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Mechanics | Other non-themed cardsets | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Echo {0}
When Perilous Extraction enters the battlefield each player exiles a creature card from their graveyard and a creature they control.
When Perilous Extraction leaves the battlefield, put all permanent cards exiled with it onto the battlefield under their owner's control.
 U 
Instant
Aether Bolt deals 2 damage to target creature. If that creature would die this turn, put it on top of its owner’s library, instead.
 U 
Sorcery
Suspend 3--{1}{g}
All creatures get +1/+2 until end of turn.
Transform all creatures with a converted mana cost of one or more. At the beginning of the end step, transform all creatures, then exile What a Horrible Night to Have a Curse with three time counters on it.
 U 
Creature
When Outlanders enters the battlefield you may search your library for two basic land cards and put them on the battlefield, they are your choice of any basic land type for as long as Outlanders are in play.

When Outlanders leaves the battlefield sacrifice two lands.
2/2
 C 
Creature – Wizard
Imprint – when Combat Mage Guy enters the battlefield, you may exile an instant card from your hand.
First strike
Whenever Combat Mage Guy deals combat damage to a permanent or player, if it's attacking and the exiled spell could target that permanent or player, copy the exiled card and cast it without paying its mana cost, targeting that permanent or player
1/3
 C 
Creature – Insect
Metamorphose 3 (When this dies, you may pay {3} to search your library for a green creature card with converted mana cost 3 and put it onto the battlefield. If you do, shuffle your library.)
2/2
 C 
Creature – Ooze
Adaptive Slime gets +1/+1 for each ability counter with a different name on it.
1/1
 C 
Creature – Ox Pest
During your turn, creatures you control gain Reach.
During your opponent's turn, creatures you control gain Viglilance.
Bewildebeast can't be blocked, except by creatures.
3/4
 C 
Instant
Counter target noncreature spell unless its controller pays {2}.
Trapcycling {2}{u} ({2}{u}, Discard this card: Search your library for a Trap card, reveal it, put that card into your hand, then shuffle your library.)
 C 
Sorcery
Douse in Plasma deals 3 damage to target creature or player.
Draw a card.
 C 
Sorcery
Kicker {1}{g}.
Target player puts two cards from their hand on top of their library.
If the kicker cost was paid, they put an additional card from their hand on top of their library.
 C 
Creature – Human
Whenever you cast an enchantment spell, wish. If your wish was granted, transform Scullery Maid. (To wish, name a card type, then reveal the top card of your library. If it's the named type, draw it and your wish is granted.)
1/1
Lady of the Midnight Ball
 
 C 
Creature – Human Noble
Lifelink
2/3
 C 
Instant
Counter target instant or sorcery spell with converted mana cost 1.
 C 
Sorcery
Create two 1/1 Human creature tokens, then you may propagate. (Tap two untapped creatures you control that share a type to create a token that's a copy of one of them.)
 B 
Scheme
When you set this scheme in motion you may pay {x}. If you do, you put X 1/1 Sliver tokens onto the battlefield.
 T 
Artifact – Contraption

Perilous Extraction (rare)
Aether Bolt (uncommon)
What a Horrible Night to Have a Curse (uncommon)
Outlanders (uncommon)
Combat Mage Guy (common)
Potential Butterfly (common)
Adaptive Slime (common)
Bewildebeast (common)
Callous Deceits (common)
Douse in Plasma (common)
Peculiar Stunting (common)
Scullery Maid (common)
Mental Misstep -- Fixed (common)
Breeding Program (common)
You awoke the hive (basic)
Contraption (token)