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CardName: WU Cycletapdual Cost: Type: Land Pow/Tgh: / Rules Text: WU Cycletapdual enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) Flavour Text: Set/Rarity: Cards With No Home Uncommon

WU Cycletapdual
 
 U 
Land
WU Cycletapdual enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
Cycling {w}{u} ({w}{u}, Discard this card: Draw a card.)
Updated on 09 Feb 2015 by Alex

History: [-]

2013-01-17 12:16:14: Alex created the card WU Cycletapdual
2013-01-17 12:16:23: Alex edited WU Cycletapdual

As the latest variation on Coastal Tower, how about some cycling lands? I always loved Drifting Meadow and Secluded Steppe. This is rather harder to cycle, but correspondingly better when you do get it into play; and like Secluded Steppe it cycles in precisely the circumstance you want to cycle it - when you already have both colours of mana.

It looks pretty good, but is it too good? Celestial Colonnade and its cycle (Creeping Tar Pit and friends) show you can get a pretty strong upside on an unconditionally ETBT dual these days.

I like this. I like that you made the cycling cost {w}{u}, rather than {w/u}, as I would have been tempted to do.

Reminds me also of the Azorius Cluestone cycle (and the related Jeskai Banner cycle).

I love the concept! Wouldn't be surprised if Wizards looked into this the next time they brought back cycling. (And they probably will bring it back--it's their most popular returning mechanic.)

Is it really? I would have thought that honor went to scry.

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How much damage does this card deal? Lightning Bolt
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