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CardName: Sentence Cost: W Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you may pay {1}. If you don't, sacrifice Sentence When Sentence enters the battlefield, exile target creature or planeswalker until Sentence leaves the battlefield Flavour Text: Set/Rarity: Cards With No Home None

Sentence
{w}
 
Enchantment
At the beginning of your upkeep, you may pay {1}. If you don't, sacrifice Sentence
When Sentence enters the battlefield, exile target creature or planeswalker until Sentence leaves the battlefield
Updated on 19 May 2020 by Izaac

History: [-]

2020-05-15 08:57:31: Izaac created the card Sentence

I'm surprised something like this didn't exist. I was inspired by tappers. They kinda remove your opponents biggest creature as long as you pay the mana each turn.

There's a power level question here about what targets it can get besides creatures. Exile enchantments? Artifacts? None? It could be any of them.

This is basically upkeep that's not cumulative, so although this exact card hasn't been made, it does have a basis in Magic's history.

Well, I don't think non-cumulative upkeep has a keyword right? It's weird.

Anyway, I just realized that if your opponent plays another copy of a walker you can just fail your next payment and they get no benefit.

Not that it matters; But I wonder why you didn't go with

"At the beginning of your upkeep, sacrifice Sentence unless you pay {1}". Saves a lot of words.

Also, should {1} be written as {c}? I think that's how they do it post-zendikar

­{c} is color{c} is colorless whereas {1} is generic.

I think Planeswalkers are supposed to be white's weakness? I can't confirm that, but it seems like a card type that white has never gotten an explicit way to deal with beyond throwing creatures at them. I don't think artifacts or enchantments would be an issue mechanically, as white deals with those all the time, though maybe the cost would be too cheap then? Flavor would be off, but all you'd need is a different name.

{c} is color{c} is colorless whereas {1} is generic'

My brain derped, thanks.

I recall {w} can do superfriends, but that might not mean they can planeswalker-hate. Seems to me like a color that could definitely do it, though they might not have yet. TBH, this card in particular is so white it burns, even if it does exile a walker, they get flickered when it leaves the field.. also very white. In fact, this could be used to 'heal' your walkers (return them to starting loyalty), which is pretty interesting as well. Just don't pay the upkeep cost, and voila, you got your wincon out of bolt range.

Whether that's balanced or not, is a good question (I think it's specific enough to allow) but it definitely feels like something white could do. I don't run the color pie though, so I probably haven't looked at the big picture enough.

Oh yeah, I like the design here.

I feel like nowadays they lean to "an opponent controls" so you online players don't have to decline a prompt, I'm not sure if flickering your own is good or bad here.

For this particular card, I notice it could be "exile target creature an opponent controls and target land you control until". Though that might need a separate sac clause.

White can straight up say "Exile target permanent." So it's kind of weird to double back and say they can't target planeswalkers. But maybe it's true. Still seems weird, though, considering R&D's response to White flavor creep is that "White has all the answers, but no real card draw or tutoring to fetch them."

Got to admit, I always thought that any color is 'bad at card advantage' was a poor idea. Drawing cards is fun. You're pretty much saying "This color is less fun." I'm down for White having less in general, but I always thought that every color should have access to some bonus card draw/scry/etc.

White can't say "exile target permanent" though, except for O Ring effects, which this is

And white is totally allowed scry and similar filters, since that's not card flow. They're even playing with symmetrical card draw now

I mean there's nothing besides power level to say this couldn't say "Exile target non-land permanent", that's definitely a thing ala conclave tribunal. And white can deal with walkers just as well as creatures like with prison realm right?

Exile target permanent is rare in white, but it's happened on Archon of Justice, Exclusion Ritual, Gideon Blackblade, Krond the Dawn-Clad (presuming green doesn't get you there), and Mangara of Corondor. And then there's the soft 'exile target permanents' like Elspeth Conquers Death, Celestial Purge, Isolate and maybe four others.

It's rather uncommon. But, to be honest, carte blanche exiling permanents is bound to be infrequently printed on cards. If you wanted to argue that all the 'hard exiles' are five years old or older, though, I'd have to sheepishly agree. Gideon Blackblade keeps the tradition alive, but the ultimate of a planeswalker isn't a very good place to plant a flag.

[And I rather like the symmetrical card draw that's been going on in White right now. And I wouldn't want to change the color wheel the way it is, since it holds up well. But if I had a time machine, I think I'd put some version of Inspiration in every color. With some sort of mechanic tie, of course... but the point would be the card draw. Maybe a White sorcery that draws two cards and gains two life for four. Not great, but some sort of standard to build around.]

Yeah, design RAW is that only WB and GB get unconditional removal of any target. On its own, white can hit everything but lands, although creatures usually have some sort of restriction

Exclusion and Gideon say nonland, so that's white (and Exclusion is in NPH, and that entire set bends black). Mangara is TSP block, so that's not trustworthy as a precedent. Krond and Archon are bends, imo, because they're still conditional (just not conditional on the target)

I'd argue that Mangara is one of the rare occasions where TSP block is reliable. Most of the pie breaks in that set were all about throwing back to 'remember when the pie was broken up differently?' But Mangara is a throwback to the Amber Prison he was trapped inside. And it's not even a good or clear throwback. They walked away from the obvious white mechanical choice which is what Amber Prison actually does, and said "exile target permanent is fine here."

But yeah. Whether or not any of the cards in TSP 'counts', 2005 is too old to be considered reasonable. I brought it up more to establish that there's been a pattern.

Oh, and pointing out the 'non-land' thing in 'exile target' seems kind of silly to me. We don't say that Blue can't 'return target permanent' just because most cards in standard say 'non-land'. Non-land is for power level issues, not because the color can't do it.

No, it's 100% because white can't destroy lands. If I had meant "destroy target nonland permanent" at any point, I would have said that. Lands are the only card type white can't remove because of color pie reasons. Land removal is primary in red, secondary in green and black, and tertiary in white only for Armageddon effects

For the sake of argument, let's set aside the nonland issue for a moment. Are we in concordance that this spell could potentially exist?

­{1}{w}
Sorcery
Exile target Planeswalker.

Or do you think that 'exile target nonland permanent' does not translate directly into 'exile target planeswalker'? I could see an argument made for either side.

I don't think they'd call out planeswalker specifically. That's really black's thing. Maybe something like "creature or planeswalker that damaged you this turn" (since just planeswalker on that one would probably be too niche)

Like how green can Bramblecrush a walker, it needs to be bundled in something larger

'Like how green can Bramblecrush a walker, it needs to be bundled in something larger'

I heard about this practice a while ago, and I never really understood why that was something RND believed in so much? I mean, bundling up an effect with others doesn't change what the color can do, just how they can do it, which seems more like something you'd limit to development not design, but :shrug:. Seems to me to be unecessary design restrictions, but maybe they do that to 'differentiate' the colors more. If that were the case, then they should just limit removal instead of only sometimes allowing it (IMO).

After looking Gatherer, I do not believe "{1}{w}-Sorcery- Exile target planeswalker." could potentially exist. White's planeswalker removal does seem always seem to be part of the larger "nonland permanent" classification. Additionally, it looks this ability "exile target nonland permanent" ability, when not on an O Ring-type card, is a triggered ability appearing on higher rarity cards. The only cases, are an enemy-color hoser, Celestial Purge, same-color hoser, Glare of Heresy, and Isolate, whose existence I find the oddest. Devout Lightcaster may also be in this category, though it's an ETB effect, and also exclusively hits black permanents. Prison Realm's minor deviation, it specifically naming planeswalker as an option but still being an O Ring-type ability, is almost assuredly a result of the card's set and should be noted as an outlier.

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