Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
CardName: Powered Armor Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+2. Eject (If a creature equipped with this would be destroyed, instead remove all damage from that creature, then detach this and it loses its equip ability until your next end step.) Equip {2} Flavour Text: Set/Rarity: Cards With No Home Common |
History: [-] Add your comments: |
Inspired by my comment on Mecha.
Reordered text.
Nice!
The fact that it loses its equip ability is both for flavor (you have to have time to repair it) and balance. I don't know if it makes sense or not.
i can follow along with it, but it is a bit confusing. any reason you can't have this work as an equipment totem armor? can make it a may clause so that people aren't sacrificing their equipment for bad dudes
Evolved this idea a little into Glasgow RPI-11. Since that's in the Code Geass set I wanted the mecha to be a bit easier to kill. But for a world where powered armor is a lot harder to destroy in combat, this is a very interesting mechanic. Does make it even better than most equipment, which is already a pretty powerful card type; this allows a random 3/3 to function as a 4/5 with regenerate
that you don't even need to leave mana up for. That's... pretty strong.