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CardName: Fickle Sprite Cost: U Type: Creature - Faerie Pow/Tgh: 1/1 Rules Text: Fickle Sprite costs {U} less to cast if you control an island. Flying Flavour Text: Set/Rarity: Cards With No Home Uncommon

Fickle Sprite
{u}
 
 U 
Creature – Faerie
Fickle Sprite costs {u} less to cast if you control an island.

Flying
1/1
Updated on 11 Sep 2011 by DrugsForRobots

History: [-]

2011-02-15 04:23:02: DrugsForRobots created the card Fickle Sprite
2011-02-15 04:23:11: DrugsForRobots edited Fickle Sprite

Should probably cost {1}{u} and discount the {1} as a 1/1 Flying creature for free on your first turn is very powerful.

It's not actually that powerful. Zephyr Sprite didn't get any attention, and this has got the anti-Shenanigans clause. I like it.

Not a fan of the anti-exile clause, though. If it's there for balance issues, it does a poor job of it, and doesn't seem to have any flavor connection. Why did you choose that drawback?

2011-07-10 17:38:46: DrugsForRobots edited Fickle Sprite

It's not that powerful but it's not that bad. Considering Cloud of Faeries is also "free" but needs an initial two mana, and that it can be used aggresively (rather than just combo-y). I mean, Island, then Memnites, this, Signal Pest?

And, yes, the exile clause is super ugly.

2011-09-11 22:11:38: DrugsForRobots edited Fickle Sprite

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