Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
I found myself liking the idea of a planeswalker who would jump ship if the going got tough. I worry if people would just not play him if they couldn't keep him, and if he's just too brutal when they don't have much of a board though.