Cards With No Home

Cards With No Home by Alex

2806 cards in Multiverse

685 with no rarity, 290 commons, 667 uncommons,
883 rares, 273 mythics, 4 basics, 4 tokens

71 colourless, 1 token artifact, 1 token red, 1 token black, 1 colourless blue, 354 white, 405 blue, 266 black, 313 red,
262 green, 619 multicolour, 79 hybrid, 23 split, 194 artifact, 212 land, 2 scheme, 2 plane

6385 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets | Skeleton

Cardset comments (23) | Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Legendary Creature Land – Dryad Druid Forest
You may activate mana abilities of creatures you control as if they had haste
{g}{x}: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Creatures you control of its types gain indestructible until end of turn.
0/2
1 comment
2022-09-28 17:12:59 by Izaac
 C 
Instant
A deck may contain any number of cards named Molten Shower.
Molten Shower deals 1 damage to target creature or player.
7 comments
last 2022-09-16 08:05:49 by SecretInfiltrator
 U 
 
Desertwalk
Protection from Deserts
1/1
2 comments
last 2022-09-14 21:02:02 by SecretInfiltrator
 R 
Legendary Land
Each land is a Desert in addition to its other land types.
14 comments
last 2022-09-11 09:42:06 by Camruth
 C 
Construction
Staff (As this arrives, create a worker and assign it to one of this card's action spaces. Assign each worker to a new space once per turn as a sorcery.)
[A]: Scry 1.
[A]: Untap target artifact.
12 comments
last 2022-09-09 21:05:02 by SecretInfiltrator

Recent comments: (all recent activity)
On The Glade:

Okay.. Maybe making it a land as well is too much. I wanted it to tap for mana as it feels weird not to.

On Molten Shower:

So the main problem is this going to the face. Burn purely as removal can go much higher without being an issue.

On Shefet Camel:

I'd prefer positive synergy with Deserts.

On Shefet Camel:

Inspired by jmgariepy's comment on Shefet, The Endless Dunes

On Shefet, The Endless Dunes:

camel tribal...hmmmm

On Shefet, The Endless Dunes:

I knew these Camels would come in handy one day!

On Shefet, The Endless Dunes:
On Librarian's Desk:

Hmmm... I don't recall a game with worker placement that works lie that. I checked the most popular worker placement game and in Agricola workers "return home" after each round.

Notably in this case you also don't compete with other players for slots since you place workers only on your own permanents.

On Librarian's Desk:

Eh. Lots of worker placement games permit you to ride. Others have you scoop up all your workers each turn and replce them anew, again, letting you select the same abilities if you want. It's hardly a fixed requirement of the genre.

Powerlevel-wise: I'm not really sure it helps much. With n workrs, you can permanently occupy n-1 slots (and have to select one other slot). Which means you can't really have slots that assume they will only be occupied occasionally. Casting cost still works, of course.

On Librarian's Desk:

Well, not being able to reassign a worker to the same spot limits power level and allows each individual ability to be stronger, but more importantly (at least in terms of my inspiration), that's just how worker placement games I've played works. I'm not making up a new mechanic for Magic; I'm transplanting a mechanic from another genre into Magic and preserving the normal functionality so that those familiar with the mechanic will already understand it.

(All recent activity)
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