Cards With No Home: Virtual Booster

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Mechanics | Other non-themed cardsets
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
Creature – Angel
Flying, protection from red, protection from black
A guardian without a cause.
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Creature – Human
When Podrick Payne enter the battlefield draw a card.
Counter the next spell target player casts.
Draw a card.
"I'd love to hear you try."
—Ba Tsao, Turner of Heads
Creature – Wall
When Wall of Walls enters the battlefield, draw two cards.
Creature – Human Wizard
Eleiri Mistwalker comes into play with your choice of "Reach" or "Eleiri Mistwalker can only be blocked by creatures with flying"
Entwine {u/w}
Goblin Cloaking Device deals 2 damage to target creatureUntil end of turn that creature gains hexproof.
Creature – Human Soldier
Predict (If an opponent would cast a spell, first guess that spell's color and converted mana cost.)
Whenever you predict correctly, put a +1/+1 counter on Savvy Soldier.
Untapped creatures have protection from all colors.

Vanishing 3
Sorcery Creature – Illusion
Draw a card.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
Return target creature to its owner's hand. Forebode 1. (Look at the top card of your library. You may put that card into your graveyard.)
"...the Rathmines' children were the first of many..."
Draw three cards.
Creature – Weird Rogue
Faze (Damage this deals is marked on creatures' power rather than their toughness.)
Creatures with power greater than Seething Sneak's power can't block it.
Plane – Utoparia
All creatures have hexproof.
Creatures can't attack or block, and their activated abilities can't be activated unless they're mana abilities.
Whenever you roll {c}, put a +1/+1 counter on each creature.
Creature – Human Rogue
Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.)
{1}{r}: Pyrofligate gets +1/+0 until end of turn. If Pyrofligate is overcharged, it gets +2/+0 until end of turn instead.
Land – Cave
A deck can have any number of Caves.
{t}: Add {1} to your mana pool.
+1: This token deals 1 damage to target player.
-1: This token deals 1 damage to target creature.

Impassive Angel (rare)
Podrick Payne (uncommon)
Tongue Twister (uncommon)
Wall of Walls (uncommon)
Eleiri Mistwalker (common)
Goblin Cloaking Device (common)
Savvy Soldier (common)
Peaceful Truce (common)
Walking Words (common)
Sudden Dissapearance (common)
Explore the Possibilities (common)
Seething Sneak (common)
Restia, City of Peace (common)
Pyrofligate (common)
Cave (basic)
Ascended Sparkmage (token)