Cards With No Home

Cards With No Home by Alex

1427 cards in Multiverse

251 with no rarity, 147 commons, 364 uncommons,
496 rares, 162 mythics, 3 basics, 4 tokens

1 token black, 17 colourless, 1 token artifact, 1 token red, 161 white, 191 blue, 146 black, 149 red,
127 green, 330 multicolour, 47 hybrid, 9 split, 101 artifact, 143 land, 1 scheme, 2 plane

2982 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Other non-themed cardsets

Cardset comments (19) | Add a comment on this cardset

Recently active cards: (all recent activity)

Ancient Mine enters the battlefield with two mining counters on it.
{t}: Add {c} to your mana pool.
{t}, Remove a mining counter from Ancient Mine: Add one mana of any color to your mana pool.
1 comment
2016-10-01 13:46:16 by KeresAcheron
Land – Plains
({t}: Add {w} to your mana pool.)
When Silent Expanse enters the battlefield, target player can't cast spells this turn.
1 comment
2016-10-01 13:40:57 by KeresAcheron
Creature – Nantuko Shaman
You may cast spells facedown. If you do, turn them face up as they leave the stack. (They're colorless spells with no card type. Announce targets and what you paid but not what cost it was for.)
1 comment
2016-09-26 22:02:16 by Jack V
Creature – Ooze
{3}{b}{g}, Sacrifice Golgari Reducer: Destroy target permanent.

When Golgari Reducer dies, you gain 3 life.
last 2016-09-26 08:09:36 by amuseum
Creature – Beast Mutant
As Simic Abomination enters the battlefield, if {r} was spent to cast it, put a +1/+1 counter on it and it has trample. If {b} was spent to cast it, put a +1/+1 counter on it and it has hexproof.
last 2016-09-26 08:00:28 by amuseum

Recent comments: (all recent activity)
On Ancient Mine:
On Silent Expanse:

Is this supposed to ETB tapped?

On Manaveil Mage:

Inspired by Challenge # 152 in a roundabout way.

Obviously you don't gain a lot by this, except your opponent not knowing when to react with a counterspell (or combat trick of their own).

It was closer to workable under the rules than I thought, but I think there's still rules issues (modal spells? others?)

On Golgari Reducer:

Obviously life gain is to prolong oneself against red's fast creatures and burn. This creatures helps on both fronts. If it dies in combat (chump block) or from their burn, that slows down red player's strategy.

The sacrifice is crucial to provide an instant outlet to trigger the other ability in emergencies. That is, to get back some life as a last resort. What that effect does is not important, as long it falls within the pie. In actuality, this particular one is to test the boundary of {b}{g} getting Vindicate. It also paints itself as a threat that red may want to get rid of ASAP, but in doing so is not without risk for the red player.

On Simic Abomination:

The 4-color idea naturally came up as I thought about how {u}{g} opposes {w}. Rakdos opposes white, and I conjecture that Simic also opposes white. Bam, put them together and you get a 4-color card with one color neglected--the common enemy for these two pairs. So, not only does my theory expand the 2v1 pie, it falls right into 4-color pie as well. As a result everything fits nicely.

This could be another method to design 4-color cards. I havent thought about 4-color much, but I'm sure other designers out there have created similar concepts within that limited area.

I don't want all of these "hosers" or anti cards to be too direct or cheesy. Some should be playable on their own right, but somewhat better against the color they oppose. Trample is great against white's weenies and hexproof against white's targeted removal.

On Golgari Reducer:

Why is this anti-red beyond gaining some life, something green occasionally does and black can do via drain? Blowing up any permanent seems like an ability that would hate on all colors equally (though I could see red and blue being equally more disadvantaged since they might only have lands as choice targets).

On Simic Abomination:

Yeah paying 4 colors deserves rewards, and while it's cool that you can get potentially get a 5/5 trample hexproof for 4, you could also just have something straightforward like Sagu Mauler which doesn't require playing an extra color to get the evergreen mechanics already in its colors.

Also the only part of the card that feels anti-white is that you need to pay a red and black for the +1/+1 counters and evergreens, and not even what the creature would actually gain by having the mana paid.

On Simic Abomination:

Simic anti-white

With {b}{r} chaotic factor.

On Orzhov Witness:

Orzhov anti-blue

On Orzhov Witness:

Orzhov anti-blue

(All recent activity)
See other cardsets