Cards With No Home

Cards With No Home by Alex

2853 cards in Multiverse

686 with no rarity, 295 commons, 679 uncommons,
908 rares, 277 mythics, 4 basics, 4 tokens

71 colourless, 1 token artifact, 1 token red, 1 token black, 1 colourless blue, 361 white, 409 blue, 274 black, 314 red,
263 green, 631 multicolour, 80 hybrid, 31 split, 197 artifact, 214 land, 2 scheme, 2 plane

6452 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets | Skeleton

Cardset comments (23) | Add a comment on this cardset

Recently active cards: (all recent activity)

Return target creature card from a graveyard to the battlefield. If that card can be transformed, you may transform it.
Creature – Dinosaur
With their massive plats and thick skins, transfosaurs have little worry as the wade the Kazagud Sarshes.
Creature – Dinosaur Horror
Whenever a creature blocks Deathagomizer, that creature gets -1/-1 until end of turn and its controller loses 2 life.
Death always find a way, even if it's late to the party.
1 comment
2023-05-23 00:26:52 by Sorrow
Legendary Creature – Cat
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever you cast a Cat spell, you may put a 1/1 white Cat creature token with flying onto the battlefield.
Winged cats lead feline packs, uniting their forces to dominate the skies. Felis' majesty shines through every flight, inspiring its followers to reach new heights.
Creature – Zombie Wizard
Sacrifice another creature: Ghoul Specialist gets +1/+1 until end of turn. If this is the second time this ability has resolved this turn, Ghoul Specialist can’t be blocked this turn.
Sepulcher Ghoul + Incursion Specialist
Creature – Human Monk
Slow 2 (Tapped creatures deal 2 less damage to this creature. Combat damage dealt by this creature is dealt at the beginning of the endstep).

Recent comments: (all recent activity)
On Transfosaur:

See Build Back Better.
but with other stuff going on mechanically

On Spark Excisor:

So, there's some baggage in whether "revealed zones" is defined in rules text and whether a creature permanent can share a name with a card but let's assume that all works because you can always reword it.

If you have two of these revealed, they tap for one mana each. Not great. If you have three running around they're all sol rings (only the ones on the battlefield mind you). This creature cannot generate infinite mana unless you somehow get 6 copies of it revealed. And that doesn't win the game unless you then have something to use the colourless mana or the untaps with.

Outside of a vacuum, 4 mana is an expensive untap but it's flexible so maybe that's too strong? It's the same rate as Staff of domination so I feel it's not broken. Additionally I can imagine games that go long, you've had a few of these creatures die and sent to exile so the next one you play is tapping for 3 or 4 mana all by itself. Is that broken? I don't think so given that there are plenty of other dorks and rocks which can give you similar mana amounts. Like timeless lotus. It costs more than this but you've need to get to at least turn 5 before this could produce that much mana.

I actually think I like this card and wish it existed. It's a neat little win condition I could see myself building a deck around in brothers war standard or pioneer.

On Woodland Canal // Forester's Lodge:
On Twisted Archipelago // Twisted Image:

Yes, the confusion here is evident, so it's definitely something to think about.

Clearly this isn't triggered; the part of the ruling that seems relevant to me is that it points out that at no point is the permanent entering tapped untapped. Its existence begins as a tapped permanent, so there's no tapping to replace.

On Twisted Archipelago // Twisted Image:

But then again this isn't a triggered ability.

It's entirely possible the rules have changed since "last time I checked" to account for this interaction, but the fact that it's a question should be kept in mind.

On Nervous Father // Brave Protector:
On Twisted Archipelago // Twisted Image:
On Twisted Archipelago // Twisted Image:

Anything that triggers when a permanent becomes tapped will trigger if it enters tapped, just anything that triggers when you put a counter on a permanent will trigger if it enters with a counter

On Twisted Archipelago // Twisted Image:

That's pretty counterintuitive, if so.

On Twisted Archipelago // Twisted Image:

Except that the rules (last time I checked) interpret "~ enters the battlefield tapped" as "As ~ enters the battlefield, it does, then becomes tapped" the same way "~ enters the battlefield with a +1/+1 counter on it" becomes "As ~ enters, it enters, then put a +1/+1 counter on it" can be replaced by effects like the one on Conclave Mentor.

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