Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Other non-themed cardsets | Skeleton

CardName: Force of Expulsion Cost: 3w Type: Enchantment Pow/Tgh: / Rules Text: Flash You may exile a card from your hand rather than pay Force of Expulsion's mana cost, until Force of Expulsion would leave the battlefield When Force of Expulsion enters the battlefield, exile target non-land permanent until Force of Expulsion leaves the battlefield Flavour Text: Set/Rarity: Cards With No Home Rare

Force of Expulsion
{3}{w}
 
 R 
Enchantment
Flash
You may exile a card from your hand rather than pay Force of Expulsion's mana cost, until Force of Expulsion would leave the battlefield
When Force of Expulsion enters the battlefield, exile target non-land permanent until Force of Expulsion leaves the battlefield
Updated on 18 Apr 2019 by Izaac

History: [-]

2019-04-18 06:41:01: Izaac created the card Force of Expulsion

God that's a lot of janky text...

Essentially an oblivion ring callback to the FORCE OF cycle. However if the opponent removes the enchantment, you get your card back.. Was hoping for elegant wording since both cards are in exile but one came from hand and the other from the field? Unless I just said all the cards went to owners hands?

Wait, how do you pay a cost until something leaves the battlefield?

Ooooh, I see how it's meant to work. Huh. silly templating basis making easy concepts hard to express.

Hmm. You could keywordify the alt cost? Does that help?

Flash
Exile target non-land permanent until ~ dies.
Discast (you may exile a card from your hand until ~ dies instead of paying its mana cost)

No, that's no better. Ugh. On the other hand; it's kiiiinda a lot too good as it is. Even an outright:
You may exile a card from your hand until ~ dies instead of paying its mana cost is kinda good.

The "FORCE OF cycle"? Supposedly consisting of Force of Nature and Force of Will?

One important note about free spells: They usually check for criteria that tie them to decks of the appropriate color e. g. causing you to exile cards of the appropriate color or basic land type from your hand or checking whether you control such permanents.

This just asks you to exile a card, so there is no such check.

> You may exile a white card from your hand until [the permanent ~ becomes] leaves the battlefield rather than pay ~'s mana cost.
When ~ enters the battlefield, exile target nonland permanent until ~ leaves the battlefield.

This wording is cleaner. The cost is unusually mild, but you only get your investment back if the enchantment is undone, so it's not unthinkable - maybe a matter of balancing e. g. going for something like Journey to Nowhere over Oblivion Ring.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Searing Wind
(Signed-in users don't get captchas and can edit their comments)