Cards With No Home
Cards With No Home by Alex
2894 cards in Multiverse
696 with no rarity, 295 commons, 683 uncommons,
923 rares, 289 mythics, 4 basics, 4 tokens
73 colourless, 1 colourless blue, 1 token black, 1 token red, 1 token artifact, 363 white, 411 blue, 279 black, 316 red,
267 green, 651 multicolour, 82 hybrid, 28 split, 201 artifact, 215 land, 2 scheme, 2 plane
6493 comments total
Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.
Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
Cardset comments (23) | Add a comment on this cardset
Recently active cards: (all recent activity)
5/5
5/5
Green and red creatures strong (strong creatures have are always at least 4/4 regardless of any amount of -1/-1 they have).
White and blue creatures are weak (Weak creatures are always 1/1 regardless of any amount of +1/+1 they have).
White and blue creatures are weak (Weak creatures are always 1/1 regardless of any amount of +1/+1 they have).
Put all creatures and lands on the bottom of their owner's libraries in a random order. For each land card put into a library this way, it's owner creates a token copy of that land. Each player may create a token copy of a creature put into a library this way that they controlled.
Reborn in Another World- (If this creature would die, you may pay and exile it and all Auras attached to it. Whenever a creature enters under your control during a later turn, you may have it enter with all keywords, ability words, activated, and triggered abilities this creature has, then attach all auras attached to this creature to that creature. Then put this creature into your graveyard and planeswalk.)
Lifelink, vigilance
Lifelink, vigilance
2/1
Recent comments: (all recent activity)
See other cardsets
If a 2/2 white Knight creature token has four +1/+1 counters on it, the creature exists as having base power of -5/-5. If a +1/+1 counter is removed, the creature's power and toughness will automatically recalculate to 1/1 without the creature dying. However, a single -1/-1 counter will kill the Knight.
Llanowar Elves is a 4/4, Llanowar Elves with two -1/-1 counters is a 4/4, with a base power and toughness of 6/6. If any number of -1/-1 counters (or other -X/-X effects) affect that Llanowar Elves, its base power and toughness automatically recalculate to maintain a power and toughness of at least 4/4.
See Mardu Reformstion.
See Jeskai Reformation.
I think this could complete the cycle of Urborg, Tomb of Yawgmoth, Yavimaya, Cradle of Growth, Blood Moon, Harbinger of the Seas
Being unblockable over a nonbasic land feels red. The counter taking probably bends out of black removing counters, though I don't know if there's a color that already takes counters from opponent's creatures in such a way.
At five mana, it is quite expensive for a small body.
While I at first took this as meant to hose opponent's an opponent's playstyle, the right environment this could effectively be a big beat-stick as this accumulates your other +1/+1 counters (and it's not like black doesn't have indestructible instant spells)
Well, it's not really fair. It's "Gimme all your counters". So sure, red for the emotion of greed. I do agree this is probably too late for the effect. Though it's a very strong effect. Like "This card exists? That deck archetype cannot exist". Which makes this a sideboard uncommon rather than a build-hint uncommon.
To be a build hint... cheaper and gains a copy of the tokens? To be a usable anti-deck-sweeper at this cost - how about it hoovers up all counters that exist when it ETBs?
Assuming that the '+1/+1 etb' is instead 'a +1/+1 would be put on a creature'... that still goes a bit funny if you have two of this in play. That plus doubling season is infinite I think; but that's in the general pool of "Doubling season goes infinite" and not really worth worrying about.
Okay firstly, templating.
Secondly, a 2/2 for FIVE mana that hates on counters and can't be blocked if they control a single non-basic is still pretty bad. I want to be winning the game on turn 5, not playing a creature that can swing in for 2 or maybe 3 damage next turn.
Thirdly; Colour. Why is this rakdos? White is the colour of fairness. What is red and passionate about this card?
Okay firstly, templating.
Secondly, a 2/2 for FIVE mana that hates on counters and can't be blocked if they control a single non-basic is still pretty bad. I want to be winning the game on turn 5, not playing a creature that can swing in for 2 or maybe 3 damage next turn.
Thirdly; Colour. Why is this rakdos? White is the colour of fairness. What is red and passionate about this card?
World is fuck?
Interesting. I think it’d be a signpost uncommon.