Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Other non-themed cardsets | Skeleton

CardName: Pavlos, Industrial Revolutionary Cost: 3WRR Type: Legendary Creature - Human Artificer Pow/Tgh: 4/4 Rules Text: Artifact spells cost you {X} less to cast, where X is 1 plus the number of permanents that share a name with that spell. {4}{W}{R}: Create a token that's a copy of target equipment. You may attach it to an unequipped creature you control. Flavour Text: Set/Rarity: Cards With No Home Mythic

Pavlos, Industrial Revolutionary
{3}{w}{r}{r}
 
 M 
Legendary Creature – Human Artificer
Artifact spells cost you {x} less to cast, where X is 1 plus the number of permanents that share a name with that spell.
{4}{w}{r}: Create a token that's a copy of target equipment. You may attach it to an unequipped creature you control.
4/4
Updated on 10 Aug 2017 by Adak

History: [-]

2017-08-06 02:42:17: Adak created the card Pavlos, Industrial Revolutionary

Equipment should be capitalized. Neat card though. I could definitely see it in an Eggs deck.

I can see this in Mono-{r}, to be honest. What's the justification for the double white?

I'm assuming because white loves Equipment. The active ability should probably require white mana.

2017-08-10 01:32:00: Adak edited Pavlos, Industrial Revolutionary

Yeah, originally the first ability was only for equipment spells rather than all artifacts; I changed it partway through design, but forgot to change the mana cost afterward.

Not sure what happened with the ability; originally it was just going to cost {6} with no color in it at all, so I must have been an idiot somewhere along the line while I was changing it.

Those are two individually cool effects. I feel though while they superficially synergize they don't work together quiet as well as they should.

I realize the tokens make further copies of your Equipment extra cheap to cast, but in a sense the activated ability also is a nonbo in totally circumventing the first ability since you already have access to as many token copies of the Equipment you need. Drawing additional copies of the card becomes redundant. The abilities are add odds.

Maybe try to instead pair the first ability with " {2}{r}{w} : Scry 2. If you scry an artifact card that shares a name with an artifact you control, you may reveal that card and put it into your hand." to feed into the cost reduction (less interesting if you want this to be a commander).

If you think of this as a commander I'd instead change the cost reduction ability e. g. "Artifact spells you cast dost {1} mana less to cast. Equipment spells you cast cost an additional {1} less to cast."

I like: "Artifact spells you cast have affinity for Artificers." But that may be random riffing.

Third option: To tie the two abilities better together alter the activated ability to benefit from the same cost reduction: " {4}{r}{w}: Create a token that's a copy of target Equipment. This ability costs {1} less to activate for each other permanent that shares a name with that Equipment on the battlefield."


This is certainly a cool idea and gives a real sense of industrial revolution through a mechanical representation of mass production.

I don't know whether there is also an intentional flavor of industrial espionage. It is a little at odds with modern design philosophy, but can be made to work here.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Merfolk of the Pearl Trident
(Signed-in users don't get captchas and can edit their comments)