Cards With No Home

Cards With No Home by Alex

1407 cards in Multiverse

247 with no rarity, 147 commons, 357 uncommons,
488 rares, 161 mythics, 3 basics, 4 tokens

1 token black, 17 colourless, 1 token red, 1 token artifact, 160 white, 188 blue, 146 black, 147 red,
124 green, 321 multicolour, 46 hybrid, 9 split, 101 artifact, 142 land, 1 scheme, 2 plane

2957 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets

Cardset comments (19) | Add a comment on this cardset

Recently active cards: (all recent activity)

Legendary Creature – Human Wizard
Flash

Whenever a creature enters the battlefield under your control you may draw a card. If you do, discard a card and put a +1/+1 counter on that creature.
2/2
1 comment
2016-08-24 04:56:10 by Sorrow
Legendary Creature – Elf Shaman
Whenever an opponent sacrifices a creature that player must also sacrifice a non-land, non-creature permanent.

{g}{b}: Exile a card from a player's graveyard. If a creature was exiled this way Kalejaye of the Nnikvi gets +1/+1 until end of turn.
1/4
1 comment
2016-08-24 04:49:32 by Sorrow
 R 
Sorcery
Target opponent reveals cards from the top of his or her library until four land cards are revealed. That opponent may put two lands revealed this way onto the battlefield tapped under your control. If they do, put the revealed cards on the bottom of their library in any order. Otherwise, exile those cards, then draw a card.
 M 
Legendary Creature – Demon Advisor
Whenever a player becomes the Monarch, they may exile a Conspiracy they own from outside the game Encoded on Ulten.
{2}{u}{b}: Copy a random Conspiracy exiled with Ulten and put it into play until end of turn. Only the Monarch may activate this ability and only when he or she could cast a sorcery.
2/4
3 comments
last 2016-08-22 17:25:06 by Adak
 C 
Enchantment – Aura
Flash
Enchant Creature
When CW-11 enters the battlefield, remove enchanted creature from combat
Enchanted creature can’t attack or block
1 comment
2016-08-19 19:16:16 by Abyssien

Recent comments: (all recent activity)
On Funanya Anchoress Healer:
On Kalejaye of the Nnikvi:

­Kalejaye, Soul Surgeon was part of a legendary cycle I had in Okundwa. Each legend's abilities interacted with or involved -1/-1 counters in some way as they were a prominent feature of the set and worked to show that legends were witch doctors. Unfortunately that would limit the appeal of using legends from the cycle as commander choices. I am not attempting to make create a cycle designed foremost as commanders and not concerned with Okundwa's mechanics.

On Ulten, Grand Vizier:

There are ways to make the others work, but it would probably take more text than would fit on the card...

On Ulten, Grand Vizier:

Conspiracies go in the command zone, and tokens can't go in the command zone. Weight Advantage is the only conspiracy that actually works outside of draft anyway.

On Ulten, Grand Vizier:

A card for those players who want to play Conspiracies in EDH. Originally had the ETB: Become the Monarch trigger, but it made the card too crowded.

On Deconscription:

I think it should be at least Uncommon.

On Great Teacher Sakashima:

Clone lord!

On Firewall Fusilier:

Kind of surprised I haven't seen this design before, honestly.

On Chessmaster's Move:

You're missing Part the Waterveil. They only print 1 or 2 extra turn cards each block, but every instant or sorcery one since 2010 has exiled itself.

On Chessmaster's Move:

Tough to say. I presume that line of text is only there to prevent abuse from a person returning the Time Walk every other turn to their hand. That becomes a less likely strategy the more expensive the Time Walk is... at seven cost, one would think that a deck built around the combo would be unreliable. That said, I would also think that Temporal Trespass would be too difficult to reliably cast too many times in a row too. So...

I should also point out that the only other Time Walk printed recently was Temporal Mastery. We're basing our entire 'must exile' clause on those two cards. Interestingly, Search the City does not exile... which lends credence to the concept that it isn't an important clause if it isn't dependable.

(All recent activity)
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