Cards With No Home: Virtual Booster

Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Other non-themed cardsets
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shapeshifter
You may have Malformed Double enter the battlefield as a copy of any creature on the battlefield or in a graveyard, except it still has 1 Toughness and has "This creature attacks each turn if able."
0/1
 U 
Instant
You may have target black creature get +3/+3 or you may have target non-black creature get -3/-3
 U 
Land
{t}: Add {w} to your mana pool.
Whenever Slumbering Steppe attacks, you gain 2 life.
 U 
Creature – Goat Spirit
Trample
Whenever Christmas Goat deals damage to a player, that player draws a card.
4/2
 C 
Artifact – Equipment
Equipped creature gets +1/+2.
Eject (If a creature equipped with this would be destroyed, instead remove all damage from that creature, then detach this and it loses its equip ability until your next end step.)
Equip {2}
 C 
Creature — Human Cleric
Daylight’s Emissary has flying as long as it has a +1/+1 counter on it.
1/3
 C 
Instant
Superior Contempt deals 3 damage to target attacking or blocking creature. You gain 3 life.
 C 
Creature – Spider Shaman
Defender
{t}: Add {g} to your mana pool.
0/2
 C 
Enchantment – Binding
Enchant permanent and permanent

Whenever an enchanted permanent is tapped, tap the other enchanted permanent
 C 
Enchantment – Binding
Enchant creature and creature

If an enchanted creature would be dealt combat damage, prevent it. White Bind deals that much damage to the other enchanted creature.
 C 
Sorcery
Search your library for a forest card and put it onto the battlefield tapped.
 C 
Sorcery
Choose two creatures target player controls. That player sacrifices one of them.
 C 
Instant
Return target land to its owner's hand.
 C 
Creature – Efreet Monk
Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player.
1/1
 
 B 
Land – Cave
A deck can have any number of Caves.
{t}: Add {1} to your mana pool.
 T 
Artifact – Contraption

Malformed Double (rare)
Graves gasp (uncommon)
Slumbering Steppe (uncommon)
Christmas Goat (uncommon)
Powered Armor (common)
Daylight’s Emissary (common)
Superior Contempt (common)
Rootweaver (common)
Blue Bind (common)
White Bind (common)
Green Thumb (common)
Life and Death Decision (common)
Windscour (common)
Monk of the Ardent Eye (common)
Cave (basic)
Contraption (token)