Cards With No Home

Cards With No Home by Alex

848 cards in Multiverse

118 with no rarity, 105 commons, 237 uncommons,
302 rares, 83 mythics, 2 basics, 1 token

10 colourless, 92 white, 125 blue, 100 black, 82 red, 77 green,
175 multicolour, 31 hybrid, 8 split, 61 artifact, 86 land, 1 plane

1999 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets

Cardset comments (19) | Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Sorcery
Destroy all creatures that aren't lands.
1 comment
2015-08-28 13:50:11 by dude1818
 C 
Sorcery
Spewing Fissure deals 3 damage to target creature or player.
Encore—{2}{r} (You may cast this card from your graveyard for its encore cost as though it had flash. Then exile it.)
2 comments
last 2015-08-26 18:22:28 by ChalkdustOnline
 U 
Artifact – Equipment
Equipped creature gets +1/+0.
{1}, Sacrifice Staff of Nerves: Draw a card.
{2}, Sacrifice equipped creature: Draw a card.
Equip {1}
2 comments
last 2015-08-26 21:09:00 by Link
 U 
Instant
Put three 1/1 white Spirit creature tokens with flying onto the battlefield. Exile target nontoken creature until each of those tokens has left the battlefield.
4 comments
last 2015-08-22 04:14:35 by Link
 R 
Land
{t}: Add {g} to your mana pool. If a card has been put into your hand this turn, add {u} instead.
1 comment
2015-08-21 23:16:14 by Alex

Recent comments: (all recent activity)
On Hedron Collapse:

This is weird. I like it.

On Staff of Nerves:

I thought an effect like this probably existed somewhere.

On Spewing Fissure:

And I just realized Burnout was a card in Alliances, so I'll probably change this mechanic's name.

On Staff of Nerves:

Ooh. A Carnage Altar that can cycle-from-play. (But can't sacrifice more than one creature at instant speed, which balances it out somewhat.)

On Trio of Jailers:

I probably got carried away making it instant speed when there's already enough going on giving Banisher Priest three bodies.

On Trio of Jailers:

Yeah, I really like this as a variant of Banisher Priest.

I also agree, it's plenty interesting as a sorcery, so it doesn't need to be an instant unless there's a particular reason. I don't know if the cost is fair -- I suspect it's at the strong side but acceptable but I'm not sure.

And yeah, it could be a problem if there are any other spirit tokens. Maybe it should say "when you control no spirit tokens" even though that gives it a slight boost? It might be a problem even without that, but if the exiled card is put under one of them hopefully that will be enough.

On Trio of Jailers:

might create some memory issues, but cool idea

On Trio of Jailers:

Wow. Cool.

Instant-speed Banisher Priest is pretty potent in itself. Getting to split the vulnerability among three creatures even more so.

On Nurturing Overgrowth:

It's more like half+ of the oracle, since it might come with two bodies.

On Nurturing Overgrowth:

Interesting idea about filtering for itself, I don't know how much it will matter but I like the idea.

I thought kudzu name was fine, it breeds more of itself like kudzu and putting more lands on the battlefield is a bit like turning arid land into green land (even if the green is kudzu), lots of land-fetch cards have a terraform flavour as well as an explore flavour. But the new name may still be better, not sure.

(All recent activity)
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