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CardName: Red Fetcher Cost: Type: Land Pow/Tgh: / Rules Text: Red Fetcher enters the battlefield tapped. When Red Fetcher enters the battlefield, you may search your library for a card named Green Fetcher, reveal it, then put it into your hand. If you do, shuffle your library. {T}: Add {R} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare

Red Fetcher
 
 R 
Land
Red Fetcher enters the battlefield tapped.
When Red Fetcher enters the battlefield, you may search your library for a card named Green Fetcher, reveal it, then put it into your hand. If you do, shuffle your library.
{t}: Add {r} to your mana pool.
Created on 18 Nov 2011 by cmeister2

History: [-]

2011-11-18 10:40:26: cmeister2 created the card Red Fetcher

Cycle of cards - Red fetches Green fetches White fetches Blue fetches Black fetches Red.

Not sure how strong this would turn out to be - guarantees you mana fixing at least.

Incredibly strong, I'd say. Most of the come into play lands from Zendikar gave you abilities that were worse than one colored mana (target creature gains flying, or target creature gets +2/+0 at sorcery speed), and many of them were tournament staples. How much would you pay for a Green sorcery that, when you cast it, put a Plains and an Island in your hand? What about a Black sorcery that put a Mountain and a Forest in your hand? Granted, the lands will be coming into play tapped, but I'd still call that spell more than 1cc...

Well, my Redmine was seen as balanced, so certainly something along these lines is reasonable.

But yeah - 4 of each of these is my whole mana base, and I'm guaranteed to never miss a land drop? To the extent that I really need Sakura-Tribe Scout or something? Strong.

Probably not unfixably so, but strong.

Wow. I don't know if Redmine is balanced or not. It certainly is strong, but the loss of a round 1 land drop is quite a setback. Still, with all the comments that were made, I'm surprised that noone noticed how much that card represents the tempo loss in Land Tax, which was a straight-up dope card. Redmine might be more powerful, what with your opponent's inability to stop it. Plus, with "Discard a card" being used as a cost more often, the versatility of any effect that puts any card in your hand has shot up.

Sorry CMeister2. I know we're supposed to be talking about your card here. But Redmine shows off a lot of the problem with non-basic land design. The fine line between passable and off-the-rails ridiculous are very, very small. If I was to compare Red Fetcher to other cards in their category I would say to myself:

  • Do I run Red and Green Fetcher over Shivan Oasis? Yes. That's good... it means the card isn't underpowered.
  • Do I run Red and Green Fetcher over Karplusan Forest? Yes. That's good... it means the card will get people excited, since pain lands are fair, but not preferred.
  • Do I run Red and Green Fetcher over Taiga? Maybe. That's dangerous... Taiga obsoletes Forests and Mountains, and is therefore 'too good' a non-basic. There are definately decks where I would rather play the Taiga... especially if I want to make a bunch of dudes and race my opponent out of the game. If I intend to play control, I'd play the fetchers, but that's not a fair comparison. The real question is, "Would I play this over Taiga in mid-range"? I think I would. It would need to be tested.
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