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CardName: Persistent Dead Cost: 1B Type: Creature - Zombie Pow/Tgh: 2/0 Rules Text: Undeath (This creature doesn't die from having toughness 0 or less. It can still be destroyed as a result of damage.) Flavour Text: Set/Rarity: Cards With No Home Uncommon |
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Weird idea for a mechanic. Does this seem weird or broken? Costed right?
It's usually a 2/1 for
, which is too good. I'd add
. The ability is basically unprintable, but I can see how to fit it in the rules. I've seen the mechanic before, but normally there's something else weird going on too. Cleanliness is good.
My version of this was Thoughtwisp, with a somewhat different flavour. I was perhaps a bit too conservative with that one! But yes, this ability + 0 toughness is better than no ability + 1 toughness, which makes this better than a 2/1 for
.
Added
to the mana cost.
Added
to the mana cost, but this mechanic kinda feels like a dud. Back to the drawing board, I guess.
Someone should make a list of mechanics every beginning designer makes, like this, or "first-er strike."