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CardName: Izzet Mythbusters Cost: 3ur Type: Creature - Human Wizard Pow/Tgh: 3/4 Rules Text: Flash Prowess When Izzet Mythbusters enters the battlefield, counter target spell or ability that targets a card in a graveyard. Flavour Text: Set/Rarity: Cards With No Home Rare |
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Izzet anti-black
The anti-black ability feels weird and too forced. I think that exiling a creature using a red or blue method would be just as effective since both red and blue occasionally exile creatures and black seems to only take creatures out of graveyards most times.
They don't really exile things. Red has burn spells that send to exile rather that the graveyard, but that's still just a burn spell. Blue gets polymorphs, which need to replace the creature with another one somehow.
They don't exile as a typical white removal, but they still have the end result (well potential in red since you need the creature to be dealt enough damage) of the creature being exiled.
how does exiling a creature in play showcase the anti-blackness? and does it open new design space as this card?
Black is more likely to return a creature from the graveyard to the hand or battlefield, so exiling the creature the creature so that it can never be in the graveyard to be utilized by black. While the countering a spell or ability targeting the graveyard is blue from counter it really feels more anti-green since card type isn't specified.
The design space would admittedly be narrowed to burn, polymorph, or Dissipate.
point taken that exiling can be anti-black. but that doesn't make it a blue+red or Izzet thing. burn is red, counters are blue. (how to end this poem is up to you.)
where they do overlap is messing with targeting. including deflection. so maybe a better effect would be to change the target of the animation spell.
This seems awfully overpriced for what it is.