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CardName: Clever Girl Cost: {3}{R} Type: Creature - Dromaeosaur Pow/Tgh: 3/3 Rules Text: Hunt (Tap this creature during a player's mainphase. At the beginning of the next endstep deal 1 damage to target creature or player for each creature that's hunting). As long as 3 or more Dromaeosaurs you control go hunting, hunting damage can't be prevented. Flavour Text: Set/Rarity: Cards With No Home None |
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See Alpha Tyrannosaurus.
That's an interesting mechanic, but there needs to be some sort of indication on the timing.
Like that?
I like the flavour, and the concept.
Is there a reason it's delayed until EOT, rather than just immediately taking effect when it's tapped? Is it for balance?
(And just for clarification, this doesn't count as and can be used the turn it ETB? If there are N Clever Girl out, do you do N damage to one creature or N damage to N creatures?)
I just thought picking a specific phase to calculate the total hunt damage would be best.
I intended N damage on target.