Cards With No Home: Virtual Booster

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Mechanics | Other non-themed cardsets
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
Legendary Creature – Ooze Horror
Intimidate, Lifelink, Deathtouch
As an additional cost to cast Great Old One, discard your hand.
At the start of your upkeep, sacrifice a non-token creature other than Great Old One or tap it and lose two life for each card less than four in your hand.
It offers immense power, though at great cost.
Forebode X. You lose life equal to the number of cards put into your graveyard this way. (Look at the top X cards of your library. Put any amount of them into your graveyard and the rest on top of your library in any order.)
Creature – Bird Wizard Monk
{u}, {t}: Exile target spell. Its controller casts that card without paying its mana cost.
Enchantment – Aura
Enchant Forest
Enchanted Forest gains "{t}: Target Treefolk gets +1/+1 until end of turn.
{1}: Enchanted Forest becomes a 2/2 green Treefolk creature until end of turn. It's still a land.
Search your library for a basic land card and put it onto the battlefield with a conduit counter on it, then shuffle your library. (Whenever a permanent with a conduit counter on it becomes tapped, its controller adds {1} to his or her mana pool.)
Land – Lair
Tanglewood Nest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs.
Target creature gains reach until end of turn.
Draw a card, then shuffle Webspit into your library.
Sorcery Creature – Elemental
Flailing Flames deals 2 damage to target creature.
Linger (Put this into the battlefield add it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
Untapped creatures have protection from all colors.

Vanishing 3
Choose one: target creature can't be blocked by creatures with flying this turn; or target creature can't be blocked by creatures without flying this turn.
Entwine {u} (Choose both if you pay the entwine cost.)
Instant – Trap
If an Aura or Equipment entered the battlefield under an opponent's control this turn, you may pay {1}{b} rather than pay Laced with Poison's casting cost.
Target creature's controller sacrifices it.
Each player may scry 3, then you draw a card.
Until end of turn, the next time a source would deal damage to target player or permanent, you gain that much life instead.
Target creature you control gets +1/+0 until end of turn. Target creature you don't control gets -1/-0 until end of turn.
Broadcast {1}{u}{r} (You may cast this spell for its broadcast cost. If you do, change its text by replacing all instances of "target" with "each.")
Broadcast is Overload with a modern flavor. or may try a different effect.
Land – Cave
A deck can have any number of Caves.
{t}: Add {1} to your mana pool.
+1: This token deals 1 damage to target player.
-1: This token deals 1 damage to target creature.

Great Old One (rare)
Horrific Insights (uncommon)
Cloud-Style Master (uncommon)
Speak for the Trees (uncommon)
Open the Gates (common)
Tanglewood Nest (common)
Webspit (common)
Flailing Flames (common)
Peaceful Truce (common)
Peculiar Infiltration (common)
Laced with Poison (common)
Shared Insight (common)
Restorative Shield (common)
Ham Radio Broadcast (common)
Cave (basic)
Ascended Sparkmage (token)