Cards With No Home

Cards With No Home by Alex

2824 cards in Multiverse

686 with no rarity, 291 commons, 669 uncommons,
895 rares, 275 mythics, 4 basics, 4 tokens

71 colourless, 1 token artifact, 1 token red, 1 token black, 1 colourless blue, 358 white, 405 blue, 271 black, 313 red,
263 green, 624 multicolour, 79 hybrid, 23 split, 195 artifact, 214 land, 2 scheme, 2 plane

6412 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets | Skeleton

Cardset comments (23) | Add a comment on this cardset

Recently active cards: (all recent activity)

Sorcery – Lesson
Destroy target creature with a power of 2 or less.
Undeniable Refute
Instant – Lesson
Cast Undeniable Refute only if you've cast a spell named Biting Insult this match.

Exile target creature or planeswalker.
last 2023-02-05 17:26:53 by dude1818
Creature – Goat Employee
If a player 'may' take an action, they must take that action if possible
You just know you're going to get an item you really need!
last 2023-02-01 22:40:40 by zzo38
{1},{t}: Exile target card from a graveyard
{1},{t}, Turn a face up exiled card face down: You may play a card that shares a name with the card you turned face down from exile.
Enchantment – Aura Curse
Enchant Player
If that player or a permanent that player controls would gain a counter when that player or permanent has a number of counters equal to or greater than the enchanted player's life total, no counters are added or gained instead.
last 2023-01-24 11:16:56 by Izaac
Artifact – Equipment
Equipped creature gets +1/+1 for each creature you control as long as it's not attacking
Equip {2}
1 comment
2023-01-19 08:51:29 by SecretInfiltrator

Recent comments: (all recent activity)
On Biting Insult:

"This game" would work, but "this match" can't be supported in the rules

On Biting Insult:

What would a follow-up, more in-depth lecture look like at Strixhaven? Flavorfully, I put this in Silverquill, but that was an arbitrary choice based on the first names I came up with.

Oh, this is would be a (conditionally) modal dfc.

On Side Quest Giver:

Move it to a card set that has silver borders.

On Side Quest Giver:

I can't figure out how to give it a silver border.

On Miserable Stasis:

Right and I'm saying that outside crazy edh combos, nobody is putting 10+ counters on anything. Which means until you get your opponents below 10 life, what is this going to do? Doesn't stop them putting one or two counters on their creatures to swing for lethal. Doesn't stop them using the ult on a lot of planeswalkers. Doesn't stop them generating enough energy to use that 4 mana artifact.

It's not until you get your opponent down to 5 life where this might start affecting them. But they're now at 5. They're almost dead and they're still only minorly inconvenienced. This is like win more but it hardly helps you win

On Miserable Stasis:

@Izaac- This is a curse, you can use it on your opponent. While there are combos where you might want to use this on yourself, such as Nine Lives or Phyrexian Unlife, the idea was to lock up things opponents can do with counters as a resource or otherwise benefigt as you bring down their life.

On Miserable Stasis:

Wait so, the idea being that you and things you control can't get any more counters than you have life? So if you have 10 life, you can't get any more counters once you have 10.

Firstly, the name calls back to stasis and this does nothing as bad.

Secondly... okay? Like this could be a combo piece with Nine Lives but I can't see any applications beyond that. Sure, some creatures end up with many many +1 counters on them but most of the time it's a few counters here or there. Same with player counters. Even the most intensive energy decks would only get up to about 6-8 energy at most so unless they're nearly dead this does nothing.

On Miserable Stasis:

That player and permanents that player controls cannot gain counters if the total counters on that player or permanent is equal or greater than their life total.


On Hearth Mantle:
  • "As long as equipped creature ins not attacking, it gets +1/+1 for each creature you control."

Reads clearer to me.

Sometimes you want stall cards, but often you don't. I could see granting outright defender.

On Gathered Anecdotes:

Whenever a creature token enters the battlefield, if its name hasn't been noted with this card, note the name, put a wisdom counter on Gathered Anecdotes, and draw a card.

Moving the note making aspect up in the chain of events to differentiate from the card drawn.

I don't know if you need to specify "this card" but if you destroy this and cast another copy you'll be able to use a token you've noted down before.

Edit: I like this card. Stealing it.

(All recent activity)
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