Cards With No Home

Cards With No Home by Alex

536 cards in Multiverse

47 with no rarity, 71 commons, 152 uncommons,
200 rares, 64 mythics, 1 basic, 1 token

6 colourless, 51 white, 78 blue, 70 black, 54 red, 47 green,
106 multicolour, 16 hybrid, 6 split, 39 artifact, 62 land, 1 plane

1426 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets

Cardset comments (9) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Fervor Stoker (reply):

How's this for a take on red card advantage? Is it legitimately red? It's just a Mad Prophet with built-in Illusionist's Bracers, after all :)

Recently updated cards: (all recent activity)

Until end of turn, creatures dying don't cause abilities to trigger.
Destroy all creatures.
last 2014-10-27 19:34:20 by L2i0n0k7
You may have Everyman enter the battlefield as a copy of any planeswalker or legendary creature on the battlefield, except it's name is still Everyman and it has no subtypes.
Unattach all Auras and Equipment target player owns. For each permanent unattached this way, search its owner's library, hand, and graveyard for a card that shares a name with that permanent and exile it. Then that player shuffles his or her library. (Auras unattached this way are put into their owner's graveyard.)
1 comment
2014-10-24 22:59:19 by L2i0n0k7
Creature – Kor Cleric
Cards can't move from exile into other zones.
last 2014-10-24 16:13:28 by L2i0n0k7
Creature – Sable
You may select an additional target for spells you cast with exactly one target.
last 2014-10-11 04:28:13 by L2i0n0k7

Recent comments: (all recent activity)
On Night Descends:

­Yixlid Jailer's ruling specifically point out that it still allows "dying" to trigger, since it triggers from the battlefield. Saying "from anywhere" in the text of the card doesn't modify what is actually taking place. The zones the card moves between are still the same zones. If Emrakul moves from the battlefield to the graveyard, it has still "died," even though its ability doesn't call that out

On Night Descends:

No, there's more to it than that. Based on the Yixlid Jailer rulings, I suspect the two I mentioned would trigger. But most players wouldn't know that for sure!

On Night Descends:

Since "dies" refers explicitly to a creature's moving from the battlefield to the graveyard, the two cards you've mentioned would not trigger in that specific case but would still trigger if a player was milled. I don't think this is any more confusing than Anafenza, the Foremost's interaction with a bestow creature that would move to a graveyard while it was aura, or an unanimated god that somehow died.

On Night Descends:

This is fine in a custom cardset, but there are... some complications that makes me suspect Wizards wouldn't print this. I'm actually not sure if Vulturous Zombie or Emrakul, the Aeons Torn would trigger with this out or not, due to the "from anywhere".

On Strip Search:

I'm not sure what color this should be. White, maybe?

On Stern Proctor:

I thought this was the clearest possible wording, but yours is also a sensible option.
This hoses all sorts of things, and combos with even more, probably. People trying to use Cascade or Madness would be upset to see this running around.

On Stern Proctor:

I would phrase this as "Exiled cards can't leave exile". Very nice design: very simple, with some ostensible uses (hose suspend or rebound), and plenty of other uses (my Turn to Mist, Journey to Nowhere, Fiend Hunter etc become way better - in particular Mistmeadow Witch and Roon of the Hidden Realm are suddenly very strong indeed).

On Spellspread Familiar:

I jotted this down right before work knowing there are large issues with it (auras?), but it seemed like a good idea to pop it out anyway.

On Spellspread Familiar:

Bwuh! So with Lightning Bolt, you get to target two target creatures and/or players, and... deal 3 damage to both of them?

What does Shrouded Lore do (in a multiplayer game)? The two opponents both choose targets, and then... you get to pay for P2 then P3, then P2 then P3 again etc?

Put another way: I suspect this will have a few problems :> Cool though it undeniably is!

On Time Hopper:

Yeah, pretty much. It also enables Madness-like effects.

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