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CardName: Pain Taxation Cost: {3}{B} Type: Sorcery Pow/Tgh: / Rules Text: Excess life (If you have more life than an opponent you have excess) Each opponent loses 3 life and you gain that much life. If you have excess life each opponent loses 3 life and discards a card instead. Flavour Text: Set/Rarity: Cards With No Home None |
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See Philosopher's Banter. I thought about excess effects that don't work as effectively if have excess. One iteration of this interaction I toyed with was having the excess version dealing causing a greater loss of life, but you not receiving any gain off of that. I didn't come to a numbers balance that I liked (increased life loss automatically sets you up for another excess), so I thought about causing less loss of life and adding another effect.
*fixed to be discards a card
Followed Blood Tithe's format more and upped life lost on excess to 3.
Given the Pulse of the Dross, Pulse of the Grid etc cycle, I think these cards are fine, but would just spell out their effect without mentioning "excess".
That was my worry. I was trying to make a mechanic, but I was worried this didn't need a name tacked on.
Yeah,I don't really think this concept fits well with a keyword