Cards With No Home

Cards With No Home by Alex

1992 cards in Multiverse

475 with no rarity, 214 commons, 467 uncommons,
619 rares, 210 mythics, 3 basics, 4 tokens

1 token black, 1 token red, 1 token artifact, 1 colourless blue, 24 colourless, 237 white, 291 blue, 205 black, 230 red,
205 green, 427 multicolour, 52 hybrid, 15 split, 134 artifact, 164 land, 2 scheme, 2 plane

4307 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Cardset comments (19) | Add a comment on this cardset

Recently active cards: (all recent activity)

Creature – Skeleton Ninja
Grave jutsu {b} ({b}, Sacrifice an unblocked attacker: Return this card from the graveyard to the battlefield tapped and attacking.)
Whenever Unfettered Assassin deals combat damage to a player, remove up to one counter from target permanent.
Creature – Beast
Prevent all damage Sightless Stomper would deal to players.
Sightless Stomper must be blocked each turn if able.
last 2018-08-14 04:55:04 by Adak
Flip three coins. Draw a card for each coin that comes up heads, then discard a card for each coin that comes up tails.
"The Izzet have no clue what they're doing"
-Azorius Propaganda
last 2018-08-09 13:52:12 by dude1818
Whenever a spell or ability an opponent controls causes that player to search a library, you may pay {1}. If you do, copy that spell or ability. You may choose new targets for the copy.
last 2018-08-08 13:20:32 by Link
Each player draws cards equal to the greatest power among creatures they control, then each player discards cards equal to the number of creatures they control.
last 2018-08-07 15:50:24 by Tahazzar

Recent comments: (all recent activity)
On Sightless Stomper:

I was personally thinking of Glade Watcher in terms of costing, making it a bit more efficient due to being a rare... though in retrospect I overshot in that regard. A 4/4 for that cost does seem fair, but it also feels a bit less splashy. Maybe a a 6/5 or 5/6 for 4? It would still be over-statted for its cost, but not by the same degree, and 3 to 4 is a significant jump in mana cost.

Or maybe not, I can never quite get the hang of the dials and knobs.

On Sightless Stomper:

@Vitenka: I don't think 'it makes a good defender' is a problem for the mechanic per se. It just means we need to be careful how the creature gets costed.

­Grave Bramble isn't the best card to bring forward to figure out if this card is undercosted, since it's a common from a 7 year old set. But it does help establish a baseline. Brambles has a bonus against zombies. But Sightless Stomper can take a swing at any untapped creature. That's a huge upside. There's an argument to be made that that ability is better than the ability to attack opponents.

4/4 for {1}{g}{g} is the highest I'd go for rare. It's possible that even that's too good, but I'd want to see it in action before I made that call.

On Sightless Stomper:

"Must attack each combat each turn if able, and must be blocked if able." Although now it's starting to feel like a red The Abyss

On Sightless Stomper:

This ability feels natural; but is kinda hard to word to make it work right. But that's not the real problem. People would usually chump this anyway. The real problem is that this is a very cheap defensive creature as well.

On Systematic Randomness:

High variance cards are fine. It's high variance cards that are constructed-playable that are bad

On Systematic Randomness:

i understand that. would fit perfectly into an uncard (a froggo-style one ofc that doesnt try hard at all)

so never really mtg.

i still kind of like it, and im ashamed because my logical side is disparaging me.

On Quicksilver Mirror:

Those are good points. Is there an example of a card that copies in such a fashion? I wonder. I'll have to try to research that if I find some time. The timing with flash wouldn't work if it copied something on the stack, since by the time you cast it in response and it entered, it would be too late for it to trigger.

I'd have to "leave it to development" in regards to the costs. On the one hand, it's such a niche card that overestimating the costs would make it useless. On the other, it could be very powerful with players using things like fetchlands if the cost were too cheap. Thinking further about it, it would almost certainly appear in a lot of EDH decks. Multiple players with these in play and plenty of mana would through the game into a weird state.

On Systematic Randomness:

Random high variance cards are bad design because they undermine decision making and take away from "earned" victories. Swinging between Ancestral Recall and One with Nothing is extremely high variance.

But this is also a card where the average case is worse than card parity. So it's a bad card that is also designed to be not fun during an actual game.

On Quicksilver Mirror:

The timing on this one is going to be kind of weird since the triggered ability will only go on the stack once the spell or ability has finished resolving and hence left the stack and no longer exists.

On the one hand it is "just" a hoser. On the other hand it is a hoser that answers to basic mana bases in many formats - just copying fetchlands makes me want to swap mana cost for casting and mana cost fory copying just so the recurring cost is more demanding.

On Quicksilver Mirror:
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