Cards With No Home

Cards With No Home by Alex

1720 cards in Multiverse

385 with no rarity, 181 commons, 415 uncommons,
554 rares, 178 mythics, 3 basics, 4 tokens

1 token black, 1 token red, 1 token artifact, 21 colourless, 201 white, 242 blue, 181 black, 196 red,
166 green, 379 multicolour, 50 hybrid, 10 split, 118 artifact, 149 land, 2 scheme, 2 plane

3576 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets

Cardset comments (19) | Add a comment on this cardset

Recently active cards: (all recent activity)

Instant
Destroy target creature.
If you control an Island, Claimed By The Sea costs {2} less.
4 comments
last 2017-06-28 04:32:55 by dude1818
 R 
Instant
Counter target spell, then discard a card. If the card you discarded this way shares a type with the spell that was countered this way, draw two cards.
Shadow instant by abe123
 C 
Colour indicator G Instant
Untap target Forest or green creature.
Illus. Abe123
8 comments
last 2017-06-19 13:48:16 by jmgariepy
Shadow instant by abe123
Creature – Human Scout
Whenever a Forest enters the battlefield, your gain 1 life.
1/1
1 comment
2017-06-18 19:29:33 by Link
Instant
The next time a creature an opponent controls attacks this turn, you may deal 5 damage to one of them.
16 comments
last 2017-06-14 03:18:50 by jmgariepy

Recent comments: (all recent activity)
On Claimed By The Sea:

If anything, blue should make it cost more

On Claimed By The Sea:

­{3}{b} and reduce by {2} solves Sorrow's problem, and it's still a strong spell. Technically better than Chill to the Bone... but that seems spurious.

On Claimed By The Sea:

The costing probably needs to be changed since without an island it's still strictly better than Murder, but it's still a cute and flavorful.

On Claimed By The Sea:

It's funny, this is very close to "{2/u}{b} destroy target creature" but I agree this phrasing feels a lot more natural in many ways.

(It's not the same because this requires an actual island, but {2/u} requires you to spend blue mana.)

On Fresh Air:

On 'one per turn': Bit of an ugly hack. Also, that works, but only if you don't print other mana accelerants that as good as this.

Most broken mana accelerants aren't good cards. Lotus Petal into a round one White Knight wasn't a spectacular play. The problem is that mana accelerants make broken decks that much more broken.

But in a Cube? This card is fine. In an environment without combos that roughly end the game? Fine. The current standard environment before Aetherworks Marvel was banned? Broken in half.

On Fresh Air:

It is just Elvish Spirit Guide, so we know how it plays out in practice. I agree that's probably above the curve in a vacuum; what if it could be restricted to only one a turn?

On Fresh Air:

Yeah, aspirationally this is a 5-drop on turn 1. Empties your hand; but who cares, you've got a... well whatever. Something ridiculous. And, hopefully, hexproof.

On Fresh Air:

I meant if you have multiple of them. My comment was lacking some clarity.

On Fresh Air:

Why is it +2 mana? The card says "or". For that matter, there aren't any one-drop Elves/Birds with haste so the creature mode can't make you mana on turn 1.

Edit: Or are you saying it's dangerous to be able to play a 2-drop on turn 1? I guess that's true. It's no worse than Rite of Flame, but it's a while since we've seen a one-drop ritual like Rite of Flame. Also comparable to Lotus Petal, which is a scary place to be.

On Woodland Pathfinder:
(All recent activity)
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