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CardName: Trade Outpost Cost: Type: Land - Settlement Pow/Tgh: / Rules Text: Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) {T}: Produce {c}. As long as Trade Outpost is paired with another land, they each have "{t}: Produce {w} or {u}." Flavour Text: Set/Rarity: Cards With No Home Rare

Trade Outpost
 
 R 
Land – Settlement
Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)
{t}: Produce {c}.
As long as Trade Outpost is paired with another land, they each have "{t}: Produce {w} or {u}."
Updated on 23 Sep 2020 by Link

History: [-]

2020-09-22 04:43:59: Link created and commented on the card Trade Outpost

See Farming Village — this is a slightly more powerful version of the card. I'm unsure which power level is appropriate.

2020-09-22 04:44:13: Link edited Trade Outpost

I was thinking about this, and I've realized it's basically just better than the Glacial Fortress cycle. I think it's better than Mystic Gate, too, to be honest, which means Farming Village is a better power level.

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How much damage does this card deal? Searing Wind
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