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CardName: Clever Girl Cost: {3}{R} Type: Creature - Dromaeosaur Pow/Tgh: 3/3 Rules Text: Hunt (Tap this creature during a player's mainphase. At the beginning of the next endstep deal 1 damage to target creature or player for each creature that's hunting). As long as 3 or more Dromaeosaurs you control go hunting, hunting damage can't be prevented. Flavour Text: Set/Rarity: Cards With No Home None

Clever Girl
{3}{r}
 
Creature – Dromaeosaur
Hunt (Tap this creature during a player's mainphase. At the beginning of the next endstep deal 1 damage to target creature or player for each creature that's hunting).

As long as 3 or more Dromaeosaurs you control go hunting, hunting damage can't be prevented.
3/3
Updated on 05 Jun 2017 by Sorrow

History: [-]

2017-06-05 00:48:19: Sorrow created and commented on the card Clever Girl

That's an interesting mechanic, but there needs to be some sort of indication on the timing.

2017-06-05 04:18:01: Sorrow edited Clever Girl

Like that?

I like the flavour, and the concept.

Is there a reason it's delayed until EOT, rather than just immediately taking effect when it's tapped? Is it for balance?

(And just for clarification, this doesn't count as {t} and can be used the turn it ETB? If there are N Clever Girl out, do you do N damage to one creature or N damage to N creatures?)

I just thought picking a specific phase to calculate the total hunt damage would be best.

I intended N damage on target.

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How much damage does this card deal? Lightning Blast
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