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CardName: Lambent Towers Cost: Type: Land Pow/Tgh: / Rules Text: You may reveal Lambent Towers from your opening hand. If you do, exile it and each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library. {T}: Add {c} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare |
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Um. I was sure I made a card on this line; but I can't find it now. Anyhow; I think being down a card is a pretty big punishment for giving every player a land on turn 1. I guess you can be set up for it better than your opponents; but I feel the reward ought to be a bit bigger, or the failure mode should be a bit better than colourless.
The reward seems pretty big if you can get two to go off, and play a card that costs

on round one. This might be one of those cards that looks not so hot, but, in practice, busts the game wide open. It is a bit like a Mox on round one, after all...
I guess. Equally busts it open for the other player; but I guess that doesn't matter since they won't get a turn.
Indeed, it's a symmetrical Mox on round 1, which is a rather hard-to-evaluate proposition.