Cards With No Home: Virtual Booster
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Mechanics | Other non-themed cardsets | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Doppleganger's Cloak becomes attached to a creature, you may have that creature become a copy of another creature on the battlefield while Doppleganger's Cloak remains attached to it.
Equip ![]() |
Haste
![]() ![]() ![]() Nothing gives pep like a good snort of bone.
1/1
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If your gate is open, Enlightened Rebuke costs
![]() Counter target spell. |
Meditate (
![]() As long as your gate is open, Bō Dancer has base power and toughness 4/1. 1/4
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Mirror (While blocked or blocking by a creature with greater power, this assigns combat damage equal to that creature's power rather than its own.)
1/2
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Choose two creatures target player controls. That player sacrifices one of them.
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Haste, trample
When Atomic Bull deals combat damage to a player, shuffle an Esoteric card from your sideboard into your library. 4/1
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All creatures have hexproof.
Creatures can't attack or block, and their activated abilities can't be activated unless they're mana abilities. Whenever you roll
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1W, T: You gain 3 life. Activate this ability only any time you could cast a sorcery.
He once healed the body, but too often now the soul is what suffers harm.
Illus. Dan Scott
1/1
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Whenever you cast an enchantment spell, wish. If your wish was granted, transform Scullery Maid. (To wish, name a card type, then reveal the top card of your library. If it's the named type, draw it and your wish is granted.)
1/1
Lifelink
2/3
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Draw a card.
When you cast another spell, unlock Inscrutable Spellforme. [LOCKED]: Draw a card. |
Enchant creature and creature
If an enchanted creature would be dealt combat damage, prevent it. White Bind deals that much damage to the other enchanted creature. |
Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
If Bloom-Step Druid is invested with a land card, you may put it onto the battlefield instead of returning it to your hand as Bloom-Step Druid leaves the battlefield. 1/2
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Choose one —
• Target creature gains deathtouch until end of turn. • Target creature you control fights another target creature. Entwine ![]() |
A deck can have any number of Caves.
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Flying, Haste
At the beginning of the end step, sacrifice this creature. 3/1
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Doppleganger's Cloak
(rare)
Bone Grinder
(uncommon)
Enlightened Rebuke
(uncommon)
Bō Dancer
(uncommon)
Midnight Stalker
(common)
Life and Death Decision
(common)
Atomic Bull
(common)
Restia, City of Peace
(common)
Healing Visionary
(common)
Scullery Maid
(common)
Inscrutable Spellforme
(common)
White Bind
(common)
Bloom-Step Druid
(common)
Peculiar Savagery
(common)
Cave
(basic)
Elemental
(token)