Cards With No Home

Cards With No Home by Alex

2883 cards in Multiverse

777 with no rarity, 288 commons, 663 uncommons,
877 rares, 270 mythics, 4 basics, 4 tokens

137 colourless, 1 token artifact, 1 token red, 1 token black, 1 colourless blue, 351 white, 403 blue, 266 black, 314 red,
261 green, 613 multicolour, 79 hybrid, 23 split, 216 artifact, 212 land, 2 scheme, 2 plane

6367 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets | Skeleton

Cardset comments (23) | Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Enchantment
If an artifact would add white, blue, black, or green mana, it adds that much red mana instead.
1 comment
2022-06-28 18:06:04 by Sorrow
 U 
Instant
Counter target creature spell unless its controller pays {1}.

As long as Soul Thwart is in your graveyard, creature spells you cast cost an additional {1}.
4 comments
last 2022-06-27 09:51:20 by Sorrow
 R 
Creature – Boar
You may cast Goretusk Squealer as if it had flash during your turn.

You may cast Goretusk Squealer for {g} if an opponent cast two or more spells this turn.
Ain’t no knowing when a pig’ll come, but they will.
3/3
2 comments
last 2022-06-24 22:41:29 by Sorrow
Legendary Creature – Kithkin Knight
Whenever an opponent attacks you with a creature with power 4 or greater, prevent all combat damage that would be dealt this turn
2/3
7 comments
last 2022-06-24 14:35:47 by Izaac
Enchantment
Whenever you roll a die with numbers, you may, instead of choosing a number at random as a result of the dice roll, discard a card whose mana value is in the appropriate range and choose the number equal to the discarded card's mana value.
Cycling {2}
2 comments
last 2022-06-23 21:00:14 by zzo38

Recent comments: (all recent activity)
On Lunar Replication:

I have no idea if I wrote that correctly the the concept is "Blood Moon for artifacts that add colored mana."

On Soul Thwart:

I forgot about Force Spike. I was going for type-reversed Spell Pierce, and thought that present Magic feels a bit more favoring to creatures. That thought made me think if such a card existed, it'd be a lower cost for the controller of the target creature spell than Spell Piece and that it'd have some type of additional draw back.

On Soul Thwart:

Uh yeah - this is two significant drawbacks on top of a Force Spike. Did you perhaps misread it as sticking around?

This would be interetsing costing {0}.

On Soul Thwart:

How is this Essence Scatter with upside? It's rather more narrow Force Spike/Mana Tithe.

I agree that the restriction to creature-less decks (or decks that only use that one finisher creature nce they stailized so don't care enough about the cost/circumvent casting cost for it) is problematic as a balance tool here.

But is it even needed? Is type-reversed Spell Pierce so good that even reducing the tax you need a drawback like this?

On Soul Thwart:

If this made all your spells cost 1 more, I'd be on board. But right now this is Essence Scatter with big upside for creatureless decks. Would definitely see sideboard play, if not mainboard and make control decks quite dominant.

On Goretusk Squealer:

Costs {2} less. While I may have not used the correct word formatting, I believe the omission of any variation of the word “addition” makes the intent quite clear.

On Felinus of The Plains:

It's an intervening if trigger so if they swing with a 2 powered creature, the ability has already failed to trigger. Bringing it up to 5 power won't stop it. Similarly, casting it before attacks just means they can't attack with that creature, lest no damage be done. SO, giant's growth is more like a 1 turn Pacifism.

This card could probably do with making it symmetrical. So if you accidentally made your creatures too strong, you now can't attack either.

On Felinus of The Plains:

Everything should have a counter - the harder the counter, generally speaking; the more limited it should be or the easier it should be to itself be dealt with.

This is... sitting in an interesting place. It's a hard counter to "I have giant creatures". But is not very much use against a token swarm, or even someone with a mix of creatures. It does, amusingly, also let you use a giant griwth as a fog.

And it has the classic "Dies to removal" solution. So yeah, it's probably a relatively safe hoser. Costing only 3 is perhaps a little cheap for the effest, but legenrdaries tend to be stupidly cheap.

A one off "Destroy all creatures of power 4 or more" would be a safer hoser; but this is probably safe enough.

On Felinus of The Plains:

I don't recall any such statement from anyone. There was a big discussion pointing out that color hosers are a problematic design when fear/intimidate finally got turned into menace and protection got downgraded to deciduous.

Maybe that's what's meant? Certainly wouldn't apply here though.

On Felinus of The Plains:

I don't like to think of them as hosers. To me they're enablers of slower strategies.

Are board wipes hosers for creature decks? Or tools for control decks to compete in an aggressive meta?

(All recent activity)
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