Cards With No Home

Cards With No Home by Alex

1863 cards in Multiverse

424 with no rarity, 196 commons, 451 uncommons,
584 rares, 201 mythics, 3 basics, 4 tokens

1 token black, 1 token red, 1 colourless blue, 21 colourless, 1 token artifact, 222 white, 265 blue, 195 black, 216 red,
183 green, 408 multicolour, 52 hybrid, 15 split, 125 artifact, 153 land, 2 scheme, 2 plane

3929 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Cardset comments (19) | Add a comment on this cardset

Recently active cards: (all recent activity)

Legendary Creature – Wolf
Awe {2} (This creature can't be dealt damage by a source or targeted by a spell or ability unless their controller pays {2})
Ragnarok (When you play your seventh land, return Sun Devourer from your graveyard to the battlefield)
When you play your seventh land, each opponent discards their hand.
last 2017-12-14 18:53:01 by Mal
Creature – Shapeshifter
{2}, reveal a creature card from your hand: Another becomes a copy of the revealed card until end of turn. Activate this ability only while Another is in your hand, and only once per turn.
This card is a Grandeur enabler.
last 2017-12-14 09:51:53 by Vitenka
Legendary Creature – Human Lord
If a creature deals lethal damage to King Hamlet put a curse counter on that creature.

Sacrifice a creature you control: Destroy target creature with a curse counter on it. Activate this ability on if King Hamlet is in your graveyard.
last 2017-12-13 21:09:14 by SecretInfiltrator
Choose a nonland card name. Search target opponent's hand and library for any number of cards with that name and put them into his or her graveyard. For each card put into a graveyard this way from the opponent's hand, each player may draw a card.
Dark times call for dark measures
1 comment
2017-12-13 19:14:43 by Izaac
Attach target permanent to another target permanent, if it is able to be attached.
last 2017-12-13 19:03:28 by Izaac

Recent comments: (all recent activity)
On Sun Devourer:

Pretty broken by the fact that it's a free reanimation on the seventh land. I'd like to see a name change (though fitting, it feels a bit real world-specific), and it shouldn't be triggered multiple times per game if it comes with a free reanimation for every card with Ragnarok. Suddenly getting 2-3 creatures for "free" seems a little strong.

Maybe something like

When [Ragnarok] arrives, each opponent discards their hand. ([Ragnarok] arrives when you play your seventh land.)

That way it's a bit more flexible and cards don't have to be balanced around the fact that they can be reanimated multiple times per game.

On Sun Devourer:

The Kamigawa cards just ensure you'll hit land drops for 7 turns. That's not gonna be an issue in Modern. Now if you use Azusa or Oracle of Mul Daya to trigger Ragnarok faster, that would be a powerful synergy

On Sun Devourer:

Combo -- bouncing lands will be limited in-set to effects worth fighting to make work; if the combo is too powerful in modern than the mechanic wouldn't be possible.

On Sun Devourer:

So this is supposed to combo with Soratami Cloudskater and co.? Or is it supposed to just have extreme memory issues with those?

On Another:

It'll also die at the end of each turn, right now.

It's a nice idea for a shapeshift variant; the wording needs a bit of malletting until it works though.

On Another:

[Putting on my fedora, while dipping chicken nuggets in schezuan sauce.]

Actually, whenever a permanent changes zones, it returns to the printed version of that card. That's why flickering resets a permanent, or why a White Knight that's been Sleight of Minded to say "Protection from Blue" doesn't continue to say that when it enters the graveyard. A Clone in the graveyard is a 0/0. It doesn't matter what it used to be. So I presume that when you cast Another, it will hit the battlefield as a 0/0 despite whatever it was when it was in your hand.

[Takes off fedora. Spits remnants of chicken nuggets into the trash.]

Who was that guy?

On Another:

so if it becomes a copy, it gains the copied creature's colour and casting cost?

On King Hamlet:

(1) It will be put into your graveyard as a state-based action before you get priority once it is dealt lethal damage, so you cannot activate its or any other activated ability.

(2) The ability can only be activated if King Hamlet is in your graveyard, so at best you could sacrifice it to another copy of itself (but you can't do that either; see (1)).

Well, all of this assumes you are not granting it indestructible from another effect or anything like that.

On King Hamlet:

Kind of neat yeah. But also really clunky. Since usage will always actually be sacrificing it in response to taking the damage that puts the curse counter on. Why not just give it deathtouch instead?

On King Hamlet:

Stumbled upon this and I have to say this is extremely neat flavor.

Also incidentally reminiscent of an upcoming legendary Dinosaur for mechanical reasons.

(All recent activity)
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