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CardName: Unconquerable Strength Cost: {R}{R}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: Green and red creatures strong (strong creatures have are always at least 4/4 regardless of any amount of -1/-1 they have). White and blue creatures are weak (Weak creatures are always 1/1 regardless of any amount of +1/+1 they have). Flavour Text: Set/Rarity: Cards With No Home Mythic

Unconquerable Strength
{r}{r}{g}{g}
 
 M 
Enchantment
Green and red creatures strong (strong creatures have are always at least 4/4 regardless of any amount of -1/-1 they have).

White and blue creatures are weak (Weak creatures are always 1/1 regardless of any amount of +1/+1 they have).
Updated on 24 Nov 2024 by Sorrow

History: [-]

2024-08-28 00:25:10: Sorrow created and commented on the card Unconquerable Strength

If a 2/2 white Knight creature token has four +1/+1 counters on it, the creature exists as having base power of -5/-5. If a +1/+1 counter is removed, the creature's power and toughness will automatically recalculate to 1/1 without the creature dying. However, a single -1/-1 counter will kill the Knight.

­Llanowar Elves is a 4/4, Llanowar Elves with two -1/-1 counters is a 4/4, with a base power and toughness of 6/6. If any number of -1/-1 counters (or other -X/-X effects) affect that Llanowar Elves, its base power and toughness automatically recalculate to maintain a power and toughness of at least 4/4.

How do these interact with Boon of Emrakul?

How do these interact with Watchwolf?

­Boon of Emrakul
­Red or green creatures will get +3 power, but if they're toughness is greater than four, it may go down to four, but not below four.
­White or blue creatures will have their toughness reduced to 0 and die.

­Watchwolf- Yeah, this card breaks in conflict with itself.

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How much damage does this card deal? Lightning Blast
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