Cards With No Home: Virtual Booster

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Mechanics | Other non-themed cardsets | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Counter target spell unless its controller pays {2}. If that player pays, you may tap or untap up to two lands.
 
 R 
Creature – Whale
Utareth the Slow enters with three defender counters.

When Utareth the Slow blocks, it loses a defender counter.
8/8
 U 
Creature – Bird
Consequence 3 (When you cast this spell, an opponent may choose to exile it, transformed, with 3 time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Flying
3/3
Tri-beak Gorger
 
 U 
Creature – Mutant Bird
Haste, trample
When Tri-beak Gorger deals combat damage to an opponent, you may draw a card, then discard a card.
"Even on remote Ki'lea Isles, The Foul spreads, magnifying every worst quality regardless of species."
--Eijal, Field Notes iii
5/5
 U 
Sorcery
Destroy target land. Its controller mills a card until they mill a land card. That player puts that land card onto the battlefield.
 U 
Creature
When ~ enters the battlefield, look at the top three cards of your library. You may put an instant or sorcery revealed this way into your hand, then put the rest on top of your library in any order.
1/3
 C 
 
 C 
Instant
You gain 1 life and create a 1/1 white Spirit creature token with flying.
If an opponent has more life or controls more creatures than you, shuffle Welfare Plan into your gambits.
 C 
Instant
You gain 2 charge. (You can hold up to 10 charge. You lose half your charge, rounded up, during your uptap step.)
Counter target spell if it has converted mana cost equal to or less than your charge.
 C 
Creature – Shard Shaman
Shardmind (Creatures you control with shardmind share a single cumulative toughness.)
Whenever your shardmind is dealt combat damage, you may destroy target Aura.
2/2
 C 
Creature – Human Cleric
Patronage {1} (As you cast this, each opponent may pay {1}. If they do, that player becomes your patron until end of turn.)
When Goodwill Missionaries enters the battlefield, you and each of your patrons gain 4 life.
1/1
 C 
Creature – Symbiotic Plant
Rely on a creature (Target a creature as you play this. This enters the battlefield attached to that creature. It dies if unattached.)
Trample
Relied upon creature has trample.
2/1
 C 
Creature – Human Knight
Evade 1 (Whenever Dodgy Duelist attacks, target creature the defending player controls can't block it this turn.)
1/1
 C 
Creature – Elemental
Whenever your Discovery increases, you may put a 1/1 red elemental creature token with haste onto the battlefield. Sacrifice that token at end of turn. (Your discovery is equal to the number of lands you control with different names.)
2/2
 C 
Artifact
{t}: Put a charge counter on Balothskin if it does not have a charge counter on it.
{t}, Remove a charge counter from Balothskin: Add one mana of any color to your mana pool.
 
 B 
Basic Land
{t}: Add {c} to your mana pool.
 T 
Artifact – Contraption

The King's Cut (uncommon, foil)
Utareth the Slow (rare)
Gluttonous Raptor (uncommon)
Izzet Wreckage (uncommon)
Card73871 (uncommon)
Card73850 (common)
Welfare Plan (common)
Static Hum (common)
Emerald Revoker (common)
Goodwill Missionaries (common)
Skinweave Vines (common)
Dodgy Duelist (common)
Card73875 (common)
Balothskin (common)
Waste (basic)
Contraption (token)