Cards With No Home: Virtual Booster

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Mechanics | Other non-themed cardsets
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Zombie Warrior
Whenever two or more creatures you control die you may pay 5 life and return Ythmos, the Avenger from your graveyard to the battlefield.
5/5
 U 
Land
{t}: Add {c} to your mana pool.
{1}{u}, {t}: You may tap or untap target creature you own.
 U 
Construction
Staff 3 (When this enters the battlefield, if you have less than 3 workers, you gain a worker.)
{A}: Draw a card, then discard a card.
{A}{A}{A}: Draw a card.
3
{u}
 
 U 
Instant
Target creature gets -2/-0 until end of turn.
Fuse (You can cast one or both sides or this card from your hand.)
Bite
{1}{r}
 
 U 
Instant
Faze (Use power rather than toughness to determine lethal damage to creatures damaged by a source with faze this turn.)
Bite deals 2 damage to target creature.
 C 
Instant
Return target land to its owner's hand.
 C 
Sorcery
Douse in Plasma deals 3 damage to target creature or player.
Draw a card.
 C 
Instant
Put target creature on top of its owner's library. At the beginning of that player's next upkeep, he or she draws a card.
 C 
Create – Insect
Vigilance, deathtouch
1/2
 C 
Land – Lair
Craterous Hotbed enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs.
 C 
Creature – Elf Druid
Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
If Bloom-Step Druid is invested with a land card, you may put it onto the battlefield instead of returning it to your hand as Bloom-Step Druid leaves the battlefield.
1/2
 C 
Creature – Human Soldier
Settle (You may pair this creature with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Borderland Protector is paired with a Forest or an Island, both permanents have hexproof.
1/2
 C 
Sorcery
Draw three cards.
 C 
Sorcery
Choose one: destroy target enchantment with converted mana cost X or less, or search your library for an enchantment card with converted mana cost X or less and put it onto the battlefield.
Entwine {u} (Choose both if you pay the entwine cost.)
 C 
Instant
Destroy target creature unless its controller pays {3}.
 
 B 
Basic Land
{t}: Add {c} to your mana pool.
 T 
Artifact – Contraption

Ythmos, the Avenger (rare)
Master's Tower (uncommon)
Office of Development (uncommon)
Bark // Bite (uncommon)
Windscour (common)
Douse in Plasma (common)
Court Summon (common)
Watchful Scorpion (common)
Craterous Hotbed (common)
Bloom-Step Druid (common)
Borderland Protector (common)
Explore the Possibilities (common)
Peculiar Chantment (common)
Mana Crush (common)
Waste (basic)
Contraption (token)