Cards With No Home: Virtual Booster

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Mechanics | Other non-themed cardsets
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Warrior
Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.)
1/2
 
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 R 
Artifact Creature – Angel
Defender, indestructible
Whenever Weeping Angel deals combat damage to a creature, that creature's controller shuffles it into his or her library.
Weeping Angel can attack as though it didn't have defender as long as defending player controls no untapped creatures. If it does, it loses indestructible until end of turn.
4/5
 U 
Creature – Goblin Shaman
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
{t}: Spark-Totem Shaman deals 1 damage to target creature or player.
1/1
 U 
Sorcery
Infect (This deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Virulent Bolt deals 3 damage to target creature or player.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof and can’t be blocked.
When there are two or more permanents attached to enchanted creature, sacrifice Spectral Glamer.
 C 
Instant
Choose one —
• Target creature gains deathtouch until end of turn.
• Target creature you control fights another target creature.
Entwine {b} (Choose both if you pay the entwine cost.)
 C 
Instant
You may pay {r} and tap an untapped creature you control instead of paying Sparkmage's Lightning's casting cost.
Sparkmage's Lightning deals 4 damage to target creature or player.
 C 
Enchantment – Song
When Walking Song enters the battlefield, choose one:You gain 3 life, or return target creature to its owner's hand.
Creatures you control have +0/+1.
The road goes ever on.
 C 
Instant
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
Daunting Blow deals 2 damage to target creature or player.
 C 
Creature — Human Scout
Evis leads the Daumas Order. She believes the Dreamscape is a danger to be controlled, until all dreams are united to produce a better and more peaceful world.
Illus. Sean Sevestre
3/1
 C 
Instant
Until end of turn, the next time a source would deal damage to target player or permanent, you gain that much life instead.
 C 
Instant – Trap
If an Aura or Equipment entered the battlefield under an opponent's control this turn, you may pay {1}{b} rather than pay Laced with Poison's casting cost.
Target creature's controller sacrifices it.
 C 
Artifact
{t}: Put a charge counter on Balothskin if it does not have a charge counter on it.
{t}, Remove a charge counter from Balothskin: Add one mana of any color to your mana pool.
 C 
Creature – Merfolk Pirate
Flash
When Fridgeraider enters the battlefield, detain target creature or artifact.
2/1
 
 B 
Land – Cave
A deck can have any number of Caves.
{t}: Add {1} to your mana pool.
 T 
Token Creature – Elemental
Flying, Haste
At the beginning of the end step, sacrifice this creature.
3/1

Respectful Descendant (common, foil)
Weeping Angel (rare)
Spark-Totem Shaman (uncommon)
Virulent Bolt (uncommon)
Spectral Glamer (uncommon)
Peculiar Savagery (common)
Sparkmage's Lightning (common)
Walking Song (common)
Daunting Blow (common)
Dayblade Scout (common)
Restorative Shield (common)
Laced with Poison (common)
Balothskin (common)
Fridgeraider (common)
Cave (basic)
Elemental (token)