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CardName: Berserkers’ Rage Cost: RG Type: Enchantment Pow/Tgh: / Rules Text: Each creature you control has base toughness equal to its base power. Flavour Text: Set/Rarity: Cards With No Home None

Berserkers’ Rage
{r}{g}
 
Enchantment
Each creature you control has base toughness equal to its base power.
Updated on 15 Oct 2019 by continuumg

History: [-]

2019-10-15 04:41:58: continuumg created the card Berserkers’ Rage

Beserking seems like it should be increasing power rather than making the toughness square with it?

I suppose the theme idea here is that, when berserking, one ignores the damage dealt to them and just keeps fighting. At least until they ram right up to something obviously bigger than them.

I feel like there may be better ways to express that. But I'm down for this path.

On a side note, I think this would be a funny way to sneak the keyword Absorb into red. You'd still need to have the power be greater than the toughness plus damage prevented. But ignoring cuts and scrapes sounds like something a berserker would do. And it's oddly got precedent in Ogre Enforcer.

A couple of examples:

Orc Berserker
­{1}{r}{r}
Creature - Orc Barbarian
Absorb 1
4/1

Barreling Two-Headed Giant
­{6}{r}
Creature - Giant Warrior
Menace, trample, absorb 2
6/2

Does this function within the rules? I can't quite recall.

Might be easier to use faze. :3

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How much damage does this card deal? Searing Wind
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