Cards With No Home

Cards With No Home by Alex

2257 cards in Multiverse

539 with no rarity, 243 commons, 539 uncommons,
697 rares, 231 mythics, 4 basics, 4 tokens

1 token black, 1 token red, 1 token artifact, 38 colourless, 1 colourless blue, 272 white, 321 blue, 226 black, 260 red,
219 green, 497 multicolour, 59 hybrid, 20 split, 160 artifact, 177 land, 2 scheme, 2 plane

5008 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets | Skeleton

Cardset comments (20) | Add a comment on this cardset

Recently active cards: (all recent activity)

Creature – Kavu
Armoured (Prevent all damage less than this creature’s toughness that would be dealt to it.)
Artifact – Equipment
Equipped creature gets -1/+1 and has Armoured (Prevent all damage less than that creature’s toughness that would be dealt to it.)
Equip {2}
1 comment
2019-10-15 21:40:22 by continuumg
Target creature gets -3/+3 until end of turn.
Draw a card.
Each creature you control has base toughness equal to its base power.
last 2019-10-15 13:17:42 by Link
Legendary Creature – Snake
Faze, first strike
When Night-Within-His-Shadow dies, scry 3, then reveal the top card of your library and put it into your hand. If a noncreature card is revealed this way, return Night-Within-His-Shadow to your hand.
1 comment
2019-10-14 21:59:54 by Link

Recent comments: (all recent activity)
On Plate Mail:
On Berserkers’ Rage:

Does this function within the rules? I can't quite recall.

Might be easier to use faze. :3

On Berserkers’ Rage:

I suppose the theme idea here is that, when berserking, one ignores the damage dealt to them and just keeps fighting. At least until they ram right up to something obviously bigger than them.

I feel like there may be better ways to express that. But I'm down for this path.

On a side note, I think this would be a funny way to sneak the keyword Absorb into red. You'd still need to have the power be greater than the toughness plus damage prevented. But ignoring cuts and scrapes sounds like something a berserker would do. And it's oddly got precedent in Ogre Enforcer.

A couple of examples:

Orc Berserker
Creature - Orc Barbarian
Absorb 1

Barreling Two-Headed Giant
Creature - Giant Warrior
Menace, trample, absorb 2

On Berserkers’ Rage:

Beserking seems like it should be increasing power rather than making the toughness square with it?

On Nimble Raptor:

I like it.

On Sun-Between-His-Horns:

See also Stars-Among-Her-Scales, Moon-Upon-Her-Crown, Night-Within-His-Shadow, and Day-Beneath-His-Gaze.

This is definitely the cleanest design of the bunch, and is by far my favorite. I like the names and creature types, I think, but whenever I'm trying to make a cycle, it gets messier and messier as I go.

Cycle characteristics:
• Allied shard
• Naming convention
• Two keywords
• P/T = 3/3
• Animal type typical of the middle color of the shard
• Capable of having impact even if removed the turn it arrives. They don't all quite meet this stipulation, but I was aiming to have all of their non-keyword abilities function in different ways.

On Day-Beneath-His-Gaze:

I do have lifelink, on Stars-Among-Her-Scales. I don't think prowess is evergreen anymore, and anyway, it never should have been. Frankly, I completely forgot menace existed.

I feel like indestructible might be too good? I guess it depends on what else this does.

On Nimble Raptor:

Not quite skulk, but I feel it fits nicely into the non-Skulk colours

Was originally going to be Agility 2 (This creature can't be blocked, except by creatures with greater Agility)

On Day-Beneath-His-Gaze:

Trample, Lifelink

Whenever this deals combat damage to a player, draw that many cards?

On Day-Beneath-His-Gaze:

Well you still don't have Trample, Lifelink, Menace, Indestructible, or Prowess

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