Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
CardName: Spell Ignition Cost: RR Type: Instant Pow/Tgh: / Rules Text: Change the text of target instant or sorcery spell to "Destroy target non-basic land." Its controller may choose new targets for the spell. Flavour Text: Set/Rarity: Cards With No Home Rare |
History: [-] Add your comments: |
Oooh, this is a fun wild card. The name feels a little generic though, and I don't think that instant and sorcery are capitalized.
I checked, and you are correct that they should not be capitalized.
And yeah, the name's basically a place-holder. If you think you have a better name feel free to change it.
Huh. Wouldn't this just be a counterspell+ assuming you were mono-red? It wouldn't be as good as either Dispel or Envelop, but I wouldn't be surprised to see a blue common in the next set read "Counter target instant or sorcery" for
.
Well it only hits instants and sorceries, and lets them blow up one of your lands, so I wouldn't call it "Counterspell +" by any means.
I'll admit though that it was part of an experiment on my part to make Blue-less counterspells that felt in-color. This was the only one I made that didn't feel like it needed to have blue in its cost, though.
If you're playing no non-basic lands (an easy feat for mono-red) this counters an opponents spell and potentially destroys that players own non-basic land (since his or her lands are the only targets, and they must target.) Since the restriction of not playing any non-basics is easy to commit to, that's a counter+ in my book.
To put it another way, if I was playing 85% of the decks in the current environment, I would prefer this spell both countered my instant or sorcery and deal four damage to me. The loss of a non-basic land on round 2 is devastating for a control opponent trying to fight back against a relentless red deck.