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CardName: High Weaver Esodin Cost: RWU Type: Legendary Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: Haste {T}: Create one of the following Aura enchantment tokens. Choose each option only once. • A red token with enchant nonbasic land and "Enchanted land is a Mountain." • A white token with enchant graveyard and "Cards can't leave enchanted graveyard." • A blue token with enchant library and "Enchanted library can't be searched." Flavour Text: Set/Rarity: Cards With No Home Rare

High Weaver Esodin
{r}{w}{u}
 
 R 
Legendary Creature – Human Wizard
Haste
{t}: Create one of the following Aura enchantment tokens. Choose each option only once.
• A red token with enchant nonbasic land and "Enchanted land is a Mountain."
• A white token with enchant graveyard and "Cards can't leave enchanted graveyard."
• A blue token with enchant library and "Enchanted library can't be searched."
2/3
Updated on 12 Oct 2019 by Link

History: [-]

2019-10-10 16:20:14: Link created the card High Weaver Esodin

Pretty cool. Not a huge fan of the red one.

What about it?

Oh, I see one thing. Changing to "nonbasic."

2019-10-11 03:49:04: Link edited High Weaver Esodin

I'm not a huge fan of the book keeping here. You have to remember which option you used and there is no predetermined time frame to use up the options as there would be e. g. with an upkeep trigger.

The wildly different effects also mean that the instant speed is different for these - sometimes useful, sometimes implying incorrectly utility that doesn't exist.

This would benefit from having the tokens conceptually connected e. g. all three being "This can't happen."

Yes! That was it. The red one fit thematically, but the aesthetics were off with the other two being rules about things the player couldn’t do.

How about “enchanted land’s activates abilities can’t be activated unless they’re mana abilities.” ?

I mean, I don’t really know how red it is. You could just go with enchant creature and make it attack each turn if able, or enchant player and prevent drawing more than one card? Can red do that?

The importance of the current way the red enchantment works is the succinctness of the text, given that the card is already extremely wordy. It also achieves almost the same goal as your alternative, continuum.

Admittedly, it's not a very clean card at all, and the abilities to look different. Oddly,I think of the blue option at being the most bothersome, not the others.

2019-10-12 19:37:12: Link edited High Weaver Esodin:

Swapped white enchantment effect to blue (which previously prevented abilities from triggering) and gave white a new effect.

The red ability could also be "Enchant player. Enchanted player can't gain life."

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