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CardName: Words of Wilding Cost: 2G Type: Enchantment Pow/Tgh: / Rules Text: {1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. Flavour Text: “Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge.” Set/Rarity: Cards With No Home Rare

Words of Wilding
{2}{g}
 
 R 
Enchantment
{1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.
“Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge.”
Updated on 19 Jun 2013 by jmgariepy

History: [-]

2013-06-18 04:57:15: jmgariepy created the card Words of Wilding

I didn't think Words of Wilding got a fair shot, sitting next to Words of War in Odyssey block. And since my set had a Hellbent theme, I gave it another pass. How did it do? About as well as you'd expect it to do, probably. It was pretty bad.

So I'm going to need to replace this soon, 'cause I don't want the set to have any stinkers. If a player goes out on a limb and tries a rare out for their hellbent deck because I put it in the set, I don't want to disappoint them. I'd make this a super wilds that makes 5/5s... but I don't know if that's a very fun card, ultimately. Hmmm....

What if it really pushed hellbent and made an X/X where X is 4 (or something) minus the number of cards in your hand? Either that or a * / * that kept checking; then at least all the tokens would be the same size.

Keep you there, and reward you for staying there? Kind of like Endless Swarm in reverse. I'll probably monkey with that tomorrow.

How do you feel about an enchantment that kept pumping out huge monsters, but said "skip your draw step" with no obvious way of getting rid of the enchantment? Too frustrating? Or fine when the card enchantment costs 8 mana and makes 6/6 tramplers or so? ­

I liked the epics; some people didn't. That'd fit into the same hole, I figure.

The basic difference between Words of War and Words of Wilding is that late game I'm often happy to draw Shock, but almost never happy to draw Grizzly Bears.

Forcibly turning every draw into a 4/4 or bigger would be fine. Exciting to the same kind of Timmy who plays Pyromancer's Swath (as opposed to the Johnnies who play that with madness, or Spikes who play that with Grapeshot. Huh... never noticed Swath appealed to all three psychographics before.)

The more I think about it, the more I think even the premise for this card was a bit off. Another sideways hellbent enabler in green would have been cute if the card was solid, but I don't really need rare hellbent enablers. Playing the game is a Hellbent enabler.

What I really should have here is a reward for going hellbent in rare green, since there aren't any other rares in green that reward you for Hellbent. I'm probably just going to end up with a completely different card. I'm also going to try real hard not to end up reprinting Megatherium. ;)

2013-06-19 10:03:58: jmgariepy moved the card Words of Wilding from Magic 20XX into Cards With No Home

Magic 20XX isn't built using a skeleton, so I had no way of 'turning this card off' without needing to turn a bunch of cards 'on'. But I don't like to just delete things. Guess this is a reprint with no home?

One of these days I'll break this stupid card.

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