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CardName: Road // Recovery Cost: 3 Type: Land // Sorcery Pow/Tgh: / // / Rules Text: {t}, Sacrifice Road: Search for library for a basic land card and put it onto the battlefield tapped, then shuffle your library. // Aftermath (Cast this card only from your graveyard. Then exile it.) Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Rare ![]() Aftermath (Cast this card only from your graveyard. Then exile it.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. |
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Recovery is costed right for colorless ramp that it's not a break, but it feels very strange for it to exist
I did question whether it should be green or not, frankly, even though it's not ramp. It puts the land into hand, and I think all colors can search for a land of their type.
Of course it's odd that I made it a sorcery, but I was thinking of Myriad Landscape, Fabled Passage and even Journeyer's Kite when I made it colorless.
The problem is both sides have similar ability. Recovery sounds life gain.
The name is of little consequence and can be changed with ease.
The abilities are intentionally similar. Do you think it's necessary the they aren't? I don't.
All colors get Farfinder.