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CardName: Snow Elemental Cost: 1U Type: Snow Creature - Elemental Pow/Tgh: 4/4 Rules Text: {1}{S}: Put an ice counter on target land. It becomes snow for as long as it has an ice counter on it. Snow Elemental can't attack unless the defending player controls two or more snow lands. Snow Elemental can't be blocked as long as the defending player controls four or more snow lands. Flavour Text: Set/Rarity: Cards With No Home Rare |
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Why not ice counter? That has precedent
This is a very cool card, feels super blue... Also might have been cool in ice age, back when these sort of land abilities were around ala High Tides
I always like finding ways to make big blue baddies...
Also I think Link chose winter over anything else because of the reminder text. It could interfere with other stuff and is just cleaner this way...
Edit: unless im misunderstanding, ice counters do not inherently make things snowy
Oh, I see. Every card that used ice counters also had to say "ice counters make things snow." Otoh, only stat-changing counters and poison counters have any inherent meaning, so I think it would be best to use ice counters (for backwards compatibility) with the Obsidian Fireheart template ("put counter on. It's snow as long as the counter is on").
Personally, I think this is how Rimefeather Owl should have been templated from the start...
Frankly, I forgot ice counters exist.
Also, those types of counters are currently the only ones with meaning of their own, but that could change someday.
Counters dont have inherent effects except changing P/T. Thats why Rimefeather effect is not and cannot be reminder text.
Dont expect more from WotC because they hate complexity creep. Mainly thats the major limitation as paper games. Virtual games wouldnt be a big issue, provided the UI is helpful and accessible.
Flavour text: The land continues to freeze after Snow Elemental has left the battlefield