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CardName: Mipha's Grace Cost: 3w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature If enchanted creature would die, instead remove all damage from it, put four +1/+1 counters on it, and exile Mipha's Grace with four time counters on it. Mipha's Grace gains suspend. Flavour Text: Set/Rarity: Cards With No Home Rare

Mipha's Grace
{3}{w}
 
 R 
Enchantment – Aura
Enchant creature
If enchanted creature would die, instead remove all damage from it, put four +1/+1 counters on it, and exile Mipha's Grace with four time counters on it. Mipha's Grace gains suspend.
Updated on 18 Mar 2017 by Link

History: [-]

2017-03-14 15:37:00: Link created the card Mipha's Grace

I like this. It's like Indestructibility or a regeneration shield, but in place of permanent protection it offers a hefty pump and the ability to put it somewhere else, once it eventually comes back. Four turns is a very long time to wait though - I feel like 2 turns would be enough.

I note this allows you to pay a "Sacrifice a creature:" or "Sacrifice ~:" cost without the creature dying. I don't know if that breaks anything.

I don't know what the suspend should be on this. But I think it's worth acknowledging that this card also converts your Doom Blades into Reinforce 4, putting four +1/+1 counters on your creature as an Instant speed trick.

That also means you can Execute your enchanted creature at the end of your opponent's turn for four +1/+1 counters, wait a turn, enchant it the turn after, swing and Beast Within your creature during combat for an additional four +1/+1 counters. This card is tricksy. Keep an eye on it.

If you guys missed it, it's a top-down design based on the newest Zelda game. That said, the numbers are fairly arbitrary.

Hah. Yeah, not having the console for the newest Zelda game, I'm not familiar with its mechanics yet. But I should have expected you to be ;)

😊

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