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Mechanics | Other non-themed cardsets | Skeleton |
CardName: King of the Jungle Cost: 3GGG Type: Creature - Lion Pow/Tgh: 5/5 Rules Text: When King of the Jungle enters the battlefield, put a 1/1 green Insect creature token, a 2/2 green Wolf creature token, a 3/3 green Elephant creature token and a 4/4 green Beast creature token onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Mythic |
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The overhead on this card is that the set needs to have 2 or 3 of these tokens in it already in order for this card not to do crazy things to the token distribution. I designed this card initially for Clockwork Wings, but that set doesn't have any tokens bigger than 1/1. But in Odyssey, say, it'd fit right in (once you changed Insect to Squirrel).
Designed as a mythic, which is why it's 5/5 for 6, making 15 power total. You could have it as a 4/4 for 5, making 10 power total. Any larger than 5/5 and the cost would need to go way up.
Quite a jump from Bestial Menace.
A 4/4 and a 5/5 for
is indeed a pretty huge splice.
But then, it seems "6 is the new win condition" and they're bringing back lightning bolts and counterspells. Power is on the uptick, I guess.
Trostani's Summoner played in this space too. Turns out that even 10 power for 7 mana is plenty good enough (albeit at uncommon).