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CardName: Artificer's Battery Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of each end step, you gain 1 charge. (You can hold up to 10 charge. You lose half your charge, rounded up, during your untap step.) {1}, {t}, Sacrifice Artificer's Battery: Scry X, where X is your charge. You lose your charge. Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon |
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See Rushing Flamekin.
I just realized that charge is an unfortunate name since charge counters already are used without rules baggage on other cards - a unique name seems a better choice.
Do you intentionally not talk about charge counters?
Players now lose half charge instead of just a flat 1.