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CardName: Dolphin Guards Cost: 1U Type: Creature - Merfolk Warrior Pow/Tgh: 2/1 Rules Text: Escort (When this attacks, choose another attacking creature. That creature can't be blocked unless Dolphin Guards is also blocked.) Flavour Text: Set/Rarity: Cards With No Home None

Dolphin Guards
{1}{u}
 
Creature – Merfolk Warrior
Escort (When this attacks, choose another attacking creature. That creature can't be blocked unless Dolphin Guards is also blocked.)
2/1
Updated on 09 Jun 2016 by Jack V

History: [-]

2016-06-09 10:51:13: Jack V created and commented on the card Dolphin Guards

I was brainstorming other combat mechanics. I must have seen this before but I can't remember where.

I came to it through thinking of ways different colours could affect combat. But it's also similar to my best attempts at a mount mechanic.

And it's also very similar to "must be blocked" which hasn't seen much action. Or maybe it should just be "that creature is unblockable", so you always get one use out of it even if it dies?

You can also use in on small creatures (to soak up a blocker when they might otherwise be ignored), on large creatures (to beat blockers out of the way of more vulnerable creatures), and evasion creatures (because it effectively grants evasion).

I think I almost wrote this, templated as "Cannot be blocked alone". This is granting that ability; which seems more complex.

It's "Yet another evasion ability for blue" though - what does it grant that, realistically "On attack, cast Jump" does not?

I like this mechanic quite a bit.

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What is this card's power? Merfolk of the Pearl Trident
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