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CardName: Impassive Angel Cost: 2WWW Type: Creature - Angel Pow/Tgh: 4/6 Rules Text: Flying, protection from red, protection from black Flavour Text: A guardian without a cause. Set/Rarity: Cards With No Home Rare

Impassive Angel
{2}{w}{w}{w}
 
 R 
Creature – Angel
Flying, protection from red, protection from black
A guardian without a cause.
4/6
Created on 06 Sep 2012 by Alex

History: [-]

2012-09-06 16:26:24: Alex created the card Impassive Angel

This Magic Arcana implicitly suggests, and this post by cybishop explicitly suggests, Akroma, Angel of Wrath minus Sword of Vengeance.

Weird. This, of course, creates a whole new host of "Akroma weilding a different weapon" creatures.

Akroma, full of Scimitars
­{5}{w}{w}{w}
Legendary Creature - Angel
Flying, protection from red, protection from black
­{3}: ~ gets -1/-5 until end of turn, put a 1/5 Spirit artifact creature with flying on the battlefield until end of turn.
5/11

Akroma of the Kor
Legendary Creature - Angel
­{7}{w}{w}{w}
Flying, double strike, protection from red, protection from black
When ~ attacks, you may look at the top card of your library. If that card is a land, you may put it onto the battlefield, under your control, tapped. Then you may have target opponent's creature block ~ this turn if able.
­{0}: Target creature an opponent controls gains flying until end of turn.
4/6

Akroma of Body and Mind
­{5}{w}{w}{w}
Flying, protection from red, black, green and blue
Whenever ~ deals combat damage to a player, that player discards a card and you untap all lands you control.
6/8

Akroma of the Paruns
­{6}{w}{w}{w}
Flying, protection from red and from black
As long as ~ is tapped, tapped creatures you control get +2/+0.
As long as ~ is untapped, untapped creatures you control get +0/+2.
­{3}: You may tap or untap ~

That last one seems almost printable

Akroma witha Fork
­{4}{w}{w}{w}, 4/6
Flying, protection from red and black
Whenever ~ deals combat damage, put two charge counters on ~.
Remove a charge counter from ~: Choose one — ~ gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.

Probably too expensive to be much good!

Akroma witha Plug
­{3}{w}{w}{w}, 5/5
Flying, protection from red and black
When ~ dies, draw two cards.

Amusingly balanced, really. Comparable to Keiga, the Tide Star and friends. Nowhere near as broken as Skullclamp.

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