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CardName: Howling Mine Cost: Type: Land Pow/Tgh: / Rules Text: Retconned (This card shares its name with another card.) {T}: Add {C} to your mana pool. Whenever Howling Mine becomes tapped, each player draws a card. Flavour Text: The earth gave all and asked nothing in return but respite. Man, in his greed, refused even that. Set/Rarity: Cards With No Home Uncommon

Howling Mine
 
 U 
Land
Retconned (This card shares its name with another card.)
{t}: Add {c} to your mana pool.
Whenever Howling Mine becomes tapped, each player draws a card.
The earth gave all and asked nothing in return but respite. Man, in his greed, refused even that.
Updated on 04 Dec 2017 by DrugsForRobots

History: [-]

2013-09-29 12:19:54: DrugsForRobots created the card Howling Mine

Something I'd been thinking about for a while. If anyone has a better idea for a keyword, lemme know.

Haa! That is a fascinating approach to the cards-with-already-taken-names idea. I've never seen that take on it before.

2013-10-02 20:21:13: DrugsForRobots edited Howling Mine

What other takes have you seen on it? :o I'm just curious, haha.

I've never seen it approached at all.

I've seen it "Ah heck, let's just do it; rules say you can only run four of a named card, rules don't care if some of them have different rules on" Which seems a very 'un' approach to it. I can see it being a cycle of five cards in an un-set, that combo well together, for example :)

2017-11-30 06:43:56: DrugsForRobots edited Howling Mine

I've come to know this mechanic as 'fractured'. It's a cool idea.

Power levels aside, I'm not of Retconned/Fractured being a keyword that has no gameplay implications (aside from, say, Rite of Flame style effects). It'd be much cleaner if it was a supertype, so it could be written something like this:

Howling Mine >Fractured Land

>(Fractured cards share their name with other cards.)

>Other text here.

Because the 4-of limit doesn't apply in Limited and in some constructed formats (i.e. EDH, vintage regarding restricted cards), it seems odd to mention it in reminder text.

I hate dual type supertypes. It defeats the point of having a supertype. I would much rather have subtypes and keywords used to distinguish things.

2017-12-01 20:08:04: DrugsForRobots edited Howling Mine

IMO the mechanic could/should have a clear relation to the card it shares a name with.

Like, it could act as some kind of evolution or whatever.

> As an additional cost to cast/play this, exile a spell or permanent that shares a name with it.

maybe more extensive such as:

> As an additional cost to cast/play this, exile a card you control from the battlefield, graveyard, or hand that shares a name with it.

Since it's quite a hefty cost, it could be tied into the whole 'forbidden' mechanic idea:

http://www.mtgsalvation.com/forums/magic-fundamentals/custom-card-creation/758639-making-the-forbidden-mechanic-work

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