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CardName: Narrow Alleyways Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. Develop {6} ({6}, {T}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.) {T}: Add {r} to your mana pool. No more than one creature can block each combat. Flavour Text: Set/Rarity: Cards With No Home Rare

Narrow Alleyways
 
 R 
Land
{t}: Add {c} to your mana pool.
Develop {6} ({6}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
{t}: Add {r} to your mana pool.
No more than one creature can block each combat.
Updated on 28 Aug 2016 by Link

History:

2016-04-29 03:28:44: Link created and commented on the card Narrow Alleyways

See Duelist's Arena. This effect is much more powerful on its own, especially on a land.

The Developed lands would look cleaner I think if it was just "If this isn't developed, it becomes developed." and the new abilities having the clause "Use this only if _ is developed"

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How much damage does this card deal? Searing Wind
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