Cards With No Home: Mechanics

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Mechanics | Other non-themed cardsets | Skeleton

Psionic: This arrives with a Ψ counter on it. You can move each Ψ counter you control to a permanent you control once per turn whenever you could cast a sorcery. Used on 4 cards: Deadly Psion, Psionic Invigorator, Master of Telekinesis, Warding Psion
Convert : When this card is in your graveyard you may pay 4 then sacrifice or discard 2 artifact cards with at least one of them being a artifact creature, then make a token copy of this card adding the power and toughness of the creature discarded or sacrificed this way respectively and with the additional abilities of the second artifact discarded or sacrificed this way to the token along with original ablilties of the first card and the token is a cyborg warrior in addtitional to its other types. Convert only during your first main phase. Used on 0 cards:

Convert is made to be a late game trick to do when your behind on firepower and need an extra boost in a artifact matters deck.

Retort: Discard a card: Put this spell at the top of the stack. Any player may activate this ability Used on 1 cards: Choice Denial

You may discard a card to move this spell to the top of the stack. For benefits?

Submit: This isn't a creature while it's attached to a permanent. Used on 6 cards: Crawling Vents, Balloon Licid, Flowering Bastion, Shield of Eyes, Autonomous Tendons, Book of Hands
Dream: Create a colorless Vision enchantment token. It has "Sacrifice X visions: Scry X." Used on 2 cards: Dreambreak, Pale-Eyed Observer
Precognify: At the beginning of the game, before you shuffle, you may reveal any number of cards with precognify in your deck. If you do, for each of them, choose a card name other than a basic land card name Used on 1 cards: Pansophy

Before a game starts, if you know what you want the card to name, you can name it for a benefit. If you don't know what to name or forget to do it, you don't get the benefit and the card is sub-standard.

swear an oath: Used on 8 cards: Loyal Goblin, The Woven Crown, Ilsana's Chosen, Sun Priest, Spirit of the Pact, Loyalists' Garrison, Addled Allegiant, Foilmage's Promise
Overlearn: PARAM1: Exile this from your graveyard. It becomes learned for as long as it's exiled. Once per turn, you may cast a copy of a learned card you own. Used on 3 cards: Ancestral Song, Scroll of Fire, Student's Research
Trump: This creature can't be damaged by creatures without trump. Used on 1 cards: Donaldo, Orange One
Staff: When this enters the battlefield, if you have less than PARAM1 workers, you gain a worker. Used on 17 cards: Factory, Café, Office of Redeployment, Office of Development, Environmental Research Station, Center for Career Studies, Recruitment Center, Environmental Lab, Investigation Bureau, Power Station, Security Checkpoint, Fume Factory, Library, Outfitter, Medical Aid Facility, Greenhouse, Grocery Store
Riposte: "This creature enters the battlefield with PARAM1 riposte counters on it. It has "Remove a riposte counter on this creature: Prevent the next 1 damage dealt to this creature and redirect it to target creature." Used on 1 cards: Fencing Elite

A red and white mechanic, this allows weenies to survive or trade with larger creatures and get a little defensive if needed.

Aura Trade: PARAM1: Exchange this Aura with an Aura card in your hand with converted mana cost equal or less to this card. Used on 2 cards: Shifting Armor, Arcanist's Flight
Escalate: Pay this cost for each mode chosen beyond the first. Used on 3 cards: Xanatos Gambit, Malicious Ending, Race to Find
Forerunner: If this card is in your opening hand, you may begin the game with it on the battlefield. If you do, it can't attack until your third turn. Used on 2 cards: Shrine Keeper, Assault Automaton
Faze: Use power rather than toughness to determine lethal damage to creatures damaged by a source with faze this turn. Used on 12 cards: Gut, Night-Within-His-Shadow, Mass of Eyes, Violet Orb, Maddening Ghost, Spark-Totem Shaman, Liquid Doubt, Daunting Blow, Seething Sneak, Bark // Bite, Torrefying Tempest, Master of the Art
Mirror: While blocked or blocking by a creature with greater power, this assigns combat damage equal to that creature's power rather than its own. Used on 3 cards: Maddening Ghost, Skilled Grappler, Midnight Stalker
Dread: Whenever this creature attacks, exile PARAM1 cards from among defending players' graveyards. This gets +1/+1 for each card exiled. Used on 1 cards: Dreadful Wretch

Whenever this creature attacks, exile \1 cards from among defending players' graveyards. This creature gets +1/+1 for each card exiled this way.

A riff on nightmare to give to blue/black as a mechanic that is not about evasion - though its name is similar to fear/intimidate.

Entwine: Choose both if you pay the entwine cost. Used on 27 cards: (show) Peculiar Portent, Peculiar Distortion, Forked Blast, Cryptic Dismissal, Unfair Justice, Bloodletting Ritual, Peculiar Savagery, Red String of Fate, Peculiar Ultimatum, Peculiar Righteousness, Peculiar Chantment, Peculiar Aping, Peculiar Blinking, Peculiar Meekness, Peculiar Barrenness, Peculiar Mindsifting, Peculiar Restoration, Peculiar Recovery, Pain by Numbers, Metal's Mettle, Peculiar Manhandling, Peculiar Annihilation, Peculiar Infiltration, Peculiar Putrefication, Peculiar Soulwrangling, Peculiar Strength, Peculiar Winds
Meditate: {3}: You may open or close your gate. Meditate only as a sorcery. Used on 4 cards: Shrouded Meditant, Meditative Sphinx, Serene Monk, Bō Dancer
gate: Used on 8 cards: Chakra Master, Explosion of Chakra, Enlightened Rebuke, Open // Shut, Open // Shut, Chakra Overflow, Shut the Door, Chakra Flow
Disarm: This deals damage to creatures in the form of -1/-0 counters. Used on 2 cards: Town Protector, Guilt-Ridden Ronin
Scrounge: You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves. Used on 6 cards: Junkyard Discovery, Callous Disposal, Pull from the Heap, Scrap Barrage, Plunder the Heap, Bury in Dust
Shardmind: Creatures you control with shardmind share a single cumulative toughness. Used on 8 cards: Emerald Revoker, Ebony Demon, Wall of Crystal, Diamond Vanguard, Incorporate, Opal Warrior, Sapphire Bastion, Chaos Fragment
Convoke: Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Used on 3 cards: Stoke the Flame, Collective Defiance, Ritual of Remembrance
Linger: This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type. Used on 9 cards: Permeating Puddle, Flailing Flames, Winged Whisperer, Walking Words, Ardent Arms, Resonance Residue, Vanquishing Void, Subzero Sculpting, Torrefying Tempest
Invest: As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it. Used on 15 cards: Tempest Rider, Curious Experimenter, Vengeant Flame, Blade of Unity, Noukusheen the Farsighted, Totemic Warrior, Knight of the Noble Path, Smiling Predictor, Seer of Journeys, Seething Nexus, Bloom-Step Druid, Crimson Clairvoyant, Flitting Ephemera, Cultivator of Possibilities, Lunar Lion
Elastic: You may pay {1} less or {1} more to cast this for a different effect. Used on 1 cards: Flexible Scheduling
Ancestry: As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1. Used on 9 cards: Regretful Descendent, Respectful Descendant, Tribal Shaman, Learned Descendent, Worshipful Descendent, Bloodline Breaker, Bloodline Shaman, Tan-Orh, Who Walks With Ancients, Prideful Descendent
Omen: As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a charge counter on it. Used on 3 cards: Dais of Fate, Seer's Stone, Dire Prediction

This is the noncreature version of omen.

Undying: When this dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it. Used on 5 cards: Valiant Protector, Heavenly Ideal, Earthly Ideal, Prideful Ideal, Scholarly Ideal
Arcana: This card costs {1} less to cast for each spell cast before it this turn. Used on 1 cards: Declination
Develop: PARAM1, {t}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery. Used on 11 cards: Ritualist's Grounds, Sculpture Park, Office of Production, Fertile Orchard, Sustenance Factory, Duelist's Arena, Fabricated Channel, Narrow Alleyways, Terraced Park, Detective School, Red Light District
Wilt: This card enters the battlefield tapped with a wilted counter on it. Remove a wilted counter by sacrificing X islands. Used on 1 cards: Wilted Lotus

This is a mechanic used to give powerful spells a drawback before they can be tapped.

Settle: You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them. Used on 14 cards: Riverside Cemetery, Trade Outpost, Irrigation System, Farming Village, Drifting Mistling, Roosting Kestrel, Goblin Ridge-Dweller, Pasture Fence, Nesting Sphinx, Blood-Fruit Gardener, Watchtower Vanguard, Borderland Protector, Cultivator, Dedicated Farmer

This is Sorrow's mechanic from Diaspora, as seen on Henbane Herbalist.

In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".