: Put a +1/+1 counter on target creature.).
3 1593216313 on 27 Jun 2020 by Sorrow
1491 Dinosword Mambeleops Green Rare 8{5}{g}{g}{g} Artiftact Creature – Equipment Dinosaur 9 9 Vigilance

Equipped creature gets +7/+7 and has vigilance.

Reconfigure {6}{g}{g} ({6}{g}{g}:Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3 1647964299 on 22 Mar 2022 by dude1818
1492 Diplodocus Green None 6{5}{g} Creature – Lizard 5 7 When Diplodocus enters the battlefield or attacks, earthshake 2 (Each opponent taps two untapped permanents they control.) 1 1496350383 on 01 Jun 2017 by SecretInfiltrator
1493 Diplodocus Cub Green None 1{g} Creature – Lizard 1 1 Gigantic 5 (At the beginning of your upkeep, if this has fewer than 5 +1/+1 counters on it, you may put a +1/+1 counter on it.) 5 1496320691 on 01 Jun 2017 by SecretInfiltrator
1494 Distant Rumblings Green Uncommon 1{g} Enchantment Whenever an opponent is dealt damage, you may put a land card from your hand onto the battlefield. If you do, put a charge counter on Distant Rumblings
Remove 4 charge counters from Distant Rumblings, Sacrifice Distant Rumblings: Create a 4/4 red and green Giant creature token
0
1495 Druidic Restoration Green None 2{1}{g} Sorcery Search your graveyard for a land card and put it onto the battlefield tapped.
"There is still hope for our dying world."
1 1498724053 on 29 Jun 2017 by Tahazzar
1496 Dryad Courser Green Uncommon 1{g} Creature – Dryad Centaur 2 1 Morph — Reveal a forest from your hand
When Dryad Courser is turned face-up, put a +1/+1 counter on target creature.
1 1449165733 on 03 Dec 2015 by Adak
1497 Early Stegosaurus Green None 4{1}{pg}{pg}{g} Creature – Lizard 5 5 3 1496344282 on 01 Jun 2017 by Jack V
1498 Earthly Ideal Green Rare 3{1}{g}{g} Enchantment Creature – Avatar 4 4 Earthly Ideal isn't a creature unless it has a +1/+1 counter on it.
At the beginning of each upkeep, you may put a land card from your hand or graveyard onto the battlefield.
Undying (When this dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 1428880724 on 12 Apr 2015 by Link
1499 Echoes of the Horn Green Uncommon 2{1}{g} Sorcery Reveal the top four cards of your library. You may put a land from among them onto the battlefield. Put the rest into your graveyard.
Whenever a land enters the battlefield, if another land entered the battlefield this turn, you may cast Echoes of the Horn from your graveyard, then exile it.
6 1503628094 on 25 Aug 2017 by Link
1500 Elderwild Enchantress Green Rare 3{1}{g}{g} Creature – Human Druid 0 3 Prowess

Whenever you cast an enchantment spell, you may draw a card.
10 1525320831 on 03 May 2018 by Sorrow
1501 Eleiri Mistwalker Green Common 1{g} Creature – Human Wizard 1 1 Eleiri Mistwalker comes into play with your choice of "Reach" or "Eleiri Mistwalker can only be blocked by creatures with flying"
Entwine {u/w}
9 1311098106 on 19 Jul 2011 by Jack V
1502 Elven Coven Green Common 1{g} Creature – Elf Druid 1 2 {t}, Collaborate two Elves: Produce {g}{g}. (To collaborate, tap that many untapped permanents you control of the given type.)

When one or more creatures collaborate with Elven Coven, you may search your library for a basic Forest card, reveal it, put it into your hand, and shuffle.
2 1631736482 on 15 Sep 2021 by SecretInfiltrator
1503 Elvish Wellheart Green None 2{1}{g} Creature – Elf 2 1 When Elvish Wellheart arrives, you gain a well. (Wells have "Drain this well: Produce {c}.) 1 1565281908 on 08 Aug 2019 by Link
1504 Emerald Revoker Green Common 2{g}{g} Creature – Shard Shaman 2 2 Shardmind (Creatures you control with shardmind share a single cumulative toughness.)
Whenever your shardmind is dealt combat damage, you may destroy target Aura.
3 1409068510 on 26 Aug 2014 by Link
1505 Emperorshell Green Uncommon 5{3}{g}{g} Creature – Turtle Lizard 2 4 Flash
Adaptive – When Emperorshell enters the battlefield, choose brawn or cunning-
·Brawn – Put two +1/+1 counters on Emperorshell. It gains vigilance.
·Cunning – Creatures you control gain indestructible until end of turn.
3 1501775913 on 03 Aug 2017 by Mal
1506 Encroaching Wilds Green Mythic 4{2}{g}{g} Enchantment Whenever an opponent casts a noncreature spell, you may pay {1}{r}. If you do, you may put a creature card onto the battlefield tapped. 3 1426514051 on 16 Mar 2015 by Link
1507 End-Times Mustang Green Rare 3{g}{g}{g} Creature – Horse 4 4 Haste, trample
As long as you have ten or more cards in your graveyard, End-Times Mustang has indestructible.
Whenever End-Times Mustang deals combat damage to a player or planeswalker, destroy up to one target artifact and up to one target enchantment.
1 1701043009 on 26 Nov 2023 by Sorrow
1508 Entailment Green None 3{2}{g} Enchantment When Entailment enters the battlefield exile all lands from your graveyard and name a creature.

Whenever a creature of the chosen name enters the battlefield return a land exiled by Entailment to your hand.
2 1457364819 on 07 Mar 2016 by Sorrow
1509 Environmental Lab Green Common 1{g} Construction 1 Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.)
{A}: Untap target land.
1 1479235401 on 15 Nov 2016 by Link
1510 Environmental Research Station Green Rare 3{2}{g} Construction 1 Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.)
Whenever a land enters the battlefield, put a charge counter on Environmental Research Station.
{A}: Remove all charge counters from Environmental Research Station. Add one mana of any color to your mana pool for each counter removed this way.
1 1479304802 on 16 Nov 2016 by Link
1511 Ephemeral Vitality Green Uncommon 1{g} Instant Put a 0/0 green Germ creature token onto the battlefield.
Draw a card.
1 1363779293 on 20 Mar 2013 by Alex
1512 Eternal Wanderer Green Rare 3{2}{g} Creature – Spirit 3 3 When Eternal Wanderer enters the battlefield, each player skips his or her next end step. 4 1422855052 on 02 Feb 2015 by Link
1513 Eternity Border Green Rare 1{g} Creature – Wall 0 2 Defender
You may play an additional land on each of your turns.
Lands you own enter the battlefield tapped.
0
1514 Etherium Bloom Green Uncommon 2{1}{g} Artifact {t}: Add one mana of any color to your mana pool. 5 1424472140 on 20 Feb 2015 by Link
1515 Fandral Staghelm Green None 4{3}{g} Legendary Creature – Druid Minion 2 5 If you would choose a mode for a spell you control, instead you choose all modes for that spell. 2 1470321931 on 04 Aug 2016 by cmeister2
1516 Farming Terrace Green Common 1{g} Construction [A]: Untap target land. You gain 1 life. 2 1513350120 on 15 Dec 2017 by Link
1517 Fibonacci Spawner Green None 5{2}{g}{g}{g} Creature – Elder Rabbit 2 2 At the beginning of your upkeep, if Fibonacci Spawner isn't an Elder, it becomes an Elder Rabbit creature.

At the beginning of your upkeep, if Fibonacci Spawner is an Elder, create a copy of it, except it is a Rabbit instead of any other creature types.

Fibonacci Spawner has +2/+2 as long as it is an Elder.
1 1636500773 on 09 Nov 2021 by Ombra
1518 Field Renewer Green Mythic 5{3}{g}{g} Creature – Plant 2 2 Untap a tapped land you don't control: Add {g} to your mana pool. 9 1512693937 on 08 Dec 2017 by Mal
1519 Final Expedition Green None 1{g} Instant Target player searches his or her library for up to two lands and puts it onto the battlefield. You lose the game. 2 1426645890 on 18 Mar 2015 by Sorrow
1520 First Clay Green Mythic 3{g}{g}{g} Creature – Golem 2 2 If an effect would create one or more tokens under your control, it creates that many tokens plus one instead.
Nontoken creatures you control enter the battlefield as a copy of First Clay.
4 1524042019 on 18 Apr 2018 by Tahazzar
1521 Fist Fight Green Common 2{1}{g} Sorcery Unattach all Auras and Equipment from target creature you don't control. That creature fights target creature you control. 4 1429621164 on 21 Apr 2015 by Alex
1522 Flourishing Expanse Green None 2{1}{g} Sorcery Search your library for a basic land, reveal it, and put it onto the battlefield. If Flourishing Expanse is blue untap all lands you control with the same name.

Pervert {1}{u} (As you cast this spell you may pay its pervert cost. If you do Flourishing Expanse becomes blue in addition to its other colors)
1 1470219862 on 03 Aug 2016 by Sorrow
1523 Flowering Bastion Green Uncommon 2{1}{g} Artifact Creature – Fortification Plant 0 4 Submit (This isn't a creature while it's attached to a permanent.)
{t}: Produce one mana of any color. You may activate this ability without paying its cost whenever fortified land produces one or more mana.
Fortify {3}
1 1573588527 on 12 Nov 2019 by Link
1524 Foecrusher Green Rare 5{3}{g}{g} Creature – Giant Warrior 6 6 Haste
Prevent all damage that Foecrusher would deal to players.
Foecrusher must be blocked each combat if able.
1 1465462665 on 09 Jun 2016 by Jack V
1525 Forest Runner Green None 3{1}{g}{g} Creature – Unicorn 1 2 Forestwalk
Mount {g}{g} (Exile this creature. Target creature you control gains Power and Toughness equal to this creature's Power and Toughness. Target creature gains all of this creature's abilities except Mount.)
1 1395072406 on 17 Mar 2014 by Link
1526 Form of the Badger Green None 4{2}{g}{g} Enchantment Creatures with power three or more and creatures with flying can't attack you.
You can't cast non-creature spells or creature spells with power 3 or more.
At the beginning of your upkeep, you may deal 2 damage to target creature or player.
2 1517574732 on 02 Feb 2018 by Jack V
1527 Fresh Air Green Common 0{0} Instant Untap target Forest or green creature. 8 1497730839 on 17 Jun 2017 by amuseum
1528 GWARRR! Green Rare 4{3}{g} Enchantment Whenever a creature you control becomes the target of a spell with converted mana cost X, it gets +X/+X until end of turn. 3 1329152145 on 13 Feb 2012 by Jack V
1529 Generous Quartermaster Green Uncommon 2{1}{g} Creature – Human Soldier 1 1 {g}, {t}: Put a +1/+1 counter on each creature. 8 1495754567 on 25 May 2017 by DeluxEdition
1530 Giving Grove Green Uncommon 3{2}{g} Creature – Plant Wall 1 6 When Giving Grove enters the battlefield, target opponent gains control of it.
Defender
Giving Grove must block if able.
Giving Grove deals damage to creatures in the form of +1/+1 counters.
5 1545026207 on 17 Dec 2018 by jmgariepy
1531 Glacial Behemoth Green Uncommon 4{2}{g}{g} Creature – Beast 8 4 When Glacial Behemoth attacks, exert it. 0
1532 Gliding Snake Green None 1{g} Creature – Snake 1 1 {u}: Gliding Snake gains flying until end of turn.
{b}: Gliding Snake gains deathtouch until end of turn.
1 1496952615 on 08 Jun 2017 by Jack V
1533 Golgari Rotworm Green None 2{1}{g} Creature – Worm 2 2 Carron-eater (At the beginning of your upkeep, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Golgari Rotworm.) 1 1528362328 on 07 Jun 2018 by Jack V
1534 Goretusk Squealer Green Rare 3{2}{g} Creature – Boar 3 3 You may cast Goretusk Squealer as if it had flash during your turn.

You may cast Goretusk Squealer for {g} if an opponent cast two or more spells this turn.
2 1656004938 on 23 Jun 2022 by amuseum
1535 Green Bind Green Common 1{g} Enchantment – Binding Enchant land and creature

Whenever enchanted land is tapped for mana, enchanted creature gets +2/+2 until end of turn.
1 1314308050 on 25 Aug 2011 by cmeister2
1536 Green Thumb Green Common 1{g} Sorcery Search your library for a forest card and put it onto the battlefield tapped. 2 1311863801 on 28 Jul 2011 by Jack V
1537 Greengyre Wrangler Green Uncommon 1{g} Creature – Elf Shaman 1 1 {g}, {t}: You gain 1 charge, then put a number of +1/+1 counters on Greengyre Wrangler equal to your charge. (You can hold up to 10 charge. You lose half your charge, rounded down, during your untap step.) 2 1561264523 on 23 Jun 2019 by Link
1538 Greenhouse Green Common 2{1}{g} Construction 2 Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.)
{A}: Put a 0/1 green Plant onto the battlefield.
14 1479234267 on 15 Nov 2016 by Link
1539 Greenhouse 2 Green Common 2{1}{g} Construction (As a sorcery, tap creatures of the requisite power to assign them to the spaces below.)
00 You gain 1 life.
[1] Create a 0/1 green Plant creature token.
2 1570972453 on 13 Oct 2019 by Link
1540 Grocery Store Green Common 3{2}{g} Construction 2 Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.)
{A}: Put a +1/+1 counter on target creature.
3 1487615040 on 20 Feb 2017 by Link
1541 Grovestrider Green Rare 3{1}{g}{g} Creature – Dryad 2 2 Grovestrider cannot be blocked by creatures with with power less than the number of basic forests you control. 0
1542 Growing Barricade Green Rare 4{3}{g} Creature – Wall 0 4 Defender
You may play an additional land each turn.
You may play land cards from your graveyard.
0
1543 Gwynn Pharrel, Architect of Planes Green Mythic 4{3}{g} Planeswalker – Gwynn 4 +1 Untap two target lands.
-2 Reveal the top four cards of your library. You may put an enchantment or land card from among them into your hand. Put the rest on the bottom of your library in any order.
-6 You get an emblem with "Whenever you tap a land for mana, add one mana of any color to your mana pool."
0
1544 Gymnasium Green Common 2{1}{g} Construction 2 Whenever you assign a creature to Gymnasium, put a +1/+1 counter on that creature. 1 1487869545 on 23 Feb 2017 by Link
1545 Hargen, Land Merchant Green Rare 1{g} Legendary Creature – Human Rogue 1 1 {t}; Put one land from your hand onto the battlefield, then return it to your hand at the end of the turn. 2 1491931730 on 11 Apr 2017 by Vitenka
1546 Hongyongsaurus Green Common 4{g}{3} Creature – Dinosaur 3 3 Hongyongsaurus enters with a hexproof counter.

{g}{1}: Move a hexproof counter from Hongyongsaurus to another target creature.
0
1547 Hortulanus Green Mythic 3{2}{g} Legendary Creature – God 1 3 Indestructible
At the beginning of your upkeep, choose a basic land type and any number of target players. Each land those players control is the chosen land type in addition to it's other types until your next turn.
5 1616076972 on 18 Mar 2021 by dude1818
1548 Hunter's Prowess Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
Identity- Enchanted creature deals lethal damage to another creature. (When a creature meets the condition, it gains Hunter's Prowess as an identity. When Hunter's Prowess becomes an identity, it is no longer considered a card and cannot be unattached and remains attached even when the enchanted creature changes zones).
Gain 4 life whenever the enchanted creature deals combat damage to a creature. If Hunter's Prowess is an identity of the enchanted creature, you may draw a card when the creature deals combat damage to another creature.
2 1597014997 on 09 Aug 2020 by Sorrow
1549 Ilsana's Chosen Green Common 1{g} Creature – Elf Shaman 1 1 When Ilsana's Chosen arrives, you may swear an oath to green.
At the beginning of your upkeep, if you're sworn to green or to white, you gain 1 life.
1 1505106499 on 11 Sep 2017 by Link
1550 Immé's Guidance Green Rare 3{2}{g} Instant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. 1 1398139073 on 22 Apr 2014 by Link
1551 Infected Angry Person Green Common 2{1}{g} Creature – Mutant 2 2 Abiligraft (When another creature enters the battlefield, you may move a + ability from this creature onto that one.)
+ Trample
3 1506027496 on 21 Sep 2017 by Mal
1552 Infrared to Ultraviolet Green Rare 3{2}{g} Enchantment Everything is every color and colorless. 0
1553 Insurance Policy Green None 3{2}{g} Enchantment – Aura Enchant permanent
When enchanted permanent is put into a graveyard from play, its controller draws a card and adds mana equal to its mana cost to their mana pool.
2 1496268042 on 31 May 2017 by Alex
1554 Ixalan Druid Green Common 1{g} Creature – Merfolk Druid 1 1 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{t}: Add {g} to your mana pool if you have the city's blessing.
10 1513722972 on 19 Dec 2017 by amuseum
1555 Junkyard Discovery Green None 2{1}{g} Sorcery Return target land card from your graveyard to the battlefield tapped.
Scrounge {g} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.)
2 1452778976 on 14 Jan 2016 by Link
1556 Kamahl, Beastmaster Green Mythic 5{3}{g}{g} Legendary Creature – Human Druid 4 5 {1}{g}: Target creature gains deathtouch until end of turn. Regenerate that creature.
{2}{g}: Target creature you control fights target creature you don't control.
3 1395942952 on 27 Mar 2014 by Alex
1557 Ki Yu, Lord of Stone Green Mythic 6{4}{g}{g} Legendary Creature – Human Warrior 3 3 When Ki Yu, Lord of Stone enters the battlefield, destroy target noncreature permanent.
{1}{r}{g}, {t}: Put a +1/+1 counter on each other creature you control. Each creature you control with a +1/+1 counter on it gains reach and trample until end of turn.
1 1454987736 on 09 Feb 2016 by Link
1558 King of the Jungle Green Mythic 6{3}{g}{g}{g} Creature – Lion 5 5 When King of the Jungle enters the battlefield, put a 1/1 green Insect creature token, a 2/2 green Wolf creature token, a 3/3 green Elephant creature token and a 4/4 green Beast creature token onto the battlefield. 4 1297784166 on 15 Feb 2011 by Alex
1559 Land Ho! Green Uncommon 3{2}{g} Instant Create a land token with the basic land type of your choosing 0
1560 Leaping Lizard (Not that one) Green None 4{2}{g}{g} Creature – Lizard 2 4 Reach 1 1421061316 on 12 Jan 2015 by Jack V
1561 Leaping Spider Green None 3{2}{g} Creature – Spider 2 3 {t}: Leaping Spider fights target creature with flying. 0
1562 Leyline Tap Green Rare 3{2}{g} Enchantment At the beginning of each of your main phases, add {g}. 0
1563 Like Rabbits Green None 8{5}{g}{g}{g} Sorcery Create four token copies of the creature you control with the lowest combined power and toughness. 3 1529862965 on 24 Jun 2018 by Sorrow
1564 Linear Hydra Green Rare 2{x}{g}{g} Creature – Hydra 0 0 Algebraic (When you cast this, increase or decrease A or B by 1. A and B start at 1 and cannot be negative.)
Linear Hydra enters the battlefield with X plus A +1/+1 counters.
As long as A is 3 or greater, Linear Hydra has trample.
1 1523566133 on 12 Apr 2018 by Mal
1565 Loreleaf Green Rare 1{g} Creature – Treefolk 1 1 If you would draw a card, you may put a +1/+1 counter on Loreleaf instead.
When Loreleaf leaves the battlefield, draw a card for each +1/+1 counter on it.
0
1566 Mahogany Sage Fist Green None 4{2}{g}{g} Enchantment Creature – Elf Monk Cleric 4 4 Gain 4 life whenever Mahogany Sage Fist fights another creature. 1 1508192326 on 16 Oct 2017 by Vitenka
1567 Man-Eater Baloth Green Rare 6{4}{g}{g} Creature – Beast 5 5 When Man-Eater Baloth enters the battlefield, destroy up to one target planeswalker whose loyalty is less than Man-Eater Baloth's power. Then, if a planeswalker was destroyed this way, put two +1/+1 counters on Man-Eater Baloth. 3 1596573653 on 04 Aug 2020 by SecretInfiltrator
1568 Mana Paws Green Uncommon 4{2/g} Artifact – Equipment Equipped creature gets +1/+1.
Whenever equipped creature attacks, add one mana of any color. Until end of turn, you don’t lose this mana as steps and phases end.
Equip {1}
0
1569 Manariver Mystic Green Uncommon 1{g} Creature – Elf Shaman 0 2 {2}{g}: Enlighten Manariver Mystic.(An enlightened creature can't attack or block)
{t}: Add {g} to your mana pool. If Manariver Mystic is enlightened, add {g}{g} to your mana pool instead.
1 1500028666 on 14 Jul 2017 by Link
1570 Map the Dungeon Green Uncommon 4{2}{g}{g} Sorcery For each creature in your party, search your library for a basic land and put it onto the battlefield tapped. Shuffle your library afterward. 1 1599925238 on 12 Sep 2020 by Link
1571 Mighty Packmate Green Rare 4{3}{g} Sorcery Create a token copy of the creature you control with the greatest combined power and toughness. 3 1529862874 on 24 Jun 2018 by Sorrow
1572 Mirror World Green None 4{2}{g}{g} Enchantment You may play cards from your graveyard.
You can't play cards from your hand.
If a card would be put into your graveyard from anywhere other than your hand, put that card into your hand instead.
3 1541910220 on 11 Nov 2018 by SadisticMystic
1573 Moonrise Shaman (Moonfall Alpha) Green Rare 1 {g} Creature – Human Werewolf Shaman
‑‑‑‑
Creature – Werewolf Shaman
0
‑‑‑‑
1
1
‑‑‑‑
2
Whenever this creature or another creature you control transforms, put a +1/+1 counter on it.
At the beginning of each upkeep, if no spells were cast last turn, transform Moonrise Shaman.
‑‑‑‑
Whenever this creature or another creature you control transforms, put a +1/+1 counter on it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonfall Alpha.
3 1458528435 on 21 Mar 2016 by keflexxx
1574 Narblegab's Bud Green Rare 2{1}{g} Creature – Ooze Druid 0 3 Defender, haste
{t}: Produce one mana of any color.
0
1575 Nascence Green Rare 3{1}{g}{g} Creature – Elemental Incarnation 4 3 Hexproof
When Nascence arrives, each player reveals the top card of his or her library. Each player who reveals a permanent card with converted mana cost 5 or less may put that card onto the battlefield.
2 1504899689 on 08 Sep 2017 by Vitenka
1576 Niche Filler Green None 4{2}{g}{g} Creature – Beast 0 0 Flash
Niche Filler enters the battlefield as a copy of a creature that was put into your graveyard from the battlefield this turn.
3 1529862794 on 24 Jun 2018 by Sorrow
1577 Nissa 2.0 Green Mythic 3{1}{g}{g} Planeswalker – Nissa * Nissa 2.0 enters the battlefield with a number of loyalty counters equal to the number of elves you control.
-1: Put a 1/1 green elf token onto the battlefield.
-5: Put X +1/+1 counters on all creatures you control where X is the greatest number of +1/+1 counters on a single creature.
-7: Search your library for up to X elves, where X is the number of elves you control, and put them onto the battlefield.
1 1372331675 on 27 Jun 2013 by Alex
1578 Nissa, Caller of the Joraga Green Mythic 3{1}{g}{g} Planeswalker – Nissa 2 +1 Put a 1/1 green Elf creature token onto the battlefield with "{t}: Add {g} to your mana pool."
-3 Add {g} to your mana pool for each Elf creature you control.
-6 For each elf creature you control, put a token that is a copy of that creature onto the battlefield under your control, except these tokens also have haste.
2 1338159449 on 27 May 2012 by Alex
1579 Nissa, [Insert Title Here] Green Mythic 5{3}{g}{g} Planeswalker – Nissa 4 +1:Untap target land. It becomes a 4/4 elemental creature with Haste that's still a land (This effect lasts indefinitely)
-2:Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterward.
-7:Search your library for any number of land cards and put them onto the battlefield. Those lands become 4/4 elemental creatures with Haste that are still lands(This effect lasts indefinitely). Shuffle your library afterward.
1 1455343217 on 13 Feb 2016 by Adak
1580 Nuragh's Dominance Green Rare 3{2}{g} Enchantment – Aura Enchant creature

Enchanted creature gets +3/+3 and gains hexproof. If enchanted creature is legendary, it gains "whenever enchanted creature attacks, exile target enchantment."
1 1532662642 on 27 Jul 2018 by Sorrow
1581 Nurturing Overgrowth Green Uncommon 2{g}{g} Creature – Plant 2 1 When you cast Nurturing Overgrowth, look at the top card of your library. If it's a land card or a card named Nurturing Overgrowth, you may put it onto the battlefield tapped.
A deck can have an additional four cards named Nurturing Overgrowth.
7 1439866257 on 18 Aug 2015 by dude1818
1582 Obligatory M15 Fatty Green Mythic 4{2}{g}{g} Creature – Hydra 10 10 4 1389049101 on 06 Jan 2014 by SadisticMystic
1583 One Who Remembers Green Rare 2{1}{g} Creature – Treefolk 0 4 When One Who Remembers arrives, you may put any number of land cards from your graveyard underneath it merged with it.
One Who Remembers has all abilities of each land card merged with it.
1 1587051051 on 16 Apr 2020 by Link
1584 Ooze of Resilience Green None 2{g}{g} Creature – Ooze 2 3 Flash, hexproof
If a spell you control would be covered, instead return that spell to your hand.
0
1585 Oracle of Death Green None 2{1}{g} Creature – Snake Shaman 2 1 Trample
Whenever Oracle of Death deals combat damage to a player, draw a card for each creature you control which was dealt lethal damage this turn.
1 1496953367 on 08 Jun 2017 by Jack V
1586 Oracle of the Endless Wood Green Rare 3{2}{g} Creature – Treefolk 2 4 Vigilance
As you're searching your library for one or more cards, you may search your library for an additional basic land card, reveal it, and put it into your hand.
9 1452866460 on 15 Jan 2016 by Link
1587 Ovir, God of Birth Green Mythic 2{1}{g} Legendary Creature – God 5 5 Trample, indestructible
+ Creature spells you cast cost {1} less to cast.
Sire (As another creature arrives, you may tap one creature you control with sire. If you do, that creature arrives as the tapped creature's kindred and gains its + abilities.)
Ovir, God of Birth can't attack or block unless you control three or more of its kindred.
1 1505887015 on 20 Sep 2017 by Link
1588 Pack Leader Green Common 2{1}{g} Creature – Elf Warrior 2 1 Lead (When this enters the battlefield, reveal cards from the top of your library until you reveal a creature card with a lower converted mana cost. Put that card onto the battlefield, then shuffle your library.) 4 1646461074 on 05 Mar 2022 by SecretInfiltrator
1589 Pawn Green None 1{g} Creature – Human Soldier 1 1 Whenever Pawn deals combat damage to an opponent, you may sacrifice it and pay {3}{g}. If you do, put a soldier creature card from your hand onto the battlefield. 1 1496695772 on 05 Jun 2017 by Jack V
1590 Peculiar Brand Green None 1{g} Sorcery Choose one -
• Destroy target creature an opponent controls. They search your library for a creature card and put it onto the battlefield. Shuffle your library.
• Gain control of all creatures you own.
Entwine {2}{b}
6 1484306386 on 13 Jan 2017 by Jack V
1591 Peculiar Putrefication Green Common 2{1}{g} Instant Choose one—
• Target creature loses all abilities and becomes 1/1 until end of turn.
• Put a 1/1 green saproling creature token onto the battlefield blocking target attacking creature.
Entwine {w} (Choose both if you pay the entwine cost.)
2 1329180803 on 14 Feb 2012 by Jack V
1592 Peculiar Recovery Green Uncommon 2{1}{g} Sorcery Choose one —
• Return target creature card from your graveyard to your hand.
• You may put a creature card with converted mana cost 3 or less from your hand onto the battlefield.
Entwine {w} (Choose both if you pay the entwine cost.)
10 1464056806 on 24 May 2016 by Link
1593 Peculiar Restoration Green Rare 3{1}{g}{g} Instant Choose one —
• Return target permanent card from your graveyard to your hand.
• You may put a permanent card with converted mana cost 3 or less from your hand onto the battlefield.
Entwine {w}{b} (Choose both if you pay the entwine cost.)
1 1464227118 on 26 May 2016 by Link
1594 Peculiar Savagery Green Common 2{1}{g} Instant Choose one —
• Target creature gains deathtouch until end of turn.
• Target creature you control fights another target creature.
Entwine {b} (Choose both if you pay the entwine cost.)
9 1356089035 on 21 Dec 2012 by Alex
1595 Peculiar Stompbeast Green None 4{3}{g} Creature – Beast 3 3 When Peculiar Stompbeast attacks, choose one:
• prevent all combat damage that would be dealt to Peculiar Stompbeast this turn
• Peculiar Stompbeast deals combat damage to defending player as though it weren't blocked.
Entwine {u}
2 1466173484 on 17 Jun 2016 by Link
1596 Pendulum Green None 6{2}{g}{g}{g}{g} Legendary Enchantment If Pendulum is an enchantment at the beginning of your upkeep and you control five or more creatures draw X cards where X is the number of creatures you control and Pendulum becomes a 5/5 green spirit with trample.

If Pendulum is a creature at the beginning of your upkeep and you control five or more enchantments draw X cards, where X is the number of enchantments you control and X becomes an enchantment.
0
1597 Phyrexian Gorger Green Rare 3{pg}{pg}{pg} Creature – Hydra 1 1 Phyrexian Gorger enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent to cast it. 6 1550176198 on 14 Feb 2019 by Devon
1598 Pitbull (Pit[bull]) Green Common 1 {g}
‑‑‑‑
{2}{w}{b}
Creature – Dog
‑‑‑‑
Instant
1 1 Create a 2/4 white Ox tapped.

Target tapped creature gets -2/-2 until end of turn.
0
1599 Plague of Wild Beasts Green Rare 4{2}{g}{g} Enchantment Whenever a creature attacks, its controller puts a 2/2 green beast creature token onto the battlefield tapped and attacking. 7 1332158933 on 19 Mar 2012 by Jack V
1600 Positional Gambit Green Uncommon 2{1}{g} Sorcery Gambit (You may risk a creature you own as you cast this.)
Return target land from your graveyard to the battlefield.
If you risked a creature, target opponent chooses one—
•Sacrifice the risked creature and return Positional Gambit to your hand
•Return up to two additional land cards from your graveyard to the battlefield.
6 1409856579 on 04 Sep 2014 by Link
1601 Potential Butterfly Green Common 2{1}{g} Creature – Insect 2 2 Metamorphose 3 (When this dies, you may pay {3} to search your library for a green creature card with converted mana cost 3 and put it onto the battlefield. If you do, shuffle your library.) 2 1420580284 on 06 Jan 2015 by LivesByProxy
1602 Practice Shot Green None 0{0} Sorcery Cast Practice Shot only if you control a source that could produce {g}.

Destroy target Bird with flying.
1 1600446975 on 18 Sep 2020 by SecretInfiltrator
1603 Preanimator Green None 4{2}{g}{g} Creature – Shapeshifter 1 1 Play with the top card of your library revealed.

As long as the top card of your library is a creature card, Preanimator's power is equal to that card's power and its toughness is equal to that card's toughness.
2 1512456794 on 05 Dec 2017 by Tahazzar
1604 Primordial Titan Green None 5{3}{g}{g} Creature – Ape 2 5 {1}{g}: Regenerate Primordial Titan.

When Primordial Titan regenerates, Primordial Titan deals damage to target creature or player equal to the amount of damage removed from it this way.
0
1605 Protective Spirit (Protection) Green Uncommon 2 {1}{g} Creature – Spirit
‑‑‑‑
Attribute
2 1 Hexproof
When Protective Spirit dies, you may exile it transformed.
‑‑‑‑
You have hexproof.
3 1516575158 on 21 Jan 2018 by Sorrow
1606 Pup/Cub Green None 5{3}{g}{g} Creature 0 0 Pup/Cub enters the battlefield as a copy of a creature you control. Then, put a 3 +1/+1 counters on each non-token creature with this creature's name. 2 1529863121 on 24 Jun 2018 by Sorrow
1607 Queen of the Glade Green Mythic 6{g}{g}{g}{g}{g}{g} Creature – Dryad Elemental 0 5 Whenever you play a land, put a +1/+1 counter on each green creature you control.
Whenever you tap a Forest for mana, add an amount of {g} equal to Queen of the Glade's power.
1 1538026540 on 27 Sep 2018 by Mal
1608 Quen, Who Lost All Hope Green Mythic 4{2}{g}{g} Legendary Creature – Elf Shaman 3 4 Colorless spells you control can't be countered.
At the beginning of your upkeep, reveal the top card of your library. If that card is colorless, put it into your hand.
3 1454989423 on 09 Feb 2016 by Link
1609 Refertilize Green Uncommon 3{2}{g} Sorcery Choose up to two target land cards in your graveyard. Return one of them to the battlefield and the other to your hand. 1 1603797277 on 27 Oct 2020 by Izaac
1610 Rem Karolus, Slayer Green Rare 4{2}{g}{g} Legendary Creature – Human Archer 3 4 When Rem Karolus, Slayer enters the battlefield, choose a creature type. Creatures of the chosen type lose hexproof and indestructble, and can't have hexproof or indestructible.
{2}{g}, {t}: Rem deals damage equal to its power to target creature of the chosen type.
2 1470084205 on 01 Aug 2016 by Link
1611 Rhox Aether-Fighter Green Rare 4{2}{g}{g} Creature – Rhino Warrior 4 3 Flash
When Rhox Aether-Fighter enters the battlefield, counter target creature spell if its toughness is less than or equal to Rhox Aether-Fighter's power. That spell deals damage equal to its power to Rhox Aether-Fighter.
6 1457608369 on 10 Mar 2016 by Alex
1612 Riled Elders (Tranquil Copse) Green Uncommon 3 {2}{g} Creature – Treefolk
‑‑‑‑
Land – Forest
3 4 Trample
Possibility (You may play either side of this.)
‑‑‑‑
({t}: Produce {g}.)
Tranquil Copse arrives tapped.
0
1613 Rippling Void Green Common 1{g} Creature – Elemental 1 2 Enchantment Breaker (If this would deal damage to an enchantment or target it with an ability, destroy that enchantment instead.) 1 1531772433 on 16 Jul 2018 by Link
1614 Roaming Witchfinder Green Uncommon 4{2}{g}{g} Creature – Human Knight 3 5 Whenever Roaming Witchfinder saddles a creature, that creature gains Ward {2} and "Whenever this creature deals combat damage to a player, destroy up to one target artifact or enchantment that player controls" until end of turn. 0
1615 Rolling Fog Green Uncommon 2{x}{x}{g}{g} Enchantment Rolling Fog enter the battlefield's with X fog counters on it
Prevent all combat damage that would be dealt
At the beginning of your upkeep, remove a fog counter from Rolling Fog, then if it has no fog counters on it, sacrifice Rolling Fog.
0
1616 Root Tender Green Rare 3{2}{g} Creature – Elf Druid 1 1 {t}: For each basic land type among lands you control, add one mana that basic land type would produce. 1 1585467324 on 29 Mar 2020 by amuseum
1617 Rooted Dryad (Dryad Copse) Green None 2 {1}{g} Creature – Dryad
‑‑‑‑
Land – Forest
2 2 You may have Rooted Dryad enter the battlefield flipped.
‑‑‑‑
{t}: Add{g} to your mana pool.)
Dryad Copse enters the battlefield tapped.
4 1464555626 on 29 May 2016 by Link
1618 Rootlimb Lurker Green Mythic 7{4}{g}{g}{g} Creature – Treefolk 5 5 WHile you're searching your library, you may cast Rootlimb Lurker from your library.
When Rootlimb Lurker enters the battlefield, forests you control become 3/3 green elemental creatures until end of turn. They're still lands. If you cast Rootlimb Lurker from your library, untap those lands.
0
1619 Rootweaver Green Common 1{g} Creature – Spider Shaman 0 2 Defender
{t}: Add {g} to your mana pool.
0
1620 Rules of Nature Green Rare 3{2}{g} Enchantment Whenever a non-Beast creature enters the battlefield under your control, create a 3/3 green Beast creature token. Then those two creatures fight. 1 1527199102 on 24 May 2018 by Mal
1621 Runac Warbeast Green Rare 1{g} Creature – Beast 1 1 Ward {2}+{x}- where X is the number of +1/+1 counters on Runac Warbeast.

At the beginning of your endstep, if no player lost this turn, put two +1/+1 counters on Runac Warbeast. If one or more counters were put on Runac Warbeast this way, each opponent may draw a card.
2 1671646497 on 21 Dec 2022 by SecretInfiltrator
1622 Safeguard Hydra Green Rare 1{x}{g} Creature – Hydra 0 0 Safeguard Hydra can't be countered.
When you cast Safeguard Hydra, you may cast a creature card from your hand with converted mana cost X or less without paying its mana cost. If you do, that spell can't be countered.
Safeguard Hydra enters the battlefield with X +1/+1 counters on it.
4 1428939102 on 13 Apr 2015 by Alex
1623 Scarborn Champion Green None 5{4}{g} Creature – Troll 4 4 Other Trolls you control get +1/+1.
Whenever another troll you control regenerates, untap it.
Tap another untapped Troll you control: Regenerate Scarborn Champion.
6 1448825434 on 29 Nov 2015 by Adak
1624 Scavenging T-Rex Green None 6{4}{g}{g} Creature – Lizard 4 4 Glean 4 (As this enters the battlefield, put the top four cards of your library into your graveyard. It enters the battlefield with a +1/+1 counter on it for each creature card revealed this way.) 0
1625 Seedlings (Old Growth) Green Common 2 {1}{g} Sorcery
‑‑‑‑
Land – Forest
Grow (Put this onto the battlefield transformed as it resolves.)
Create two 0/1 green Plant creature tokens.
‑‑‑‑
({t}: Add {g} to your mana pool.)
Old Growth enters the battlefield tapped.
9 1505297488 on 13 Sep 2017 by Tahazzar
1626 Seer of Journeys Green Uncommon 1{g} Creature – Elf Shaman 0 1 Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
{t}: Add one mana to your mana pool of any color a mana ability of Seer of Journeys's invested card could produce.
1 1448376405 on 24 Nov 2015 by Link
1627 Selesnya Initiate Green None 1{g} Creature – Human Druid 1 1 Landspeaker ({t}, tap another untapped creature you control: Target land you control becomes a 4/4 green and white elemental creature until end of turn.) 1 1528371965 on 07 Jun 2018 by Jack V
1628 Shaman of the Crucible Green Mythic 3{2}{g} Creature – Elf Shaman 2 3 {t}: Add two mana in any combination of colors to your mana pool. You may only spend this mana if your Discovery increased this turn. (Your discovery is equal to the number of lands you control with different names.)
{6}{g}{g}, {t}: Each player’s life total becomes equal to his or her Discovery. Activate this ability only if your Discovery is five or greater.
1 1477896876 on 31 Oct 2016 by TRicher
1629 Shifting Armor Green None 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature has +3/+3.

Aura Trade {1}{g} ({1}{g}: Exchange this Aura with an Aura card in your hand with converted mana cost equal or less to this card.)
1 1469581568 on 27 Jul 2016 by Volvary
1630 Shrine Keeper Green None 2{1}{g} 1 2 Forerunner (If this card is in your opening hand, you may begin the game with it on the battlefield. If you do, it can't attack until your third turn.)

At the beginning of your upkeep, you gain 1 life.
1 1466997349 on 27 Jun 2016 by Volvary
1631 Shrouded Meditant Green Common 1{g} Creature – Human Monk 1 2 Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Shrouded Meditant can't be the target of spells or abilities.
3 1487346963 on 17 Feb 2017 by Link
1632 Shyolan, Ambush Leader Green Rare 4{3}{g} Legendary Creature – Elf Scout 3 4 As long as a creature is attacking, you may cast creature cards as though they had flash.
Creatures you control that enter the battlefield during your declare attackers step enter the battlefield attacking.
2 1454988965 on 09 Feb 2016 by IVD
1633 Sightless Stomper Green Rare 4{3}{g} Creature – Beast 5 5 Prevent all damage Sightless Stomper would deal to players.
Sightless Stomper must be blocked each turn if able.
4 1534152148 on 13 Aug 2018 by Vitenka
1634 Silt Tender Green Common 1{g} Creature – Human Worker 1 1 {t}: Add {1} to your mana pool.
Afterlife (You may activate activated abilities of this card from your graveyard.)
1 1366276548 on 18 Apr 2013 by Jack V
1635 Six Heads to Killing You Green None 6{3}{g}{g}{g} Creature – Hydra 6 6 When Six Heads to Killing You dies, if it's base power is 1 or more, create a token that's a copy of it except its base power and base toughness are each one less than Six Heads to Killing You's base power and toughness respectively.
2 1516158490 on 17 Jan 2018 by ChalkdustOnline
1636 Skinweave Vines Green Common 1{g} Creature – Symbiotic Plant 2 1 Rely on a creature (Target a creature as you play this. This enters the battlefield attached to that creature. It dies if unattached.)
Trample
Relied upon creature has trample.
7 1573412038 on 10 Nov 2019 by Link
1637 Skinweave Vines 2 Green Common 2{1}{g} Creature – Plant 2 1 Symbiosis (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them. They attack and block as a group.)
Skinweave Vines 2 and the paired creature have Trample.
1 1573532378 on 12 Nov 2019 by continuumg
1638 Skittering Spider Green None 1{g} Creature – Spider 1 2 Reach 6 1360961232 on 15 Feb 2013 by Jack V
1639 Sleeping Treant Green Uncommon 2{1}{g} Creature – Treefolk 3 3 Sleeping Treant is a Forest land unless two or more creatures are attacking and you're the defending player. (It isn't a creature and it has "{t}: Add {g} to your mana pool.") 5 1441974643 on 11 Sep 2015 by Alex
1640 Slowbond Green Mythic 4{2}{g}{g} Enchantment You may play any number of additional lands on each of your turns. 1 1376072165 on 09 Aug 2013 by amuseum
1641 Sol-Petal Bush Green Rare 1{g} Creature – Plant 0 2 Defender
{2}{g}, {t}: Reveal the top card of your library. If it's a land card, put it onto the battlefield and untap all lands you control. Otherwise, put it into your graveyard.
6 1534724198 on 20 Aug 2018 by dude1818
1642 Soul-Carver Sage Green Rare 4{2}{g}{g} Creature – Treefolk Advisor 0 5 Defender
Whenever you cast a creature spell, if you spent mana produced by a creature to cast that spell, you may draw a card.
{t}: Add {g} to your mana pool.
2 1420799094 on 09 Jan 2015 by Alex
1643 Speak for the Trees Green Uncommon 1{g} Enchantment – Aura Enchant Forest
Enchanted Forest gains "{t}: Target Treefolk gets +1/+1 until end of turn.
{1}: Enchanted Forest becomes a 2/2 green Treefolk creature until end of turn. It's still a land.
6 1363834780 on 21 Mar 2013 by jmgariepy
1644 Spiral Web Green None 3{1}{g}{{g}] Sorcery Destroy target tapped creature with flying.

Target creature you control gets +3/+3 until end of turn.
1 1589898479 on 19 May 2020 by Sorrow
1645 Spirit of Simplicity Green Rare 2{g}{g} Creature – Elf Druid 2 2 Lands you control, and land cards you own that aren't on the battlefield, are basic. 2 1307207431 on 04 Jun 2011 by Alex
1646 Sprouting Fungus (Fungal Grove) Green Common 1 {g} Creature – Fungus
‑‑‑‑
Land – Forest
0 1 {t}: Untap target Forest.
Germinate (You may play this card from your graveyard transformed as your land play.)
2 1521011772 on 14 Mar 2018 by Mal
1647 Stampede Stomper Green Uncommon 5{4}{g} Creature – Elephant Shaman 4 4 Attacking Elephants and Rhinos you control have Indestructible. 0
1648 Stegasaurus Hatchling Green None 4{3}{g} Creature – Lizard 3 3 Hatch 1G (You may cast this for 1G. If you do, exile it as it resolves and create a 0/1 egg creature token with "{t}, sacrifice this: Put a hatching creature from exile onto the battlefield") 0
1649 Stinger Spider Green None 5{4}{g} Creature – Spider 1 5 Reach
{t}: Stinger Spider fights target creature.
1 1361194313 on 18 Feb 2013 by Jack V
1650 Stonegaze Basilisk Green Uncommon 4{2}{g}{g} Creature – Basilisk 4 3 Whenever Stonegaze Basilisk becomes blocked by a nonartifact creature, Petrify that creature. (Its controller creates a 0/4 artifact creature token with Defender and exiles the petrified creature until the token leaves the battlefield.) 1 1578937043 on 13 Jan 2020 by continuumg
1651 Strength of the Land Green None 1{g} Enchant – Aura Enchant Land
Enchanted land has "{t}: Target creature that is a colour this land could produce gets +2/+2 until end of turn."
1 1492550181 on 18 Apr 2017 by Jack V
1652 Summoner's Song Green None 3{g}{g}{g} Sorcery – Ritual Add {g}{g}{g}{g}{g} to your mana pool. Spend this mana only on creature spells. 0
1653 Suntouched Ooze Green Uncommon 3({2/g}){g} Creature – Ooze 2 1 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) 6 1355998925 on 20 Dec 2012 by Alex
1654 Supernatural Krushok Green None 3{2}{g} Creature – Beast 3 2 Prowess 16 1445739411 on 25 Oct 2015 by Sorrow
1655 Surveyor of the Beyond Green Rare 2{1}{g} Creature – Elemental 0 2 {t}: For each Elemental you control, produce one mana of any color in that permanent's mana cost.
Tap another untapped Elemental you control: Surveyor of the Beyond gains hexproof until end of turn.
2 1643919114 on 03 Feb 2022 by SecretInfiltrator
1656 Sustenance Green Rare 3{g}{g}{g} Creature – Elk Avatar 1 4 When Sustenance is put into a graveyard from anywhere, its owner exiles it, shuffles his or her graveyard into his or her library and draws a card. 4 1387970141 on 25 Dec 2013 by DrugsForRobots
1657 Swell and Ruin Green None 4{2}{g}{g} Enchantment At the beginning of your endstep tap each untap land you control, then destroy target non-creature, non-land permanent with a converted mana cost of X or less, where X is the number of lands tapped this way. 1 1473785078 on 13 Sep 2016 by Sorrow
1658 Sylvan Blessing (Sylvan Aurora) Green None 3 {2}{g} Enchantment – Aura
‑‑‑‑
Enchantment Land – Aura
Enchant land
When Sylvan Blessing arrives, untap enchanted land, then flip Sylvan Blessing.
‑‑‑‑
Enchant land
Whenever enchanted land becomes tapped, produce one mana of any color.
3 1600835268 on 23 Sep 2020 by Link
1659 Sylvan Homunculus Green Uncommon 1{g} 1 1 {t}: Add {1} to your mana pool.
{g}{g},{t}: Add {4} to your mana pool.
0
1660 Sylvan Subjugator Green None 5{3}{g}{g} Creature – Avatar 4 5 If a creature dealt damage by Sylvan Subjugator this turn would die, that creature becomes a forest instead
{t}: Sylvan Subjugator fights target creature. This ability costs {2}{g} more if you target a creature you don't control.
8 1432729483 on 27 May 2015 by Link
1661 Sylvan Thornwinder Green None 4{2}{g}{g} 0
1662 Sylvan Whisperer Green Mythic 4{2}{g}{g} Creature – Elf Shaman 4 4 As long as you control at least five other creatures, creatures you control have hexproof. 0
1663 TItanoboa Green Uncommon 7{5}{g}{g} Creature – Snake 5 5 Slither (TItanoboa can't be blocked until TItanoboa has dealt damage.) 2 1507459852 on 08 Oct 2017 by Sorrow
1664 Tail Swipe Green None 4{3}{g} Instant Target creature you control deals damage equal to its toughness to target creature or player. 0
1665 Tempest of Arrows Green Uncommon 3{g}{2} Sorcery Tempest of Arrows deals X damage divided as you choose among any number of target creatures with flying, where X is the total power of creatures you control with reach as you cast this spell. 2 1632134357 on 20 Sep 2021 by Alex
1666 Terraformation Green Rare 2{1}{g} Enchantment Kicker {2}
When Terraformation enters, if it was kicked, search your library for a basic land card and put it onto the battlefield tapped.
Land cards you own not on the battlefield are basic and all basic land types.
0
1667 The Glade Green Rare 2{1}{g} Legendary Creature Land – Dryad Druid Forest 0 2 You may activate mana abilities of creatures you control as if they had haste
{g}{x}: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Creatures you control of its types gain indestructible until end of turn.
4 1664385179 on 28 Sep 2022 by Izaac
1668 Thrashing Runac Green None 3{2}{g} Creaature – Beast 3 3 Feral (When this spell resolves no player controls it. It untaps every turn, and attacks a defending player at random every turn). 1 1581960993 on 17 Feb 2020 by SecretInfiltrator
1669 Tor Boulder Dasher Green Uncommon 3{2}{g} Creature – Giant 4 4 Reach
Echo – Destroy target flying creature.
2 1372642444 on 01 Jul 2013 by jmgariepy
1670 Totemic Warrior Green Common 1{g} Creature – Elf Warrior 1 1 Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.) 2 1448376200 on 24 Nov 2015 by Link
1671 Tovolar, Moonmist Alpha Green Rare 4{2}{g}{g} Legendary Creature – Werewolf Shaman 4 4 Trample
Whenever Tovolar, Moonmist Alpha attacks, transform all Human Werewolves you control.
{1}{r}: Wolves and Non-Human Werewolves you control get +1/+0 until end of turn.
1 1458240009 on 17 Mar 2016 by Adak
1672 Treeback Trawler Green Rare 4{2}{g}{g} Creature – Wurm 6 6 As an additional cost to cast Treeback Trawler, return two forests you control to their owner's hand.
Trample
8 1462858811 on 10 May 2016 by keflexxx
1673 Trollspell Green None 1{g} Enchantment – Aura Flash
Enchant instant or sorcery
Enchanted instant or sorcery can't be countered by spells or abilities.
2 1607888939 on 13 Dec 2020 by Sorrow
1674 Trostani's Shield Green Uncommon 2{1}{g} Enchantment Creature tokens you control get +1/+1 and have hexproof. 4 1408352859 on 18 Aug 2014 by Alex
1675 Ugin's Barrier Green Rare 2{1}{g} Enchantment Flash
If a spell or ability an opponent controls would cause you to discard a card, manifest that card instead of putting it into your graveyard.
8 1424872316 on 25 Feb 2015 by Alex
1676 Unbreakable Beast Green Rare 7{5}{g}{g} Sorcery Create a 6/6 green indestructible beast token. Then, that token fights target creature. 0
1677 Undercity Zoologist Green Common 2{1}{g} Creature – Elf Scout 1 2 {g}, {t}: Put the top two cards of your library into your graveyard. If a creature cards surfaces this way, put a +1/+1 counter on Undercity Zoologist. (A card surfaces when it is put into a graveyard from a library.) 1 1642364614 on 16 Jan 2022 by SecretInfiltrator
1678 Underrun Green Rare 1{x}{g} Instant All creatures' power becomes X until end of turn. 6 1331199667 on 08 Mar 2012 by Jack V
1679 Utopia Rigger Green Uncommon 2{1}{g} Creature – Elf Rigger 1 1 Contraptions you control have "{t}: Add one mana of any color to your mana pool."
Assemble {2} ({2}, {t}: Put a Contraption artifact token into play. Contraptions are artifacts with no abilities.)
9 1448814216 on 29 Nov 2015 by Jebediah
1680 Valni, Spore of Dreams Green Rare 2{1}{g} Legendary Creature – Fungus 0 3 Flash
Whenever a spell you control is countered, put X +1/+1 counters on Valni, Spore of Dreams, where X is that spell's converted mana cost.
When Valni dies, put X 1/1 green saproling creature tokens onto the battlefield, where X is Valni's power.
0
1681 Vastwood Soilstrider Green Common 3{2}{g} Creature – Dryad 2 2 Forestlink (Damage dealt by this creature also adds an equal amount of {g} mana to your pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.) 4 1377534819 on 26 Aug 2013 by Alex
1682 Velociraptor Egg Green None 1{g} Creature – Lizard Egg 0 1 Embiggen 2 (When Velociraptor Egg attacks and isn't blocked, you may return it to your hand and put a creature card with converted mana cost 2 or less onto the battlefield tapped and attacking.) 0
1683 Venturing Naturalist Green Uncommon 2{1}{g} Creature – Human Nomad 2 2 {1}{g}: Put an exploration counter on target untapped land you control. Then, if there are exactly two exploration counters on that land, create a 1/1 green Saproling creature token. 4 1515639732 on 11 Jan 2018 by Link
1684 Verdant Scythe Green Rare 2{1}{g} Artifact – Equipment When Verdant Scythe arrives, search target player's library for a land card and exile it, then that player shuffles their library.
Whenever equipped creature attacks, create a tapped token that's a copy of the exiled land.
Equipped creature gets +1/+1 for each land you control that shares a name with the exiled land.
Equip {3}
3 1576559994 on 17 Dec 2019 by Link
1685 Vicious Hound Green Common 5{4}{g} Creature – Hound 4 4 Scarcity {3}{g} (You may cast this spell for its Scarcity cost. If you do, it enters the battlefield with a -1/-1 counter on it.) 1 1494597020 on 12 May 2017 by movezig5
1686 Vigorous Draught Green Uncommon 1{x}{g} Sorcery Target creature gets +X/+X until end of turn. You gain X life. 0
1687 Vineweft Hydra Green Rare 3{x}{g}{g}{g} Creature – Plant Hydra 0 0 Vineweft Hydra enters the battlefield with X +1/+1 counters on it.
When Vineweft Hydra enters the battlefield or dies, you may distribute X +1/+1 counters among other creatures you control, where X is Vineweft Hydra's toughness.
0
1688 Vivid Artistry Green Rare 2{1}{g} Enchantment – Aura Enchant player
If an effect would add any amount of colorless mana to enchanted player's mana pool, that player adds one mana of a color of his or her choice instead.
6 1496499285 on 03 Jun 2017 by SecretInfiltrator
1689 Void Blossom Green Uncommon 1{g} Creature – Plant 1 1 Defender, hexproof
{t}: Add {1} to your mana pool.
2 1423972572 on 15 Feb 2015 by Link
1690 Voristaaz Green Mythic 5{g}{g}{g}{g}{g} Legendary Creature – Hydra 0 0 Reach, Vigilance
Voristaaz enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other permanents you control.
1 1451956007 on 05 Jan 2016 by Adak
1691 Wall of Muscles Green Uncommon 6{5}{g} Creature – Wall 0 6 Defender
{t}: Wall of Muscles deals damage equal to its toughness to target creature you don't control. That creature deals damage equal to it's power to Wall of Muscles.
3 1529961733 on 25 Jun 2018 by wurms
1692 Wandering Elf Green Common 2{1}{g} Creature – Elf Druid 1 1 When Wandering Elf enters the field, reveal cards from the top of your library until you reveal a land card. Merge that land under Wandering Elf. Put the revealed cards on the bottom of your library in a random order. 4 1587545812 on 22 Apr 2020 by amuseum
1693 Wandering Triceratops Green None 4{3}{g} Creature – Lizard 4 4 Wandering Triceratops can block an additional two creatures.
Fossilise (Exile this card from your graveyard: Add 1 to your mana pool.)
1 1496387878 on 02 Jun 2017 by Jack V
1694 Wandering Warden Green Uncommon 2{1}{g} Creature – Human Nomad 1 1 When Wandering Warden enters the battlefield, scry 2, then you may reveal the top card of your library. If you reveal a land card this way, put it onto the battlefield. 0
1695 Warden of New Alara Green Uncommon 1{g} Creature – Elf 1 1 {w}{u}: Target creature can't be blocked by more than one creature this turn.
{b}{r}, Sacrifice a creature: Target creature deals damage equal to its power to another target creature or player
2 1516034956 on 15 Jan 2018 by Mal
1696 Watchful Scorpion Green Common 2{g}{g} Create – Insect 1 2 Vigilance, deathtouch 2 1433397695 on 04 Jun 2015 by dude1818
1697 Wavelash Shaman Green Rare 3{1}{g}{g} Creature – Merfolk Shaman 2 3 Land cards in your hand have Flash. (You can still only play one per turn and only during your turn)
Whenever a land enters the battlefield under your control, you may pay {u}. If you do, counter target spell or ability.
1 1626205658 on 13 Jul 2021 by Adak
1698 Webspit Green Common 1{g} Instant Target creature gains reach until end of turn.
Draw a card, then shuffle Webspit into your library.
3 1421232764 on 14 Jan 2015 by jmgariepy
1699 Wizened Summoning Green Rare 1{x}{g} Enchantment When Wizened Summoning enters the battlefield, put X charge counters on it and create an X/X green Ooze creature token.
Whenever a creature you control deals combat damage to a player, remove a charge counter from Wizened Summoning. When the last is removed, return it to its owner's hand.
1 1572903905 on 04 Nov 2019 by continuumg
1700 Wood Fisher Green Uncommon 1{g} Creature – Bird Wizard 0 1 Flying.
{t}: Untap target land. It becomes an island until end of turn.
6 1318588272 on 14 Oct 2011 by Jack V
1701 Wood Goblin Green Uncommon 1{g} Creature – Goblin 0 1 Haste.
{t}: Add {r} to your mana pool.
2 1318588132 on 14 Oct 2011 by Jack V
1702 Words of Wilding Green Rare 3{2}{g} Enchantment {1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. 7 1371531675 on 18 Jun 2013 by jmgariepy
1703 Worldchanneler Green None 2{g}{g} Creature – Elf Druid 1 2 {t}: Add X mana of any color to your mana pool, where X is the number of non-basic lands you don't control. 0
1704 Worldly Restortion Green Rare 3{2}{g} Enchantment You may play land cards from your graveyard if that land doesn't have the same name as another land you control. 2 1476232681 on 12 Oct 2016 by Brainpolice
1705 Yearly Growth Green Mythic 0 Instant (Spells without mana costs cannot be cast.)
Miracle {x}{x}{g} (You may cast this cad for its miracle cost when you draw it if it's the first card you drew this turn.)
Distribute X +1/+1 counters among any number of creatures you control. Shuffle Yearly Growth into your library.
3 1412437431 on 04 Oct 2014 by Acilper
1706 Yenevau's Herald Green Uncommon 2{1}{g} Creature – Treefolk Shaman 1 3 Whenever an opponent casts an instant or sorcery spell, put a 0/1 green Plant creature token onto the battlefield with "Sacrifice this creature: Add one mana of any color to your mana pool." 0
1707 Monster Energy Multicolour Rare 5{e}{e}{e}{e}{e} Sorcery As you cast this spell, you may pay {r}{g}. If you do, Monster Energy can't be countered and gains a converted mana cost of two.

Target creature you control gets +5/+5 and gains trample until end of turn, then it fights target creature you don't control.
13 1591134468 on 02 Jun 2020 by dude1818
1708 Necropolis Sentry Multicolour None 2{1}{b} Creature – Mummy Soldier 0 1 Vigilance

You may cast Necropolis Sentry from your graveyard for {1}{b}{w}. If you do Necropolis Sentry enters the battlefield with two +1/+1 counters on it.
1 1458446160 on 20 Mar 2016 by Sorrow
1709 Aethercage Multicolour Rare 4{2}{w}{u} Enchantment Flash
When Aethercage enters the battlefield, exile target spell. When Aethercage leaves the battlefield, the exiled spell's owner may cast it as though it had flash without paying its mana cost.
2 1448029436 on 20 Nov 2015 by Link
1710 Alophon, the Collector Multicolour None 4{2}{w}{u} Legendary Creature – Wizard 1 1 Whenever Alophon, the Collector arrives or attacks, choose another target creature. Until Alophon leaves the battlefield, that creature loses all abilities and becomes a colorless Aura enchantment with enchant creature and "Enchanted creature gets +1/+1." Attach it to Alophon. 2 1573879817 on 16 Nov 2019 by continuumg
1711 Anti-Extravagance Statute Multicolour Uncommon 2{w}{u} Enchantment When Anti-Extravagance Statute enters the battlefield, you may exile target artifact or enchantment until Anti-Extravagance Statute leaves the battlefield.
Whenever an opponent casts an artifact or enchantment spell, you draw a card unless that player pays {1}.
0
1712 Asha, Light of New Alara Multicolour Mythic 6{2}{w}{w}{u}{u} Legendary Artifact Creature – Angel 5 5 Flying, vigilance, protection from instants and sorceries

Each other creature you control gains an instance of exalted for each of its colors.
1 1437128037 on 17 Jul 2015 by Alex
1713 Auraborn Multicolour None 5{3}{w}{u} Enchantment – Aura Enchant creature

As Auraborn enters the battlefield choose a creatureon the battlefield. Enchanted creature becomes a copy of that creature and gains "{2}{w}{u}: Exile enchanted creature and all Auras attached to it. Then return that creature to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature."
2 1425583782 on 05 Mar 2015 by Alex
1714 Barrier Gate Multicolour Uncommon 2{w}{u} Creature – Wall 0 4 Defender
Your opponents can't search your library.
If a teammate would search a library, that player may have you search your library instead.
11 1547224549 on 11 Jan 2019 by Izaac
1715 Call for Quiet Multicolour Rare 4{1}{w}{u}{u} Instant Counter all other spells. Players can't cast spells this turn. 0
1716 Cloudform Duplicant Multicolour None 4{2}{w}{u} Creature – Shapeshifter 0 0 You may have Cloudform Duplicant enter the battlefield as a copy of any creature on the battlefield, except it gains "{1}{w}{u}: Exile this creature. Return it to the battlefield at the beginning of the next end step." 1 1408117503 on 15 Aug 2014 by Link
1717 Deltosh, Brinetide Interloper Multicolour Mythic 6{4}{w}{u} Planeswalker – Deltosh 5 +2:Put a 1/1 blue elemental creature token onto the battlefield. It has “{2}, sacrifice this creature: Counter target spell unless its controller pays {1}.”
-X:Choose creature, artifact, enchantment, or sorcery. Until your next upkeep, spells of the chosen type cost {x} more to cast.
-10:You gain an emblem with “Tap X untapped creatures you control: Counter target spell with Converted Mana Cost X.”
1 1468986620 on 20 Jul 2016 by Adak
1718 Ectoplasmic Cage Multicolour Rare 3{1}{w}{u} Creature – Spirit Wall 0 4 Defender
When Ectoplasmic Cage enters the battlefield, exile another target creature until Ectoplasmic Cage leaves the battlefield.
Ectoplasmic Cage has all activated abilities of the exiled card.
0
1719 Eira the Blank-Eyed Multicolour Rare 4{2}{w}{u} Legendary Creature – Vedalken Monk 3 4 Vigilance
{1}: Counter target triggered ability you control.
2 1506069630 on 22 Sep 2017 by Tahazzar
1720 Embarcarious the Wonderous Multicolour Mythic 6{2}{w}{w}{u}{u} Planeswalker – Embarcarious 3 +2: Each player draws two cards.
-3: Until your next turn, creatures you opponents control can't attack you or a planeswalker you control.
-5: Exile any number of target creatures. For each creature exiled this way, its controller gains life equal to its power.
1 1455162301 on 11 Feb 2016 by jmgariepy
1721 Encapsulate Multicolour Mythic 3{1}{w}{u} Sorcery You may put an aura card from your hand onto the battlefield or choose target aura you control. Put an encapsulation counter on it. Target opponent must pay {x}.
The aura becomes an enchantment artifact equipment with equip {x} or equip {2}, whichever is higher, and is no longer an aura with "enchant creature"
6 1710868474 on 19 Mar 2024 by Izaac
1722 Enlightened Research Multicolour Rare 2{x}{x}{w}{u} Sorcery Look at the top X cards of your library. Choose an Enchantment, Instant, or Sorcery from among them and put it into your hand. Then shuffle your library. 0
1723 Felis, Lord of the Skies Multicolour Rare 3{u}{u}{w} Legendary Creature – Cat 2 2 Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever you cast a Cat spell, you may put a 1/1 white Cat creature token with flying onto the battlefield.
0
1724 Firm-Handed Mentor Multicolour Rare 2{w}{u} Creature – Djinn Monk 1 1 As Firm-Handed Mentor enters the battlefield, choose an opponent.
Firm-Handed Mentor gets +1/+1 for each card in the chosen player's hand.
At the beginning of the chosen player's draw step, that player draws an additional card.
The chosen player can't cast more than one spell each turn.
0
1725 Forensic Accountant Multicolour Uncommon 2{w}{u} Creature – Human Advisor 1 3 Whenever an opponent casts a spell, if that player paid more or less than that spells converted mana cost to cast it, you may draw a card. 7 1439282834 on 11 Aug 2015 by Jack V
1726 Garbage Collection Multicolour None 4{2}{w}{u} Instant Choose a mana cost and exile all cards from target player's graveyard with that mana cost. Draw a card for each card exiled this way. 0
1727 Immortalize Multicolour Rare 4{2}{u}{w} Enchantment – Aura Immortalize cost {2} less to cast if it targets a creature you control
Enchant Creature or Enchantment
When Immortalize enters the battlefield, draw a card
Enchanted permanent is an enchantment (It loses its other types but maintains abilities)
5 1544299480 on 08 Dec 2018 by Izaac
1728 Imperious Scholar Multicolour Uncommon 2{w}{u} Creature – Aven Wizard 2 2 Flying
Whenever an opponent searches his or her library, you may put Imperious Scholar from your hand onto the battlefield.
0
1729 Insignificance Multicolour Mythic 5{3}{u}{w} Enchantment Legendary permanents lose all abilities. 1 1594179786 on 08 Jul 2020 by dude1818
1730 Jasiah, Avenger of the Meek Multicolour None 2{w}{u} Legendary Creature – Spirit Warrior 1 1 Whenever a 1/1 creature you control attacks, you may tap any number of untapped 1/1 creatures you control. If you do, that creature gets +1/+1 until end of turn for each creature tapped this way. 3 1521545556 on 20 Mar 2018 by SecretInfiltrator
1731 Kestrel Obfuscator Multicolour Rare 3{1}{w}{u} Creature – Cloudwalker Wizard 2 3 Flying
Whenever Kestrel Obfuscator attacks, the defending player creates a colorless Cloud enchantment token.
Spells other players cast cost {1} more to cast for each Cloud those players control.
1 1505666931 on 17 Sep 2017 by Link
1732 Lord's Extortion (Tax Law) Multicolour Uncommon 2 {w}{u} Instant
‑‑‑‑
Enchantment – Aura Curse
Counter target spell unless its controller pays {1}. If that player pays, put Lord's Extortion onto the battlefield transformed and attached to that player.
‑‑‑‑
Enchant player
Spells enchanted player casts cost {1} more to cast.
1 1561168148 on 22 Jun 2019 by Link
1733 Mana Denial Multicolour Rare 2{w}{u} Instant Counter target spell unless it’s controller pays {3}. Spells that player casts this turn cost {3} more to cast. 0
1734 Meddling Archmage Multicolour Rare 4{w}{w}{u}{u} Creature – Human Wizard 2 2 Flash
As Meddling Archmage arrives, name a card.
When Meddling Archmage arrives, counter each spell with the chosen name.
Spells with the chosen name can't be cast.
3 1595556420 on 24 Jul 2020 by SecretInfiltrator
1735 Menka, Arlon Glorysinger Multicolour Rare 4{2}{w}{u} Legendary Creature – Siren Advisor 2 4 Whenever a creature attacks you, its controller sacrifices it unless they pay {2}.
{t}: Target creature attacks you this turn if able.
3 1451519976 on 30 Dec 2015 by Sorrow
1736 Nebula Seer Multicolour Rare 4{2}{w}{u} Creature – Cloudwalker Wizard 1 4 Defender, flying
When Nebula Seer enters the battlefield, you may search your library for a planeswalker card, reveal it, and put it into your hand. If you do, shuffle your library.
0
1737 Ojutai's Prerogative Multicolour Uncommon 2{w}{u} Sorcery Counter the first spell target opponent casts during his or her next turn.
If an opponent cast a spell this turn, Ojutai's Prerogative has rebound. (If you cast this from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
3 1426644956 on 18 Mar 2015 by Link
1738 Pigeon Feeder Multicolour Rare 2{u}{w} Legendary Creature – Human Druid 1 1 Other bird creatures you control get +1/+1.
As long as you control two other birds, Pigeon Feeder gets +2/+2 and flying, and is a bird in addition to its other types.
1 1340269894 on 21 Jun 2012 by Jack V
1739 Promulgate Multicolour Rare 4{2}{w}{u} Sorcery Each player draws two cards. Then each player may put an enchantment card from his or her hand onto the battlefield. 0
1740 Proscription Multicolour Rare 5{3}{w}{u} Enchantment Your opponents can't cast spells or activate abilities that target you or other permanents you control. 2 1496759858 on 06 Jun 2017 by Alex
1741 Raulette, Combat Artisan Multicolour Mythic 3{1}{w}{u} Legendary Creature – Human Knight 2 4 No more than one creature can attack each combat.
Raulette, Combat Artisan can't be blocked.
{1}: Raulette gains first strike, vigilance, lifelink, or hexproof until end of turn.
1 1453000649 on 17 Jan 2016 by Link
1742 Refraction Sliver Multicolour Rare 2{w}{u} Creature – Sliver 2 2 Effects of Auras enchanting Sliver creatures you control apply to each Sliver creature you control. 3 1448030150 on 20 Nov 2015 by Link
1743 Reincarnation Adept Multicolour Rare 3{1}{w}{u} Creature – Shapeshifter 2 2 When Reincarnation Adept dies, if it didn't enter the battlefield this turn, you may return it to the battlefield as a copy of any creature on the battlefield. 1 1412819032 on 09 Oct 2014 by Link
1744 Rhennthyl Multicolour Mythic 4{2}{w}{u} Legendary Creature – Human Imager 2 2 Whenever Rhennthyl becomes the target of a spell or ability for the first time each with, you may choose new targets for that spell or ability.
{w}, {t}: Destroy target creature that took action this turn.
{x}{u}, {t}: Create a token that's a copy of target noncreature artifact with mana value X.
1 1618259110 on 12 Apr 2021 by Link
1745 Sliver Umbra Multicolour Rare 4{2}{w}{u} Enchantment – Aura Enchant Creature
Enchanted Creature is a Sliver in addition to its other types.
Auras attached to Sliver Creatures have Totem Armor.
2 1448027234 on 20 Nov 2015 by Link
1746 Spectral Cetakite Multicolour Uncommon 2{w}{u} Creature – Bird Dolphin Spirit 2 2 Mutate {2}{w}{u}
Flying
{2}{w/u}: Exile Spectral Cetakite. Return it to the battlefield tapped at the beginning of your next upkeep.
0
1747 Still Multicolour Rare 2{w}{u} Instant Counter target activated or triggered ability. If a permanent's ability is countered this way, that permanent loses that ability. (Mana abilities can't targeted.) 6 1408072023 on 15 Aug 2014 by keflexxx
1748 Stimulus Package Multicolour Rare 3{1}{w}{u} Enchantment At the beginning of each player's upkeep, that player creates a Gold token.
At the beginning of each opponent's end step, you gain control of each token that player controls.
1 1600290205 on 16 Sep 2020 by Link
1749 Superior Cloudweaver Multicolour Rare 4{2}{w}{u} Creature – Cloudwalker Noble 2 4 If an opponent would create a token, you create that token instead. 9 1481880536 on 16 Dec 2016 by Vitenka
1750 The Great Hunter Multicolour Rare 4{2}{w}{u} Legendary Creature – Spirit 4 4 Vigilance
{w}{u},{t}: Draw a card and gain 2 life.
1 1429045681 on 14 Apr 2015 by Sorrow
1751 Third Eye Grind Multicolour Rare 4{2}{w}{u} Legendary Enchantment Whenever a player would draw or otherwise add a card to their hand, that player reveals the card and exiles it.

If a spell or ability would require a player to discard cards, that player may discard cards exiled by Third Eye Grind as if they were in their hand.

For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
1 1671192223 on 16 Dec 2022 by Sorrow
1752 Thundercloud Dabbler Multicolour None 2{w}{u} Creature – Cloudwalker Wizard 2 2 When Thundercloud Dabbler arrives, target opponent creates a colorless Cloud enchantment token.
{r}, {t}: Thundercloud Dabbler deals damage to target player equal to the number of Clouds that player controls.
1 1505667795 on 17 Sep 2017 by Link
1753 Trifurcate Multicolour Rare 4{2}{w}{u} Instant Exile target creature. That creature's owner creates three tokens that are copies of that creature, except those tokens have base power and toughness 1/1. 8 1594195700 on 08 Jul 2020 by Jack V
1754 UW Clone Guy Multicolour Rare 6{4}{u}{w} Creature – Shapeshifter 0 0 You may have UW Clone Guy enter the battlefield as a copy of any creature on the battlefield. If you do, exile that creature until UW Clone Guy leaves the battlefield. 1 1448057780 on 20 Nov 2015 by Link
1755 Venna, Stasis Master Multicolour Mythic 4{2}{w}{u} Legendary Creature – Vedalken Wizard 2 4 Spells and abilities can’t cause cards to leave zones. (Including, but not limited to drawing cards and destroying permanents. Lethal damage can still destroy creatures.) 2 1579221273 on 17 Jan 2020 by continuumg
1756 Willful Aristocrat Multicolour Rare 2{w}{u} Creature – Cloudwalker Noble 2 2 Flying
After each main phase and each combat phase, there is an additional end phase. (The turn proceeds normally thereafter.)
4 1590610496 on 27 May 2020 by Link
1757 Æther Walk Multicolour Uncommon 3{1}{u}{w} Sorcery Choose one — Put target creature on the top of its owner's library, or put target creature on the bottom of its owner's library. 4 1338375651 on 30 May 2012 by Cymerdown
1758 Abyssal Revelation Multicolour Mythic 3{x}{b}{u}{u} Sorcery Target player loses X life.
You draw X cards.
0
1759 Arabian Nights Multicolour Rare 3{1}{u}{b} Enchantment Djinn and Efreet creatures you control get +1/+1.
All Djinns and Efreets have "At beginning of your upkeep, you lose 1 life."
When a Djinn or Efreet enters the battlefield under your control, draw a card.
0
1760 Artificer's Ultimatum Multicolour Rare 7{u}{u}{c}{c}{c}{b}{b} Sorcery Untap all artifacts you control. They become artifact creatures with base power and toughness 5/5. They gain haste and indestructible until end of turn. 1 1588211770 on 30 Apr 2020 by amuseum
1761 Backwards Thinking Multicolour Rare 3{1}{u}{b} Enchantment – Curse Enchant player
The enchanted player plays with his library upside-down, and draws cards from the bottom of his or her library instead of the top.
4 1338452537 on 31 May 2012 by Cymerdown
1762 Betrach, Lord of Mirrors Multicolour Mythic 5{3}{u}{b} Legendary Creature – Demon Illusion 2 8 {1}{u}{b}, {t}: Destroy target non-token creature. If that creature is put into a graveyard this way, its controller puts a token onto the battlefield that's a copy of it.
{1}{u}{b}, {t}: Gain control of target token.
4 1452600894 on 12 Jan 2016 by Alex
1763 Bog Order Silencer Multicolour None 2{u}{b} Creature – Surrakar Wizard Assassin 2 1 Flash
When Bog Order Silencer enters the battlefield, destroy up to one target Elf.
When Bog Order Silencer enters the battlefield, exile up to one target Beast. Its controller creates a 1/1 blue Frog token.
0
1764 Borrowed Time Multicolour None 2{x}{u}{b} Enchantment Borrowed Time enters the battlefield with X time counters on it.
When Borrowed Time enters the battlefield, draw cards equal to the number of time counters on it.
At the beginning of your upkeep remove a time counter on Borrowed Time and discard a card. If there are no time counters on Borrowed Time sacrifice it.
2 1491871841 on 11 Apr 2017 by Acilper
1765 Brain Extractor Multicolour Common 2{u}{b} Creature – Naga Wizard 1 3 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Brain Extractor exploits a creature, target player puts the top three cards of his or her library into his or her graveyard.
0
1766 Brainstormer Rogue Multicolour Rare 3{1}{u}{b} Creature – Human Rogue 2 2 Intimidate
Whenever Brainstormer Rogue deals combat damage to a player, look at the top three cards of that player's library. Put one into that player's graveyard and the rest on top of his or her library in any order.
1 1393390635 on 26 Feb 2014 by movezig5
1767 Calculated Cycle Multicolour Uncommon 2{u}{b} Sorcery Algebraic (When you cast this, increase or decrease A or B by 1. A and B start at 1 and cannot be negative.)
Each player draws A cards, then discards B cards.
9 1523566024 on 12 Apr 2018 by Mal
1768 Classroom Showoff Multicolour Rare 4{2}{u}{b} Creature – Vedalken Wizard 3 3 Flash, hexproof
If an opponent would search a library for a card, instead search your library for a card with the same characteristics, reveal it, and put it into your hand.
1 1475953400 on 08 Oct 2016 by Jack V
1769 Cold Storage Multicolour Rare 4{2}{u}{b} Enchantment When Cold Storage arrives, put your library into your graveyard.
You can't draw cards.
If Cold Storage would leave the battlefield, instead exile it and shuffle your graveyard into your library.
At the beginning of your end step, sacrifice Cold Storage.
10 1592819791 on 22 Jun 2020 by Izaac
1770 Constant Trespasser Multicolour None 5{3}{u}{b} Creature – Spirit 5 4 Hexproof, menace
{2}{u}{b}: Exile Constant Trespasser.

As long as Constant Trespasser is exiled you may pay {3}{u}{b} at the beginning of your upkeep. If you do target creature you control becomes a copy of Constant Trespasser until end of turn.
1 1459205182 on 28 Mar 2016 by Sorrow
1771 Covetous Highborn Multicolour None 3{1}{u}{b} Creature – Vampire Noble 2 3 Flash
Whenever an opponent draws a card during your turn, exile the top card of that player's library face down. You may look that card at any time. You may cast it for as long as it remains exiled, and you may spend mana of any color to cast it.
3 1565203622 on 07 Aug 2019 by Link
1772 Covetous Wretch Multicolour Rare 2{u}{b} Creature – Horror 2 2 Creatures with counters on them have base power and toughness 0/0. 2 1449256162 on 04 Dec 2015 by dude1818
1773 Darmiun the Seeking Multicolour Mythic 4{1}{u}{b}{b} Legendary Planeswalker – Darmiun 3 Disloyal {1}{u}{b} (Any player who does not control Darmiun may pay 3UB, if they do, they gain control of Darmiun until end of turn.)
0: Put a trophy counter on target nonland permanent. put X loyalty counters on Darmiun where X is the converted mana cost of that permanent.
-12:You get an emblem with “At the beginning of your upkeep, gain control of all permanents with a trophy counter on it until end of turn. All creatures gain haste.
2 1503965266 on 29 Aug 2017 by Acilper
1774 Dimir Saboteur Multicolour Common 2{u}{b} Creature – Human Rogue 2 1 Dimir Saboteur can't be blocked.
When Dimir Saboteur enters the battlefield, you may return a Trap card from your graveyard to your hand.
1 1586544758 on 10 Apr 2020 by SecretInfiltrator
1775 Disarming Strike Multicolour None 3{1}{u}{b} Instant Target creature gets -2/-2 until end of turn. Unattach all equipment attached to that creature. 5 1437078709 on 16 Jul 2015 by Acilper
1776 Dream Connoisseur Multicolour Rare 5{3}{u}{b} Creature – Spirit 2 3 Flash
When Dream Connoisseur enters the battlefield, put all spells into their owners' graveyards. Then you may cast a card from a graveyard with converted mana cost X or less, where X is the number of cards put into graveyards this way.
0
1777 Dutiful Gravekeeper Multicolour Uncommon 2{u}{b} Creature – Cephalid Cleric 1 1 Flash
Whenever a spell cast by an opponent or the ability of a permanent an opponent controls would exile one or more permanents from your graveyard, counter that spell or ability unless that player pays {1} and discards a card.
1 1660382105 on 13 Aug 2022 by SecretInfiltrator
1778 Elsemare Multicolour Rare 4{2}{u}{b} Creature – Nightmare 2 4 Your opponents play with their hands revealed.
If a cost or effect would require you to discard or exile a card from your hand other than the source of that cost or effect, you may have an opponent discard or exile a card from their hand instead.
0
1779 Elta Noss Multicolour Mythic 2{u}{b} Legendary Planeswalker – Elta 1 +1: Draw a card, then discard a card.
0: Scry X, where X is the number of loyalty counters on Elta Noss.
0: If there are 5 or more loyalty counters on Elta Noss, search your library for a card and put it into your hand. Shuffle your library afterward.
0
1780 Enlightened Necrosage Multicolour Rare 3{1}{u}{b} Creature – Vampire Wizard 2 1 When Enlightened Necrosage enters the battlefield, draw a card and put a +1/+1 counter on it for each card you discarded this turn.
Madness {3}{u}{b}
0
1781 Forbidden Knowledge Multicolour None 4{2}{u}{b} Sorcery Draw three cards. Each player discards a card. 2 1360100491 on 05 Feb 2013 by Jack V
1782 Ghoul Specialist Multicolour Uncommon 4{b}{u}{2} Creature – Zombie Wizard 3 4 Sacrifice another creature: Ghoul Specialist gets +1/+1 until end of turn. If this is the second time this ability has resolved this turn, Ghoul Specialist can’t be blocked this turn. 0
1783 Giant Alienlike thing Multicolour Mythic 6{4}{u}{b} Creature – Horror 4 4 At the beginning of your upkeep target creature gets -X/-X where X is the number of cards in your hand.
Whenever you draw a card Giant Alienlike thing gets -X/-X where X is the number of cards in your hand.
0
1784 Grim Calculus Multicolour None 2{x}{u}{b} Sorcery As an additional cost to cast Grim Calculus, sacrifice X creatures.
Target player sacrifices X creatures. You draw X cards.
1 1423186302 on 06 Feb 2015 by movezig5
1785 Grixis Knowledge-Seeker Multicolour None 2{u}{b} Creature – Demon Wizard 0 1 {b}: Draw a card, Grixis Knowledge-Seeker deals 1 damage to you.
{r}: Draw a card, then discard a card, Grixis Knowledge-Seeker deals 1 damage to target creature or player
3 1395298193 on 20 Mar 2014 by movezig5
1786 Iago's Coaxing Multicolour Rare 3{1}{b}{u} Enchantment – Aura Enchant Creature

Gain control of enchanted creature. At the beginning of your upkeep discard a card. If you can't sacrifice the enchanted creature.
4 1416532660 on 21 Nov 2014 by SadisticMystic
1787 Illusory Spirit Multicolour Rare 2{u}{b} Creature – Illusion Spirit * * You may have Illusory Spirit enter the battlefield as a copy of a creature card in a graveyard.
When Illusory Spirit becomes the target of a spell or ability, sacrifice it.
1 1337363637 on 18 May 2012 by Alex
1788 Leyline of the Real Multicolour Rare 4{2}{u}{b} Enchantment If Leyline of the Real is in your opening hand, you may begin the game with it on the battlefield.

Creature tokens get -1/-1.
6 1298659851 on 25 Feb 2011 by rourke
1789 Maddening Ghost Multicolour Uncommon 3{1}{u}{b} Creature – Spirit 2 3 Mirror (While blocked or blocking by a creature with greater power, this assigns combat damage equal to that creature's power rather than its own.)
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1 1465134297 on 05 Jun 2016 by Link
1790 Manapause Multicolour Mythic 3{1}{u}{b} Legendary Enchantment You can't add mana.

You may mill 1 rather than paying a mana.
5 1539769538 on 17 Oct 2018 by jmgariepy
1791 Mindgift Demon Multicolour Rare 7{4}{u}{b}{b} Creature – Demon 10 10 Flying, trample
When Mindgift Demon enters the battlefield or whenever a new player gains control of it, target opponent controls your next turn.
10 1339906300 on 17 Jun 2012 by Cymerdown
1792 Mournful Burden Multicolour None 2{u}{b} Instant Choose target spell, then its controller chooses one —
• Counter that spell
• That player creates a colorless artifact token with indestructible and "At the beginning of each end step, you lose one life. Then create a token that's a copy of this token."
0
1793 Noukusheen the Farsighted Multicolour Mythic 3{1}{u}{b} Legendary Creature – Human Wizard 2 2 Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
At the beginning of your end step, put a token onto the battlefield that's a copy of target exiled creature card, except that token is 1/1.
1 1465741381 on 12 Jun 2016 by Link
1794 Partition Multicolour Mythic 3{1}{u}{b} Sorcery Search your library for fifteen cards. Those cards become an additional library under your control. Shuffle that deck and each library you searched to form it. (You choose which library to use for actions involving your library. You lose the game if you would draw from any empty library.) 0
1795 Private Eye Multicolour Common 2{u}{b} Creature – Private Eye 2 2 Pry 2 (When this attacks, defending player mills 2. It gets +1/+1 until end of turn for each nonland card milled this way.) 4 1499051795 on 03 Jul 2017 by jmgariepy
1796 Purveyor of Minds Multicolour Mythic 3{1}{u}{b} Creature – Demon Illusion 2 2 Whenever you cycle or discard Purveyor of Minds, you may create a black Deal enchantment token. If you do, put Purveyor of Minds on top of your library.
Purveyor of Minds gets +2/+2 for each Deal you control.
Cycling {u}{b}, Pay 3 Life
0
1797 Ravan the Rules Lawyer Multicolour Mythic 5{3}{u}{b} Planeswalker – Ravan 4 +1 Return target nonland permanent to its owner's hand.
+3 Target opponent gains control of target artifact, enchantment or emblem he or she does not control.
-5 Each player gets an emblem with "At the beginning of your upkeep, you lose life equal to the number of cards in your hand."
1 1506167800 on 23 Sep 2017 by Murlly
1798 Rethe, Scholar of the Forbidden Multicolour Rare 3{1}{u}{b} Legendary Creature 2 3 Once per turn, you may discard a card and sacrifice a permanent rather than pay the cost of an activated ability of a card in your graveyard. 0
1799 Return to Sender Multicolour None 3{1}{u}{b} Instant Return target creature to its owner's hand. That player discards a creature card. 4 1425980960 on 10 Mar 2015 by Jack V
1800 Reworked Creation (Crypt of the Corpse-Born) Multicolour Mythic 4 {2}{u}{b} Creature – Zombie Horror
‑‑‑‑
Artifact
2 2 Skulk
If Reworked Creation would die, regenerate and transform it instead.
Madness {u}{b}
‑‑‑‑
Delirium{x}, {t}, Exile 3 creatures from your graveyard: Put X +1/+1 counters on Crypt of the Corpse-Born and transform it. Activate this ability only if there are four or more card types among cards in your graveyard.
3 1459723317 on 03 Apr 2016 by Adak
1801 Rivac, the Mindsucker Multicolour Rare 3{1}{u}{b} Legendary Creature – Vampire 2 2 Flying
When Rivac, the Mindsucker deals combat damage to a player, that player exiles a card from his or her hand, a card from his or her graveyard, and the top card of his or her library.
1 1416566180 on 21 Nov 2014 by Alex
1802 Shadow Walk Multicolour Uncommon 2{u}{b} Enchantment Whenever a face up creature you control attacks, you may exile that creature at end of combat. If you do, manifest that card at end of turn. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Spells that target face down creatures you control cost {1} and 1 life more to cast.
1 1421680084 on 19 Jan 2015 by Link
1803 Shadowmage Spirit Multicolour Rare 4{2}{u}{b} Creature – Spirit Wizard 2 2 Shadowmage Spirit can't be blocked.
When Shadowmage Spirit enters the battlefield, choose one — Target player discards a card; or you draw a card.
Evoke {u}{b}
7 1381295896 on 09 Oct 2013 by movezig5
1804 Sleepy Sorcerer Multicolour Rare 2{u}{b} Creature – Human Wizard 1 2 Whenever Sleepy Sorcerer would become untapped, it remains tapped unless you pay 1 life.
{t}: Draw a card
0
1805 Soul Chain Multicolour Uncommon 4{2}{u}{b} Instant Counter target creature spell. That spell's controller sacrifices a creature. 0
1806 Soul Extractor Multicolour None 3{1}{u}{b} Creature – Imp Rogue 1 1 Flying
Exile a creature from your graveyard: Until end of turn target creature token becomes a copy of the exiled creature.
2 1434630906 on 18 Jun 2015 by Sorrow
1807 Stolen Memories Multicolour Rare 2{u}{b} Instant You may cast target exiled nonland card an opponent owns until end of turn. You may spend blue mana and black mana as though it were mana of any color to cast it. 1 1460938954 on 18 Apr 2016 by keflexxx
1808 Teacher of Old Secrets Multicolour Rare 5{3}{u}{b} Creature – Horror 1 3 When Teacher of Old Secrets enters the battlefield, exile target nonland card from your graveyard.
At the beginning of your upkeep, you may search your library for a card with the same name as a card exiled with Teacher of Old Secrets and put it into your hand. If you do, shuffle your library.
5 1456761748 on 29 Feb 2016 by Link
1809 The Mirrorman Multicolour Mythic 2{u}{b} Legendary Creature – Shapeshifter 2 2 The name of each legendary permanent your opponents control is The Mirrorman.
{2}: Target permanent named The Mirrorman loses all abilities until end of turn.
2 1522700402 on 02 Apr 2018 by SecretInfiltrator
1810 UB Mill Commander Multicolour None 4{2}{u}{b} Legendary Creature – Human Rogue 2 4 Whenever a card is put into an opponent's graveyard from their library, you may draw a card.
Cards in your opponent's graveyards lose all abilities and can't be the target of spells or abilities.
1 1452127748 on 07 Jan 2016 by Adak
1811 Udok, Defender of Paradise Multicolour None 4{2}{b}{u} Legendary Creature – Djinn Wizard 4 4 Defender, Flying, Deathtouch
{3}{b}{u}, sacrifice any number of blocking creatures: put Udok, Defender of Paradise onto the battlefield from your hand blocking all creatures blocked by the creatures sacrificed this way.
3 1448829371 on 29 Nov 2015 by Adak
1812 Ulten, Grand Vizier Multicolour Mythic 4{2}{u}{b} Legendary Creature – Demon Advisor 2 4 Whenever a player becomes the Monarch, they may exile a Conspiracy they own from outside the game Encoded on Ulten.
{2}{u}{b}: Copy a random Conspiracy exiled with Ulten and put it into play until end of turn. Only the Monarch may activate this ability and only when he or she could cast a sorcery.
3 1471643147 on 19 Aug 2016 by Adak
1813 Burning Blight Multicolour Uncommon 2{x}{r}{b} Instant Choose one: Burning Blight deals X damage to target creature or player; or target creature gets -X/-X until end of turn. 2 1391272341 on 01 Feb 2014 by Alex
1814 Commander of the Faceless Multicolour Rare 4{2}{r}{b} Creature 2 2 Sacrifice a nontoken creature: Commander of the Faceless deals 1 damage to target creature or player. Put a Golem creature token onto the battlefield with power and toughness equal to the power and toughness of the sacrificed creature. 3 1346746840 on 04 Sep 2012 by Rachael
1815 Conjuring the Poltergeist Multicolour None 4{2}{b}{r} Sorcery Return a creature from your graveyard to the battlefield. It deals damage equal to its power to creature, player, or planeswalker at random. At the beginning of the next endstep, return that creature to its owner's graveyard. 1 1509456587 on 31 Oct 2017 by dude1818
1816 Cruel Hellkite Multicolour Rare 6{4}{b}{r} Creature – Demon Dragon 5 5 Flying
Creatures can't block unless their controller unless that creature's controller sacrifices a creature.
1 1440011681 on 19 Aug 2015 by Sorrow
1817 Dark Zenith, Wrath of the Abyss Multicolour Mythic 7{5}{r}{b} Legendary Creature – Demon 5 5 Flying, haste
Whenever Dark Zenith, Wrath of the Abyss attacks, you may pay 5 life. If you do, choose two — Dark Zenith deals 2 damage to each creature the defending player controls; or put two 1/1 black and red Imp creature tokens with flying onto the battlefield tapped and attacking; or return target instant, or sorcery card from your graveyard to your hand.
1 1454987508 on 09 Feb 2016 by Link
1818 Doom Meteor Multicolour Uncommon 4{2}{b}{r} Sorcery Target player must sacrifice a land, then that player loses 2 life. 8 1476340918 on 13 Oct 2016 by Brainpolice
1819 Enraged Scorpion Multicolour Uncommon 2{b}{r} Creature – Scorpion 1 1 First strike, deathtouch
Enraged Scorpion attacks each turn if able.
2 1425552048 on 05 Mar 2015 by Alex
1820 Fiery Damned Multicolour Uncommon 5{3}{b}{r} Enchantment Whenever a creature dealt damage by an instant or sorcery this turn dies, exile that creature and create a 2/2 black zombie token.
{1}{r}: Zombies you control gain haste until end of turn.
0
1821 Flambebringer Upstart Multicolour None 2{r}{b} Creature – Imp 1 1 Flying
Other Imps you control get +1/+1.
Whenever an imp you control deals damage to an opponent, you may have it deal 1 damage to you and to target creature that opponent controls.
0
1822 Grave Rummaging Multicolour Rare 2{b}{r} Instant As an additional cost to cast Grave Rummaging, discard a card.
Put the top two cards of your library into your graveyard, then return two cards from your graveyard to your hand.
0
1823 Heedless Devil Multicolour Rare 5{3}{b}{r} Creature – Devil 5 5 Protection from you (This creature can't be targeted, dealt damage, or enchanted by anything controlled by you.) 6 1394287167 on 08 Mar 2014 by movezig5
1824 Hsenna the Hexheart Multicolour None 4{2}{b}{r} Legendary Creature – Human Shaman 4 4 Whenever a creature you control becomes enchanted each opponent loses life equal to the enchantment's converted mana cost. You life equal to the total life lost this way.

Damage dealt by enchantments or enchanted permanents you control can't be prevented.
3 1487793592 on 22 Feb 2017 by Sorrow
1825 Hunted Sliver Multicolour Rare 2{b}{r} Creature – Sliver 3 3 All slivers have "When this creature enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield under target opponent's control." 0
1826 Irradiation Dragon Multicolour Rare 5{3}{b}{r} Creature – Dragon 4 4 Flying, haste
Whenever Irradiation Dragon attacks, put a -1/-1 counter on it. Then it deals damage equal to the number of -1/-1 counters on it to defending player and each creature they control.
1 1522949487 on 05 Apr 2018 by Mal
1827 Onin the Bandit King Multicolour None 4{2}{b}{r} Legendary Creature – Minotaur Warrior 3 3 Whenever a creature deals combat damage to one of your opponents, its controller puts a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." 2 1449103421 on 03 Dec 2015 by Adak
1828 Pyrrhic Clash Multicolour Rare 2{r}{b} Sorcery Each player sacrifices a creature. If each player sacrificed a creature this way, Pyrrhic Clash deals 5 damage to each player that sacrificed the creature with the lowest power or tied for the lowest power. 0
1829 Rakdos Rager Multicolour Rare 2{b}{r} Enchantment At the beginning of each combat on your turn, create two 1/1 black and red Goblin creatures with deathtouch and haste.
At the beginning of your end step, sacrifice three creatures.
Betrayal {4}{2/b}{2/r} ({4}{2/b}{2/r}: Target opponent gains control of this.)
4 1578598704 on 09 Jan 2020 by SecretInfiltrator
1830 Rakdos Roulette Multicolour Mythic 7{5}{b}{r} Sorcery Each player shuffles er library, then exiles the top card of er library. If a player exiles a land card this way, e loses the game. 2 1496448659 on 03 Jun 2017 by amuseum
1831 Rejected BR uncommon Multicolour Uncommon 4{2}{b}{r} Creature – Zombie Warrior 4 3 If your life total is 10 or less Rejected BR uncommon gains menace.

{b}: Rejected BR uncommon gains deathtouch until end of turn. If your life total is 5 or less this ability costs {0}.
{r}: Rejected BR uncommon gains first strike until end of turn. If your life total is 5 or less this ability costs {0}.
0
1832 Severed Bonds Multicolour Rare 4{2}{r}{b} Sorcery Exile target planeswalker. Search its owner's graveyard, hand, and library for any number of cards with the same planeswalker type as that card and exile them. Then that player shuffles his or her library. 3 1461183331 on 20 Apr 2016 by Sorrow
1833 Skull Kid Multicolour Rare 4{1}{r}{b}{b} Legendary Creature – Devil Shaman 3 2 Flying, First Strike
At the beginning of your upkeep, put a Moon Counter on Skull Kid. Then, if there are three or more Moon Counters on Skull Kid, remove them all and destroy all other non-enchantment permanents unless any player discards 3 cards at random.
2 1457559192 on 09 Mar 2016 by Adak
1834 Sunset captain Multicolour Rare 3{1}{r}{b} Creature – Human Knight 3 2 When Sunset captain attacks reveal the top card of your library. If a creature is revealed this way, each opponent loses 2 life and put that creature into your graveyard. 2 1531064192 on 08 Jul 2018 by SecretInfiltrator
1835 Super-Fast Assassin Multicolour Uncommon 5{3}{b}{r} Creature – Goblin Assassin 2 4 Whenever Super-Fast Assassin deals combat damage to a player, destroy target creature or planeswalker that was dealt damage this turn. 2 1648309039 on 26 Mar 2022 by Izaac
1836 The Great Huter Multicolour Rare 4{2}{b}{r} Legendary Creature – Spirit 4 4 Deathtouch, First strike
Whenever a creature dealt damage by The Great Huter dies put a +1/+1 counter on it.
1 1429045326 on 14 Apr 2015 by Sorrow
1837 Tibalt, Mad-Blooded Multicolour Mythic 3{1}{r}{b} Legendary Planeswalker – Tibalt 2 At the beginning of your upkeep, discard a card.
+2 Draw a card. You lose 1 life.
-2 Exile any number of cards in your graveyard. Tibalt deals damage equal to the number of cards exiled this way to target creature or planeswalker.
-8 You get an emblem with, "Cards you own that aren't on the battlefield have Madness {r/b}."
1 1532840817 on 29 Jul 2018 by Mal
1838 Tre Multicolour Uncommon 4{1}{b}{b}{r} Creature – Warrior 2 2 Whenever a creature is removed from a graveyard or from play, you may return one creature card from your graveyard onto the battlefield.

1BR: Gain control of target creature. Exile that creature at end of turn.
1 1298951649 on 01 Mar 2011 by Link
1839 Trying Something New Multicolour None 5{3}{b}{r} Sorcery Each player exiles their hand and draws that many cards.

For the rest of the game, players may play cards exiled by Trying Something New that they don't own, spending mana as if it were mana of any color to cast spells this way.
8 1644990601 on 16 Feb 2022 by SecretInfiltrator
1840 Undying Loyalty Multicolour Uncommon 4{2}{b}{r} Sorcery Return target creature or planeswalker card from your graveyard to your library. 2 1489004266 on 08 Mar 2017 by Link
1841 Wasteland Snapper Multicolour Rare 4{2}{r}{b} Creature – Horror 1 4 {r}: Wasteland Snapper gets +1/+0 until end of turn.
Whenever Wasteland Snapper deals combat damage to a player, you may remove up to that many counters from among permanents that player controls.
0
1842 Barbarian Conqueror Multicolour Uncommon 4{2}{r}{g} Creature – Human Warrior 2 2 When Barbarian Conqueror enters the battlefield, gain control of target land until Barbarian Conqueror leaves the battlefield. 3 1476011515 on 09 Oct 2016 by DJK3654
1843 Berserkers’ Rage Multicolour None 2{r}{g} Enchantment Each creature you control has base toughness equal to its base power. 3 1571130612 on 15 Oct 2019 by Vitenka
1844 Bouncing Sunspark Multicolour Rare 2{r}{g} Creature – Elemental 2 2 Vigilance, haste
Whenever Bouncing Sunspark attacks, you gain {e}. Then you may pay {e}{e}{e}{e}. If you do, after this phase, there is an additional combat phase.
1 1591500941 on 07 Jun 2020 by Link
1845 Burning Bridges Multicolour Uncommon 2{r}{g} Sorcery Draw a card, then put up to three land cards from your hand onto the battlefield. Untap those lands. Sacrifice them at the beginning of the next end step. 0
1846 Campfire Shaman Multicolour None 3{1}{r}{g} Creature – Troll Shaman 2 2 Infuse 4 (You may discard a nonland card as you cast this. If you do, add
{4} to your mana pool.)
0
1847 Christmas Goat Multicolour Uncommon 2{r}{g} Creature – Goat Spirit 4 2 Trample
Whenever Christmas Goat deals damage to a player, that player draws a card.
1 1378155873 on 02 Sep 2013 by Jack V
1848 Confused Kavu Multicolour Uncommon 2{r}{g} Creature – Kavu 4 2 Flash
Confused Kavu enters the battlefield tapped.
5 1444593865 on 11 Oct 2015 by Link
1849 Desnin, Captain of the Hunt Multicolour Mythic 4{2}{r}{g} Legendary Creature – Giant Shaman 2 4 Beasts, Wolves, and Hounds you control have Vigilance and "{t}: Fight target creature."
{1}{r}: Target Beast, Wolf, or Hound gets +1/+0 until end of turn.
0
1850 Doatha, Wild Ravager Multicolour None 3{1}{r}{g} Legendary Creature – Ape Shaman 4 2 Trample
Instants and Sorceries you control have Pummel (Those spells can deal excess damage to a target’s controller or a planeswalker that player controls.)
1 1572642075 on 01 Nov 2019 by continuumg
1851 Enter the Ark Multicolour None 3{1}{g}{r} Sorcery Draw three cards, then reveal your hand and discard all cards except lands and creatures. 3 1453118143 on 18 Jan 2016 by Jack V
1852 Everbloom Multicolour Rare 4{2}{r}{g} Sorcery Double Dip when a land enters the battlefield under an opponent's control. (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Add three mana of any color to your mana pool. That mana does not empty from your pool as phases and steps end.
1 1384392357 on 14 Nov 2013 by jmgariepy
1853 Fearless Townsman (Imposing Werewolf) Multicolour Rare 4 {2}{r}{g} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf
2
‑‑‑‑
4
2
‑‑‑‑
4
At the beginning of each upkeep, if no spells were cast last turn, transform Fearless Townsman.

Haste
‑‑‑‑
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Imposing Werewolf.

If you control 3 or more werewolves Imposing Werewolf's name changes to Ulrich, Krallenhorde Alpha and gains the legendary supertype.

As long as Imposing Werewolf is named Ulrich whenever another werewolf enters the battlefield under your control you may put a +1/+1 counter on Ulrich and have it fight target creature.
1 1458260040 on 18 Mar 2016 by Sorrow
1854 Fireblood Entangler Multicolour Rare 2{x}{r}{g} Creature – Hydra Hellion 0 0 Menace
Fireblood Entangler enters the battlefield with X +1/+1 counters on it.
When Fireblood Entangler enters the battlefield, gain control of target creature with converted mana cost less than Fireblood Entangler's power until end of turn. Untap that creature. It gains haste until end of turn.
0
1855 Flourishing Beast Multicolour Common 3{1}{r}{g} Creature – Beast 3 3 Thrive – Flourishing Beast has trample if you control three or more creatures that don’t share any creature types. 2 1572453068 on 30 Oct 2019 by Link
1856 Fractal-Head Dragon Multicolour Rare 6{4}{r}{g} Creature – Dragon Hydra 5 5 Flying, trample
Whenever Fractal-Head Dragon a source you control other than Fractal-Head Dragon deals damage to a player put a +1/+1 counter on Fractal-Head Dragon.
Remove a +1/+1 counter from Fractal-Head Dragon: Deal 1 damage to target creature or player.
1 1440012347 on 19 Aug 2015 by Sorrow
1857 Gruul Gigante Multicolour Uncommon 5{3}{r}{g} Creature – Giant Beast 3 3 Trample

When Gruul Gigante enters, destroy up to one target nonbasic land or Ravnica scene. If you do, Gruul Gigante gets a +1/+1 counter.
0
1858 Gruul Smash! Multicolour Rare 4{2}{r}{g} Instant Choose two —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target nonbasic land.
• Gruul Smash! deals 3 damage to target creature.
0
1859 Horizon Memories Multicolour Rare 2{r}{g} Sorcery Create 2 land tokens with "{t}, Sacrifice this land: Add one color of any mana" 0
1860 How Would You Like That Prepared Multicolour Uncommon 2{r}{g} Enchantment Whenever you sacrifice a Steak, choose 1
•Rare- Add {g}{r}.
•Medium Rare- Add {g} or {r} and target creature gains first strike until end of turn.
•Medium- Target creature gains doublestrike until end of turn.
•Medium Well-Done- Target creature gain first strike and menace until end of turn.
•Well-Done- Target creatures gets menace and protection from damage until end of turn.
5 1593220642 on 27 Jun 2020 by Sorrow
1861 Kravus, Hand of Titans Multicolour None 5{3}{r}{g} Legendary Creature – Giant Shaman 4 4 Kravus, Hand of Titans enters the battlefield with a +1/+1 counter on it for each creature you control with 7 or more Power or Toughness.
Whenever a creature with 7 or more power or toughness enters the battlefield under your control, put a +1/+1 counter on Kravus. If you do, creatures you control gain Haste and Indestructible until end of turn.
15 1450064105 on 14 Dec 2015 by Adak
1862 Noble Follower Multicolour Uncommon 2{r}{g} Creature – Elf Druid 0 2 Precedent — If you control a green permanent and a red permanent, Noble Follower's mana cost is {2}.
Haste
{t}: Add {1} to your mana pool.
1 1428460989 on 08 Apr 2015 by Link
1863 Omnath, Zendikar's Rage Multicolour Mythic 5{3}{r}{g} Legendary Creature – Elemental 4 4 Landfall — Whenever a land enters the battlefield under your control, add {r} or {g} to your mana pool.

Whenever {r} or {g} is added to your mana pool, Omnath, Zendikar's Rage deals 1 damage to target creature or player.
1 1442502917 on 17 Sep 2015 by phoenixrising211
1864 Pact-Breaker Devil Multicolour Rare 3{1}{r}{g} Creature – Devil 3 3 Haste
At the beginning of each end step, put all cards exiled this turn by sources you control on the bottom of their owners' libraries in a random order.
3 1426171375 on 12 Mar 2015 by Link
1865 Pain by Numbers Multicolour None 2{r}{g} Sorcery Choose One —
• Put a +1/+1 counter on target creature. It can't be blocked by more than one creature this turn.
• Put a +1/+1 counter on target creature. It gains menace until end of turn.
Entwine {u} (Choose both if you pay the entwine cost.)
3 1450139912 on 15 Dec 2015 by Adak
1866 Plated Kavu Multicolour None 3{1}{r}{g} Creature – Kavu 4 2 Armoured (Prevent all damage less than this creature’s toughness that would be dealt to it.) 0
1867 Self-Destruct Multicolour Rare 2{r}{g} Sorcery Target creature fights itself. (It deals damage to itself equal to its power, twice) 0
1868 Soil's Bounty Multicolour Rare 3{1}{r}{g} Sorcery Exile the top five cards of your library. As long as at least one of those cards is a land, you may play those cards, and you can play land cards from among them as though you could play an additional land on each of your turns. 0
1869 Terrorwurm Multicolour Uncommon 5{3}{r}{g} Creature – Wurm 4 4 {r}: Terrorwurm gains Menace until end of turn.
{g} Terrorwurm can’t be blocked by more than one creature this turn.
0
1870 Torador, Worldcrusher Multicolour Mythic 7{3}{r}{r}{g}{g} Legendary Creature – Elemental 7 5 Haste, trample
Whenever Torador deals combat damage to a creature, you may sacrifice a land. If you do, Torador deals 4 damage to target player.
Whenever Torador deals combat damage to a player, return target land from your graveyard to the battlefield.
3 1292672614 on 18 Dec 2010 by Doctor Viridian
1871 Varanid Frenzy Caller Multicolour None 3{1}{r}{g} Creature – Lizard 2 2 Other Lizards you control get +1/+1.
Whenever you activate an ability of a lizard you control, copy it.
2 1448828352 on 29 Nov 2015 by Adak
1872 Vibrant Bounty Multicolour Uncommon 4{2}{r}{g} Sorcery Exile the top three cards of your library. Put a land card from among them onto the battlefield tapped. You may play the others this turn. At the beginning of the next end step, manifest each card still exiled this way. 0
1873 Abhorsen-in-Waiting Multicolour Uncommon 2{g}{w} Creature – Human Wizard 2 2 Vigilance
When Abhorsen-in-Waiting leaves your graveyard, return target creature card with power 1 or less from your graveyard to the battlefield.
2 1569340057 on 24 Sep 2019 by Froggychum
1874 Ajda, Dune's Solace Multicolour Rare 3{1}{w}{g} Legendary Creature – Dog Druid 2 3 Outlast {g}
Whenever you activate an Outlast ability, add {w}{g}.
1 1622915426 on 05 Jun 2021 by Adak
1875 Baleful Hawk Multicolour Uncommon 2{g}{w} Creature – Bird 1 1 Flying, deathtouch
When Baleful Hawk enters the battlefield, draw a card.
5 1433328608 on 03 Jun 2015 by Alex
1876 Bewildebeast Multicolour Common 3{1}{g}{w} Creature – Ox Pest 3 4 During your turn, creatures you control gain Reach.
During your opponent's turn, creatures you control gain Viglilance.
Bewildebeast can't be blocked, except by creatures.
5 1306697665 on 29 May 2011 by Link
1877 Birch Dryad Multicolour Rare 4{2}{g}{w} Creature – Dryad 2 3 When Birch Dryad enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand onto the battlefield paired with Birch Dryad.
If Birch Dryad or a creature paired with it would be dealt damage, instead return both creatures to their owners' hands.
1 1464136943 on 25 May 2016 by Link
1878 Bounteous Growth Multicolour Rare 2{g}{w} Sorcery Each player may put a permanent card with converted mana cost 2 or less from his or her hand or graveyard onto the battlefield. For each player that does, draw a card. 2 1480889646 on 04 Dec 2016 by Alex
1879 Bridgeback Slumberer (Bridgefist Devastator) Multicolour Rare 4 {2}{g}{w} Creature – Troll
‑‑‑‑
Creature – Troll Berserker
0
‑‑‑‑
20
4
‑‑‑‑
20
Defender
You can't cast more than one spell each turn.
Whenever an opponent casts their second spell in a turn, transform Bridgeback Slumberer.

‑‑‑‑
Trample
At the beginning of your end step, transform Bridgefist Devastator.
1 1624046105 on 18 Jun 2021 by Adak
1880 Cautious Mentor Multicolour Rare 2{g}{w} Creature – Elf Wizard 2 3 Cautious Mentor can't be the target of abilities.
Each player can activate nonmana abilities only any time that player could cast a sorcery.
1 1515808660 on 13 Jan 2018 by ChalkdustOnline
1881 Charge for the Cause Multicolour Rare 6{3}{w}{g}{g} Sorcery Creatures you control get +3/+3 and gain Lifelink and Trample until end of turn.
If it isn't your turn, you may cast Charge for the Cause for {3} less and as if it had Flash.
0
1882 Cleric of Renown Multicolour Uncommon 2{g}{w} Creature – Human Cleric 1 3 {t}: Spells you cast this turn cost {1} less to cast.
{t}: Spells you cast this turn cost {2} less to cast. Activate this ability only if you control a planeswalker or a legendary creature.
0
1883 Crush Impurity Multicolour Rare 4{2}{g}{w} Sorcery Destroy target nontoken permanent. 5 1577056572 on 22 Dec 2019 by continuumg
1884 Darksouled Banishing Multicolour Rare 2{g}{w} Sorcery As an additional cost to cast Darksouled Banishing, sacrifice a black permanent.
Put target permanent on the bottom of its owner's library.
2 1380104345 on 25 Sep 2013 by Alex
1885 Disperse the Seeds Multicolour Rare 2{g}{w} Enchantment When Disperse the Seeds enters the battlefield, exile target land until Disperse the Seeds leaves the battlefield.
The exiled card's owner can play an additional basic land on each of his or her turns.
2 1418575425 on 14 Dec 2014 by Alex
1886 Guardian of the Glade Multicolour Uncommon 2{g}{w} Creature – Unicorn 3 3 Guardian of the Glade can't be blocked by creatures with power 2 or less or by creatures with power 4 or greater. 2 1678810655 on 14 Mar 2023 by dude1818
1887 Guardian of the Grove Multicolour Uncommon 2{g}{w} Creature – Treefolk 4 4 Defender 1 1399374055 on 06 May 2014 by Alex
1888 Halo Hydra Multicolour None 6{4}{g}{w} Creature – Hydra Angel 5 5 Flying, hexproof
Whenever you gain life add that much green mana to your mana pool and put that many +1/+1 counters on Halo Hydra.
1 1440012578 on 19 Aug 2015 by Sorrow
1889 Jamiu, of the Greenblood Heard Multicolour None 5{3}{g}{w} Legendary Creature – Elephant Warrior 4 5 Elephants you control have trample.
Noncreature spells cost an additional {1} for each elephant you control.
1 1590266422 on 23 May 2020 by Froggychum
1890 Karametra's Oath Multicolour Uncommon 4{2}{g}{w} Enchantment When Karametra's Oath enters the battlefield, exile another target nonbasic permanent until Karametra's Oath leaves the battlefield. 3 1411750963 on 26 Sep 2014 by Alex
1891 Landscaping Multicolour Uncommon 2{g}{w} Sorcery Search your library for a Forest card and put it onto the battlefield tapped. Then, if an opponent controls more lands than you, search your library for a Plains card and put it onto the battlefield tapped. Shuffle your library. 3 1516699817 on 23 Jan 2018 by SecretInfiltrator
1892 Lieutenant Theothan Multicolour Mythic 3{1}{g}{w} Legendary Creature – Human Knight 3 3 Vigilance
{1}, {t}: You may put a creature card with converted mana cost 3 or less from your hand onto the battlefield.
2 1454411576 on 02 Feb 2016 by Alex
1893 Loyal Soldier Multicolour Rare 3{1}{g}{w} Creature – Human Soldier 3 3 You may add or remove +1/+1 counters from Loyal Soldier rather than loyalty counters from a planeswalker you control to pay the costs of the planeswalker’s loyalty abilities. 0
1894 Many-Voiced Watcher Multicolour Rare 2{x}{g}{w} Creature – Hydra 0 0 When you cast Many-Voiced Watcher, create X 1/1 green and white Elemental creature tokens.
Many-Voiced Watcher gets +1/+1 for each creature you control.
As long as Many-Voiced Watcher has toughness 5 or greater, creatures you control have vigilance.
2 1570483831 on 07 Oct 2019 by Froggychum
1895 Memories of the Foremost Multicolour Rare 2{x}{g}{w} Sorcery Bolster 1 X times. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it. Do this X times.) 0
1896 Nurture Multicolour Rare 5{3}{g}{w} Sorcery Search your library for a permanent card and reveal it. If it has converted mana cost 3 or less, put it onto the battlefield. Otherwise, put it into your hand.
Shuffle your library.
3 1426035178 on 11 Mar 2015 by Link
1897 Ogawa 1.0 Multicolour Mythic 5{3}{g}{w} Planeswalker – Ogawa 5 +2: Exile target creature. Its controller gains life equal to its power.
-4: Each player's life total becomes the highest life total among all players.
-9: Return all permanent cards from your graveyard to your hand.
0
1898 Prideful Combatant Multicolour Mythic 6{3}{g}{g}{w} Creature – Cat 6 6 Trample
Creatures your opponents control block each combat if able.
As long as Prideful Combatant is blocked, creatures you control have indestructible.
2 1423075502 on 04 Feb 2015 by movezig5
1899 Reverence of the Masses Multicolour Rare 3{1}{w}{g} Sorcery Draw a card for each tapped 1/1 creature you control. 7 1576377579 on 15 Dec 2019 by dude1818
1900 Righteous Stand Multicolour Rare 2{g}{w} Instant Life totals can't change this turn. 8 1639559027 on 15 Dec 2021 by Izaac
1901 Servant of the Meek Multicolour Rare 3{1}{g}{w} Creature – Human Knight 2 4 Vigilance
Whenever Servant of the Meek attacks, reveal the top card of your library. If it's a creature card with power 2 or less, put it into your hand.
0
1902 Split the Gift Multicolour Rare 4{2}{g}{w} Enchantment Whenever a nontoken green or white Aura you own would enchant a creature, you may attach a token copy of that Aura to another target creature. 0
1903 Strength of the Hive Multicolour Rare 6{4}{g}{w} Enchantment Whenever a creature you control with a power of 2 or less attacks, it gets +X/+X until end of turn, where X is the number of attacking creatures with a power of 2 less. 8 1643154818 on 25 Jan 2022 by Vitenka
1904 The Grand Bastion of Yze Multicolour Rare 3{1}{g}{w} Legendary Creature – Wall 0 7 Defender, reach
Anchor (This can't be exiled from the battlefield or from your graveyard.)
For each creature you control, The Grand Bastion of Yze can block an additional creature each combat.
Whenever The Grand Bastion of Yze blocks a creature, create a 1/1 green and white Soldier creature token.
0
1905 Theodora Mooncrest Emberstone Multicolour Rare 2{g}{w} Legendary Creature – Halfling Archer 2 2 First strike, reach
Whenever Theodora Mooncrest Emberstone attacks, put a +1/+1 counter on her for each Equipment attached to her.
{1}, Remove all +1/+1 counters from Theo: She deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
0
1906 Vaccine Multicolour None 3{1}{w}{g} Enchantment You can't gain poison counters.
{w}{g}: Put a white aura token named Vaccinated on target creature with "Enchanted creature can't gain -1/-1 counters."
0
1907 Verdant Martyr Multicolour Common 2{w}{g} Creature – Elf Soldier 2 2 Verdant Martyr has deathtouch as long as it's blocking. 4 1518033453 on 07 Feb 2018 by Mal
1908 Wall of Walls Multicolour Uncommon 4{2}{g}{w} Creature – Wall 0 8 Defender
When Wall of Walls enters the battlefield, draw two cards.
4 1394562313 on 11 Mar 2014 by Link
1909 Weis, Who Voyages Beyond Multicolour Rare 2{g}{w} Legendary Creature – Human Shaman 2 3 Vigilance
{3}{g}{w}: Return Weis, Who Voyages Beyond and another target permanent card from your graveyard to your hand.
2 1487240509 on 16 Feb 2017 by Alex
1910 Xun Wu, Land Merchant Multicolour None 4{2}{w}{g} Legendary Creature – Human 1 1 Pay 1 Life,{t}: Search your library for a basic land and put it into your hand. Shuffle your library.
Pay 2 Life,{t}: You may play an additional land this turn. That land enters the battlefield tapped. This ability can only be activated on your turn.
6 1411073451 on 18 Sep 2014 by Acilper
1911 Act of Jealously Multicolour Uncommon 3{1}{w}{b} Sorcery Precedent — If you control a white permanent and a black permanent, Act of Jealously's mana cost is {3}.
Destroy target permanent with converted mana cost 4 or greater.
1 1428460439 on 08 Apr 2015 by Link
1912 Aleks the Poisoner Multicolour Mythic 2{w}{b} Legendary Creature – Human 2 1 Deathtouch
Lifelink
First Strike
When Aleks the Poisoner enters the battlefield, target opponent loses X life, where X is equal to the number of creatures you control.
2 1485389088 on 26 Jan 2017 by Link
1913 Artur the Indomitable Multicolour Rare 4{2}{w}{b} Legendary Planeswalker – Artur 3 Whenever a creature an opponent controls dies or attacks Artur the Indomitable, put a loyalty counter on Artur the Indomitable.
0 Create a 1/1 black and white Knight creature token with vigilance and deathtouch.
-X Return target nonland permanent with converted mana cost X from a graveyard to the battlefield under your control.
0
1914 Brazen Bribery Multicolour None 2{w}{b} Enchantment If a player would create a token, instead, that player creates a colorless artifact token named Gold. It has "Sacrifice this artifact: Produce one mana of any color." 0
1915 Clear-Headed Priest Multicolour Uncommon 2{w}{b} Creature – Vampire Cleric 2 2 If a player would put a card on the top or bottom of their library or shuffle a card into their library, that player exiles that card instead. 0
1916 Consign to Oblivion Multicolour Rare 4{2}{w}{b} Sorcery Exile target nonland permanent and each permanent sharing a name with it. 1 1551231337 on 27 Feb 2019 by Sorrow
1917 Costly Bargain Multicolour None 2{w}{b} Instant Counter target spell unless its controller pays {1}. If that player pays, you control them until end of turn. 2 1617675187 on 06 Apr 2021 by continuumg
1918 Dance, My Puppets Multicolour Rare 4{2}{w}{b} Sorcery For each creature, its controller activates one of its abilities. If they don't, they sacrifice it. (They must pay any associated costs.) 1 1524267722 on 20 Apr 2018 by Mal
1919 Debt Collector Multicolour Rare 3{1}{w}{b} Creature – Human Cleric 2 3 Whenever one or more counters are placed on a permanent an opponent controls, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Produce one mana of any color." 7 1547398159 on 13 Jan 2019 by Link
1920 Decoctinated Thrull Multicolour Uncommon 2{b}{w} Creature – Thrull Ooze 3 3 At the beginning of your upkeep, put a -1/-1 counter on Decoctinated Thrull.
Each other creature you control gets +1/+1 for each -1/-1 counter on Decoctinated Thrull.
1 1380759715 on 03 Oct 2013 by DrugsForRobots
1921 Denaru Unconstrained Multicolour Mythic 6{3}{w}{b}{b} Legendary Creature – Human Rogue 4 4 Flash
When Denaru Unconstrained enters the battlefield, choose one:
-Destroy target creature you don't control. You gain life equal to its toughness.
-Return another target creature you control to its owner's hand. You gain life equal to its power.
4 1453597386 on 24 Jan 2016 by Adak
1922 Divinity of Silence Multicolour None 6{4}{w}{b} Creature – Angel Demon 5 5 Flying
Whenever a creature an opponent controls dies its controller can't cast spells sharing a color with that creature until end of turn.
1 1440012108 on 19 Aug 2015 by Sorrow
1923 Dreadful Sentence Multicolour Rare 3{1}{w}{b} Enchantment When Dreadful Sentence enters the battlefield, exile target nonland permanent an opponent controls until Dreadful Sentence leaves the battlefield.
At the beginning of your end step, the owner of the exiled card loses 1 life.
2 1454557386 on 04 Feb 2016 by Adak
1924 Evershrike's Beholden Multicolour Rare 3{1}{w}{b} Creature – Kithkin Shaman 2 4 {x}, {t}: Put target creature card with power 2 or less from a graveyard onto the battlefield under your control, then return target aura card with converted mana cost X from a graveyard to the battlefield attached to that creature. 0
1925 Existential Dread Multicolour None 6{4}{w}{b} Enchantment At the beginning of each endstep, each player's life becomes 20. 3 1597934167 on 20 Aug 2020 by Jack V
1926 Expert in Extravagance Multicolour Rare 3{1}{w}{b} Creature – Human Noble 0 4 Activated abilities cost their cost again to activate, minus any {t} in that cost. 2 1428092956 on 03 Apr 2015 by SadisticMystic
1927 Fallen Empires Multicolour Rare 3{1}{w}{b} Enchantment As Fallen Empires enters the battlefield, choose two different creature types.
Creatures of the first chosen type get +1/+1.
Creatures of the second chosen type get -1/-1.
0
1928 Haunting Specter Multicolour Rare 3{1}{w}{b} Creature – Specter 1 1 Flying
Whenever a Specter you control deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, put a haunt counter on target creature and that spell gains "When the chosen creature dies, you may cast this spell"
14 1642144540 on 14 Jan 2022 by SecretInfiltrator
1929 Idevynas, the Eternal Multicolour Mythic 3{1}{b}{w} Planeswalker – Idevynas 1 +1 Target creature gets -1/-1 until end of turn.

-2 Sacrifice Idevynas, the Eternal: Search your library for a card named Idevynas, the Eternal and put it in play.
0 Exile this and three cards named Idevynas, the Eternal from your graveyard: put a 20/20 Angel token with flying and indestructible into play.
1 1448042903 on 20 Nov 2015 by Jebediah
1930 Irina, the Iron-Hearted Multicolour Mythic 5{3}{w}{b} Legendary Creature – Human Noble 3 3 If a creature would deal damage to a permanent you control, instead that creature's controller loses 1 life and you gain 1 life.
{r}{g}, {t}: Irina, the Iron-Hearted fights target creature.
1 1470514406 on 06 Aug 2016 by Link
1931 King's Ransom Multicolour Rare 4{2}{w}{b} Enchantment – Saga +1:Exile target non-land permanent you don't control.

+2:Search your library for a card, exile it face-down, then shuffle.

+3:Put each card exiled with King's Ransom into its owner's hand.
3 1617422231 on 03 Apr 2021 by Adak
1932 Knight of Anguish Multicolour Rare 4{2}{w}{b} Creature – Human Knight 2 3 Protection from monocolored creatures

Whenever Knight of Anguish deals combat damage to a player, that player exiles a nonland card from his or her hand. You gain life equal to its cards converted mana cost.
1 1461107941 on 19 Apr 2016 by keflexxx
1933 Luminescent Demon Multicolour Rare 4{2}{w}{b} Creature – Demon 4 4 Flying
When Luminescent Demon enters the battlefield, sacrifice it unless you exile another target creature until Luminescent Demon leaves the battlefield.
{2}{w}{b}, Put the exiled card into its owner's graveyard: Put four +1/+1 counters on Luminescent Demon.
1 1448831516 on 29 Nov 2015 by Link
1934 Office of Redeployment Multicolour Rare 5{3}{w}{b} Construction 2 Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.)
{A}: Return target creature card with power or toughness 2 or less from your graveyard to the battlefield.
1 1479842678 on 22 Nov 2016 by Link
1935 Oppressive Fear Multicolour None 2{w}{b} Enchantment – Aura Enchant Creature
Enchanted creature can neither attack, nor block, nor can it's abilities be activated, unless its controller pays 4 life.
1 1604227806 on 01 Nov 2020 by Jack V
1936 Orzhov Inquisitor Multicolour Rare 3{1}{w}{b} Creature – Human Cleric 2 3 Flying

Opponents can't scry.

Each opponent can't draw more than one card each turn.
1 1474587377 on 22 Sep 2016 by amuseum
1937 Orzhov Shadowblade Multicolour Uncommon 3{1}{w}{b} Creature – Human Assassin 1 1 Double Strike, Skulk 4 1463376385 on 16 May 2016 by keflexxx
1938 Orzhov Soulsapper Multicolour Uncommon 2{w}{b} Creature – Human Rogue 3 2 Lifelink
Resurrect {2}{w}{b} ({2}{w}{b}, Discard this card: Return a creature that costs less than this from your graveyard to the battlefield. Resurrect only as a sorcery.)
When you resurrect a creature with Orzhov Soulsapper, that creature gains lifelink.
0
1939 Orzhov Witness Multicolour Uncommon 4{2}{w}{b} Creature – Human Cleric 3 4 Whenever a spell or ability an opponent controls causes you to put one or more permanents you control into their owners' hands, create that many 1/1 white Cleric creature tokens.

Whenever an opponent casts a spell that targets Orzhov Witness, that player discards a card.
1 1474688926 on 24 Sep 2016 by amuseum
1940 Orzhov Witness Multicolour Uncommon 4{2}{w}{b} Creature – Human Cleric 3 4 Whenever a spell or ability an opponent controls causes you to put one or more permanents you control into their owners' hands, create that many 1/1 white black Citizen tokens.

Whenever an opponent casts a spell that targets Orzhov Witness, that player discards a card.
1 1474689186 on 24 Sep 2016 by amuseum
1941 Penitent Knight Multicolour Uncommon 2{b}{w} Creature – Human Knight 3 3 Vigilance
Whenever Penitent Knight becomes tapped, sacrifice it.
3 1448166835 on 22 Nov 2015 by Jebediah
1942 Perilous Extraction Multicolour Rare 3{1}{w}{b} Enchantment Echo {0}
When Perilous Extraction enters the battlefield each player exiles a creature card from their graveyard and a creature they control.
When Perilous Extraction leaves the battlefield, put all permanent cards exiled with it onto the battlefield under their owner's control.
0
1943 Repatriation Multicolour None 5{3}{w}{b} Enchantment At the beginning of each opponent's upkeep, gain control of each permanent you own but don't control.

Whenever a card to a player's hand from the graveyard, that player discards a card.
1 1638431260 on 02 Dec 2021 by SecretInfiltrator
1944 Rising Inflation Multicolour Mythic 4{w}{b}{2} World Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Each other nonland permanent has cumulative upkeep {1}.

Instant and sorcery spells {1} more to cast for each age counter on Rising Inflation.

---
0
1945 Scouring Gale Multicolour Rare 5{3}{w}{b} Sorcery Destroy all permanents attached to other permanents.
Remove all counters from all permanents.
0
1946 Shadowed Moon Multicolour Rare 3{1}{w}{b} Enchantment Your opponents can't gain counters.
Permanents your opponents control can't have counters placed on them.
3 1539091733 on 09 Oct 2018 by dude1818
1947 Shaper of Balance Multicolour None 4{2}{w}{b} Creature – Elemental -2 -2 Creatures with a negative power or toughness instead have a positive power or toughness of the same amount.
Other creatures get -2/-2.
3 1538321657 on 30 Sep 2018 by Jack V
1948 Shelter of the Grave Multicolour Uncommon 2{w}{b} Instant Sacrifice a creature. Return that creature to the battlefield tapped at the beginning of the next end step. 0
1949 Sorin Markov's Chains Multicolour None 3{1}{w}{b} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block.
At the beginning of the upkeep of enchanted creature's controller, if their life total is even, they lose 1 life. Else, every other player gains 1 life.
0
1950 Soul Hammer Multicolour Mythic 7{3}{w}{w}{b}{b} Sorcery Exile all creatures and all creature cards from graveyards. You may cast those cards for at long as they remain exiled, and you may spend white or black mana as though it was mana of any color to cast them. 0
1951 Soup of the Weak Multicolour Rare 3{1}{w}{b} Enchantment At the beginning of your upkeep, the controller of the creature with the least power sacrifices it. If two or more creatures are tied for least power, you choose one of them. You gain life equal to the sacrificed creature's toughness. 1 1368807065 on 17 May 2013 by Vitenka
1952 Spike Pits Multicolour Rare 5{3}{w}{b} Enchantment Creatures can't attack you or permanents you control unless they're controller sacrifices another creature for each of those creatures. 0
1953 Strip Search Multicolour Rare 4{2}{w}{b} Sorcery Unattach all Auras and Equipment target player owns. For each permanent unattached this way, search its owner's library, hand, and graveyard for a card that shares a name with that permanent and exile it. Then that player shuffles his or her library. (Auras unattached this way are put into their owner's graveyard.) 1 1414191559 on 24 Oct 2014 by Link
1954 Tan-Orh, Who Walks With Ancients Multicolour Mythic 3{1}{w}{b} Legendary Creature – Human Cleric 2 2 Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.)
Vigilance, deathtouch
Whenever Tan-Orh, Who Walks With Ancients attacks, put a token that's a copy of Tan-Orh's ancestor onto the battlefield tapped and attacking. Sacrifice that token at end of combat.
4 1448513054 on 26 Nov 2015 by Link
1955 Temporal Pain Bandage Multicolour Rare 4{1}{b}{b}{w} Enchantment Whenever a player would lose life outside of an endstep, that player gains a Pain counter instead.

At the beginning of each opponent's endstep, that player loses life equal to the number of Pain counters they have.
2 1636890976 on 14 Nov 2021 by Ombra
1956 Traitorous Ghost Multicolour Rare 4{2}{w}{b} Creature – Spirit 4 4 When Traitorous Ghost enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, sacrifice a permanent you own. You lose 2 life and each opponent gains 2 life.
2 1455280218 on 12 Feb 2016 by Link
1957 Trajkov, the Outsider Multicolour Mythic 3{b}{w}{w} Planeswalker – Trajkov 4 +1:Put a +1/+1 Counter on up to one target creature. Until the beginning of your next upkeep, it can't attack you or a Planeswalker you control.
-2:Target Player sacrifices a creature with a counter on it. You gain life equal to that creature's power.
-6:Destroy all creatures. Create X 2/1 Black Mutant Creature Tokens, where X is the total power of all creatures destroyed this way.
2 1500958225 on 25 Jul 2017 by Adak
1958 Unhallowed Light Multicolour Uncommon 2{w}{b} Enchantment When Unhallowed Light enters the battlefield, put another target nonland permanent into its owner's graveyard until Unhallowed Light leaves the battlefield. 6 1570202292 on 04 Oct 2019 by Link
1959 Unhallowed Sliver Multicolour Rare 4{2}{w}{b} Creature – Sliver 2 2 Wherever a Sliver creature you control dies, manifest that card at end of turn. (Return it to the battlefield face down as a 2/2 creature. Turn it up any time for its mana cost if it's a creature card.) 0
1960 Unparalleled Return Multicolour Mythic 8{4}{w}{w}{b}{b} Sorcery Return any number of permanent cards from your graveyard to the battlefield. 0
1961 Valli, Child of Night Multicolour Mythic 3{1}{w}{b} Legendary Creature – Vampire Noble 2 4 Activated abilities of creatures, artifacts, and nonbasic lands cost an additional 1 life to activate.
Whenever an opponent pays life, you gain that much life.
5 1506695279 on 29 Sep 2017 by Alex
1962 Vengeful Terminarch Multicolour Mythic 6{4}{w}{b} Creature – Archon 5 5 Flying
When Vengeful Terminarch dies, exile it, then name a nonland card. Exile all permanents target opponent owns with that name, then search that player's library, hand, and graveyard for any number of cards with that name and exile them.
As long as Vengeful Terminarch is exiled, you can't cast spells that share a name with it.
0
1963 Vow of Blood Multicolour Uncommon 3{1}{w}{b} Enchantment Enchant creature
Enchanted creature gets +2/+2, has lifelink, and can't attack you or a planeswalker you control.
1 1399252210 on 05 May 2014 by Link
1964 Wall of Woe Multicolour Uncommon 2{w}{b} Creature – Wall 0 4 Defender, flying
Whenever Wall of Woe blocks a creature, put a -1/-1 counter on that creature.
0
1965 Wrath of the Void Multicolour Rare 6{4}{w}{b} Sorcery All creatures have base Toughness 0 until end of turn. 4 1571609228 on 20 Oct 2019 by continuumg
1966 Yewande, Matron of Midnight Multicolour None 4{2}{w}{b} Legendary Creature – Hyena Cleric 3 4 Lifelink

At the beginning of your endstep, if you gained 7 or more life that turn you may destroy target permanent.
1 1477271234 on 24 Oct 2016 by Sorrow
1967 Abyssal Hydra Multicolour Rare 5{3}{b}{g} Creature – Hydra Demon 5 5 Trample, reach
Whenever you return a card is returned from your graveyard to your hand put a +1/+1 counter on Abyssal Hydra and each opponent loses 1 life.
0
1968 Aura Blight Multicolour Uncommon 2{b}{g} Instant Each player sacrifices an enchanted creature. 12 1392355302 on 14 Feb 2014 by Link
1969 Bloodbonded Hydra Multicolour None 2{x}{b}{g} Creature – Hydra 2 2 Bloodbonded Hydra enters the battlefield with X +1/+1 counters.

Pay 2 life: Remove a counter from Bloodbonded Hydra. Any player may activate this ability.
0
1970 Bloodweave Hydra Multicolour Rare 2{x}{b}{g} Creature – Hydra Horror 0 0 Bloodweave Hydra enters the battlefield with X +1/+1 counters on it.
When Bloodweave Hydra enters the battlefield, you draw X cards and lose X life.
0
1971 Bog Enchantress Multicolour Rare 5{3}{b}{g} Creature – Human Druid 2 4 Whenever you cast an enchantment spell, target player discards a card.

If a spell or the ability of a permanent you control would cause an opponent to discard a card while that player has no cards in hand, that player exiles the top two cards of their library instead.
1 1660990887 on 20 Aug 2022 by SecretInfiltrator
1972 Can't Delete Multicolour Mythic 7 {3}{b}{b}{g}{g}
‑‑‑‑
{2}{b}{g}
Legendary Creature – Elder God
‑‑‑‑
Sorcery
7 8 You can't cast Can't Delete unless you sacrificed at least two permanents this turn.

Whenever Can't Delete attacks, each opponent sacrifices a creature. For each creature sacrificed this way, search your library for a land card and put that card onto the battlefield tapped.
‑‑‑‑
Each player sacrifices a creature and a noncreature, nonland permanent.
0
1973 Card123235 Multicolour Mythic 13{4}{{5}{b}}{{4}{g}} Legendary Artifact – Furniture 0 9 2 1601997538 on 06 Oct 2020 by Izaac
1974 Circle of Death Multicolour Mythic 4{2}{g}{b} Enchantment Whenever a human you control dies, put a 2/2 black zombie creature token onto the battlefield.
Whenever a zombie you control dies, put a 1/1 black skeleton creature token onto the battlefield.
Whenever a skeleton you control dies, put a 0/1 green plant creature token onto the battlefield.
Sacrifice three plants: Put a 0/3 green human creature token onto the battlefield.
0
1975 Climb from the Grave Multicolour Uncommon 4{2}{b}{g} Sorcery As an additional cost to cast Climb from the Grave, sacrifice a creature.
Return target creature card from your graveyard to the battlefield with X +1/+1 counters on it, where X is the sacrificed creature's toughness.
0
1976 Dark Dominion Multicolour Uncommon 3{1}{g}{b} Sorcery Target opponent reveals his or her hand and the top card of his or her library. You may put a land card from among the revealed cards onto the battlefield under your control. 3 1563338960 on 17 Jul 2019 by Link
1977 Decrepit elf Multicolour Common 3{1}{b}{g} Creature – Elf Horror 2 2 Death touch
INSTILL
When a creature enters play you may pay the instill cost, if you do discard this card, put {x} +1/+1counters equal to the toughness of the discarded card on that creature, that creature gains all the keyword abilities of the discarded card.
1 1368779642 on 17 May 2013 by Vitenka
1978 Excavator Wurm Multicolour Rare 7{5}{b}{g} Creature – Wurm 10 7 4B: Regenerate target artifact.
Necrodermis (When this creature dies to combat damage, return it to the battlefield under its owner’s control at the beginning of their upkeep.)
3 1408820052 on 23 Aug 2014 by UncleIstvan
1979 Fén, Disquieting Collector Multicolour Rare 4{2}{g}{b} Legendary Creature – Nightmare Fungus 4 4 When Fén, Disquieting Collector arrives and at the beginning of your upkeep, reveal the top card of your library. If it's a creature card, merge it under Fén.
{1}{w/u}, {t}: Exile Fén. Return it to the battlefield at the beginning of the next end step.
10 1586986490 on 15 Apr 2020 by Link
1980 Golgari Reducer Multicolour Rare 3{1}{b}{g} Creature – Ooze 3 3 {3}{b}{g}, Sacrifice Golgari Reducer: Destroy target permanent.

When Golgari Reducer dies, you gain 3 life.
3 1474144299 on 17 Sep 2016 by amuseum
1981 Grave to Cradle Multicolour Rare 4{2}{g}{b} Sorcery Put all cards in your hand on the bottom of your library in any order, then put that many cards in your graveyard into your hand at random. 1 1514580068 on 29 Dec 2017 by DrugsForRobots
1982 Graves gasp Multicolour Uncommon 2{b}{g} Instant You may have target black creature get +3/+3 or you may have target non-black creature get -3/-3 5 1377964982 on 31 Aug 2013 by Link
1983 Gravewell Plasm Multicolour None 4{2}{b}{g} Creature – Ooze 4 4 Other Oozes you control get +1/+1.
Whenever an Ooze you control dies, you may distribute a number +1/+1 counters equal to that creature's toughness among Ooze creatures you control.
0
1984 Heroes of Lore Multicolour None 3{1}{b}{g} Enchantment Whenever a non-token creature enters the battlefield put a lore counter on Heroes of Lore.

Remove one or more lore counters from Heroes of Lore: Create a token that's a copy of target creature in your graveyard with converted mana cost equal to the number of counters removed this way.
8 1518793639 on 16 Feb 2018 by Sorrow
1985 Hive Minder Multicolour Uncommon 2{g}{b} Creature – Human Minion 1 3 {3}, {t}: Create a 1/1 black and green Insect creature token. If you control three or more insects, sacrifice Hive Minder and create three of those tokens instead. 2 1569011560 on 20 Sep 2019 by dude1818
1986 Infex, The Grave-Brood Multicolour Mythic 5{3}{g}{b} Legendary Creature – Skeleton Hydra * 6 Infex, The Grave-Brood's power is equal to the number of creatures in your graveyard.
When Infex dies, create X 0/1 black snake skeleton creature tokens where X is Infex's power.
At the start of your upkeep, if Infex is in your graveyard, you may sacrifice a number of creatures equal to its power. If you do, return Infex to the battlefield.
4 1531757780 on 16 Jul 2018 by Vitenka
1987 Jarad vod Savo, Planeswalker Multicolour Mythic 5{3}{b}{g} Planeswalker – Jarad 4 Dredge 5
+2 Look at the top 4 cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest in your graveyard.
0 Return target card from your graveyard to your hand.
-8 Put a 2/2 black and green Zombie Plant creature token onto the battlefield for each creature card in your graveyard.
0
1988 Kalejaye of the Nnikvi Multicolour None 4{2}{b}{g} Legendary Creature – Elf Shaman 1 4 Whenever an opponent sacrifices a creature that player must also sacrifice a non-land, non-creature permanent.

{g}{b}: Exile a card from a player's graveyard. If a creature was exiled this way Kalejaye of the Nnikvi gets +1/+1 until end of turn.
1 1472014172 on 24 Aug 2016 by Sorrow
1989 Krallenhorde Alpha Multicolour Rare 4{2}{b}{g} Creature – Werewolf 1 4 Whenever Krallenhorde Alpha attacks and isn't blocked, it gets +3/+0 until end of turn.
Wither (This creature deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, gain control of each creature with a -1/-1 counter on it for as long as you control Krallenhorde Alpha.
3 1447023261 on 08 Nov 2015 by Alex
1990 Krubec of the Black Woods Multicolour Mythic 4{g}{g}{b}{b} Legendary Creature – Demon Fungus 4 5 Deathtouch
When Krubec of the Black Woods deals combat damage to a player, you lose 3 life and may search your library for a card and reveal it. If a basic land card is revealed this way, put it onto the battlefield tapped. Otherwise, add it to your hand. Shuffle your library afterward.
3 1478618616 on 08 Nov 2016 by Link
1991 Letting in the Jungle Multicolour Uncommon 6{4}{g}{b} Sorcery Target player shuffles fifteen basic land cards from outside the game into their deck. 2 1330612441 on 01 Mar 2012 by Jack V
1992 Might of the Mangrove Multicolour None 4{2}{b}{g} Enchantment – Aura Enchanted creature

Enchanted creature gets +1/+1 for each forest and each swamp you control.

Enchanted creature gains "sacrifice this creature: search your library for up to one forest and up to one swamp and put them onto the battlefield."
0
1993 Moonglove Season Multicolour Rare 3{x}{g}{g}{b} Instant Put X 0/1 green Plant creature tokens onto the battlefield.
Up to X target creatures get +1/+0 and gain Deathtouch until end of turn.
0
1994 Mulch with Rot Multicolour Rare 4{2}{g}{b} Sorcery Destroy target permanent other than a basic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. For each permanent destroyed and for each card exiled from hand this way, it's owner may search their library for a basic land card and put it onto the battlefield. Shuffle any library searched in these ways. 4 1637919719 on 26 Nov 2021 by Izaac
1995 Perfect Poison Multicolour Uncommon 2{b}{g} Enchantment Creatures you control with deathtouch have poisonous X where X is their power 0
1996 Perilous Journey Multicolour Rare 2{b}{g} Sorcery Target player searches his or her library for a land card and puts it onto the battlefield, then shuffles his or her library. That player loses 5 life. 0
1997 Pestilence, Apocalypse Rider Multicolour None 6{4}{b}{g} Creature – Zombie Horseman 3 6 Pestilence, Apocalypse Rider counts as a card named "Apocalypse Rider".

When Pestilence, Apocalypse Rider enters the battlefield, all creatures gain -1/-1 until end of turn.
1 1566847830 on 26 Aug 2019 by Volvary
1998 Primal Revenge Multicolour None 2{g}{b} Sorcery Return target creature from your graveyard to the battlefield. That creature fights target creature. If that creature would be put into the graveyard exile it instead. At the end of the turn exile that creature if it is not already exiled. 0
1999 Prodigy's Glyph (Veteran's Glyph) Multicolour Mythic 3 {1}{b}{g}
‑‑‑‑
{1}{b}{g}
Sorcery
‑‑‑‑
Sorcery
Aging (If you win a game, perpetually transform this card until the end of the match)
Search your library for two cards, then shuffle. You may reveal a land searched this way. If you revealed a land this way, put the land onto the battlefield and add the other card to your hand. If you didn't reveal a land this way, put both cards on the top of your library in any order.
‑‑‑‑
Search your library for a card and reveal it, then shuffle. If it's a land card you may put it onto the battlefield tapped. Otherwise put it into your hand. You lose 3 life.
1 1658908941 on 27 Jul 2022 by Izaac
2000 Reznatak, The Implanted Multicolour Mythic 4{2}{b}{g} Legendary Creature – Plant Insect 4 4 Haste
Creature cards in your graveyard and creatures you control are lands with all basic land types in addition to their other types.
{w}{u}, {t}: If target land would be put into a graveyard this turn, instead remove all damage from it and draw a card.
2 1470598890 on 07 Aug 2016 by Link
2001 Rite of the Broken Earth Multicolour Rare 3{1}{b}{g} Enchantment When Rite of the Broken Earth arrives and at the beginning of your end step, create a 1/1 black and green Shaman creature token.
{b}, Sacrifice Rite of the Broken Earth and X creatures: Each opponent loses X life.
5 1578159731 on 04 Jan 2020 by continuumg
2002 Snobbish Foot Soldier Multicolour Uncommon 3{1}{b}{g} Creature – Elf Soldier 2 2 When Snobbish Foot Soldier enters the battlefield, destroy target enchantment or target Human creature. 1 1488646383 on 04 Mar 2017 by Link
2003 Sore Loser Multicolour Uncommon 3{1}{b}{g} Instant Target creature gets -5/-2 and loses winner until end of turn. (Creatures with winner can't be blocked) 2 1572622573 on 01 Nov 2019 by Epic Gamer
2004 Suken, the Blood-Essence Multicolour Mythic 4{1}{g}{b}{b} Legendary Creature – Demon 4 4 Whenever another creature enters the battlefield under your control, you may pay any amount of life. If you do, place that many +1/+1 counters on that creature.
At the beginning of your end step, if you didn't cast a creature spell this turn, you lose 3 life.
0
2005 Syphon Serpent Multicolour Uncommon 4{b}{g}{2} Creature – Serpent 3 3 Assimilate {u/w} (This spell is assimilated if {u/w} was spent to cast it.)
Deathtouch
If Syphon Serpent was assimilated to white, it has lifelink.
If Syphon Serpent was assimilated to blue, it has hexproof.
2 1546301239 on 01 Jan 2019 by amuseum
2006 The World Sand Multicolour Mythic 6{4}{b}{g} Legendary Creature – Sand Avatar 6 6 {x}, Sacrifice a creature with toughness X: Put X 1/1 green Sand Creature tokens onto the battlefield.
{t}, Sacrifice X Sand Creatures: Search your library for a creature with converted mana cost X and put it onto the battlefield. It's a Sand in addition to its other types. Shuffle your library afterward.
0
2007 Tutor's Glyph (Thaiguu, Birth of Dread) Multicolour Mythic 3 {1}{b}{g}
‑‑‑‑
{5}{b}{g}
Sorcery
‑‑‑‑
Legendary Creature – Elder God
6 6 Search your library for two cards, then shuffle. You may reveal a land searched this way. If you revealed a land this way, put the land onto the battlefield and add the other card to your hand. If you didn't reveal a land this way, put both cards on the top of your library in any order.
‑‑‑‑
Cast Thaiguu, Birth of Dread only if you've won a game this match.
Indestructible
At the beginning of each enstep, if a land entered the battlefield under your control that turn, you may search your library for a card, shuffle, then put that card on top of your library.
9 1658654162 on 24 Jul 2022 by Izaac
2008 Venom Archer Multicolour None 4{2}{b}{g} Creature – Naga Archer 2 3 Deathtouch, reach

Whenever you declare two or more creatures with deathtouch as blockers Venom Archer deals 1 damage to target creature.
0
2009 Vow of Venom Multicolour Uncommon 3{1}{b}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2, has deathtouch, and can't attack you or a planeswalker you control.
1 1399252107 on 05 May 2014 by Link
2010 Vraska's Viper Multicolour Rare 3{1}{b}{g} Creature – Snake 1 1 Slither (Vraska's Viper can't be blocked until Vraska's Viper has dealt damage.)

If Vraska's Viper would deal damage to a planeswalker, destroy that planeswalker.
5 1507424501 on 08 Oct 2017 by Sorrow
2011 Worries of the World Multicolour Rare 2{b}{g} Creature – Avatar 1 1 Whenever a player discards a card, put a +1/+1 counter on Worries of the World.
{1}{w}{u}, Remove all counters from Worries of the World: Each player draws a card for each counter removed this way.
2 1426156046 on 12 Mar 2015 by Alex
2012 Adept Archeologist Multicolour Uncommon 3{1}{u}{g} Creature – Human Artificer 2 2 When Adept Archeologist enters the battlefield, you may return target artifact or land card from your graveyard to your hand. 3 1476230482 on 12 Oct 2016 by Brainpolice
2013 Awakening Multicolour Rare 5{3}{g}{u} Creature – Incarnation 3 3 Flash
When you cast Awakening, untap up to five target permanents.
Active (Untap this during each player's untap step.)
0
2014 Better Creation Multicolour None 5{3}{g}{u} Instant Counter target spell. You may cast a spell from your hand with a converted mana cost equal to spell countered this way as if it had flash without paying its mana cost. 1 1551231521 on 27 Feb 2019 by Sorrow
2015 Blooming Iceflower Multicolour None 2{g}{u} Snow Artifact When Blooming Iceflower arrives, draw a card.
{t}: Produce one mana of any color.
{2}, {t}, Sacrifice Blooming Iceflower: Draw a card.
0
2016 Carcinox Multicolour Rare 6{4}{u}{g} Legendary Creature – Crab Spider 3 8 Flash, Reach
Other Spiders you control get +2/+2 and have Hexproof.
Other Crabs you control get +2/+2 and have Deathtouch.
2 1453942830 on 28 Jan 2016 by Alex
2017 Clear Skies Multicolour Uncommon 2{g}{u} Sorcery Return all creatures with flying to their owner's hands. 1 1479439396 on 18 Nov 2016 by Link
2018 Codruska, Defiant Snapcaster Multicolour Rare 3{1}{g}{u} Legendary Creature – Elf Wizard 2 4 Flash
Whenever you cast a creature spell during an opponent's turn, target creature gains hexproof until end of turn.
Whenever you cast a noncreature spell during an opponent's turn, draw a card, then discard a card.
1 1594888948 on 16 Jul 2020 by Alex
2019 Contemplative Steward Multicolour Uncommon 2{g}{u} Creature – Human Druid 1 2 {t}: Add {g} to your mana pool.
Whenever you tap Contemplative Steward for mana, draw a card, then discard a card.
9 1494495910 on 11 May 2017 by Alex
2020 Curious Experimenter Multicolour Rare 2{g}{u} Creature – Treefolk Druid 0 2 Defender
Invest, invest (As this enters the battlefield, you may exile up to two cards from your hand until this leaves the battlefield. This enters the battlefield with that many +1/+1 counters.)
At the beginning of your end step, if Curious Experimenter is invested with two or more creature cards, put a 1/1 creature token onto the battlefield that's each of those creature cards' types and colors.
0
2021 Dragonfire Weaver Multicolour Uncommon 2{g}{u} Creature – Human Wizard 2 2 You may pay {2} rather than pay the costs of face-down spells you cast. 2 1412545849 on 05 Oct 2014 by dude1818
2022 Ebullient Ooze Multicolour Mythic 6{4}{g}{u} Creature – Ooze 3 3 Untap Ebullient Ooze during each player's untap step.
As long as Ebullient Ooze is attacking or blocking, creatures you control have base power and toughness 8/8.
4 1448150565 on 22 Nov 2015 by Jack V
2023 Eightfold Invoker Multicolour Rare 3{1}{g}{u} Creature – Octopus Hydra Wizard 2 2 Trample
{7}{g}: Put eight +1/+1 counters on target creature.
{7}{u}: Draw a card for each +1/+1 counter on target creature.
12 1421179863 on 13 Jan 2015 by Link
2024 Energy Reader Multicolour Rare 2{g}{u} Creature – Elf Druid 2 2 Whenever you cast a permanent spell with a mana ability, draw a card.
{t}: Add {g} or {u} to your mana pool.
2 1420566516 on 06 Jan 2015 by Alex
2025 Enriching Vapors Multicolour Common 3{1}{u}{g} Sorcery Reveal the top card of your library. If it's a land card, put it on the battlefield. Otherwise, put that card into your hand.
Draw a card.
1 1450559373 on 19 Dec 2015 by Jebediah
2026 Explore the Possibilities Multicolour Common 3{1}{g}{u} Sorcery Draw three cards. 1 1597752813 on 18 Aug 2020 by SecretInfiltrator
2027 Flowering Knowledge Multicolour None 4{2}{u}{g} Sorcery Draw three cards. Each other player draws a card. 7 1360100626 on 05 Feb 2013 by Jack V
2028 Form of the Frog Multicolour None 5{3}{u}{g} Creature – Frog Avatar 1 1 Hexproof
Form of the Frog can't be blocked.
Prevent all damage that would be dealt to you.
When Form of the Frog dies, you lose the game.
4 1456359434 on 25 Feb 2016 by Jack V
2029 Funanya Anchoress Healer Multicolour None 2{g}{u} Legendary Creature – Human Wizard 2 2 Flash

Whenever a creature enters the battlefield under your control you may draw a card. If you do, discard a card and put a +1/+1 counter on that creature.
1 1472014570 on 24 Aug 2016 by Sorrow
2030 Galahur, the Rain Seer Multicolour Rare 2{g}{u} Legendary Creature – Elf Shaman 2 2 {t}: Look at the top five cards of your library. You may reveal a creature card from among them and put it on top of your library. Put the rest on the bottom in any order.
{2}{g}{u}: Draw a card.
0
2031 Gentleman Explorer Multicolour Uncommon 2{g}{u} Creature – Elf Scout 2 2 {t}: Target player reveals the top card of his or her library. If it's a land card, put it onto the battlefield under your control. Otherwise, put it into that player's graveyard. 2 1488552810 on 03 Mar 2017 by Alex
2032 Gleueueugh, Oozemother Multicolour Mythic 7{3}{g}{g}{u}{u} Legendary Creature – Elder Ooze 8 8 Other nontoken creatures you control are 4/4 Oozes.
Whenever a nontoken creature you control dies, create two 2/2 green Ooze creature tokens with “When this creature dies, create two 1/1 green Ooze creature tokens.”
1 1583786627 on 09 Mar 2020 by SecretInfiltrator
2033 Granulate Multicolour Rare 2{g}{u} Instant Counter target spell. Its controller may put X 1/1 green sand creature tokens onto the battlefield, where X is the countered spell's converted mana cost. 1 1448970717 on 01 Dec 2015 by Alex
2034 Hidden-Leaf Adept Multicolour Rare 4{2}{g}{u} Creature – Treefolk Ninja 3 4 If Hidden-Leaf Adept would be destroyed, instead return it to your hand and put a 0/1 green Plant creature token onto the battlefield with "Sacrifice this creature: Add one mana of any color to your mana pool." 4 1408445339 on 19 Aug 2014 by Alex
2035 Hivedra Multicolour Mythic 5{3}{g}{u} Legendary Creature – Hydra 5 5 {3}{u}{u}: Gain control of target creature with a toughness of 5 or less.

Hivedra gets +1/+1 for each creature you control but don't own.
1 1445979016 on 27 Oct 2015 by Sorrow
2036 Hoho, is this valid enough to be a new card type? Multicolour Rare 5{3}{g}{u} Nemesis 7 -1: Untap target land.
-2: Tap target creature.
7 1645493732 on 22 Feb 2022 by Sorrow
2037 Keen Student Multicolour Common 4{2}{g}{u} Creature – Human 1 1 Whenever a player draws a card in another player's turn, put a +1/+1 counter on Keen Student.
Remove three +1/+1 counters from Keen Student: Put an Ability counter of your choice on Keen Student.
6 1603964704 on 29 Oct 2020 by Alex
2038 Kiora's Oceanbringer Multicolour None 8{4}{u}{u}{g}{g} Creature – Beast Kraken 9 9 Hexproof, Trample
All lands are Islands in addition to their other types.
0
2039 Kiora, Landlocked Multicolour None 4{2}{g}{u} Planeswalker – Kiora 4 -1:Put a 2/2 green turtle creature token onto the battlefield. It has Islandwalk and "When this creature deals combat damage to a player, put that many Loyalty Counters on a Kiora Planeswalker you control."
-2:Each player may search their library for an Island and put it onto the battlefield. They shuffle their library afterward.
-9:You get an emblem with "Creatures you control have Trample and get +X/+X, where X is the number of Islands on the battlefield."
1 1448058288 on 20 Nov 2015 by Adak
2040 Krasis Enthusiast Multicolour Rare 3{1}{g}{u} Creature – Elf Wizard 0 3 As Krasis Enthusiast enters the battlefield, choose two creature types and two colors.
{t}: Put a 1/1 creature token onto the battlefield that's each of the chosen types and colors.
3 1420261727 on 03 Jan 2015 by Link
2041 Labyrinthine Mists Multicolour Uncommon 2{g}{u} Instant Each attacking creature has base power 0 until end of turn. 2 1571608899 on 20 Oct 2019 by continuumg
2042 Lemmingform Multicolour Uncommon 2{g}{u} Instant Target creature, loses all abilities, becomes 1/1 and attacks this turn if able. 8 1327927576 on 30 Jan 2012 by Jack V
2043 Luminescent Inkling Multicolour Rare 3{1}{g}{u} Creature – Squid 0 4 {1}, {t}: Turn target artifact or enchantment face-down. (It becomes a 2/2 creature.)
{g/u}, {t}: Put a +1/+1 counter on Luminescent Inkling and target face-down creature. Luminescent Inkling gains hexproof until end of turn.
3 1453005055 on 17 Jan 2016 by Adak
2044 Minimalism Multicolour Rare 2{g}{u} Enchantment Creature spells you cast cost {3} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana.
Creatures you control have base power and toughness 1/1.
8 1487886438 on 23 Feb 2017 by dude1818
2045 Oth, Whose Boughs Encompass Multicolour Mythic 7{5}{g}{u} Legendary Creature – Treefolk 4 8 Whenever a permanent enters the battlefield, if no player spent mana to cast it, you may pay {1}. If you do, draw a card. 10 1454328211 on 01 Feb 2016 by Alex
2046 Outlanders Multicolour Uncommon 5{3}{g}{u} Creature 2 2 When Outlanders enters the battlefield you may search your library for two basic land cards and put them on the battlefield, they are your choice of any basic land type for as long as Outlanders are in play.

When Outlanders leaves the battlefield sacrifice two lands.
0
2047 Peculiar Winds Multicolour Rare 2{x}{g}{u} Sorcery Choose one—
• Up to X target creatures gain flying until end of turn.
• Peculiar Winds deals X damage to each creature with flying.
Entwine {r} (Choose both if you pay the entwine cost.)
3 1311077046 on 19 Jul 2011 by Alex
2048 Permeating Puddle Multicolour None 2{g}{u} Sorcery Creature – Ooze 2 1 Scry 1, then draw a card.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
Whenever Permeating Puddle is sacrificed or exiled from the battlefield, you may cast it. (You must still pay its mana cost.)
7 1449987300 on 13 Dec 2015 by Jebediah
2049 Preternatural Selection Multicolour Uncommon 2{g}{u} Instant Put the top four cards of your library into your graveyard, then put a card from your graveyard on top of your library. 3 1431999251 on 19 May 2015 by Link
2050 Primordial Soup Multicolour Rare 4{2}{g}{u} Enchantment You may have Primordial Soup enters the battlefield as a copy of any permanent card on the battlefield, except it's an enchantment in addition to its other types. 6 1407046167 on 03 Aug 2014 by dude1818
2051 Psionic Invigorator Multicolour Uncommon 2{g}{u} Creature – Elf Psion 2 2 Psionic (This arrives with a Ψ counter on it. You can move each Ψ counter you control to a permanent you control once per turn whenever you could cast a sorcery.)
Whenever you move Ψ onto a permanent, untap that permanent.
1 1592521382 on 18 Jun 2020 by Link
2052 Quicken Reflexes Multicolour Uncommon 2{g}{u} Enchantment Spells you cast cost {1} less to cast as long as another spell is on the stack. 0
2053 Roglef the Enhanced Multicolour Mythic 4{2}{g}{u} Legendary Creature – Ogre Wizard 3 3 Hexproof
Whenever Roglef the Enhanced attacks, draw a card.
{r}{b}, Discard a card: Target opponent loses 1 life for each creature for which he or she was the defending player this turn.
3 1470509728 on 06 Aug 2016 by Link
2054 Roil's Rebellion Multicolour Rare 2{x}{g}{u} Enchantment When Roil's Rebellion enters the battlefield, put X +1/+1 counters on each of X target noncreature permanents you control.
Noncreature artifacts, enchantments, and lands with +1/+1 counters on them are 0/0 Elemental creatures in addition to their other types.
1 1454597544 on 04 Feb 2016 by Link
2055 Rylana, the Fashionable Multicolour Rare 4{2}{g}{u} Legendary Creature – Elf Noble 1 1 {1}, {t}: Put a counter on Rylana, the Fashionable of a type present on another permanent.
Rylana has all activated abilities of permanents with which it shares a counter type.
When Rylana has ten or more different types of counters on it, you win the game.
1 1553870105 on 29 Mar 2019 by Link
2056 Scholar of Myths Multicolour Uncommon 2{g}{u} Creature – Elf Wizard 2 2 {2}: Draw a card. Spend only mana produced by legendary permanents to activate this ability. 0
2057 Seek the Real Multicolour Rare 3{1}{g}{u} Sorcery Reveal the top card or your library, then manifest that card. Repeat this process until a noncreature card is manifested this way. (To manifest a card, put it into the battlefield face down as a 2/2 creature. If it's a creature card, turn it face up any time for its mana cost.) 0
2058 Sen of the Flowing River Multicolour Mythic 4{2}{u}{g} Legendary Creature – Human Monk 3 3 At the beginning of each player's combat step, target creature gains Prowess until end of turn and must block or be blocked this turn if able.
{u}{g}, {t}: Return target creature you control to its owner's hand. If you do, creatures you control get +X/+X until end of turn, where X is that creature's Power.
0
2059 Serpent's Coils Multicolour None 4{2}{u}{g} Sorcery Reveal the top two cards of your library. Put any number of land cards from among them onto the battlefield and the rest into your hand. 1 1497219539 on 11 Jun 2017 by Jack V
2060 Simic Abomination Multicolour Rare 4{2}{g}{u} Creature – Beast Mutant 3 3 As Simic Abomination enters the battlefield, if {r} was spent to cast it, put a +1/+1 counter on it and it has trample. If {b} was spent to cast it, put a +1/+1 counter on it and it has hexproof. 3 1474826079 on 25 Sep 2016 by amuseum
2061 Simic Walker Dude Multicolour None 2{u}{g} Legendary Planeswalker – Dude 3 Whenever a permanent enters the battlefield under your control tapped, you may untap it.

+1You may draw a card. If you do, discard a card. Then you may play a land card from your hand

-6Untap all lands you control
1 1569836639 on 30 Sep 2019 by Izaac
2062 Spell-hostile Krasis Multicolour None 4{2}{u}{g} Creature – ???? 3 3 Flash
When Spell-hostile Krasis enters the battlefield, counter target spell with converted mana cost 3 or less. That spell deals damage equal to its converted mana cost to Spell-hostile Krasis.
3 1561041180 on 20 Jun 2019 by Jack V
2063 Spellbane Hydra Multicolour Rare 2{x}{u}{g} Creature – Hydra 0 0 Spellbane Hydra enters the battlefield with X +1/+1 counters.

Remove a +1/+1 counter from Spellbane Hydra,{u},{t}: Counter target spell unless its controller pays {2}.
2 1596763661 on 07 Aug 2020 by Sorrow
2064 Stack of Cats Multicolour Rare 2{g}{u} Legendary Creature – Cat 2 1 Flash

You may cast Cat spells as though they have flash.

As long as Stack of Cats is on the stack, Cat spells you cast cost {1} less to cast.

{t}: Put Stack of Cats on the stack.
1 1496237380 on 31 May 2017 by dude1818
2065 Temporal Regression Multicolour Mythic 3{1}{g}{u} Enchantment At the beginning of your end step, return up to two other permanents you own to your hand and up to one one card from your graveyard to your hand. If you return less than three cards this way, exile Temporal Regression. 5 1430128998 on 27 Apr 2015 by Alex
2066 The King's Cut Multicolour Uncommon 2{g}{u} Instant Counter target spell unless its controller pays {2}. If that player pays, you may tap or untap up to two lands. 1 1504061967 on 30 Aug 2017 by Link
2067 Time Bloom Multicolour Rare 6{4}{g}{u} Sorcery Take an extra turn after this one. During that turn, whenever a permanent you own is tapped for mana, add an additional mana to your pool of any type that permanent produced. 2 1399394656 on 06 May 2014 by Alex
2068 Tomewoven Duplicant Multicolour Rare 4{2}{g}{u} Creature – Shapeshifter 0 0 You may have Tomewoven Duplicant enter the battlefield as a copy of any creature on the battlefield, except it gains "Whenever this deals combat damage to a player or a planeswalker, draw a card." 0
2069 Tornado Siren Multicolour Uncommon 3{1}{g}{u} Creature – Siren 2 3 {1}{u}: Target creature gains flying until end of turn and attacks this turn if able.
{g}, {t}: Tornado Siren deals 2 damage to each attacking creature with flying.
2 1397141491 on 10 Apr 2014 by Link
2070 UGcounterspell Multicolour Rare 2{g}{u} Instant UGcounterspell can't be countered.

Counter target spell.
3 1315787473 on 12 Sep 2011 by Link
2071 Unstable Gunk Multicolour Uncommon 1{g/u} Creature – Ooze 1 0 Evolve 3 1376620982 on 16 Aug 2013 by Cycm
2072 Vow of Stealth Multicolour Uncommon 3{1}{g}{u} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2, has hexproof, and can't attack you or a planeswalker you control.
1 1399252337 on 05 May 2014 by Link
2073 Wall of Forestalling Multicolour Uncommon 3{1}{g}{u} Creature – Wall 0 6 Defender, hexproof
If an opponent would search a library, instead that player draws a card.
5 1412375277 on 03 Oct 2014 by Link
2074 Zephyr Braid Multicolour Rare 2{x}{g}{u} Instant You may cast up to two nonland cards with converted mana cost X or less from your hand without paying their mana costs. They can't be countered. 0
2075 Addled Allegiant Multicolour Uncommon 3{1}{u}{r} Creature – Weird 1 1 At the beginning of each combat step, you may swear an oath to blue or to red. (This replaces all other oaths you have sworn.)
As long as you're sworn to blue, Addled Allegiant gets +1/+2 and has flying.
As long as you're sworn to red, Addled Allegiant gets +2/+1 and has first strike.
1 1504987094 on 09 Sep 2017 by Link
2076 Aetherial Eddy Multicolour Uncommon 2{u}{r} Instant Put target spell into its owner's library just beneath the top X cards, where X is that spell's mana value. Then that player exiles cards from the top of their library until they reveal a nonland card. Until end of turn, that player may cast that card. 0
2077 Arcane Wellspring (Yaados Djinn) Multicolour Rare 4 {2}{u}{r} Enchantment
‑‑‑‑
Creature – Djinn
3 3 Instant and sorcery spells you cast cost 1 less to cast.
You may cast sorcery spells as though they had flash.
When there are 5 instant or sorcery cards in your graveyard, Transform Arcane Wellspring.
‑‑‑‑
Flying
When Yaados Djinn transforms, search your library for an instant or sorcery card and exile it, the shuffle your library. Until end of turn, you may play that card.
5 1476253240 on 12 Oct 2016 by Brainpolice
2078 Between Scylla and Charybdis Multicolour Rare 6{4}{u}{r} Sorcery For each creature target player controls, that player returns that creature to their hand unless they have Between Scylla and Charybdis deal 3 damage to them. 2 1531542359 on 14 Jul 2018 by Sorrow
2079 Bulbloc the Wall-Breaker Multicolour Rare 3{1}{u}{r} Legendary Creature – Weird Ogre 4 1 All damage is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage dealt to creatures marked with faze damage.) 1 1449093939 on 02 Dec 2015 by Link
2080 Champion of Omens Multicolour Rare 5{3}{u}{r} Creature – Knight Avatar 4 4 First strike
Whenever Champion of Omens attacks, choose one —
• Exile the top card of your library face down. You may look at that card.
• Cast a nonland card exiled this way without paying its mana cost.
4 1427994915 on 02 Apr 2015 by Alex
2081 Cheap Knockoffs Multicolour None 5{3}{u}{r} Sorcery Create a token copy of each artifact with an activated ability you don't control except they gain "sacrifice this artifact after you use its activated ability" and if the activated abilities of the artifact cost mana, they cost {3} less mana 2 1560031142 on 08 Jun 2019 by Vitenka
2082 Conductor Wierd Multicolour Rare 3{1}{r}{u} Creature – Wierd 3 3 Instant and sorcery spells you cast cost {r}{u} less to cast.

Whenever you cast an Instant or Sorcery spell, Conductor Wierd deals 2 damage to you.
3 1464666674 on 31 May 2016 by Link
2083 Connect the Possibilities Multicolour Mythic 2{x}{u}{r} Sorcery Reveal the top X cards of your library. Shuffle each nonland card with converted mana cost X or less from among them into your gambits, then put the rest onto the bottom of your library in a random order.
Cast the top card of your gambits without paying its mana cost.
6 1569864730 on 30 Sep 2019 by Link
2084 Copyright Claim Multicolour Rare 3{1}{u}{r} Instant Gain control of target spell an opponent controls. You may choose new targets for that spell.
That player may pay {2}. If they do, they copy that spell, and they may choose new targets for the copy.
7 1599850491 on 11 Sep 2020 by zzo38
2085 Cranial Spark Multicolour Uncommon 2{u}{r} Sorcery Exile the top four cards of your library. You may play those cards for as long as they remain exiled. At the beginning of your next end step, put all cards exiled this way on top of your library in any order. 0
2086 Deceptive Ownership Multicolour None 3{1}{u}{r} Instant Target opponent gains control of target permanent spell you control. At the beginning of the next end step, gain control of the permanent that spell becomes. 2 1704998710 on 11 Jan 2024 by Izaac
2087 Disrupter Beam Multicolour None 2{u}{r} Instant Counter target spell unless its controller pays {2}. If that player pays, Disrupter Beam deals 3 damage to him or her. 1 1503778518 on 26 Aug 2017 by Link
2088 Double Dragon Multicolour None 6{4}{u}{r} Creature – Dragon 4 4 Flying
Astral Projection (When this attacks, put a token that's a copy of it onto the battlefield tapped and attacking. Exile the token at the beginning of the next end step.)
1 1396130059 on 29 Mar 2014 by Jack V
2089 Doubletime Multicolour Rare 3{1}{u}{r} Enchantment Whenever a creature without hate becomes tapped, it doesn't untap during its controllers next untap step. 0
2090 Dracomet Multicolour None 2{u}{r} Legendary Planeswalker – Dracomet 2 +1: Dracomet Deals X damage to target player or planeswalker, where X is the number of Dragons you control.
+1: Tap up to X target noncreature permanents, where X is the number of Dragons you control.
-8: Put a Dragon you own from outside the game onto the battlefield, then create a token copy of it.
1 1624584381 on 25 Jun 2021 by Sorrow
2091 Draconic Sphinx Multicolour None 6{4}{u}{r} Creature – Dragon Sphinx 5 5 Flying
Whenever you cast a spell exile the top 3 cards of your library. Until end of turn you may cast instants and sorcery spells exiled this way for {3} less.
1 1440012024 on 19 Aug 2015 by Sorrow
2092 Duplicate Multicolour Common 3{u/r} Instant Copy target instant or sorcery spell with converted mana cost 2 or less. 0
2093 Electric Æther Multicolour Rare 4{2}{u}{r} Instant The owner of target permanent an opponent controls shuffles that permanent into his or her library, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with the exiled permanent. That player puts that card onto the battlefield. 3 1402053724 on 06 Jun 2014 by Alex
2094 Ember Stone Multicolour Rare 4{2}{u}{r} Artifact Creatures your opponents control get -1/-0.
Damage dealt by sources you control is dealt as though its source has faze. (It considers creatures' power rather than toughness when determining lethal damage.)
1 1429940224 on 25 Apr 2015 by Link
2095 Fiery Rebirth Amphin Multicolour Rare 3{1}{u}{r} Creature – Salamander Shaman 3 2 Haste
If a spelling 3 or more damage to you would cause you to lose the game, shuffle all cards you own into your library and your life total becomes 10.
1 1699737017 on 11 Nov 2023 by SecretInfiltrator
2096 Fluxing Figure Multicolour None 4{2}{r}{u} Creature – Elemental 4 1 Double strike
Whenever Fluxing Figure deals combat damage for the first time each turn, switch its power and toughness until end of turn.
7 1463517503 on 17 May 2016 by continuumg
2097 Game of Chance Multicolour None 2{u}{r} Instant Draw two cards, then put two cards from your hand on the top of your library at random. 2 1598240278 on 24 Aug 2020 by SecretInfiltrator
2098 Goblin Investor Multicolour Uncommon 3{1}{u}{r} Creature – Goblin 2 2 {t}: Put the top card of your library into your graveyard. You may play that card this turn. 0
2099 Gowan, Sage Fin Multicolour None 4{u}{u}{r}{r} Legendary Creature – Merfolk Wizard 4 4 Prowess

Whenever Gowan, Sage Fin deals combat damage to a player you may cast search your library for an instant or sorcery with a converted mana cost of X or less, where X was the damage dealt by Gowan, and cast that spell as if it had flash without paying its mana cost.
1 1477271538 on 24 Oct 2016 by Sorrow
2100 Ham Radio Broadcast Multicolour Common 2{u}{r} Instant Target creature you control gets +1/+0 until end of turn. Target creature you don't control gets -1/-0 until end of turn.
Broadcast {1}{u}{r} (You may cast this spell for its broadcast cost. If you do, change its text by replacing all instances of "target" with "each.")
4 1394731155 on 13 Mar 2014 by amuseum
2101 Iolin, the Æther-Wind Multicolour Rare 3{1}{u}{r} Legendary Creature – Weird Wizard 4 2 Haste
{u}{r}: Target spell can't be countered.
{2}{r/u}, {t}: Cast target creature you own without paying its mana cost.
5 1569687525 on 28 Sep 2019 by Froggychum
2102 Ivrezz, Izzet Heretic Multicolour Uncommon 3{1}{u}{r} Legendary Creature – Faerie Wizard 2 2 Flying, prowess
Noncreature spells you cast cost {1} less to cast for each creature you control.
{g}{w}, {t}: Create a 1/1 green Saproling creature token.
1 1470510830 on 06 Aug 2016 by Link
2103 Izzet Mythbusters Multicolour Rare 5{3}{u}{r} Creature – Human Wizard 3 4 Flash

Prowess

When Izzet Mythbusters enters the battlefield, counter target spell or ability that targets a card in a graveyard.
8 1475370742 on 02 Oct 2016 by amuseum
2104 Izzet Wreckage Multicolour Uncommon 3{1}{u}{r} Sorcery Destroy target land. Its controller mills a card until they mill a land card. That player puts that land card onto the battlefield. 1 1477917409 on 31 Oct 2016 by amuseum
2105 Jump Scare Multicolour None 2{u}{r} Instant Target creature can't block and loses all abilities until end of turn. 4 1509445888 on 31 Oct 2017 by Sorrow
2106 Keranos, God of Epiphany. Multicolour Mythic 4{2}{u}{r} Legendary Echantment Creature – God 4 7 Indestructible
As long as your devotion to red and blue is less than seven, Keranos isn't a creature.
0
2107 Launch Party Multicolour Uncommon 5{3}{u}{r} Enchantent Whenever a creature you control enters the battlefield or whenever you gain control of a creature, it gains haste and flying until end of turn. 3 1338972499 on 06 Jun 2012 by jmgariepy
2108 Malformed Double Multicolour Rare 3{1}{r}{u} Creature – Shapeshifter 0 1 You may have Malformed Double enter the battlefield as a copy of any creature on the battlefield or in a graveyard, except it still has 1 Toughness and has "This creature attacks each turn if able." 4 1448019275 on 20 Nov 2015 by Alex
2109 Mana-Mad Magus Multicolour Rare 5{3}{u}{r} Creature – Djinn Wizard 3 3 Flying
When you cast a spell during your combat step, you may have Mana-Mad Magus get +1/-1 until end of turn. If you do, draw a card.
1 1448029007 on 20 Nov 2015 by Link
2110 Manacloud Savant Multicolour Rare 4{2}{u}{r} Creature – Efreet 3 4 Flying
Whenever you cast a spell, your gain 1 charge. (You can hold up to 10 charge. You lose 1 charge during your untap step.)
Spells you cast cost {x} less to cast, where X is your charge.
1 1561385844 on 24 Jun 2019 by Link
2111 Mercurial Loyalties Multicolour Uncommon 3{1}{u}{r} Enchantment Whenever you swear a new oath, you may pay {1}. If you do, draw a card. 1 1504986632 on 09 Sep 2017 by Link
2112 Mind Games Multicolour Rare 2{x}{u}{r} Sorcery Surge – {u/r}, Discard X Cards (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Draw X cards. Gain control of target creature with Power X or less until end of turn. Untap it, it gains Haste until end of turn.
0
2113 Nellana, Storm's Grace Multicolour Mythic 3{u}{u}{r} Legendary Creature – Nymph -2 4 Prowess, Protection from Artifacts and Enchantments
Whenever Nellana, Storm's Grace attacks, put X 1/1 Red elemental creature tokens onto the battlefield tapped and attacking, where X is its power. Exile those tokens at end of combat.
1 1461546143 on 25 Apr 2016 by Adak
2114 Niv-Mizzet Multicolour Mythic 6{2}{u}{u}{r}{r} Planeswalker – Niv-Mizzet 4 Whenever you draw a card, Niv-Mizzet deals 1 damage to target creature or player.
+3 Draw a card.
+1 When you cast your next red or blue instant or sorcery this turn, copy that spell. You may choose new targets for the copy.
-9 You get an emblem with "Whenever you draw a card, this emblem deals 5 damage to target creature or player."
2 1338159264 on 27 May 2012 by Alex
2115 Oath of Saheeli Multicolour Mythic 3{1}{u}{r} Enchantment When Oath of Saheeli enters the battlefield, create a 1/1 servo soldier artifact creature token and a treasure
Whenever a non-token planeswalker leaves the battlefield because it had no loyalty counters on it, create a token that's a copy of that card except its starting loyalty is 1 and it's an artifact in addition to its other types.
2 1679250386 on 19 Mar 2023 by Izaac
2116 Office of Development Multicolour Uncommon 3{1}{u}{r} Construction 3 Staff 3 (When this enters the battlefield, if you have less than 3 workers, you gain a worker.)
{A}: Draw a card, then discard a card.
{A}{A}{A}: Draw a card.
1 1479594868 on 19 Nov 2016 by Link
2117 Plunge into Madness Multicolour Rare 3{1}{r}{u} Instant Counter target spell, then discard a card. If the card you discarded this way shares a type with the spell that was countered this way, draw two cards. 0
2118 Quick Thinking Multicolour Mythic 2{u}{r} Instant Reorder the stack. 0
2119 Quickdraw Spellslinger Multicolour Rare 3{1}{u}{r} Creature – Human Rogue 2 2 Prowess
Quickdraw Spellslinger can't be the target of instant spells.
{t}: You may cast an instant card with converted mana cost 2 or less from your hand without paying its mana cost.
1 1454443496 on 02 Feb 2016 by Link
2120 Rapid-Change Glitch Multicolour Mythic 2{u}{r} Creature – Figment 2 3 When Rapid-Change Glitch enters the battlefield, exile half of your library, rounded down.

At the beginning of each upkeep, Rapid-Change Glitch becomes a copy of random creature card exiled by Rapid-Change Glitch until end of turn .
The first instant or sorcery spell you cast each turn becomes a copy of a random instant or sorcery exiled by Rapid-Change Glitch.

When Rapid-Change Glitch leaves the battlefield, put all cards exiled by Rapid-Change Glitch on the bottom of their owner's libraries in a random order.
0
2121 Reasa, Aether Polarizer Multicolour Rare 3{1}{u}{r} Legendary Magnetic Creature – Weird 2 4 Whenever a magnetic creature deals damage to a creature, the second creature becomes magnetic.
Whenever a player casts an instant or sorcery spell targeting only a magnetic creature, copy that spell once for each other magnetic creature that spell could target. Each copy targets one of those creatures.
2 1542985594 on 23 Nov 2018 by Alex
2122 Roiling Boil Multicolour Rare 2{u}{r} Instant Until end of turn, whenever a player taps an Island and/or Mountain for mana, that player adds one mana to his or her mana pool of any type that land produced. 5 1380758933 on 03 Oct 2013 by DrugsForRobots
2123 Seer in the Sands Multicolour Rare 4{2}{u}{r} Creature – Sphinx Shaman 3 4 Flying
When Seer in the Sands arrives, exile the top two cards of your library.
You may play cards exiled by red sources you control.
13 1594757407 on 14 Jul 2020 by Sorrow
2124 Seething Nexus Multicolour Mythic 4{2}{u}{r} Creature – Elemental 2 2 Invest, invest, invest (As this enters the battlefield, you may exile up to three cards from your hand until this leaves the battlefield. If you do, this enters the battlefield with that many +1/+1 counters.)
Menace
Wherever Seething Nexus attacks, you may cast one of its invested cards without paying its mana cost.
3 1448458374 on 25 Nov 2015 by Link
2125 Sparkblade Elite Multicolour Common 3{1}{r}{u} Creature – Faerie Warrior 1 2 Flying
Dazzle 2 (If this would deal damage, it deals that damage twice instead.)
2 1518383285 on 11 Feb 2018 by Izaac
2126 Storm Blast Multicolour Uncommon 2{u}{r} Instant Storm Blast deals 3 damage to target creature. If that creature has flying, Storm Blast deals 2 damage to another target creature. 1 1292642726 on 18 Dec 2010 by Doctor Viridian
2127 Studious Dealer Multicolour Uncommon 2{u}{r} Creature – Human Artificer 2 2 {r}, {t}: Create a Weapon token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: It deals 1 damage to target player or permanent.")
{u}, Tap three untapped Weapons you control: Draw a card.
1 1593213019 on 26 Jun 2020 by Link
2128 Temporal Firesnap Multicolour Rare 8{4}{u}{u}{r}{r} Instant Temporal Firesnap costs {3}{u}{r} less during your own turn or during an extra turn.

Temporal Firesnap deals 3 damage to the active player. End the turn.
2 1699408187 on 08 Nov 2023 by Sorrow
2129 Temporal Impulse Multicolour Rare 2{u}{r} Enchantment Whenever you would scry a number of cards, exile that many cards from the top of your library instead. You may play cards exiles with Temporal Impulse.
At the beginning of each end step, put each card exiled with Temporal Impulse on the top or bottom of their owners’ libraries in any order.
1 1570913923 on 12 Oct 2019 by continuumg
2130 Thunder-Herald Halefa Multicolour Rare 3{1}{u}{r} Legendary Creature – Elemental Shaman 3 2 Flying
You may cast cards you scry as you scry them.
4 1570976851 on 13 Oct 2019 by continuumg
2131 URcounterspell Multicolour Rare 3{u}{r}{r} Instant Copy target spell, then counter it. You may choose new targets for the copy. 7 1315780206 on 11 Sep 2011 by rourke
2132 Unpracticed Chronomancy Multicolour Rare 5{3}{u}{r} Enchantment At the beginning of each end step before your turn begins, choose untap step, upkeep step, draw step, combat phase, or end step. After the first instance of that step or phase during your next turn, you get an additional instance of that step or phase. 7 1445775264 on 25 Oct 2015 by Link
2133 Visionary Bolt Multicolour None 7{5}{u}{r} Instant Deal 2 damage to target creature or player and draw 2 cards.

Shelve (Each card you shuffle into your library from your graveyard while casting this spell pays for {1}.)
0
2134 Volatile Crocodile Multicolour Rare 4{2}{r}{u} Creature – Crocodile 4 4 At the beginning of your upkeep, you choose two different numbers from 1-6 at random.
Spells you cast have "Reveal the top card of your library. If the revealed card has the same mana value as the first card, create X copies of Volatile Crocodile, where X is the revealed card's mana value. If the revealed card has the same mana value of the second number, exile each permanent you control named Volatile Crocodile plus X other permanents you control, where X is the revealed card's mana value."
0
2135 Volatile Flickerbeast (Flickering Aether) Multicolour Rare 2 {u}{r}
‑‑‑‑
{1}{u}{r}
Creature – Beast
‑‑‑‑
Sorcery
2 2 Flash, Haste
Volatile Flickerbeast enters the battlefield with a +1/+1 counter on it for each Instant or Sorcery spell you have cast this turn.
‑‑‑‑
Put Flickering Aether onto the battlefield transformed.
2 1613196542 on 13 Feb 2021 by dude1818
2136 Whack dem Rulez Multicolour None 2{u}{r} Enchantment – Aura Flash
Enchant instant or sorcery
Enchanted sorcery becomes a copy of target instant.
0
2137 Wise Elder Multicolour Rare 3{1}{u}{r} Creature – Efreet 2 2 When Wise Elder enters the battlefield, exile the top card of your library until Wise Elder leaves the battlefield. (That card returns to the top of your library.)
You may play cards exiled with Wise Elder as though they had flash.
0
2138 You Work For Me Now Multicolour None 3{1}{r}{u} Enchantment – Aura Enchant creature
As long as you control a creature with higher power, you control enchanted creature.
4 1496268184 on 31 May 2017 by Alex
2139 Agressive Recruitment Multicolour None 2{w}{r} Enchantment If a token creature would enter the battlefield under your control during your declare attackers step and it is not attacking, that creature enters the battlefield tapped and attacking instead. 1 1505612773 on 17 Sep 2017 by continuumg
2140 Aizon the Incorporator Multicolour Rare 2{r}{w} Legendary Artifact Creature – Golem 2 2 Haste
{2}{r/w}: Create a token that's a copy of target Aura or Equipment. It arrives attached to any creature you own. Sacrifice that token at the beginning of your next end step.
7 1588128962 on 29 Apr 2020 by Link
2141 Alert Blademaster Multicolour Rare 2{w}{r} Creature – Human Soldier 2 1 Alert Blademaster deals combat damage before creatures with first strike or double strike. 3 1422246951 on 26 Jan 2015 by movezig5
2142 Aros, Army of One Multicolour Mythic 6{4}{r}{w} Legendary Creature – Human Berserker 3 3 As long as you control no other creatures, Aros, Army of One has +0/+5 and Vigilance.
As long as you control no Artifacts, Aros has +5/+0 and First Strike.
As long as you control no Enchantments, Aros has +0/+5 and Indestructible.
As long as you control no Lands, Aros has +5/+0 and Trample.
5 1540260589 on 23 Oct 2018 by Link
2143 Blitzing Shimmer Multicolour Rare 3{1}{r}{w} Creature – Elemental 2 2 Haste
When Blitzing Shimmer arrives, return to to one target non-Elemental permanent with mana value 3 or less from your graveyard to the battlefield. It gains haste. Put it onto the bottom of your library at the beginning of the next end step.
0
2144 Boros Smite Multicolour Uncommon 5{3}{r}{w} Sorcery Destroy target creature with power 4 or greater. Boros Smite deals X damage to its controller, where X is that creature's power. 5 1473977939 on 15 Sep 2016 by amuseum
2145 Boros Border Guard Multicolour Rare 2{r}{w} Creature – Dwarf Soldier 2 2 Whenever a player puts a land onto the battlefield, if it wasn't played from the hand, Boros Border Guard deals 2 damage to that player and you gain 2 life. 4 1473977722 on 15 Sep 2016 by amuseum
2146 CHiLL Multicolour Mythic 4{2}{w}{r} Creature – Soldier 2 3 Vigilance, haste
Whenever CHiLL enters the battlefield or attacks, you may put one 1/1 white Soldier on the battlefield.

WR: All soldiers you control get +X/+X until end of turn, where X is the number of soldiers you control.
0
2147 Card73980 Multicolour Rare 2{w}{r} Instant Target player can't play lands this turn. 3 1477487871 on 26 Oct 2016 by TRicher
2148 Celestial Dragon Multicolour Rare 7{4}{r}{w}{w} Creature – Dragon 2 3 Flying
Enchantments have "When this is put into a graveyard from the battlefield, it deals 3 damage to target creature or player".
{t}: Return target enchantment card from your graveyard to the battlefield.
3 1329993238 on 23 Feb 2012 by cmeister2
2149 Coffi, Dustcaster Multicolour None 6{4}{r}{w} Legendary Creature – Human Wizard 6 4 Menace

At the beginning of your upkeep destroy an artifact you don't control at random. Until end of turn prevent the next X damage to that would be dealt to Coffi, Dustcaster, where X was the converted mana cost of the artifact destroyed this way.
1 1477272258 on 24 Oct 2016 by Sorrow
2150 Commanding Officer Multicolour Mythic 5{3}{r}{w} Creature – Human Soldier 3 3 When Commanding Officer enters the battlefield, choose two -
- Create two 1/1 white Soldier creature tokens.
- Creatures you control gain Vigilance and Haste until end of turn.
- Put a +1/+1 counter on each creature you control.
- After this main phase, there is an additional combat phase followed by an additional main phase.
1 1573152576 on 07 Nov 2019 by continuumg
2151 Curse of Thievery Multicolour None 5{3}{w}{r} Enchantment – Curse Enchant player.

Curse of Thievery enters the battlefield with two theft counters on it.

{2}: put a theft counter on Curse of Thievery. Any player can play this ability.

If enchanted player would add mana while there are one or more theft counters on Curse of Thievery, instead you add that mana and remove a theft counter from Curse of Thievery. This mana cannot be used to pay for activated abilities of Curse of Thievery.
1 1643705077 on 01 Feb 2022 by SecretInfiltrator
2152 Davell, Adept Racer Multicolour Mythic 4{2}{r}{w} Legendary Planeswalker – Davell 5 +1 Davell deals 3 damage to target creature
-2 Target vehicle gets lightspeed until end of turn
-8 You get an emblem with: "Creatures and vehicles you control get +2/+2 and have haste."
1 1572621896 on 01 Nov 2019 by Epic Gamer
2153 Divine Flame Dragon Multicolour None 6{4}{r}{w} Creature – Angel Dragon 5 5 Flying
Attacking creatures you control gain first strike and "{r}: this creatures gets +1/+0" until end of turn.
1 1440011919 on 19 Aug 2015 by Sorrow
2154 Donaldo, Orange One Multicolour Mythic 5{3}{r}{w} Legendary Creature – Human Advisor 4 4 Trump (This creature can't be damaged by creatures without trump.)

{2}{w}: Create a 1/3 white Wall creature token with defender.

{2}{r}: Exile the top card of your library. The next spell you cast this turn can be paid with the mana cost of the exiled card.
0
2155 Evasive Sniper Multicolour Rare 3{1}{r}{w} Creature – Human Archer 2 2 Vigilance
Whenever Evasive Sniper blocks, remove it from combat. It deals 2 damage to the attacking player.
6 1506355999 on 25 Sep 2017 by Vitenka
2156 Evasive Sniper Multicolour Rare 3{1}{r}{w} Creature – Human Archer 2 2 Vigilance
Whenever Evasive Sniper blocks, remove it from combat. It deals 2 damage to the attacking player.
0
2157 Fencing Elite Multicolour Uncommon 3{1}{w}{r} Creature – Human Warrior 2 1 Double Strike

Riposte 2 ("This creature enters the battlefield with 2 riposte counters on it. It has "Remove a riposte counter on this creature: Prevent the next 1 damage dealt to this creature and redirect it to target creature.")
0
2158 Firewall Fusilier Multicolour None 4{2}{r}{w} Creature – Human Soldier 2 4 Menace, Vigilance
Firewall Fusilier can block an additional creature each combat.
1 1471202201 on 14 Aug 2016 by Adak
2159 Flames of Vengeance Multicolour Rare 3{1}{r}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+0 and has first strike, vigilance, trample and haste.
4 1347037351 on 07 Sep 2012 by Alex
2160 Fulminant Oblation Multicolour None 3{1}{r}{w} Enchantment When Fulminant Oblation arrives, exile another target nonland permanent.
When Fulminant Oblation leaves the battlefield, the owner of each card exile with it reveals the top card of their library. If they reveal a permanent card, they put that card onto the battlefield.
1 1644598656 on 11 Feb 2022 by Link
2161 Gift of Dragons Multicolour Rare 3{1}{r}{w} Enchantment At the beginning of each opponent's upkeep, that player creates a 4/4 red Dragon token with flying and "This creature can't attack unless you control five or more Dragons."

At the beginning of your upkeep, create two 4/4 red Dragon tokens with flying and "This creature can't attack unless you control five or more Dragons."
1 1669997738 on 02 Dec 2022 by Vitenka (unsigned)
2162 Gisela's Blessing Multicolour Uncommon 3{1}{w}{r} Enchantment – Aura Enchant Creature

If a source would deal damage to enchanted creature, prevent half that damage rounded up. Searing Blessing deals damage to that source’s controller equal to damage prevented this way.
2 1460941468 on 18 Apr 2016 by keflexxx
2163 Gorging Dragon Multicolour Mythic 7{5}{r}{w} Creature – Dragon 5 5 Flying, haste
When Gorging Dragon enters the battlefield, exile each other creature until Gorging Dragon leaves the battlefield.
0
2164 Honorable duel Multicolour Uncommon 5{3}{r}{w} Sorcery Two target creatures gain lifelink until end of turn. Then those creatures fight each other. 2 1607887353 on 13 Dec 2020 by SirUrquhart
2165 Ikhawar, "Golden Fist" Multicolour Rare 2{r}{w} Legendary Creature – Human Pirate 2 2 As Ikhawar, "Golden Fist" enters the battlefield, you may put an Equipment card with converted mana cost 3 or less from your hand or graveyard onto the battlefield attached to it. That Equipment can't be unattached from Ikhawar for as long as you control both of them. 5 1499249121 on 05 Jul 2017 by Vitenka
2166 Impatient Flamekin Multicolour Rare 2{r}{w} Creature – Elemental Warrior 2 2 Haste
Each player skips each of his or her main phases other than his or her first main phase each turn.
2 1559070469 on 28 May 2019 by Vitenka
2167 Leaping Emergence Multicolour Uncommon 2{r}{w} Enchantment Whenever a permanent you control is turned face up, if it's a creature, you may exile it. If you do, return it to the battlefield and it gets +1/+0 and gains haste until end of turn. 2 1421607192 on 18 Jan 2015 by Alex
2168 Maizan of the Inner Light Multicolour Rare 3{1}{w}{r} Legendary Creature – Ifrit Monk 0 4 {r}{r}: Add {w}{w} to your mana pool. If it's the combat step, add {w}{w}{w} to your mana pool instead.
{w}{w}{w}{r}: Maizan of the Inner Light gets +1/+3 until end of turn.
2 1468197998 on 11 Jul 2016 by Link
2169 Mirrored Aggression Multicolour Mythic 3{1}{r}{w} Enchant – Aura Enchant opponent
Whenever enchanted opponent attacks with one or more creatures, if you're the defending player, you gain an extra combat phase after this one. (Even if it's not your turn.)
1 1573933302 on 16 Nov 2019 by continuumg
2170 Officiant of Chaos Multicolour Rare 2{r}{w} Creature – Human Cleric Knight 2 1 Flash, first strike
When Officiant of Chaos enters the battlefield, each player sacrifices a multicolor permanent.
0
2171 Pavlos, Industrial Revolutionary Multicolour Mythic 6{3}{w}{r}{r} Legendary Creature – Human Artificer 4 4 Artifact spells cost you {x} less to cast, where X is 1 plus the number of permanents that share a name with that spell.
{4}{w}{r}: Create a token that's a copy of target equipment. You may attach it to an unequipped creature you control.
5 1502006452 on 06 Aug 2017 by DrugsForRobots
2172 Peregrinating Phoenix Multicolour Mythic 2{r}{w} Creature – Phoenix 3 3 Flying, lifelink, haste
Whenever another creature enters the battlefield under your control, exile Peregrinating Phoenix until that creature leaves the battlefield.
0
2173 Red Dawn Rider Multicolour Common 2{r}{w} Creature – Kithkin Knight 3 2 If you control three or more creatures when Red Dawn Rider enters the battlefield, Red Dawn Rider deals 2 damage to target creature. 4 1531064251 on 08 Jul 2018 by SecretInfiltrator
2174 Roiling Lacerations Multicolour Rare 4{2}{r}{w} Enchantment Roiling Lacerations enters the battlefield with a pain counter on it.
{4}: Add or remove a pain counter from Roiling Lacerations. Any player may activate this ability.
Your opponent's maximum hand size is reduced by X, and all their spells cost an additional {x} to cast. X is equal to the number of pain counters on Roiling Lacerations.
2 1457582153 on 10 Mar 2016 by jmgariepy
2175 Sheherazad, fateful storyteller Multicolour Mythic 4{2}{w}{r} Legendary Creature – Human advisor 0 2 When this card enters the battlefield, players play a Magic subgame, using their libraries as their decks. This creature's controller starts the subgame with this card on the battlefield. During the subgame, all players start at 5 life. If a player plays a legendary card, they win the subgame. The winner of the subgame gains 10 life, draws 2 cards and deals 10 damage to every other player
{w}{r},{t}: gain 1 life, deal 1 damage to target opponent

2 1699736939 on 11 Nov 2023 by SecretInfiltrator
2176 Smite with Right Multicolour Uncommon 3{1}{r}{w} Instant Target creature you control gets +1/+0 and gains lifelink until end of turn. It fights another target creature. 2 1439809354 on 17 Aug 2015 by Alex
2177 Tactical Corps Multicolour None 6{4}{r}{w} Creature – Human Soldier 4 3 Flash
When Tactical Corps enters the battlefield, creatures you control gain Flanking and Trample until end of turn.
2 1449111616 on 03 Dec 2015 by jmgariepy
2178 Tristaos, Avenger of Kings Multicolour Rare 4{2}{r}{w} Legendary Creature – Human Berserker 3 2 Lifelink, Prowess
Whenever a legendary permanent you control becomes the target of a spell or ability you don't control, Tristaos, Avenger of Kings deals damage equal to its power to target creature or player.
0
2179 Trizran, King's Avenger Multicolour None 4{2}{r}{w} Legendary Creature – Human Monk 2 4 Prowess, Lifelink
Whenever a legendary creature you control is targeted by a spell or ability an opponent controls, you may have Trizran, King's Avenger deal damage equal to its power to that opponent or target creature that opponent controls.
1 1449468197 on 07 Dec 2015 by Adak
2180 Vengeant Flame Multicolour Uncommon 3{1}{r}{w} Creature – Elemental 3 2 Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Vengeant Flame becomes the target of a spell or ability you don't control, you may cast its invested card without paying its mana cost.
2 1462651429 on 07 May 2016 by Jack V
2181 Versi's Wrath Multicolour None 3{1}{r}{w} Instant Deal 1 damage to target creature. If that creature was already dealt damage this turn then exile it instead. 1 1491580438 on 07 Apr 2017 by Sorrow
2182 Ylana the Infiltrator Multicolour Rare 3{1}{r}{w} Legendary Creature – Human Assassin 3 3 Vigilance, haste
{u}{b}, {t}: Target creature's base power and toughness become 0/0 until end of turn. Activate this ability only if Ylana the Infiltrator attacked that creature's controller this turn and wasn't blocked.
2 1470413319 on 05 Aug 2016 by Link
2183 Your own strength Multicolour None 3{1}{r}{w} Instant The next time a source of your choice would deal damage to you or permanents you control this turn, it deals twice as much damage to target creature or player instead. 4 1374002559 on 16 Jul 2013 by Jack V
2184 [RW Walls Commander] Multicolour Mythic 4{2}{r}{w} Legendary Creature – Human Soldier 2 5 Creatures with Defender you control have First Strike and "whenever this creature blocks, put a +1/+1 Counter on it."
{t}, Sacrifice a Creature with Defender: [RW Walls Commander] deals damage to target creature or player equal to the sacrificed creature's power.
2 1448970672 on 01 Dec 2015 by Alex
2185 Aminatou, Unlucky Child Multicolour Mythic 4{1}{w}{u}{b} Legendary Planeswalker – Aminatou 4 +1 Draw two cards. You get an emblem with, "Spells you don't control that target you or a permanent you control cost {1} less to cast."
+1 Create two 1/1 white Spirit creature tokens with flying. You get an emblem with, "Creatures attacking you get +1/+0."
-6 Redistribute all emblems among all players.
3 1532840677 on 29 Jul 2018 by Mal
2186 Atheism Multicolour None 3{w}{u}{b} Enchantment Players can't cast spells with the Angel, Demigod, Demon, Devil, God, or Spirit. 0
2187 Callous Overbeing Multicolour Rare 4{1}{w}{u}{b} Creature – Spirit * * When Callous Overbeing enters the battlefield, tap three target permanents. As long as Callous Overbeing is on the battlefield, those permanents cannot be untapped.
Callous Overbeing's power and toughness are equal to the number of tapped permanents.
3 1299201328 on 04 Mar 2011 by Camruth
2188 Censor the Naysayers Multicolour None 3{w}{u}{b} Instant Return target spell or nonland permanent an opponent owns to his or her hand, then that player reveals his or her hand. You choose a nonland card from it and exile it. 2 1557780433 on 13 May 2019 by dude1818
2189 Cissae, Reborn Multicolour Rare 4{1}{w}{u}{b} Legendary Creature – Angel Wizard 2 3 Flying, hexproof, lifelink

At the beginning of your upkeep, choose a player. Chosen player can’t cast spells this turn. Any player may pay 5 life to counter this ability.
2 1392028075 on 10 Feb 2014 by Alex
2190 Clarity Command Multicolour None 6{2}{w/b}{w/b}{u}{u} Sorcery Choose two -
• Exile target creature
• Exile target graveyard
• Exile target spell
• Exile the top half of target library
3 1425942691 on 09 Mar 2015 by Jack V
2191 Collector of the Pristine Multicolour Mythic 4{1}{w}{u}{b} Creature – Sphinx 3 4 Flying
Whenever a permanent you don't control is destroyed, if it was dealt no damage this turn, return it to the battlefield under your control.
0
2192 Drown in Knowledge Multicolour Rare 3{w}{u}{b} Instant Exile target permanent. Its controller may Scry 3. 1 1451196453 on 27 Dec 2015 by Adak
2193 Eternal Cycle Multicolour Mythic 5{2}{w}{u}{b} Enchantment At the beginning of your end step, manifest the top card of your library.
Whenever a face-down creature you control dies, return it to your hand at the beginning of the next end step.
4 1555855835 on 21 Apr 2019 by Izaac
2194 Excision Multicolour Uncommon 3{w}{u}{b} Instant Exile target creature. If you owned that creature, return it to the battlefield under your control at end of turn. 2 1410389405 on 10 Sep 2014 by Alex
2195 Extradition Treaty Multicolour Rare 3{w}{u}{b} Instant Gain control of target creature that dealt damage to you this turn. It gains "At the beginning of your upkeep, put a -1/-1 counter on this creature." 0
2196 Harus, Oilshaper Multicolour Rare 3{u}{w}{b} Legendary Creature – Vedalken Warlock {x},{t},Remove X oil counters from among permanents you control: Choose one;
- Create an X/X phyrexian creature token
- Create an equipment artifact token with "Equipped creature gets +X/+X" and "Equip:Remove an oil counter from a permanent you control"
- Create X/2 shard tokens *(It's an enchantment with "{2},Sacrifice this enchantment: Scry 1, then draw a card"
3 1676916457 on 20 Feb 2023 by Izaac
2197 Imperious Executive Multicolour Mythic 8{4}{w}{u}{u}{b} Creature – Sphinx 8 8 Flying
Your opponents play with their hands and the top cards of their libraries revealed.
You may cast cards your opponents own which are visible to you.
4 1572270398 on 28 Oct 2019 by continuumg
2198 Judgement's Whirl Multicolour None 6{3}{w}{u}{b} Sorcery Shuffle all nonland permanents target player controls into their owner's library. You X life and that player loses X life, where X is the number of permanents that were shuffled into a library this way. 1 1551231758 on 27 Feb 2019 by Sorrow
2199 Luther, Mafioso Multicolour Mythic 5{2}{w}{u}{b} Legendary Creature – Human Rogue 4 5 At the beginning of your end step, each of your patrons draws a card.
{2}, Discard a card: Luther's controller may draw a card. You become his or her patron until end of turn. Any player may activate this ability.
2 1512859303 on 09 Dec 2017 by Mal
2200 Magneto Multicolour Mythic 5{2}{w}{u}{b} Legendary Creature – Human Mutant 3 3 Flying, vigilance, protection from abilities
{t}: Gain control of target artifact until Magneto leaves the battlefield.
{1}, {t}: Untap up to two target artifacts.
Tap an untapped artifact you control: Magneto deals 1 damage to target creature or player.
4 1408500648 on 20 Aug 2014 by Link
2201 Mandate Multicolour Rare 4{w}{u}{u}{b} Sorcery Target player reveals his or her hand. You may choose a card revealed this way. If you do, its owner casts that card without paying its mana cost. That player must pay that card's mana cost at the beginning of his or her next end step, or his or her life total becomes 5. 2 1299599735 on 08 Mar 2011 by suprflcn
2202 Morrin of the Many Hands Multicolour Mythic 6{3}{w}{u}{b} Legendary Creature – Human Wizard 4 5 Instant and Sorcery cards in your hand have Escalate {0} 2 1467346278 on 01 Jul 2016 by Adak
2203 Night of Utter Silence Multicolour Mythic 4{w}{u}{u}{b} Sorcery Exile all creatures.
Each player takes an extra turn after this one. During those turns, creature spells can't be cast and creature tokens can't be created.
At the beginning of the next turn that isn't an extra turn, return all creatures exiled with Night of Utter Silence to the battlefield under their owners' control.
0
2204 Race to Find Multicolour Uncommon 3{w}{u}{b} Sorcery Escalate {1}
Choose one or more –
• Return target creature card from your graveyard to your hand
• Return target artifact or enchantment card from your graveyard to your hand.
• Return target instant or sorcery card from your graveyard to your hand.
Exile Race to Find.
5 1489000325 on 08 Mar 2017 by SecretInfiltrator
2205 Repercussions for Harming Manatees Multicolour None 3{w}{u}{b} Enchantment If a manatee leaves the battlefield because of damage, all players who controlled a source that dealt damage to the manatee discard their hands and put the top six cards of their library into their graveyard.
If a spell or ability causes a manatee to leave the battlefield, the controller of that spell or ability discards their hand and puts the top six cards of their library into their graveyard.
2 1592290632 on 16 Jun 2020 by Sorrow
2206 Sen Diplomacy Multicolour Rare 5{2}{w}{u}{b} Sorcery You control target player during your next turn. 3 1421319646 on 15 Jan 2015 by Alex
2207 Stars-Among-Her-Scales Multicolour Rare 3{w}{u}{b} Legendary Creature – Fish 3 3 Deathtouch, lifelink
{q}: Choose one —
• Untap target permanent.
• Return Stars-Among-Her-Scales to her owner's hand.
Activate this ability only once per turn.
1 1571088552 on 14 Oct 2019 by Link
2208 Vanos, Planeswalker Adept (Vanos, Assassin Adept) Multicolour Mythic 4 {1}{w}{u}{b} Legendary Planeswalker – Vanos
‑‑‑‑
Legendary Creature – Azra Assassin
3
‑‑‑‑
3/3
0 Transform Vanos
-1 Vanos gains your choice of first strike or menace until your next turn, then transform Vanos
-2 Vanos gains flying until your next turn, then transform Vanos
-8 Transform Vanos. Vanos loses all abilities, then gains flying, double strike, menace, indestructible, hexproof and lifelink
‑‑‑‑
When Vanos, Assassin Adept deals combat damage to a player, put 3 loyalty counters on it and transform it
At the beginning of your end step, if you have cast no spells and attacked with no creatures, you may transform Vanos
4 1552547685 on 14 Mar 2019 by Izaac
2209 Zeial, Honourable Judge Multicolour None 3{w}{u}{b} Legendary Creature – Spirit Advisor 3 4 Flying
Whenever Zeial enters the battlefield or attacks, create a judgement attached to target creature you don’t control. (It’s an Aura enchantment with “Enchanted creature doesn’t untap during its controller’s untap step unless it’s controller pays 1 life.”
1 1572647639 on 01 Nov 2019 by continuumg
2210 Betraying Dream Multicolour Rare 3{u}{b}{r} Sorcery Reveal cards from the top of target opponent's library until a creature card is revealed. Exile that card, then create a token copy of it except it's an Illusion in addition to its other types and has haste and "Whenever this creature becomes the target of a spell or ability, sacrifice it." Put all other cards revealed this way on the bottom of their owner's library in a random order. 0
2211 Dayne XII Multicolour Mythic 3{u}{b}{r} Legendary Creature – Human Rogue 2 2 Double strike
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever you cast an instant or sorcery spell, Dayne XII deals 1 damage to target creature or player.
0
2212 Dayne XIII Multicolour Mythic 3{u}{b}{r} Legendary Creature – Human Rogue 2 1 Double strike
Skulk (This creature can't be blocked by creatures with greater power.)
{1}, Exile an instant or sorcery card from your graveyard: Dayne XIII deals 1 damage to target creature or player.
0
2213 Dayne XIV Multicolour Mythic 3{u}{b}{r} Legendary Creature – Human Rogue 2 2 Double strike
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Dayne XIV deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard. You may cast any number of instant or sorcery cards from among them without paying its mana cost.
0
2214 Dayne, Trickster King Multicolour Mythic 4{1}{u}{b}{r} Legendary Creature – Human Rogue 3 2 Double strike, prowess
{u}{b}{r}: Gain control of target instant or sorcery spell. You may choose new targets for it.
0
2215 Grixis Tutor Multicolour None 3{b}{u}{r} Sorcery Search your library for two cards and put those cards into your hand. Then shuffle your library.
Your maximum hand size is decreased by 1 for the rest of the game.
2 1570565452 on 08 Oct 2019 by continuumg
2216 Mass of Eyes Multicolour Rare 4{1}{u}{b}{r} Creature – Horror 3 3 Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
Creatures your opponents control get -1/-0.
1 1485887297 on 31 Jan 2017 by Link
2217 Nicol Bolas, Dominarian God Multicolour Mythic 8{4}{u}{b}{b}{r} Planeswalker – Bolas 7 +1: Destroy target permanent.
0: Each player discards his or her hand and draws six cards.
-10: You get an emblem with "Whenever an opponent casts a spell, draw two cards and that player sacrifices three permanents."
0
2218 Night-Within-His-Shadow Multicolour Rare 3{u}{b}{r} Legendary Creature – Snake 3 3 Faze, first strike
When Night-Within-His-Shadow dies, scry 3, then reveal the top card of your library and put it into your hand. If a noncreature card is revealed this way, return Night-Within-His-Shadow to your hand.
1 1571090394 on 14 Oct 2019 by Link
2219 Prospero's Torment Multicolour Rare 5{2}{u}{b}{r} Sorcery Tap all creatures target player controls. Prospero's Torment deals two damage to each of those creatures, then those creature's controller discards a card for each creature dealt damage this way. 0
2220 Punish Dissidence Multicolour None 6{u/b}{b/r} Enchantment If you would lose control of a creature, sacrifice it instead. 1 1574115365 on 18 Nov 2019 by continuumg
2221 Rabid Dead Multicolour Rare 4{1}{u}{b}{r} Creature – Zombie 3 3 Menace
{u/r}{b}: Each creature gets +1/-1 until end of turn.
1 1469373228 on 24 Jul 2016 by Link
2222 Unwanted Genius Multicolour Rare 3{u}{b}{r} Enchantment Whenever a player draws a card, put a brain counter on Unwanted Genius.
When Unwanted Genius has seven or more brain counters on it, sacrifice it and discard your hand.
{3}{u}{u}, Sacrifice Unwanted Genius: Draw cards equal to the number of brain counters on Unwanted Genius.
1 1505947696 on 20 Sep 2017 by Mal
2223 Darigaaz's Command Multicolour Uncommon 4{1}{b}{r}{g} Instant Choose two —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Command deals 3 damage to target creature or player.
• Target creature gets +3/+3 until end of turn.
3 1484662475 on 17 Jan 2017 by Alex
2224 Day-Beneath-His-Gaze Multicolour Rare 3{b}{r}{g} Legendary Creature – Salamander 3 3 Menace, trample
Attacking and blocking creatures you control have indestructible.
Creatures you control with trample also apply that ability while blocking.
4 1571090899 on 14 Oct 2019 by Link
2225 Domri, After Death Multicolour Rare 3{b}{r}{g} Planeswalker – Domri 2 +1Create a 1/1 black and green Rot Beast creature token. It gains decayed.
+1Target creature you control gains haste and if that creature dies this turn, create a token copy of it and put a +1/+1 counter on it.
-XCreate a an X/X black, red and green Zombie Husk creature token with menace. Then put X +1/+1 counters on it. Destroy Domri, After Death.
4 1643596571 on 31 Jan 2022 by Izaac
2226 Jund Beast Multicolour Mythic 8{2}{b}{b}{r}{r}{g}{g} Creature – Beast 12 12 Jund Beast can't be countered.
Haste, hexproof, deathtouch, trample, menace, doublestrike
If you control Jund Beast at the beginning of your endstep, you lose the game.
7 1571976956 on 25 Oct 2019 by Link
2227 Nuragh, the Unbeatable Breaker Multicolour None 3{b}{r}{g} Legendary Creature – Troll 3 3 {b}{r}{g}: Put a +1/+1 counter on Nuragh, the Unbeatable Breaker. Nuragh gains indestructible until end of turn.

Whenever Nuragh attacks, destroy a non-land permanent you don't control with a converted mana cost less than Nuragh's power at random.
0
2228 Price of Hope Multicolour Rare 4{1}{b}{b}{g/r} Sorcery Each opponent mills three cards. If a land card was put into a player's graveyard this way, that player sacrifices a non-token land. Then, repeat this process if a creature card, artifact card, planeswalker card, or enchantment card was put into an opponent's graveyard this way. For each of those, opponents can't sacrifice tokens. 1 1672708242 on 03 Jan 2023 by Sorrow
2229 Ravenous Beast Multicolour Uncommon 3{b}{r}{g} Creature – Beast 5 5 Trample, haste
At the beginning of your end step, sacrifice Ravenous Beast unless it dealt damage to a creature this turn.
4 1601672855 on 02 Oct 2020 by Jack V
2230 Sarkhan, Servant of Bolas (Sarkhan, Form of the Dragon) Multicolour Mythic 6 {2}{r}{r}{g}{b} Planeswalker – Sarkhan
‑‑‑‑
Legendary Creature – Human Dragon
7 5
‑‑‑‑
7
+1 You may search your library for a Dragon creature card, reveal it, and put it into your hand. Shuffle your library.
-1 Target permanent's controller sacrifices it. That player puts a 5/5 red Dragon creature token with flying onto the battlefield.
-9 Transform Sarkhan, Servant of Bolas.
‑‑‑‑
Flying
{r}: Sarkhan, Form of the Dragon gets +1/+0 until end of turn.
When this transforms into Sarkhan, Form of the Dragon, remove all loyalty counters from him. He deals 7 damage to each non-Dragon creature.
7 1338249213 on 28 May 2012 by Cymerdown
2231 Show of Force Multicolour Rare 3{b}{r}{g} Sorcery Draw cards equal to the greatest power among creatures you control
Discard cards equal to the greatest power among creatures your opponents control
0
2232 Tuuth, Acolyte of Hunger Multicolour Rare 5{2}{g}{r}{b} Legendary Creature – Minotaur Shaman 2 3 Whenever Tuuth, Acolyte of Hunger attacks, you may exile target card from a graveyard. If it was a Minotaur Creature card, put X +1/+1 counters on each attacking Minotaur you control, where X is the exiled creature's toughness. 6 1576667280 on 18 Dec 2019 by Vitenka
2233 Valley Mauler Multicolour Rare 4{1}{b}{g}{r} Creature – Beast 2 2 Double strike, deathtouch, trample 0
2234 Battle Fury Multicolour Rare 4{1}{r}{g}{w} Instant Target creature you control gains indestructible until end of turn. That creature fights up to one target attacking creature, then fights up to one other target attacking creature. 0
2235 Naya Enchantress Multicolour None 5{2}{r}{g}{w} Creature – Human Druid 2 2 Whenever you cast an enchantment spell gain deal 2 damage to target player, draw a card, and gain 2 life. 0
2236 Nimble Raptor Multicolour Uncommon 3{r}{g}{w} Creature – Dinosaur 2 2 First Strike
Agility (This creature can't be blocked by creatures with greater toughness)
2 1571106627 on 15 Oct 2019 by continuumg
2237 Sun-Between-His-Horns Multicolour Rare 3{r}{g}{w} Legendary Creature – Elk 3 3 Vigilance, haste
{t}: Produce one mana of any color. You gain 1 life.
4 1571078281 on 14 Oct 2019 by Link
2238 Ungorter, Valiant Troll Multicolour None 3{r}{g}{w} Legendary Creature – Troll Knight 4 2 When Ungorter, Valiant Troll enters combat, he gains Indestructible until end of turn. (A creature enters combat when it blocks, becomes blocked, and immediately before fighting.) 0
2239 Will Parry Multicolour Rare 3{r}{g}{w} Legendary Creature – Human Citizen 1 2 Deathtouch
You may play land cards from your graveyard.
{t}: Put Will Parry or the top card of target player's library into its owner's graveyard. Until the end of your next turn, you may play a card put into a graveyard this way.
1 1704127645 on 01 Jan 2024 by Link
2240 Allegiance Sliver Multicolour Uncommon 3{w}{g}{u} Creature – Sliver Ally 2 2 Slivers you control are allies in addition to their other types and have "When this creature or another ally enters the battlefield under your control, put a +1/+1 counter on this creature." 4 1311303053 on 22 Jul 2011 by Link
2241 Bant Shardmage Multicolour None 4{1}{w}{u}{g} Creature – Human Wizard 3 3 When Bant Shardmage enters the battlefield, you gain 1 life for each white permanent you control, scry 1 for each blue permanent you control, and put a +1/+1 counter on target creature for each green permanent you control. 0
2242 Chronicles Multicolour Mythic 3{x}{g}{w}{u} Sorcery You may choose up to X cards from out-of-print sets that you own from outside the game, reveal those cards, and put them into your hand. Exile Chronicles. 0
2243 Cure the Virus Multicolour None 6{3}{w}{u}{g} Instant Creatures with infect lose infect.

Remove all -1/-1 counters from all creatures, then gain control of those creatures.
1 1456966030 on 03 Mar 2016 by Sorrow
2244 Endless Lifesight Multicolour None 7{4}{g}{w}{u} Sorcery Draw up to X cards, where X is your life total. 1 1551231847 on 27 Feb 2019 by Sorrow
2245 Form of the Phelddagrif Multicolour None 4{1}{g}{w}{u} Enchantment {g}: Counter target spell that targets you. Its controller draws a card.
{w}: Prevent all combat damage that would be dealt to you by target creature this turn. Its controller creates a 1/1 green hippo token.
{u}: Target opponent gains 2 life and puts the top four cards of their library into their graveyard.
1 1517567396 on 02 Feb 2018 by Jack V
2246 Freeblossom Paladin Multicolour Rare 2{g/u}{w} Creature – Plant Cleric Knight 2 2 You may look at the top card of your library at any time.
You may cast the top card of your library if it's a creature card with power 1 or less.
6 1570663794 on 09 Oct 2019 by Lev
2247 Isobu, Steps Untaken Multicolour Mythic 6{3}{g}{w}{u} Legendary Creature – Spirit Wizard 2 6 Whenever a non-token permanent enters the battlefield under your control, if it didn't enter from exile, exile it, then return it to the battlefield. 1 1463584319 on 18 May 2016 by Link
2248 Kheela, the Leader Multicolour None 4{1}{g}{w}{u} Legendary Planeswalker – Kheela 3 You may add or remove +1/+1 counters from a creature you control rather than loyalty counters from kheela to pay for her loyalty abilities.

+2 Target creature gains your choice of Trample, Vigilance, or Flying until end of turn.

+1 Create two 1/1 white Soldier creature tokens.

-3 Put a +1/+1 counter on each creature you control.
1 1619745642 on 30 Apr 2021 by continuumg
2249 Kokotoko, Conceptomancer Multicolour None 6{3}{g}{w}{u} Legendary Enchantment Creature – Weird Wizard 4 6 {x}:Look at the top X cards of your library. You may exile a noncreature, non-aura enchantment card from among them with converted mana cost X or less. Put the rest of them on the bottom of your library in any order.

Kokotoko, Conceptomancer has the abilities of all the enchantment cards exiled with it.
8 1425210423 on 01 Mar 2015 by Fao
2250 Moon-Upon-Her-Crown Multicolour Rare 3{g}{w}{u} Legendary Creature – Bird 3 3 Flash, flying
When Moon-Upon-Her-Crown arrives or attacks, she and target player or object gain hexproof until end of turn.
1 1571087680 on 14 Oct 2019 by Link
2251 One-Way Ticket Multicolour Uncommon 4{1}{g}{w}{u} Instant Choose a zone. Target permanent's owner puts it into that zone. 13 1296582974 on 01 Feb 2011 by Alex
2252 Reliquary Warden Multicolour Common 2{g/u}{w} Creature – Human Cleric 1 1 Hexproof
Whenever another creature enters the battlefield, you may gain 1 life.
0
2253 Solguard Teshana Multicolour Rare 3{g}{w}{u} Legendary Creature – Angel 3 4 Flying, vigilance
As long as a creature you control has been the target of a spell or ability you control this turn, that creature has hexproof.
{g/u}{w}, {t}: Target creature gains lifelink until end of turn.
1 1590003181 on 20 May 2020 by Izaac
2254 Sunglass Paladin Multicolour Rare 3{1}{g/u}{w} Creature – Human Cleric Knight 2 3 First strike
Monocolored and colorless spells your opponents cast that target Sunglass Paladin cost {2} more to cast.
Whenever you cast a multicolored spell, draw a card.
0
2255 Vegaroth, Elderkin Multicolour Mythic 4{1}{g}{w}{u} Planeswalker – Vegaroth 4 +1: Tap up to 2 target permanents. They don’t untap during their controller’s next upkeep.
-3: Distribute X +1/+1 counters between any number of target creatures you control, where X is the number of tapped permanents in play
-8: Tap all permanents target player controls, then put X 2/2 flying, green, white and blue Wisp creature tokens into play, where X is the number of tapped permanents in play.
0
2256 Expunge Multicolour Mythic 3{x}{r}{w}{b} Sorcery Exile target permanent with converted mana cost X or less. Expunge deals X damage to that permanent's controller. 0
2257 Extinction Events Multicolour None 3{r}{w}{b} Enchantment Whenever a player casts am instant or sorcery with a converted mana cost of seven or greater flip a coin. If heads, each player sacrifices five creatures at random. If a player has less than five creatures, they sacrifice all creatures they control.
At the beginning of each endstep, if three or more instants or sorceries were cast that turn, each player sacrifices two creatures at random.
1 1592202725 on 15 Jun 2020 by Vitenka
2258 Final Gambit Multicolour Rare 4{1}{w}{r}{b} Sorcery As an additional cost to cast Final Gambit, you lose the game
At the beginning of your next upkeep, you win the game
0
2259 Final Struggle Multicolour Rare 5{2}{w}{b}{r} Sorcery Target creature gains +6/+0 until end of turn. It fights all creatures in play. At the beginning of the next end step, sacrifice it. 4 1442374842 on 16 Sep 2015 by dude1818
2260 Kaalia, Merciless Conjurer Multicolour None 4{1}{r}{w}{b} Legendary Creature – Human Cleric 2 2 Flying
When Kaalia, Merciless Conjurer enters the battlefield search your library for an angel, demon, or dragon card and add it your hand.
Angels, demons, and dragons you cast cost {2} less.
9 1454700348 on 05 Feb 2016 by Sorrow
2261 Kaza, Lord of Eternal War Multicolour Mythic 6{3}{r}{w}{b} Legendary Creature – Human Berserker 6 5 Vigilance
At the end of the first combat phase on your turn, return all creatures that died this combat to the battlefield under their owner's control. Those creatures gain Haste until end of turn and there is an additional combat phase after this one.
0
2262 Lioth, the Laughing Judge Multicolour Rare 3{w}{b}{r} Legendary Creature – Human Advisor 3 3 Menace
Whenever Lioth, the Laughing Judge arrives or attacks, create a Judgement attached to target permanent. (It's an Aura enchantment token with enchant permanent and "At the beginning of your upkeep, this deals 1 damage to enchanted permanent's controller.")
1 1572647428 on 01 Nov 2019 by continuumg
2263 Mardu Angel Multicolour None 5{3}{w}{b/r} Creature – Angel Flying
{b/r}{w}{w},{t}: Mardu Angel creatures you control are indestructible until end of turn. Damage dealt by creatures you control can't be prevented until end of turn.
1 1446658232 on 04 Nov 2015 by Sorrow
2264 Night of Fallen Stars Multicolour Mythic 3{b}{r}{w} Sorcery Destroy all creatures. 2 1553696459 on 27 Mar 2019 by dude1818
2265 Purge the Impure Multicolour None 6{2}{w}{w}{b}{r} Sorcery Purge the Impure deals 10 damage to each creature on the battlefield
Crusade — if you have one or fewer cards in your hand, if creatures dealt damage by Purge the Impure would die this turn, exile them instead.
0
2266 Roar Through the Ages Multicolour Rare 3{b}{r}{w} Sorcery Choose one —
• Target played discards two cards.
• Roar Through the Ages deals 4 damage to larger player.
• You gain 2 life for each tapped creature.
• Two target players each sacrifice a permanent at random.
If you dealt combat damage with a Dragon this turn, choose any number.
1 1454692064 on 05 Feb 2016 by Link
2267 Rortu, Abomination Multicolour None 4{1}{r}{w}{b} Legendary Snow Creature – Yeti 4 3 Whenever a snow permanent enters your graveyard from the battlefield, you may destroy target nonland, nonsnow permanent with a converted mana cost equal to the number of snow cards in your graveyard.
{3}, Exile a card from your graveyard: Put a +1/+1 counter on target creature you control.
3 1590266749 on 23 May 2020 by Sorrow
2268 Vampiric warleader Multicolour Rare 3{w}{b}{r} Creature – Vampire soldier 2 2 Flying
{r}, discard a card: all your vampires gain +2/+2 until the end of the turn
{w}, discard a card: create a 2/2 black vampire token with lifelink and flying.
3 1643063752 on 24 Jan 2022 by Sorrow
2269 Xerlim, Purgatorist Multicolour Mythic 3{w}{b}{r} Legendary Creature – Devil 1 3 At the beginning of each upkeep, each opponent's life becomes equal to half of their starting life total.

Creatures you control get -2/-0
0
2270 Alchemy Rare-Dropper Multicolour None 3{g}{u}{r} Creature – Human Druid 3 3 Whenever Alchemy Rare-Dropper attacks, create a rare alchemy-exclusive creature tapped and attacking. 3 1648721486 on 31 Mar 2022 by Sorrow
2271 Beastmaster's Ultimatum Multicolour None 7{r}{r}{g}{g}{g}{u}{u} Sorcery Search your library for up to three creature cards with power 7 or greater, put them onto the battlefield, and shuffle your library. Those creatures must have different powers. 0
2272 Cordin, Feral Shiftmage Multicolour Rare 3{g}{u}{r} Legendary Planeswalker – Cordin 3 Cordin is a Shapeshifter creature with power and toughness equal to the number of loyalty counters on him in addition to his other types.

+1 Cordin gains your choice of Deathtouch, Flying, Trample, or Haste until your next turn.

0 Cordin fights target creature you don’t control.
1 1575994088 on 10 Dec 2019 by continuumg
2273 Elemental Consultation Multicolour Rare 3{u}{r}{g} Instant Draw five cards, then shuffle two cards from your hand into your library. 0
2274 Future Self Multicolour Rare 5{2}{g}{u}{r} Creature – Shapeshifter 0 0 When you cast Future Self, reveal cards from the top of your library until you reveal a creature card. Future Self arrives as a copy of that card. Put that card into your hand and the rest onto the bottom of your library in a random order. 3 1586929139 on 15 Apr 2020 by dude1818
2275 Ghinne, the Sass Caster Multicolour None 2{g}{u/r} Legendary Creature – Elf Wizard 1 2 Green instants and sorceries cost {x} more, where X is the number of elves you control.

Copy each green instant or sorcery spell you cast X times, where X is the number of elves you control. You may choose new targets for each copy.
0
2276 Invoke the Falls Multicolour Uncommon 4{1}{r}{g}{u} Sorcery The next spell you cast this turn has cascade.
(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
0
2277 Mirrored uh, Aaravos or something I guess Multicolour None 8{g}{g}{r/u}{r/u}{r/u}{r/u}{r/u}{r/u} Creature – Elf Wizard 10 10 Mirrored uh, Aaravos or something I guess can't be countered.
Vigilance
Mirrored uh, Aaravos or something I guess costs {r} or {u} less for each spell you've copied this turn.
1 1601238843 on 27 Sep 2020 by Link
2278 Pathmaker Multicolour Mythic 3{g}{u}{r} Legendary Creature – Human Scout 3 3 Whenever a creature you control attacks, exile the top card of your library.
Whenever a creature you control deals combat damage to a player, return a card exiled with Pathmaker to its owner’s hand.
1 1571804803 on 23 Oct 2019 by continuumg
2279 Peculiar Turn Multicolour None 3{u}{g}{r} Sorcery Choose one: after this turn, there is an additional--
• Upkeep and Draw Phases
• Untap Phase
• Combat Phase
Megatwine 3UU (Choose all three if you cast this for its megatwine cost.)
0
2280 RUG Anti-Charm Multicolour Uncommon 3{r}{u}{g} Sorcery An opponent chooses two — deal 4 damage to target creature or player; put three +1/+1 counters on target creature; or draw two ccards, then discard a card. 7 1336682580 on 10 May 2012 by Jack V
2281 Temur Rumble Multicolour Mythic 6{3}{u}{r}{g} Instant Each player exiles each permanent and spell he controls and each card in his hand. That player manifests the top card of his library for each object exiled this way. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 1 1477942541 on 31 Oct 2016 by amuseum
2282 Temur Sphinx Multicolour None 5{3}{u}{r/g} Creature – Sphinx 4 4 Flying
{r/g}{u}{u},{t}: Counter target spell. You may destroy target island.
1 1446657920 on 04 Nov 2015 by Sorrow
2283 Theliusa, Entropic Sage Multicolour Mythic 5{2}{u}{r}{g} Legendary Creature – Elf Shaman 3 2 Shroud (This permanent can't be the target of spells or abilities.)
Each player may play any number of lands during his or her turn.
At the beginning of each player's end step, if that player has fewer than seven cards in hand, he or she draws cards equal to the difference.
8 1393656957 on 01 Mar 2014 by movezig5
2284 Time Bridge Multicolour Mythic 4{1}{r}{g}{u} Instant Choose one —
• Target creature gains flying, double strike, and trample until end of turn.
• Destroy up to one creature with flying.
• Target permanent becomes a land with all basic land types until end of turn. Untap it.
• Destroy up to one nonbasic land.
Formidable — If creatures you control have total power 8 or greater, choose any number instead.
8 1425683983 on 06 Mar 2015 by Link
2285 Uluru, the Singer Multicolour Mythic 3{g}{u}{r} Legendary Creature – Viashino Shaman 3 4 Whenever you cast a spell that targets one or more creatures you control, copy it. You may choose new targets for the copy.
Creatures you control have Hexproof as long as they are the target of a spell or ability you control.
0
2286 Unexpected Possibility (Polsfa, Truths Unimagined) Multicolour None 8 {2}{g}{g}{u}{u}{r}{r} Sorcery
‑‑‑‑
Legendary Creature – God
7 7 Unexpected Possibility costs {2}{g}{u}{r} less during an extra turn.
Shuffle all permanents into their owner’s library. Each player reveals the top seven cards of their library and puts all non-aura permanents revealed this way onto the battlefield. Then, each player may cast any number of instants, sorceries, and auras revealed this way without paying their mana cost.
If you cast or put at least five cards with different mana values onto the battlefield this way, transform Unexpected Possibility after it resolves.
‑‑‑‑
Indestructible
At the beginning of each upkeep, exile the top card of your library. Until end of turn, you may play that card as if it had flash. If you don’t, a random creature you control gains indestructible and fights target creature an opponent controls.
0
2287 World-Birthing Roc Multicolour Rare 4{1}{r}{g}{u} Creature – Bird 4 4 Flying
Whenever a land arrives, untap World-Birthing Roc.
{r}, {t}, Tap an untapped Bird you control: Create a 0/2 colorless Egg creature token with defender. When it dies, search your library for a Mountain card and put it onto the battlefield, then shuffle your library.
3 1571234701 on 16 Oct 2019 by Link
2288 Enduring Ultimatum Multicolour Rare 7{w}{w}{w}{b}{b}{g}{g} Sorcery Put five +1/+1 counters on each creature you control. 2 1420741105 on 08 Jan 2015 by movezig5
2289 Eternal Protector Multicolour Rare 3{b}{g}{w} Creature – Elf Wizard Zombie 2 4 Reach
When Eternal Protector dies, if you or a permanent you control was dealt damage this turn by a source your opponent controlled, return Eternal Protector the battlefield under its owner's control at the beginning of the next combat phase.
1 1427228617 on 24 Mar 2015 by Link
2290 Fateful Encounter Multicolour Uncommon 2{w/b}{g/w} Instant Strive – You may pay {w/b}{g/w} for each target beyond the first.
Any number of target creatures gain the following depending on the mana paid for each target:
{w} – Protection from non-humans
{b} – Protection from humans
{g} – Protection from non-green creatures
0
2291 Grey-Leafed Wanderer Multicolour Rare 3{g}{w}{b} Creature – Treefolk Horror 3 4 Anchor (This can't be exiled from the battlefield or from your graveyard.)
When Grey-Leafed Wanderer arrives, destroy target nonland permanent an opponent controls with converted mana cost less than the total toughness among creatures you control.
0
2292 Jinsei of the Far Shore Multicolour Mythic 5{2}{w}{b}{g} Legendary Creature – Human Spirit 3 3 Creatures entering the battlefield don't cause abilities to trigger.
When you cast Jinsei of the Far Shore, put a creature card from your hand or your graveyard and onto the battlefield. Then sacrifice it.
1 1504490848 on 04 Sep 2017 by Mal
2293 One of Life and Death Multicolour None 4{b/g}{b/g}{b/w}{b/w} Creature – Spirit 5 5 Lifelink
Whenever you gain life, if has lifelink, One of Life and Death loses lifelink and gains deathtouch.
Whenever you lose life, if One of Life and Death has deathtouch, One of Life and Death loses deathtouch and gains lifelink.
0
2294 Resonate Multicolour Rare 3{1}{g/w}{b} Sorcery Destroy target nonland permanent. 0
2295 Ritual of Remembrance Multicolour Rare 2{x}{b/w}{g} Sorcery Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return target permanent card with converted mana cost X from your graveyard to the battlefield.
0
2296 Transmigration Multicolour Rare 3{g}{w}{b} Sorcery Return target creature, planeswalker, or land card from an opponent's graveyard to the battlefield under your control. 0
2297 Unbreakable Body Multicolour None 7{4}{w}{b}{g} Sorcery Gain X life, where X is each player's current life total. 1 1551232038 on 27 Feb 2019 by Sorrow
2298 Divine Impulse Multicolour None 3{u}{r}{w} Enchantment Whenever a card would be put on the bottom of your library, exile that card instead. You may play that card until end of turn.
When Divine Impulse enters the battlefield, Scry 3
2 1621956488 on 25 May 2021 by continuumg
2299 Great Teacher's Servant Multicolour Rare 4{1}{r}{w}{u} Creature – Dragon 3 3 Flying
Whenever you cast a noncreature spell, you may pay {w}{u}. If you do, draw a card and you gain 2 life.
Whenever you cast a noncreature spell, you may pay {u}{r}. If you do, Great Teacher's Servant deals 2 damage to each opponent and you draw a card.
1 1428370739 on 07 Apr 2015 by Link
2300 High Weaver Esodin Multicolour Rare 3{r}{w}{u} Legendary Creature – Human Wizard 2 3 Haste
{t}: Create one of the following Aura enchantment tokens. Choose each option only once.
• A red token with enchant nonbasic land and "Enchanted land is a Mountain."
• A white token with enchant graveyard and "Cards can't leave enchanted graveyard."
• A blue token with enchant library and "Enchanted library can't be searched."
6 1570754996 on 11 Oct 2019 by continuumg
2301 Last Blade Multicolour None 3{u}{r}{w} Creature – Human Ninja 3 2 When Last Blade attacks exile Last Blade.
If Last Blade was exiled while attacking return Last Blade to the battlefield at the beginning of your next endstep. When Last Blade enters the battlefield this way deal damage equal to its power to target creature an opponent controls. If an opponent controls no creatures, deal that damage to an opponent instead.
0
2302 Last Ditch Gambit Multicolour None 6{3}{u}{r}{w} Instant Until the beginning of your next endstep you can't lose the game.

Draw 5 cards.

Until the beginning of your next endstep, creatures that enter the battlefield under your control gain haste.

At the beginning of your next endstep you lose the game.
3 1507876426 on 13 Oct 2017 by SecretInfiltrator
2303 Naked Assault Multicolour None 3{u}{r}{w} Sorcery Destroy all artifacts and enchantments attached to target creature. Then, that creature loses all abilities. Then, deal 4 damage to that creature. 0
2304 Redistributed Gains Multicolour Rare 4{1}{r}{w}{u} Sorcery Choose target player, then choose a nonland permanent type. If the chosen player controls more permanents of the chosen type than each of his or her opponents, starting with you, each player gains control of a permanent of his or her choice of the chosen type type that the chosen player controls. 0
2305 Rivencourt Adept Multicolour Rare 4{1}{r}{w}{u} Creature – Faerie Archer 1 3 Flying
Barrage 3 (If this creature would deal damage, it deals that damage three times instead.)
1 1396049614 on 28 Mar 2014 by Link
2306 Urza Planeswalker Multicolour Mythic 5{2}{u}{r}{w} Planeswalker – Urza 4 +2: Tap or untap target artifact, creature, or land.
-3: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent 1 of that damage."
-9: Urza Planeswalker deals 10 damage to target creature or player. The damage can't be prevented.
1 1445879969 on 26 Oct 2015 by movezig5
2307 Anatomical Analysis Multicolour None 7{4}{b}{g}{u} Sorcery Return target creature from a graveyard to the battlefield. Then, draw cards equal to that creature's power. 1 1551232288 on 27 Feb 2019 by Sorrow
2308 Ancient Fear Multicolour Mythic 4{1}{g}{u}{b} Creature – Nightmare 3 4 Deathtouch
You may cast creature cards from your opponents' graveyards.
If a creature you control but don't own would die, exile it instead.
2 1586702747 on 12 Apr 2020 by SecretInfiltrator
2309 Burst of Knowledge Multicolour Uncommon 3{u}{b}{g} Instant Draw three cards. 1 1345294461 on 18 Aug 2012 by Alex
2310 Continuum Ultimatum Multicolour Rare 7{u}{u}{b}{b}{b}{g}{g} Sorcery Target player exiles all cards in their hand, then puts all cards in their graveyard into their hand, then puts all cards in their library into their graveyard, then shuffles all cards exiled this way into their library. 1 1588440200 on 02 May 2020 by SecretInfiltrator
2311 Cruwzu, the Roiling Mire Multicolour None 6{3}{b}{u}{g} Legendary Creature – Ooze 4 6 Whenever a card is returned to your graveyard to your hand, you may return a permanent that shares a type with it to its owner's hand.

Whenever Cruwzu, the Roiling Mire deals combat damage to a player, you may return target creature, artifact or enchantment card from your graveyard to your hand.
0
2312 Digesting Ooze Multicolour Uncommon 6{3}{u}{b}{g} Creature – Ooze 3 3 Delve (Each card you exile from your graveyard when casting this spell pays for {1}.)
Digesting Ooze enters the battlefield with a +1/+1 counter on it for each card exiled when it was cast.
4 1381642815 on 13 Oct 2013 by movezig5
2313 Formshift Multicolour Uncommon 3{g}{u}{b} Instant Choose one – target Artifact becomes an Enchantment for the rest of the game; or target Enchantment becomes an Artifact for the rest of the game. 5 1301869526 on 03 Apr 2011 by Sorrow
2314 Hoarding Beast Multicolour None 3{g}{u}{b} Creature – Beast 1 1 Hoarding Beast gets +1/+1 for each card stored under it.
When Hoarding Beast enters the battlefield, store the top card of your library under it. (Exile that card face-down.)
If a counter would be placed on Hoarding Beast, instead store the top card of your library under Hoarding Beast.
When Hoarding Beast dies, put all cards stored under it into your hand.
1 1599835856 on 11 Sep 2020 by Link
2315 Mind Mulch Multicolour Rare 3{b}{u}{g} Sorcery Target opponent reveals cards from the top of his or her library until four land cards are revealed. That opponent may put two lands revealed this way onto the battlefield tapped under your control. If they do, put the revealed cards on the bottom of their library in any order. Otherwise, exile those cards, then draw a card. 0
2316 Nightshade Bandit Multicolour Rare 3{1}{u}{b/g} Creature – Human Rogue 1 3 Nightshade Bandit can't be blocked.
Other Rogue creatures you control get +1/+1 and can't be blocked.
Whenever you cast a Rogue spell, draw a card.
1 1429760765 on 23 Apr 2015 by Link
2317 Sultai Wurm Multicolour None 5{3}{g}{u/b} Creature – Wurm 4 4 Vigilance
{u}{b}{g},{t}: Sultai Wurm fights target creature. The creature fought by Sultai Wurm gets -2/-2 until end of turn.
2 1446658077 on 04 Nov 2015 by Sorrow
2318 [Bizzaro-verse Kaalia] Multicolour Mythic 4{b}{g}{g}{u} Legendary Creature – Human Shaman 1 4 Flying
At the beginning of your post-combat main phase, if [Bizzaro-verse Kaalia] attacked this turn, add {b}{b}{b}{g}{g}{g}{g}{u}{u}{u} to your mana pool. Use this mana only to cast Horror, Sphinx, or Hydra spells.
1 1451955645 on 05 Jan 2016 by Adak
2319 Lefia, Harsh Mistress Multicolour None 4{w}{u}{b}{r} Legendary Creature – Sphinx 4 4 Flying
Once per turn, you may tap and exert a permanent you control rather than pay the cost of an activated ability of that permanent.
{3}: Scry 2, then draw a card.
0
2320 Rhadathur, the Path's Judge Multicolour Mythic 4{w}{u}{b}{r} Legendary Creature – Knight 3 3 Vigilance
Whenever Rhadathur, the Path's Judge attacks or blocks, you may target a player. That player chooses a number of creatures equal to the power of Rhadathur, the Path's Judge, then sacrifices the rest. You may return a number of instant, sorcery, or creature cards equal to the number of creatures sacrificed, from your graveyard back to your hand.
1 1447086412 on 09 Nov 2015 by Link
2321 Change Multicolour Mythic 4{u}{b}{r}{g} Legendary Creature – Incarnation 4 4 Haste
{2}, {t}: You may flip or transform target nonland permanent the active player controls. If you don't, turn it face-down and it gains morph. Its morph cost is equal to its mana cost.
3 1438830822 on 06 Aug 2015 by Link
2322 Grasping Command Multicolour Rare 4{u}{b}{r}{g} Instant Choose two —
• The next spell you cast costs {3} less to cast.
• Draw three cards, then discard two cards.
• Return target card from your graveyard to your hand, then exile all graveyards.
• Grasping Command deals 1 damage to each opponent for each card that moved between graveyards and other zones this turn.
1 1425622639 on 06 Mar 2015 by Link
2323 Equalist Revolution Multicolour Rare 4{r}{g}{w}{u} Sorcery Choose target player. If that player controls more lands than you, gain control of a number of lands that player controls equal to half of the difference between the number of lands you control, rounded up. 1 1423889190 on 14 Feb 2015 by Link
2324 Lord Natheniard Multicolour Mythic 4{r}{g}{w}{u} Legendary Creature – Human Noble 2 4 All abilities of permanents you control are copiable values. (Not just those printed on the card.)
{r}{w}, {t}: Put a first strike, haste, trample, or vigilance counter on target creature.
{1}{g}{u}, {t}: Create a token that's a copy of target nonlegendary creature you control, except that token has base power and toughness 1/1.
1 1653358805 on 24 May 2022 by Link
2325 Tactical Superiority Multicolour Mythic 5{1}{r}{g}{w}{u} Enchantment After each opponent's first declare attackers step each turn, you take an extra untap step followed by an extra main phase. 5 1574970597 on 28 Nov 2019 by Link
2326 [Four-Color Commander] Multicolour Mythic 6{2}{r}{g}{w}{u} Legendary Creature 3 8 Whenever you cast a creature spell, you may search your library for an instant or sorcery card with the same converted mana cost as that spell, reveal it, and put it in your Command Zone. Shuffle your library afterward.
{r}{g}{w}{u}: Choose an instant or sorcery card in your Command Zone. You may cast it this turn. If you do, it has lifelink and can’t be countered.
3 1470173435 on 02 Aug 2016 by Adak
2327 Arania, Master Weaver Multicolour Mythic 4{g}{w}{u}{b} Legendary Creature – Spider Wizard 2 4 Enchantment cards in your graveyard have retrace.
Whenever you cast an enchantment spell, draw a card.
{2}, Return a permanent you own to your hand: Enchantments you control gain indestructible until end of turn.
1 1569691709 on 28 Sep 2019 by continuumg
2328 Tahnlen the Ashen Multicolour Mythic 6{2}{g}{w}{u}{b} Legendary Creature – Treefolk Turtle 4 7 At the beginning of each opponent's end step, take an extra turn after this one. Skip your main phases and your combat phase of that turn. 14 1567617368 on 04 Sep 2019 by Deleted
2329 Takeda, Return to Greatness Multicolour None 10{6}{g}{u}{b}{w} Planeswalker 10 +1: Cast up to one Omnipotent Vision and Bestow legacy you own from outside the game without paying their mana costs.
-3: Cast up to one Desire and Unbreakable Beast you own from outside the game without paying their mana costs.
-15 Cast up to two Unbreakable Body, Anatomical Analysis, Endless Lifesight, and Judgement's Whirl you own from outside the game without paying their mana costs.
1 1551232864 on 27 Feb 2019 by Sorrow
2330 Avatar of Conflux Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Avatar 4 4 Avatar of Conflux gets +X/+X, where X is equal to the number of different color identities among permanents plus the number of different color identities among cards in all graveyards. 0
2331 Chromatic Crusher Multicolour Rare 8{4}{g/w}{g/u}{g/b}{g/r} Creature – Elemental 4 7 Deathtouch, Haste, Hexproof, Vigilance 5 1453263493 on 20 Jan 2016 by Adak
2332 Cultivation Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Incarnation 5 5 Flash, active
When Cultivation arrives, exile any number of permanent cards with total converted mana cost 6 or less from graveyards until Cultivation leaves the battlefield.
{1}{c}, {t}: Create a token that's a copy of a card exiled with Cultivation.
8 1591770352 on 10 Jun 2020 by dude1818
2333 Fifth Dawn Multicolour None 5{w}{u}{r}{b}{g} Interrupts have split second, creatures can be sacrificed even while they are dying from combat, if excess mana drains from your mana pool at the end of a phase, you take that much damage. 2 1398097008 on 21 Apr 2014 by Vitenka
2334 Horrifying Command Multicolour None 12{u/b}{b/r}{w/b}{b/g} Instant Choose two –
• Creatures you don’t control get -2/-0 until end of turn.
• All creatures get +2/-1 until end of turn.
• Whenever a creature you don’t control dies this turn, it’s controller loses 1life and you gain 1 life.
• Whenever a creature you own dies this turn, return it to your hand.
1 1573587248 on 12 Nov 2019 by continuumg
2335 Maelstrom Djinn Multicolour Mythic 5{w}{u}{b}{r}{g} Creature – Djinn 4 4 Flying
{t}: Exile another target nonland permanent. Its controller may cast that card without paying its mana cost. If he or she does, that spell has cascade.
6 1428040994 on 03 Apr 2015 by Alex
2336 Mage of the Elements Multicolour None 5{w/u}{g/u}{u}{r/u}{b/u} Legendary Creature – Wizard Avatar 2 4 Flash
When Mage of the Elements enters the battlefield, choose one or more: Mage of the Elements deals 2 damage to target creature or player if {r} was spent to cast it, target player discards 2 cards if {b} was spent to cast it, prevent all combat damage that would be dealt to up to two target creatures you control this turn if {w} was spent to cast it, up to two target creatures each get +2/+2 until end of turn if {g} was spent to cast it, or counter target spell and draw two cards if only {u} was spent to cast it.
0
2337 Mastery Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Incarnation 5 5 Flying
Once per turn, you may cast a nontoken creature from the battlefield. Creatures you don't own that you cast this way cost {x} more to cast, where X is that creature's converted mana cost.
6 1445890871 on 26 Oct 2015 by movezig5
2338 Nynaeve's Healing Multicolour Rare 5{w}{u}{b}{r}{g} Instant Choose one or more —
• Return target creature card that entered your graveyard this turn to the battlefield.
• Exile any number of target Auras.
• Remove all counters from target permanent.
4 1619181174 on 23 Apr 2021 by Alex
2339 Outrageous Command Multicolour None 12{w/u}{g/w}{w/b}{r/w} Sorcery Choose two –
• Tap up to two target creatures.
• Creatures you control get +1/+1 and gain Indestructible until end of turn.
• Destroy target creature if it’s tapped.
• Untap each creature you control. After this main phase there is an additional combat phase followed by an additional main phase.
1 1573586933 on 12 Nov 2019 by continuumg
2340 Prismatic Powerhouse Multicolour Rare 4{w/u}{w/b}{w/r}{w/g} Creature – Elemental 4 2 Flying, First Strike, Vigilance, Lifelink 1 1476291347 on 12 Oct 2016 by Link
2341 Rehyan, Headwind of the Planes Multicolour Mythic 12{2}{2/w}{2/u}{2/b}{2/r}{2/g} Legendary Creature – Human Assassin 7 5 First strike, trample, reach, vigilance, protection from monocoloured. 2 1405712869 on 18 Jul 2014 by Alex
2342 Rise of the Raisuchians Multicolour Rare 10{2/w}{2/u}{2/b}{2/r}{2/g} Enchantment – Era (Sacrifice this whenever an Extinction resolves.)
At the beginning of your upkeep, create a 3/3 crocodile token of any color. Then, choose an ability counter that's not on any permanent you control and put it on that token.

After an Extinction, exile all crocodiles you control and create a 3/3 green crocodile token.
6 1617008366 on 29 Mar 2021 by Alex
2343 Soul of Dominaria Multicolour Mythic 6{1}{w}{u}{b}{r}{g} Creature – Avatar 6 6 Indestructible
{w}{u}{b}{r}{g}: Search your library for a card and put it into your hand. Then shuffle your library.
{w}{u}{b}{r}{g}, Exile Soul of Dominaria from your graveyard: Search your library for a card and put it into your hand. Then shuffle your library.
6 1406409563 on 26 Jul 2014 by movezig5
2344 Strange Command Multicolour Rare 12{w/u}{u/b}{u/r}{g/u} Instant Choose two –
• Put target attacking creature on top of its owner’s library
• Target player puts the top three cards of their library into their graveyard.
• Return target noncreature, nonland card from your graveyard to your hand.
• Strange Command, and other spells you cast this turn can’t be countered, and you may cast them as though they had Flash.
2 1573588090 on 12 Nov 2019 by SecretInfiltrator
2345 Taste the Rainbow Multicolour Mythic 5{w}{u}{r}{b}{g} Sorcery – Skittles For each colour, each player may put a permanent of that colour directly into play. 6 1507670581 on 10 Oct 2017 by Vitenka
2346 Vren, the Multifaceted Multicolour None 5{w}{u}{b}{r}{g} Legendary Creature – Elemental Advisor 3 7 Indestructible
At the beginning of each end step, draw a card for each card type among spells cast this turn.
0
2347 Zehlia, Queen of Pemberly Multicolour None 5{w}{u}{b}{r}{g} Legendary Creature – Faerie Noble 1 1 Flying, Renown 5
Noble spells you cast cost {w}{u}{b}{r}{g} less to cast.
Zehlia can be one of two commanders if the other is named Khenrik, King of Pemberly.
4 1569899999 on 01 Oct 2019 by continuumg
2348 Bad Name Hybrid Uncommon 3{w/u} Instant Counter target spell unless it’s controller pays {2}. The next spell that player casts this turn costs {2} less to cast. 5 1574312590 on 21 Nov 2019 by continuumg
2349 Bruna, Besieged Mind Hybrid Rare 5{3}{w}{w/u} Legendary Creature – Angel 5 5 Flying
Whenever you cast an Aura spell, you may return target creature card from your graveyard to the battlefield. When you do, you may change that spell’s target to that creature if able.
(Melds with Gisela, Tormented Heart)
4 1596279553 on 01 Aug 2020 by Alex
2350 Flexible Bird Hybrid Common 4({2/w})({2/u}) Creature – Bird 2 2 Flying 6 1355998623 on 20 Dec 2012 by Alex
2351 Incarcerate // Calibrate Hybrid Uncommon 3 {w/u} // {u/r} Tap target creature. // Untap target artifact. 1 1573925038 on 16 Nov 2019 by continuumg
2352 Josua, Artifact Guardian Hybrid None 4{2}{u/w}{u/w} Planeswalker – Josua 3 +1 Target Artifact Creature gains Flying until end of turn.
-2 Artifacts you control have Hexproof until the end of your next opponent's turn.
-X Search your library for an artifact card with converted mana cost equal or less than X. Place that card onto the battlefield. Shuffle your library.
0
2353 Library Watcher Hybrid Uncommon 3{1}}{u/w} Artifact Creature – Construct 2 1 {w}{t}: Untap target non-token artifact.
{u}{t}: Tap target non-token artifact.
3 1405395025 on 15 Jul 2014 by Link
2354 Mechanize Hybrid Uncommon 3{w/u} Sorcery Put two +1/+1 counters on target creature. It becomes a Vehicle artifact with Crew 2. 2 1572785014 on 03 Nov 2019 by Izaac
2355 Mirrorguard Knight Hybrid Uncommon 4{1}{w}{u}{w/u} Creature – Human Knight 4 4 Defender
Whenever Mirrorguard Knight blocks a creature you may put a token copy of Mirrorguard Knight onto the battlefield with "copies of Mirrorguard Knight can only block creatures with the same name as the creature Mirrorguard Knight is blocking."
0
2356 Naming Ritual Hybrid Rare 2{w/u}{w/u} Enchantment – Aura Enchant Permanent

Enchanted permanent and all cards with the same name as enchanted permanent are Legendary.
6 1308092073 on 14 Jun 2011 by Camruth
2357 Timely Response Hybrid Uncommon 2{1}{w/u} Instant Choose one —
• Put target attacking creature on top of its owner's library.
• Counter target spell that targets a player.
If it's a player's first turn, you may reveal a Plains or an Island from your hand rather than pay Timely Response's mana cost.
5 1484625306 on 17 Jan 2017 by Link
2358 Trailing Cloudlark Hybrid Uncommon 2{1}{w/u} Creature – Bird 2 1 Flying
{w}, Sacrifice Trailing Cloudlark: You gain protection from spells until end of turn.
{u}, Sacrifice Trailing Cloudlark: Target permanent gains protection from spells until end of turn.
2 1569724157 on 29 Sep 2019 by continuumg
2359 Windbolt Faerie Hybrid Rare 1{w/u} Creature – Faerie Wizard 1 1 Flash, flying
When Windbolt Faerie arrives, counter target noncreature spell unless its controller pays {1}.
0
2360 Worshipful Descendent Hybrid Uncommon 1{w/u} Creature – Human Cleric 0 1 Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.)
{1}, {t}: Tap target creature. Activate this ability only if Worshipful Descendent's ancestor is white.
As long as Worshipful Descendent's ancestor is blue, it has active. (It untaps during each other player's untap step.)
0
2361 Flayer's Gift Hybrid Uncommon 1{u/b} Instant Target player reveals his or her hand. You choose a nonland card from it. You may cast that card. (You still pay its costs.) 3 1563318031 on 16 Jul 2019 by Sorrow
2362 Learned Descendent Hybrid Uncommon 2{1}{u/b} Creature – Human Wizard 1 1 Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.)
{2}, {t}: If Learned Descendent has a blue ancestor, scry 2. If it has a black ancestor, you draw a card and you lose 2 life.
0
2363 Midnight Stalker Hybrid Common 2{u/b}{u/b} Creature – Human Assassin 1 2 Mirror (While blocked or blocking by a creature with greater power, this assigns combat damage equal to that creature's power rather than its own.) 7 1464750162 on 01 Jun 2016 by Link
2364 Talon Geist Hybrid Common 1{u/b} Creature – Ghost 1 1 Pierce (If this would deal combat damage while attacking, instead the defending player loses that much life.) 8 1465180727 on 06 Jun 2016 by Link
2365 Transfigure Hybrid Rare 5{u/b}{u/b}{u/b}{u/b}{u/b} Sorcery Exile target creature. its controller may search their library for a non-land permanent card with the same converted mana cost as the exiled permanent and put it onto the battlefield tapped. If that player does, he or she shuffles his or her library. 4 1453146922 on 18 Jan 2016 by Link
2366 Bitumen Smolder Hybrid Uncommon 2{r/b}{r/b} Creature – Elemental 2 1 Bitumen Smolder can't block.

{b/r}, exile Bitumen Smolder from your graveyard: Add {r}{r} to your mana pool.
0
2367 Brain Fart Hybrid Rare 2{b/r}{b/r} Instant Target player can't draw cards this turn.
Draw a card.
0
2368 Crypt Ransacker Hybrid None 4{1}{b/r} Creature – Goblin Rogue 2 1 When Crypt Ransacker enters the battlefield, you may return target card from your graveyard to your hand. If you do, discard a card at random. 1 1574649729 on 25 Nov 2019 by continuumg
2369 Gory // Glory Hybrid Uncommon 3 {b/r} // {r/w} Instant // Instant Target creature gets +3/-1 until end of turn. // Glory deals 3 damage to target attacking creature. 1 1573924637 on 16 Nov 2019 by continuumg
2370 Legacy of Hatred Hybrid Rare 1{b/r} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/-1 and has haste.
Whenever a black or red creature enters the battlefield under your control, if Legacy of Hatred is in your graveyard, put Legacy of Hatred onto the battlefield attached to that creature.
4 1453469477 on 22 Jan 2016 by Link
2371 Rain of Blood Hybrid Rare 2{x}({r}{b})({r}{b}) Sorcery Creatures that enter the battlefield under your control gain Bloodthirst X until end of turn. 0
2372 Bloodline Breaker Hybrid Uncommon 2{1}{r/g} Creature – Human Barbarian 2 2 Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.)
As long as Bloodline Breaker's ancestor is red, it has haste.
As long as Bloodline Breaker's ancestor is green, it has trample.
3 1421095099 on 12 Jan 2015 by Link
2373 Groundpound Hybrid Uncommon 3{2}({r/g}) Sorcery Destroy target land. Its controller manifests the top card of his library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 1 1477918630 on 31 Oct 2016 by amuseum
2374 Mystic Conjuring Hybrid None 3{x}{r/g}{r}{g} Sorcery Reveal the top X cards of your library. Cast all spells with a converted mana cost of X or less. Exile each card with a converted mana cost greater than X. 1 1448977939 on 01 Dec 2015 by Sorrow
2375 Mystic Conjuring Hybrid None 3{x}{r/g}{r}{g} Sorcery Reveal the top X cards of your library. Cast all spells with a converted mana cost of X or less. Exile each card with a converted mana cost greater than X. 2 1448977940 on 01 Dec 2015 by Sorrow
2376 Reckless Partier Hybrid None 3{2}{r/g} Creature – Goat Giant 2 2 Reach
Moxie – If a creature dealt damage by Reckless Partier is destroyed this turn, put a +1/+1 counter on Reckless Partier.
3 1419584163 on 26 Dec 2014 by Vitenka
2377 Tribal Shaman Hybrid Uncommon 2{g/r}{g/r} Creature – Human Shaman 2 2 Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.)
{g/r}: If Tribal Shaman has a red ancestor, target creature gains haste until end of turn. If Tribal Shaman has a green ancestor, that creature gains trample until end of turn.
7 1462877603 on 10 May 2016 by Link
2378 Wildborn Warrior Hybrid Rare 1{g/r} Creature – Elf Warrior 1 1 Dual ancestry (As this enters the battlefield, you may exile up to two creature cards from your graveyard. If you do, this gets +1/+1 for each of them.)
As long as Wildborn Warrior has a Dragon ancestor, it has flying.
As long as Wildborn Warrior has a Treefolk ancestor, it has hexproof.
3 1421095557 on 12 Jan 2015 by Link
2379 Fertile Flesh Hybrid Uncommon 1{g/w} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/+1.
Whenever Fertile Flesh or another Aura becomes attached to enchanted creature, put a 1/1 green and white Plant creature token onto the battlefield. You gain 1 life.
1 1420658096 on 07 Jan 2015 by LivesByProxy
2380 Fogband Ranger Hybrid None 3{1}{g/w}{g/w} Creature – Elf Scout 2 2 Other scouts you control get +1/+1.
{g/w}: Untap target attacking scout you control. prevent all damage that would be dealt to and dealt by it this turn.
0
2381 Honour // Valour Hybrid Uncommon 3 {g/w} // {r/w} Instant // Instant Target blocking creature gets +1/+1 and gains Indestructible until end of turn. // Target attacking creature gets +1/+1 and gains Indestructible until end of turn. 0
2382 Prideful Descendent Hybrid Uncommon 2{1}{g/w} Creature – Warrior 1 1 Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.)
Prideful Descendent has all creature types of its ancestor.
Other creatures that share a creature type with Prideful Descendent get +1/+1.
0
2383 Respectful Descendant Hybrid Common 1{w/g} Creature – Elf Warrior 1 2 Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.) 7 1421109219 on 13 Jan 2015 by Link
2384 Trans-Selesnya Command Hybrid None 2{g/w}{g/w} Instant Choose two -
• Bolster 1
• Populate
• Gain 3 life
• Convoke
3 1425922821 on 09 Mar 2015 by Jack V
2385 Branson the Boat Slayer Hybrid None 4{3}{w/b} Creatre – Warrior 4 3 Whenever a vehicle dealt combat by Branson the Boat Slayer dies you may destroy target tapped blue creature. 5 1489821763 on 18 Mar 2017 by Sorrow
2386 Celestial Procedures Hybrid None 4{1}{w/b} Sorcery Purity – If you spent only white mana to cast Celestial Procedures, target player gains 3 life. If you spent only black mana to cast Celestial Procedures, target player loses 3 life.
Draw a card.
2 1510704037 on 15 Nov 2017 by dude1818
2387 Cull the Masses Hybrid None 5{3}{w/b}{w/b} Sorcery If {b} was spent to cast Cull the Masses, destroy all creatures with power 3 or less.
If {w} was spent to cast Cull the Masses, destroy all creatures with power 4 or greater.
1 1474085460 on 17 Sep 2016 by continuumg
2388 Esper Librarian Hybrid Uncommon 3{2}{w/b} Artifact Creature – Human Advisor 3 1 If one or more cards would be exiled from your graveyard while Esper Librarian is in your graveyard, you may instead pay {2/u}. If you do, put Esper Librarian onto the bottom of your library, then draw a card. 1 1650274479 on 18 Apr 2022 by Sorrow
2389 Faithful Baelnorn Hybrid Rare 2{1}{w/b} Creature – Zombie Cleric Wizard 3 1 If a player's life total would increase by any amount, it increases by 1 instead.
Opponents that have gained life this turn can't gain life.
1 1634022728 on 12 Oct 2021 by SecretInfiltrator
2390 Haunted Armor Hybrid None 3{w/b}{w/b}{w/b} Enchantment – Aura Enchant Artifact
Enchanted Artifact is a colorless X/X Artifact Creature with all abilities of the enchanted artifact and any abilities that would be applied to an equipped creature, where X is the converted mana cost of the artifact.
0
2391 Pizza_mine98 Hybrid Mythic 2{w/b} {w/b} Planeswalker – Pizzamine98 64 +9 Put a 3/3 Red pizza creature token onto the battlefield.

0 Destroy target creature. Then put a creature from your graveyard onto the battlefield.

-1 Put 4 poison counters on target creature.

-3 Creatures you control gain Lifelink and Deathtouch for the rest of the game.

-100 Target player puts the top 50 cards of his or her library into his or her graveyard, then deal 20 damage to that player, then proliferate ten times.
1 1326003719 on 08 Jan 2012 by dude1818
2392 Stagger Reality Hybrid Rare 3{1}{c}{w/b} Sorcery Destroy all creatures. Then return each creature card that was destroyed this way to the battlefield under it's owner control 8 1547800384 on 18 Jan 2019 by Izaac
2393 Superior Contempt Hybrid Common 3{2}{w/b} Instant Superior Contempt deals 3 damage to target attacking or blocking creature. You gain 3 life. 2 1429274052 on 17 Apr 2015 by Alex
2394 Earth-Churn Savant Hybrid Rare 4{3}{g/b} Creature – Treefolk 1 4 Deathtouch
{1}{b}, Sacrifice a land: Draw a card.
{1}{g}: Return target land card from your graveyard to your hand.
0
2395 Gungegorge Colossus Hybrid Rare 5{3}{g/b}{g/b} Creature – Zombie Ooze Shapeshifter 5 6 Companion- Each creature in your deck has three or more creature types.

Persist

1{g/b}: Target a permanent card in a graveyard, exile it. Gunge Gorger gains all effects and abilities of the exiled card, and if it was a creature, mutate it onto this card and gain control of it.
1 1590162146 on 22 May 2020 by Link
2396 Parasitic Deathcap Hybrid Common 6{b/g}{b/g} Creature – Fungus 3 3 Deathtouch
Parasite (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them. The paired creature gets -1/-1. This creature gets -1/-1 if it is unpaired.)
1 1573417435 on 10 Nov 2019 by continuumg
2397 Torment Tortoise Hybrid Uncommon 3{1}{g/b}{g/b} Creature – Turtle 4 4 Torment Tortoise can't attack.
Prevent all combat damage that would be dealt by Torment Tortoise.
1 1418661221 on 15 Dec 2014 by Vitenka
2398 Xarbon, Vitality Bisector Hybrid Rare 4{3}{g/b} Legendary Creature – Azra Warlock 4 4 Whenever you pay a cost that includes {2}, you may pay an additional {1}{g/b}. If you do, create a 1/1 green and black Pest token with "When this creature dies, you gain 1 life." (The printed cost must include {2}. {3} doesn't count.)
{2}{g/b}: Sacrifice a creature. Scry 1.
2 1625729240 on 08 Jul 2021 by Alex
2399 Bloodline Shaman Hybrid Uncommon 2{g/u}{g/u} Creature – Human Shaman 2 1 Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.)
Bloodline Shaman has all activated abilities of its ancestor.
3 1421095004 on 12 Jan 2015 by Link
2400 Condense Hybrid Common 3{g/u} Instant Target creature gets -3/+3 until end of turn.
Draw a card.
0
2401 Natural Scholar Hybrid None 2{1}{g/u} Creature – Human 1 2 When you control three or more tapped lands, exile Natural Scholar and put a knowledge counter on it..

At the beginning of your upkeep if Natural Scholar is in exile with a knowledge counter on it, return Natural Scholar to the battlefield, remove the knowledge counter and draw a card.
2 1457357783 on 07 Mar 2016 by Sorrow
2402 Scout Hybrid Uncommon 3{g/u} Sorcery Scry 2, then exile the top two cards of your library. Until end of turn, whenever a creature you control deals combat damage to a player, return one of those cards to your hand. 1 1570913625 on 12 Oct 2019 by continuumg
2403 Tranquility Charm Hybrid None 4{3}{u/g} Enchantment – Aura Enchant creature, artifact or land.
Enchanted creature can't attack or block.
Enchanted land is an island.
Enchanted artifact's activated abilities can't be activated.
2 1404828388 on 08 Jul 2014 by Jack V
2404 Walking Song Hybrid Common 8{2}{u/g}{u/g} Enchantment – Song When Walking Song enters the battlefield, choose one:You gain 3 life, or return target creature to its owner's hand.
Creatures you control have +0/+1.
6 1314903018 on 01 Sep 2011 by rourke
2405 Weird Blergh Hybrid Common 3{g/u} Creature – Mutant -2 -2 Weird Blergh enters the battlefield with three +1/+1 counters on it. 2 1571609043 on 20 Oct 2019 by continuumg
2406 Chronoform Sculptor Hybrid Uncommon 2{u/r}{u/r} Creature – Weird Wizard 0 4 Wherever you cast an instant or a spell with flash, put a 1/1 colorless Weird creature token onto the battlefield. 3 1406235613 on 24 Jul 2014 by Alex
2407 Combat Mage Guy Hybrid Common 4{2}{u/r}{u/r} Creature – Wizard 1 3 Imprint – when Combat Mage Guy enters the battlefield, you may exile an instant card from your hand.
First strike
Whenever Combat Mage Guy deals combat damage to a permanent or player, if it's attacking and the exiled spell could target that permanent or player, copy the exiled card and cast it without paying its mana cost, targeting that permanent or player
10 1309191179 on 27 Jun 2011 by Alex
2408 Convoluted Onomancy Hybrid Rare 3{u}{u/r}{r} Instant Each player reveals their hand and the top card of their library. Copy any number spells that share a name with a card revealed this way, then counter any number of such spells. 1 1595628012 on 24 Jul 2020 by Vitenka
2409 Exaggerated Shift Hybrid Rare 1{u/r} Enchantment Creatures attacking you are blue.
Attacking creatures you control are red.
2 1356878150 on 30 Dec 2012 by Chris
2410 Goblin Pathfinder Hybrid Uncommon 2{u/r}{u/r} Creature – Goblin Rogue 2 2 Evade 2 (Whenever Goblin Pathfinder attacks, up to two target creatures the defending player controls can't block it this turn.) 1 1399906010 on 12 May 2014 by Link
2411 Hunch Hybrid Uncommon 3{u/r} Sorcery Scry 2. You may exile cards scried this way rather than putting them on the top or bottom of your library, and you can play cards exiled this way until end of turn. 2 1570893771 on 12 Oct 2019 by continuumg
2412 Liquid Doubt Hybrid Common 2{r/u}{r/u} Creature – Weird 2 2 Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) 24 1428101382 on 03 Apr 2015 by Link
2413 Master the Arts Hybrid None 4{1}{u/r} Sorcery Activated abilities of creatures you control cost {4} less to activate until end of turn. This effect can't reduce costs of abilities to less than one mana.
Draw a card.
4 1500014283 on 14 Jul 2017 by Mal
2414 Seething Sneak Hybrid Common 3{1}{r/u}{r/u} Creature – Weird Rogue 3 2 Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
Creatures with power greater than Seething Sneak's power can't block it.
1 1428339849 on 06 Apr 2015 by Link
2415 Spell Splinter Hybrid None 1{x}{u/r} Instant Copy target spell with converted mana cost 1 X times. 3 1362058841 on 28 Feb 2013 by Jack V
2416 Surprise Goblin Hybrid None 3{u/r} Creature – Goblin Scout 1 1 Decoy (You may swap this attacking creature with another attacking creature after blockers are declared.) 1 1619650170 on 28 Apr 2021 by Sorrow
2417 Swiftblade Hybrid None 6{u/r}{u/r} Creature – Human Warrior 1 2 Finesse (This creature gets +1/+1 for each noncreature spell you have cast this turn.) 10 1572915706 on 05 Nov 2019 by continuumg
2418 Systematic Randomness Hybrid Uncommon 3{u/r} Sorcery Flip three coins. Draw a card for each coin that comes up heads, then discard a card for each coin that comes up tails. 5 1533670401 on 07 Aug 2018 by wurms
2419 Think Real Hard Hybrid Uncommon 4{1}{u/r} Sorcery Choose 2 cards from your hand and shuffle them into your library. If you do, draw 3 cards. 1 1677002547 on 21 Feb 2023 by Izaac
2420 Thought Convulsion Hybrid Uncommon 1{u/r} Sorcery Replicate {u/r}
Target player draws a card, then discards a card.
Overload {u/r}
9 1350248928 on 14 Oct 2012 by Visitor
2421 Trickster Hybrid Common 1{u/r} Creature – Human Rogue 1 1 Lightfoot (This can't be blocked if your opponent controls a tapped creature.) 5 1428096804 on 03 Apr 2015 by Link
2422 Ziphlyxn the Unstable Hybrid Rare 7{1}{u/r}{u/r} Legendary Creature – Weird 3 2 Whenever Ziphlyxn attacks, the next activated ability you activate this turn costs {t} less to activate.
{2}{u}{r}, {t}: Draw a card. Ziphlyxn deals 1 damage to each opponent.
1 1620507249 on 08 May 2021 by Alex
2423 Gisela, Tormented Heart (Bruna and Gisela, Titan Slayers) Hybrid Mythic 8 {4}{w}{w/r} Legendary Creature – Angel
‑‑‑‑
Legendary Creature – Angel
4
‑‑‑‑
9
4
‑‑‑‑
9
Flying, lifelink, double strike
At the beginning of your end step, if you both own and control Gisela, Tormented Heart and a creature named Bruna, Besieged Mind, exile them, then meld them into Bruna and Gisela, Titan Slayers.
‑‑‑‑
Flying, double strike, lifelink, protection from colourless
Your opponents can’t cast colourless spells.
Whenever Bruna and Gisela attacks, destroy up to one target creature with flying.
6 1596279564 on 01 Aug 2020 by Alex
2424 Planar Dilation Hybrid Mythic 6{2}{c}{r/w} Sorcery Exile all lands. Players may play lands from exile until the end of this game. 1 1655955646 on 23 Jun 2022 by Izaac
2425 Return to Basics Hybrid Rare 5{2}{w/r} Sorcery Destroy all non-basic lands. For each land destroyed this way, it's controller creates a basic land token of the type of their choosing (the types are Plains, Island, Swamp, Mountain, Forest, Waste) 0
2426 Sunrise Pegasus Hybrid Uncommon 1{r/w} Creature – Pegasus 3 2 Flying, haste
Sunrise Pegasus can't attack unless you control another red permanent and another white permanent.
0
2427 Wayward Adventurer (Hero's Tomb) Hybrid Rare 2 {r/w}{r/w} Creature – Human Warrior
‑‑‑‑
Land
2 1 First Strike
When Wayward Adventurer dies, return it to the battlefield transformed.
‑‑‑‑
{t}: Add {r} or {w} to your mana pool.
0
2428 Alpha // Beta Split Uncommon 4 {3}{g} // {u}{u} Instant // Instant Target creature gets +3/+3 and gains hexproof until end of turn. // Counter target spell unless its controller has you draw a card. 2 1395509301 on 22 Mar 2014 by amuseum
2429 Arabian // Nights Split Common 2 {1}{w} // {1}{b} Sorcery // Sorcery Put a 2/2 white Horse creature token onto the battlefield. // Two target creatures get -1/-1 until end of turn. 4 1395805073 on 26 Mar 2014 by jmgariepy
2430 Arrogant Dragon // Spider of a Deadly Web Split Rare 5 {3}{r}{r} Creature – Dragon // Creature – Spider 4 // 2 4 // 6 Flying, Ward- Pay 4 life
Whenever Arrogant Dragon is blocked by a creature with flying, capture Arrogant Dragon. // Capturer (this creature only exists is the other half is captured)
Deathtouch, reach, ward {4}
Whenever you gain life, the captured creature breaks free.
3 1643761652 on 02 Feb 2022 by Sorrow
2431 Bakeadaso // Tostadito Split Rare 3 {1}{r}{w} // {2}{r}{b} Legendary Sorcery // Instant Target creature you control gains Haste, Trample, Flying, Deathtouch and Double Strike. // Creatures you control become indestructible and unblockable until end of turn

Creatures you control gain all keywords from target creature you control.
0
2432 Bark // Bite Split Uncommon 1 {u} // {1}{r} Instant // Instant Target creature gets -2/-0 until end of turn.
Fuse (You can cast one or both sides or this card from your hand.) // Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
Bite deals 2 damage to target creature.
1 1429760524 on 23 Apr 2015 by Link
2433 Blast // Burn Split Uncommon 2 {u}{u} // {r}{r} Instant // Instant Counter target noncreature spell. // Burn deals 3 damage to target creature or player. 0
2434 Bring // Heel Split Rare 2 {1}{r} // {3}{u} Sorcery // Instant Creatures target player controls attack another target player during their controller's next combat phase if able. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Gain control of target attacking creature if you're the defending player. Untap that creature.
1 1498964540 on 02 Jul 2017 by Link
2435 Do // Do Not Split Uncommon 3 {2}{r} // {2}{u}{u} Instant // Instant Each player may cast a nonland card from his or her hand without paying its mana cost. // Counter target spell. 3 1314968794 on 02 Sep 2011 by Alex
2436 Fractured Pawn // Shards of the Pawn Split Common 3 {2}{w} // {1} Creature – Reflection Soldier // Fractured Artifact – Equipment 1 1 Fractured (If it's whole, you may fracture this card when you cast it. They become separate cards.)
Fractured Pawn gets +2/+2 as long as it's not fractured. // (You can't cast this half if it's whole.)
Mend {2} ({2}: Rejoin this card with its other half if both are on the battlefield.)
Equipped creature gets +1/+1.
Equip {1}
1 1506988117 on 02 Oct 2017 by Mal
2437 Friend // Need Split Rare 3 {2}{g} // {w} Instant // Instant Create a 2/2 green Hound creature token. // Gain 2 life. Scry 1.

Combination (Cast this half only if you also cast other half together.)
0
2438 Gasden, Hero Shaman // Victory Summon Split Rare 3 {1}{w}{w} Legendary Creature – Human Cleric // Enchantment 1 // 6 4 // 6 Lifelink, Ward {1}
{3}{w}{w}: Until end of turn Victory Summon becomes a creature that attacks and blocks with Gasden, Hero Shaman if able. // As long as Victory Summon is a creature, Victory Summon has flying, first strike, and protection from black and red.
2 1694586432 on 13 Sep 2023 by SecretInfiltrator
2439 Hope // Pray Split Uncommon 1 {w} // {2}{g} Instant // Instant Target creature gets +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) // Gain 1 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
2 1551356256 on 28 Feb 2019 by SecretInfiltrator
2440 Laverne // Shirley Split None 2 {1}{w} // {1}{w} Creature – Shapeshifter // Creature – Shapeshifter 2 // 2 2 // 2 Whenever Laverne attacks, tap target creature. // Vigilance 1 1368256974 on 11 May 2013 by Alex
2441 Lost // Space Split Rare 4 {3}{u} // {1}{b} Sorcery // Sorcery Shuffle target permanent into its owner's library. // Exile target creature.

Combination (Cast this half only if you also cast other half together.)
10 1499022836 on 02 Jul 2017 by amuseum
2442 Luck // Chance Split None 1 {w} // {1}{b} Sorcery // Sorcery As an additional cost to roll Luck, roll a six-sided die.

You gain X life, where is the number you rolled.

Fuse // As an additional cost to roll Chance, roll a six-sided die.

Target opponent loses X life, where is the number you rolled.

Fuse
0
2443 Lyra Belacqua // Pantalaimon, Unsettled Split Rare 2 {u}{r} Legendary Creature – Human // Legendary Creature – Spirit 1 // ⚔1 1 Haste
Lyra Belacqua can't be blocked if another attacking creature is unblocked.
Whenever Lyra Belacqua attacks, draw a card, then discard a card, then draw a card. // Changeling (This card is every creature type.)
Pantalaimon, Unsettled can't be blocked except by Spirits.
3 1703999384 on 31 Dec 2023 by Link
2444 Lyra Silvertongue // Pan, Voice of Reason Split Mythic 1 {u/r} Legendary Creature – Human // Legendary Creature – Spirit 1 // ⚔1 1 {2}{u}, {t}: Scry 2, then draw a card.
{2}{r}, {q}: Exile the top card of target opponent's library. You may play that card for as long as it remains exiled. // Whenever Pan, Voice of Reason becomes tapped, you may tap or untap target noncreature permanent.
1 1704127201 on 01 Jan 2024 by Link
2445 Mammoth // Meteor Split Uncommon 3 {2}{g} // {3}{r} Creature – Elephant // Sorcery 3 3 Mammoth can't be cast if you control an even number of lands. // Meteor can't be cast if you control an odd number of lands.

Destroy target land.
0
2446 Mrs. Coulter // The Golden Monkey Split Rare 3 {2}{b} Legendary Creature – Human Advisor // Legendary Creature – Spirit 1 // ⚔3 1 Deathtouch
When Mrs. Coulter arrives or dies, surveil 2.
Whenever you surveil, each player sacrifices an artifact or a creature. // First Strike
The Golden Monkey can't be blocked with creatures with toughness 4 or greater.
11 1703990381 on 31 Dec 2023 by dude1818
2447 Now // Later Split None 2 {1}{r} // {u} Instant // Instant Exile the top card of your library. Until the end of the turn, you may play that card.

Fuse (You may cast one or both halves of this card from your hand. // Draw a card.

Fuse (You may cast one or both halves of this card from your hand.
4 1553248751 on 22 Mar 2019 by Izaac
2448 Peas // Queues Split None 5 {3}{g}{g} // {3}{w}{w} Sorcery // Sorcery Put six 0/1 green plant creature tokens onto the battlefield. // Each player exiles all creatures they control in a pile. At the beginning of your upkeep, each player returns the top card of their pile to the battlefield. 2 1405497233 on 16 Jul 2014 by Jack V
2449 Rising // The Call Split Common 1 {w} // {1}{w} Instant // Instant Creature a 1/1 white Soldier creature token.
If you control four or more creatures, Rising has rebound. // Creatures you control get +1/+1 until end of turn.
1 1559424676 on 01 Jun 2019 by Link
2450 Road // Recovery Split Rare 0 {3} Land // Sorcery {t}, Sacrifice Road: Search for library for a basic land card and put it onto the battlefield tapped, then shuffle your library. // Aftermath (Cast this card only from your graveyard. Then exile it.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
6 1600368450 on 17 Sep 2020 by dude1818
2451 Seek // Destroy Split Rare 3 {1}{g}{w} // {2}{w}{b} Sorcery // Sorcery Search your library for a permanent card, reveal it, and put it into your hand. Then shuffle your library. // Destroy target permanent. 1 1425993686 on 10 Mar 2015 by Link
2452 Take // Task Split Uncommon 4 {2}{r}{r} // {1}{b} Sorcery // Sorcery Gain control of target creature until end of turn. It gains haste until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player sacrifices a creature.
4 1498817638 on 30 Jun 2017 by Alex
2453 Truth // Naming Split Rare 2 {g}{u} Sorcery // Sorcery Scry 2, then reveal the top two cards of your library. If you reveal a land card this way, return Truth to your hand. If you reveal two nonland cards that share a name, Truth gains rebound. // You may cast a nonland card from your hand without paying its mana cost. 3 1559425182 on 01 Jun 2019 by Link
2454 Wait // See Split Uncommon 3 {1}{w}{u} // {u}{b} Instant // Instant Put target attacking or blocking creature on top of its owners library.

Fuse // Target player puts the top four cards of his or her library into his or her graveyard.

Fuse
2 1460944757 on 18 Apr 2016 by keflexxx
2455 Whelp // Welp Split None 2 {1}{b} // {1}{b} Sorcery // Sorcery Create a 1/1 black Minion token with “When you sacrifice this creature, draw a card.”
Fuse // Each player sacrifices a creature and discards a card.
1 1574987861 on 29 Nov 2019 by Link
2456 Adenzo's Training Dummy Artifact None 4{4} Artifact Creature – Monk 2 1 Defender, First Strike
Other Monk creatures you control get +1/+1 and have Double Strike.
0
2457 Adjorin, Soul of Steel Artifact Mythic 6{6} Legendary Artifact Creature – Spirit 4 6 {2}{u}{r}: Put a token onto the battlefield that's a copy of target noncreature artifact, except it has haste and is a Spirit creature in addition to its other types with base power and toughness equal to its converted mana cost. Exile that token during the end step. 2 1451791000 on 03 Jan 2016 by Adak
2458 Alabaster Charm Artifact Uncommon 3{3} Artifact Whenever a player casts a white spell, you may gain 1 life.
{t}: Add {w} to your mana pool.
0
2459 Also Misty Portal (Also Misty Island) Artifact None 2 {2} Artifact
‑‑‑‑
Land – Island
Also Misty Portal arrives tapped.
When Also Misty Portal arrives, draw a card.
{1}, {t}: Flip Also Misty Portal.
5 1600796097 on 22 Sep 2020 by Link
2460 Animated Lense Artifact Rare 2{2} Artifact Creature – Construct 1 3 {1}{u}{r}, {t}: Exile the top four cards of your library. You may play one of those cards. If you do, put the rest in the bottom of your library in a random order. 2 1499497761 on 08 Jul 2017 by jmgariepy
2461 Arcane Obelisk Artifact Rare 3{3} Artifact As creatures arrive under your control, you may assign them to an empty position around Arcane Obelisk.
Front: This creature has flying.
Right: This creature has hexproof.
Behind: This creature has deathtouch.
Left: This creature has trample.
2 1592434774 on 17 Jun 2020 by Froggychum
2462 Armistice Contract Artifact Uncommon 3{3} Artifact {t}: Choose a creature without defender. That creature's controller may pay {2}. If that player pays, you each draw a card. Otherwise, put a defender counter on that creature. 3 1650717472 on 23 Apr 2022 by Link
2463 Artificer's Battery Artifact Uncommon 2{2} Artifact At the beginning of each end step, you gain 1 charge. (You can hold up to 10 charge. You lose half your charge, rounded up, during your untap step.)
{1}, {t}, Sacrifice Artificer's Battery: Scry X, where X is your charge. You lose your charge. Draw a card.
2 1561237241 on 22 Jun 2019 by Link
2464 Assassin's Dagger Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +1/+0 and has deathtouch.
Equip {2}
0
2465 Astarael's Preserver Artifact Rare 3{3} Artifact Creature – Golem Cleric 1 3 Replacement effects don't apply to discarded cards. 4 1405693154 on 18 Jul 2014 by Alex
2466 Awkward Timepiece Artifact Uncommon 3{3} Artifact {t}: Produce {c}.
{x}, {t}: Look at the top card of your library. If it has converted mana cost X+1 or less, you may shuffle it into your gambits. Otherwise, you may put it onto the bottom of your library.
1 1537879354 on 25 Sep 2018 by Link
2467 Azure Leech Artifact Uncommon 1{1} Artifact Creature – Leech 0 2 Flying
Whenever an opponent casts a blue spell, you may draw a card. If you do, discard a card.
0
2468 Balothskin Artifact Common 2{2} Artifact {t}: Put a charge counter on Balothskin if it does not have a charge counter on it.
{t}, Remove a charge counter from Balothskin: Add one mana of any color to your mana pool.
12 1357884078 on 11 Jan 2013 by jmgariepy
2469 Blade of Blood Artifact Rare 3{3} Artifact – Equipment Equipped creature gets +X/+0, where X is you starting life total minus your current life total.
Equip — {3}, Pay 1 life
0
2470 Bloodcrush Scarecrow Artifact None 6{6} Artifact Creature – Scarecrow 4 5 Bloodcrush Scarecrow has Lifelink as long as you control a black creature.

Bloodcrush Scarecrow has Trample as long as you control a green creature.
1 1450325498 on 17 Dec 2015 by Adak
2471 Bodged Manapipe Artifact None 2{2} Artifact – Contraption {t}: Add {1} to your mana pool. If Bodged Manapipe has been assembled, add {2} to your mana pool instead. 10 1359546732 on 30 Jan 2013 by Jack V
2472 Body-Weld Weapon Artifact Rare 3{3} Artifact – Equipment Whenever Body-Weld Weapon becomes equipped to a creature, put a +1/+1 counter on that creature.
Equipped creature gets +1/+0 for each counter on it.
Equip {3}
3 1453677961 on 24 Jan 2016 by Adak
2473 Body-Weld Weapon Artifact Rare 2{2} Artifact – Equipment When Body-Weld Weapon becomes equipped to a creature, put a +1/+1 counter on that creature.
Equipped Creature gets +1/+0 for every counter on it.
Equip {3}
0
2474 Bone Throne Artifact None 3{3} Legendary Artifact Whenever a creature dies, any player may pay {1}. If they do, put a Bone counter on Bone Throne.

Whenever a player who controls a legendary permanent casts a modal instant or sorcery, they may choose X times, where X is the number of Bone counters on Bone Throne, and may choose a different option each time.
5 1643817514 on 02 Feb 2022 by Sorrow
2475 Book of Dreams Artifact Uncommon 4{4} Artifact As Book of Dreams enters the battlefield, choose a color.
Spells you cast of the chosen color cost {1} less to cast.
{t}: Add one mana of the chosen color to your mana pool.
0
2476 Bookbinder's Station Artifact Uncommon 2{2} Artifact {1}, Tap an untapped creature you control: Look at the top card of your library. You may put that card into your graveyard.
{1}, Tap three untapped blue creatures you control: Draw a card.
4 1422164956 on 25 Jan 2015 by Link
2477 Bottled Courage (Broken Bottle) Artifact Uncommon 3 {3} Artifact
‑‑‑‑
Artifact – Equipment
Bottled Courage enters the battlefield with 3 charge counters on it.
{3}, {t}, remove a charge counter from Bottled Courage: Target creature gains haste until end of turn and attacks this turn if able. When that creature deals combat damage this turn, if there are no charge counters on Bottled Courage, transform Bottled Courage.
‑‑‑‑
Equipped creature gets +1/+0.
Equip {0}
1 1458422598 on 19 Mar 2016 by Sorrow
2478 Bountiful Box Artifact None 3{3} Artifact {0}: Target Opponent may draw a card. If they do, add two mana in any combination of colors. Activate this ability only any time you could cast an instant. 5 1567391689 on 02 Sep 2019 by dude1818
2479 Build-your-own-bird Artifact None 1{1} Artifact – Contraption If Build-your-own-bird has been assembled, it's a 2/2 bird artifact creature with flying in addition to its other types. 4 1359546015 on 30 Jan 2013 by Jack V
2480 Bulldozer Juggernaut Artifact Mythic 4{4} Artifact – Vehicle * 4 Trample
Bulldozer Juggernaut's base power is equal to the total power of creatures that crewed it.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
2 1538159203 on 28 Sep 2018 by Izaac
2481 Bust of Pallas Artifact None 6{6} Legendary Artifact Bust of Pallas can be your commander only if it is partnered.
Partner.
Whenever a card from an opponent's library is put into that player's graveyard during combat, Bust of Pallas deals 2 damage to that player.
4 1604168588 on 31 Oct 2020 by Lee
2482 Cackling Cauldron Artifact Uncommon 2{2} Artifact Whenever an opponent casts a sorcery he or she exiles a creature card from his or her graveyard, then add {b} to your mana pool. 2 1363401282 on 16 Mar 2013 by Sorrow
2483 Carafe of Silken Dreams Artifact Rare 3{3} Artifact {t}: Add {1} to your mana pool.
You may spend mana produced by artifacts as though it were mana of any color to cast blue spells.
1 1405866863 on 20 Jul 2014 by Link
2484 Card130875 Artifact None 1{?} Artifact When ~ enters the battlefield, put a -1/-1 counter on target creature.
If ~ is untapped, permanents with -1/-1 counters have lifelink.
{6}: Put a -1/-1 counter on target creature that has more than 1 toughness and doesn't have any -1/-1 counters on it.
3 1636011281 on 04 Nov 2021 by SecretInfiltrator
2485 Card134051 Artifact None 1{?} Artifact {6}, {t}: Phase out target permanent.
Echo {1}
0
2486 Card134586 Artifact None 1{?} Artifact {t}: Add one mana of any color into your mana pool.
{5}, {t}: Add {2/w}{2/u}{2/b}{2/r}{2/g}.
4 1655941714 on 22 Jun 2022 by dude1818
2487 Card135364 Artifact None 1{?} Artifact ~ enters the battlefield with your choice of a +1/+1 counter, -1/-1 counter, or shield counter.
When ~ enters the battlefield or dies, proliferate.
{?}, {t}: Move any number of counters from target player/object with counters to another target player/object with counters; each counter moved must be different.
1 1659333124 on 01 Aug 2022 by zzo38
2488 Cartographer's Compass Artifact Uncommon 3{3} Artifact {t}: Untap target land.
Whenever an opponent casts a spell, untap Cartographer's Compass.
0
2489 Chapel of the Saints Artifact None 2{2} Artifact Whenever a legendary creature dies, you may create a relict artifact token named after the legendary creature.
Relicts have "{t}: Until end of turn target creature gains a keyword the exiled creature had"
If the exiled creature had no keywords, the relic token has "{2},{t}: Draw a card." instead.
1 1589211946 on 11 May 2020 by Sorrow
2490 Charlatan's Crystal Artifact Uncommon 2{2} Artifact When Charlatan's Crystal enters the battlefield, scry 1.

{1},{t}, -Sacrifice Charlatan's Crystal: Reveal the top card of your library. If a creature is revealed this way, you may put a +1/+1 counter on target creature. If a land is revealed this way, you may put it onto the battlefield. If another card is revealed this way, add that card to your hand.
0
2491 Cloak of Incandescence Artifact Rare 3{3} Artifact – Equipment When Cloak of Incandescence enters the battlefield, choose a color.
Equipped creature has protection from the most recent chosen color.
{2}, {t}: Unattach Cloak of Incandescence if it is attached. Choose a new color.
Equip {3}, {t}, Choose a new color.
4 1524241367 on 20 Apr 2018 by Izaac
2492 Clockwork Sieve Artifact Uncommon 2{2} Artifact {t}: Choose target permanent. For each counter on that permanent, you may remove one counter of that type. Then you may put another counter on that permanent of each type already there. 1 1427646467 on 29 Mar 2015 by Link
2493 Coin Slots Artifact Rare 2{2} Artifact At the beginning of your upkeep, put a -1/-1 counter on each creature with the least toughness. 1 1585894876 on 03 Apr 2020 by amuseum
2494 Collection Rods Artifact Common 2{2} Artifact – Workplace 1 At the beginning of your upkeep, you get {e}.
[A] (Assign a creature to an action space on this workplace): You get {e}.
3 1553884657 on 29 Mar 2019 by Link
2495 Collector's Cabinet Artifact Rare 3{3} Artifact {t}: Exile the top card of target library.
At the beginning of your upkeep, if there are nine or more different converted mana costs represented among exiled cards, you win the game.
0
2496 Conduction Array Artifact Uncommon 2{2} Artifact {t}, Tap an untapped artifact you control: Add one mana of any type to your mana pool. 0
2497 Conjoined Mech Artifact None 12{12} Artifact – Vehicle 21 21 {12},{t}: Exile target spell permanent. As long as this ability is on the stack players can't cast spells or activate abilities that aren't mana abilities
Conjoined Mech can only be crewed by vehicles that were crewed by vehicles.

Crew 6
3 1616156758 on 19 Mar 2021 by Goat Boy
2498 Conjurer's Casket Artifact None 2{2} Artifact Conjurer's Casket enters the battlefield tapped.
{t},Sacrifice Conjurer's Casket: Add {c}
When Conjurer's Casket is put into a graveyard from the battlefield, draw a card.
0
2499 Constable's Post Artifact Rare 4{4} Artifact Whenever a creature dies, investigate. (Put a colorless Clue artifact token onto the battlefield. It has "{2}, Sacrifice this artifact: Draw a card.) 5 1455046779 on 09 Feb 2016 by Link
2500 Crushgrace Scarecrow Artifact None 5{5} Artifact Creature – Scarecrow 4 3 Crushgrace Scarecrow has Trample as long as you control a green creature.

Crushgrace Scarecrow has Prowess as long as you control a blue creature.
0
2501 Crystal Regalia Artifact Rare 3{3} Artifact – Equipment Equip {2}
Equipped creature gets +2/+2.
As long as Crystal Regalia is not attached to a creature, it has "{t}: Add {1} to your mana pool."
0
2502 Crystal Regalia Artifact Rare 3{3} Artifact – Equipment Equip {2}
Equipped creature gets +2/+2.
As long as Crystal Regalia is not attached to a creature, it has "{t}: Add {1} to your mana pool."
1 1483439511 on 03 Jan 2017 by Vitenka
2503 Crystalline Die Artifact Rare 3{3} Artifact {t}: Choose one at random —
• You gain 2 life.
• Scry 2.
• You draw a card and lose 1 life.
• Each player sacrifices a permanent.
• Untap another target permanent.
• Choose two other abilities, then shuffle Crystalline Die into your library.
5 1452003132 on 05 Jan 2016 by Link
2504 Dangerhug Robot Artifact Rare 2{2} Artifact Creature – Construct 5 5 Ward {1}
When Dangerhug Robot enters the battlefield, each opponent creates two tapped Treasure tokens and draws two cards.
0
2505 Daubed Monolith Artifact Uncommon 1{1} Artifact {t}: Add {1} to your mana pool. 2 1317938959 on 06 Oct 2011 by Jack V
2506 Day Mosaic Artifact Common 3{3} Artifact {t}: Produce {g}.
Whenever you cast a green spell, you may create a 0/1 green Plant creature token.
4 1548772041 on 29 Jan 2019 by Link
2507 Decaying Dynamo Artifact Uncommon 4{4} Artifact Creature – Golem 4 1 Charge 4 (This creature enters the battlefield with 4 charge counters on it. Whenever this creature would be dealt damage, prevent that damage and remove that many charge counters from it instead. When there are no charge counters on this creature, sacrifice it.) 1 1455148434 on 10 Feb 2016 by Adak
2508 Digging Mitts Artifact Uncommon 2{2} Artifact – Equipment Equipped creature can't be blocked by creatures with flying.
Whenever enchanted creature attacks, you may tap or untap target land.
Equip {1}
0
2509 Diluted Manalith Artifact None 2{2} Artifact Diluted Manalith enters the battlefield tapped.
{t}: Mana Flood (Exile this card and add {x} to your mana pool, where X is this card's converted mana cost.)
1 1395071836 on 17 Mar 2014 by amuseum
2510 Dissonance Engine Artifact Rare 4{4} Artifact If a permanent leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 8 1535724330 on 31 Aug 2018 by dude1818
2511 Distortion Adaptor Artifact Rare 3{3} Artifact {t}: Add {c} to your mana pool.
You may spend mana produced by artifacts as though it were mana of any type.
0
2512 Doom Clock Artifact Mythic 4{4} Artifact At the beginning of each player's upkeep, that player puts a time counter on each other nonland permanent he or she controls.
When a permanent has four or more time counters on it, its controller sacrifices it.
5 1415123598 on 04 Nov 2014 by Alex
2513 Doppleganger's Cloak Artifact Rare 2{2} Artifact – Equipment When Doppleganger's Cloak becomes attached to a creature, you may have that creature become a copy of another creature on the battlefield while Doppleganger's Cloak remains attached to it.
Equip {5}
4 1338581847 on 01 Jun 2012 by Link
2514 Dreadmeister Dynamo Artifact Mythic 6{6} Artifact Creature – Construct 4 6 Intimidate
When Dreadmeister Dynamo attacks and isn't blocked, it gains Double Strike until end of turn.
{2}: Dreadmeister Dynamo loses all colors and becomes the color of your choice until end of turn. Any player may activate this ability.
0
2515 Elemental Wand Artifact Rare 2{2} Artifact – Equipment {w}: Equipped creature gains lifelink until end of turn.
{u}: Equipped creature gains flying until end of turn.
{b}: Equipped creature gains deathtouch until end of turn.
{r}: Equipped creature gains first strike until end of turn.
{g}: Equipped creature gains trample until end of turn.
Equip {2}
4 1591368924 on 05 Jun 2020 by Sorrow
2516 Encysted demon Artifact Rare 4{4} Artifact Creature 0 6 Defender.
{3}{b}{b}, Sacrifice all other non-demon creatures you control: Encysted demon becomes a 6/6 demon creature, loses defender, and gains flying and trample
3 1312144774 on 31 Jul 2011 by Alex
2517 Ensnaring Excavator Artifact Uncommon 3{3} Artifact Ensnaring Excavator doesn't untap unless you sacrifice a creature.
{7},{t}: Destroy target land. Activate this ability only once each turn, and only when you could cast a sorcery.
2 1685147648 on 27 May 2023 by Sorrow
2518 Equalitybot 9000 Artifact Rare 5{5} Artifact Creature – Construct 2 4 Whenever an opponent gains life, draws a card, or creates a token, you may pay {1}. If you do, choose one at random —
• Draw a card.
• You gain 2 life.
• Create a 1/1 colorless Construct artifact creature token.
0
2519 Eternities Rod Artifact Uncommon 3{3} Artifact {t}: Add {c}

You may spend {c} as though it were mana of any colour
3 1553146380 on 21 Mar 2019 by Izaac
2520 Ewahn, the Woken Cloak Artifact Rare 3{3} Legendary Artifact Creature – Equipment 1 4 Follower (You may have one follower as an additional commander.)
Hexproof
Ewahn, the Woken Cloak isn't a creature while attached to a permanent.
Equipped creature has hexproof and gets +1/+4.
Equip {2}{u}
1 1590810302 on 30 May 2020 by Link
2521 False Memorial Artifact Rare 2{2} Artifact As False Memorial enters the battlefield, choose a creature type.
Creature cards in your graveyard are the chosen type.
Noncreature cards in your graveyard are Tribal cards of the chosen type in addition to their other types.
0
2522 Farslayer Artifact Rare 2{2} Legendary Artifact – Equipment Equipped creature has "{t}, Unattach Farslayer: Destroy target creature. Its controller gains control of Farslayer."
Equip {3}
1 1453482798 on 22 Jan 2016 by Adak
2523 Fieldwatch Scarecrow Artifact Rare 4{4} Artifact Creature – Scarecrow 0 4 Defender
Birds cannot attack or block.
At the beginning of your upkeep, put a 1/1 white bird creature token with flying onto the battlefield.
1 1459291334 on 29 Mar 2016 by Jack V
2524 Fixed Gyrator (Mobile Gyrator) Artifact Rare 2 {2} Artifact
‑‑‑‑
Artifact Creature – Construct
2 3 {t}: Draw a card then discard a card. The next time Fixed Gyrator would become untapped during your untap step, instead untap and flip it.
‑‑‑‑
Vigilance
{t}: Mobile Gyrator gets +1/+1 until end of turn. The next time Mobile Gyrator would become untapped during your untap step, instead untap and flip it.
1 1426724117 on 19 Mar 2015 by Link
2525 Fleshcutter's Station Artifact Uncommon 2{2} Artifact {1}, Tap two untapped creatures you control: Each player loses 1 life.
{1}, Tap three untapped black creatures you control: Return target creature card from your graveyard to your hand.
4 1422165976 on 25 Jan 2015 by Link
2526 Flurrylance Scarecrow Artifact None 6{6} Artifact Creature – Scarecrow 5 2 Flurrylance Scarecrow has Menace as long as you control a red creature.

Flurrylance Scarecrow has First Strike as long as you control a white creature.
1 1450325345 on 17 Dec 2015 by Adak
2527 Focusing Lens Artifact Rare 3{3} Artifact {x}{u/r}, {t}: Copy target instant or sorcery spell with a single target X times. (You can't choose new targets for the copies.) 1 1593196730 on 26 Jun 2020 by Link
2528 General's Blade Artifact Rare 5{5} Artifact – Equipment If General's Blade would enter the battlefield unattached or become unattached, put it into your command zone instead.
Whenever a legendary creature enters the battlefield under your control, you may put General's Blade from your command zone onto to the battlefield attached to that creature.
Equipped creature gets +2/+2 and has first strike, vigilance, hexproof, and haste.
4 1422467636 on 28 Jan 2015 by Link
2529 Glass-Lobber Engine Artifact None 4{4} Artifact {3}, Sacrifice a Land, {t}: Put 3 3/1 red elemental creature tokens onto the battlefield. They have flying, haste, and "At the beginning of the end step, sacrifice this creature." 1 1449185039 on 03 Dec 2015 by Adak
2530 Goblin Time Bomb Artifact Uncommon 2{2} Artifact Cumulative Upkeep: {1}
When Goblin Time Bomb enters the battlefield, target player gains control of it.
If Goblin Time Bomb would be put into a graveyard from the battlefield, it deals damage to its controller equal to 5 minus the number of age counters on it.
2 1339619785 on 13 Jun 2012 by Cymerdown
2531 Graceflurry Scarecrow Artifact None 6{6} Artifact Creature – Scarecrow 4 4 Graceflurry Scarecrow has Prowess as long as you control a blue creature.

Graceflurry Scarecrow has Menace as long as you control a red creature.
1 1450325030 on 17 Dec 2015 by Adak
2532 Greater Coalition Artifact Rare 5{5} Artifact Creature – Contraption 4 5 {t}: If you control a creature of each creature type, an enchantment of each enchantment type, an artifact of each artifact type, a land of each land type and a spell of each spell type, you win the game. 4 1313516182 on 16 Aug 2011 by Jack V
2533 Greed Punishing Goblet Artifact Rare 0{x} Artifact Greed Punishing Goblet enters the battlefield with X charge counters on it.
{t}: draw one card for each charge counter on Greed Punishing Goblet.
At the end of your turn, lose 1 life for each card in your hand.
1 1419232365 on 22 Dec 2014 by Alex
2534 Griffin Door Artifact Uncommon 2{2} Artifact {t}: Reveal the top card of your library. If that card is a Griffin, put it onto the battlefield. Otherwise, you gain 1 life. 0
2535 Hearth Mantle Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/+1 for each creature you control as long as it's not attacking
Equip {2}
1 1674118289 on 19 Jan 2023 by SecretInfiltrator
2536 Heated Speeder Artifact Common 3{2}{r} Artifact – Vehicle 2 3 Lightspeed

Crew 3
1 1572621160 on 01 Nov 2019 by Epic Gamer
2537 Helical Labyrinth Artifact None 3{3} Artifact Creatures with even power can only be blocked by creatures with odd toughness.
Creatures with odd power can only be blocked by creatures with even toughness.
1 1495279592 on 20 May 2017 by Jack V
2538 Historian's Pendant Artifact Common 3{3} Artifact {t}: Add {g} or {u} to your mana pool.
Cycling {g}{u} ({g}{u}, Discard this card: Draw a card.)
2 1453481931 on 22 Jan 2016 by Link
2539 Hot Potato Artifact Uncommon 1{1} Artifact – Equipment Hot Potato enters the battlefield with 3 charge counters on it. At the beginning your upkeep, remove a charge counter from Hot Potato. If you remove the last charge counter from Hot Potato, destroy it and it deals 5 damage to its controller.
Equipped creature gets "{t}: Unequip Hot Potato. Target player gains control of it."
Equip: {1}
1 1339619547 on 13 Jun 2012 by Cymerdown
2540 Idolyte Artifact Rare 1{1} Artifact Creature – Construct 1 1 as long as you control no other creatures, Idolyte has protection from everything 2 1528897079 on 13 Jun 2018 by Jack V
2541 Immovable Object Artifact Rare 4{4} Artifact Immovable Object can block as though it were a creature. 6 1324049235 on 16 Dec 2011 by Alex
2542 Immovable Object Artifact None 1{1} Artifact Immovable Object cannot leave the battlefield. 8 1422206340 on 25 Jan 2015 by movezig5
2543 Impending Doom Artifact Rare 5{5} Artifact At the beginning of your upkeep, put a fate on each nonland permanent. If the number of fate counters on that permanent is equal or greater than its converted mana cost, its controller sacrifices it. 0
2544 Izzet Resistor Artifact Uncommon 3{3} Artifact {t}: Generate {u/r}.

{3}, {t}: Draw a card, then discard a card.

If a spell or ability an opponent controls causes you to discard Izzet Resistor, put it onto the battlefield instead of putting it into your graveyard.
5 1475364937 on 01 Oct 2016 by amuseum
2545 Jet Choker Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +1/+0 and has hexproof.
Whenever Jet Choker becomes attached to a creature, each opponent loses 1 life.
Equip — Sacrifice a creature
0
2546 Jor Kadeen's Emissary Artifact Rare 4{4} Artifact Creature – Soldier 3 3 {3}{r}{w} or {3}{b}{b}: Jor Kadeen's Emissary deals 3 damage to target creature. You gain 3 life.
{2}{r}{w} or {2}{g}{g}: Target creature gets +3/+3 until end of turn.
6 1358855561 on 22 Jan 2013 by Alex
2547 Kaladesh Expertise Artifact Rare 1{1} Artifact At the end of turn, if you cast four different spells with Expertise in their name in the same phase, you win the game. 4 1492640004 on 19 Apr 2017 by Alex
2548 Kingsblade Artifact Mythic 1{1} Legendary Artifact – Equipment Equipped creature gets +1/+1.
Whenever Kingsblade deals combat damage to a player, that player swears an oath to you.
Whenever a creature whose controller is sworn to you attacks, you may draw a card unless that player pays {1}.
Equip {2}
1 1504987776 on 09 Sep 2017 by Link
2549 Lanceblood Scarecrow Artifact None 5{5} Artifact Creature – Scarecrow 3 4 Lanceblood Scarecrow has First Strike as long as you control a white creature.

Lanceblood Scarecrow has Lifelink as long as you control a black creature.
1 1450325436 on 17 Dec 2015 by Adak
2550 Lassiro’s Staff Artifact Mythic 6{6} Legendary Artifact Lassiro’s Staff enters the battlefield with three charge counters on it.
{1}, {t}, Remove a charge counter from Lassiro’s Staff: Tap target permanent, then untap another target permanent.
{1}, {t}, Remove a charge counter from Lassiro’s Staff: Remove target creature from combat and untap it.
{1}, {t}, Remove all charge counters from Lassiro’s Staff: Lassiro’s Staff deals X damage to each creature and player, where X is twice the number of charge counters on Lassiro’s Staff. Exile Lassiro’s Staff. Activate this ability only any time you could cast a sorcery.
0
2551 Legacy Scroll Artifact Rare 2{2} Artifact If a nonbasic permanent would enters the battlefield, put it into its owner's graveyard instead if a player controls a permanent that shares a name with that permanent. 3 1396261595 on 31 Mar 2014 by Alex
2552 Legends Artifact Mythic 4{4} Artifact The "legend rule" and the "planeswalker rule" cannot be avoided. 4 1396212866 on 30 Mar 2014 by Link
2553 Lifesurge Gauntlet Artifact Rare 2{2} Artifact – Equipment When Lifesurge Gauntlet becomes attached to a creature, put a +1/+1 counter on that creature.
Equipped creature gets +1/+0 for each +1/+1 counter on it.
Equip {2}
0
2554 Living Armor Artifact Rare 3{3} Artifact Creature – Equipment Golem 2 2 Vigilance
As long as you control another creature, Living Armor isn't a creature.
Whenever another creature enters the battlefield under your control, attach Living Armor to that creature.
Equipped creature gets +2/+2 and has vigilance.
5 1428421288 on 07 Apr 2015 by Link
2555 Lockheart Golem Artifact Uncommon 3{3} Artifact Creature – Golem 2 2 When Lockheart Golem is locked and has two or more counters on it, unlock it.
[LOCKED]:
Vigilance, trample
1 1517256949 on 29 Jan 2018 by Link
2556 Locus Dweller Artifact Uncommon 3{3} Artifact Creature – Construct 3 2 Locuswalk (This creature is unblockable as long as defending player controls a Locus land.) 5 1354234866 on 30 Nov 2012 by Mr. Man
2557 Loss Artifact Uncommon 1{1} Artifact Creature – Elemental Incarnation 2 1 While you're searching your library, you may put Loss into your graveyard from your library. 5 1570031566 on 02 Oct 2019 by Vitenka
2558 Lyrasian Treaty Artifact Rare 3{3} Artifact At the beginning of your end step, you may have the next player in the turn order draw a card. If you do, untap permanents you control during that player's next untap step. 0
2559 Mana Funnel Artifact None 3{3} Artifact As Mana Funnel enters the battlefield, choose two colours
{1},{t}: Add one of each of the chosen colors
2 1573398076 on 10 Nov 2019 by Izaac
2560 Manifold Core (Formidable Assemblage) Artifact Rare 3 {3} Artifact
‑‑‑‑
Artifact Creature – Construct
6 6 Artifact spells you cast cost {2} less to cast.
{3}, {t}, Exile Manifold Core and three other artifacts you control: At end of turn, return Manifold Core to the battlefield transformed.
‑‑‑‑
Trample, ward {4}
Formidable Assemblage has all activated and triggered abilities of cards exiled with it.
4 1631717568 on 15 Sep 2021 by Alex
2561 Meditation Bauble Artifact Uncommon 1{1} Artifact {u}, {t}: Look at the top card of target player's library. You may put that card into that player's graveyard.
{g}, {t}: Put up to three target cards from graveyards on the bottom of their owner's libraries.
0
2562 Mental-Fuzz Matrix Artifact Uncommon 1{1} Artifact If a spell was cast from anywhere but it's controllers hand, counter that spell. 3 1561636886 on 27 Jun 2019 by Izaac
2563 Midnight Tome Artifact Rare 2{2} Artifact – Equipment At the beginning of your upkeep, if Midnight Tome is attached to a creature, put a -1/-1 counter on that creature and draw a card.
Equip {2/b}{2/b}
As long as Midnight Tome is attached to a creature, its equip ability can't be activated.
1 1420772162 on 09 Jan 2015 by Link
2564 Millstone Artifact Common 2{2} Artifact {2}, {t}: Target player buries the top two cards of their library. 6 1572471633 on 30 Oct 2019 by continuumg
2565 Mirror Golem Artifact Rare 2{2} Artifact Creature – Construct Wizard 1 2 {3}{u}, {t}: Draw a card. Copy this ability for each other time you tapped a creature this turn as part of the cost of activating an ability that isn't a mana ability. 3 1560662603 on 16 Jun 2019 by Izaac
2566 Misty Portal (Misty Island) Artifact Uncommon 2 {2} Artifact
‑‑‑‑
Land – Island
Whenever you draw a card, if it's not your draw step, flip Misty Portal. 5 1600717043 on 21 Sep 2020 by Link
2567 Molten Lens Artifact Rare 3{3} Artifact {r}, Discard a card: Exile the top two cards of your library. You may play one of those cards this turn. 0
2568 Moon Mosaic Artifact Uncommon 3{3} Artifact {t}: Produce {u}.
Whenever you cast a blue spell, scry 1.
1 1548771586 on 29 Jan 2019 by Link
2569 Mossy Rock Artifact Uncommon 2{2} Artifact {t}: You gain 1 life.
{t}: If an opponent controls more lands than you and you control a forest, add {g} or {w} to your mana pool.
9 1424332429 on 19 Feb 2015 by Alex
2570 Mox Hyacinth Artifact Mythic 0{0} Artifact As Mox Hyacinth enters the battlefield, sacrifice it unless you pay {e}{e}.

{t}: Add one mana of any color to your mana pool.
1 1477514103 on 26 Oct 2016 by Link
2571 Mox Quartz Artifact Rare 0{0} Legendary Artifact Mox Quartz enters the battlefield tapped.
{t}: Add {1} to your mana pool.
Pay 1 life: Return Mox Quartz to its owner's hand. Any opponent may play this ability.
5 1348742819 on 27 Sep 2012 by jmgariepy
2572 Myrmidon, Sun's Shadow Artifact None 5{5} Legendary Artifact Creature – Myr 4 4 Myr spells you cast have Sunburst.
{3}, {t}, return another Myr you control to its owner's hand: Add {w}{u}{b}{r}{g} to your mana pool.
0
2573 Mysterious Briefcase Artifact Rare 3{3} Artifact {1}, {t}: Create an Aura enchantment land token with enchant land named Illusive Farmstead. It has "{t}: Produce one mana of any color." Attach it to target unenchanted nontoken land you control. 3 1569817492 on 30 Sep 2019 by continuumg
2574 Mystic Puzzlebox Artifact Mythic 1{1} Artifact Whenever you cast an enchantment spell, if you've cast an instant spell, a sorcery spell, and a creature spell this turn, unlock Mystic Puzzlebox.
[Locked]:
Indestructible
At the beginning of your end step, scry 3, then draw a card.
4 1517256315 on 29 Jan 2018 by Link
2575 NEOcycle Artifact Rare 2{w}{u} Legendary Artifact – Vehicle 2 2 Lightspeed (at the beginning of each player's end step, untap NEOcycle and all creatures crewing it)
Crew 1
1 1572620839 on 01 Nov 2019 by Epic Gamer
2576 Natty Hat Artifact None 1{1} Artifact – Equipment Equip 1
Equipped creature must be blocked if possible.
Equipped creature has "{5}{g}, {t}: create a 1/1 green rabbit creature token"
1 1496224652 on 31 May 2017 by Jack V
2577 Nest Egg Artifact Rare 3{3} Artifact At the beginning of your draw step, exile the top card of your library face down.
If Nest Egg would leave the battlefield, exile it instead of putting it anywhere else, then put all cards exiled with it into your hand.
2 1412579246 on 06 Oct 2014 by Alex
2578 Nickel Bolas Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has "{t}, unattach Nickel Bolas: Detain target creature."
Equip {3}
0
2579 Night Mosaic Artifact Common 3{3} Artifact {t}: Produce {b}.
Whenever you cast a black spell, each opponent loses 1 life.
1 1548771703 on 29 Jan 2019 by Link
2580 Odd Rock Artifact None 7{7} Artifact Affinity for artifacts.

{t}: Add {c}{c}{c}{c}{c}{c}{c} to your mana pool.


Odd Rock produces {c} less for each artifact you control.
0
2581 Ominous Statue Artifact Rare 3{3} Artifact Whenever an opponent discards a card, Ominous Statue becomes a 3/3 black Horror creature until end of turn. It's still an artifact.

{2}{b},{t}: Draw a card and lose 1 life.
1 1647098179 on 12 Mar 2022 by Izaac
2582 Onsath, the Spirit Henge Artifact Rare 2{2} Legendary Artifact Whenever a creature card is put into your graveyard, exile it until Onsath, the Spirit Henge leaves the battlefield.
{x}{w}{b}, {t}: You may cast a creature card exiled with Onsath with converted mana cost X without paying its mana cost.
1 1602783842 on 15 Oct 2020 by SecretInfiltrator
2583 Ophidian Tablet Artifact Uncommon 3{3} Artifact Creature – Snake Golem 2 3 Whenever Ophidian Tablet deals combat damage, you may put a -1/-1 counter on it. If you do, draw a card. 0
2584 Overflow Outlet Artifact Rare 3{3} Artifact Sacrifice a permanent: You gain 1 life.
Discard a card: You may put a land card from your hand onto the battlefield.
0
2585 Panic Pod Artifact Uncommon 3{3} Artifact – Vehicle 0 1 Panic Pod cannot be crewed if it is a creature
While Panic Pod is a creature, creatures tapped to crew it this turn have indestructible
Crew 1
11 1564913589 on 04 Aug 2019 by SecretInfiltrator
2586 Paradox Mox Artifact Mythic 0 Artifact {t}: Add {c}{c} 2 1538105882 on 28 Sep 2018 by Izaac
2587 Pareidolic Lens Artifact Rare 2{2} Artifact {t}: Until end of turn, target noncreature permanent card in a graveyard becomes a creature card with base power and toughness 0/0 in addition to its other types. 5 1505708873 on 18 Sep 2017 by Link
2588 Peradin the Unified Artifact Mythic 4{4} Legendary Artifact Creature – Construct 1 1 When Peradin the Unified enters the battlefield, you gain 2 life for each player who controls a Plains, then scry 2 for each player who controls an Island. Then each opponent loses 2 life for each player who controls a Swamp. Add {c}{c} to your mana pool for each player who controls a Mountain. Put two +1/+1 counters on Peradin the Unified for each player who controls a Forest. 1 1468542412 on 15 Jul 2016 by Link
2589 Pithing Stone Artifact Uncommon 3{3} Artifact As Pithing Stone enters the battlefield, choose a card name. As long as Pithing Stone is untapped, activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

{t}: Add {c}
2 1642144778 on 14 Jan 2022 by SecretInfiltrator
2590 Plate Mail Artifact Common 2{2} Artifact – Equipment Equipped creature gets -1/+1 and has Armoured (Prevent all damage less than that creature’s toughness that would be dealt to it.)
Equip {2}
1 1571175622 on 15 Oct 2019 by continuumg
2591 Powered Armor Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+2.
Eject (If a creature equipped with this would be destroyed, instead remove all damage from that creature, then detach this and it loses its equip ability until your next end step.)
Equip {2}
5 1408471788 on 19 Aug 2014 by Link
2592 Prism Blade Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +1/+1 and has haste.
{t}: Add one mana of any color to your mana pool.
Equip {1}
0
2593 Prosperous Bakery Artifact None 3{3} Artifact {1}, {t}: Create a Food token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: You gain 3 life.")
{t}, Pass control of a Food you control to an opponent: Create two Treasure tokens. (They are artifacts with "{t}, Sacrifice this artifact: Produce one mana of any color.")
2 1569892196 on 01 Oct 2019 by continuumg
2594 Puzzling Lockbox Artifact Uncommon 2{2} Artifact {1}, {t}, Tap an untapped creature you control: Create a Key. (It's a colorless Artifact token.)
{2}, Tap three untapped Keys you control: Draw a card.
1 1573862279 on 15 Nov 2019 by Link
2595 Quicksilver Matrix Artifact Rare 2{2} Artifact {4}, {t}: Quicksilver Matrix becomes a copy of target Artifact and gains this ability.
If Quicksilver Matrix copies an Artifact Creature it gains the Shapeshifter subtype.
4 1299719913 on 10 Mar 2011 by Alex
2596 Quicksilver Mirror Artifact Rare 2{2} Artifact Flash
Whenever a spell or ability an opponent controls causes that player to search a library, you may pay {1}. If you do, copy that spell or ability. You may choose new targets for the copy.
3 1533703603 on 08 Aug 2018 by dude1818
2597 Quicksilver Sphere Artifact Rare 4{4} Artifact {t}: Add {1} to your mana pool.
As long as Quicksilver Sphere is tapped, all spells cost {1} less to cast.
As long as Quicksilver Sphere is untapped, all spells cost {1} more to cast.
2 1427588623 on 29 Mar 2015 by Alex
2598 Raven Claw Artifact Uncommon 2{2} Artifact {1}{u}, Return a Bird you control to its owner's hand: Draw two cards, then put a card from your hand on the bottom of your library. 0
2599 Recycling Center Artifact Rare 2{2} Artifact You may activate the cycling abilities of cards in your graveyard by exiling them from that zone rather than discarding them. 0
2600 Reflective Gem Artifact Rare 5{5} Artifact {t}: For each color of mana in your mana pool, add one additional mana of that color. 3 1406320495 on 25 Jul 2014 by amuseum
2601 Refraction Lens Artifact None 3{3} Artifact Spells you cast with multiple targets can target the same target more than once. 2 1458736006 on 23 Mar 2016 by Jack V
2602 Researcher's Monocle Artifact Uncommon 2{2} Artifact {4}: Scry 1.
{1}, {t}: Reveal the top card of your library. If it has converted mana cost 1 or less, put it into your hand.
3 1480887702 on 04 Dec 2016 by Jack V
2603 Roulette Wheel Artifact None 3{3} Artifact {t}: Reveal the next card you draw this turn. If it's black, gain 1 life. If it's red, add {r} to your mana pool. 0
2604 Safehold Chest Artifact Rare 3{3} Artifact If you would discard a card, exile it instead.
You may play cards exiled with Safehold Chest.
When Safehold Chest leaves the battlefield, put all cards exiled with it onto the bottom of your library.
2 1570543490 on 08 Oct 2019 by Froggychum
2605 Seer's Stone Artifact Uncommon 2{2} Artifact Omen (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a charge counter on it.)
Spells that share a card type with Seer's Stone's omen cost {1} less to cast for each charge counter on Seer's Stone.
1 1448594272 on 27 Nov 2015 by Link
2606 Shard of Inviolability Artifact Uncommon 1{1} Artifact – Equipment Whenever Shard of Inviolability becomes attached to a creature, choose a color.
Equipped creature has protection from the last chosen color.
Equip {1}
3 1431846374 on 17 May 2015 by jmgariepy
2607 Shardblade Artifact Rare 3{3} Artifact – Equipment Equipped creature gets +3/+1 and has wither.
At end of combat, if Shardblade is attached to a creature, exile Shardblade. Return it to the battlefield at the beginning of the next combat step, then attach it to that creature.
Equip — {2}, Remove a counter from a permanent you control
0
2608 Silversmith's Station Artifact Uncommon 2{2} Artifact {1}, Tap an untapped creature you control: You gain 1 life.
{1}, Tap two untapped white creatures you control: Put a 1/1 colorless Golem artifact creature token onto the battlefield.
1 1422164414 on 25 Jan 2015 by Link
2609 Skysteel Bar Artifact Uncommon 1{1} Artifact {t}, Exile target instant or sorcery you control: At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost. 2 1454987339 on 09 Feb 2016 by Link
2610 Sliverhide Armament Artifact Rare 4{4} Artifact – Equipment Equipped creatures you control have hexproof.
If damage would be dealt to an equipped creature you control, prevent 2 of that damage.
Equip {3}
3 1447879485 on 18 Nov 2015 by Link
2611 Sliverhide Boots Artifact Uncommon 2{2} Artifact – Equipment Equipped creatures you control get +1/+0 and have haste.
Equip {1}
1 1447879039 on 18 Nov 2015 by Link
2612 Sliverhide Gauntlets Artifact Common 2{2} Artifact – Equipment Equipped creatures you control get +1/+1.
Equip {1}
1 1657777918 on 14 Jul 2022 by SecretInfiltrator
2613 Sliverhide Helm Artifact Common 1{1} Artifact – Equipment Equipped creatures you control get +0/+1 and have vigilance.
Equip {1}
1 1447878649 on 18 Nov 2015 by Link
2614 Sliverhide Mask Artifact Rare 3{3} Artifact – Equipment Equipped creatures you control have menace.
Wherever a creature blocks an equipped creature you control, you draw a card and gain 1 life.
Equip {2}
1 1447879656 on 18 Nov 2015 by Link
2615 Spark Excisor Artifact Uncommon 2{2} Artifact Creature – Construct 1 2 {1},{t}: Add {c} for each card that shares a name with this creature in revealed zones
{4}: Untap target creature
1 1682466888 on 25 Apr 2023 by Izaac
2616 Sphinx's Trinket Artifact Rare 3{3} Artifact Whenever one or more creatures attack, if you're the defending player, choose an attacking creature at random. That creature becomes blocked. 0
2617 Spiral Maze Artifact None 3{3} Artifact Creatures with even power can only be blocked by creatures with even power.
Creatures with odd power can only be blocked by creatures with odd power.
1 1495279492 on 20 May 2017 by Jack V
2618 Staff of Nerves Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/+0.
{1}, Sacrifice Staff of Nerves: Draw a card.
{2}, Sacrifice equipped creature: Draw a card.
Equip {1}
2 1440413166 on 24 Aug 2015 by Alex
2619 Staff of the High Tower Artifact Rare 3{3} Artifact Exile target instant or sorcery card from your graveyard, exile an instant or sorcery spell you control, discard an instant or sorcery card: Copy an instant or sorcery spell you control three times. You may choose new targets for those copies. 1 1454987846 on 09 Feb 2016 by Link
2620 Staff of the Redeemed Artifact None 3{3} Legendary Artifact Each player can cast spells only any time they could cast a sorcery. 0
2621 Standard of Defeat Artifact None 5{5} Artifact Each creature gets -1/-1 for each other creature that shares a type with it. 2 1699078738 on 04 Nov 2023 by Izaac
2622 Star Mosaic Artifact Uncommon 3{3} Artifact {t}: Produce {r}.
Whenever you cast a red spell, it deals 1 damage to any target.
3 1548875264 on 30 Jan 2019 by SecretInfiltrator
2623 Steel Charm Artifact None 1{1} Artifact {t}, Sacrifice Steel Charm: choose one – target artifact is indestructible this turn; or untap target artifact; or put a 1/1 colourless artifact creature token onto the battlefield. 3 1373991696 on 16 Jul 2013 by Jack V
2624 Stone of Worth Artifact Rare 3{3} Artifact {t}: Add {c} to your mana pool.
{2}, {t}: Counter target triggered ability you control.
0
2625 Stonecutter's Station Artifact Uncommon 2{2} Artifact {1}, Tap an untapped creature you control: Target creature can't block this turn
{1}, Tap three untapped red creatures you control: Stonecutter's Station deals 2 damage to each player unless that player sacrifices an artifact or a nonbasic land.
2 1422165690 on 25 Jan 2015 by Link
2626 Storage Capsule Artifact Uncommon 1{1} Artifact Flash
When Storage Capsule enters the battlefield, exile all cards from your graveyard until Storage Capsule leaves the battlefield.
{g}{w}{b}, {t}: Put target card exiled with Storage Capsule into its owner's hand, then shuffle Storage Capsule into its owners library.
1 1411747522 on 26 Sep 2014 by Link
2627 Substitute Artifact None 1{1} Artifact Flash
As an additional cost to cast Substitute, return a blocked or blocking creature you control to its owner's hand.
Sacrifice Substitute: Prevent all damage target permanent would deal this turn.
0
2628 Sun Mosaic Artifact Uncommon 3{3} Artifact {t}: Produce {w}.
Whenever you cast a white spell, you gain 1 life.
5 1548776160 on 29 Jan 2019 by dude1818
2629 Sunlit Portal (Sunlit Plains) Artifact None 2 {2} Artifact
‑‑‑‑
Land – Plains
When you gain life, flip Sunlit Portal. 0
2630 Sunroad Blazer Artifact Uncommon 2{2} Artifact – Vehicle 3 2 Velocity (This can’t be blocked, except by creatures tapped to block it before your declare attackers step.)
Crew 3
0
2631 Sweltering Portal (Sweltering Mountain) Artifact None 2 {2} Artifact
‑‑‑‑
Land – Mountain
When a source deals non-combat damage, flip Sweltering Portal. 3 1600723499 on 21 Sep 2020 by Link
2632 Swinging Axe Artifact Rare 2{2} Artifact At the beginning of your upkeep, put a -1/-1 counter on each creature with the greatest toughness. 1 1585894899 on 03 Apr 2020 by amuseum
2633 Sword of Sky and Sea Artifact Mythic 3{3} Artifact – Equipment Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put two +1/+1 counters on a creature you control, and scry 2.
Equip {2}
0
2634 Sword of Void and Vision Artifact Mythic 2{2} Artifact – Equipment Equipped creature gets +2/+2 and has protection from colorless and other artifacts. This effect doesn't remove Sword of Void and Vision.

Whenever the equipped creature deals combat damage to a player, you may exile up to one nonland permanent with a mana value of 2 or less that player controls and untap up to one target artifact. If that artifact had any counters on it, you may add another an additional counter of the same type.

Equip {2}
2 1700888438 on 25 Nov 2023 by Link
2635 Sword of the Ancestors Artifact None 1{1} Artifact – Equipment Equip {1}
Equipped creature gets +1/+0 for each card exiled with Sword of the Ancestors.
When equipped creature dies, exile it.
{4}: Equipped creature becomes a copy of target creature card exiled by Sword of the Ancestors.
0
2636 Synaptic Sync Artifact Rare 3{3} Artifact Whenever a creature enters the battlefield, each player may activate an ability of that permanent without paying its costs. 1 1359382454 on 28 Jan 2013 by cmeister2
2637 Tangling Tendrils Artifact Rare 3{3} Artifact At the beginning of each players upkeep, put a charge counter on Tangling Tendrils and that player taps an untapped permanent they control for each charge counter on Tangling Tendrils
At the beginning of your end step, if Tangling Tendrils is tapped, sacrifice it.
3 1627722729 on 31 Jul 2021 by Tahazzar
2638 Tarshat the Living Artifact Mythic 6{6} Legendary Artifact Creature – Golem 5 5 {w}{u}{b}{r}{g}: Put five +1/+1 counters on target creature with no +1/+1 counters on it. You gain 4 life and draw three cards. Each opponent loses 2 life and discards a card. 2 1437519425 on 21 Jul 2015 by Alex
2639 Telescoping Tower Artifact None 3{3} Artifact Creature – Contraption Wall 0 2 Defender
Every time Telescoping Tower is assembled put two +1/+1 counters on it.
3 1359545889 on 30 Jan 2013 by Jack V
2640 Terraformation Capsule Artifact Uncommon 3{3} Artifact When Terraformation Capsule arrives, put a terraform counter on target land. It becomes the basic land type of your choice in addition to its other types.
{t}: Add {1} to your mana pool.
3 1505068708 on 10 Sep 2017 by Vitenka
2641 The Duplexion Artifact Rare 6{6} Legendary Artifact Flash
When The Duplexion enters the battlefield, trigger an ability of another permanent you control.
{6}: Activate an ability of another permanent you control without paying its activation cost.
3 1615989801 on 17 Mar 2021 by dude1818
2642 The Woven Crown Artifact Rare 3{3} Legendary Artifact When The Woven Crown arrives, swear an oath to the color of your choice. (This replaces all other oaths you have sworn.)
Spells you cast of a color to which you're sworn cost {1} less to cast.
Activated abilities you activate that cost mana of a color to which you're sworn cost {1} less to activate.
0
2643 Time Capsule Artifact Rare 3{3} Artifact When Time Capsule enters the battlefield, exile target card from your graveyard.
If Time Capsule would leave the battlefield, instead put it onto the bottom of your library and return the exiled card to your hand.
4 1488889278 on 07 Mar 2017 by Alex
2644 Time Hopper Artifact Uncommon 2{2} Artifact Creature – Frog Construct 2 1 {1}: Time Hopper gains flying until end of turn.
{2}: If Time Hopper is in your hand or graveyard, exile it and each other card from the zone it was in until the beginning of your next upkeep.
2 1412864796 on 09 Oct 2014 by Alex
2645 Time Portal Artifact None 6{6} Artifact You may cast cards without paying their mana cost. Record the mana costs you pay this way.
You can't win the game and your opponents can't lose the game until you've paid all mana costs you've recorded this way.
7 1518092573 on 08 Feb 2018 by Jack V
2646 Transformer Arm Artifact Rare 4{4} Artifact – Equipment Vehicle 6 4 Trample
Equipped creature has +2/+1 and trample.
Equip {2}
Crew 4
When Transformer Arm becomes crewed, Transformer Arm can't be equipped until end of turn. Unattach it from any creatures.
0
2647 Universal Connector Artifact None 2{2} Artifact – Contraption As an additional cost to assemble Universal Connector, exile a non-creature artifact you control. It has all abilities of that artifact. 1 1359546649 on 30 Jan 2013 by Jack V
2648 Upwelling Obelisk Artifact Uncommon 3{3} Artifact {t}: Add {u} to your mana pool.
{2}{u}{u}, Sacrifice Upwelling Obelisk: Counter target spell.
0
2649 Vermin Clock Artifact None 4{4} Artifact {t}: Create a 1/1 black or green rat, scorpion, snake or spider creature token.
{t}: Sacrifice twelve rats, scorpions, snakes and/or spiders: deal 12 damage to target creature or player.
0
2650 Versatility Stone Artifact Rare 4{4} Artifact Whenever you choose from multiple modes for a spell, you may choose an additional mode. 8 1373885630 on 15 Jul 2013 by Jack V
2651 Vip, Research Assistant Artifact Rare 3{3} Legendary Artifact Creature – Golem 3 3 Whenever Vip, Research Assistant enters or leaves the battlefield, you may pay {1}. If you do, you gain 1 life and draw a card.
Partner (You may have two commanders if both have partner.)
0
2652 Wall of Plenty Artifact Uncommon 3{3} Artifact Creature – Wall 0 4 Kicker {g} and/or {w} and/or {u}
Flash, defender
When Wall of Plenty arrives, put a +1/+1 counter on target creature if its {g} kicker was paid. If it's {w} kicker was paid, return a permanent you own to your hand. If its {u} kicker was paid, draw a card.
0
2653 Warith Chip Artifact None 4{4} Artifact – Equipment Whenever the equipped creature dies, put a name counter of that creature's name on Warith Chip.
Equipped creature has the abilities of all creatures who have name counters on Warith Chip.
Equip {1}
2 1591644538 on 08 Jun 2020 by Sorrow
2654 Weeping Angel Artifact Rare 6{6} Artifact Creature – Angel 4 5 Defender, indestructible
Whenever Weeping Angel deals combat damage to a creature, that creature's controller shuffles it into his or her library.
Weeping Angel can attack as though it didn't have defender as long as defending player controls no untapped creatures. If it does, it loses indestructible until end of turn.
1 1394336673 on 09 Mar 2014 by movezig5
2655 Wilted Lotus Artifact Mythic 0{0} Artifact Wilt 2 (This card enters the battlefield tapped with a wilted counter on it. Remove a wilted counter by sacrificing X islands.)

Sacrifice, {t}: Add {3} to your mana pool.
2 1435728390 on 01 Jul 2015 by dclukens
2656 Woodcrafter's Station Artifact Uncommon 2{2} Artifact {1}, Tap two untapped creatures you control: Put a +1/+1 counter on target creature.
{1}, Tap two untapped green creatures you control: You may put a land card from your hand or graveyard onto the battlefield.
6 1422164391 on 25 Jan 2015 by movezig5
2657 "Super Rakdos Carnarium" Land None 0 Land "Super Rakdos Carnarium" enters the battlefield tapped.
When "Super Rakdos Carnarium" enters the battlefield, sacrifice a land you control.
{t}: Add {b}{b}, {b}{r}, or {r}{r} to you mana pool.
6 1421596462 on 18 Jan 2015 by Acilper
2658 Allreach Land Mythic 0 Land Allreach is all land types at all times
If a land would enter the battlefield and its controller doesn't control a land named Allreach, that player may have that land enter the battlefield as a copy of Allreach.
1 1376715718 on 17 Aug 2013 by Link
2659 Alluvial Wash Land Uncommon 0 Land When Alluvial Wash enters the battlefield, you may pay {u}{u}{u}. If you do, search your library for an Island card and put it onto the battlefield tapped.
{t}: Add {1} to your mana pool.
13 1308786757 on 22 Jun 2011 by Link
2660 Ancient Mine Land Uncommon 0 Land Ancient Mine enters the battlefield with two mining counters on it.
{t}: Add {c} to your mana pool.
{t}, Remove a mining counter from Ancient Mine: Add one mana of any color to your mana pool.
1 1475329576 on 01 Oct 2016 by KeresAcheron
2661 Anomalous Vista Land Uncommon 0 Land Anomalous Vista enters the battlefield tapped.

{t}, Sacrifice Anomalous Vista: Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
1 1526302905 on 14 May 2018 by Jack V
2662 Arcanist's Guildhouse Land Rare 0 Land {t}: Add {c} to your mana pool.
{1}{g}{u}: Arcanist's Guildhouse becomes a 0/5 green and blue Wall creature with defender and flying until end of turn. It's still a land.
{u}{r}: Arcanist's Guildhouse becomes a 1/1 blue and red Elemental creature with prowess until end of turn. It's still a land.
3 1450113144 on 14 Dec 2015 by Link
2663 Bamboo Forest Land Rare 0 Land – Forest Flash 5 1394675717 on 13 Mar 2014 by Link
2664 Barren Plains Land Uncommon 0 Barren Land – Plains (You may Barren lands as though you could play two lands cards in a turn.)
Barren Plains enters the battlefield tapped.
{t}: Add {w} to your mana pool. Activate this ability only if you control two non-Barren lands for each Barren land you control.
2 1299734221 on 10 Mar 2011 by Link
2665 Barrier-Gate Land Rare 0 Land Spells your opponents cast during your turn cost {1} more to cast.
{t}: Add {c} to your mana pool.
1 1553269104 on 22 Mar 2019 by Link
2666 Biomass Recycling Center Land None 0 Land Whenever a creature card is put into your graveyard, exile it until Biomass Recycling Center leaves the battlefield.
{t}: Produce {c}.
{t}, Put a card exiled by Biomass Recycling Center onto the bottom of your library: Produce one mana of any color.
4 1588874648 on 07 May 2020 by Link
2667 Bland Land Land Rare 0 Land {t}: Add one mana of any color to your mana pool. If you control another non-basic land add {1} to your mana pool instead. 1 1432879715 on 29 May 2015 by Link
2668 Blessed Isle Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {w} or {u} to your mana pool. Activate this ability only if you control a Plains.
1 1395003270 on 16 Mar 2014 by amuseum
2669 Blooming Meadow Land Uncommon 0 Land {t}: Add {c} to your mana pool. When you spend that mana, put a bloom counter on Blooming Meadow.
Removed two bloom counters from Blooming Meadow and sacrifice it: Search your library for a Forest or a Plains card and put it onto the battlefield, then shuffle your library.
3 1410573154 on 13 Sep 2014 by Link
2670 Blossom Orchard Land Rare 0 Land Whenever you spend mana produced by Blossom Orchard, put a level counter on it.
[Level 0-2] {t}: Add {c} to your mana pool.
[Level 3-8] {t}: Add {g} to your mana pool.
[Level 9+] {t}: Add {g} to your mana pool. Put a +1/+1 counter on each creature you control.
1 1455723555 on 17 Feb 2016 by Link
2671 Bookbinder's Shop Land Uncommon 0 Land {t}: Put a storage counter on Bookbinder's Shop.
{t}, Remove X storage counters from Bookbinder's Shop: Add X colorless mana to your mana pool.
{t}, Remove four storage counters from Bookbinder's Shop: Draw a card. You gain 1 life.
0
2672 Borderhills Hive Land Common 0 Land – Lair Borderhills Hive enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs.
6 1337413204 on 19 May 2012 by jmgariepy
2673 Bountiful Pasture Land Rare 0 Land {t}: Add {c} to your mana pool.
{w}, {t}: Put a 0/1 white Goat creature token onto the battlefield. Activate this ability only if a player gained life this turn.
0
2674 Broker's Guildhouse Land Rare 0 Land {t}: Add {c} to your mana pool.
{u}{b}, {t}: Draw a card unless any opponent pays 1 life.
2 1412759301 on 08 Oct 2014 by Alex
2675 Burned Wood Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {r} or {g} to your mana pool. Activate this ability only if you control a Mountain.
0
2676 Card5699 Land Uncommon 0 Land {r}{r}{r}, {t}: Add {r}{r}{r}{r}{r} to your mana pool. 2 1299057411 on 02 Mar 2011 by cmeister2
2677 Cave Land Basic 0 Land – Cave A deck can have any number of Caves.
{t}: Add {1} to your mana pool.
2 1438866421 on 06 Aug 2015 by SecretInfiltrator
2678 Cloak-Leaf Forest Land Rare 0 Land {t}: Add {c} to your mana pool.
{x}{g}, {t}: You may put a green creature card with converted mana cost X from your hand onto the battlefield.
0
2679 Cloudscape Land None 0 Basic Land {t}: Add one sky mana. (Sky mana can be spent as though it was mana of any colour to cast creatures with flying.) 1 1522492745 on 31 Mar 2018 by Jack V
2680 Coastal Property (Private Beach) Land Rare 0 Land
‑‑‑‑
Land – Plains Island
{t}: Add {c} to your mana pool.
{1}{u/w}, {t}, Transform Coastal Property: Tap target permanent. It doesn't untap during its controllers next untap step.
‑‑‑‑
({t}: Add {w} or {u} to your mana pool.)
1 1482551464 on 24 Dec 2016 by Link
2681 Combination Tundra Land Rare 0 Land {t}, Pay 1 life: Add {w} or {u} to your mana pool.
{1}, {t}: Add {w}{u} to your mana pool.
2 1404092279 on 30 Jun 2014 by amuseum
2682 Convulsing Clearing Land Rare 0 Land Convulsing Clearing enters the battlefield tapped unless you control a creature.
{t}, Turn Convulsing Clearing face down: Add {g} or {w} to your mana pool.
Morph {g/w}{g/w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 1410729942 on 14 Sep 2014 by Link
2683 Craterous Hotbed Land Common 0 Land – Lair Craterous Hotbed enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs.
2 1349539900 on 06 Oct 2012 by Alex
2684 Crawling Vents Land Rare 0 Artifact Land Creature – Fortification 0 1 Submit (This isn't a creature while it's attached to a permanent.)
Fortified land has active.
Whenever you spend mana produced by fortified land, untap Crawling Vents and put a +1/+1 counter on it. Then you may unattach Crawling Vents.
Fortify {3}
6 1573589694 on 12 Nov 2019 by Link
2685 Crime Scene Land Uncommon 0 Land Crime Scene enters the battlefield tapped.
When Crime Scene enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
{t}: Add {c} to your mana pool.
2 1475588079 on 04 Oct 2016 by continuumg
2686 Crumbling Mountain (Ruin Grove) Land None 0 Land – Mountain
‑‑‑‑
Land – Swamp Forest
Crumbling Mountain enters the battlefield tapped.

When you cast a black and green spell you may transform Crumbling Mountain.
‑‑‑‑
({t}: add {b} or {g} to your mana pool).
1 1442425209 on 16 Sep 2015 by Link
2687 Crypt of Strength Land Rare 0 Land {t}: Add {b} to your mana pool. If you control a creature with power 4 or greater, add {g} instead. 1 1440198476 on 21 Aug 2015 by Alex
2688 Crystalline Dome Land Rare 0 Land Crystalline Dome enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
When Crystalline Dome is put into a graveyard from the battlefield, you may search your library for a Plains or an Island card card and put it onto the battlefield. If you do, shuffle your library
5 1397751681 on 17 Apr 2014 by Link
2689 DMZ Land None 0 Land {t}: Add {c} to your mana pool.

Whenever a player loses the game, DMZ gains all land types.
{0}: Remove DMZ from its sleeve and give target opponent a severe papercut. Activate this ability only if a player has lost the game.
3 1525475580 on 04 May 2018 by Sorrow
2690 Dais of Fate Land Rare 0 Land Omen (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a charge counter on it.)
{t}: Add {c} to your mana pool.
{t}, Remove a charge counter from Dais of Fate : Add {c}{c} to your mana pool. If Dais of Fate's omen is a land, add two mana of any one color to your mana pool instead.
0
2691 Darkened Pond (Ritual Pool) Land Rare 0 Land
‑‑‑‑
Land – Island Swamp
{t}: Add {c} to your mana pool.
{u/b}, {t}, Transform Darkened Pond: Scry 1. You may put the top card of your library into your graveyard. Draw a card.
‑‑‑‑
({t}: Add {u} or {b} to your mana pool.)
1 1482552288 on 24 Dec 2016 by Link
2692 Daybreak Prairie Land Rare 0 Land Daybreak Prairie enters the battlefield tapped.

When Daybreak Prairie enters the battlefield, you may pay {g/w}{g/w}. If you do, destroy all enchantments with a mana value of 2 or less.

{t}: Add {g} or {w}.
1 1697577634 on 17 Oct 2023 by dude1818
2693 Department of Preservation Land Rare 0 Land {t}: Add {c} to your mana pool.
If a spell, ability, or effect an opponent owns would cause a card you own to be exiled, you may put that card onto the bottom of your library instead.
1 1411433342 on 23 Sep 2014 by Link
2694 Desolate Chapel Land Rare 0 Land {t}: Add {w} to your mana pool. If a creature died this turn, add {b} instead. 1 1440198285 on 21 Aug 2015 by Alex
2695 Detective School Land Uncommon 0 Land {t}: Add {c} to your mana pool.
Develop {1}{u} ({1}{u}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
{t}: Add {u} to your mana pool.
{2}, {t}: Scry 2.
1 1462414365 on 05 May 2016 by Link
2696 Dissolving Ice Cap Land Rare 0 Land {t}: Flood target land. (Put a flood counter on it. Lands with flood counters on then are Islands in addition to their other types.) 0
2697 Door to the Afterlife Land Rare 0 Land {t}: Add {c} to your mana pool.
Whenever a creature you control dies, if a creature you didn't control died this turn, unlock Door to the Afterlife.
[LOCKED:]
{3}{w}{b}, {t}, lock Door to the Afterlife: Return target creature card from your graveyard to the battlefield.
8 1517278003 on 30 Jan 2018 by Link
2698 Dreaming Well Land Rare 0 Land – Plains Island As Dreaming Well enters the battlefield, you may discard a card. If you don't, Dreaming Well enters the battlefield tapped. 10 1568819805 on 18 Sep 2019 by Froggychum
2699 Duelist's Arena Land Uncommon 0 Land {t}: Add {c} to your mana pool.
Develop {4} ({4}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
{t}: Add {w} to your mana pool.
No more than one creature can attack each combat.
0
2700 Efreet's Cairn Land None 0 Land {t}: Add {c}: to your mana pool.
{t}: Put a storage counter on Efreet's Cairn.
{t}, Remove three storage counters from Efreet's Cairn: Add {r}{r} to your mana pool. Scry 1.
0
2701 Elfhome, the Infinite Land Rare 0 Legendary Land – Portal {t}: Exile the top card of your library. If a land was exiled this way add {g} to your mana pool, otherwise add {1}.
Attach a land exiled with Elfhome, the Infinite to Elfhome, {t}: Add {g} to your mana pool for each land attached to Elfhome.
1 1429816790 on 23 Apr 2015 by Sorrow
2702 Elfhome, the Infinite v.2 Land None 0 Legendary Land – Portal {t}: Add {g} to your mana pool.

{g}{g},{t}: Reveal the top card of your library. If it's a land put it onto the battlefield. If a creature is revealed this way you may cast it for {2} less. At the end of the turn this ability was activated shuffle Elfhome, the Infinite v.2 into your library.
0
2703 Empty Garden (Cultivated Promenade) Land Rare 0 Land
‑‑‑‑
Land – Forest Plains
{t}: Add {c} to your mana pool.
{g/w}, {t}, Transform Empty Garden: Create a 1/1 green Saproling creature token.
‑‑‑‑
({t}: Add {g} or {w} to your mana pool.)
0
2704 Encroaching Frontier Land Rare 0 Land {t}: Add {1} to your mana pool.
{2}, {t}, Sacrifice Encroaching Frontier and another land: Gain control of target non-basic land. Activate this ability only if an opponent controls 4 or more lands.
2 1338372355 on 30 May 2012 by Alex
2705 Enshrouding Expanse Land Uncommon 0 Enchantment Land – Aura Plains ({t}: Produce {w}.)
Enshrouding Expanse arrives tapped.
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return Enshrouding Expanse to your hand.
5 1599220362 on 04 Sep 2020 by Alex
2706 Ephara's Archive Land Rare 0 Land Ephara's Archive enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
{w/u}, {t}: Draw a card. You gain 1 life. Activate this ability only if your devotion to white and blue is seven or greater.
3 1461500635 on 24 Apr 2016 by Link
2707 Eszvyx-Alt Y'ean, the Life Winds Land None 0 Legendary Land – Portal {t}: Add {w} to your mana pool.
{w}{w}, {t}: Each player add {w}{w} to their mana pool, then reveals the top card of his or her library and gains life equal to its converted mana cost.
4 1430281178 on 29 Apr 2015 by Sorrow
2708 Expanding Suburbs Land Uncommon 0 Land {t}, Sacrifice Expanding Suburbs: Searched your library for a land card that could produce colorless mana and put that card onto the battlefield tapped. Then shuffle your library. 4 1380267582 on 27 Sep 2013 by Alex
2709 Fabricated Channel Land Common 0 Land {t}: Add {c} to your mana pool.
Develop {w/u} ({w/u}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
{t}: Add {w} or {u} to your mana pool.
1 1456502818 on 26 Feb 2016 by Link
2710 Factory Land Rare 0 Land Construction 1 Factory enters the battlefield tapped and doesn't untap during your untap step.
Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.)
{t}: Add {c} to your mana pool.
{A}: Untap Factory.
1 1480184408 on 26 Nov 2016 by Link
2711 Fallen Meteor Land Uncommon 0 Land When Fallen Meteor arrives, put a fissure counter on another target nonbasic land. That land becomes a Mountain for as long as it has a fissure counter on it.
{t}: Produce {c}.
12 1454929110 on 08 Feb 2016 by Alex
2712 Farming Village Land None 0 Land – Settlement Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
{t}: Produce {c}.
A land paired with Farming Village has "{t}: Produce {g} or {w}."
0
2713 Fated Tundra Land Rare 0 Land – Plains Island ({t}: Add {w} or {u} to your mana pool.)

As Fated Tundra enters the battlefield, you may have an opponent fateseal 2. If you don't, Fated Tundra enters the battlefield tapped. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
1 1404080971 on 29 Jun 2014 by amuseum
2714 Ferranel the Bounteous Land None 0 Legendary Land Creature – Elemental 1 1 {t}: Produce {g}. Put a +1/+1 counter on Ferranel the Bounteous.
{t}: Produce {w}. You gain 1 life.
{t}: Produce {u}. Scry 1.
{g}{w}{u}: Ferranel the Bounteous gains hexproof and indestructible until end of turn. Untap it.
3 1569513680 on 26 Sep 2019 by continuumg
2715 Fertile Orchard Land Rare 0 Land {t}: Add {c} to your mana pool.
Develop {1}{g/w} ({1}{g/w}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
{t}: Add {g}{w} to your mana pool.
6 1456491205 on 26 Feb 2016 by Link
2716 Field of Shards Land Rare 0 Land – Mountain Plains ({t}: Add {r} or {w} to your mana pool.)
When Field of Shards enters the battlefield, exile another land you control until Field of Shards leaves the battlefield.
{1}{r/w}, {t}: Put the exiled land onto the battlefield under your control.
2 1408191317 on 16 Aug 2014 by Alex
2717 Filter Tundra Land Rare 0 Land – Plains Island ({t}: Add {w} or {u} to your mana pool.)
Whenever Filter Tundra becomes untapped, you lose 1 life.
{2}: Add {w}{u} to your mana pool.
1 1404092498 on 30 Jun 2014 by amuseum
2718 Fixer Land Rare 0 Land – Grotto {t}: Add to your mana pool one mana of any color that no other non-Grotto land you control could produce. 6 1321963416 on 22 Nov 2011 by cmeister2
2719 Flooded Marsh Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {u} or {b} to your mana pool. Activate this ability only if you control an Island.
0
2720 Flying Fortress Land Rare 0 Land 4 4 Flying Fortress enters the field tapped.

{t}: Add {g}, {w}, or {u}.

{3}{g}{w}{u}: Until end of turn, Flying Fortress becomes a 4/4 green, white, and blue Elemental creature with flying, vigilance, and hexproof. It's still a land.
3 1542718739 on 20 Nov 2018 by Izaac
2721 Forest Homestead Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Add {g} or {w} to your mana pool. Spend this mana only to cast a creature spell or activate an ability of a creature.
3 1415330329 on 07 Nov 2014 by Link
2722 Forest of Giants Land Uncommon 0 Land – Forest Forest of Giants enters the battlefield tapped.
{t}: Add {g}
{t}: Put a trample counter on target creature you control.
1 1613086392 on 11 Feb 2021 by continuumg
2723 Forgotten Fount Land Rare 0 Land Forgotten Fount enters the battlefield tapped unless there's at least one land card in your graveyard.
{t}: Add {w} or {u} to your mana pool.
{1}{w/u}, Exile Forgotten Fount from your graveyard: Draw a card.
0
2724 Fortified Tower Land Uncommon 0 Land Protection from lands
{t}: Produce {c}.
{t}: Exile Fortified Tower until target land leaves the battlefield. That land gains protection from lands and "Whenever you tap this land to produce mana, produce an additional {c}."
0
2725 Fortress Land None 0 Land Fortress enters the battlefield tapped.
{t}: Add {c}
{3},{t}: Fortress becomes a barrier. (Put it in your command zone face down. One source that would damage you breaks it instead. Put it into its owner's hand when it breaks.)
2 1572389426 on 29 Oct 2019 by continuumg
2726 Fortress Europe Land Rare 0 Land (t): Add (1) to your manapool.
As long as Fortress Europe is fortifyed creatures you control have +1/+1 and vigilance.
1 1348645015 on 26 Sep 2012 by Alex
2727 Forward Base Land None 0 Land {t}: Add {r} or {w} to your mana pool.
Forward Base doesn't untap during your untap step unless you attacked last turn.
2 1444771008 on 13 Oct 2015 by Jack V
2728 Fractal Sands Land Uncommon 0 Land {t}: Add {c} to your mana pool.
{2}, {t}, Sacrifice Fractal Sands: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 1468243281 on 11 Jul 2016 by KeresAcheron
2729 Frost Line Land None 0 Snow Land {t}, Pay 1 life: Produce {c}.
{1}, {t}, Pay 1 life, Sacrifice Frost Line: Search for library for a Snow land and put it onto the battlefield.
0
2730 Frozen Wetlands Land Rare 0 Land {t}: Add {1} to your mana pool.
Pay 1 life, {t}: Add {w}, {u} or {b} to your mana pool.
4 1442890165 on 22 Sep 2015 by jmgariepy
2731 Gate to Elsewhere Land Rare 0 Land {t}: Add {c} to your mana pool.
{2}, {t}, Turn a face-up exiled card you own face down: Draw a card.
0
2732 Gated Community Land Rare 0 Land {t}: Add {c} to your mana pool. When you spend that mana to activate the ability of a land, unlock Gated Community until your next turn.
[Locked]:
{2}{g}, {q}: Return target land card from your graveyard to the battlefield.
1 1517244285 on 29 Jan 2018 by Link
2733 Giant Forest Land None 0 Basic Giant Land – Forest (Giant Lands can only be played if you didn't play a land this turn or during your last turn. Giant cards can't be targeted by non-giant sources unless the source can target at least two targets.)

{t}: Add {g}{g} to your mana pool.
2 1520482014 on 08 Mar 2018 by Sorrow
2734 Giant Meteor Land Rare 0 Land – Mountain Giant Meteor enters the battlefield tapped.
When Giant Meteor enters the battlefield, destroy target nonbasic land. Its controller searches his or her library for a basic land card, puts it onto the battlefield tapped, then shuffles his or her library.
3 1394675779 on 13 Mar 2014 by Link
2735 Giant's Vestments Land Uncommon 0 Enchantment Land – Aura Enchant creature
Giant's Vestments arrives tapped.
{t}: Produce {w}.
Enchanted creature has vigilance.
4 1573342508 on 09 Nov 2019 by Link
2736 Glimmering Waterveil Land Rare 0 Artifact Land – Equipment Glimmering Waterveil arrives tapped.
{t}: Produce {u}.
Equipped creature gets +1/+1.
{1}{u}: Counter target spell or ability that targets equipped creature.
{2}{u}, {t}: Attach Glimmering Waterveil to target Sphinx creature.
1 1599445262 on 07 Sep 2020 by Link
2737 Glowing Vents Land Uncommon 0 Land Glowing Vents enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{r}, {t}: Add {c}{c}{c} to your mana pool.
0
2738 Gold Mine Land Uncommon 0 Artifact Land – Gold Mine {t}: Add {c}.
Sacrifice Gold Mine: Add one mana of any colour.
When Gold Mine is put into a graveyard from the battlefield, if you control another Gold Mine, add one mana of any one colour.
4 1626332452 on 15 Jul 2021 by Alex
2739 Grand Falls Land Rare 0 Land – Island Grand Falls enters the battlefield tapped.
Mountains you control have "{t}, Pay 1 life: Add {u} to your mana pool."
1 1467562287 on 03 Jul 2016 by Link
2740 Grand Repository Land Rare 0 Land Each player's minimum hand size is 1.
{t}: Produce {c}.
1 1590680729 on 28 May 2020 by Link
2741 Grassy Peninsula Land Rare 0 Land When Grassy Peninsula enters the battlefield, you may pay {1}. If you don't, you lose 2 life.
{t}: Add {w} or {u} to your mana pool.
0
2742 Hall of Heroes Land Rare 0 Legendary Land {t}: Add {c} to your mana pool.
{2}, {t}: For each legendary permanent you control, add one mana of any color your mana pool.
2 1469496345 on 26 Jul 2016 by Sorrow
2743 Hallowed Crypts of Ambs Land None 0 Legendary Land – Portal {t}: Add {w} or {b} to your mana pool.
Whenever you cast a spell flip a coin. If tails search your library for a basic swamp and put it onto the battlefield tapped, then shuffle Hallowed Crypts of Ambs into your library. If heads return a creature with a converted mana cost of two or less from your graveyard to your hand.
5 1433060580 on 31 May 2015 by Sorrow
2744 Hammer of the Hills Land None 0 Artifact Land – Equipment Hammer of the Hills arrives tapped.
{t}: Produce {w}.
Equipped creature gets +4/+4 and has first strike.
Equip Giant {2}{w}{w}
3 1599282266 on 05 Sep 2020 by Link
2745 Heliod's Hold Land Rare 0 Land Heliod's Hold enters the battlefield tapped.
{t}: Add {w} to your mana pool.
As long as your devotion to white is five or more, creatures your opponents control enter the battlefield tapped.
3 1461527903 on 24 Apr 2016 by Link
2746 High Montane Land Uncommon 0 Land {t}: Add {c} to your mana pool.
{t}: Add {u}, {g} or {b} to your mana pool. Activate this ability only if you control a Forest.
1 1452566423 on 12 Jan 2016 by NymphadoraTonks
2747 Holding Cells Land Rare 0 Land {t}: Add {c} to your mana pool.
When Holding Cells enters the battlefield, you may pay {3}{w}{w}. If you do, exile target nonland permanent until Holding Cells leaves the battlefield.
4 1398784457 on 29 Apr 2014 by Vitenka
2748 Howling Mine Land Uncommon 0 Land Retconned (This card shares its name with another card.)
{t}: Add {c} to your mana pool.
Whenever Howling Mine becomes tapped, each player draws a card.
9 1380457342 on 29 Sep 2013 by DrugsForRobots
2749 Infested Terrain Land Rare 0 Land {t}: Add {1} to your mana pool. Each player puts a 1/1 green Insect creature token onto the battlefield. 2 1408724111 on 22 Aug 2014 by Alex
2750 Instant Land Land Rare 0 Land {t}: Add {1} to your mana pool
{t}: Add one mana of any color to your mana pool. Activate this ability only during an opponent's turn.
1 1448970713 on 01 Dec 2015 by Alex
2751 Inverted Summit Land Rare 0 Land Inverted Summit enters the battlefield tapped.
Inverted Summit doesn't untap during your untap step unless you pay {1}.
{t}: Add {r}{b} to your mana pool.
2 1453446998 on 22 Jan 2016 by Adak
2752 Irrigation System Land None 0 Land – Settlement Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
{t}: Produce {c}.
As long as Irrigation System is paired with another land, they're both Islands in addition to their other type, and both have "{1}{u}, {t}: Target player mills two cards."
1 1600795622 on 22 Sep 2020 by Link
2753 Isle Bedamned Land Uncommon 0 Land Isle Bedamned enters the field tapped.

{t}: Add {u/b}.

{u/b}, {t}: Target creature gets -3/-0 until end of turn.
4 1585488793 on 29 Mar 2020 by Vitenka
2754 Isle Bedear Land Rare 0 Land Isle Bedear enters the field tapped.

{t}: Add {u}.

{1}, {t}, Return a creature you control to your hand: Add four {u}.
2 1586142845 on 06 Apr 2020 by amuseum
2755 Isle Bee Pack Land Rare 0 Land Isle Bee Pack enters the field tapped.

{t}: Add {g/u}.

{3}{g/u}, {t}: Create a 1/1 green Insect creature with flying.
2 1585827242 on 02 Apr 2020 by amuseum
2756 Isle Never Forget Land Rare 0 Land Isle Never Forget enters the field tapped.

{t}: Add {u/r}.

{4}{u/r}{u/r}, {t}: Put a flashback counter on target instant or sorcery card in your graveyard.
1 1585932534 on 03 Apr 2020 by amuseum
2757 Journeying Wilds Land Common 0 Land {t}: Add {g}{g} to your mana pool, Return Journeying Wilds to it's owners hand. 0
2758 Kite's Forgeland Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Search your library for a land, reveal it, shuffle your library, and put that land on top.
3 1397751417 on 17 Apr 2014 by Vitenka
2759 Lambent Towers Land Rare 0 Land You may reveal Lambent Towers from your opening hand. If you do, exile it and each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library.
{t}: Add {c} to your mana pool.
4 1398932535 on 01 May 2014 by Vitenka
2760 Librarian's Study Land Rare 0 Land {t}: Add {c} to your mana pool.
{1}, {t}: Scry 2. Activate this ability only if a player drew more than one card this turn.
8 1449548167 on 08 Dec 2015 by Link
2761 Lorist's Scrollgarden Land Uncommon 0 Land You have Lorist's Scrollgarden arrive tapped. If you do, as Lorist's Scrollgarden arrives, you may tap an untapped creature you control. If you do, when Lorist's Scrollgarden arrives, draw a card.
{t}: Produce {c}.
3 1602184383 on 08 Oct 2020 by Link
2762 Loyalists' Garrison Land Rare 0 Land {t}: Choose a creature type. Swear an oath to that creature type. (This replaces all other oaths you have sworn.)
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast spells of a type or color to which you've sworn an oath.
1 1504987519 on 09 Sep 2017 by Link
2763 Lucent Grove Land None 0 Land {t}: Add {c} to your mana pool.
{g}, {t}: Add two mana in any combination of colors to your mana pool.
0
2764 Lush Paddies Land None 0 Land When Lush Paddies enters the battlefield it doesn't untap during your next untap step.
{t}: Add {u} or {g} to your mana pool.
4 1452686683 on 13 Jan 2016 by Jack V
2765 Luxury Cemetery Complex Land None 0 Artifact Land Whenever another permanent would be put into your graveyard, exile it underneath Luxury Cemetery Complex instead.
When Luxury Cemetery Complex leaves the battlefield, put all cards exiled by Luxury Cemetery Complex into your graveyard.
{t}: Untap another target artifact land.
3 1588884385 on 07 May 2020 by SecretInfiltrator
2766 Marsh of Poison Land Common 0 Land {t}, Choose a number between 1 and 6: Roll a six-sided die. If you don't roll the chosen number, add {b} to your mana pool. Otherwise, put a -1/-1 counter on target creature. 13 1606848011 on 01 Dec 2020 by Lee
2767 Master's Tower Land Uncommon 0 Land {t}: Add {c} to your mana pool.
{1}{u}, {t}: You may tap or untap target creature you own.
1 1430820774 on 05 May 2015 by Alex
2768 Mercenary's Guildhouse Land None 0 Land {t}: Add {c} to your mana pool.
{1}{r}{w}: Mercenary's Guildhouse becomes a 2/2 red and white Warrior creature with vigilance and menace until end of turn. It's still a land.
{w}{b}: Mercenary's Guildhouse becomes a 1/1 white and black Assassin creature with deathtouch and lifelink until end of turn. It's still a land.
7 1444563512 on 11 Oct 2015 by Jebediah
2769 Mirrormere Land Rare 0 Land Mirrormere enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
{x}{g}{u}: Mirrormere becomes a copy of target creature until end of turn, except it has base power and toughness X/X, and it's still a land.
2 1444902752 on 15 Oct 2015 by Alex
2770 Monumental Library Land None 0 Land Monumental Library enters the battlefield tapped.
T: Add {c} to your mana pool.
When Monumental Library enters the battlefield, draw a card.
0
2771 Moonlit Battlefield Land Rare 0 Land {t}: Add {c} to your mana pool.
{t}, Turn a face-up creature you control face-down: Add one mana of any color to your mana pool.
2 1411186359 on 20 Sep 2014 by Link
2772 Mouth of the Roil Land Rare 0 Land {t}: Add {c} to your mana pool.
{t}: Target land becomes a Mountain until end of turn.
0
2773 Mystic Reach Land Rare 0 Land {t}: Produce {c}.
{2}, {t}: Scry 2. Activate this ability only if you've drawn two or more cards this turn.
0
2774 Narrow Alleyways Land Rare 0 Land {t}: Add {c} to your mana pool.
Develop {6} ({6}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
{t}: Add {r} to your mana pool.
No more than one creature can block each combat.
2 1461900524 on 29 Apr 2016 by Link
2775 Naturalist Compound Land Rare 0 Land {t}: Produce {c}.
Triggered abilities of lands don't trigger.
Activated abilities of lands can't be activated unless they're mana abilities.
7 1570141372 on 03 Oct 2019 by continuumg
2776 Neapolitan Land Rare 0 Land Neapolitan enter the battlefield tapped unless you put a card from your hand on top of your library.

{t}: Add {b}, {w}, or {r} to your mana pool.
1 1394749262 on 13 Mar 2014 by ChalkdustOnline
2777 Noble's Holdings Land Rare 0 Land {t}: Add {1} to your mana pool. Then add one mana of any color to your mana pool unless each opponent pays 1 life. 3 1412742195 on 08 Oct 2014 by Link
2778 Nylea's Path Land Rare 0 Land {t}: Add {c} to your mana pool.
{t}: Add {g}{g} to your mana pool. Activate this ability only if your devotion to green is five or greater.
0
2779 Nyxian Glade Land None 0 Enchantment Land – Aura Forest Plains ({t}: Produce {g} or {w}.)
Enchant land
Enchanted land has "{t}: Produce {g} or {w}."
1 1599237335 on 04 Sep 2020 by Link
2780 Nyxian Overlay Land Rare 0 Enchantment Land – Aura Enchant land
Whenever enchanted land becomes tapped, produce one mana of any color.
7 1573344209 on 10 Nov 2019 by Link
2781 O Ott, the Ice Citadel Land None 0 Legendary Land – Portal {t}: Add {w} or {u} to your mana pool.
Whenever you cast a spell flip a coin. If tails search your library for a basic plains and put it onto the battlefield tapped, then shuffle O Ott, the Ice Citadel into your library.
3 1433018661 on 30 May 2015 by Link
2782 Office of Production Land Rare 0 Land {t}: Add {c} to your mana pool.
Develop {3}{g} ({3}{g}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
Whenever you tap a developed land for mana, add {g} to your mana pool.
1 1456491461 on 26 Feb 2016 by Link
2783 Orzhov Market Land None 0 Land Orzhov Market enters the battlefield tapped unless you pay {2}.
{t}: Add {w} or {b} to your mana pool.
3 1452686791 on 13 Jan 2016 by Jack V
2784 Our Utopia Land None 0 Land Each player controls Our Utopia.
Our Utopia can't be sacrificed.

{t}: Add one mana of any color. Players may only activate this ability during their own turn.
2 1664957721 on 05 Oct 2022 by SecretInfiltrator
2785 Overgrown Bluffs Land None 0 Land Overgrown Bluffs enters the battlefield tapped.
{t}: add {u} to your mana pool
{t} add {r} or {g} to your mana pool. Overgrown Bluffs deals 1 damage to you
2 1507676026 on 10 Oct 2017 by 062regrahc
2786 Panglacial Bridge Land Rare 0 Land {t}: Produce {c}.
While you're searching your library, you may pay {1}{g} to put Panglacial Bridge from your library onto the battlefield tapped.
7 1415275127 on 06 Nov 2014 by Alex
2787 Phomox, the Vine-Grove Land Rare 0 Legendary Land Creature – Forest Hydra * * ({t}: Produce {g}.)
Follower (You may have one follower as an additional commander.)
Phomox, the Vine-Grove arrives tapped.
Phomox's power and toughness are each equal to your devotion to green.
As long as your devotion to green is less than six, Phomox isn't a creature.
1 1590811264 on 30 May 2020 by Link
2788 Phyrexian Lattice Land Rare 0 Land {t}: Add {c} to your mana pool.
{t}, Tap an untapped artifact you control: Add one mana of any color to your mana pool.
3 1393191226 on 23 Feb 2014 by Link
2789 Pinnacle Academy Land Uncommon 0 Land T: Add one mana of any color to your mana pool. Spend this mana only to cast a noncreature spell. 0
2790 Planned Land Land Rare 0 Legendary Land {t}: Add {1} to your mana pool. If you control five or more non-basic lands you may add one mana of any color to your mana pool instead. 1 1432704648 on 27 May 2015 by Sorrow
2791 Planted Field Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {g} or {w} to your mana pool. Activate this ability only if you control a Forest
1 1394782482 on 14 Mar 2014 by amuseum
2792 Portal to the Eternities Land Rare 0 Land {t}: Add {c} to your mana pool.
{1}{c}, {t}: Reveal the top card of your library. If that card colorless, you lose 1 life and put it into your hand. Otherwise, you gain 1 life.
1 1453566375 on 23 Jan 2016 by Link
2793 Potorum, Ravenous Earth Land None 0 Legendary Land {t}: Add {c} to your mana pool.

Whenever a creature you controls dies you may tap Potorum, Ravenous Earth. If you do put a +1/+1 counter on Potorum.

Sacrifice a creature: Potorum becomes a 1/1 elemental until end of turn.
1 1514252762 on 26 Dec 2017 by DrugsForRobots
2794 Prism-Fruit Plantation Land Rare 0 Land Wherever you spend mana produced by Prism-Fruit Plantation, you may put a level counter on it.
[Level 0-4] {t}: Add {c} to your mana pool.
[Level 5-7] {t}: Add {c}{c} to your mana pool.
[Level 8+] {t} Add two mana in any combination of colors to your mana pool.
1 1455723042 on 17 Feb 2016 by Link
2795 Prismfields Land Rare 0 Land {c}: Add one mana of any color to your mana pool. 2 1453887358 on 27 Jan 2016 by jmgariepy
2796 Processing Plant Land Rare 0 Land {t}: Produce {c}.
{1}, {t}: Exile target card from a graveyard.
{t}, Put an exiled card an opponent owns into that player's graveyard: Produce {c}{c}.
0
2797 Promised Land Land Rare 0 Land When Promised Land enters the battlefield, draw a card.
{1}, {t}: Add one mana of any colour to your mana pool.
6 1395930776 on 27 Mar 2014 by Vitenka
2798 Protected Tundra Land Rare 0 Land – Plains Island Protected Tundra enters the battlefield tapped.
Hexproof
2 1390993938 on 29 Jan 2014 by Vitenka
2799 Red Fetcher Land Rare 0 Land Red Fetcher enters the battlefield tapped.
When Red Fetcher enters the battlefield, you may search your library for a card named Green Fetcher, reveal it, then put it into your hand. If you do, shuffle your library.
{t}: Add {r} to your mana pool.
4 1321612896 on 18 Nov 2011 by cmeister2
2800 Red Light District Land Uncommon 0 Land {t}: Add {c} to your mana pool.
Develop {r} ({r}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
{t}: Add {r} to your mana pool.
{r}, {t}: Target creature attacks this turn if able.
9 1462414841 on 05 May 2016 by Link
2801 Refugee Camp Land Rare 0 Land {t}: Produce {c}.
Whenever a non-Refugee creature you control dies, put a population counter on Refugee Camp.
{2}, {t}, Remove a population counter from Refugee Camp: Create a 1/1 colorless Refugee creature token.
2 1593550716 on 30 Jun 2020 by Link
2802 Replete Wasteland Land Uncommon 0 Land At the beginning of your upkeep, if there are no charge counters on Replete Wasteland, put a charge counter on it.
Remove a charge counter from Replete Wasteland: Produce {c}
6 1587222209 on 18 Apr 2020 by Link
2803 Rice Paddies Land Rare 0 Land Whenever you spend mana produced by Rice Paddies, you may put a level counter on it.
[Level 0-2] {t}: Add {c} to your mana pool.
[Level 3-8] {t}: Add {u} to your mana pool.
[Level 9+]: {t}: Add {u} to your mana pool. When you spend that mana, draw a card.
5 1455677392 on 17 Feb 2016 by Link
2804 Ritualist's Grounds Land Uncommon 0 Land {t}: Add {c} to your mana pool.
Develop {1}{b} ({1}{b}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
{t}: Add {b} to your mana pool. When you spend that mana to cast a sorcery spell, each opponent loses 1 life.
2 1462539792 on 06 May 2016 by Alex
2805 Riverside Cemetery Land Rare 0 Land – Settlement Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
{t}: Produce {c}.
As long as Riverside Cemetery is paired with an Island or a Swamp, they each have "{t}: Produce {u} or {b}."
3 1600835022 on 23 Sep 2020 by Link
2806 Roadkill Freeway Land Rare 0 Land {t}: Add {c}.
{2},{t}: Vehicles you control get +2/+0 until end of turn. Until end of turn, combat damage dealt by Vehicles can't be prevented.
1 1670801882 on 11 Dec 2022 by Sorrow
2807 Roaming Town-Ship Land Rare 0 Artifact Land – Vehicle 3 3 Vigilance
{t}: Produce {c}. If Roaming Town-Ship is a creature, you may produce one mana of any color instead.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
5 1571900290 on 24 Oct 2019 by SecretInfiltrator
2808 Roiling Terrain Land Rare 0 Land {t}: Add {1} to your mana pool.
Untap Roiling Terrain during each other player's untap step.
4 1427245186 on 25 Mar 2015 by Link
2809 Rolling Forge Land None 0 Artifact Land Creature – Construct 0 1 {t}: Add {c} to your mana pool.
{t}, Sacrifice an artifact: Add {r} to your mana pool.
1 1517598326 on 02 Feb 2018 by Link
2810 Sculpted Caverns Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{r}{w}, {t}, Sacrifice Sculpted Caverns: Choose a creature the active player controls. Untap that creature. Other creatures can't attack this turn.
1 1453001881 on 17 Jan 2016 by Link
2811 Sculpture Park Land Uncommon 0 Land {t}: Add {c} to your mana pool.
Develop {2} ({2}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
{t}: Add one mana of any color to your mana pool.
1 1456497613 on 26 Feb 2016 by Jack V
2812 Shared Territory Land Rare 0 Land {t}, Pay 1 life, Sacrifice Shared Territory: Search target opponent's library for a land card and put it onto the battlefield tapped. Then that player shuffles his or her library. 0
2813 Shefet, The Endless Dunes Land Rare 0 Legendary Land Each land is a Desert in addition to its other land types. 14 1661747352 on 29 Aug 2022 by Camruth
2814 Shifting Estuary Land Uncommon 0 Land Shifting Estuary enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
Pay 1 life, Sacrifice Shifting Estuary: Search your library for a basic Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
4 1397768226 on 17 Apr 2014 by Alex
2815 Shifting Sands Land Rare 0 Land At the beginning of your upkeep, you may have Shifting Sands become a copy of another target land. If you do, Shifting Sands gains this ability. 3 1360924335 on 15 Feb 2013 by Alex
2816 Shimmering Void Land Rare 0 Land If Shimmering Void would arrive, you may exile your graveyard instead. If five or more cards are exiled this way, put Shimmering Void onto the battlefield. Otherwise, exile it.
As long as Shimmering Void is exiled, lands you control have "{t}: Produce {c}."
{t}: Produce one mana of any color.
8 1547224859 on 11 Jan 2019 by Izaac
2817 Shoreline Peak Land Uncommon 0 Land If Shoreline Peak is the first land you played this game, it enters the battlefield tapped and exerted. If it is the second, it enters play tapped.
{t}: Add {u}{r} to your mana pool.
6 1602179866 on 08 Oct 2020 by Lee
2818 Silent Expanse Land Rare 0 Land – Plains ({t}: Add {w} to your mana pool.)
When Silent Expanse enters the battlefield, target player can't cast spells this turn.
2 1475329257 on 01 Oct 2016 by KeresAcheron
2819 Slice of the Eternities Land Rare 0 Legendary Land {t}: Produce {c}.
You may play Slice of the Eternities from outside the game.
11 1555014577 on 11 Apr 2019 by Link
2820 Slumbering Atoll Land Uncommon 0 Land {t}: Add {u} to your mana pool.
Whenever Slumbering Atoll attacks, scry 2.
0
2821 Slumbering Karst Land Uncommon 0 Land {t}: Add {b} to your mana pool.
Whenever Slumbering Karst attacks, target creature gets -1/-1 until end of turn.
0
2822 Slumbering Peaks Land Uncommon 0 Land {t}: Add {r} to your mana pool.
Whenever Slumbering Peaks attacks, it deals 2 damage to defending player and 1 damage to you.
0
2823 Slumbering Steppe Land Uncommon 0 Land {t}: Add {w} to your mana pool.
Whenever Slumbering Steppe attacks, you gain 2 life.
0
2824 Slumbering Woodland Land Uncommon 0 Land {t}: Add {g} to your mana pool.
Whenever Slumbering Woodland attacks, put a +1/+1 counter on up to one target creature.
2 1454882103 on 07 Feb 2016 by Link
2825 Smoldering Pines Land Common 0 Land Smoldering Pines enters the battlefield tapped.
When Smoldering Pines enters the battlefield, add {r} to your mana pool.
{t}: Add {g} to your mana pool.
5 1379234142 on 15 Sep 2013 by jmgariepy
2826 Snow-Covered Volcanic Island Land Rare 0 Snow Land – Island Mountain Remove all snow counters from Snow-Covered Volcanic Island, {t}: Add {1} to your mana pool.
Add a snow counter to Snow-Covered Volcanic Island, {t}: Add {r} or {u} to your mana pool. Use this ability only if there are less than 3 snow counters on Snow-Covered Volcanic Island.
6 1338521204 on 01 Jun 2012 by dude1818
2827 Solar Planet Land None 0 Land {t}: Add {1} to your mana pool.
{t}: Add {2} to your mana pool. Use this ability only if Solar Planet is orbiting a star.
3 1432704845 on 27 May 2015 by Sorrow
2828 Sorcerer's Sanctum Land Uncommon 0 Land {t}: Add {c} to your mana pool. When you spend that mana to cast an instant or sorcery spell, unlock Sorcerer's Sanctum until your next turn.
[LOCKED]:
{3}{u}, {q}, Lock Sorcerer's Sanctum: Draw a card.
6 1517249200 on 29 Jan 2018 by Jack V
2829 Sorcerer's Tower Land Rare 0 Land {1}, {t}, Put a level counter on Sorcerer's Tower: Add one mana of any color to your mana pool.
[Levels 1-4] {t}: Add one mana of any color to your mana pool.
[Levels 5+] {t}: Add two mana in any combination of colors to your mana pool.
2 1516354309 on 19 Jan 2018 by Vitenka
2830 Spreading Swampland Land Rare 0 Land – Swamp At the beginning of your upkeep, put a swamp counter on target non-swamp land you control. That land is a swamp. If you have no lands to target, put a swamp counter on target non-swamp land you don't control. That land is a swamp. 1 1394681681 on 13 Mar 2014 by movezig5
2831 Storm's-Eye Oasis Land Rare 0 Land – Desert {t}: Add {c} to your mana pool.
{t}: Add one mana of any color to your mana pool and Storm's-Eye Oasis deals 1 damage to each creature you control. Use this mana only to cast creature spells.
4 1453688629 on 25 Jan 2016 by Link
2832 Summoning Sick River Land Uncommon 0 Land {t}: Add {1} to your mana pool. If Summoning Sick River has been under your control since the beginning of you last turn, add {g} or {u} to your mana pool instead. 4 1332119635 on 19 Mar 2012 by Jack V
2833 Super Cataracts Land None 0 Land {t}: Add {c}.
{4}, {t}: Add {w}{u}{b}{r}{g}.
3 1616286824 on 21 Mar 2021 by Vitenka
2834 Sustenance Factory Land Rare 0 Land {t}: Add {c} to your mana pool.
Develop {1}{b}{g} ({1}{b}{g}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
Sacrifice a nonland permanent: Add {c} to your mana pool.
1 1456491167 on 26 Feb 2016 by Link
2835 Swampisland (Transformed Swampisland) Land Rare 0 Land
‑‑‑‑
Land
{t}: Add {1} to your mana pool.
{2} or pay 2 life: Transform Swampisland.
‑‑‑‑
{t}: Add {u/b} to your mana pool.
3 1384399423 on 14 Nov 2013 by amuseum
2836 Sylvan Shroud Land Rare 0 Artifact Land – Equipment Sylvan Shroud arrives tapped.
{t}: Produce {g}.
Equipped creature has hexproof and "{t}: Produce {g}."
Equip {3}{g}
0
2837 Tainted Forest of Tears Land None 0 Land {t}: Add {1} to your mana pool.
{t}: Add {g} to your mana pool. Add {b} or {u} to your mana pool instead if you played a land this turn. Activate this ability only if you control a Forest.
10 1452117360 on 06 Jan 2016 by NymphadoraTonks
2838 Tanglewood Nest Land Common 0 Land – Lair Tanglewood Nest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs.
0
2839 Teeming Tributaries Land Common 0 Land – Lair Teeming Tributaries enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs.
0
2840 Tempestuous Borehole Land None 0 Land {t}: Add {u} to your mana pool. If two or more spells have been cast this turn, add {r} instead. 1 1440198519 on 21 Aug 2015 by Alex
2841 Terraced Park Land Uncommon 0 Land {t}: Add {c} to your mana pool.
Develop {w} ({w}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
{t}: Add {w} to your mana pool.
{t}: You gain 1 life.
1 1462414091 on 05 May 2016 by Link
2842 The Hallow at Everreach Land Mythic 0 Legendary Land The Hallow at Everreach arrives tapped.
{t}: Add {w} to your mana pool.
Demons and Devils can't attack you or permanents you control unless their controller sacrifices a creature for each Demon or Devil he or she controls that's attacking.
0
2843 The Infinite Dunes Land Mythic 0 Land – Desert {t}: Add {c} to your mana pool.
When The Infinite Dunes enters the battlefield, create a colorless enchantment token with "Spells you cast cost {1} less to cast." As long as you control that token, nonbasic lands enter the battlefield as copies of it.
2 1505699952 on 18 Sep 2017 by continuumg
2844 Theatre of Renown Land Rare 0 Land {t}: Add {c} to your mana pool.
{t}: Add {c}{c} to your mana pool. Activate this ability only if you control a planeswalker or a legendary creature.
0
2845 Threshold Painland Land Rare 0 Land {t}, Pay 1 life: Add {w} or {u} to your mana pool.
Threshold{t}: Add {w} or {u} to your mana pool. Activate this ability only if seven or more cards are in your graveyard.
2 1391512491 on 04 Feb 2014 by Vitenka
2846 Tidal stuff satellite Land None 0 Land – Satellite Orbit ({2}: This land orbits target star or land.)
Satellite (This land can't be tapped unless it's orbiting a star or another land).
{t}: Add {2} or {g} to your mana pool. If orbited permanent produces {g}, add {u}{u} to your mana pool instead.
6 1432705255 on 27 May 2015 by Sorrow
2847 Tome Merchant's House Land Rare 0 Land {t}: Add {1} to your mana pool.
Whenever an opponent draws a card, put a scroll counter on Tome Merchant's House.
{2}, Remove four scroll counters from Tome Merchant's House: Draw a card.
0
2848 Trade Outpost Land Rare 0 Land – Settlement Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
{t}: Produce {c}.
As long as Trade Outpost is paired with another land, they each have "{t}: Produce {w} or {u}."
2 1600749839 on 22 Sep 2020 by Link
2849 Treacherous Library Land Rare 0 Legendary Land Treacherous Library enters the battlefield tapped, when it does, draw a card.
{t}, Pay 2 life: Add {c} to your mana pool.
6 1518391349 on 11 Feb 2018 by Henry
2850 Treeline Land None 0 Land When Treeline enters the battlefield, search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.
{t}: Add {c} to your mana pool.
3 1449857337 on 11 Dec 2015 by Link
2851 Turtle-back Island Land Rare 0 Land – Island At the beginning of your endstep exile Turtle-back Island. Return it to the battlefield at the beginning of your next upkeep. 2 1394682082 on 13 Mar 2014 by movezig5
2852 Tuya Land None 0 Land – Mountain ({t}: Add {r} to your mana pool.)

{t}: Add {u} or {w} to your mana pool. Activate this ability only once per game.
0
2853 University Land Rare 0 Land Construction 1 {t}: Add {c} to your mana pool.
{4}, {t}: If you have fewer workers than there are workspaces among permanents under your team's control, you gain a worker.
{A}: Add one mana of any color to your mana pool.
1 1479235602 on 15 Nov 2016 by Link
2854 Untouched Garden Land None 0 Land {t}: Add two mana of any color to your mana pool.

Whenever a player has three or more mana in their mana pool, exile Untouched Garden.
1 1519377609 on 23 Feb 2018 by Vitenka
2855 Untouched Riverbanks Land None 0 Land Untouched Riverbanks enters the battlefield tapped unless you return a creature you control to your hand.
{t}: Add {w} or {u} to your mana pool.
8 1408161404 on 16 Aug 2014 by UncleIstvan
2856 Utopia Land Rare 0 Land {t}: Each player adds one mana of a color of his or her choice to his or her mana pool. That mana doesn't empty from each other player's mana pool until the end of that player's next main phase. 0
2857 Valley of Insight Land Rare 0 Land {t}: Add {g} to your mana pool. If a card has been put into your hand this turn, add {u} instead. 1 1440198974 on 21 Aug 2015 by Alex
2858 Verdant Hills Land Uncommon 0 Land – Forest ({t}: Add {g} to your mana pool.)
{t}, Sacrifice Verdant Hills: You may search your library for a Mountain and put it onto the battlefield tapped. If you do, shuffle your library.
6 1362766570 on 08 Mar 2013 by cmeister2
2859 Village School Land Uncommon 0 Land {t}: Produce {c}.
{w}, {t}: You may put a creature card with converted mana cost 1 or less from your hand onto the battlefield.
6 1553713755 on 27 Mar 2019 by Sorrow
2860 WU Cycletapdual Land Uncommon 0 Land WU Cycletapdual enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
Cycling {w}{u} ({w}{u}, Discard this card: Draw a card.)
5 1358425208 on 17 Jan 2013 by Alex
2861 Waking Tumulus Land Rare 0 Land Creature – Elemental -13 -13 {t}: Add {b}
Waking Tumulus gets +1/+1 for each card in your graveyard.
1 1626595205 on 18 Jul 2021 by Vitenka
2862 Walking Wood Land Uncommon 0 Land Walking Wood enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{2}{g}: Put Walking Wood from your hand or graveyard onto the battlefield.
1 1394682316 on 13 Mar 2014 by movezig5
2863 Waste Land Basic 0 Basic Land {t}: Add {c} to your mana pool. 3 1438877675 on 06 Aug 2015 by Link
2864 Weathered Battlefield Land None 0 Land {t}: Add {r} to your mana pool. If two or more creatures attacked this turn, add {w} instead. 1 1440198649 on 21 Aug 2015 by Alex
2865 Wetlands Den Land Common 0 Land – Lair Wetlands Den enters the battlefield tapped.
{t}: {w} Add to your mana pool.
{t}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs.
0
2866 Wheat Fields Land Rare 0 Land Whenever you spend mana produced by Wheat Fields, you may put a level counter on Wheat Fields.
[Level 0-2] {t}: Add {c} to your mana pool.
[Level 3-7] {t}: Add {w} to your mana pool.
[Level 7+] {t}: Add {w} to your mana pool. When you spend that mana, put a 1/1 white Soldier creature token onto the battlefield.
1 1455724456 on 17 Feb 2016 by Link
2867 Wizard's Aerie Land None 0 Land {t}: add {1} to your mana pool, spend this mana only to pay {x} costs in instants and sorceries you control.
Whenever an instant or sorcery you control with {x} in its cost enters the graveyard, untap Wizard's Aerie.
2 1395254398 on 19 Mar 2014 by Link
2868 Woodland's Edge Land Common 0 Land Woodland's Edge arrives tapped.
{t}: Produce {g} or {w}.
{g/w}, Discard Woodland's Edge: Search your library for a Plains or a Forest card, reveal it, and put it into your hand. Shuffle your library.
2 1646079502 on 28 Feb 2022 by SecretInfiltrator
2869 Woodland's Edge Land Uncommon 0 Land Woodland's Edge arrives tapped.
{t}: Produce {g} or {w}.
{g/w}, Discard Woodland's Edge: Search your library for a Plains or a Forest card, reveal it, and put it into your hand. Shuffle your library.
0
2870 Zendikar, Reborn Land Mythic 0 Legendary Land Zendikar, Reborn can be your commander.
Zendikar enters the battlefield tapped.
{t}: Add one mana of any colour
At the beginning of your upkeep, if Zendikar is on the battlefield or in your command zone, put a +1/+1 counter on target land you control.
Untapped noncreature lands with at least one +1/+1 counter on them you control are 0/0 Elemental creatures with Vigilance in addition to their other types.
1 1569516661 on 26 Sep 2019 by Link
2871 aoifjlk;jeiojeoiTESTLANDsdfd Land None 0 Land – Plains Island When you control three or more lands, sacrifice aoifjlk;jeiojeoiTESTLANDsdfd, lose 3 life, and draw a card.
{t}: Add {w} or {u}.
1 1590757623 on 29 May 2020 by Sorrow
2872 Light Tank Scheme None 3{r}{r}{r} Tank – Light 5 20 Light Machine Gun-1d6 Machine Gun Damage.
4cm Gun-1d10 Shell Damage.
0
2873 You awoke the hive Scheme Basic 0 Scheme When you set this scheme in motion you may pay {x}. If you do, you put X 1/1 Sliver tokens onto the battlefield. 1 1459051730 on 27 Mar 2016 by Chaoticundercurrent
2874 Restia, City of Peace Plane Common 0 Plane – Utoparia All creatures have hexproof.
Creatures can't attack or block, and their activated abilities can't be activated unless they're mana abilities.
2 1411741188 on 26 Sep 2014 by Alex
2875 Will of Shahrazad Plane None 0 Phenomenon Players play a Magic subgame, starting at 20 life, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. 1 1460455764 on 12 Apr 2016 by keflexxx
2876 Contraption token Artifact Token 0 Artifact – Contraption 1 1448867239 on 30 Nov 2015 by Adak
2877 Elemental token Red Token 0 Token Creature – Elemental 3 1 Flying, Haste
At the beginning of the end step, sacrifice this creature.
4 1449185165 on 03 Dec 2015 by Adak
2878 Eye token Black Token 0 Creature – Eye 3 3 Deathtouch
Non-Eye creatures can't attack.
1 1451169483 on 26 Dec 2015 by Adak
2879 Another Colourless Blue Rare 1{u} Creature – Shapeshifter 0 0 Devoid
{2}, reveal a creature card from your hand: Another becomes a copy of the revealed card until end of turn. Activate this ability only while Another is in your hand, and only once per turn.
9 1513132357 on 13 Dec 2017 by SadisticMystic
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