Cards With No Home

Cards With No Home by Alex

822 cards in Multiverse

111 with no rarity, 103 commons, 229 uncommons,
295 rares, 82 mythics, 1 basic, 1 token

10 colourless, 89 white, 125 blue, 99 black, 81 red, 76 green,
164 multicolour, 31 hybrid, 8 split, 60 artifact, 78 land, 1 plane

1957 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets

Cardset comments (19) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Wilted Lotus (reply):

I'm going to go out on a limb and assume this doesn't untap if there's a wilt counter on it? Seems reasonable. Maybe too reasonable... five mana on round two just isn't as broken as it used to be. Alternatively good with cards like Unbender Tine, though that's more a feature than a negative.

Oh, and welcome to Multiverse! I hope you enjoy the site, whatever you end up using it for.

Recently active cards: (all recent activity)

Creature – Goblin Warrior
Goblin creatures and goblin allied creatures get +1/+1 and have haste. (Non-goblin creatures you control are goblin allied if they all share a creature type.)
last 2015-08-02 15:04:10 by dude1818
Target creature gets -2/-2 until end of turn. Unattach all equipment attached to that creature.
A flash of light, a sore wrist, and now me knife is gone!
last 2015-07-31 22:48:17 by Acilper
Creature – Illusion
Whenever an opponent draws a card, if that player drew another card this turn, sacrifice Fool's Fear.
last 2015-07-29 02:55:11 by Link
Legendary Artifact Creature – Golem
{w}{u}{b}{r}{g}: Put five +1/+1 counters on target creature with no +1/+1 counters on it. You gain 4 life and draw three cards. Each opponent loses 2 life and discards a card.
last 2015-07-22 02:33:37 by Link
Prevent all damage a source of your choice would deal this turn. If more than 4 damage is prevented this way, that source's controller can't cast spells this turn.

Recent comments: (all recent activity)
On Goblin Alliance Leader:

Goblin allied doesn't actually have anything to do with goblins, then? That's really confusing.

On Disarming Strike:

I like your wording Link, I think I'll go with that.

On Fool's Fear:

I reduced the toughness to 1. Blue can definitely get a 2/1 for {1}{u}, so with a rarely-met drawback, perhaps it can get a 3/1.

On Fool's Fear:

I don't know. Maybe it's just a bad idea for a drawback. In my experience a red or white deck that slips down to two or three cards isn't ever going to pop back up to six. All it takes to get rid of it now is a cantrip, but you're right that unequal access to card draw among the colors makes this awkward.

On Disarming Strike:

I would have it be something like "Target creature gets -2/-2 UEOT. Unattach all equipment attached to that creature."

On Fool's Fear:

Hmm. Not very keen on this. A lot of blue Illusions are undercosted things that go away if the opponent targets them. But I think more decks will have the ability to target than have the ability to draw extra cards. Especially with pseudo-draw like Act on Impulse, Raise Dead or Fact or Fiction not counting as real "draw" for the purpose of this card.

How about something like "When an opponent has six or more cards in hand, sacrifice ~"?

On Tarshat the Living:

Thank you. It seemed like a good way to limit the power level, though of course requiring five colors works toward the same goal.

On Tarshat the Living:

I like this. It's a pity though that you can only activate the ability if there's an un-pumped creature to target.

On Spine-Cowled Wurm:

Does it work if it's "0/2 gets +X/+0 where X is its toughness"?

On Spine-Cowled Wurm:

Thanks! Back to the drawing board, then...

(All recent activity)
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