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CardName: Flying Fortress Cost: Type: Land Pow/Tgh: 4/4 Rules Text: Flying Fortress enters the field tapped. {t}: Add {g}, {w}, or {u}. {3}{g}{w}{u}: Until end of turn, Flying Fortress becomes a 4/4 green, white, and blue Elemental creature with flying, vigilance, and hexproof. It's still a land. Flavour Text: Set/Rarity: Cards With No Home Rare

Flying Fortress
 
 R 
Land
Flying Fortress enters the field tapped.

{t}: Add {g}, {w}, or {u}.

{3}{g}{w}{u}: Until end of turn, Flying Fortress becomes a 4/4 green, white, and blue Elemental creature with flying, vigilance, and hexproof. It's still a land.
Illus. Nele-Diel
4/4
Updated on 21 Nov 2018 by amuseum

History: [-]

2018-11-08 17:39:07: amuseum created the card Flying Fortress
2018-11-08 17:40:34: amuseum edited Flying Fortress

Wait, did you really just make this mother fucker tap when converting it into a creature?

Heh. Not just that, but it's got vigilance. That's just putting the boot in, that is.

2018-11-21 19:20:55: amuseum edited Flying Fortress:

remove tap to animate

LOL must be habit to put in tap

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What is this card's power? Merfolk of the Pearl Trident
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