Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
CardName: Simic Abomination Cost: 2gu Type: Creature - Beast Mutant Pow/Tgh: 3/3 Rules Text: As Simic Abomination enters the battlefield, if {r} was spent to cast it, put a +1/+1 counter on it and it has trample. If {b} was spent to cast it, put a +1/+1 counter on it and it has hexproof. Flavour Text: Set/Rarity: Cards With No Home Rare |
History: [-] Add your comments: |
Simic anti-white
With
chaotic factor.
Yeah paying 4 colors deserves rewards, and while it's cool that you can get potentially get a 5/5 trample hexproof for 4, you could also just have something straightforward like Sagu Mauler which doesn't require playing an extra color to get the evergreen mechanics already in its colors.
Also the only part of the card that feels anti-white is that you need to pay a red and black for the +1/+1 counters and evergreens, and not even what the creature would actually gain by having the mana paid.
The 4-color idea naturally came up as I thought about how
opposes
. Rakdos opposes white, and I conjecture that Simic also opposes white. Bam, put them together and you get a 4-color card with one color neglected--the common enemy for these two pairs. So, not only does my theory expand the 2v1 pie, it falls right into 4-color pie as well. As a result everything fits nicely.
This could be another method to design 4-color cards. I havent thought about 4-color much, but I'm sure other designers out there have created similar concepts within that limited area.
I don't want all of these "hosers" or anti cards to be too direct or cheesy. Some should be playable on their own right, but somewhat better against the color they oppose. Trample is great against white's weenies and hexproof against white's targeted removal.