Cards With No Home

Cards With No Home by Alex

812 cards in Multiverse

108 with no rarity, 102 commons, 228 uncommons,
292 rares, 80 mythics, 1 basic, 1 token

10 colourless, 88 white, 123 blue, 98 black, 79 red, 75 green,
162 multicolour, 31 hybrid, 8 split, 59 artifact, 78 land, 1 plane

1935 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Other non-themed cardsets

Cardset comments (19) | Add a comment on this cardset

Recently active cards: (all recent activity)

Planeswalker – Kald
+1Put a 0/2 white Ward enchantment creature token into play.
-2Exile target creature with power 3 or greater.
-6You get an emblem with “Whenever a creature deals combat damage to you or a planeswalker you control, exile that creature.”
1 comment
2015-07-02 23:04:56 by movezig5
Wilt 2 (This card enters the battlefield tapped with a wilted counter on it. Remove a wilted counter by sacrificing X islands.)

Sacrifice, {t}: Add {3} to your mana pool.
last 2015-07-01 06:46:22 by jmgariepy
Creature – Zombie
Undeath (This creature doesn't die from having toughness 0 or less. It can still be destroyed as a result of damage.)
last 2015-06-28 23:40:48 by movezig5
Target player can't draw cards this turn.
Draw a card.
If an opponent would lose life, that player loses twice that much life instead. (Damage causes loss of life.)
last 2015-06-16 09:02:11 by Alex

Recent comments: (all recent activity)
On Kald, Heir of the Bask:

It's a nice card, but the abilities don't seem to have much synergy with one another.

On Wilted Lotus:

I'm going to go out on a limb and assume this doesn't untap if there's a wilt counter on it? Seems reasonable. Maybe too reasonable... five mana on round two just isn't as broken as it used to be. Alternatively good with cards like Unbender Tine, though that's more a feature than a negative.

Oh, and welcome to Multiverse! I hope you enjoy the site, whatever you end up using it for.

On Wilted Lotus:

First card. Trying this site out.

On Persistent Dead:

Added {1} to the mana cost, but this mechanic kinda feels like a dud. Back to the drawing board, I guess.

Someone should make a list of mechanics every beginning designer makes, like this, or "first-er strike."

On Persistent Dead:

My version of this was Thoughtwisp, with a somewhat different flavour. I was perhaps a bit too conservative with that one! But yes, this ability + 0 toughness is better than no ability + 1 toughness, which makes this better than a 2/1 for {b}.

On Persistent Dead:

It's usually a 2/1 for {b}, which is too good. I'd add {1}. The ability is basically unprintable, but I can see how to fit it in the rules. I've seen the mechanic before, but normally there's something else weird going on too. Cleanliness is good.

On DNA Structure:

Your original wording was better, as you can see on Leyline of Singularity.

On Soul Extractor:

Hm. Similar to Dimir Doppelganger, but only lasting until end of turn; in exchange you get to pay {0} for the ability rather than {1}{u}{b}.

On Misanthropy:

Well, this has the confused "Whenever...instead" wording that is never seen on real cards. "Whenever" means a triggered ability, but "instead" means a replacement ability.

I assume movezig5 wanted this to say "If an opponent would lose life, that player loses twice that much life instead", which is indeed a printable template, something like Gratuitous Violence meets Wound Reflection.

On Misanthropy:

You're just being buggy, jmg. See for example Furnace of Rath. Replacement effects never replace themselves, and as you can see, this template makes enough sense to see print.

(All recent activity)
See other cardsets