Cards With No Home

Cards With No Home by Alex

1263 cards in Multiverse

204 with no rarity, 138 commons, 324 uncommons,
447 rares, 143 mythics, 3 basics, 4 tokens

1 token artifact, 1 token red, 15 colourless, 1 token black, 137 white, 168 blue, 132 black, 131 red,
108 green, 285 multicolour, 40 hybrid, 9 split, 96 artifact, 136 land, 1 scheme, 2 plane

2668 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Cardset comments (19) | Add a comment on this cardset

Recently active cards: (all recent activity)

 M 
Legendary Creature – Human Shaman
{r},{t}: Put a 1/1 red elemental creature token onto the battlefield. Flamedancer Morell gets +1/+0 until end of turn.
{r}, {q}: Each opponent may put a 1/1 red elemental creature token onto the battlefield. Flamedancer Morell gets +1/+0 until end of turn.
0/4
 U 
Land
{t}: Add {c} to your mana pool.
Develop {r} ({r}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
{t}: Add {r} to your mana pool.
{r}, {t}: Target creature attacks this turn if able.
1 comment
2016-05-05 02:20:41 by Link
 U 
Land
{t}: Add {c} to your mana pool.
Develop {1}{u} ({1}{u}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
{t}: Add {u} to your mana pool.
{2}, {t}: Scry 2.
1 comment
2016-05-05 02:12:45 by Link
 U 
Land
{t}: Add {c} to your mana pool.
Develop {w} ({w}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
{t}: Add {w} to your mana pool.
{t}: You gain 1 life.
1 comment
2016-05-05 02:08:11 by Link
 R 
Land
{t}: Add {c} to your mana pool.
Develop {1}{g/w} ({1}{g/w}, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.)
{t}: Add {g}{w} to your mana pool.
6 comments
last 2016-05-05 02:03:51 by Link

Recent comments: (all recent activity)
On Red Light District:
On Detective School:
On Terraced Park:
On Fertile Orchard:

As it stands right now, I've got this potential cycle at rare, Fabricated Channel at common, and Sculpture Park at uncommon. I wonder how these would play and to what kind of set they might belong.

On Bioformist's Labs:

I think the Comp Rules can cope with it, FWIW - you just get 0 if you try to read a number that's not defined. However Wizards would definitely avoid doing so, for that kind of reason.

On Bioformist's Labs:

That makes sense. I was mainly trying to shorthand the concept, anyway.

On Bioformist's Labs:

Neat, but evolve can't work on non-creatures. Comparing a number to a NAN is ill-defined.

On Borderland Protector:

I tried to think of a cycle for this, but not many creature keywords work on lands.

On Narrow Alleyways:

See Duelist's Arena. This effect is much more powerful on its own, especially on a land.

On Blood-Fruit Gardener:

Oops, I missed that you commented on this version of the cards when I noticed that I had accidentally created a duplicate. Jmgariepy's comment is for Nesting Sphinx.

(All recent activity)
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