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CardName: Sun Devourer Cost: 4BB Type: Legendary Creature - Wolf Pow/Tgh: 4/4 Rules Text: Awe {2} (This creature can't be dealt damage by a source or targeted by a spell or ability unless their controller pays {2}) Ragnarok (When you play your seventh land, return Sun Devourer from your graveyard to the battlefield) When you play your seventh land, each opponent discards their hand. Flavour Text: Set/Rarity: Cards With No Home None |
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c.f. http://goblinartisans.blogspot.co.uk/2017/12/gds3-prep-set-in-four-cards.html
(Ragnarok will also be seen on small commons)
I also want a card showing how a magic creature would be different in a fimblwinter set, e.g. troll, dwarf, giant, etc.
Is Awe a constant
or would the cost vary between cards?
Awe reminds me of how I tried to do One Piece's logia fruit intelligibility.
So this is supposed to combo with Soratami Cloudskater and co.? Or is it supposed to just have extreme memory issues with those?
Combo -- bouncing lands will be limited in-set to effects worth fighting to make work; if the combo is too powerful in modern than the mechanic wouldn't be possible.
The Kamigawa cards just ensure you'll hit land drops for 7 turns. That's not gonna be an issue in Modern. Now if you use Azusa or Oracle of Mul Daya to trigger Ragnarok faster, that would be a powerful synergy
Pretty broken by the fact that it's a free reanimation on the seventh land. I'd like to see a name change (though fitting, it feels a bit real world-specific), and it shouldn't be triggered multiple times per game if it comes with a free reanimation for every card with Ragnarok. Suddenly getting 2-3 creatures for "free" seems a little strong.
Maybe something like
>When [Ragnarok] arrives, each opponent discards their hand. ([Ragnarok] arrives when you play your seventh land.)
That way it's a bit more flexible and cards don't have to be balanced around the fact that they can be reanimated multiple times per game.
Apparently I ignored awe before. I hate that awe applies double to targeted spells dealing damage. That's why my version of awe always applied to targeting and blocking instead.
Alternatively targeting and combat damage?