Cards With No Home

Cards With No Home by Alex

2073 cards in Multiverse

489 with no rarity, 225 commons, 492 uncommons,
641 rares, 219 mythics, 3 basics, 4 tokens

1 token black, 1 token red, 1 token artifact, 1 colourless blue, 30 colourless, 249 white, 306 blue, 213 black, 239 red,
211 green, 437 multicolour, 53 hybrid, 16 split, 145 artifact, 166 land, 2 scheme, 2 plane

4591 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Cardset comments (20) | Add a comment on this cardset

Recently active cards: (all recent activity)

Create a 1/1 Ally Soldier creature token. Target creature gains indestructible until end of turn.
You owe me one
last 2019-02-21 13:20:34 by Izaac
Card art   mind control by mattforsyth d70964n
As you cast this spell, choose a color for each mana spent to cast it.
Target opponent reveals their hand. You choose a card that is one or more of the colors you chose. That player exiles the chosen card.
last 2019-02-16 18:17:54 by dude1818
Silentfield mana explosion
Phyrexian Anger deals damage to each creature equal to the amount of mana spent to cast it.
last 2019-02-16 16:10:18 by Devon
Colour indicator G Creature – Hydra
Phyrexian Gorger enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent to cast it.
last 2019-02-15 20:39:54 by Devon
Phyrexian Chalice enters the battlefield with a number of charge counters on it equal to the amound of mana spent to cast it.
{t}:Counter target spell with converted mana cost equal to the number of charge counters on phyrexian chalice, then remove a charge counter from it.
Illus. MihaiRadu
1 comment
2019-02-14 20:20:51 by Devon

Recent comments: (all recent activity)
On Timely Ally:

That's a shame. I can see how grokking might have people want to make an indestructible 1/1.

I wanted the abilities this way so that the ally shows up, THEN he saves you.

On Timely Ally:

Can't give the token indestructible, which will probably get misplayed. Maybe just reverse the order of effects

On Timely Ally:

I wanted to make this one white mana but compared to sheltering light it would be so much better. It's already a great bogels SB card.

On Phyrexian Erasure:

This would probably see play has a free peek effect, to check if the combo is safe

On Phyrexian Erasure:

I'm vry amused that if this existed, people would start playing turn-1 off-colour mana to try and bluff it out :)

On Phyrexian Anger:

Same comment I posted for Erasure, you wouldn't. The third symbol is there to make it capable of performing the same job as anger of the gods/sweltering suns. I wanted to make a cycle of phyrexian cards where the obvious option was not to cast for 6 life. I don't see a problem with cast for 0 mana doing nothing, same as casting earthquake or fireball for X=0.

On Phyrexian Erasure:

The goal of this was to not allow for a 0-mana discard spell while still sharing mana cost with the rest of the cycle. Same thing as casting an X spell for 0.

On Phyrexian Erasure:

It's impossible to take a card with this unless that card has at least one color, regardless of the casting configuration (much like you can never tap Command Tower for colorless even if you have Karn as a commander, or if you're playing a non-Commander game). The manaless version of this is "Pay 6 life to look at your opponent's hand", and that's all.

On Phyrexian Erasure:

Ditto for my other comment; I don't see the point of including an option for a manaless cast when it does nothing.

Though it's not clear what happens when you don't choose a color at all. If you can get colorless cards (read: lands) with the manaless version, that might be a bit too strong.

On Phyrexian Anger:

What's the point of the third symbol here?

In what situation would you want to spend 6 life to cast a spell that does nothing, when you can just cast another manaless spell instead?

(All recent activity)
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