Cards With No Home: Virtual Booster

Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Other non-themed cardsets | Skeleton
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You control target player's next turn.
That player controls your next turn.
Creature – Thrull Ooze
At the beginning of your upkeep, put a -1/-1 counter on Decoctinated Thrull.
Each other creature you control gets +1/+1 for each -1/-1 counter on Decoctinated Thrull.
It's life leaks away and seeps into everything else.
Choose one – target Artifact becomes an Enchantment for the rest of the game; or target Enchantment becomes an Artifact for the rest of the game.
Enchantment – Aura
Enchant creature.
Enchanted creature gets +2/+2 and has protection from black.
When enchanted creature dies, return Armor of Moonlight to the battlefield transformed.
Moonlit Knight
Colour indicator W Creature – Spirit Knight
Protection from black
{w}{w}: Transform Moonlit Knight and attach it to target creature.
Creature – Human Rogue
Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.)
{1}{r}: Pyrofligate gets +1/+0 until end of turn. If Pyrofligate is overcharged, it gets +2/+0 until end of turn instead.
Artifact – Equipment
Equipped creature gets -1/+1 and has Armoured (Prevent all damage less than that creature’s toughness that would be dealt to it.)
Equip {2}
Creature – Human Cleric
When Apostle of the Light enters the battlefield, search your library for up to three cards named Apostle of the Light and, reveal them, and put them into your hand. Then shuffle your library.
{1}{w}, Sacrifice four creatures named Apostle of the Light: Search your library for an Angel creature card and put it onto the battlefield. Then shuffle your library.
Creatures target player controls have disability until end of turn. (Their abilities can't be activated or triggered.)
Scry 1.
Choose an opponent, then reveal the top two cards of your library. That opponent may choose to make you put those cards in your graveyard.
Draw two cards.
Creature – Elemental
Enchantment Breaker (If this would deal damage to an enchantment or target it with an ability, destroy that enchantment instead.)
Creature – Kithkin Knight
If you control three or more creatures when Red Dawn Rider enters the battlefield, Red Dawn Rider deals 2 damage to target creature.
Creature – Zombie Hound
Substitute {2}{b}{b} (You may cast this spell for its substitute cost. If you do, change its text by replacing the first instance of "you" with "target player" and other instances of "you" with "that player".)
When Jackal Zombie enters the battlefield, you lose 2 life.
Creature – Human Wizard
{t}: Deal 1 damage to target creature.
Counter target noncreature spell unless its controller pays {2}.
Trapcycling {2}{u} ({2}{u}, Discard this card: Search your library for a Trap card, reveal it, put that card into your hand, then shuffle your library.)
Creature – Beast Mutant
Mutate {3}{r} ({3}{r}: Exchange this card in your hand with a creature that shares a creature type with it.)
When a creature mutates into Deformed Furytusk, it gains Trample until end of turn.
Token Creature – Elemental
Flying, Haste
At the beginning of the end step, sacrifice this creature.

Mind Swap (rare)
Decoctinated Thrull (uncommon)
Formshift (uncommon)
Armor of Moonlight (uncommon)
Pyrofligate (common)
Plate Mail (common)
Apostle of the Light (common)
Mute (common)
Security Measures (common)
Rippling Void (common)
Red Dawn Rider (common)
Jackal Zombie (common)
Cure for the Common Ping (common)
Callous Deceits (common)
Deformed Furytusk (basic)
Elemental (token)