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CardName: Ebullient Ooze Cost: 4gu Type: Creature - Ooze Pow/Tgh: 3/3 Rules Text: Untap Ebullient Ooze during each player's untap step. As long as Ebullient Ooze is attacking or blocking, creatures you control have base power and toughness 8/8. Flavour Text: Set/Rarity: Cards With No Home Mythic

Ebullient Ooze
{4}{g}{u}
 
 M 
Creature – Ooze
Untap Ebullient Ooze during each player's untap step.
As long as Ebullient Ooze is attacking or blocking, creatures you control have base power and toughness 8/8.
3/3
Updated on 23 Nov 2015 by Link

History: [-]

2015-11-21 22:01:30: Link created the card Ebullient Ooze
2015-11-21 22:06:00: Link edited Ebullient Ooze:

Hit submit before I was done.

That's pretty cool! It definitely feels like what I want from my G/U mythic creature.

I think the bonus might even be too big, I'm not sure, but even a few creatures could win in one swing, compare Essence of the Wild. But then I'm usually too pessimistic about mythics, maybe this is ok.

It probably needs to say "as long as ~ attacked or blocked this turn" or more usually "when ~ attacks or blocks, ... until end of turn". I think that's necessary so creatures don't die when the boost wears off at end of combat.

You're probably right that I went too big.
I thought small things dying when combat ended was a drawback feature, like the fact that Essence of the Wild removes abilities.

The problem is many people won't realize that damage isn't removed until the clean up step. I recommend simply setting the base power to 8 and leaving toughness alone.

That could work, though high power-low toughness seems more red than green or blue.

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