Cards With No Home

Cards With No Home by Alex

2173 cards in Multiverse

521 with no rarity, 236 commons, 515 uncommons,
669 rares, 225 mythics, 3 basics, 4 tokens

1 token black, 1 token red, 1 colourless blue, 36 colourless, 1 token artifact, 257 white, 319 blue, 221 black, 249 red,
216 green, 469 multicolour, 54 hybrid, 20 split, 152 artifact, 172 land, 2 scheme, 2 plane

4815 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets | Skeleton

Cardset comments (20) | Add a comment on this cardset

Recently active cards: (all recent activity)

Each player creates a colorless Desert land token with "{t}: Produce {c}."
Dune Migration deals damage to target player or permanent equal to the number of Deserts on the battlefield.
last 2019-08-22 16:40:29 by SecretInfiltrator
Legendary Artifact Creature – Vedalken Artificer
Whenever a Wall arrives or dies, you may pay {w/b}{u}. If you do, draw a card.
{2}{w}, {t}: Create a 0/3 colorless Wall artifact creature token.
{2}{b}, {q}: Each opponent loses 1 life for each Wall you control.
1 comment
2019-08-22 16:38:55 by SecretInfiltrator
Creature – Bird
Reincarnate {w} (When this dies, you may pay {w}. If you do it, put it on the bottom of its owner's library.)
When Little Flyer reincarnates, create a 1/1 white Bird creature token with flying.
1 comment
2019-08-09 12:27:06 by SecretInfiltrator
Creature – Wall
When Knowledge Pump arrives, you gain a well. (Wells have, "Drain this: Produce {c}.")
Drain two of your wells: Draw a card.
last 2019-08-08 20:05:44 by SecretInfiltrator
Creature – Elf
When Elvish Wellheart arrives, you gain a well. (Wells have "Drain this well: Produce {c}.)
1 comment
2019-08-08 16:31:48 by Link

Recent comments: (all recent activity)
On Dune Migration:

So that's the reason? This card is so much better if you don't think about it as an enabler for Geological Disturbance.

On Nen, Pattern-Weaver:

Weird position to put the hybrid symbol. You don't really get anything out of it. Card draw by itself is already blue.

On Dune Migration:
On Little Flyer:

I actually really like this one. Reincarnating something to the bottom of your library is not worth much. But just keeping around you 1/1 flier for one mana just a little longer is nice.

On Knowledge Pump:

This kind of efficiency better have that connection to artifacts, then. :)

On Knowledge Pump:

Blue is allowed a little ramp, but only for colorless mana and usually connected to artifacts

On Knowledge Pump:

And blue is suddenly the color of permanent ramp?

On Knowledge Pump:
On Elvish Wellheart:

• Wells are objects that exist in the command zone.

• Wells can be drained, by default, for one generic mana. Cards will have abilities that allow Wells to be drained for other effects.

• Wells refill as permanents untap during the untap step.

On Bearer of Nothingness:

Aye, I think turning cards in face down is another kind of a resource that could be interesting to explore. This is a possibly theme I had planned for a sixth color: Dream Eater.

(All recent activity)
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