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Mechanics | Other non-themed cardsets | Skeleton |
Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
See Wisened Repulsion.
See, I'm liking this cycle because of how you're now juggling two effects. Sac X seems strong but only getting it back based on your yard being exiled seems weak. An interesting dynamic.
That said there should be consistency between them. What is the second ability supposed to be? Initially it was another hindrance to your opponent. If they somehow rebuilt from the initial effect, you can cast it again. Here? Well sure if your sacced all your things and then the opponent exiled them all then you'll get it back but that feels very janky. For the whole cycle, there should be solidarity between whether the second ability is A; a quest for you to pursue to get it back (interesting) B; a hinderance for your opponent, punishing them for rebuilding (potentially oppressive) C; something that'll happen anyway like an upkeep trigger or something that can't really be sped up or slowed down (sounds kinda boring)
I think the effects of this one should go back to the drawing board for a couple reasons. Sac X can be pretty similar to bounce X in that it'll wipe the board once X gets to 4 or more. Either the cycle should then be all wipes (like the red one being X damage) but that's kinda lame. You could then change the blue one to be different I suppose but in either case, the second ability should be reworked as per my second point too