Cards With No Home: Virtual Booster

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Mechanics | Other non-themed cardsets
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Any number of target creatures get -2/-2 until end of turn. Whenever a creature dies this way, you lose 2 life.
"The root of all evil is pathetic victims such as yourself."
 U 
Creature – Dryad Centaur
Morph —Reveal a forest from your hand
When Dryad Courser is turned face-up, put a +1/+1 counter on target creature.
Half man. Half horse. All tree. No warning.
2/1
 U 
Instant
Choose a zone. Target permanent's owner puts it into that zone.
 U 
Creature – Siren
{1}{u}: Target creature gains flying until end of turn and attacks this turn if able.
{g}, {t}: Tornado Siren deals 2 damage to each attacking creature with flying.
2/3
 C 
Creature – Bird
Teamwork (Creatures with teamwork may attack in pairs.)
Flying
Creatures paired with Carrier Falcon get +2/+2 and have flying.
2/2
 C 
Enchantment – Binding
Enchant land and creature

Whenever enchanted land is tapped for mana, enchanted creature gets +2/+2 until end of turn.
 C 
Creature — Human Cleric
Daylight’s Emissary has flying as long as it has a +1/+1 counter on it.
1/3
 C 
Creature – Goblin Rigger
Contraptions you control have "{t}: Discard a card, then draw a card."
Assemble {1} ({1}, {t}: Put a Contraption artifact token into play. Contraptions are artifacts with no abilities.)
"Where did I leave my E-4 screwdriver again..."
1/1
 C 
Creature – Skeleton
{1}{b}: Rejuvenate Steadfast Skeleton. (If Steadfast Skeleton died this turn, return it from your graveyard to the battlefield tapped.)
1/1
 C 
Creature – Dryad
Forestlink (Damage dealt by this creature also adds an equal amount of {g} mana to your pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.)
2/2
 C 
Creature – Human Monk
Meditate ({3}: You may open or close your gate.)
As long as your gate is open, Silent Watcher gets +2/+2.
1/1
 C 
Instant Enchantment – Aura
Tap target creature.
Linger (This card enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its instant type.)
Enchant creature
Enchant creature doesn't untap during its controller's untap step.
 C 
Land
{t}: Add {g}{g} to your mana pool, Return Journeying Wilds to it's owners hand.
" When the morning came the goods had given us growth, only to take it away at dusk as the forests journeyed west."
 C 
Creature – Wizard
Imprint – when Combat Mage Guy enters the battlefield, you may exile an instant card from your hand.
First strike
Whenever Combat Mage Guy deals combat damage to a permanent or player, if it's attacking and the exiled spell could target that permanent or player, copy the exiled card and cast it without paying its mana cost, targeting that permanent or player
1/3
 
 B 
Basic Land
{t}: Add {c} to your mana pool.
 T 
Token Creature – Elemental
Flying, Haste
At the beginning of the end step, sacrifice this creature.
3/1

Reckless Hatred (rare)
Dryad Courser (uncommon)
One-Way Ticket (uncommon)
Tornado Siren (uncommon)
Carrier Falcon (common)
Green Bind (common)
Daylight’s Emissary (common)
Rummage Rigger (common)
Steadfast Skeleton (common)
Vastwood Soilstrider (common)
Silent Watcher (common)
Subzero Sculpting (common)
Journeying Wilds (common)
Combat Mage Guy (common)
Waste (basic)
Elemental (token)