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CardName: Holding Cells Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. When Holding Cells enters the battlefield, you may pay {3}{w}{w}. If you do, exile target nonland permanent until Holding Cells leaves the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare

Holding Cells
 
 R 
Land
{t}: Add {c} to your mana pool.
When Holding Cells enters the battlefield, you may pay {3}{w}{w}. If you do, exile target nonland permanent until Holding Cells leaves the battlefield.
Updated on 08 Jan 2016 by Link

History: [-]

2014-04-29 14:53:52: Link created the card Holding Cells

Yow. An upcosted, but harder to remove, prison?

I'd consider that even if it wasn't also usable as a land in a pinch.

2014-04-29 15:52:54: Link edited Holding Cells:

Fixed a typo.

­Banishing Light as a land is quite strong, I admit.

Funny how this ability kinda, sorta costs {2}{w}{w}. I mean, Banishing Light doesn't add mana to your pool when it enters play to help play for itself.

Yeah, it does help pay for itself.
I feel like this isn't the best design because most players will want to wait to play it until they can use or as removal, which might cause then to set themselves back on mana.

2016-01-08 20:01:29: Link edited Holding Cells

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