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CardName: Magneto Cost: 2wub Type: Legendary Creature - Human Mutant Pow/Tgh: 3/3 Rules Text: Flying, vigilance, protection from abilities {T}: Gain control of target artifact until Magneto leaves the battlefield. {1}, {T}: Untap up to two target artifacts. Tap an untapped artifact you control: Magneto deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Mythic

Magneto
{2}{w}{u}{b}
 
 M 
Legendary Creature – Human Mutant
Flying, vigilance, protection from abilities
{t}: Gain control of target artifact until Magneto leaves the battlefield.
{1}, {t}: Untap up to two target artifacts.
Tap an untapped artifact you control: Magneto deals 1 damage to target creature or player.
3/3
Updated on 20 Aug 2014 by Link

History: [-]

2014-08-20 01:21:39: Link created the card Magneto

Inspired, of course, by Magneto and the comments made there.

2014-08-20 02:11:12: Link edited Magneto
2014-08-20 05:14:25: Link edited Magneto:

Lots of changes: hexproof --> pro abilties; added flying; added duration to control effect; decreased toughness by 1

So as a Marvel fan with at least some expanded knowledge on the topic, I feel obliged to comment on this. Magneto is a perfect example of an Esper character. jmgariepy isn't totally wrong with his explanations for R and G but if you look at every tiny facet, every character is WUBRG because everyone has something from every color.

Magneto though is by far not enough emotion-based to justify R in his card and a "desire to right serious injustices" could also be seen as white. He is a thinker and is known to fight his own emotions if it helps him reach his goals.

Concerning green ... yes, he believes that the rule of mutants over humans is their natural right and the outcome of evolution. Yet he doesn't accept that there naturally are far more humans than mutants and, more important, according to his morale humans don't deserve to rule, in part due to personal experiences he had with them. This is his very much of his core motivation which pretty much fights anything green stands for.

So much for the colors of the character, now about the card itself. I don't quite get why he has protection from abilities. The rest of the abilties fit the character well but I guess it still is a bit too much. If you want to give him that many options to interact with artifacts, I'd suggest one Umezawa's Jitte style ability instead of three seperate abilities, one of which is modal.

Also I don't think his P/T have to be all that high. He's an old man when he doesn't use his abilities after all and none of them increases his physical abilities (except you go real deep into "but in that one issue once" comics stuff).

All together I'd say flying vigilance is fine, then one modal ability with {1}, {t} or only {t} that can either - steal an artifact and untap it or - gain indestructible if the # of artifacts you control = his toughness or - tap any number of artifacts you control and ping for each one tapped this way

If you tune down his P/T a bit to like 2/2 or something you could possibly cost him at 1UWB or push him to UWB.

At least that's how I'd do a top down Magneto :)

He has protection from abilities as a cute reference to his helmet.

2014-08-20 15:27:39: Link edited Magneto

Oh now that's a nice reference then :)

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