Cards With No Home
Cards With No Home by Alex
2896 cards in Multiverse
696 with no rarity, 295 commons, 683 uncommons,
924 rares, 290 mythics, 4 basics, 4 tokens
73 colourless, 1 colourless blue, 1 token black, 1 token red, 1 token artifact, 363 white, 411 blue, 279 black, 316 red,
267 green, 651 multicolour, 82 hybrid, 28 split, 203 artifact, 215 land, 2 scheme, 2 plane
6495 comments total
Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.
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Mechanics | Other non-themed cardsets | Skeleton |
Cardset comments (23) | Add a comment on this cardset
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As long as you control three or more white creatures with vigilance, red and black creatures that enter under your control enter with a vigilance counter.
As long as you control three or more black or red creatures with menace, white creatures that enter under your control enter with a menace counter.
As long as you control three or more black or red creatures with menace, white creatures that enter under your control enter with a menace counter.
: Add . You can't spend this mana to cast nonartifact spells. Put a loyalty counter on target permanent you control.
Venser's spark saved Karn from the phyrexians once. It wasn't about to die during round 2.
Flash, Flying, Crew 3
When The Magnificent Weatherlight enters or attacks, you may exile a historic permanent you control or historic permanent card from your graveyard.
When The Magnificent Weatherlight deals combat damage, you may put a card exiled with it onto the battlefield. If that card is Karn's Heartspark, exile them both and return them melded under your control
When The Magnificent Weatherlight enters or attacks, you may exile a historic permanent you control or historic permanent card from your graveyard.
When The Magnificent Weatherlight deals combat damage, you may put a card exiled with it onto the battlefield. If that card is Karn's Heartspark, exile them both and return them melded under your control
5/6
Flying, Trample, Crew 3
+2: Put a historic card you own from exile or your graveyard into your hand. If The Weatherlight Awakened has dealt damage this turn you may put it onto the battlefield instead
+1: The Weatherlight Awakened becomes an artifact creature until end of turn
0: Create a 'Karnstruct' token
-X: Put X loyalty counters on a planeswalker you control
+2: Put a historic card you own from exile or your graveyard into your hand. If The Weatherlight Awakened has dealt damage this turn you may put it onto the battlefield instead
+1: The Weatherlight Awakened becomes an artifact creature until end of turn
0: Create a 'Karnstruct' token
-X: Put X loyalty counters on a planeswalker you control
6/7
5/5
5/5
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Name misspelled
This exists in an alternate timeframe when Karn actually perished at the hands of Elesh Norn but his heart was able to be salvaged.
If a 2/2 white Knight creature token has four +1/+1 counters on it, the creature exists as having base power of -5/-5. If a +1/+1 counter is removed, the creature's power and toughness will automatically recalculate to 1/1 without the creature dying. However, a single -1/-1 counter will kill the Knight.
Llanowar Elves is a 4/4, Llanowar Elves with two -1/-1 counters is a 4/4, with a base power and toughness of 6/6. If any number of -1/-1 counters (or other -X/-X effects) affect that Llanowar Elves, its base power and toughness automatically recalculate to maintain a power and toughness of at least 4/4.
See Mardu Reformstion.
See Jeskai Reformation.
I think this could complete the cycle of Urborg, Tomb of Yawgmoth, Yavimaya, Cradle of Growth, Blood Moon, Harbinger of the Seas
Being unblockable over a nonbasic land feels red. The counter taking probably bends out of black removing counters, though I don't know if there's a color that already takes counters from opponent's creatures in such a way.
At five mana, it is quite expensive for a small body.
While I at first took this as meant to hose opponent's an opponent's playstyle, the right environment this could effectively be a big beat-stick as this accumulates your other +1/+1 counters (and it's not like black doesn't have indestructible instant spells)
Well, it's not really fair. It's "Gimme all your counters". So sure, red for the emotion of greed. I do agree this is probably too late for the effect. Though it's a very strong effect. Like "This card exists? That deck archetype cannot exist". Which makes this a sideboard uncommon rather than a build-hint uncommon.
To be a build hint... cheaper and gains a copy of the tokens? To be a usable anti-deck-sweeper at this cost - how about it hoovers up all counters that exist when it ETBs?
Assuming that the '+1/+1 etb' is instead 'a +1/+1 would be put on a creature'... that still goes a bit funny if you have two of this in play. That plus doubling season is infinite I think; but that's in the general pool of "Doubling season goes infinite" and not really worth worrying about.
Okay firstly, templating.
Secondly, a 2/2 for FIVE mana that hates on counters and can't be blocked if they control a single non-basic is still pretty bad. I want to be winning the game on turn 5, not playing a creature that can swing in for 2 or maybe 3 damage next turn.
Thirdly; Colour. Why is this rakdos? White is the colour of fairness. What is red and passionate about this card?
Okay firstly, templating.
Secondly, a 2/2 for FIVE mana that hates on counters and can't be blocked if they control a single non-basic is still pretty bad. I want to be winning the game on turn 5, not playing a creature that can swing in for 2 or maybe 3 damage next turn.
Thirdly; Colour. Why is this rakdos? White is the colour of fairness. What is red and passionate about this card?