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CardName: Sylph Mentalist Cost: 3UU Type: Creature - Faerie Wizard Pow/Tgh: 2/2 Rules Text: Flying Sagacity 1 (Whenever you draw a card, this creature gets +1/+1 until end of turn.) Flavour Text: Set/Rarity: Cards With No Home None

Sylph Mentalist
{3}{u}{u}
 
Creature – Faerie Wizard
Flying
Sagacity 1 (Whenever you draw a card, this creature gets +1/+1 until end of turn.)
2/2
Updated on 13 Jul 2015 by movezig5

History: [-]

2015-07-12 18:27:33: movezig5 created and commented on the card Sylph Mentalist

I'm testing out a possible keyword for a set I'm making. The name of the keyword might change, and there are some things I don't like about it. For one thing, it's a bit too similar to prowess. For another, it always triggers on your turn--this may reduce interaction, and it doesn't really come across on the card as printed. It might still have some potential, though, so I'm interested in what everyone else thinks of it.

2015-07-12 18:27:45: movezig5 edited Sylph Mentalist

Hmm, the Diviner's Wand ability. From experience it's pretty nifty on Diviner's Wand when paired with the "{4}: Draw" ability, but I don't know how good it'll be without that. It's nice that it makes looting a combat trick (albeit an on-board one).

Not for not, we experimented with draw triggers in the community set. They seem powerful... but by the time you've drawn 5 or 6 extra cards, you're probably already winning so I think you can get away with it. Just watch out for your looter effects. Cards like Careful Study can be surprisingly strong here. Borderline fair cards like Magus of the Jar or even Soratami Seer go absolutely nuts.

I see. The thing is, I'm not entirely sure that this keyword will even go in the set. The set is a top-down set, but it looks like it will be mechanically based on instants and sorceries. This ability doesn't really seem to tie into that theme, though, so I've been trying to think of a different one.

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