Cards With No Home: Virtual Booster

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Mechanics | Other non-themed cardsets
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
Artifact – Equipment
Equipped creature gets +X/+0, where X is you starting life total minus your current life total.
Equip — {3}, Pay 1 life
Enchantment – Aura
Enchant Creature

Enchanted creature gets -1/-1 for each card in its controller's graveyard.
Put the top four cards of your library into your graveyard, then put a card from your graveyard on top of your library.
Creature – Turtle
Torment Tortoise can't attack.
Prevent all combat damage that would be dealt by Torment Tortoise.
Creature – Wizard
Imprint – when Combat Mage Guy enters the battlefield, you may exile an instant card from your hand.
First strike
Whenever Combat Mage Guy deals combat damage to a permanent or player, if it's attacking and the exiled spell could target that permanent or player, copy the exiled card and cast it without paying its mana cost, targeting that permanent or player
Until end of turn, the next time a source would deal damage to target player or permanent, you gain that much life instead.
Creature – Elf Druid
Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
If I'd invested with a land card, you may put it onto the battlefield instead of returning it to your hand as Bloom-Step Druid leaves the battlefield.
Return target creature you own to your hand. You may put that creature card from your hand onto the battlefield.
Land – Lair
Craterous Hotbed enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs.
Enchantment – Binding
Enchant creature and creature card in a graveyard.
When enchanted creature dies, put the other enchanted creature card onto the battlefield under your control.
Enchantment Creature – Nymph
Bestow {1}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +0/+2 and has defender.
Create – Insect
Vigilance, deathtouch
Creature – Zombie Hound
Substitute {2}{b}{b} (You may cast this spell for its substitute cost. If you do, change its text by replacing the first instance of "you" with "target player" and other instances of "you" with "that player".)
When Jackal Zombie enters the battlefield, you lose 2 life.
Prevent all combat damage that would be dealt this turn.
Mourning {w} (When this is put into a graveyard from anywhere, you may pay its mourning cost. If you do, cast the other side of this card without paying its mana cost at the beginning of the next end step.)
Colour indicator W Instant
You gain 3 life.
Land – Cave
A deck can have any number of Caves.
{t}: Add {1} to your mana pool.
+1: This token deals 1 damage to target player.
-1: This token deals 1 damage to target creature.

Blade of Blood (rare)
Mourner's Pall (uncommon)
Preternatural Selection (uncommon)
Torment Tortoise (uncommon)
Combat Mage Guy (common)
Restorative Shield (common)
Bloom-Step Druid (common)
Rescue (common)
Craterous Hotbed (common)
Resurrection Bind (common)
Pacific Alseid (common)
Watchful Scorpion (common)
Jackal Zombie (common)
Desperate Defense (common)
Cave (basic)
Ascended Sparkmage (token)