Cards With No Home

Cards With No Home by Alex

2140 cards in Multiverse

510 with no rarity, 232 commons, 503 uncommons,
663 rares, 225 mythics, 3 basics, 4 tokens

1 token black, 34 colourless, 1 token artifact, 1 token red, 1 colourless blue, 253 white, 315 blue, 220 black, 244 red,
213 green, 460 multicolour, 53 hybrid, 20 split, 149 artifact, 171 land, 2 scheme, 2 plane

4729 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets | Skeleton

Cardset comments (20) | Add a comment on this cardset

Recently active cards: (all recent activity)

 M 
Legendary Creature – Shapeshifter Assassin
{u}{u}, {t}: Exile target creature or planeswalker. Its controller creates a token that's a copy of it.
At the beginning of your upkeep, if the combined converted mana cost of all tokens on the battlefield is 20 or greater, you win the game.
1/4
10 comments
last 2019-06-19 13:50:04 by Jack V
 R 
Artifact Creature – Construct Wizard
{3}{u}, {t}: Draw a card. Copy this ability for each other time you tapped a creature this turn as part of the cost of activating an ability that isn't a mana ability.
1/2
3 comments
last 2019-06-18 09:03:02 by Izaac
 R 
Snow Creature – Demon Beast
Trample
At the beginning of your upkeep, you may pay {s}. If you don't, sacrifice a non-snow creature and Snow Demon does 1 damage to you
{b}{s}{t}: Destroy target creature who's toughness is less than the number of snow permanents you control
We've never seen it before. Just the prints of it's feet in the snow and the howls of it's victims on the wind.
5/5
2 comments
last 2019-06-17 07:46:11 by Izaac
Sorcery
Target opponent secretly chooses a card name, then reveals their hand. You may choose a non-land card from it. If you do, that player discards that card. If shares a name with the chosen card, that opponent draws a card as well.
4 comments
last 2019-06-14 04:19:45 by Izaac
Sorcery
Create a token copy of each artifact with an activated ability you don't control except they gain "sacrifice this artifact after you use its activated ability" and if the activated abilities of the artifact cost mana, they cost {3} less mana
2 comments
last 2019-06-09 02:32:04 by jmgariepy

Recent comments: (all recent activity)
On Poth, Insidious Infiltrator:

There's a few other ways that don't work. I had hopes for Myriad, e.g. Broodbirth Viper which can easily create 20 CMC in one go, but it only works during the combat step :)

Embalm doesn't actually help that much as you're usually playing "regular" prices for the creatures, so it's quite hard to build up 20 CMC worth.

I feel like there must be something that fills up on copied creatures for cheap. Maybe a weaker version of them somehow, e.g. ones that don't usually get an attack step somehow. I think this trigger leaves no room for an "until end of turn" effect even if it's instant. But there might be some other trick, but I can't think of one.

I had indeed forgotten that repeatedly flickering planeswalkers could be a really valuable in itself. Maybe a deck full of planeswalkers is where this is most at home.

On Poth, Insidious Infiltrator:

Embalm... explicitly zero's the mana cost. It's like they were planning this card :)

On Poth, Insidious Infiltrator:

Oh no, I've read that book! The imposter was too faithful to the original and kept switching sides back again, so they had to replace them again.

But that might be more normal :)

I kept wondering what to pair this with. Has the time come for Scornful Egotist? Is it finally Sprouting Phytohydra o'clock? Alas, none of those seem actually that efficient at getting 20cmc onto the field.

On Poth, Insidious Infiltrator:

Should this say "Exile target nontoken creature or nontoken planeswalker"? Because, thematically, it would seem silly that this assassin would keep killing the same token over and over.

On Poth, Insidious Infiltrator:

Well, keep in mind that it can act as a flicker too.

That said, you're right that 25 is probably a bit too high. I don't think lower than 20 would be reasonable though.

On Poth, Insidious Infiltrator:

Huh; for some reason I was thinking "power". That does limit the potential a lot.

On Poth, Insidious Infiltrator:

It's very hard to get tokens with CMC. They have to be copies of actual cards, so there's not much of a way to have 25 CMC in play unless you've been using this a bunch

On Poth, Insidious Infiltrator:

"When Poth, Insidious Compleationist (Althought this is a long-ass name) enters the battlefield, it runs out of space in its text box."

I love the flavour here, mind you. It's slowly replacing your opponent's army with copies who stay loyal to their commander until you've got enough infiltrators that they can launch a coup. It's a very blue assassin - needlessly complicated :)

Sadly, I fear it'd play out "I guess I'm playing lots of tokens myself; play this, win" rather than actually doing its flavour. But maybe that's fine. You'll still be able to use it for the last few points of power, and hack, if you have 20 points of power in tokens then you could probably have won.

In multiplayer this alt-win could be an utter beast mind you. But then, there'd be more people trying to kill it, too.

On Poth, Insidious Infiltrator:

What about this card is an assassin? Right now he's replacing real creatures with "fake" copies. That sounds like an illusionist or, my favourite, some mirrodin/phyrexian artificer.

I'd change him to be named "Poth, Insidious Compleationist (Althought this is a long-ass name)"

Creature type: Artificer (Compare to suture priest who is nothing but a cleric]]]

Abilities are the same except the creature is an artifact in addition to it's other types, and it also says "Another target" so he can't get himself.

On Mirror Golem:

You know, being 5 mana might be drawback enough. Compare to camaraderie. Costs 1 less mana and is repeatable but your creatures need to be tapped AND tapped as part of a cost, not to mention it is vulnerable to artifact and creature removal.

If this was just, "3U, Tap: Draw for each tapped creature you got", it'd probably be okay.

This wording makes the ability WAY simpler and also, a single vehicle on your board means that they can tap their guys to crew over and over again and draw cards for all of their creatures anyway, through the "as part of an ability" clause.

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