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CardName: Vicarious Bond Cost: 1BB Type: Enchantment Pow/Tgh: / Rules Text: Whenever another player would gain life, instead you gain twice that much life. Flavour Text: Set/Rarity: Cards With No Home Rare

Vicarious Bond
{1}{b}{b}
 
 R 
Enchantment
Whenever another player would gain life, instead you gain twice that much life.
Updated on 16 Mar 2016 by Adak

History: [-]

2016-01-25 01:24:35: Adak created the card Vicarious Bond

Hmm. What if this replaced other players' life gain? It would be more black to me that way.

Making it a replacement effect causes an infinite loop if more than one player has one. Note that this version has a "safety valve" in case that situation occurs.

Of course, this card is only black because the original version was a replacement effect, so maybe I should just make it white instead.

2016-03-12 01:54:47: Adak edited Vicarious Bond

Just a note: replacement effects can never cause an infinite loop, because each replacement effect can only apply once to a given effect.

If this were a replacement effect - "If another player would gain life, instead you gain twice that much life" - and both players had one, then the net result of me casting Sacred Nectar is me gaining 16 life. Just like two players having a Notion Thief doesn't go infinite, nor would this.

Oh, huh. The more you know. Thanks Alex.

2016-03-14 15:00:37: Adak edited Vicarious Bond

Replacement effects are capable of causing a game draw for an endless loop; see Comeuppance vs. Comeuppance. That case is a bit unusual, though, since each prevention effect is also creating a brand-new damage event that the other hasn't applied on.

Ha! Yes, okay, trust SadisticMystic to find the extremely rare exception to my general statement :)

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