Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
CardName: Summoning Sick River Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. If Summoning Sick River has been under your control since the beginning of you last turn, add {G} or {U} to your mana pool instead. Flavour Text: Set/Rarity: Cards With No Home Uncommon |
History: [-] Add your comments: |
Half way between one of the ETB tapped upside lands (eg Celestial Colonnade) and the conditionally-non-ETB-tapped lands (eg. shocklands, Dragonskull Summit).
I'm not sure how "able to tap for mana the turn it comes into play, but doesn't help you play coloured spells on turn 1" compares as a drawback. It seems comparable to the "ETB tapped unless you control" cycle: this is more useful if you draw two in your opening hand as you can pay 1C on turn 2, but less useful later on if you want to use it as a blue splash in a green deck but have to wait a turn.
If a dual land is just a little too good, I guess it could have a "come into play tapped unless it deals 1 damage to you" tacked on :)
Heh. I think this works fine as another tweak on obsoleting Coastal Tower :)
I would sugest: "~ ETB tapped, add (1) to your manapool. (t): add (g) or (u) to your manapool."
Actually, I think this would look cleaner if it was split into two abilities. So:
: Add
to your mana pool.
: Add
or
to your mana pool. You may not activate this ability on any turn that ~ entered the battlefield.