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CardName: Nose to the Mindstone Cost: XXU Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals cards from the top of their library until they reveal a card with converted mana cost X. If they do, they put the revealed cards into their graveyard. If they don't, they shuffle their library. Flavour Text: Set/Rarity: Cards With No Home Rare

Nose to the Mindstone
{x}{x}{u}
 
 R 
Sorcery
Target player reveals cards from the top of their library until they reveal a card with converted mana cost X. If they do, they put the revealed cards into their graveyard. If they don't, they shuffle their library.
Updated on 21 Feb 2012 by Jack V

History: [-]

2012-02-20 21:31:06: Jack V created the card Nose to the Mindstone
2012-02-20 21:31:31: Jack V edited Nose to the Mindstone

Inspired by Disk Crash. I wanted a small variable semi-controlled amount of mill, and thought of this, which isn't really small, but definitely appealed to me.

I'm not sure if it's worded or costed right. I made you have to hit at least one card, so it's not just "play for lots, win the game", but that actually makes it quite a guessing game: if you know their build, can you hit something they've only got one of (or better, something they just put on the bottom of their library)?

Only good in a mill deck, of course.

So... if my opponent plays with one Ornithopter he's potentially lost the game on round one?

Yeah, but only if the ornithopter is on already on the bottom of the library. I think that's sufficiently unlikely wizards would actually be ok with it, though I'm not sure.

I think the wording is meant to say "with CMC X", at which point any land would work.

2012-02-21 12:54:44: Jack V edited Nose to the Mindstone:

"costs" -> "converted mana cost"

Okay, so now it just punishes the players who only pack 4 Ponders and no other 1cc spells. That's probably fine, though, odd. I wonder how it plays...

Yeah, I don't know how it would turn out. It's likley to mill up to half your opponent's deck -- if you know exactly what's in it, and they happen to be playing a one-of. But if not, it's likely to mill only a few. That looked interesting to me, but I don't know how often it would be interesting in play.

Well, I think tournament enviroments are traditionally "I know what you're playing" heavy. There's a reason why Meddling Mage gets dropped on round 2 a lot. If you know the environment, and your opponent is playing red, then yes, you know he has 4 Blightnings and there's no reason not to go for it. If he isn't packing them, then you probably won already.

If this card was in, though, there'd be a lot more Rock, Paper, Scissors going on. If the dominant deck was missing a lot of 3cc spells, say because it had a tendency to ramp from 2 to 4, this might become an answer to that (albeit an expensive one). But, once that happens, people would start increasing the number of 3 drops from two to six, negating how usefull this is.

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