Cards With No Home

Cards With No Home by Alex

1965 cards in Multiverse

470 with no rarity, 211 commons, 461 uncommons,
609 rares, 207 mythics, 3 basics, 4 tokens

1 token black, 1 colourless blue, 1 token red, 1 token artifact, 24 colourless, 237 white, 291 blue, 202 black, 226 red,
196 green, 419 multicolour, 51 hybrid, 15 split, 132 artifact, 164 land, 2 scheme, 2 plane

4231 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets

Cardset comments (19) | Add a comment on this cardset

Recently active cards: (all recent activity)

Sorcery
As an additional cost to cast Solving a Murder, put a perpetrator counter on a creature you control.

Destroy target creature.

{3}, exile Solving a Murder from the graveyard: Exile target creature with a perpetrator counter on it. Any player may activate this ability from the graveyard.
5 comments
last 2018-06-19 05:09:06 by SecretInfiltrator
 U 
Creature – Illusion
Fragile (Any amount of damage dealt to this is enough to destroy it.)

Hexposed (When this becomes the target of a spell or ability, sacrifice it.)

You have hexproof.
1/1
13 comments
last 2018-06-16 08:12:50 by Tahazzar
 R 
Enchantment
Whenever you cast a spell from your hand, you may exile it. (It won't resolve.)
You may cast cards exiled with Temporal Calculation without paying their mana costs.
4 comments
last 2018-06-15 05:41:43 by SecretInfiltrator
 R 
Creature – Golem
Trample
When Battle Titan deals combat damage to a player, destroy it
Made to smite the mightiest of foes
6/6
5 comments
last 2018-06-14 21:44:18 by SecretInfiltrator
{1}
 
 R 
Artifact Creature – Construct
as long as you control no other creatures, Idolyte has protection from everything
The idol is perfect until idolized
1/1
2 comments
last 2018-06-13 14:11:05 by Vitenka

Recent comments: (all recent activity)
On Solving a Murder:

The Goblin did it, in the library, with the poisoned other half of Dragon Fodder!

On Solving a Murder:

Also kind of funny that this spell is going to result in a bunch of Goblins and Elves 'murdering' Angels and Dragons.

For flavor points, this should probably a more expensive spell that puts the perpetrator counter on any creature. That way, the second most powerful creature is the likely suspect for killing the most powerful creature. Name would probably need to be changed to infer jealousy. But... yeah... rather different card by the time you're done.

On Solving a Murder:

And usinfg the new 'a target is a target' tech, we can boil it down to:

Enchant murderer.
The murderer murders the target.
­{3}: Target murders the murderer.

On Solving a Murder:

Wouldn't this be formatted better if it was just an aura the enchanted the perpetrator?

On Shadow Clone:

SecretInfiltrator's right you know.

That aside, I don't think granting this to other creatures gives you enough design space to justify a mechanic. You would get ones that would read generally better if they just read as "The next time target creature would be dealt damage this way, destroy it" and then those Mire Blight / Mortal Wound cards that are hardly exciting. Maybe some rare/mythic that gives it to all of your opponents' creatures.

I've seen this mechanic pop up in most custom card creation places and it hasn't never gone too far. One of the more recent ones were in No Goblins Allowed, though the name is quite telling: Useless Downside Mechanic - "Fragile"

On Shadow Clone:

@amuseum: You always say stuff like "what if sth didn't start with 1 toughness?" and "you think of drawbacks in the wrong way. you don't just have to print them on cards directly. abilities can also be granted onto others'/opponents' cards."

These are comments on the card you created. And it is a 1-toughness creature that has the drawback ability itself and doesn't grant it to opponents' cards.

Maybe there is a connection between what card you create to showcase the mechanic and what aspects of the mechanic people focus on in their evaluation.

With your example that you have chosen to communicate the idea of the mechanic, you tell us one thing: I want to use it as a printed ability of a 1-toughness creature right next to another drawback e. g. this.

That's like designing a crossbow that shoots the person pulling the trigger and telling people that they are all wrong about your intent, because it would be far cooler if it shot in the other direction.

On Shadow Clone:

because you think of drawbacks in the wrong way. you don't just have to print them on cards directly. abilities can also be granted onto others'/opponents' cards.

­Frozen Solid can be reworded as such: Enchanted creature has Fragility (any damage is enough to destroy it.)

Fragility says no matter how many +1/+1 counters, pump, equipment, you're still cursed.

On Shadow Clone:

You know where I wouldn't mind fragile? On a noncreature artifact. That would require that fragile also implies rules that automatically make any permanent with that keyword legal targets for "any target" damage spells, but that would be possible

This is a cool idea. It would still be a drawback-only mechanic though, so 'meh'.

I also think it might make the new 'any target' wording/rulings even more confusing so that might be something to take into account as well.

On Shadow Clone:

You know where I wouldn't mind fragile? On a noncreature artifact. That would require that fragile also implies rules that automatically make any permanent with that keyword legal targets for "any target" damage spells, but that would be possible - one of the benefit of keywords is that they can be hard-coded into the rules.

On Shadow Clone:

I will say, though, that I like Fragile much better on a one toughness creature. It says "Hey guys! It don't get much better than this!" Far better than putting it on a 3/4 and confusing everybody, which is what happened on GDS1/2.

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