Cards With No Home: Virtual Booster

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Mechanics | Other non-themed cardsets
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
Creature – Treefolk Ninja
If Hidden-Leaf Adept would be destroyed, instead return it to your hand and put a 0/1 green Plant creature token onto the battlefield with "Sacrifice this creature: Add one mana of any color to your mana pool."
Creature – Goblin Shaman
Faze (Creatures damaged by this use their power rather than toughness this turn when determining lethal damage.)
{t}: Spark-Totem Shaman deals 1 damage to target creature or player.
Artifact – Equipment
Hot Potato enters the battlefield with 3 charge counters on it. At the beginning your upkeep, remove a charge counter from Hot Potato. If you remove the last charge counter from Hot Potato, destroy it and it deals 5 damage to its controller.
Equipped creature gets "{t}: Unequip Hot Potato. Target player gains control of it."
Equip: {1}
Creature – Elemental
When Unstable Charge is put into a graveyard from anywhere other than the battlefield, you may pay {r}. If you do, Unstable Charge deals 3 damage to target creature or player.
Enchantment – Binding
Enchant land and creature

Whenever enchanted land is tapped for mana, enchanted creature gets +2/+2 until end of turn.
Look at the top card and the bottom card of your library. You may exchange those cards for one another.
Draw a card.
Double Dip when a creature you control dies. (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Put a +1/+1 counter on target creature.
Artifact – Equipment
Equipped creature gets +1/+2.
Eject (If a creature equipped with this would be destroyed, instead detach this and it loses its equip ability until your next end step.)
Equip {2}
Copy target instant or sorcery spell with converted mana cost 2 or less.
Creature – Human Wizard
{t}: Deal 1 damage to target creature.
Creature – Shard Warrior
Shardmind (Creatures you control with shardmind share a single cumulative toughness.)
Creature – Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
Choose two creatures target player controls. That player sacrifices one of them.
Creature – Human Soldier
Predict (If an opponent would cast a spell, first guess that spell's color and converted mana cost.)
Whenever you predict correctly, put a +1/+1 counter on Savvy Soldier.
Land – Cave
A deck can have any number of Caves.
{t}: Add {1} to your mana pool.
+1: This token deals 1 damage to target player.
-1: This token deals 1 damage to target creature.

Hidden-Leaf Adept (rare)
Spark-Totem Shaman (uncommon)
Hot Potato (uncommon)
Unstable Charge (uncommon)
Green Bind (common)
Dawdle (common)
Clinging Fibers (common)
Powered Armor (common)
Duplicate (common)
Cure for the Common Ping (common)
Opal Warrior (common)
Reliquary Warden (common)
Life and Death Decision (common)
Savvy Soldier (common)
Cave (basic)
Ascended Sparkmage (token)