Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
CardName: Ensnaring Excavator Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Ensnaring Excavator doesn't untap unless you sacrifice a creature. {7},{T}: Destroy target land. Activate this ability only once each turn, and only when you could cast a sorcery. Flavour Text: Set/Rarity: Cards With No Home Uncommon |
History: [-] Add your comments: |
This is probably a (bad? it's bad right, or is there a cheat I'm missing?) rare instead of an uncommon. I will change later
Firstly, I don't think the first ability is templated correctly. Are you able to sac creatures anytime to untap? Or do you have to sacrifice a creature during your untap step?
Secondly, what's the flavour of this? Okay an excavator can destroy lands. Kinda makes sense. But what about this is ensnaring? That usually has something to do with tapping. And why does it need blood to become re-energised and untap itself?
Thirdly, why would you want this effect? I thought we all agreed that land destruction was bad? Why do we now want a (albeit, a slow and cumbersome) repeatable LD rock?