Cards With No Home: Virtual Booster

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Mechanics | Other non-themed cardsets
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
Whenever a creature attacks, its controller puts a 2/2 green beast creature token onto the battlefield tapped and attacking.
Sorcery Enchantment
Put a 1/1 white Soldier creature token onto the battlefield.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
Soldier and Knight creatures you control get +1/+1.
Creature – Giant
Echo – Destroy target flying creature.
Choose one – target Artifact becomes an Enchantment for the rest of the game; or target Enchantment becomes an Artifact for the rest of the game.
Creature – Human Cleric
When Apostle of the Light enters the battlefield, search your library for up to three cards named Apostle of the Light and, reveal them, and put them into your hand. Then shuffle your library.
{1}{w}, Sacrifice four creatures named Apostle of the Light: Search your library for an Angel creature card and put it onto the battlefield. Then shuffle your library.
As an additional cost to cast Consuming Hate, sacrifice X permanents.

Target player loses X life. You gain X life.
Superior Contempt deals 3 damage to target attacking or blocking creature. You gain 3 life.
Creature – Sliver
Morph {3}{u}
Sliver creature cards in your hand and on the battlefield have morph {3}{u} (You may cast that creature face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Artifact – Equipment
Equipped creature gets +1/+2.
Eject (If a creature equipped with this would be destroyed, instead detach this and it loses its equip ability until your next end step.)
Equip {2}
Creature – Skeleton
{1}{b}: Rejuvenate Steadfast Skeleton. (If Steadfast Skeleton died this turn, return it from your graveyard to the battlefield tapped.)
Creature – Spider Shaman
{t}: Add {g} to your mana pool.
Creature – Elf Scout
{g}, {t}: Put the top two cards of your library into your graveyard. If a creature cards surfaces this way, put a +1/+1 counter on Undercity Zoologist. (A card surfaces when it is put into a graveyard from a library.)
Choose one: target creature can't be blocked by creatures with flying this turn; or target creature can't be blocked by creatures without flying this turn.
Entwine {u} (Choose both if you pay the entwine cost.)
The top card of library becomes a shield. (Put it in your command zone face down. It must be broken before you can be damaged. Put it into your hand when it breaks.)
Land – Cave
A deck can have any number of Caves.
{t}: Add {1} to your mana pool.
+1: This token deals 1 damage to target player.
-1: This token deals 1 damage to target creature.

Plague of Wild Beasts (rare)
Ardent Arms (uncommon)
Tor Boulder Dasher (uncommon)
Formshift (uncommon)
Apostle of the Light (common)
Consuming Hate (common)
Superior Contempt (common)
Pupal Sliver (common)
Powered Armor (common)
Steadfast Skeleton (common)
Rootweaver (common)
Undercity Zoologist (common)
Peculiar Infiltration (common)
Shield (common)
Cave (basic)
Ascended Sparkmage (token)