Cards With No Home

Cards With No Home by Alex

1603 cards in Multiverse

296 with no rarity, 175 commons, 406 uncommons,
544 rares, 175 mythics, 3 basics, 4 tokens

1 token black, 1 token red, 1 token artifact, 20 colourless, 185 white, 224 blue, 163 black, 171 red,
144 green, 368 multicolour, 50 hybrid, 10 split, 112 artifact, 149 land, 2 scheme, 2 plane

3353 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Recently active cards: (all recent activity)

 M 
Legendary Creature – Human Advisor
Trump (This creature can't be damaged by creatures without trump.)

{2}{w}: Create a 1/3 white Wall creature token with defender.

{2}{r}: Exile the top card of your library. The next spell you cast this turn can be paid with the mana cost of the exiled card.
4/4
 C 
Instant
Destroy target creature if it has no abilities.
Planeswalker – Liliana
+1: Exile up to one creature from a graveyard and create a 2/2 white zombie token.
-3: Destroy target creature with power 4 or greater.
-7: You gain an emblem with "At the beginning of your upkeep return a creature from your graveyard to the battlefield."
4
1 comment
2017-04-28 13:40:49 by Link
 R 
Enchantment
At the beginning of your upkeep, put a token copy of a random goblin in your graveyard onto the battlefield. It gains haste and "sacrifice this creature at the beginning of the next endstep."
3 comments
last 2017-04-26 07:22:25 by Alex
 M 
Creature – Demon Illusion
Whenever you cycle or discard Purveyor of Minds, you may create a black Deal enchantment token. If you do, put Purveyor of Minds on top of your library.
Purveyor of Minds gets +2/+2 for each Deal you control.
Cycling {u}{b}, Pay 3 Life
2/2

Recent comments: (all recent activity)
On Liliana, Why are you White:

You can't just ask people why they're white, Sorrow.

This is cute though. I imagine it's inspired by the white Zombies in Amonkhet?

On Another Cousin:

I got the reference, and smiled :-)

On Another Cousin:

This was inspired by Fodder Cannon. Yeah, the random is annoying, but felt very gobliny and probably less abusable since red doesn't have the best graveyard hate. As for Chameleon Colossus or Mirror Entity, that sounds as janky as this card. At that point, why not just use Feldon of the Third Path?

On Another Cousin:

Mmmh. Random is kinda annoying; but of course you'd use this with ways to ensure only your good goblins are... pfft. No I can't say it with a straight face. You'll go get your +X/+X changeling.

On Kaladesh Expertise:

V: So the idea is you can do this as soon as you hit 6 mana. Rishkar's Expertise, which then lets you cast Baral's Expertise for free, which then gives you either Sram's Expertise for free or Yahenni's Expertise for free, which then give you Kari Zev's Expertise for free, which then casts this. Hard to line them all up, of course, which is the whole point of this card; though Rishkar's Expertise does draw you several cards to help.

Alternatively, you can use both Sram's Expertise and Yahenni's Expertise, but at that point you need at least 9 mana.

Interesting point about not getting to do it instantly. Biovisionary is the only recent alt-win card that can moderately easily do it all the same turn, and that's naturally expecting you to gradually accumulate them. The most blatant violation of that principle is Laboratory Maniac, which actually is quite annoying.

So yes, it might make sense to structure this to trigger next upkeep? Something like...

Whenever a spell you control with Expertise in its name resolves, exile it.
At the beginning of your upkeep, if four or more cards with different names are exiled with ~, you win the game.

On Kaladesh Expertise:

Also silver-border-only I think? The only thing you're allowed to do with names in black-border is a full-name match; due to translations.

Which is a shame. This also sorta implicitly says "If you have more mana than sense..." in which case, well, you coulda won in easier ways.

Oh, and you should probably not be able to drop this and then take advantage that same turn. That's a bit of a no-no for alt-win conditions.

On Kaladesh Expertise:

oh yeah you have to let the expertise spells resolve to get the free spells.

On Kaladesh Expertise:

Hee. I like that this works if you cast it as the free spell off the final Kari Zev's Expertise... ...Except hang on, it doesn't, does it? When a spell is resolving, you finish resolving it before you start resolving something else. So Rishkar's Expertise lets you put Baral's Expertise on the stack, but then Rishkar's Expertise finishes resolving and leaves the stack before Baral's Expertise starts resolving. So... This would need a lot of mana and a Vedalken Orrery.

Perhaps "At end of turn, if you cast four different etc during the same phase, you win the game"?

On Myth of the Hidden Lagoon:

As long as ~ is corrupted, it has reach and "At the beginning of your upkeep, put a +1/+1 counter on this creature."

­Domesticated Hydra for wording example.

On Strength of the Land:

Working out what land auras make it actually matter where you put it, rather than just being enchantments that cost an extra "{1}, {t}" to activate.

(All recent activity)
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