Cards With No Home

Cards With No Home by Alex

1452 cards in Multiverse

256 with no rarity, 149 commons, 374 uncommons,
503 rares, 163 mythics, 3 basics, 4 tokens

1 token black, 1 token artifact, 18 colourless, 1 token red, 164 white, 193 blue, 148 black, 150 red,
130 green, 339 multicolour, 47 hybrid, 9 split, 104 artifact, 144 land, 1 scheme, 2 plane

3033 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Cardset comments (19) | Add a comment on this cardset

Recently active cards: (all recent activity)

Target creature gets +X/+X and gains trample until end of turn, where X is equal to your [Discovery].
last 2016-10-24 01:07:57 by Brainpolice
Choose one:
- Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
- Target opponent loses 3 life.
last 2016-10-24 05:12:38 by Brainpolice
Legendary Creature – Human Wizard

At the beginning of your upkeep destroy an artifact you don't control at random. Until end of turn prevent the next X damage to that would be dealt to Coffi, Dustcaster, where X was the converted mana cost of the artifact destroyed this way.
1 comment
2016-10-24 01:24:18 by Sorrow
Legendary Creature – Merfolk Wizard

Whenever Gowan, Sage Fin deals combat damage to a player you may cast search your library for an instant or sorcery with a converted mana cost of X or less, where X was the damage dealt by Gowan, and cast that spell as if it had flash without paying its mana cost.
1 comment
2016-10-24 01:12:18 by Sorrow
Legendary Creature – Hyena Cleric

At the beginning of your endstep, if you gained 7 or more life that turn you may destroy target permanent.
1 comment
2016-10-24 01:07:14 by Sorrow

Recent comments: (all recent activity)
On Card73872:

I didn't know that there are already 3 uncommon cycles. It just seemed to me that Solar Flare is ripe for a cycle, and that a touch of modal spells enhances the "imagination" theme.

On Card73872:

I feel like this could have different modes, the current ones feel slightly lacking to me. I'd prefer this to have Unearth instead of its fist effect, we already have a similar effect at common. The second option just feels tacked on. I don't know about the whole cycle to be honest. We have 3 cycles at uncommon already and I don't know if we want anymore, the cycles restrict design space so having too many just isn't good.

On Card73872:
On Coffi, Dustcaster:

See Kalejaye of the Nnikvi. Coffi of the Whiplash Hex was the hardest to figure out, since his ability was blended by the -1/-1 counters. I took a totally different route and tried to make him a more aggressive commander. Originally I wanted to give him first strike, but that felt a little redundant with his ability to prevent damage. I then considered vigilance, that still didn't feel too useful, since the damage prevention only happens during your turn. Then I decided, I'd go with menace from red's section of the color pie. It keeps Coffi an aggressive commander.

On Gowan, Sage Fin:
On Card73863:

Took it off the skeleton for the moment.

On Yewande, Matron of Midnight:
On Card73863:

I can accept that. Until end of turn vs. permanently are different functions though. I sort of proposed this card in place of Gusto's recent card here:

I suggest Gusto's card be tweaked into part of an uncommon modal instant cycle with (((Solar Flare))), that uses the number 3.

On Card73863:

I dont think we can do this as well as Wilder's Strength, they're too similar.

On Unfair Justice:

Added hyphen. In hindsight this should have been a split card with fuse.

(All recent activity)
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