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CardName: Spell Ignition Cost: RR Type: Instant Pow/Tgh: / Rules Text: Change the text of target instant or sorcery spell to "Destroy target non-basic land." Its controller may choose new targets for the spell. Flavour Text: Set/Rarity: Cards With No Home Rare

Spell Ignition
{r}{r}
 
 R 
Instant
Change the text of target instant or sorcery spell to "Destroy target non-basic land." Its controller may choose new targets for the spell.
Updated on 24 Nov 2015 by Adak

History: [-]

2015-11-24 03:08:10: Adak created the card Spell Ignition

Oooh, this is a fun wild card. The name feels a little generic though, and I don't think that instant and sorcery are capitalized.

2015-11-24 03:19:16: Adak edited Spell Ignition

I checked, and you are correct that they should not be capitalized.

And yeah, the name's basically a place-holder. If you think you have a better name feel free to change it.

Huh. Wouldn't this just be a counterspell+ assuming you were mono-red? It wouldn't be as good as either Dispel or Envelop, but I wouldn't be surprised to see a blue common in the next set read "Counter target instant or sorcery" for {u}{u}.

Well it only hits instants and sorceries, and lets them blow up one of your lands, so I wouldn't call it "Counterspell +" by any means.

I'll admit though that it was part of an experiment on my part to make Blue-less counterspells that felt in-color. This was the only one I made that didn't feel like it needed to have blue in its cost, though.

If you're playing no non-basic lands (an easy feat for mono-red) this counters an opponents spell and potentially destroys that players own non-basic land (since his or her lands are the only targets, and they must target.) Since the restriction of not playing any non-basics is easy to commit to, that's a counter+ in my book.

To put it another way, if I was playing 85% of the decks in the current environment, I would prefer this spell both countered my instant or sorcery and deal four damage to me. The loss of a non-basic land on round 2 is devastating for a control opponent trying to fight back against a relentless red deck.

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