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Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
History: [-] Add your comments: |
Struggling to find a good name (I've also pondered dreamwalk and shadowstep), but this seems like a good idea for a creature mechanic. I'm sure someone else thought of it before I did, of course.
One of the desirable traits for a creature mechanic is to not be another evasion ability, though, because blue already has too many of those.
Yeah, I know. :-/
I haven't seen this come up in previous discussions like Blue/Red keyword ability. It reminds me a bit of "sidewalk" from Dr Jones's set Orobis, which said "This creature can be blocked by tapped creatures but not by untapped creatures". That had a rather interesting dynamic. This just looks pretty close to unblockable which isn't so interesting.
The current evergreen keywords fall mostly into two categories: abilities that modify how there creature functions in combat, and abilities that protect the creature. The main exception that I can think of is fight, one of the evergreen keyword actions. None of the abilities provide boosts to power and toughness. It's a difficult set of restrictions, because the majority of space left seems to be in different tweaks on evasion... Which is what we don't need.