Cards With No Home

Cards With No Home by Alex

1569 cards in Multiverse

284 with no rarity, 174 commons, 398 uncommons,
535 rares, 171 mythics, 3 basics, 4 tokens

1 token black, 1 token red, 1 token artifact, 20 colourless, 180 white, 221 blue, 159 black, 167 red,
141 green, 357 multicolour, 49 hybrid, 9 split, 110 artifact, 149 land, 2 scheme, 2 plane

3298 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets

Cardset comments (19) | Add a comment on this cardset

Recently active cards: (all recent activity)

Creature spells you cast cost {3} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana.
Creatures you control have base power and toughness 1/1.
last 2017-02-24 10:00:43 by Link
Whenever you assign a creature to Gymnasium, put a +1/+1 counter on that creature.
1 comment
2017-02-23 17:05:45 by Link
Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.)
{A}: Put a 0/1 green Plant onto the battlefield.
last 2017-02-23 13:38:13 by Gustostückerl
Legendary Creature – Human Shaman
Whenever a creature you control becomes enchanted each opponent loses life equal to the enchantment's converted mana cost. You life equal to the total life lost this way.

Damage dealt by enchantments or enchanted permanents you control can't be prevented.
last 2017-02-22 20:37:16 by Sorrow
Legendary Artifact Creature – Golem
Whenever Vip, Research Assistant enters or leaves the battlefield, you may pay {1}. If you do, you gain 1 life and draw a card.
Partner (You may have two commanders if both have partner.)

Recent comments: (all recent activity)
On Minimalism:

Yes, but one copy of Heartless Summoning doesn't make morphs free, and it can kill your creatures, which this never can.

On Minimalism:

I do want to note that Heartless Summoning exists, and that is easier to combo with.

On Minimalism:

Aww. :(

On Minimalism:

I added the Training Grounds clause just in case.

On Minimalism:


On Minimalism:

Morph deck OP

On Gymnasium:

See Greenhouse.

This card exists under the revised rules for Constructions.

• A number of creatures equal to the number of action spaces on the construction can be assigned to it at any given time. On Multiverse, that's the number in the lower right corner.
• Creatures without "summoning sickness" can be assigned to a Construction at sorcery speed. This action causes them to become tapped.
• Creatures become unassigned as they become untapped in the untap step.
• Like attacking, creatures do not become unassigned if the become untapped.

On Greenhouse:

What exactly is the point of Constructions being it's own card type? Is it supposed to be a card for a new card game or should it work in MTG? Because then it wouldn't make too much sense to put all the rules regarding them into the comprehensive rule book if they would work like Glare of Subdual anyway.

On Hsenna the Hexheart:

I didn't think of the freedom of removing your own enchantments, but that does make sense as Braids, Cabal Minion didn't let you sac enchantments.

On Hsenna the Hexheart:

Well, it is rather odd. It also goes against the general idea that red and black aren't "allowed" to deal easily with their own enchantments.

(All recent activity)
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