Cards With No Home: Virtual Booster

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Mechanics | Other non-themed cardsets
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You control target player during your next turn.
Creature – Shard Knight
Shardmind (Creatures you control with shardmind share a single cumulative toughness.)
As long as Crumbling Foundations is on the stack, all lands gain "Sacrifice this land: Cast a copy of Crumbling Foundations. You may choose a new target for the copy."
Crumbling Foundations deals 5 damage to target creature.
T: Add one mana of any color to your mana pool. Spend this mana only to cast a noncreature spell.
Creature — Human Cleric
Daylight’s Emissary has flying as long as it has a +1/+1 counter on it.
Land – Lair
Craterous Hotbed enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs.
Scry 1, then draw a card.
Awaken 2 — {2}{r}, Discard a land card
Creature – Snail
When Rootsapper blocks, remove it from combat.
Whenever an opponent plays a red or green spell, draw a card.
Cycling {2}
Choose one —
• Destroy target nonblack creature.
• Return target creature card in a graveyard to its owner's hand.
Entwine {u} (Choose both if you pay the entwine cost.)
Enchantment – Song
When Walking Song enters the battlefield, choose one:You gain 3 life, or return target creature to its owner's hand.
Creatures you control have +0/+1.
The road goes ever on.
Sorcery Creature – Elemental
Flailing Flames deals 2 damage to target creature.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
Creature – Elf Druid
Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
If Bloom-Step Druid is invested with a land card, you may put it onto the battlefield instead of returning it to your hand as Bloom-Step Druid leaves the battlefield.
Creature – Human Soldier
Predict (If an opponent would cast a spell, first guess that spell's color and converted mana cost.)
Whenever you predict correctly, put a +1/+1 counter on Savvy Soldier.
Choose one—
• Target creature loses all abilities and becomes 1/1 until end of turn.
• Put a 1/1 green saproling creature token onto the battlefield blocking target attacking creature.
Entwine {w} (Choose both if you pay the entwine cost.)
When you set this scheme in motion you may pay {x}. If you do, you put X 1/1 Sliver tokens onto the battlefield.
Artifact – Contraption

Sen Diplomacy (rare)
Diamond Vanguard (uncommon)
Crumbling Foundations (uncommon)
Pinnacle Academy (uncommon)
Daylight’s Emissary (common)
Craterous Hotbed (common)
Rhythm of the Storm (common)
Rootsapper (common)
Peculiar Manhandling (common)
Walking Song (common)
Flailing Flames (common)
Bloom-Step Druid (common)
Savvy Soldier (common)
Peculiar Putrefication (common)
You awoke the hive (basic)
Contraption (token)