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CardName: Xun Wu, Land Merchant Cost: {2}{W}{G} Type: Legendary Creature - Human Pow/Tgh: 1/1 Rules Text: Pay 1 Life,{T}: Search your library for a basic land and put it into your hand. Shuffle your library. Pay 2 Life,{T}: You may play an additional land this turn. That land enters the battlefield tapped. This ability can only be activated on your turn. Flavour Text: Set/Rarity: Cards With No Home None

Xun Wu, Land Merchant
{2}{w}{g}
 
Legendary Creature – Human
Pay 1 Life,{t}: Search your library for a basic land and put it into your hand. Shuffle your library.
Pay 2 Life,{t}: You may play an additional land this turn. That land enters the battlefield tapped. This ability can only be activated on your turn.
1/1
Updated on 22 Sep 2014 by Acilper

History: [-]

2014-09-18 20:50:51: Acilper created and commented on the card Xun Wu, Land Merchant

I wanted to make a card that really made having more lands even more advantageous. Not sure of it's proper colors, or even if this would be something really broken. Just throwing the idea out here and see what others think.

2014-09-18 23:00:58: Acilper edited Xun Wu, Land Merchant

It's very one-sided. And why would you want to reward players even MORE? Mana is already (probably) the most important resource.

Both very good points. This card IS very one sided. To be honest, it just wouldn't be fun. That's probably why something like this hasn't seen print. I will work to make it something that cares about lands, but hopefully not in such a one sided way. Not sure what possessed me to come up with this. Maybe I'm just a terrible person and want to do anything to win. Broken and very un-fun. Must have some changes made to it. When I have some more time, this will see some (possibly) major changes.

Link: I'm not so sure that having the most lands is necessarily good. About 50% of the time it'll mean you're annoyed at drawing so few spells.

I'll agree with you on that Alex, but if a card like this existed as is, Mana Screw would be even worse than before. By making lands even more important, I feel it would cause the game to become unfun for some players. I mean, if the environment this card was in had ways of getting even more lands out maybe, but this would cause a lot of problems otherwise in just about any format. Maybe if he was only allowed in a very land heavy format he could work, but this card would not see print without such a format, and even then, he would probably only be allowed in that such format.

2014-09-22 23:36:10: Acilper edited Xun Wu, Land Merchant:

No longer prevents attacking. P/T dropped down from 4/3 to 1/1. Lost Soldier Subtype. Name Change. New ability and minor reworded to an ability.

Not sure if this is a much better change. I'm not even sure if I should have him put lands down tapped. I'm a little worried about allowing him to play untapped lands, but I'm not sure. I'll take the side of overly cautious for now, but as he is, he costs three life and two turns to put a land on the battlefield tapped.

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