Cards With No Home

Cards With No Home by Alex

768 cards in Multiverse

86 with no rarity, 99 commons, 218 uncommons,
286 rares, 77 mythics, 1 basic, 1 token

8 colourless, 84 white, 118 blue, 92 black, 77 red, 67 green,
158 multicolour, 29 hybrid, 8 split, 57 artifact, 69 land, 1 plane

1872 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets

Cardset comments (19) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Liquid Doubt (reply):

I like Faze and I need to come up with a rules-sensible way to word the reminder text. I think what it says now is easily comprehensible, but it's not really accurate. Perhaps "Damage this deals considers a creature's power rather than toughness when determining lethal damage."

Recently active cards: (all recent activity)

At the beginning of your end step, return up to two other permanents you own to your hand and up to one one card from your graveyard to your hand. If you return less than three cards this way, exile Temporal Regression.
last 2015-04-28 01:59:51 by Link
Creature – Human Monk
First strike
Faze (Damage this deals considers a creature's power rather than toughness when determining lethal damage.)
"You know nothing of true strength."
Creature – Bird
Walada Bird Flock enters the battlefield with 15 +0/+1 counters on it.
If damage would be dealt to Walada Bird Flock, prevent that damage, remove that many +0/+1 counters from Walada Bird Flock, and put that many 0/1 white Bird creature tokens with flying onto the battlefield.
last 2015-04-27 10:02:14 by Alex
Creature – Vedalken Wizard
Your opponents play with the top cards of their libraries revealed.
Your opponents may play the top cards of their libraries.
Whenever an opponent plays a card from somewhere other than his or her hand, draw up to two cards.
1 comment
2015-04-27 10:00:38 by Alex
If a player would cast a spell from somewhere other than his or her hand, exile it instead.
last 2015-04-26 00:15:18 by Acilper

Recent comments: (all recent activity)
On Temporal Regression:

I originally envisioned this effect appearing on a {g}{u}{b} Demon creature specifically because of cards like Forbidden Crypt and Immortal Coil.

On Temporal Regression:

Hmm, yes, reminiscent of Forbidden Crypt in that way. Less of a harsh penalty for running out of graveyard, but with a corresponding harsh penalty in terms of on-board development. (Albeit one you can obviously circumvent in assorted interesting ways.)

On Temporal Regression:

I also like the flavour, that you can "go backwards in time" but eventually you get to the beginning :)

On Temporal Regression:

I knew that it needed a drawback with the potential power level and repetitiveness of recurring from the graveyard every turn.

On Temporal Regression:

Oo, so bouncing tokens is allowed but makes this go away. Wacky. I like it.

On Walada Bird Flock:

Similar problems occurred with Judgment's Phantoms like Phantom Centaur and Phantom Nishoba. It wasn't a big issue there.

On Plotting Legate:

Wow. Card advantage for everyone!

On Walada Bird Flock:

Any anthem effect, Blasting Station, and Impact Tremors would be a fun combo. I worry that relying on it having 0 toughness isn't the best way to kill it once it runs out of counters. An anthem alone makes it indestructible to damage and a persistent source of tokens.

On Walada Bird Flock:

I figured 15 may have been too many, I just decided to keep the number the same as the original version for now. I think I'll just make it something along the lines of a 0/5 flyer that becomes 5 0/1 flyers when it dies. I don't actually know though. I can't figure out what would be an "appropriate" toughness for this ability on a flying creature.

On Walada Bird Flock:

15 is too many to be sensible, and +0/+1 counters are a bit passé.

(All recent activity)
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