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CardName: Cure for the Common Ping Cost: 2RR Type: Creature - Human Wizard Pow/Tgh: 0/1 Rules Text: {T}: Deal 1 damage to target creature. Flavour Text: Set/Rarity: Cards With No Home Common

Cure for the Common Ping
{2}{r}{r}
 
 C 
Creature – Human Wizard
{t}: Deal 1 damage to target creature.
0/1
Created on 05 Oct 2013 by jmgariepy

History: [-]

2013-10-05 04:47:31: jmgariepy created the card Cure for the Common Ping

I was looking at Ephara's Warden, and two things occurred to me:

1). Wizards just broke their "No continuous effects that can muck up the decision of whether or not someone should attack at common, and
2). They did it by making the card useful in limited, but expensive (This card makes the Homelands card Aysen Bureaucrats look good.)

Which, I guess means that all the cards that weren't allowed at common for the same reason (Samite Healer, Prodigal Pyromancer, Silvergill Douser), as long as those cards are 'overcosted' (or, to be more precise, they were always fine at common. The community just couldn't accept the fact that they were too cheap, so, instead of being moved to their proper cost, they were temporarily bumped.)

So, that said, I wonder how expensive/cheap a card needs to be to be NWO. Is this acceptable? Would it need to cost {4}{r} instead, before I could get this effect?

I think tapping has been fine at common. Look at Gideon's Lawkeeper and Blinding Mage. I may be missing something? But I think that's because it doesn't mean you have to work things out in advance, you can think "how do I attack", and then get something tapped, and then work out "how do I attack" again, and it almost always is "opponent taps your biggest creature". Whereas something that pings or pumps means you have to consider a lot more possibilities "I can block with this and that... no, wait, he could do that, ok, I could..."

That said, there are effects which appear at common but only at higher costs (large creatures, say). So there might be a price where ping is useful to some decks, but doesn't reduce draft to "who can get the most pingers and win". But I'm no good at development, so I don't know what that mana cost should be.

Hmm... I kind of thought the tappers were phased out, but I guess not. Avacynian Priest popped up in Innistrad. Scars had Blinding Souleater (and Tumble Magnet). And while Court Street Denizen, Haazda Snare Squad and Master of Diversion aren't reliable, they are repeatable, which I guess is the point. (though, interestingly, you don't use those cards defensively.)

I guess I was expecting to see Blinding Mage in every block, and when I didn't, I assumed the mechanic was gone. Funny that.

Maybe they did skew away from reliable tapping towards repeatable-but-narrower tapping, but tapping is still allowed occasionally?

Tapping leads to a lot less complex board states than pinging.

Not necessarily, pinging can clear the board of X/1s while tapping cannot. I see what you're saying, but keeping track of damage is a pretty necessary aspect of the game. I honestly think this could be {2}{r}, although it would admittedly skew the Limited environment a little bit. Perhaps in an Eldrazi set.

I meant it screws with combat math. Any one of your creatures could suddenly be dealt more damage than expected, so you have evaluate every combination of pings. That's way more complex than should occur regularly.

For what it's worth, Istvan is right that dealing one damage is still less complicated than giving a creature +1/+0. I guess there's a hierarchy of complicated abilities in combat.

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