Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Other non-themed cardsets | Skeleton

CardName: Tutor's Glyph Cost: {1}{B}{G} Type: Sorcery Pow/Tgh: / Rules Text: Search your library for two cards, then shuffle. You may reveal a land searched this way. If you revealed a land this way, put the land onto the battlefield and add the other card to your hand. If you didn't reveal a land this way, put both cards on the top of your library in any order. Flavour Text: Back side: CardName: Thaiguu, Birth of Dread Cost: {5}{B}{G} Type: Legendary Creature - Elder God Pow/Tgh: 6/6 Rules Text: Cast Thaiguu, Birth of Dread only if you've won a game this match. Indestructible At the beginning of each enstep, if a land entered the battlefield under your control that turn, you may search your library for a card, shuffle, then put that card on top of your library. Flavour Text: Set/Rarity: Cards With No Home Mythic

Tutor's Glyph
{1}{b}{g}
 
 M 
Sorcery
Search your library for two cards, then shuffle. You may reveal a land searched this way. If you revealed a land this way, put the land onto the battlefield and add the other card to your hand. If you didn't reveal a land this way, put both cards on the top of your library in any order.
Thaiguu, Birth of Dread
{5}{b}{g}
 
 M 
Legendary Creature – Elder God
Cast Thaiguu, Birth of Dread only if you've won a game this match.
Indestructible
At the beginning of each enstep, if a land entered the battlefield under your control that turn, you may search your library for a card, shuffle, then put that card on top of your library.
6/6
Updated on 01 Aug 2022 by Sorrow

History: [-]

2022-07-24 00:26:28: Sorrow created the card Tutor's Glyph

Is this supposed to be one card in game 1 and another card in game 2?

Not technically. In the first game it's the front side, but it becomes a modal dfc after you win a game.

I like the front face as a stand-alone card.

The back face is a pretty generic God outsside of the ability that means I can never play it.

Yeah hold up, the front half is a strictly better Grim Tutor. Either it's Grim Tutor and ramp, or double vamp tutor...

See now, that's actually okay if you make the back half terrible and say you can't cast the front anymore.

So you have this cycle of OP cards that, if you win a game, become worse versions of themselves. That sounds fun. Terrible for BO1 though.

This is unfortunately silver bordered, since the game can't track state across games

2022-07-26 00:04:52: Sorrow edited Tutor's Glyph:

Was "At the beginning of your endstep, reveal cards from the top of your library until you reveal a land and a nonland permanent. Add a land and a nonland card revealed this way to your hand and put the rest on the bottom of your library in any order. 6/6" People said was boring or bad, so new ability.

@dude1818- I feel with cards like Yidaro, Wandering Monster, that this kind of tracking is likely to be something less forbidden, unless there are specific rules forbidding this outside of not currently allowing forcing the player to track the winner. Not that this necessarily should be a concept that would appear in any significant amount, as I'd imagine the player knowing what both sides did in addition to having to track would be a bit much. At the very least, in the present, this is likely something more alchemy-like than silver-bordered (though whether the Arena could easily code that tracking versus a human is another story).

That's the problem. Digital formats are literally unable to connect what happened in one game to another. That's why the double deal cycle was printed in Unhinged

As always with customMTG, we have to remind ourselves that the rules are flexible. Wizards creates new ones all the time. And rewrites them, what with the "Any target" and "Discard into Exile" for madness happened.

The important thing to remember is how a new player would see it. This is why stickers suck and this Bo3 mechanic would work well. It's pretty grokkable. After game one, unsleeve your cards and flip them over. Even if you forget it's pretty easy to fix the mistake once noticed (especially if you don't mess with card types and MV's for deck searching reasons)

I prefer to use a rule for effects that can persist across games as follows:

  • Such effects always persist across subgames and restarted games, and always last at least until the main game (called a "duel", regardless of the number of players) ends.

  • How much longer they persist (which might be "no longer") is beyond the scope of the game rules, and must be set using separate rules. (If no separate rules are specified and no agreement has been made by the players relating to this, then the default is "no longer".)

These rules shall also apply to ante (instead of using the official rules for ante).

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Shock
(Signed-in users don't get captchas and can edit their comments)