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Mechanics | Other non-themed cardsets | Skeleton |
CardName: Slickshot Cost: R Type: Creature - Human Mercenary Pow/Tgh: 1/1 Rules Text: When Slickshot enters the battlefield, duel with an opponent. (Each of you secretly chooses a number between 1 and 5, then reveals it.) If you revealed the higher number, put a +1/+1 counter on Slickshot. If you revealed the lower number, Slickshot gets +1/+0 and gains haste until end of turn. If you reveal the same number, do both. Flavour Text: Set/Rarity: Cards With No Home Uncommon When Slickshot enters the battlefield, duel with an opponent. (Each of you secretly chooses a number between 1 and 5, then reveals it.)
If you revealed the higher number, put a +1/+1 counter on Slickshot. If you revealed the lower number, Slickshot gets +1/+0 and gains haste until end of turn. If you reveal the same number, do both. 1/1
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The mechanic may have merit (though I like Buzzing Whack-A-Doodle's resoltuion to a match more), but it doesn't feel like "dueling" where winning/losing is a point. Maybe "maneuvering".
I suppose you mean "chooses".
There's been a couple of clash-esque mechanics floating around custom sets. I think it'd be a little smoother if the win/loss condition was in the reminder text. Something like
>(You both secretly choose a number between 1 and 5, then reveal it. You win if you revealed the higher number.)
"Nothing happens if you reveal the same number" just means that you never get what you want, right? If a 2/2 beater on turn 1 is the best option, then the opponent will always choose 5. If a 2/1 haste is the best option, the opponent will always choose 1. In each case, instead of gaming for the best option (the one you want), you're gaming for the second best option or the worst option.
There are definitely issues with this incarnation. I just popped it out while I was thinking about it.