Cards With No Home: Virtual Booster

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Mechanics | Other non-themed cardsets
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{t}, Pay 1 life: Add {w} or {u} to your mana pool.
Threshold —{t}: Add {w} or {u} to your mana pool. Activate this ability only if seven or more cards are in your graveyard.
Swamps you control have "{t}: Target player loses 1 life and you gain 1 life" until end of turn.
{1}, Tap an untapped creature you control: You gain 1 life.
{1}, Tap two untapped white creatures you control: Put a 1/1 colorless Golem artifact creature token onto the battlefield.
Creature – Sliver Ally
Slivers you control are allies in addition to their other types and have "When this creature or another ally enters the battlefield under your control, put a +1/+1 counter on this creature."
Target creature you control gets +1/+0 until end of turn. Target creature you don't control gets -1/-0 until end of turn.
Broadcast {1}{u}{r} (You may cast this spell for its broadcast cost. If you do, change its text by replacing all instances of "target" with "each.")
Broadcast is Overload with a modern flavor. or may try a different effect.
Creature – Human Rogue
Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.)
{1}{r}: Pyrofligate gets +1/+0 until end of turn. If Pyrofligate is overcharged, it gets +2/+0 until end of turn instead.
Land – Lair
Wetlands Den enters the battlefield tapped.
{t}: {w} Add to your mana pool.
{t}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs.
Creature – Human Soldier
Predict (If an opponent would cast a spell, first guess that spell's color and converted mana cost.)
Whenever you predict correctly, put a +1/+1 counter on Savvy Soldier.
As an additional cost to cast Consuming Hate, sacrifice X permanents.

Target player loses X life. You gain X life.
Choose an opponent, then reveal the top two cards of your library. That opponent may choose to make you put those cards in your graveyard.
Draw two cards.
Creature – Human Rogue
Dimir Saboteur can't be blocked.
When Dimir Saboteur enters the battlefield, you may return a Trap card from your graveyard to your hand.
Enchantment – Binding
Enchant creature and creature card in a graveyard.
When enchanted creature dies, put the other enchanted creature card onto the battlefield under your control.
Search your library for a basic land card and put it onto the battlefield with a conduit counter on it, then shuffle your library. (Whenever a permanent with a conduit counter on it becomes tapped, its controller adds {1} to his or her mana pool.)
Choose one: destroy target enchantment with converted mana cost X or less, or search your library for an enchantment card with converted mana cost X or less and put it onto the battlefield.
Entwine: {u}
Land – Cave
A deck can have any number of Caves.
{t}: Add {1} to your mana pool.
+1: This token deals 1 damage to target player.
-1: This token deals 1 damage to target creature.

Threshold Painland (rare)
Leeching Bog (uncommon)
Silversmith's Station (uncommon)
Allegiance Sliver (uncommon)
Ham Radio Broadcast (common)
Pyrofligate (common)
Wetlands Den (common)
Savvy Soldier (common)
Consuming Hate (common)
Security Measures (common)
Dimir Saboteur (common)
Resurrection Bind (common)
Open the Gates (common)
Peculiar Chantment (common)
Cave (basic)
Ascended Sparkmage (token)