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CardName: Tactical Corps Cost: 4RW Type: Creature - Human Soldier Pow/Tgh: 4/3 Rules Text: Flash When Tactical Corps enters the battlefield, creatures you control gain Flanking and Trample until end of turn. Flavour Text: Set/Rarity: Cards With No Home None

Tactical Corps
{4}{r}{w}
 
Creature – Human Soldier
Flash
When Tactical Corps enters the battlefield, creatures you control gain Flanking and Trample until end of turn.
4/3
Updated on 03 Dec 2015 by Adak

History:

2015-12-03 02:23:26: Adak created the card Tactical Corps

Hmm. Flanking doesn't really work well with Flash. Well, I suppose you could block an army of Flanking creatures with your team and not get the negative penalty, but that's a rarity.

The key point is that flanking triggers when a flanking creature is blocked. If you play this after the creature is blocked, nothing happens (well, trample happens. But you get the point.)

Oh. Forgot that Flanking worked like that...

This concept should probably just be scrapped, then. I'd delete it, but then you wouldn't see my reply.

Or maybe I could have it deal 1 damage to all blocking creatures or something instead?

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